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- .18->DevGeneral
- .21->DevGeneral
- //Fortnite/Main->//Orion/Dev-General
- //Fortnite/Main->//Orion/Release-32.2
- //Fortnite/Main->//UE4/Dev-Blueprints
- //Fortnite/Main-To-//Fortnite/Dev-FeatureA
- //Fortnite/Main-To-//Fortnite/Dev-Gameflow
- //Fortnite/Main-To-//Fortnite/Release-Next
- //Fortnite/Main-To-//UE4/Fortnite-Staging
- //Fortnite/Main/Engine/->//Orion/Dev-General/Engine
- //Fortnite/Main/_to_//Fortnite/Release-Next/
- //Fortnite/Main/_to_//UE4/Dev-Framework
- //Fortnite/Main/_to_//UE4/Release-4.11/
- //Fortnite/Main/_to_//UE4/Release-4.12/
- //Fortnite/Main/_to_/UE4/Dev-Rendering
- //Fortnite/Main_to_//UE4/Dev-Console
- //Fortnite/Release-Next->//Fortnite/Main
- //GamePlugins/Main->//UE4/GamePlugins-Staging
- //GamePlugins/Main->//UE4/Ocean-Staging Maps the GamePlugins PluginTestGame Online and OnlineGameplayFreamework folders to the Ocean-Staging Ocean directories
- //GamePlugins/Main_To_//UE4/Orion-Staging
- //GamePlugins/Main_to_//Portal/Dev-Main-Staging
- //GamePlugins/Main_to_//UE4/Portal-Staging
- //GamePlugins/_/Online->//Portal/Main-Staging/_/Online
- //Ocean/Main->//UE4/Dev-Build
- //Ocean/Main->//UE4/Dev-Mobile
- //Ocean/Main->//UE4/Main Map of changes from Ocean Main to UE4 Main
- //Ocean/Main->//UE4/Ocean-Staging Mapping from Ocean Main stream to the Ocean-Staging stream
- //Ocean/Main/Engine->//UE4/Main/Engine Map of engine changes from Ocean Main to UE4 Main
- //Ocean/Main/_to_//UE4/Dev-Framework/
- //Ocean/Main<->//UE4/Dev-Sequencer
- //Ocean/Main_to_//Ocean/Release-Candidate
- //Ocean/Main_to_//UE4/Release-4.11
- //Odin/Main->//UE4/Release-412
- //Orion/Dev-Genera_to_//Orion/Release-37
- //Orion/Dev-General->//Orion/Dev-ReplayHUD
- //Orion/Dev-General->//Orion/Dev-UI
- //Orion/Dev-General->//Orion/Main
- //Orion/Dev-General->//Orion/Release-Candidate
- //Orion/Dev-General->//Orion/Release-Next
- //Orion/Dev-General->//UE4/Main
- //Orion/Dev-General/->//Orion/Release-0.19/
- //Orion/Dev-General/->//Orion/Release-0.20/
- //Orion/Dev-General/<>//UE4/Release-4.12/
- //Orion/Dev-General/_To_//Orion/Dev-Niagara
- //Orion/Dev-General/_To_//UE4/Orion-Stating
- //Orion/Dev-General/_to_//Orion/Release-Tencent
- //Orion/Dev-General_to_//Orion/Dev-UI
- //Orion/Dev-General_to_//Portal/Main/
- //Orion/Dev-General_to_//UE4/Dev-Framework
- //Orion/Dev-General_to_//UE4/Release-4.12
- //Orion/Dev-General_to_//UE4/Release-4.13
- //Orion/Dev-General_to_//UE4/Release-4.15
- //Orion/Dev-General_to_Release
- //Orion/Dev-ReplayHUD->//Orion/Dev-General
- //Orion/Dev-UI_to_//Orion/Release-Next_DONOTUSE
- //Orion/Main->//Orion/Release-Next
- //Orion/Main_->_//Orion/Release-Candidate
- //Orion/Main_to_//Orion/Dev-General
- //Orion/Main_to_//Orion/Dev-General_NULL
- //Orion/Main_to_//Orion/Dev-UI
- //Orion/Main_to_//Orion/Release-Next
- //Orion/Main_to_//UE4/Dev-Rendering
- //Orion/Main_to_//UE4/Dev-Sequencer
- //Orion/Main_to_//UE4/Main
- //Orion/Main_to_//depot/UE4-Fortnite
- //Orion/OldRelease->//Orion/NewRelease
- //Orion/Release-0.27_to_//Orion/Release-0.27.1
- //Orion/Release-28.1_to_//UE4/Release-4.13
- //Orion/Release->//Orion/Dev-General
- //Orion/Release-Candidate->//Orion/Dev-General
- //Orion/Release-Candidate->//Orion/Main
- //Orion/Release-Candidate_to_//Orion/Main
- //Orion/Release-Next->//Orion/Dev-General
- //Orion/Release-Next->//Orion/Main
- //Orion/Release39.1_to_//Orion/Main
- //Portal/???_to_//Portal/Task
- //Portal/Main_to_//Orion/Dev-General
- //Portal/Main_to_//Orion/Dev-UI
- //Portal/Main_to_//Orion/Main
- //Portal/Main_to_//Tasks/Portal/Dev-OPP-6007-PrereqInstallerVersioning
- //Portal/Release-Next_to_//Orion/Dev-General
- //Tasks/Dev-Core/Dev-UE-30519-LoadTimes_to_//Tasks/UE4/Dev-LoadTimes
- //Tasks/UE4/Dev-Niagara_to_//UE4/Dev-Rendering
- //Tasks/UE4/Dev-Niagara_to_//UE4/Private-GDC17-Raven-Cine
- //Tasks/UE4/Private-GDC17-Raven-Cine-NiagaraCleanup_to_//Tasks/UE4/Dev-Niagara
- //Tasks/UE4/Private-Motiva/_to_//UE4/Dev-Editor/
- //UE4/Dev-Build_to_//UE4/Release-4.12
- //UE4/Dev-Core_to_//Fortnite/Main
- //UE4/Dev-Core_to_//Orion/Dev-General
- //UE4/Dev-Core_to_//UE4/Release-4.16
- //UE4/Dev-Core_to_NewClothingFramework
- //UE4/Dev-Editor/<>/UE4/Release-4.12/
- //UE4/Dev-Framework/_->_//depot/UE4-Fortnite/
- //UE4/Dev-Framework/_to_//Fortnite/Main/
- //UE4/Dev-Framework_to_//Orion/Dev-General
- //UE4/Dev-Framework_to_//UE4/Dev-Build
- //UE4/Dev-Framework_to_//UE4/Dev-Editor
- //UE4/Dev-Framework_to_//UE4/Release-4.11/
- //UE4/Dev-Framework_to_//UE4/Release-4.12
- //UE4/Dev-Framework_to_//UE4/Release-4.13
- //UE4/Dev-Framework_to_//UE4/Release-4.14
- //UE4/Dev-Networking->//Fortnite/Main
- //UE4/Dev-Networking/->//Orion/Release-Candidate/
- //UE4/Dev-Online->//UE4/Main Branch to main for preflight, etc.
- Created by Joe.Conley.
- //UE4/Dev-Online_to_//UE4/Dev-Online-Refactor
- //UE4/Dev-Platform->//Orion/Main
- //UE4/Dev-Platform->//UE4/Fortnite-Staging
- //UE4/Dev-Platform_to_//Tasks/UE4/Dev-HighDPI
- //UE4/Dev-Platform_to_//UE4/Dev-Console
- //UE4/Dev-Platform_to_//UE4/Main
- //UE4/Dev-Platform_to_//WEX/Main
- //UE4/Dev-Rendering->//Orion/Dev-General
- //UE4/Dev-Rendering_to_//Orion/Dev-Niagara
- //UE4/Dev-Rendering_to_//Orion/Main
- //UE4/Dev-Rendering_to_//Tasks/UE4/Dev-Niagara For unshelving from dev-rendering to dev-niagara
- //UE4/Dev-Rendering_to_//UE4/Dev-Console
- //UE4/Dev-Rendering_to_//UE4/Dev-Editor
- //UE4/Dev-Rendering_to_//depot/Partners/AMD/Dev-Rendering
- //UE4/Dev-Rendering_to_LoadTime
- //UE4/Dev-Sequencer/<>//UE4/Release-4.12/
- //UE4/Dev-Sequencer_to_//Fortnite/Main
- //UE4/Dev-VR_to_//depot/Partners/AMD/Dev-VR
- //UE4/DevRendering_to_//UE4/GDC2016Configurator
- //UE4/Fortnite-Staging-To-//GamePlugins/Main
- //UE4/Main->//UE4/Dev-Framework
- //UE4/Main->//UE4/Dev-Networking
- //UE4/Main-To-//Orion/Main
- //UE4/Main/_->_//UE4/Dev-DevRendering/
- //UE4/Main_To_//Orion/Dev-General
- //UE4/Main_to_//Portal/Main
- //UE4/Main_to_//UE4/Dev-Core
- //UE4/Main_to_//UE4/Dev-Documentation Map UE4/Main to UE4/Dev-Documentation
- //UE4/Main_to_//UE4/Dev-Framework
- //UE4/Main_to_//UE4/Dev-Online
- //UE4/Main_to_//UE4/Dev-Platform
- //UE4/Main_to_//UE4/Release-4.12
- //UE4/Main_to_//UE4/Release-4.16
- //UE4/Main_to_//UE4/Release-Staging-4.11
- //UE4/Main_to_//UE4_Release-4.11
- //UE4/Main_to_//depot//UE4-Fortnight
- //UE4/Portal-Staging_to_//Portal/Dev-Main-Staging
- //UE4/Portal-Staging_to_//Portal/Main
- //UE4/Private-GDC17-Raven-Cine_to_//Tasks/UE4/Dev-Niagara
- //UE4/Private-SenuaSiggraph_to_//UE4/Dev-Framework
- //UE4/Release-4.11/_to_//UE4/Dev-Framework/
- //UE4/Release-4.11/_to_//UE4/Dev-Mobile/
- //UE4/Release-4.11/_to_//UE4/Dev-Platform/
- //UE4/Release-4.11_to_//Portal/Release-Next
- //UE4/Release-4.12->//UE4/Dev-Networking
- //UE4/Release-4.12/_to_//UE4/Dev-Platform
- //UE4/Release-4.12_To_//UE4/Dev-Rendering
- //UE4/Release-4.12_to_//UE4/Dev-Sequencer
- //UE4/Release-4.12_to_//UE4/Release-4.13
- //UE4/Release-4.13->//UE4/Dev-Networking
- //UE4/Release-4.13/_to_//UE4/Dev-Platform
- //UE4/Release-4.13_to_//UE4/Dev-Rendering
- //UE4/Release-4.15_to_//UE4/Dev-Console
- //UE4/Release-412->//Odin/Main
- //UI4/Release-4.13_to_//Orion/Release-31.1
- //WEX/Main/WEX/GameService/Modules->//Fortnite/Main/FortniteGame/GameService/Modules
- //depot/Partners/Microsoft/UE4-DX12_to_//UE4/Dev-Rendering
- //depot/Partners/Microsoft/UE4-DX12_to_//UE4/Release-4.12
- //depot/Partners/SquareEnix/LoadTimes//Tasks/UE4/Dev-LoadTimes
- //depot/UE4-Fortnite->//Ocean/Main Initial merge from the Fortnite branch to the Ocean Main stream
- //depot/UE4-Fortnite->//Orion/Dev-General
- //depot/UE4-Fortnite->//Orion/Main/
- //depot/UE4-Fortnite->//UE4/Ocean-Staging
- //depot/UE4-Fortnite/_to_//UE4/Release-4.11/
- //depot/UE4-Orion_->_//Orion/Main
- //depot/UE4-Orion_to_//UE4/Dev-Rendering
- //depot/UE4-To-//UE4/Main
- //depot/UE4-UT_to_//UE4/Dev-Rendering //depot/UE4-UT/... to //UE4/Dev-Rendering/...
- //depot/UE4/->//UE4/Dev-Networking/ depot/UE4 to Dev-Networking for unshelving a preflight.
- Created by Joe.Conley.
- //depot/UE4_=>_//UE4/Dev-Build
- //depot/UE4_=>_//depot/Partners/Oculus/UE4
- //depot/UE4_to_//UE4/Dev-Blueprints
- //depot/UE4_to_//UE4/Dev-Framework
- //depot/UE4_to_//UE4/Dev-Rendering
- //depot/UE4_to_//UE4/Dev-Sequencer
- //depot/UnrealMCP4/Services/Social/Friends_->//depot/UnrealMCP4/Branches/Release/Services/Social/Friends
- /Releases/4.10_to_Dev-Framework
- 1.7_to_1.8
- 26->26.1
- 28.1_to_UI
- 28_to_28.1
- 30_to_UI
- 33->32.2
- 33.1_to_Dev-General
- 33.2->33.1
- 4.10-0.8--4.9-0.8
- 4.10-0.8_-_Layers
- 4.10-0.9-4.10-1.0
- 4.10-1.0_to_UE4Pure-1.0
- 4.10-Dev-Platform
- 4.10-to-4.10-0.8
- 4.10-to-Oculus-4.10
- 4.10-to-OculusMobile
- 4.10_0.8--4.10_0.7
- 4.10_To_Dev-Editor
- 4.10_To_Engine-Main-Stream
- 4.10ofr_to_4.10
- 4.11->Main
- 4.11->OrionDevGeneral
- 4.11-to-4.10
- 4.11=>Dev-Blueprints
- 4.11ToOrion
- 4.11_to_VR-Editor
- 4.12-dev-to-UE4Pure-1.0
- 4.12=>Dev-Blueprints
- 4.12=>Staging-4.12
- 4.13-To-UE4-Dev-Mobile
- 4.13=>Dev-Blueprints
- 4.13=>Orion-Staging
- 4.14=>Dev-BP
- 4.14_unshelve
- 4.15->DevRendering
- 4.15=>Dev-BP
- 4.15=>Odin
- 4.16=>Dev-Framework
- 4.4_=>_Oculus_4.4
- 4.6-0.5=>4.7-0.5
- 4.6=>4.7-0.5
- 4.6_->_UE4
- 4.6_TO_4.5
- 4.7toMain
- 4.8_to_4.11
- 4.8_to_4.8-0.7
- 4.8_to_dev-blueprints
- 4.8_to_dev-framework
- 4.9-0.7---4.9-0.8
- 4.9-0.8---4.10-0.8-Layers
- 4.9-0.8---4.7-0.8
- 4.9-0.8-to-4.9-0.9
- 4.9-0.8-to-UE4Pure-0.9
- 4.9-0.9-4.9-1.0
- 4.9-DevPlat
- 4.9_to_4.9-0.7
- 413->Dev-Framework
- 413_devframework
- 413_devgeneral
- 46CV1=>Test
- 4_15ToOdin
- APEX_To_Main
- ARM-UE4.12_->_Release-4.12
- ARTv1_Mirror
- AndrewG_Temp
- AndroidVR-DevVR=>Partner-Google-VR
- AnimPhys-Fortnite-Main
- AnimPhys-Orion-DevGeneral
- AnimScript
- BULLETTRAIN_ENGINE_to_ODIN
- BULLETTRAIN_to_ODIN
- Billy.Bramer_UE4_to_Usr
- Blue_To_Microsoft_Loc
- BlueprintContext-Orion-To-Fortnite
- BranchToMain
- Branching_To_Production
- Builder_To_Main
- CCP-Oculus
- CCP-Oculus-Temp
- CMS
- Castle-IPhone_To_Main
- Castle-IPhone_To_Sword_IPhone
- Cleanup_To_Orion-Dev-Niagara
- DEV-FRAME_to_411
- DEVRENDERING_TO_ODIN
- DEv-To-Main
- DG_TO_DM
- Day1TUIntegrateRiftToLOC
- DepotUE4-To-UE4-Dev-Mobile
- Depot_OGS_to_UE4_Main
- Dev->UI
- Dev-AnimPhys_to_4.16
- Dev-AnimPhys_to_Dev-Console
- Dev-AnimPhys_to_Dev-Editor
- Dev-AnimPhys_to_Dev-Platform
- Dev-AnimPhys_to_Ocean-Main
- Dev-AnimPhys_to_Ocean-Staging
- Dev-Audio_to_Dev-Audio
- Dev-BP=>4.13
- Dev-BP=>4.15
- Dev-BP=>Dev-Framework
- Dev-BP=>Odin
- Dev-BP=>Orion-Staging
- Dev-Blueprints=>4.12
- Dev-Blueprints=>4.14
- Dev-Blueprints=>Dev-Editor
- Dev-Blueprints=>Main
- Dev-Blueprints=>Release-4.11
- Dev-Blueprints_to_Dev-Framework
- Dev-Blueprints_to_Odin
- Dev-Build_to_Dev-Core
- Dev-Core_To_Dev-Framework
- Dev-Core_To_Dev-General
- Dev-Core_To_Dev-LoadTimes
- Dev-Core_To_Orion-Staging
- Dev-Core_To_Release-4.11
- Dev-Core_To_Release-4.12
- Dev-Core_To_Release-4.16
- Dev-Core_to_Dev-Blueprints
- Dev-Core_to_Dev-Platform
- Dev-Core_to_Dev-Rendering
- Dev-Core_to_Odin
- Dev-Editor->Dev-Mobile
- Dev-Editor->FortMain
- Dev-Editor->Main
- Dev-Editor->Release
- Dev-Editor=>Dev-Blueprints
- Dev-EditorStream_To_4.10
- Dev-EditorToPrivateFortnite
- Dev-EditorToRelease4.16
- Dev-Editor_->_Orion
- Dev-Editor_To_Dev-Framework
- Dev-Editor_To_Orion-Main
- Dev-Editor_to_Dev-Automation
- Dev-Editor_to_Dev-Platform
- Dev-Editor_to_Orion-Dev-UI
- Dev-Editor_to_Orion_Dev-General
- Dev-Framework->Dev-Rendering
- Dev-Framework-To-UE4-Releases-4.10
- Dev-Framework=>4.15
- Dev-Framework=>Dev-Blueprints
- Dev-Framework_CharacterRigging
- Dev-Framework_To_Dev-AnimPhys
- Dev-Framework_To_Dev-Rendering
- Dev-Framework_To_Dev-UEAP-29-PhATUpgrade
- Dev-Framework_to_Dev-Networking
- Dev-Framework_to_FN-Main
- Dev-Framework_to_GDC2017
- Dev-Framework_to_Odin
- Dev-Framework_to_Private-GDC17-Salamander
- Dev-Framework_to_ReleaseStaging-4.13
- Dev-Framwork=>Odin
- Dev-Gen_to_Dev-Proto
- Dev-General->34
- Dev-General->35.1
- Dev-General->Release-0.22
- Dev-General->Release-39
- Dev-General_->_Release-31
- Dev-Gravity-Old_to_Dev-Gravity
- Dev-ImmediateModePhysics_to_Dev-Framework
- Dev-LoadTimes_To_Dev-LoadTimes-4.14
- Dev-LoadTimes_to_Dev-Platform
- Dev-Main-To-Dev-Editor
- Dev-Main_to_Dev-LoadTimes Dev-Main to Dev-LoadTimes
- Dev-Main_to_Dev-Partner-Simplygon_Engine
- Dev-MaterialLayers->Dev-Rendering
- Dev-Mobile->Dev-Editor
- Dev-Mobile->UE4-QA
- Dev-Mobile_->_Dev-Platform
- Dev-Mobile_->_Dev-Rendering
- Dev-Mobile_->_Release-4.11
- Dev-Mobile_->_Release-4.12
- Dev-Mobile_->_Release-4.14
- Dev-Mobile_->_Release-4.15
- Dev-Mobile_->_Samsung
- Dev-Mobile_->_WEX_Main
- Dev-Mobile_to_Dev-Framework
- Dev-Mobile_to_Release-4.16
- Dev-Mobile_to_Release415
- Dev-Networking->Dev-FeatureA
- Dev-Networking_->_Dev-General_(Orion)
- Dev-Networking_To_Release-4.16
- Dev-Networking_to_Orion-Staging
- Dev-Networking_to_Release-4.14
- Dev-Online->Dev-Networking
- Dev-Online-Refactor-To-Dev-Online-Plugins-v3
- Dev-Physics-Upgrade_PhysX_ToThirdParty
- Dev-Physics-Upgrade_to_Odin
- Dev-Physics_PhysX_To_ThirdParty
- This is for copying any platform libs that we do not release with a proper visual studio solution.
- It also includes source which allows us to move code fixes from Engine back into PhysX
- Dev-Physics_To_Dev-Rendering
- Dev-Physics_To_Release-4.11
- Dev-Plat-4.12
- Dev-Plat-Copy
- Dev-PlatToReleases411
- Dev-Platform->DevNetworking
- Dev-Platform_To_Dev-Rendering
- Dev-Platform_To_Fortnite
- Dev-Platform_To_Release-4.12
- Dev-Platform_to_Dev-Sequencer
- Dev-Platform_to_GDCAudio
- Dev-Platform_to_Private-GDC17-Audio
- Dev-Render_to_Dev-Render-PSO
- Dev-Rendering-4.10
- Dev-Rendering->Dev-MaterialLayers
- Dev-Rendering->Odin
- Dev-Rendering->Release-4.12
- Dev-Rendering->Release-4.13
- Dev-Rendering->Release-4.14
- Dev-Rendering->Release-4.15
- Dev-Rendering->Release-4.16
- Dev-Rendering-To-GDCChar
- Dev-Rendering=>Dev-Blueprints
- Dev-Rendering_->_Dev-Mobile
- Dev-Rendering_To_Dev-Core
- Dev-Rendering_To_Wolf
- Dev-Rendering_to_Dev-LoadTimes
- Dev-Rendering_to_Dev-Networking
- Dev-Rendering_to_Orion-Dev-Niagara Cleanup to Orion-Dev-Niagara
- Dev-SequencerTo4.15
- Dev-SequencerToDev-Ediitor
- Dev-SequencerToDev-Editor
- Dev-SequencerToMain
- Dev-SequencerToPrivateFortnite
- Dev-SequencerToRavenCine
- Dev-Sequencer_To_Dev-AnimPhys
- Dev-UI_to_Release-Candidate
- Dev-VR=>Dev-Blueprints
- Dev-VR_TO_Release-4.11
- Dev-VR_to_Odin
- Dev-VR_to_Release-4.13
- Dev-VR_to_Release-4.16
- Dev-VR_to_UE4-VRDemo
- Dev-VR_to_local_Dev_VR
- DevBPTo_4_14
- DevBP_To_DevCore
- DevBP_To_Main
- DevBlueprints-Fortnite
- DevBlueprints_To_Odin
- DevCausewayToDevAnimPhys
- DevCore->OrionMain
- DevCore-Fortnite
- DevCore_To_OrionDevGeneral
- DevCore_To_Release-4.13
- DevEditor-Fortnite
- DevEditor-To-Release-4.16
- DevEditor-to-DevSequencerGDC
- DevEditorTo4.11
- DevEditorTo4.12
- DevEditorTo4.13
- DevEditorTo4.14
- DevEditorToDevVR
- DevEditorToOrion
- DevFramework-Fortnite
- DevFramework_To_Release_4.16
- DevGeneral->DevNetworking
- DevGeneral->Release-0.24.1
- DevGeneralTo.20
- DevGeneralTo.23
- DevNetworking->FNMain
- DevNetworking->Salamander
- DevPhysicsUpgrade_To_DevFramework
- DevPhysicsUpgrade_To_DevImmediateModePhysics
- DevPhysicsUpgrade_To_Main
- DevPhysicsUpgrade_To_NVIDIA_PhysX34
- DevPhysicsUpgrade_To_Release-4.14
- DevPhysicsUpgrade_To_Release-4.15
- DevPhysics_To_DevFramework
- DevPhysics_To_NVIDIA_Physics
- DevPlatform-4.10
- DevPlatform->DevNetworking
- DevPlatform->OrionDevGeneral
- DevRendering->OrionDevGeneral
- DevRendering->OrionStream
- DevRendering-Fortnite
- DevRendering-Orion
- DevRendering_to_DevMobile
- DevSequencer-4.13
- DevSequencer-Fortnite
- DevSequencer-To-RavenCine
- DevSequencer-To-Release-4.15
- DevSequencer-To-SenuaSiggraph
- DevSequencerToDevEditor
- DevSequencerToFortnite
- DevToSI1.8
- DevVR-To-Wolf
- DevVRRedirect
- DevVR_to_AndroidVR
- DevVR_to_Flemming
- DevVRtoRelease412
- DevVRtoRelease413
- DevVRtoRelease414
- DevVRtoRelease415
- EGK/Soul_To_Samsung/NewSoul
- EngineMain_To_Dev-Platform
- Epic-blog
- Epic_Comment_Rating_Merge
- FNMain->DevNetworking
- FW_AP
- FaceFXBranch_FaceFX-to-Main
- FaceFXBranch_Main-to-FaceFX the FaceFX branch
- p4 integrate -Ds -i -t -b FaceFXBranch_Main-to-FaceFX -s //depot/UnrealEngine3/...#head
- access to everything except
- utgame/private
- warfare
- xenon/external/xcr/
- Fixer
- Flash->Flash3
- Flash->KixeyeIntegration
- FortLibWs->OrionLibWs
- FortWs->OrionWs
- Fortnite->Dev-Rendering
- Fortnite->DevRendering
- Fortnite->FortniteTrailer
- Fortnite-Main-Engine_To_Rhino
- Fortnite-Main_To_Dev-Platform
- Fortnite-Main_to_UE4_Dev-Editor
- Fortnite-to-Fortnite-0.6
- FortniteEngineNagScript Simple client spec to watch for engine modifications in Fortnite and nag devs to merge back into main engine
- __EXCLUDEUSERS=buildmachine
- __EXCLUDETAGS=DONOTMERGE,NOMERGE
- __REMINDEREMAIL=josh.markiewicz@epicgames.com
- #__IGNORECHANGESBEFORE=
- __EMAILSUBJECT=Engine only changes in UE4-Fortnite that have not been merged to Main
- __EMAILBODY=This script uses metadata from the FortniteEngineNagScript branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
- FortniteEngine_to_OrionMain
- Fortnite_OGF_Unmap
- Fortnite_merge
- Frame_413
- Frame_415
- Frame_to_412
- Framework->DevGeneral
- Framework->GDC2016
- Framework->Orion
- Framework-Wolf
- FromOrion
- FromUT
- GDC-Char-to-Dev-Editor
- GDC-Char-to-Dev-Framework
- GDC-Char-to-Dev-Rendering
- GDC16-Char=>dev-devrendering
- GDC17_to_DevFramework
- GDCRaven->GDCRavenCine
- GFx-Epic_to_UE3 Used for deploying a new GFx drop from GFx-Epic (staging area) into appropriate directories within UE3.
- GFx-Pure-To-GFx-Pure-Console
- GFx-Pure_To_Main
- GFx-Pure_to_GFx-Epic Used in taking GFx drops.
- GFxPure_to_GFxStaging
- GamePlugins_->_Orion
- GamePlugins_->_Portal_MainStaging
- GamePlugins_->_UT
- Gears2Japan_To_Gears2Japan_MSLoc
- Gears2_To_Blue Branch for Blue (Gears2 DLC5, which includes SP_Highway), taken from the Gears2 branch
- Gears2_To_Demo Branch for Demo, taken from the Gears 2 branch
- Gears2_To_Gears2_Japan Gears2 RTM to Gears2 Japan
- Gears2_To_Gears2_MSLoc Branch for Gears2 Localization taken from Gears2 branch.
- Created by jeff_farris.
- Gears2_To_Gears2_RTM
- Gears2_To_Gears2_RTM-DS Dedicated server branch at Gears2 X360 RTM label to create RTM dedicated server cooker
- Gears2_to_BlueLOC
- Gears3LOC_To_Main Integrate LOC VO into Main branch
- GearsArchive_Gears1
- Should use //depot/UnealEngine3-Gears/...#head (@176445)
- RTM was built as War_Xenon_[2006-10-14_02.00]_[G1_RC3] - Changelist 147657 according to our manifest notes alongside the final binaries. But Gears had 4 TUs and DLC released, the last of which was on June 14, 2007 (Hidden Fronts). Since builds were not labeled and binaries were apparently not checked in, it seemed safest to branch from #head.
- GearsArchive_Gears2
- Should use @521509, which was last buildmachine checkin of binaries built from @521401, which was the CL used for TU6. There was supposed to be a label UnrealEngine3-Gears2-X360_[2010-04-29_18.46], but all Gears 2 labels seem to have been purged from P4 on 4/10/2011. The label is in the spec depot, but the tagged files are lost.
- GearsArchive_Gears2_MCP
- Branch Gears2-TU6 branch from @584313, which is #head.
- Branch docs from Gears2-TU4Hotfix from @357333, which is #head.
- GearsArchive_Gears3
- Should use label UnrealEngine3-Rift-X360_[2012-02-28_14.04] (@1166323).
- GearsArchive_Gears3_MCP
- Should use label MCP-Gears3-RTM (@1011070).
- GearsArchive_GearsJudgment
- Was built from syncing PCF's P4 depot (p4p-02:1668) //depot/UnrealEngine3-Jack/...#head (@282358 at the time)
- This is not a real branchspec that was used because we cannot integrate across remote depots anymore. It is mostly there to encode what was masked out from the original sync.
- GearsArchive_GearsJudgment_MCP
- Should use label MCP-GearsJudgment-RTM (@1510683)
- GearsArchive_GearsPC
- Should use //depot/UnrealEngine3-Delta/...@210966.
- The build manifests we have show Gears PC was shipped with a build labeled [2007-09-16-18.29], but we have no further information. Gears PC had a title update released on Nov 28, 2007, and the buildmachine stopped checking in builds on 11/12007 (CL#202288, built from CL#202271). However, it appears that some fixes were submitted in preparation for a TU2 that never materialized.
- At some point (CL#212342) it seemed the code was deliberately changed for a demo or somesuch that was not meant to be a TU. Therefore, we integrated everything up to that change (CL#210966).
- GearsToMain
- Google_Stream_Map
- Gusto_To_Main
- HACD_to_UE4
- HLOD_from_Orion
- HLOD_to_Orion
- Hopkin-test-main-online-fortnite
- IB2_To_IB3
- IB3_Dev_To_Prod
- IHateP4
- IntegrateShippingToLOC
- Jeff.Williams_Release-Integration
- JohnB_To_Dev-Networking
- KixeyeFlash->DarksideFlash
- LIONHEAD_UE4MS_TO_LPV
- LauncherDev_To_Dev-Editor
- Lemming-Phosphor
- Lemming_To_NVIDIA_LEMMING
- LiveAction_From_SenSig
- MAIN_TO_DEVVR
- MCP-Bennu-To-Main
- MCP-GDC2014-To-Main
- MCP-Gears2-TU6-To-Main
- MCP-Gears2-To-Main UnrealMCP Branch used for Gears 2 production deployment.
- Originally created from build CL294820.
- MCP-Main-To-MainStream
- MCP-Orig-To-Main Moving everything from //depot/UnrealMCP/... to //depot/UnrealMCP/main/... to make a spot for other branches.
- MCP-RiftBeta-To-Main UnrealMCP Branch used for upkeep of RiftBeta post processing development while we move on to mainline development for shipping.
- Originally created from build CL897570 minus CL#889172 and CL#890044 (add PlatformID to Population Service) that brought about the need for the branch.
- MCP-TU3-To-Gears2
- MCP-TU4Hotfix-To-Main Branch containing the TU4 hotfix code. Created from Gears2-TU3 branch at the MCP-Gears2-TU3A label.
- MCP-UDK-To-Main Branch for creating MCP version for UDK development.
- MCP3-To-MCP3-Sword
- MCP3-to-MCP3-Fortnite Branch mapping for merging to and from MCP3-Fortnite branch
- MCP3-to-MCP3-Fortnite-Release-0.2
- MCP3-to-MCP3-Fortnite-Release-0.3
- MCP4/Fortnite_to_MCP4/Fortnite/Dev-FeatureA
- Main->Dev
- Main->Dev-Editor
- Main->Dev-General
- Main->R38
- Main->Zombie
- Main-Branch-Map
- Main-To-28
- Main-To-Dawn
- Main-To-DawnSolver
- Main-To-Mac-VP
- Main-To-Microsoft-Loc
- Main-To-Microsoft2 Edited by Mikey Wetzel
- Main-To-NavRAND
- Main-To-RiftCampE3 2011 campaign E3 branch
- Main-To-RiftHBE3 2011 E3 Horde & Beast branch
- Main-To-UE4-Mac
- Main-to-Cyrus-Demiurge Cyrus branch for Demiurge
- Main-to-Microsoft Branchspec to merging the mainline UE3 code into the microsoft branch.
- Main=>4.11
- Main=>Dev-Blueprints
- Main=>Orion-Staging
- Main=>Orion/Dev-General
- MainFortniteToZebra
- MainTo4.10
- MainTo4.12
- MainTo4.7
- MainToDevBlueprints
- MainToDevEditor
- MainToDevVR
- MainToFN
- MainToFortnite
- MainToGeometry
- MainToQuail
- MainToRiftBeta
- Branch for merging RiftBeta changes from main. Metatags below are for merge reporting script. # lines are comments to show tags available.
- __EXCLUDEUSERS=build_machine
- __EXCLUDETAGS=NoMerge,DoNotMerge
- # __WHITELISTTAGS=tag1,tag2,...
- __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
- __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
- __IGNORECHANGESBEFORE=753855
- MainToRiftHorde Branch for Horde press build
- MainToSlateDev SlateDev branch. Meant for short projects where collaboration and history is necessary before a final checkin.
- MainToVRDemo
- MainToZebra
- Main_Dashboard
- Main_To_410
- Main_To_42
- Main_To_64Bit Branch for implementing support for 64-bit
- Main_To_Beast
- Main_To_Dev-AnimPhys
- Used for force merging changes only!
- Main_To_Dev-Core
- Main_To_Enlighten
- Main_To_Exo-E3-2012
- Main_To_Flash
- Main_To_Gears3LOC
- Main_To_Gusto
- Main_To_Gusto_Shaders
- Main_To_IT
- Main_To_Integration
- Main_To_Lemming
- Main_To_Lightsprint
- Main_To_NVIDIA_2
- Main_To_Rift_X360 Retail branch of Gears 3
- Main_To_Scaleform
- Main_To_Scaleform2010 Scaleform 2010 integration evaluation.
- Created from label: QA_APPROVED_BUILD_DEC_2009
- Main_To_StripIncludes
- Main_To_Task
- Main_To_UDK
- Main_To_UT3
- Main_UE4_to_Oculus_UE4
- Main_to_4.16
- Main_to_Dev-Mobile
- Main_to_Emp
- Main_to_GFx
- Main_to_GFxStaging
- Main_to_GearsTactics
- Main_to_Gears_2
- Main_to_Henhouse
- Main_to_IB2 Integrate changes from the UE3 Main branch to the IB2 branch
- Main_to_IB3 Merge from UE3 Main to UE3-IB3
- Main_to_IMaxFlight
- Main_to_IMaxFlight_Trimmed
- Main_to_NVIDIA_MOBILE
- Main_to_NVIDIA_MOBILE_2
- Main_to_Orion
- Main_to_Phosphor
- Main_to_QA
- Main_to_ST7
- Main_to_Sword
- Main_to_Sword_Binaries In case we need to merge dlls (gets around a p4 integrate bug)
- Main_to_Terrain
- MaintoDevFramework
- MapSimplygon
- Microsoft-MSWorking Creating a working branch off of UnrealEngine3-Microsoft per Relja's instructions.
- Mobile2Main
- Mobile2Platform
- Mobile2R416
- NREAL_To_Dev-Editor
- NVIDIA_2.8.3_FC14
- NVIDIA_LEMMING_TO_DX11
- NVIDIA_PS3_PhysX_283_A1
- NVIDIA_PS3_PhysX_283_B1
- NVIDIA_PS3_PhysX_283_B2
- NVIDIA_PhysX_284_UE3
- NVIDIA_PhysX_284_UE3_PS3
- NVIDIA_Physics_To_NVIDIA_PhysX34
- NVIDIA_UE4_APEX_to_UE4
- Nancy
- NickW_Main_To_SAG
- Branch spec for the GameJam Stealth Action Game
- Nvidia->DevRender
- Nvidia_multires_4.11_to_Dev-VR-NvidiaMultiRes
- OCULUS_4.11_LIVE_TO_RELEASE_4.11
- OCULUS_4.12_LIVE_TO_DEVVR
- ODIN_to_ODIN-STAGING
- OGF_to_FN
- OGF_to_Ocean
- OGF_to_Orion
- OGF_to_UT
- OGS-Main_>_Orion/Main
- OGS-Social_to_UE4-Fortnite OGS Social plugin mapping into UE4-Fortnite
- OGS-Social_to_UE4-LauncherDev OGS Main Social plugin mapping to Launcher Dev branch
- OGS-Social_to_UE4-Orion OGS Main Social plugin mapping to Orion Dev branch
- OGS-Social_to_UE4-UT
- OGS_to_WEX
- ORION_DEV_GENERAL_TO_RELEASE_411
- Ocean-Staging=>Dev-Blueprints
- Ocean_MCP_DevToProd
- Ocean_OGF_Unmap
- Ocean_Stream_back_to_Fortnite_Branch
- Oculus-To-UE3-UDK
- OculusToMain
- Oculus_4.11_to_Research_4.11-OSP
- Oculus_4.5_to_UE4
- Oculus_45_to_46
- Oculus_45_to_46CV1
- Oculus_QA_QA_03
- Oculus_Refactor
- Oculus_SI1.11toDevVR
- Oculus_UE4->Oculus_UE4_QA
- Oculus_UE4_to_4.5
- Odin->NextRelease
- Odin=>Dev-BP
- Odin=>Dev-Framework
- OdinToDevBP
- OdinToDevRendering
- OdinToDevVR
- OdinToMain
- OdinToOdinRelease
- OdinToRelease
- Odin_Release
- OldDepot->OrionMain
- OldOrion-Fortnite
- OldUE4_to_Dev-Main
- Old_Main_Branch_to_Blueprint_Stream Old Main Branch to Blueprint Stream
- Orion-28_to_DevDeathcam
- Orion->Dev-Framework
- Orion-Dev-General-To-BulletTrain-GDC
- Orion-Dev-General-To-UE4-Dev-Blueprints
- Orion-Dev-General-To-UE4-Dev-Framework
- Orion-Dev-General_to_Release-Live
- Orion-DevDeathCamOld_to_DevDeathCam
- Orion-DevDeathcam_to_OrionDevGeneral
- Orion-DevDeathcam_to_UE4-DevNetworking
- Orion-Fortnite
- Orion-Main-To-Dev-Mobile
- Orion-Main_>_Orion-DevSocial
- Orion-Main_To_UE4-Releases-4.10
- Orion-Release
- Orion-Release-Next=>Dev-BP
- Orion-Staging-to-Release-4.11 Orion-Staging to Release-4.11
- Created by Dan.Oconnor.
- Orion-To-UE4-Dev-Framework
- Orion-Web-Release
- Orion.19_to_Dev-Framework
- Orion/Dev-General_->_Dev-Networking
- Orion/Main_->_Dev-Networking
- Orion31.2_TO_Orion33
- Orion=>4.15
- OrionCodeStream_To_JohnB Limited/basic branch mapping, from UE4-Orion to usr/John_Barrett, which only branches a limited amount of code (mainly for fast Oodle turnover).
- OrionCode_To_JohnB Limited/basic branch mapping, from UE4-Orion to usr/John_Barrett, which only branches a limited amount of code (mainly for fast Oodle turnover).
- OrionDev-GeneralToDev-SequencerGDC
- OrionDev-To-GDC_Char
- OrionDevGeneral->OrionReleaseNext
- OrionDevGeneral->Release-0.16
- OrionDevGeneral->ReleaseCandidate
- OrionDevGeneral-Fortnite
- OrionDevGeneral_To_DevCore
- OrionMain->OrionReleaseNext
- OrionMainToDepotFortnite
- OrionMainToReleaseCandidate
- OrionMain_to_DevEditor
- OrionReleaseToRelease
- OrionScratchReleaseMapping
- OrionStream->DevRendering
- OrionToDev-Sequencer
- OrionToDevEditor
- Orion_DG_to_GamePlugins
- Orion_Dev-General->Dev-Platform
- Orion_Dev-General->Orion_Main
- Orion_Dev-General->Release_35
- Orion_Dev-General_->_UE4_Dev-Rendering
- Orion_Dev-General_->_UE4_Release-4.11
- Orion_Dev-General_to_Dev-Editor
- Orion_DevGeneral_to_Release
- Orion_Dev_to_Dev_FRamework
- Orion_LastRelease_->_NextRelease
- Orion_Main_->_Dev_Framework
- Orion_Release_29->UE4_Release_4.13
- Orion_To_4.10
- Orion_merge
- Orion_to_OGF_Unmap
- Partial_Oculus_UE4_to_UE4-Vision
- Partial_UE4-QA_to_Oculus_UE4-QA
- Partial_UE4_Engine_=>_Partners_UE4
- Partner->Pretest:Engine
- Partner->Pretest:QAGame
- Partner-Google-VR_to_DevVR
- PartnerUE4-MS-To-UE4
- Partners-NVIDIA-MultiRes
- Partners-Scaleform-UnrealEngine3_to_Main Get GFx integration changes from Scaleform.
- Partners:_SF4-Pure_To_SF4
- PersonaUpgrade_To_PhATUpgrade
- PhATUpgradeMapping
- Phosphor2_To_Lemming
- PhysXBuild_To_Main
- PhysXBuild_To_Main_Extra1
- PhysXBuild_To_Main_Extra2
- PhysXBuild_To_Main_Extra3
- PhysXBuild_To_Main_Extra4
- PhysXBuild_To_Main_PS3
- PhysXNotLic_ThirdParty
- PhysX_32_Epic_To_NVIDIA
- PhysX_32_Epic_To_UE4
- PhysX_32_Epic_To_UE4_PS4
- PhysX_32_Epic_To_UE4_Pretest
- PhysX_33_Epic_To_UE4_Bins
- PhysX_33_Epic_To_UE4_Bins_PROFILE
- PhysX_33_Epic_To_UE4_Headers
- PhysX_33_Epic_To_UE4_NonWinBins
- PhysX_33_Epic_To_UE4_NotForLicensee
- PhysX_33_Epic_To_UE4_WinBins
- PhysX_33_Epic_To_UE4_Wins_DEBUG_PROFILE
- PhysX_33_NVIDIA_To_UE4_NotForLicensee
- PhysX_33_NotForLicensee_To_UE4
- PhysX_33_NotForLicensee_To_UE4_All
- PhysX_33_Source_NVIDIA_To_Epic
- PhysX_To_Jungle
- PhysX_XPJ_Epic_To_NVIDIA
- PhysX_XPJ_NVIDIA_To_Epic
- Physx_33_NVIDIA_to_UE4_Headers
- Pitbull_Fortnite-to-Example
- Map FortniteGame to ExampleGame with renaming used when I created ExampleGame for TTP 241339
- Pitbull_Fortnite-to-Example_Code
- **Non-content files only**
- Map FortniteGame to ExampleGame with renaming used when I created ExampleGame for TTP 241339
- Pitbull_Fortnite-to-Example_Content
- **Content files only**
- Map FortniteGame to ExampleGame with renaming used when I created ExampleGame for TTP 241339
- PlatToWolf
- Platform2Mobile
- PlatformToApple
- PlatformToMobile
- PlatformToPhysicsUpgrade
- Private-GDC16-Character-SequencerToDev-SequencerGDC
- Private-GDC16-CharacterlToDev-SequencerGDC
- Private-Geometry->Causeway
- Private-ValleyRaiders->Odin
- PrivateForniteToRelease4.16
- PrivateToDev-vreditor
- ProjectA-Plat
- Psyonix_To_Main
- Pure-0.9-to-Pure
- Pure-to-4.10-0.8
- QCOM-GLES31_AEP
- R36_TO_DG
- R36_TO_DM
- RELEASE-4.11_To_BULLETTRAIN
- RELEASE_4.15_TO_ODIN
- ROBO://GamePlugins/Main->//Fortnite/Main
- ROBO://GamePlugins/Main->//Ocean/Main
- ROBO://GamePlugins/Main->//Orion/Dev-General
- ROBO://GamePlugins/Main->//Orion/Main
- ROBO://GamePlugins/Main->//Portal/Main
- ROBO://GamePlugins/Main->//UE4/Main
- ROBO://GamePlugins/Main->//UT/Main
- ROBO://GamePlugins/Main->//WEX/Main
- ROBO://GamePlugins/R1.0->//GamePlugins/Main
- ROBO://GamePlugins/Release->//Fortnite/Main
- ROBO://GamePlugins/Release->//Ocean/Main
- ROBO://GamePlugins/Release->//Orion/Dev-General
- ROBO://GamePlugins/Release->//Portal/Main
- ROBO://GamePlugins/Release->//UE4/Main
- ROBO://GamePlugins/Release->//UT/Main
- ROBO://GamePlugins/Release->//WEX/Main
- ROBO://Ocean/Release-Candidate->//Ocean/Main
- ROBO://Orion/Live->//Orion/Release-Candidate
- ROBO://Orion/Main->//Orion/Dev-General
- ROBO://Orion/Main->//Orion/Dev-UI
- ROBO://Orion/Release-Candidate->//Orion/Main
- ROBO://WEX/Main->//WEX/Release-Candidate
- ROBO://WEX/Main->//WEX/Release-Candidate-B
- ROBO://WEX/Release->//WEX/Release
- ROBO://depot/UnrealMCP4/ServiceModules->//Fortnite/Main
- ROBO://depot/UnrealMCP4/ServiceModules->//Ocean/Main
- ROBO://depot/UnrealMCP4/ServiceModules->//Orion/Dev-General
- ROBO://depot/UnrealMCP4/ServiceModules->//Orion/Main
- ROBO://depot/UnrealMCP4/ServiceModules->//UT/Main
- ROBO://depot/UnrealMCP4/ServiceModules->//WEX/Main
- RR-UE-Main-2-Release
- RR-UE-Release-2-Main
- Ratti_Pickle
- Raven=>dev-rendering
- RavenCine-To-DevEditor
- RavenCine_To_Release-Staging_4.15
- Raven_To_CharacterRigging
- Raven_To_Dev-Framework
- Raven_To_Niagara
- Recast_To_UE4
- Release-0.24_to_Dev-UI
- Release-30_->_Release-31
- Release-31.1_->_Release-31.2
- Release-4.11=>UE4-Releases/4.10
- Release-4.11_To_Dev-Editor
- Release-4.11_To_Dev-Platform
- Release-4.11_to_Dev-Networking
- Release-4.11_to_Dev-Rendering
- Release-4.11_to_Tasks-Dev-Gravity
- Release-4.12_To_Dev-Editor
- Release-4.13_to_dev-physics-upgrade
- Release-4.14>Dev-Platform
- Release-4.14_To_Dev-LoadTimes4.14
- Release-4.15_->_Dev-Mobile
- Release-4.15_To_Dev-AnimPhys
- Release-4.15_to_Release-Staging-4.15
- Release->Dev-Editor
- Release->Dev-Gen
- Release-Candidate->Dev-General
- Release-Candidate_to_Dev-UI
- Release-Live->Release-Next
- Release35->35.1
- Release4.12->Dev-Mobile
- Release4.12->DevNetworking
- Release413_to_AndroidVR-Release413
- Release414toDevVR
- Release415toDevVR
- ReleaseNext->DevGeneral
- Release_To_Jungle
- Release_to_Dev-Framework
- Releases-4.8_to_Dev-Networking
- Releases->UE4
- Releases4.0->4.1
- RenderingToApple
- RhinoDemo->Rhino
- Rhino_To_Dev-Rendering
- Rift-X360_To_Rift-SPDemo
- Rift360_T0583
- RiftBetaToMain Branch for merging RiftBeta change to main. Metatags below are for merge reporting script. # lines are comments to show tags available.
- __EXCLUDEUSERS=build_machine
- __EXCLUDETAGS=NoMerge,DoNotMerge
- # __WHITELISTTAGS=tag1,tag2,...
- __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
- __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
- __IGNORECHANGESBEFORE=753855
- RiftCodeDropPC
- RiftCodeDropXbox360
- RiftX360ToMain Branch for merging RiftX360 (retail) change to main
- RobM_Main_To_Exodus
- Ronin-To-UE4-Dev-Mobile
- SF4-Pure_To_GFx-Pure
- SF4-Pure_To_SF4
- Scaleform_Partners_Citadel
- Scaleform_To_Main
- ShaunTempBranchSpec
- ShooterCert_To_UE4-ShooterGame
- Simon.Schirm-pxshared1.0/physx3.4/apex1.4-epic PhysX Distro Layout to UE4 Engine Layout (source and prebuild binaries only). APEX still missing.
- Simplygon_From_Orion
- Simplygon_to_Framework
- Social-LD-Orion
- Social1_1_>_Fortnite_Main
- SocialMain_SocialTaskDefaults
- Social_Main>Social_1.2
- Social_Main>Social_Release_Next
- SpeedTree_Integration
- SpeedTree_v7
- Staging-4.12=>4.12
- SteamIntegrationToMain
- Stream-Test-Main-To-Stream-Test-Dev-Build
- SwordIB1_to_SwordMain
- Sword_to_Castle
- Sword_to_IB1 Integrate changes from the Sword main branch to the IB1 branch
- Sword_to_IB2 Integrate changes from the Sword main branch to the IB2 branch
- Sword_to_Main
- Sword_to_Vote Integrate changes from the Sword game folders to the Vote game folders
- Sword_to_Vote_Content
- T0_EntitlementService_Release Entitlement Service release branch
- TEMP_Dev-Console_To_Private-GDC17-Audio
- TEMP_Dev-Platform_EnginePlugins_To_OrionGamePlugins
- TEMP_Fornite-Main_To_UE4-Main
- TEMP_Fortnite-Main_To_Dev-Console
- TEMP_Orion-DevGeneral_To_Tasks-UE4-Dev-PS4Memory
- TEMP_Release-4.14_EnginePlugins_To_OrionGamePlugins
- TO_AccountService_Release
- TO_BuildInfoService_Release
- TO_CloudStorageModule_Release
- TO_CommonGrails For branching the files in root plugins folder
- TO_CommonGrails_ALL_Release
- TO_CommonGrails_CacheHeaders_Release
- TO_CommonGrails_EpicCMSPlugin_Release
- TO_CommonGrails_EpicI18nJs
- TO_CommonGrails_EpicMessagesCommon
- TO_CommonGrails_OAuth
- TO_CommonGrails_WebUtils_Release
- TO_ECommerce_Stable_V1
- TO_ECommerce_Stable_V2
- TO_EntitlementService_Release Entitlement Service release branch
- TO_FortniteRefactor_FortniteTrunk Branch from FortniteRefactor back to Trunk
- TO_FortniteStable_FortniteRelease Stable to Release branch mapping for Fortnite web
- TO_FortniteTrunk_FortniteRelease
- TO_FortniteTrunk_FortniteStable Branch from Fortnite Trunk to Fortnite STable
- TO_FriendsService_Release Release branch for Friends Service
- TO_LauncherService_Release
- TO_OceanTrunk_to_OceanRelease Branch mapping for Trunk -> Release for Ocean website
- TO_OrionTrunk_to_OrionRelease Branch mapping for Trunk -> Release for Orion website
- TO_PersonaService_Release
- TO_TigaseAuthPlugin_Release Release Branch for Epic Tigase Auth and Roster plugins
- Created by Keli.Hlodversson.
- TO_UnrealEngineRelease_UnrealEngineStable
- TO_UnrealEngineStable_UnrealEngineRelease
- TO_UnrealEngine_Release
- TO_UnrealEngine_Stable
- TO_UnrealTournamentSandbox_to_UnrealTournamentRelease
- TO_UnrealTournamentTrunk_to_UnrealTournamentRelease
- TO_ViperTrunk_to_ViperRelease Branch mapping for Trunk -> Release for Viper website
- TO_WebCodeRedemptionTrunk_WebCodeRedemptionRelease
- TO_WebTrackingService_Release
- TO_Web_Fortnite_Release
- TabManagement_overhaul
- Task-UEFW193=>Dev-BP
- Temp
- TesMapping
- To4.10
- ToDashboardProduction
- ToUT
- To_Production_Dashboard
- UE-Dev-Editor-To-NREAL
- UE-Fortnite_To_Dev-Core
- UE-LauncherDev_to_UE4-Orion
- UE-To-UE4-Releases-Content
- UE-To-Yak
- UE3-Lem-to-UE3-Lem-Phosphor2
- UE3-Lem-to-UE3-Lem-Pitbull
- UE3-Lemming_To_UE4
- UE3-Main-To-GOW-Assault
- UE3-To-UE3-UDK
- UE3-to-UE3-Phosphor2
- UE3_DX10Dev
- UE3_JoeG
- UE3_Microsoft2_to_Main
- UE3_Microsoft_to_Main
- UE4-4.11-to-Dev-Landscape
- UE4-4.12-to-Dev-Landscape
- UE4-4.6_To_UE4
- UE4->Releases
- UE4->UE4-Fortnite
- UE4->UE4-Releases_4.0
- UE4->UE4-UT
- UE4->UE4LinuxClient
- UE4->UE4LinuxNative
- UE4-Creo-To-UE4
- UE4-Creo-To-UE4-GDC2015
- UE4-Depot=>4.11
- UE4-Depot=>Dev-Blueprints
- UE4-Depot=>Main
- UE4-Dev-Blueprints-To-Orion-Dev-General
- UE4-Dev-Blueprints-To-UE4-Releases-4.10
- UE4-Dev-Blueprints=>Orion-Main
- UE4-Dev-Blueprints=>Orion-Release-023
- UE4-Dev-Build-To-Orion-DevGeneral
- UE4-Dev-Editor-To-4.13
- UE4-Dev-Editor=>4.14
- UE4-Dev-Editor=>4.15
- UE4-Dev-Framework-To-Orion-Dev-General
- UE4-Dev-Landscape-To-4.13
- UE4-Dev-Landscape-To-Dev-Editor
- UE4-Dev-Main-To-4.13
- UE4-Dev-Main-To-4.14
- UE4-Dev-Mobile-To-4.13
- UE4-Dev-Mobile-To-Dev-Landscape
- UE4-Dev-Mobile-To-Ronin
- UE4-Dev-Mobile-To-UE4-Releases-4.10
- UE4-Dev-Networking_To_JohnB Branch mapping for letting me trim what I include from streams, and for including e.g. QAGame/ShooterGame.
- UE4-Dev-Networking_To_JohnB_AES
- UE4-Dev-Networking_To_JohnB_Alt
- UE4-Dev-Networking_To_JohnB_Fortnite
- UE4-Dev-Networking_To_JohnB_Orion
- UE4-Dev-Platform-To-UE4-Release-4.13
- UE4-Dev_Build-To-UE4_Dev_Platform
- UE4-Engine_Main-To-UE4-Dev_Platform
- UE4-Fortnite-GameplayTasks-to-UE4-Fortnite
- UE4-Fortnite-To-//Fortnite/Main
- UE4-Fortnite-To-Fortnite-Staging
- UE4-Fortnite-To-OLDMAIN
- UE4-Fortnite-To-UE4
- UE4-Fortnite-To-UE4-Fortnite-AbilitySystem
- UE4-Fortnite-To-UE4-Fortnite-IE1
- UE4-Fortnite-To-UE4-Fortnite-IE2 __EXCLUDEUSERS=buildmachine
- __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
- __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
- __EMAILBODY=
- __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
- __EMAILBODY=
- __EMAILBODY=The most common reason for confusion is that you merged a change into IE2 with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
- __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
- UE4-Fortnite-To-UE4-Fortnite-Mobile
- UE4-Fortnite-To-UE4-Fortnite-Release-0.2 __EXCLUDEUSERS=buildmachine
- __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
- __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
- __EMAILBODY=
- __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
- __EMAILBODY=
- __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
- __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
- UE4-Fortnite-To-UE4-Fortnite-Release-0.3 __EXCLUDEUSERS=buildmachine
- __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
- __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
- __EMAILBODY=
- __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
- __EMAILBODY=
- __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
- __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
- UE4-Fortnite-To-UE4-Fortnite-Release-0.4
- UE4-Fortnite-To-UE4-Fortnite-Release-0.5
- UE4-Fortnite-To-UE4-Fortnite-Release-0.6 __EXCLUDEUSERS=buildmachine
- __REMINDEREMAIL=billy.bramer@epicgames.com
- __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
- __EMAILBODY=YOU SHOULD NOT HAVE RECEIVED THIS. Contact Wes Hunt or Billy Bramer with questions. It was probably an accident running this script with the wrong parameters.
- UE4-Fortnite-To-UE4-FortniteReleases/0.10
- UE4-Fortnite-To-UE4-FortniteReleases/0.7
- UE4-Fortnite-To-UE4-FortniteReleases/0.8
- UE4-Fortnite-To-UE4-FortniteReleases/0.9
- UE4-Fortnite-To-UE4-FortniteReleases/0.9-ClassesHack
- UE4-Fortnite-To-UE4-GDC2015
- UE4-Fortnite-To-UE4-LauncherDev
- UE4-Fortnite-To-UE4-LauncherReleases
- __EXCLUDEUSERS=buildmachine
- __EXCLUDETAGS=DONOTMERGE,NOMERGE
- __REMINDEREMAIL=carlos.cuello@epicgames.com
- __IGNORECHANGESBEFORE=2605008
- __EMAILSUBJECT=LauncherReleases changes that have not been merged to main
- __EMAILBODY=This script uses metadata from the UE4-Fortnite-To-UE4-LauncherReleases branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
- UE4-Fortnite-To-UE4-Stable
- UE4-Fortnite-To-UE4-WExp-Release-0.1 __EXCLUDEUSERS=buildmachine
- __REMINDEREMAIL=joel.crabbe@epicgames.com
- __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
- __EMAILBODY=
- __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
- __EMAILBODY=
- __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
- __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
- UE4-Fortnite-To_UE4-Orion-Release-0.1 Who would have thought...
- UE4-Fortnite-to-UE4-Fortnite-GameplayTasks
- UE4-Fortnite=>OrionMain
- UE4-FortniteReleases/0.9-To-UE4-FortniteReleases/0.94
- UE4-Fortnite_To_Dev-Platform
- UE4-Fortnite_to_Dev-Online
- UE4-Fortnite_to_UE4_Main_(engine)
- UE4-GDC2015-To-UE4
- UE4-LauncherDev-To-UE4-LauncherReleases __EXCLUDEUSERS=buildmachine
- __EXCLUDETAGS=DONOTMERGE,NOMERGE
- __REMINDEREMAIL=justin.sargent@epicgames.com
- #__IGNORECHANGESBEFORE=
- __EMAILSUBJECT=LauncherReleases changes that have not been merged to LauncherDev
- __EMAILBODY=This script uses metadata from the UE4-LauncherDev-To-UE4-LauncherReleases branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
- UE4-LauncherReleases-To-UE4-LauncherLive __EXCLUDEUSERS=buildmachine
- __EXCLUDETAGS=DONOTMERGE,NOMERGE
- __REMINDEREMAIL=justin.sargent@epicgames.com
- #__IGNORECHANGESBEFORE=
- __EMAILSUBJECT=LauncherLive changes that have not been merged to LauncherReleases
- __EMAILBODY=This script uses metadata from the UE4-LauncherReleases-To-UE4-LauncherLive branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
- UE4-MS_To_ShooterCert
- UE4-MS_to_UE4 Mapping to aid in unshelving contributions from Microsoft.
- UE4-Main-To-Dev-Build
- UE4-Main-To-Dev-Mobile
- UE4-Main-To-Orion-DevGeneral
- UE4-Main-To-UE4-Dev-VR
- UE4-Main-To-UE4-Release-4.13
- UE4-Main-To-UE4-Releases-4.10
- UE4-Orion-To-Release-0.2
- UE4-Orion-To-UE4-Dev-Framework
- UE4-Orion-To-UE4-Dev-Mobile
- UE4-Orion-To-UE4-Dev-Networking
- UE4-Orion=>Dev-Blueprints
- UE4-Orion>Orion/Dev-General
- UE4-Orion_To_NVIDIA_Physics
- UE4-PhysX34_PhysX_To_ThirdParty
- UE4-Physics_PhysX_To_ThirdParty
- UE4-Pretest-To-UE4-Fortnite
- UE4-Pretest_Mozilla_UE4
- UE4-Pretest_to_UE4
- UE4-QA-TEST-To-UE4-Rocket-Beta4
- UE4-QA-Test-To-UE4-QA
- UE4-QA-To-UE4-QA-Scaleform
- UE4-QA-Unstable-To-UE4-QA
- UE4-QA-Unstable-To-UE4-Rocket
- UE4-QA_to_UE4-MS
- UE4-Release-4.1-To-AIModule-on-main
- UE4-Release-4.11-To-Ronin
- UE4-Release-4.11_To_UE4-Release-4.12
- UE4-Release-4.11_to_UE4-QA
- UE4-Release-4.12-To-UE4-Dev-Build
- UE4-Release-4.12_to_UE4-QA
- UE4-Release-4.13-to-UE4-Dev-Mobile
- UE4-Release-4.13_to_UE4-QA
- UE4-Release-4.14_to_UE4-QA
- UE4-Release-4.15_to_UE4-QA
- UE4-Releases-4.1-To-UE4
- UE4-Releases-4.10-To-Ronin
- UE4-Releases-4.10-To-UE4-Dev-Blueprints
- UE4-Releases-4.10-To-UE4-Dev-Build
- UE4-Releases-4.10-To-UE4-Dev-Mobile
- UE4-Releases-4.10-To-UE4-Dev_Platform
- UE4-Releases-4.3-To-UE4
- UE4-Releases-4.4-To-UE4
- UE4-Releases-4.5-To-UE4
- UE4-Releases-4.6-To-UE4
- UE4-Releases-4.7-To-UE4
- UE4-Releases-4.8-To-UE4
- UE4-Releases-4.9-To-4.10
- UE4-Releases-4.9-To-UE4-Stable
- UE4-Releases-4.9-To-UE4-VRDemo
- UE4-Releases-Latest-To-UE4-LauncherReleases
- UE4-Releases-Latest-To-UE4-Stable
- UE4-Releases-Latest-To-UE4-UT
- UE4-Releases_To_UE4-QA
- UE4-Releases_To_UE4-UT
- UE4-ShooterGame_To_UE4
- UE4-Stable-To-UE4-Fortnite
- UE4-Stable-To-UE4-Orion
- UE4-To-InputRefactor
- UE4-To-PartnerUE4-MS
- UE4-To-Ronin
- UE4-To-ShooterCert Stripped down spec to integrate only files necessary for cert.
- UE4-To-UE4-Builder
- UE4-To-UE4-Creo
- UE4-To-UE4-Dev-Build
- UE4-To-UE4-GDC2015
- UE4-To-UE4-GDC2015_Trim
- UE4-To-UE4-LauncherDev
- UE4-To-UE4-LauncherLive
- UE4-To-UE4-LauncherReleases
- __EXCLUDEUSERS=buildmachine
- __EXCLUDETAGS=DONOTMERGE,NOMERGE
- __REMINDEREMAIL=carlos.cuello@epicgames.com
- __IGNORECHANGESBEFORE=2025056
- __EMAILSUBJECT=LauncherReleases changes that have not been merged to main
- __EMAILBODY=This script uses metadata from the UE4-To-UE4-LauncherReleases branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
- UE4-To-UE4-LauncherReleases-EngineOnly
- UE4-To-UE4-Main
- UE4-To-UE4-Orion
- UE4-To-UE4-QA
- UE4-To-UE4-QA-Scaleform
- UE4-To-UE4-QA-TEST
- UE4-To-UE4-Releases-4.1
- UE4-To-UE4-Releases-4.10
- UE4-To-UE4-Releases-4.7
- UE4-To-UE4-Releases-4.8
- UE4-To-UE4-Releases-4.9
- UE4-To-UE4-Releases-Latest
- UE4-To-UE4-Releases-Latest-Content-Copy
- UE4-To-UE4-Releases-Latest-Full
- UE4-To-UE4-Rocket
- UE4-To-UE4-Rocket/Beta4
- UE4-To-ZebraBranch
- UE4-To-ZebraBranch-SpecialMerge
- UE4-UT-To-UE4-Fortnite
- UE4-UT-To-UE4-LauncherDev
- UE4-UT-To-UE4-Releases-Latest
- UE4-UT-WebMRecord-To-UE4-Orion-WebMRecord
- UE4-UT_to_UE4-UT-Console
- UE4-VRDemo=>Dev-Blueprints
- UE4-VRDemo_To_UE4-BulletTrain-GDC
- UE4-to-EGK
- UE4-to-Foliage
- UE4-to-Nemesis
- UE4-to-UE4-Fortnite-GameplayTasks
- UE4-to-UE4-Fortnite-Simple Simple client spect to allow for automated merge scripts. DO NOT USE FOR FULL INTEGRATION!
- UE4-to-UE4-Phosphor
- UE4-to-UE4-Pitbull
- UE4.8_SRK
- UE4.9->UE4
- UE4/=>UE4_SlateDev/ Because shelving is tedious.
- UE4/Dev-Networking_->_Orion/Main
- UE42
- UE4Dev-EditorToFNMain
- UE4Main->DevNetworking
- UE4Main->FNMain
- UE4Pretest->LinuxDS
- UE4Pure-1.0_to_Dev_VR
- UE4Pure_to_4.7-0.6
- UE4Pure_to_4.7-0.7
- UE4Pure_to_4.8-0.7
- UE4Pure_to_4.9-0.7
- UE4Pure_to_Mobile
- UE4Pure_to_UE4Pure-0.9
- UE4Stable-To-UT
- UE4Stable-To-UTStable
- UE4ToCoherentUI
- UE4UT-To-UTMain
- UE4_4.8_To_UE4_Dev-Core
- UE4_BULLETTRAIN_GDC_to_DEVVR
- UE4_Dev-Console_to_Ocean-Main
- UE4_Dev-Editor_To_Orion_Dev-General
- UE4_Dev-Editor_To_Release-4.11
- UE4_Dev_Editor_To_Release_412
- UE4_Dev_Editor_To_Release_414
- UE4_Dev_editor_To_Dev_editor
- UE4_Dev_editor_To_Main
- UE4_Dev_editor_To_Release_415
- UE4_MAIN_TO_UE4-TGITB
- UE4_MAIN_TO_WETA
- UE4_MAIN_to_BULLETTRAIN_MAIN
- UE4_MAIN_to_ODIN
- UE4_Main_To_Partners_NVIDIA_UE4_GL4
- UE4_Main_To_Partners_NVIDIA_UE4_VK
- UE4_Main_To_UE4_Dev-Core
- UE4_Main_To_UE4_Dev-EditorStream
- UE4_Main_To_UE4_Dev-RenderingStream
- UE4_Main_To_UE4_MainStream
- UE4_Ocean_to_UE4-Fortnite_Ocean
- UE4_OculusRift_to_4.4
- UE4_Old_Main_To_UE4-Dev-Framework
- UE4_Old_Main_to_Dev-Platform
- UE4_Partners_Lionhead_foliage_to_Dev-Editor
- UE4_Perfmon_to_UT
- UE4_Private-Partner-Panda_to_UE4_Partner-Panda-Demo
- UE4_RELEASES_4.7-to-VALVE
- UE4_Release_4.13_to_Odin
- UE4_SpeedTree8
- UE4_TO_UE4-Connect
- UE4_TO_V0
- UE4_TO_WProject
- UE4_To_22CT_OSS_PS4_full
- Full branches of Engine and ShooterGame for OSS("PS4") development.
- UE4_To_22CT_OSS_PS4_sparse
- NOTE: The destination is intended for sparse branching by using overlay mapping on top of //depot/UE4/...
- NOTE: Sparse branching might cause issues with incompatibilities with content.
- UE4_To_JohnB
- This is a carbon-copy of my workspace view, for greatly cutting down transfer time
- UE4_To_NVIDIA_Physics
- UE4_To_Sony
- UE4_To_UE4-Async Branch mapping for merging UE4 to Streaming improvements branch
- UE4_To_UE4-Physics_PhysXOnly
- UE4_To_UE4-Releases-4.9
- UE4_To_UE4_TappyChicken
- UE4_main_To_Release_415
- UE4_to_47_np
- UE4_to_Dev-Sequencer
- UE4_to_HTML5
- UE4_to_Oculus_UE4Pure
- UE4_to_Oculus_UE4_Test
- UE4_to_ParallelRendering
- UE4_to_ParallelRenderingSamplesOnly
- UE4_to_PartnersWNZ
- UE4_to_UE4-Docs
- Branch for iterating on large-scale documentation refactors without affecting current publishing process.
- UE4_to_UE4-ParallelRendering
- UE4_to_UE4-Pretest
- UE4_to_UE4-Unsupported_ParallelRendering_ContentOnly
- UE4_to_UE4-Unsupported_ParallelRendering_Engine
- UE4_to_UE4-Unsupported_ParallelRendering_NOT_Engine
- UE4_to_UE4-Unsupported_ParallelRendering_NoContent
- UE4_to_UE4-Unsupported_ParallelRendering_NoContent_Engine
- UE4_to_UE4-VREditor
- UE_Merge
- UT->DevNetworking
- UT-To-Main
- UT-To-Releases
- UT-To-Releases-SourceOnly
- UT-To-UT-StableMain
- UT-To-UTMac
- UT3-PC-To-Main UT3 branchspec for PC-only changes to be merged into main.
- # tags used by CheckForMerges script
- __EXCLUDEUSERS=Joe_Graf
- __EXCLUDETAGS=HACK,NOMERGEMAIN
- __REMINDEREMAIL=Engine-QA <Engine-QA@epicgames.com>
- __MERGEPOLICY=http://intranet/UE/Unreal%20Engine%20Documentation/UT3%20Branching%20Policy.aspx
- __WHITELISTTAGS=MERGETODO
- # __IGNORECHANGESBEFORE=201228
- UT3-PC-To-PS3 UT3 branchspec for shared changes to be merged from PC into PS3.
- # tags used by CheckForMerges script
- __EXCLUDEUSERS=Jeff_Morris,Joe_Graf
- __EXCLUDETAGS=PCONLY
- __REMINDEREMAIL=Engine-QA <Engine-QA@epicgames.com>
- __MERGEPOLICY=http://intranet/UE/Unreal%20Engine%20Documentation/UT3%20Branching%20Policy.aspx
- __WHITELISTTAGS=MERGETODO
- __IGNORECHANGESBEFORE=0
- UT3-PS3-To-Main UT3 branchspec for shared/PS3-only changes to be merged into main.
- # tags used by CheckForMerges script
- __EXCLUDEUSERS=Joe_Graf
- __EXCLUDETAGS=HACK,NULLMERGE,NOMERGEMAIN
- __REMINDEREMAIL=Engine-QA <Engine-QA@epicgames.com>
- __MERGEPOLICY=http://intranet/UE/Unreal%20Engine%20Documentation/UT3%20Branching%20Policy.aspx
- __WHITELISTTAGS=MERGETODO
- # __IGNORECHANGESBEFORE=200654
- UT3-X360-To-UT3-PC
- UTMain-To-ReleaseNext
- UTMain-To-UTStaging
- UTMainContent-To-ReleaseNext
- UTStaging-To-Main
- UTStaging-To-UE4-UT
- UTStaging-To-UTMain
- UT_To_UE4
- UT_merge
- UnrealEngine3->Flash
- UnrealEngine3-Cyrus-Demiurge Cyrus code branch for Demiurge
- UnrealEngine3-Icculus
- UnrealEngine3-Lemming-Mac
- UnrealEngine3_SubstanceAir
- UnrealEngine_BranchToOculus_1.9 Branch form UnrealEngine trunk to Oculus branch for UE.com 1.9
- UnrealMCP3-Experimental Branch for V2 Migration
- UrbanBranchReverse_Temp
- Urbanization
- VRDemo_to_4.9-0.7
- Viper_Merge
- Vixen-Orion
- Vixen_To_Dev-Platform
- WEX-Main_to_Dev-Editor
- WEX_Main_to_UE4_WEX_Staging
- WEX_Main_to_WEX_Release
- WEXtoOrion
- Web_store_plugin_merge
- WesHuntP4TestingBranchAToB
- WesP4TestReleaseToMain
- Weta_to_UE4_Connect
- Weta_to_UE4_Research
- WolfPhysXNFL2UE4
- Wolf_To_Main
- Wolf_To_Streams
- WorkBranch
- Xiang.Wei_Dev-OVRPlugin_TO_Partner-Oculus-Research
- Z_DanH_Stream_Helper
- Zebra_To_Dev-Platform
- Zen_To_Urban
- __ForMergeScript_UE4-EngineOnly-To-LauncherDev __EXCLUDEUSERS=buildmachine
- __EXCLUDETAGS=DONOTMERGE,NOMERGE
- __REMINDEREMAIL=justin.sargent@epicgames.com
- #__IGNORECHANGESBEFORE=
- __EMAILSUBJECT=Engine only changes in LauncherDev changes that have not been merged to Main
- __EMAILBODY=This script uses metadata from the __ForMergeScript_UE4-EngineOnly-To-LauncherDev branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
- __RiftBetaToMain__ForMergeScript
- Metatags below are for merge reporting script. # lines are comments to show tags available.
- __EXCLUDEUSERS=build_machine
- __EXCLUDETAGS=NoMerge,DoNotMerge
- __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
- __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
- __IGNORECHANGESBEFORE=956041
- __EMAILSUBJECT=Rift Beta changes that need to be merged back into main
- __EMAILBODY=The following is a list of changes in the beta branch that need to be merged back into main.
- __EMAILBODY=If your change should not be merged, change the description to include a #NOMERGE tag.
- __EMAILBODY=For help merging a change, see: http://epicwiki/display/UEWiki/P4+AutoMerge+Script
- __EMAILBODY=For info on the Rift Beta branch merge policy, see: http://epicwiki/display/Rift/Rift+Beta+Branch.
- __RiftX360ToMain__ForMergeScript
- Metatags below are for merge reporting script. # lines are comments to show tags available.
- __EXCLUDEUSERS=build_machine
- __EXCLUDETAGS=NoMerge,DoNotMerge
- __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
- __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
- __IGNORECHANGESBEFORE=956040
- __EMAILSUBJECT=Rift Retail changes that need to be merged back into main
- __EMAILBODY=The following is a list of changes in the retail branch that need to be merged back into main.
- __EMAILBODY=If your change should not be merged, change the description to include a #NOMERGE tag.
- __EMAILBODY=For help merging a change, see: http://epicwiki/display/UEWiki/P4+AutoMerge+Script
- __EMAILBODY=For info on the Rift branch merge policy, see: https://epicwiki/display/Rift/Rift+Branch+Policy
- __UE4-Fortnite-To-UE4-Fortnite-Release-0.2__ForMergeScript __EXCLUDEUSERS=buildmachine
- __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
- __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
- __EMAILBODY=
- __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
- __EMAILBODY=
- __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
- __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
- __EMAILSUBJECT=UE4-Fortnite-Release-0.2 changes that have not been merged back to UE4-Fortnite
- adminPortal
- adminportal_release
- bah
- bart_bressler_dev_branch
- bb
- ben_marsh_headers
- benzeigler
- build_based_on_DDK
- cass-main-to-partner
- csigg-UE4-Physics-UE4-PhysX34
- csigg-UE4-Physics:PhysX-Engine
- dev-Frame_to_Main
- dev-framework_to_release-4.15
- dev-rendering=>Raven
- dev-rendering=>config
- dev_core_to_dev_bp
- eg.com
- enewman_temp
- epic-client-download
- epic-cms-plugin
- epic-store
- epic-web-payment-management
- frame_meshpaint
- ianfox-fortnite-main->game-plugins-main
- ianfox-game-plugins-main->fortnite-main
- ianfox-gameplugins-main->ue4-gameplugins-staging
- ianfox-orion-dev-general-gameservice-modules->fortnite-main-gameservice-modules
- ianfox-orion-dev-general-gameservice-modules->ocean-main-gameservice-modules
- ianfox-orion-dev-general-gameservice-modules->unrealmcp4-servicemodules
- ianfox-orion-dev-general-gameservice-modules->wex-main-gameservice-modules
- integrate_main_to_samsung
- main_2_ut3_pc
- main_2_ut3_ps3
- main_to_ut3_x360
- marketplace
- matthewj-dt2-epic-release-4.11-content-to-mgpu-vr
- matthewj-dt2-epic-release-4.11-to-mgpu-vr
- matthewj-tech-old-legacy-to-raptor-4.13
- matttest
- matttest2
- mcp-fortnitev2->main
- msewTestBranch
- ofr
- ofr->ofr-mono
- omfg Merging stuff from wherever to wherever. Just merge it.
- orion_411
- paint_to_animp
- payment_web
- publihsing_service publihsing service to release
- publishing_release
- publishingsite
- raven_devgeneral
- release25_2_to_Main_temporary
- simplygonstream_to_framework
- superville
- temp2
- temp_wex
- ue4-qa-to-oculus
- ue4_to_ori
- ue4_to_ue4-ms
- unshelve-2961785
- ut3_ps3_to_ut3_x360
- web-purchase
- wes_hunt-dev-branch
- wes_hunt_SlateXForm
- wes_hunt_SlateXFormToMain
- wes_hunt_shelve_CRT_Manifest_fixes Fixes to remove release CRT from debug builds.
- wxWidgets_pdb
- wxWindows_to_UE3
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