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- LoginId:f04c84f04507211e09300aa2d6628f53
- EpicAccountId:37f6f2d7fe814f139c8cd645359d4f88
- Access violation - code c0000005 (first/second chance not available)
- UE4Editor_Engine!UActorComponent::GetComponentLevel() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\engine\private\components\actorcomponent.cpp:389]
- UE4Editor_FoliageEdit!FEdModeFoliage::FoliageBrushTrace() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\editor\foliageedit\private\foliageedmode.cpp:812]
- UE4Editor_FoliageEdit!FEdModeFoliage::MouseMove() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\editor\foliageedit\private\foliageedmode.cpp:861]
- UE4Editor_UnrealEd!FEditorModeTools::MouseMove() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\editor\unrealed\private\editormodemanager.cpp:758]
- UE4Editor_UnrealEd!FEditorViewportClient::MouseMove() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\editor\unrealed\private\editorviewportclient.cpp:4820]
- UE4Editor_UnrealEd!FEditorViewportClient::MouseEnter() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\editor\unrealed\private\editorviewportclient.cpp:4809]
- UE4Editor_Slate!SViewport::OnMouseEnter() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\slate\private\widgets\sviewport.cpp:201]
- UE4Editor_Slate!<lambda_a5ba8c14974bbd5fdd93038fcdda4ce6>::operator()() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5336]
- UE4Editor_Slate!FEventRouter::Route<FNoReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_a5ba8c14974bbd5fdd93038fcdda4ce6> >() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
- UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5330]
- UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5729]
- UE4Editor_Slate!FSlateApplication::OnMouseMove() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5663]
- UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\core\private\windows\windowsapplication.cpp:1736]
- UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
- UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
- UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
- user32
- user32
- UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980]
- UE4Editor!FEngineLoop::Tick() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\launch\private\launchengineloop.cpp:2977]
- UE4Editor!GuardedMain() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\launch\private\launch.cpp:166]
- UE4Editor!GuardedMainWrapper() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- UE4Editor!WinMain() [d:\teamcity\buildagent\work\bccfe02799151d4c\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- kernel32
- ntdll
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