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SilverKing

Untitled

Jun 8th, 2015
224
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  1. [-] Ball::SIMPLE type in method remove!
  2. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  3. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  4. [-] dispatchEvent:GameEvents::BALL_BLOWED
  5. [-] dispatchEvent:GameEvents::BALL_REMOVED
  6. [-] dispatchEvent:GameEvents::BALL_BLOWED
  7. [-] dispatchEvent:GameEvents::BALL_REMOVED
  8. [-] dispatchEvent:GameEvents::BALL_BLOWED
  9. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  10. [-] dispatchEvent:GameEvents::START_FALLING
  11. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  12. [-] dispatchEvent:GameEvents::BALL_REMOVED
  13. [-] 123
  14. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  15. [-] 123
  16. [-] State Falling reason cells[i][j].waitingBall:true
  17. [-] Ball created
  18. [-] new ball
  19. [-] dispatchEvent:GameEvents::BALL_CREATED
  20. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  21. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  22. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  23. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  24. [-] 123
  25. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  26. [-] 123
  27. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  28. [-] Ball created
  29. [-] new ball
  30. [-] dispatchEvent:GameEvents::BALL_CREATED
  31. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  32. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  33. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  34. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  35. [-] 123
  36. [-] State Falling reason cells[i][j].waitingBall:true
  37. [-] 123
  38. [-] State Falling reason cells[i][j].waitingBall:true
  39. [-] Ball created
  40. [-] new ball
  41. [-] dispatchEvent:GameEvents::BALL_CREATED
  42. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  43. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  44. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  45. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  46. [-] 123
  47. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  48. [-] dispatchEvent:GameEvents::MOVE_END line 167
  49. [-] 0 === BOMB COUNT
  50. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  51. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  52. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  53. [-] Ball::SIMPLE type in method remove!
  54. [-] Ball::SIMPLE type in method remove!
  55. [-] Ball::SIMPLE type in method remove!
  56. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  57. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  58. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  59. [-] dispatchEvent:GameEvents::BALL_BLOWED
  60. [-] dispatchEvent:GameEvents::BALL_REMOVED
  61. [-] dispatchEvent:GameEvents::BALL_BLOWED
  62. [-] dispatchEvent:GameEvents::BALL_REMOVED
  63. [-] dispatchEvent:GameEvents::BALL_BLOWED
  64. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  65. [-] dispatchEvent:GameEvents::START_FALLING
  66. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  67. [-] dispatchEvent:GameEvents::BALL_REMOVED
  68. [-] 123
  69. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  70. [-] 123
  71. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  72. [-] Ball created
  73. [-] new ball
  74. [-] dispatchEvent:GameEvents::BALL_CREATED
  75. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  76. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  77. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  78. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  79. [-] 123
  80. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  81. [-] 123
  82. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  83. [-] Ball created
  84. [-] new ball
  85. [-] dispatchEvent:GameEvents::BALL_CREATED
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  88. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  89. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  90. [-] 123
  91. [-] State Falling reason cells[i][j].waitingBall:true
  92. [-] 123
  93. [-] State Falling reason cells[i][j].waitingBall:true
  94. [-] Ball created
  95. [-] new ball
  96. [-] dispatchEvent:GameEvents::BALL_CREATED
  97. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  98. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  99. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  100. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  101. [-] 123
  102. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  103. [-] dispatchEvent:GameEvents::MOVE_END line 167
  104. [-] 0 === BOMB COUNT
  105. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  106. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  107. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  108. [-] Ball::SIMPLE type in method remove!
  109. [-] Ball::SIMPLE type in method remove!
  110. [-] Ball::SIMPLE type in method remove!
  111. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  112. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  113. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  114. [-] dispatchEvent:GameEvents::BALL_BLOWED
  115. [-] dispatchEvent:GameEvents::BALL_REMOVED
  116. [-] dispatchEvent:GameEvents::BALL_BLOWED
  117. [-] dispatchEvent:GameEvents::BALL_REMOVED
  118. [-] dispatchEvent:GameEvents::BALL_BLOWED
  119. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  120. [-] dispatchEvent:GameEvents::START_FALLING
  121. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  122. [-] dispatchEvent:GameEvents::BALL_REMOVED
  123. [-] 123
  124. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  125. [-] State Falling reason cells[i][j].waitingBall:true
  126. [-] Ball created
  127. [-] new ball
  128. [-] dispatchEvent:GameEvents::BALL_CREATED
  129. [-] Ball created
  130. [-] new ball
  131. [-] dispatchEvent:GameEvents::BALL_CREATED
  132. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  133. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  134. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  135. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  136. [-] 123
  137. [-] State Falling reason cells[i][j].waitingBall:true
  138. [-] 123
  139. [-] State Falling reason cells[i][j].waitingBall:true
  140. [-] Ball created
  141. [-] new ball
  142. [-] dispatchEvent:GameEvents::BALL_CREATED
  143. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  144. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  145. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  146. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  147. [-] 123
  148. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  149. [-] dispatchEvent:GameEvents::MOVE_END line 167
  150. [-] 0 === BOMB COUNT
  151. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  152. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  153. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  154. [-] Ball::SIMPLE type in method remove!
  155. [-] Ball::SIMPLE type in method remove!
  156. [-] Ball::SIMPLE type in method remove!
  157. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  158. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  159. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  160. [-] dispatchEvent:GameEvents::BALL_BLOWED
  161. [-] dispatchEvent:GameEvents::BALL_REMOVED
  162. [-] dispatchEvent:GameEvents::BALL_BLOWED
  163. [-] dispatchEvent:GameEvents::BALL_REMOVED
  164. [-] dispatchEvent:GameEvents::BALL_BLOWED
  165. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  166. [-] dispatchEvent:GameEvents::START_FALLING
  167. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  168. [-] dispatchEvent:GameEvents::BALL_REMOVED
  169. [-] 123
  170. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  171. [-] 123
  172. [-] State Falling reason cells[i][j].waitingBall:true
  173. [-] Ball created
  174. [-] new ball
  175. [-] dispatchEvent:GameEvents::BALL_CREATED
  176. [-] Ball created
  177. [-] new ball
  178. [-] dispatchEvent:GameEvents::BALL_CREATED
  179. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  180. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  181. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  182. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  183. [-] 123
  184. [-] State Falling reason cells[i][j].waitingBall:true
  185. [-] 123
  186. [-] State Falling reason cells[i][j].waitingBall:true
  187. [-] Ball created
  188. [-] new ball
  189. [-] dispatchEvent:GameEvents::BALL_CREATED
  190. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  193. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  194. [-] 123
  195. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  196. [-] dispatchEvent:GameEvents::MOVE_END line 167
  197. [-] 0 === BOMB COUNT
  198. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  199. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  200. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  201. [-] Ball::SIMPLE type in method remove!
  202. [-] Ball::SIMPLE type in method remove!
  203. [-] Ball::SIMPLE type in method remove!
  204. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  205. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  206. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  207. [-] dispatchEvent:GameEvents::BALL_BLOWED
  208. [-] dispatchEvent:GameEvents::BALL_REMOVED
  209. [-] dispatchEvent:GameEvents::BALL_BLOWED
  210. [-] dispatchEvent:GameEvents::BALL_REMOVED
  211. [-] dispatchEvent:GameEvents::BALL_BLOWED
  212. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  213. [-] dispatchEvent:GameEvents::START_FALLING
  214. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  215. [-] dispatchEvent:GameEvents::BALL_REMOVED
  216. [-] 123
  217. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  218. [-] 123
  219. [-] State Falling reason cells[i][j].waitingBall:true
  220. [-] Ball created
  221. [-] new ball
  222. [-] dispatchEvent:GameEvents::BALL_CREATED
  223. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  224. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  225. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  226. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  227. [-] 123
  228. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  229. [-] 123
  230. [-] State Falling reason cells[i][j].waitingBall:true
  231. [-] Ball created
  232. [-] new ball
  233. [-] dispatchEvent:GameEvents::BALL_CREATED
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  236. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  237. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  238. [-] 123
  239. [-] State Falling reason cells[i][j].waitingBall:true
  240. [-] 123
  241. [-] State Falling reason cells[i][j].waitingBall:true
  242. [-] Ball created
  243. [-] new ball
  244. [-] dispatchEvent:GameEvents::BALL_CREATED
  245. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  246. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  247. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  248. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  249. [-] 123
  250. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  251. [-] dispatchEvent:GameEvents::MOVE_END line 167
  252. [-] 0 === BOMB COUNT
  253. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  254. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  255. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  256. [-] Ball::STRIPED type in method remove!
  257. [-] Ball::SIMPLE type in method remove!
  258. [-] Ball::SIMPLE type in method remove!
  259. [-] Ball::SIMPLE type in method remove!
  260. [-] Ball::STRIPED type in method remove!
  261. [-] Ball::SIMPLE type in method remove!
  262. [-] Ball::SIMPLE type in method remove!
  263. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  264. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  265. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  266. [-] dispatchEvent:GameEvents::BALL_BLOWED
  267. [-] dispatchEvent:GameEvents::BALL_REMOVED
  268. [-] dispatchEvent:GameEvents::BALL_BLOWED
  269. [-] dispatchEvent:GameEvents::BALL_REMOVED
  270. [-] dispatchEvent:GameEvents::BALL_BLOWED
  271. [-] dispatchEvent:GameEvents::BALL_REMOVED
  272. [-] dispatchEvent:GameEvents::BALL_BLOWED
  273. [-] dispatchEvent:GameEvents::BALL_REMOVED
  274. [-] dispatchEvent:GameEvents::BALL_BLOWED
  275. [-] dispatchEvent:GameEvents::BALL_REMOVED
  276. [-] dispatchEvent:GameEvents::BALL_BLOWED
  277. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  278. [-] dispatchEvent:GameEvents::START_FALLING
  279. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  280. [-] dispatchEvent:GameEvents::BALL_REMOVED
  281. [-] 123
  282. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  283. [-] 123
  284. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  285. [-] Ball created
  286. [-] new ball
  287. [-] dispatchEvent:GameEvents::BALL_CREATED
  288. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  289. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  290. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  291. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  292. [-] 123
  293. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  294. [-] 123
  295. [-] State Falling reason cells[i][j].waitingBall:true
  296. [-] Ball created
  297. [-] new ball
  298. [-] dispatchEvent:GameEvents::BALL_CREATED
  299. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  300. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  301. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  302. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  303. [-] 123
  304. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  305. [-] 123
  306. [-] State Falling reason cells[i][j].waitingBall:true
  307. [-] Ball created
  308. [-] new ball
  309. [-] dispatchEvent:GameEvents::BALL_CREATED
  310. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  311. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  312. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  313. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  314. [-] 123
  315. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  316. [-] 123
  317. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  318. [-] Ball created
  319. [-] new ball
  320. [-] dispatchEvent:GameEvents::BALL_CREATED
  321. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  322. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  325. [-] 123
  326. [-] State Falling reason cells[i][j].waitingBall:true
  327. [-] 123
  328. [-] State Falling reason cells[i][j].waitingBall:true
  329. [-] Ball created
  330. [-] new ball
  331. [-] dispatchEvent:GameEvents::BALL_CREATED
  332. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  333. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  334. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  335. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  336. [-] 123
  337. [-] State Falling reason cells[i][j].waitingBall:true
  338. [-] 123
  339. [-] State Falling reason cells[i][j].waitingBall:true
  340. [-] Ball created
  341. [-] new ball
  342. [-] dispatchEvent:GameEvents::BALL_CREATED
  343. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  344. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  345. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  346. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  347. [-] 123
  348. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  349. [-] dispatchEvent:GameEvents::MOVE_END line 167
  350. [-] 0 === BOMB COUNT
  351. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  352. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  353. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  354. [-] Ball::SIMPLE type in method remove!
  355. [-] Ball::SIMPLE type in method remove!
  356. [-] Ball::SIMPLE type in method remove!
  357. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  358. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  359. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  360. [-] dispatchEvent:GameEvents::BALL_BLOWED
  361. [-] dispatchEvent:GameEvents::BALL_REMOVED
  362. [-] dispatchEvent:GameEvents::BALL_BLOWED
  363. [-] dispatchEvent:GameEvents::BALL_REMOVED
  364. [-] dispatchEvent:GameEvents::BALL_BLOWED
  365. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  366. [-] dispatchEvent:GameEvents::START_FALLING
  367. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  368. [-] dispatchEvent:GameEvents::BALL_REMOVED
  369. [-] 123
  370. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  371. [-] 123
  372. [-] State Falling reason cells[i][j].waitingBall:true
  373. [-] Ball created
  374. [-] new ball
  375. [-] dispatchEvent:GameEvents::BALL_CREATED
  376. [-] Ball created
  377. [-] new ball
  378. [-] dispatchEvent:GameEvents::BALL_CREATED
  379. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  380. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  381. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  382. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  383. [-] 123
  384. [-] State Falling reason cells[i][j].waitingBall:true
  385. [-] 123
  386. [-] State Falling reason cells[i][j].waitingBall:true
  387. [-] Ball created
  388. [-] new ball
  389. [-] dispatchEvent:GameEvents::BALL_CREATED
  390. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  393. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  394. [-] 123
  395. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  396. [-] Ball::INGRADIENT type in method remove!
  397. [-] dispatchEvent:GameEvents::INGRADIENT_COLLECTED
  398. [-] 0 === BOMB COUNT
  399. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  400. [-] dispatchEvent:GameEvents::BALL_BLOWED
  401. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  402. [-] dispatchEvent:GameEvents::START_FALLING
  403. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  404. [-] dispatchEvent:GameEvents::BALL_REMOVED
  405. [-] 123
  406. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  407. [-] 123
  408. [-] State Falling reason cells[i][j].waitingBall:true
  409. [-] Ball created
  410. [-] new ball
  411. [-] dispatchEvent:GameEvents::BALL_CREATED
  412. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  413. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  414. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  415. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  416. [-] 123
  417. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  418. [-] WIN!!!
  419. [-] dispatchEvent:GameEvents::MOVE_END line 167
  420. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  421. [-] Ball::STRIPED type in method remove!
  422. [-] Ball::STRIPED type in method remove!
  423. [-] Ball::STRIPED type in method remove!
  424. [-] Ball::SIMPLE type in method remove!
  425. [-] Ball::SIMPLE type in method remove!
  426. [-] Ball::SIMPLE type in method remove!
  427. [-] Ball::SIMPLE type in method remove!
  428. [-] Ball::SIMPLE type in method remove!
  429. [-] Ball::SIMPLE type in method remove!
  430. [-] Ball::SIMPLE type in method remove!
  431. [-] Ball::SIMPLE type in method remove!
  432. [-] Ball::SIMPLE type in method remove!
  433. [-] Ball::STRIPED type in method remove!
  434. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  435. [-] dispatchEvent:GameEvents::BALL_BLOWED
  436. [-] dispatchEvent:GameEvents::BALL_REMOVED
  437. [-] dispatchEvent:GameEvents::BALL_BLOWED
  438. [-] dispatchEvent:GameEvents::BALL_REMOVED
  439. [-] Ball created
  440. [-] dispatchEvent:GameEvents::BALL_CREATED
  441. [-] Ball created
  442. [-] dispatchEvent:GameEvents::BALL_CREATED
  443. [-] dispatchEvent:GameEvents::BALL_BLOWED
  444. [-] dispatchEvent:GameEvents::BALL_REMOVED
  445. [-] dispatchEvent:GameEvents::BALL_BLOWED
  446. [-] dispatchEvent:GameEvents::BALL_REMOVED
  447. [-] dispatchEvent:GameEvents::BALL_BLOWED
  448. [-] dispatchEvent:GameEvents::BALL_REMOVED
  449. [-] dispatchEvent:GameEvents::BALL_BLOWED
  450. [-] dispatchEvent:GameEvents::BALL_REMOVED
  451. [-] dispatchEvent:GameEvents::BALL_BLOWED
  452. [-] dispatchEvent:GameEvents::BALL_REMOVED
  453. [-] dispatchEvent:GameEvents::BALL_BLOWED
  454. [-] dispatchEvent:GameEvents::BALL_REMOVED
  455. [-] dispatchEvent:GameEvents::BALL_BLOWED
  456. [-] dispatchEvent:GameEvents::BALL_REMOVED
  457. [-] dispatchEvent:GameEvents::BALL_BLOWED
  458. [-] dispatchEvent:GameEvents::BALL_REMOVED
  459. [-] dispatchEvent:GameEvents::BALL_BLOWED
  460. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  461. [-] dispatchEvent:GameEvents::START_FALLING
  462. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  463. [-] dispatchEvent:GameEvents::BALL_REMOVED
  464. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  465. [-] Ball created
  466. [-] dispatchEvent:GameEvents::BALL_CREATED
  467. [-] Ball created
  468. [-] dispatchEvent:GameEvents::BALL_CREATED
  469. [-] Ball created
  470. [-] dispatchEvent:GameEvents::BALL_CREATED
  471. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  472. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  473. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  474. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  475. [-] 123
  476. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  477. [-] Ball created
  478. [-] dispatchEvent:GameEvents::BALL_CREATED
  479. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  480. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  481. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  482. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  483. [-] 123
  484. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  485. [-] 123
  486. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  487. [-] Ball created
  488. [-] dispatchEvent:GameEvents::BALL_CREATED
  489. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  490. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  491. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  492. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  493. [-] 123
  494. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  495. [-] 123
  496. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  497. [-] Ball created
  498. [-] dispatchEvent:GameEvents::BALL_CREATED
  499. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  500. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] 123
  504. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  505. [-] 123
  506. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  507. [-] Ball created
  508. [-] dispatchEvent:GameEvents::BALL_CREATED
  509. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  510. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  511. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  512. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  513. [-] 123
  514. [-] State Falling reason cells[i][j].waitingBall:true
  515. [-] 123
  516. [-] State Falling reason cells[i][j].waitingBall:true
  517. [-] Ball created
  518. [-] dispatchEvent:GameEvents::BALL_CREATED
  519. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  520. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  521. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  522. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  523. [-] 123
  524. [-] State Falling reason cells[i][j].waitingBall:true
  525. [-] 123
  526. [-] State Falling reason cells[i][j].waitingBall:true
  527. [-] Ball created
  528. [-] dispatchEvent:GameEvents::BALL_CREATED
  529. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  530. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  531. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  532. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  533. [-] 123
  534. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  535. [-] Ball::STRIPED type in method remove!
  536. [-] dispatchEvent:GameEvents::MOVE_END line 167
  537. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  538. [-] Ball::SIMPLE type in method remove!
  539. [-] Ball::SIMPLE type in method remove!
  540. [-] Ball::STRIPED type in method remove!
  541. [-] Ball::SIMPLE type in method remove!
  542. [-] Ball::SIMPLE type in method remove!
  543. [-] Ball::SIMPLE type in method remove!
  544. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  545. [-] dispatchEvent:GameEvents::BALL_BLOWED
  546. [-] dispatchEvent:GameEvents::BALL_REMOVED
  547. [-] dispatchEvent:GameEvents::BALL_BLOWED
  548. [-] dispatchEvent:GameEvents::BALL_REMOVED
  549. [-] dispatchEvent:GameEvents::BALL_BLOWED
  550. [-] dispatchEvent:GameEvents::BALL_REMOVED
  551. [-] dispatchEvent:GameEvents::BALL_BLOWED
  552. [-] dispatchEvent:GameEvents::BALL_REMOVED
  553. [-] dispatchEvent:GameEvents::BALL_BLOWED
  554. [-] dispatchEvent:GameEvents::BALL_REMOVED
  555. [-] dispatchEvent:GameEvents::BALL_BLOWED
  556. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  557. [-] dispatchEvent:GameEvents::START_FALLING
  558. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  559. [-] dispatchEvent:GameEvents::BALL_REMOVED
  560. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  561. [-] State Falling reason cells[i][j].waitingBall:true
  562. [-] Ball created
  563. [-] dispatchEvent:GameEvents::BALL_CREATED
  564. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  565. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  566. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  567. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  568. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  569. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  570. [-] Ball created
  571. [-] dispatchEvent:GameEvents::BALL_CREATED
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  574. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  575. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  576. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  577. [-] State Falling reason cells[i][j].waitingBall:true
  578. [-] Ball created
  579. [-] dispatchEvent:GameEvents::BALL_CREATED
  580. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  581. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  582. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  583. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  584. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  585. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  586. [-] Ball created
  587. [-] dispatchEvent:GameEvents::BALL_CREATED
  588. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  589. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  590. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  591. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  592. [-] State Falling reason cells[i][j].waitingBall:true
  593. [-] State Falling reason cells[i][j].waitingBall:true
  594. [-] Ball created
  595. [-] dispatchEvent:GameEvents::BALL_CREATED
  596. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  597. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  598. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  599. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  600. [-] State Falling reason cells[i][j].waitingBall:true
  601. [-] State Falling reason cells[i][j].waitingBall:true
  602. [-] Ball created
  603. [-] dispatchEvent:GameEvents::BALL_CREATED
  604. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  605. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  606. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  607. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  608. [-] 123
  609. [-] Ball::SIMPLE type in method remove!
  610. [-] Ball::SIMPLE type in method remove!
  611. [-] Ball::SIMPLE type in method remove!
  612. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  613. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  614. [-] dispatchEvent:GameEvents::BALL_BLOWED
  615. [-] dispatchEvent:GameEvents::BALL_REMOVED
  616. [-] dispatchEvent:GameEvents::BALL_BLOWED
  617. [-] dispatchEvent:GameEvents::BALL_REMOVED
  618. [-] dispatchEvent:GameEvents::BALL_BLOWED
  619. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  620. [-] dispatchEvent:GameEvents::START_FALLING
  621. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  622. [-] dispatchEvent:GameEvents::BALL_REMOVED
  623. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  624. [-] State Falling reason cells[i][j].waitingBall:true
  625. [-] Ball created
  626. [-] dispatchEvent:GameEvents::BALL_CREATED
  627. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  628. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  629. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  630. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  631. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  632. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  633. [-] Ball created
  634. [-] dispatchEvent:GameEvents::BALL_CREATED
  635. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  636. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  637. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  638. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  639. [-] State Falling reason cells[i][j].waitingBall:true
  640. [-] State Falling reason cells[i][j].waitingBall:true
  641. [-] Ball created
  642. [-] dispatchEvent:GameEvents::BALL_CREATED
  643. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  644. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  645. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  646. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  647. [-] 123
  648. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  649. [-] Ball::STRIPED type in method remove!
  650. [-] dispatchEvent:GameEvents::MOVE_END line 167
  651. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  652. [-] Ball::SIMPLE type in method remove!
  653. [-] Ball::SIMPLE type in method remove!
  654. [-] Ball::SIMPLE type in method remove!
  655. [-] Ball::STRIPED type in method remove!
  656. [-] Ball::SIMPLE type in method remove!
  657. [-] Ball::SIMPLE type in method remove!
  658. [-] Ball::SIMPLE type in method remove!
  659. [-] Ball::SIMPLE type in method remove!
  660. [-] Ball::SIMPLE type in method remove!
  661. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  662. [-] dispatchEvent:GameEvents::BALL_BLOWED
  663. [-] dispatchEvent:GameEvents::BALL_REMOVED
  664. [-] dispatchEvent:GameEvents::BALL_BLOWED
  665. [-] dispatchEvent:GameEvents::BALL_REMOVED
  666. [-] dispatchEvent:GameEvents::BALL_BLOWED
  667. [-] dispatchEvent:GameEvents::BALL_REMOVED
  668. [-] dispatchEvent:GameEvents::BALL_BLOWED
  669. [-] dispatchEvent:GameEvents::BALL_REMOVED
  670. [-] dispatchEvent:GameEvents::BALL_BLOWED
  671. [-] dispatchEvent:GameEvents::BALL_REMOVED
  672. [-] dispatchEvent:GameEvents::BALL_BLOWED
  673. [-] dispatchEvent:GameEvents::BALL_REMOVED
  674. [-] dispatchEvent:GameEvents::BALL_BLOWED
  675. [-] dispatchEvent:GameEvents::BALL_REMOVED
  676. [-] dispatchEvent:GameEvents::BALL_BLOWED
  677. [-] dispatchEvent:GameEvents::BALL_REMOVED
  678. [-] dispatchEvent:GameEvents::BALL_BLOWED
  679. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  680. [-] dispatchEvent:GameEvents::START_FALLING
  681. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  682. [-] dispatchEvent:GameEvents::BALL_REMOVED
  683. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  684. [-] State Falling reason cells[i][j].waitingBall:true
  685. [-] Ball created
  686. [-] dispatchEvent:GameEvents::BALL_CREATED
  687. [-] Ball created
  688. [-] dispatchEvent:GameEvents::BALL_CREATED
  689. [-] Ball created
  690. [-] dispatchEvent:GameEvents::BALL_CREATED
  691. [-] Ball created
  692. [-] dispatchEvent:GameEvents::BALL_CREATED
  693. [-] Ball created
  694. [-] dispatchEvent:GameEvents::BALL_CREATED
  695. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  696. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  697. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  698. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  699. [-] State Falling reason cells[i][j].waitingBall:true
  700. [-] State Falling reason cells[i][j].waitingBall:true
  701. [-] Ball created
  702. [-] dispatchEvent:GameEvents::BALL_CREATED
  703. [-] Ball created
  704. [-] dispatchEvent:GameEvents::BALL_CREATED
  705. [-] Ball created
  706. [-] dispatchEvent:GameEvents::BALL_CREATED
  707. [-] Ball created
  708. [-] dispatchEvent:GameEvents::BALL_CREATED
  709. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  710. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  711. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  712. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  713. [-] 123
  714. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  715. [-] Ball::STRIPED type in method remove!
  716. [-] dispatchEvent:GameEvents::MOVE_END line 167
  717. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  718. [-] Ball::SIMPLE type in method remove!
  719. [-] Ball::SIMPLE type in method remove!
  720. [-] Ball::SIMPLE type in method remove!
  721. [-] Ball::STRIPED type in method remove!
  722. [-] Ball::SIMPLE type in method remove!
  723. [-] Ball::SIMPLE type in method remove!
  724. [-] Ball::SIMPLE type in method remove!
  725. [-] Ball::SIMPLE type in method remove!
  726. [-] Ball::SIMPLE type in method remove!
  727. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  728. [-] dispatchEvent:GameEvents::BALL_BLOWED
  729. [-] dispatchEvent:GameEvents::BALL_REMOVED
  730. [-] dispatchEvent:GameEvents::BALL_BLOWED
  731. [-] dispatchEvent:GameEvents::BALL_REMOVED
  732. [-] dispatchEvent:GameEvents::BALL_BLOWED
  733. [-] dispatchEvent:GameEvents::BALL_REMOVED
  734. [-] dispatchEvent:GameEvents::BALL_BLOWED
  735. [-] dispatchEvent:GameEvents::BALL_REMOVED
  736. [-] dispatchEvent:GameEvents::BALL_BLOWED
  737. [-] dispatchEvent:GameEvents::BALL_REMOVED
  738. [-] dispatchEvent:GameEvents::BALL_BLOWED
  739. [-] dispatchEvent:GameEvents::BALL_REMOVED
  740. [-] dispatchEvent:GameEvents::BALL_BLOWED
  741. [-] dispatchEvent:GameEvents::BALL_REMOVED
  742. [-] dispatchEvent:GameEvents::BALL_BLOWED
  743. [-] dispatchEvent:GameEvents::BALL_REMOVED
  744. [-] dispatchEvent:GameEvents::BALL_BLOWED
  745. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  746. [-] dispatchEvent:GameEvents::START_FALLING
  747. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  748. [-] dispatchEvent:GameEvents::BALL_REMOVED
  749. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  750. [-] State Falling reason cells[i][j].waitingBall:true
  751. [-] Ball created
  752. [-] dispatchEvent:GameEvents::BALL_CREATED
  753. [-] Ball created
  754. [-] dispatchEvent:GameEvents::BALL_CREATED
  755. [-] Ball created
  756. [-] dispatchEvent:GameEvents::BALL_CREATED
  757. [-] Ball created
  758. [-] dispatchEvent:GameEvents::BALL_CREATED
  759. [-] Ball created
  760. [-] dispatchEvent:GameEvents::BALL_CREATED
  761. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  762. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  763. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  764. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  765. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  766. [-] State Falling reason cells[i][j].waitingBall:true
  767. [-] Ball created
  768. [-] dispatchEvent:GameEvents::BALL_CREATED
  769. [-] Ball created
  770. [-] dispatchEvent:GameEvents::BALL_CREATED
  771. [-] Ball created
  772. [-] dispatchEvent:GameEvents::BALL_CREATED
  773. [-] Ball created
  774. [-] dispatchEvent:GameEvents::BALL_CREATED
  775. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  776. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  777. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  778. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  779. [-] 123
  780. [-] Ball::SIMPLE type in method remove!
  781. [-] Ball::SIMPLE type in method remove!
  782. [-] Ball::SIMPLE type in method remove!
  783. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  784. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  785. [-] dispatchEvent:GameEvents::BALL_BLOWED
  786. [-] dispatchEvent:GameEvents::BALL_REMOVED
  787. [-] dispatchEvent:GameEvents::BALL_BLOWED
  788. [-] dispatchEvent:GameEvents::BALL_REMOVED
  789. [-] dispatchEvent:GameEvents::BALL_BLOWED
  790. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  791. [-] dispatchEvent:GameEvents::START_FALLING
  792. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  793. [-] dispatchEvent:GameEvents::BALL_REMOVED
  794. [-] 123
  795. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  796. [-] 123
  797. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  798. [-] Ball created
  799. [-] dispatchEvent:GameEvents::BALL_CREATED
  800. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  801. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  802. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  803. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  804. [-] 123
  805. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  806. [-] 123
  807. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  808. [-] Ball created
  809. [-] dispatchEvent:GameEvents::BALL_CREATED
  810. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  811. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  812. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  813. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  814. [-] 123
  815. [-] State Falling reason cells[i][j].waitingBall:true
  816. [-] 123
  817. [-] State Falling reason cells[i][j].waitingBall:true
  818. [-] Ball created
  819. [-] dispatchEvent:GameEvents::BALL_CREATED
  820. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  821. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  822. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  823. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  824. [-] 123
  825. [-] Ball::SIMPLE type in method remove!
  826. [-] Ball::SIMPLE type in method remove!
  827. [-] Ball::SIMPLE type in method remove!
  828. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  829. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  830. [-] dispatchEvent:GameEvents::BALL_BLOWED
  831. [-] dispatchEvent:GameEvents::BALL_REMOVED
  832. [-] dispatchEvent:GameEvents::BALL_BLOWED
  833. [-] dispatchEvent:GameEvents::BALL_REMOVED
  834. [-] dispatchEvent:GameEvents::BALL_BLOWED
  835. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  836. [-] dispatchEvent:GameEvents::START_FALLING
  837. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  838. [-] dispatchEvent:GameEvents::BALL_REMOVED
  839. [-] 123
  840. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  841. [-] 123
  842. [-] State Falling reason cells[i][j].waitingBall:true
  843. [-] Ball created
  844. [-] dispatchEvent:GameEvents::BALL_CREATED
  845. [-] Ball created
  846. [-] dispatchEvent:GameEvents::BALL_CREATED
  847. [-] Ball created
  848. [-] dispatchEvent:GameEvents::BALL_CREATED
  849. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  850. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  851. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  852. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  853. [-] 123
  854. [-] Ball::SIMPLE type in method remove!
  855. [-] Ball::SIMPLE type in method remove!
  856. [-] Ball::SIMPLE type in method remove!
  857. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  858. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  859. [-] dispatchEvent:GameEvents::BALL_BLOWED
  860. [-] dispatchEvent:GameEvents::BALL_REMOVED
  861. [-] dispatchEvent:GameEvents::BALL_BLOWED
  862. [-] dispatchEvent:GameEvents::BALL_REMOVED
  863. [-] dispatchEvent:GameEvents::BALL_BLOWED
  864. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  865. [-] dispatchEvent:GameEvents::START_FALLING
  866. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  867. [-] dispatchEvent:GameEvents::BALL_REMOVED
  868. [-] 123
  869. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  870. [-] 123
  871. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  872. [-] Ball created
  873. [-] dispatchEvent:GameEvents::BALL_CREATED
  874. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  875. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  876. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  877. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  878. [-] 123
  879. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  880. [-] 123
  881. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  882. [-] Ball created
  883. [-] dispatchEvent:GameEvents::BALL_CREATED
  884. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  885. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  886. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  887. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  888. [-] 123
  889. [-] State Falling reason cells[i][j].waitingBall:true
  890. [-] 10-!!!
  891. [-] Ping = Method
  892. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=b9033f7c09a35d9d1c367a3424a81819&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  893. [-] 123
  894. [-] State Falling reason cells[i][j].waitingBall:true
  895. [-] Ball created
  896. [-] dispatchEvent:GameEvents::BALL_CREATED
  897. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  898. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"32e0884fe3042aefe98c630f98fed31b"} == 0 !!!!
  899. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  900. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  901. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  902. [-] 123
  903. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  904. [-] dispatchEvent:GameEvents::MOVE_END line 167
  905. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  906. [C] Moved console on top (alwaysOnTop enabled), 42 attempts left.
  907. [-] 10-!!!
  908. [-] EndGame = Method
  909. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=59740&key=7edb918f116722e0038d36ac42676ef7&auth_key=null&token=19526bf5036ca356b7e8ef8b706f400b&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  910. [-] Server respond: {"game":{"currency":10,"lives":4,"level":18,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760045","countdown":1433758691},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":1,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"3f5bfa3c63342a735c42c3d7a9027c56"} == 0 !!!!
  911. [-] 11-!!!
  912. [-] 446 = StatusBar.init()
  913. [-] 17 20
  914. [-] 1 ====
  915. [-] 2 ====
  916. [-] 3 ====
  917. [-] 4 ====
  918. [-] 5 ====
  919. [-] 6 ====
  920. [-] 7 ====
  921. [-] 8 ====
  922. [-] 9 ====
  923. [-] 12-!!!
  924. [C] Moved console on top (alwaysOnTop enabled), 41 attempts left.
  925. [-] del avatar player!!!
  926. [-] 13-!!!
  927. [-] 20 !====! 18
  928. [C] Moved console on top (alwaysOnTop enabled), 40 attempts left.
  929. [C] Moved console on top (alwaysOnTop enabled), 39 attempts left.
  930. [-] fb === currency
  931. [-] 10-!!!
  932. [-] GetCurrency = Method
  933. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=a6e3588ca22b7c79dca53da90e56b75f&sns=fb&SID=1671286989765428&referer=&method=GetCurrency
  934. [-] Server respond: {"currency":[{"id":1,"cost":1,"value":10,"discount":0},{"id":2,"cost":5,"value":50,"discount":0},{"id":3,"cost":10,"value":100,"discount":0},{"id":4,"cost":20,"value":250,"discount":0},{"id":5,"cost":5,"value":70,"discount":0},{"id":6,"cost":10,"value":150,"discount":0},{"id":7,"cost":15,"value":500,"discount":0}],"method":"GetCurrency","success":true,"token":"57102853352208ca64bc2749a0819757"} == 0 !!!!
  935. [-] 1 = = type = = 0
  936. [-] null ==== onPaymentComplete ==== PAYMENT_CANCELED
  937. [C] Moved console on top (alwaysOnTop enabled), 38 attempts left.
  938. [-] Shop!!!!!!!!!!!!!!!!!!!!!!
  939. [-] addingDeferedFunction function Function() {}
  940. [-] 10-!!!
  941. [-] Ping = Method
  942. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f35a4da6e680dd24e73bb785c946e9e5&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  943. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"c3c69e01d30f6ed055a7d53020f0d358"} == 1 !!!!
  944. [-] checkOffer = Method
  945. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=f35a4da6e680dd24e73bb785c946e9e5&sns=fb&SID=1671286989765428&referer=&method=checkOffer
  946. [-] Server respond: {"resp":{"result":true,"offer_no":1,"coin_count":"50","coin_bonus":"20","coin_prise":"5"},"method":"checkOffer","success":true,"token":"06b3c99474643e5bc7ff15419d6ad45b"} == 0 !!!!
  947. [-] 10-!!!
  948. [-] GetCurrency = Method
  949. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=b9d6380fa4becb6a6eb8fb04ca5cb328&sns=fb&SID=1671286989765428&referer=&method=GetCurrency
  950. [-] 5 = = type = = 0
  951. [-] Server respond: {"currency":[{"id":1,"cost":1,"value":10,"discount":0},{"id":2,"cost":5,"value":50,"discount":0},{"id":3,"cost":10,"value":100,"discount":0},{"id":4,"cost":20,"value":250,"discount":0},{"id":5,"cost":5,"value":70,"discount":0},{"id":6,"cost":10,"value":150,"discount":0},{"id":7,"cost":15,"value":500,"discount":0}],"method":"GetCurrency","success":true,"token":"54001f3a94da97504d993f6f4093ccff"} == 0 !!!!
  952. [-] null ==== onPaymentComplete ==== PAYMENT_SUCCEEDED
  953. [-] 9 ====
  954. [-] 12-!!!
  955. [C] Moved console on top (alwaysOnTop enabled), 37 attempts left.
  956. [-] del avatar player!!!
  957. [-] 13-!!!
  958. [-] 20 !====! 19
  959. [-] 10-!!!
  960. [-] Ping = Method
  961. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=3c19b09691313aac6284f4cfecac7308&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  962. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"3bf9e75c5873ae549506b9e077592e6c"} == 0 !!!!
  963. [-] 10-!!!
  964. [-] Ping = Method
  965. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=6b6fef0c6fe4f7a3bb148ea5f967c7b7&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  966. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"d2df4f895aa9542b95dec5d8ede548a8"} == 0 !!!!
  967. [C] Moved console on top (alwaysOnTop enabled), 36 attempts left.
  968. [C] Moved console on top (alwaysOnTop enabled), 35 attempts left.
  969. [C] Moved console on top (alwaysOnTop enabled), 34 attempts left.
  970. [C] Moved console on top (alwaysOnTop enabled), 33 attempts left.
  971. [C] Moved console on top (alwaysOnTop enabled), 32 attempts left.
  972. [-] 12
  973. [-] 10-!!!
  974. [-] BuyItems = Method
  975. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=9c49837a86d27692fa7d9b4cef862652&sns=fb&SID=1671286989765428&id=12&referer=&method=BuyItems
  976. [-] 1433758691Покупка жизней! Первое использование жизней на сброс, после покупки жизней
  977. [-] Server respond: {"game":{"currency":68,"lives":5},"items":[{"id":0,"type":0,"value":0}],"method":"BuyItems","success":true,"token":"d30b1c4092902faba4f8a7723df4761d"} == 0 !!!!
  978. [-] 11-!!!
  979. [-] 349 = StatusBar.init()
  980. [-] Window Buy Booster Active
  981. [-] 13-!!!
  982. [-] 20 !====! 18
  983. [C] Moved console on top (alwaysOnTop enabled), 31 attempts left.
  984. [-] 13
  985. [-] 10-!!!
  986. [-] BuyItems = Method
  987. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=3adf7490e4e9eaaa67db7e12d9c18b4a&sns=fb&SID=1671286989765428&id=13&referer=&method=BuyItems
  988. [-] Server respond: {"game":{"currency":49,"lives":5},"items":[{"id":1,"type":96,"value":1},{"id":7,"type":96,"value":1},{"id":4,"type":96,"value":3}],"method":"BuyItems","success":true,"token":"a49b0c009ba895ca8ea3eb7991708b57"} == 0 !!!!
  989. [-] 11-!!!
  990. [-] 342 = StatusBar.init()
  991. [C] Moved console on top (alwaysOnTop enabled), 30 attempts left.
  992. [C] Moved console on top (alwaysOnTop enabled), 29 attempts left.
  993. [-] 22
  994. [-] 10-!!!
  995. [-] BuyItems = Method
  996. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=c82950599d9da79ce7140dd249a933aa&sns=fb&SID=1671286989765428&id=22&referer=&method=BuyItems
  997. [-] Server respond: {"game":{"currency":20,"lives":5},"items":[{"id":1,"type":96,"value":1},{"id":7,"type":96,"value":1},{"id":4,"type":96,"value":3},{"id":5,"type":96,"value":11}],"method":"BuyItems","success":true,"token":"afb89bbb3c9454dc3b8f35f394673bb2"} == 0 !!!!
  998. [-] 11-!!!
  999. [-] 339 = StatusBar.init()
  1000. [C] Moved console on top (alwaysOnTop enabled), 28 attempts left.
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