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- getgenv().CustomFuseTiers = {
- ['Normal'] = true;
- ['Gold'] = true;
- ['Rainbow'] = true;
- ['Dark Matter'] = false;
- }
- getgenv().CustomFuseList = {
- ['Normal'] = {
- {
- ['Cat'] = 2;
- ['Dog'] = 1;
- };
- };
- ['Golden'] = {
- {
- ['Froggy'] = 5;
- };
- {
- ['Cyclops'] = 5;
- };
- {
- ['Peacock'] = 5;
- };
- {
- ['Enchanted Elephant'] = 5;
- };
- {
- ['Enchanted Cat'] = 5;
- };
- {
- ['Fairy'] = 5;
- };
- {
- ['Enchanted Deer'] = 5;
- };
- };
- ['Rainbow'] = {
- {
- ['Froggy'] = 5;
- };
- {
- ['Cyclops'] = 5;
- };
- {
- ['Peacock'] = 5;
- };
- {
- ['Enchanted Elephant'] = 5;
- };
- {
- ['Enchanted Cat'] = 5;
- };
- {
- ['Fairy'] = 5;
- };
- {
- ['Enchanted Deer'] = 5;
- };
- };
- }
- return getgenv().CustomFuseList and getgenv().CustomFuseTiers
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