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  1. .18->DevGeneral
  2. .21->DevGeneral
  3. //Fortnite/Main->//Orion/Dev-General
  4. //Fortnite/Main->//Orion/Release-32.2
  5. //Fortnite/Main->//UE4/Dev-Blueprints
  6. //Fortnite/Main-To-//Fortnite/Dev-FeatureA
  7. //Fortnite/Main-To-//Fortnite/Dev-Gameflow
  8. //Fortnite/Main-To-//Fortnite/Release-Next
  9. //Fortnite/Main-To-//UE4/Fortnite-Staging
  10. //Fortnite/Main/Engine/->//Orion/Dev-General/Engine
  11. //Fortnite/Main/_to_//Fortnite/Release-Next/
  12. //Fortnite/Main/_to_//UE4/Dev-Framework
  13. //Fortnite/Main/_to_//UE4/Release-4.11/
  14. //Fortnite/Main/_to_//UE4/Release-4.12/
  15. //Fortnite/Main/_to_/UE4/Dev-Rendering
  16. //Fortnite/Main_to_//UE4/Dev-Console
  17. //Fortnite/Release-Next->//Fortnite/Main
  18. //GamePlugins/Main->//UE4/GamePlugins-Staging
  19. //GamePlugins/Main->//UE4/Ocean-Staging Maps the GamePlugins PluginTestGame Online and OnlineGameplayFreamework folders to the Ocean-Staging Ocean directories
  20. //GamePlugins/Main_To_//UE4/Orion-Staging
  21. //GamePlugins/Main_to_//Portal/Dev-Main-Staging
  22. //GamePlugins/Main_to_//UE4/Portal-Staging
  23. //GamePlugins/_/Online->//Portal/Main-Staging/_/Online
  24. //Ocean/Main->//UE4/Dev-Build
  25. //Ocean/Main->//UE4/Dev-Mobile
  26. //Ocean/Main->//UE4/Main Map of changes from Ocean Main to UE4 Main
  27. //Ocean/Main->//UE4/Ocean-Staging Mapping from Ocean Main stream to the Ocean-Staging stream
  28. //Ocean/Main/Engine->//UE4/Main/Engine Map of engine changes from Ocean Main to UE4 Main
  29. //Ocean/Main/_to_//UE4/Dev-Framework/
  30. //Ocean/Main<->//UE4/Dev-Sequencer
  31. //Ocean/Main_to_//Ocean/Release-Candidate
  32. //Ocean/Main_to_//UE4/Release-4.11
  33. //Odin/Main->//UE4/Release-412
  34. //Orion/Dev-Genera_to_//Orion/Release-37
  35. //Orion/Dev-General->//Orion/Dev-ReplayHUD
  36. //Orion/Dev-General->//Orion/Dev-UI
  37. //Orion/Dev-General->//Orion/Main
  38. //Orion/Dev-General->//Orion/Release-Candidate
  39. //Orion/Dev-General->//Orion/Release-Next
  40. //Orion/Dev-General->//UE4/Main
  41. //Orion/Dev-General/->//Orion/Release-0.19/
  42. //Orion/Dev-General/->//Orion/Release-0.20/
  43. //Orion/Dev-General/<>//UE4/Release-4.12/
  44. //Orion/Dev-General/_To_//Orion/Dev-Niagara
  45. //Orion/Dev-General/_To_//UE4/Orion-Stating
  46. //Orion/Dev-General/_to_//Orion/Release-Tencent
  47. //Orion/Dev-General_to_//Orion/Dev-UI
  48. //Orion/Dev-General_to_//Portal/Main/
  49. //Orion/Dev-General_to_//UE4/Dev-Framework
  50. //Orion/Dev-General_to_//UE4/Release-4.12
  51. //Orion/Dev-General_to_//UE4/Release-4.13
  52. //Orion/Dev-General_to_//UE4/Release-4.15
  53. //Orion/Dev-General_to_Release
  54. //Orion/Dev-ReplayHUD->//Orion/Dev-General
  55. //Orion/Dev-UI_to_//Orion/Release-Next_DONOTUSE
  56. //Orion/Main->//Orion/Release-Next
  57. //Orion/Main_->_//Orion/Release-Candidate
  58. //Orion/Main_to_//Orion/Dev-General
  59. //Orion/Main_to_//Orion/Dev-General_NULL
  60. //Orion/Main_to_//Orion/Dev-UI
  61. //Orion/Main_to_//Orion/Release-Next
  62. //Orion/Main_to_//UE4/Dev-Rendering
  63. //Orion/Main_to_//UE4/Dev-Sequencer
  64. //Orion/Main_to_//UE4/Main
  65. //Orion/Main_to_//depot/UE4-Fortnite
  66. //Orion/OldRelease->//Orion/NewRelease
  67. //Orion/Release-0.27_to_//Orion/Release-0.27.1
  68. //Orion/Release-28.1_to_//UE4/Release-4.13
  69. //Orion/Release->//Orion/Dev-General
  70. //Orion/Release-Candidate->//Orion/Dev-General
  71. //Orion/Release-Candidate->//Orion/Main
  72. //Orion/Release-Candidate_to_//Orion/Main
  73. //Orion/Release-Next->//Orion/Dev-General
  74. //Orion/Release-Next->//Orion/Main
  75. //Orion/Release39.1_to_//Orion/Main
  76. //Portal/???_to_//Portal/Task
  77. //Portal/Main_to_//Orion/Dev-General
  78. //Portal/Main_to_//Orion/Dev-UI
  79. //Portal/Main_to_//Orion/Main
  80. //Portal/Main_to_//Tasks/Portal/Dev-OPP-6007-PrereqInstallerVersioning
  81. //Portal/Release-Next_to_//Orion/Dev-General
  82. //Tasks/Dev-Core/Dev-UE-30519-LoadTimes_to_//Tasks/UE4/Dev-LoadTimes
  83. //Tasks/UE4/Dev-Niagara_to_//UE4/Dev-Rendering
  84. //Tasks/UE4/Dev-Niagara_to_//UE4/Private-GDC17-Raven-Cine
  85. //Tasks/UE4/Private-GDC17-Raven-Cine-NiagaraCleanup_to_//Tasks/UE4/Dev-Niagara
  86. //Tasks/UE4/Private-Motiva/_to_//UE4/Dev-Editor/
  87. //UE4/Dev-Build_to_//UE4/Release-4.12
  88. //UE4/Dev-Core_to_//Fortnite/Main
  89. //UE4/Dev-Core_to_//Orion/Dev-General
  90. //UE4/Dev-Core_to_//UE4/Release-4.16
  91. //UE4/Dev-Core_to_NewClothingFramework
  92. //UE4/Dev-Editor/<>/UE4/Release-4.12/
  93. //UE4/Dev-Framework/_->_//depot/UE4-Fortnite/
  94. //UE4/Dev-Framework/_to_//Fortnite/Main/
  95. //UE4/Dev-Framework_to_//Orion/Dev-General
  96. //UE4/Dev-Framework_to_//UE4/Dev-Build
  97. //UE4/Dev-Framework_to_//UE4/Dev-Editor
  98. //UE4/Dev-Framework_to_//UE4/Release-4.11/
  99. //UE4/Dev-Framework_to_//UE4/Release-4.12
  100. //UE4/Dev-Framework_to_//UE4/Release-4.13
  101. //UE4/Dev-Framework_to_//UE4/Release-4.14
  102. //UE4/Dev-Networking->//Fortnite/Main
  103. //UE4/Dev-Networking/->//Orion/Release-Candidate/
  104. //UE4/Dev-Online->//UE4/Main Branch to main for preflight, etc.
  105. Created by Joe.Conley.
  106. //UE4/Dev-Online_to_//UE4/Dev-Online-Refactor
  107. //UE4/Dev-Platform->//Orion/Main
  108. //UE4/Dev-Platform->//UE4/Fortnite-Staging
  109. //UE4/Dev-Platform_to_//Tasks/UE4/Dev-HighDPI
  110. //UE4/Dev-Platform_to_//UE4/Dev-Console
  111. //UE4/Dev-Platform_to_//UE4/Main
  112. //UE4/Dev-Platform_to_//WEX/Main
  113. //UE4/Dev-Rendering->//Orion/Dev-General
  114. //UE4/Dev-Rendering_to_//Orion/Dev-Niagara
  115. //UE4/Dev-Rendering_to_//Orion/Main
  116. //UE4/Dev-Rendering_to_//Tasks/UE4/Dev-Niagara For unshelving from dev-rendering to dev-niagara
  117. //UE4/Dev-Rendering_to_//UE4/Dev-Console
  118. //UE4/Dev-Rendering_to_//UE4/Dev-Editor
  119. //UE4/Dev-Rendering_to_//depot/Partners/AMD/Dev-Rendering
  120. //UE4/Dev-Rendering_to_LoadTime
  121. //UE4/Dev-Sequencer/<>//UE4/Release-4.12/
  122. //UE4/Dev-Sequencer_to_//Fortnite/Main
  123. //UE4/Dev-VR_to_//depot/Partners/AMD/Dev-VR
  124. //UE4/DevRendering_to_//UE4/GDC2016Configurator
  125. //UE4/Fortnite-Staging-To-//GamePlugins/Main
  126. //UE4/Main->//UE4/Dev-Framework
  127. //UE4/Main->//UE4/Dev-Networking
  128. //UE4/Main-To-//Orion/Main
  129. //UE4/Main/_->_//UE4/Dev-DevRendering/
  130. //UE4/Main_To_//Orion/Dev-General
  131. //UE4/Main_to_//Portal/Main
  132. //UE4/Main_to_//UE4/Dev-Core
  133. //UE4/Main_to_//UE4/Dev-Documentation Map UE4/Main to UE4/Dev-Documentation
  134. //UE4/Main_to_//UE4/Dev-Framework
  135. //UE4/Main_to_//UE4/Dev-Online
  136. //UE4/Main_to_//UE4/Dev-Platform
  137. //UE4/Main_to_//UE4/Release-4.12
  138. //UE4/Main_to_//UE4/Release-4.16
  139. //UE4/Main_to_//UE4/Release-Staging-4.11
  140. //UE4/Main_to_//UE4_Release-4.11
  141. //UE4/Main_to_//depot//UE4-Fortnight
  142. //UE4/Portal-Staging_to_//Portal/Dev-Main-Staging
  143. //UE4/Portal-Staging_to_//Portal/Main
  144. //UE4/Private-GDC17-Raven-Cine_to_//Tasks/UE4/Dev-Niagara
  145. //UE4/Private-SenuaSiggraph_to_//UE4/Dev-Framework
  146. //UE4/Release-4.11/_to_//UE4/Dev-Framework/
  147. //UE4/Release-4.11/_to_//UE4/Dev-Mobile/
  148. //UE4/Release-4.11/_to_//UE4/Dev-Platform/
  149. //UE4/Release-4.11_to_//Portal/Release-Next
  150. //UE4/Release-4.12->//UE4/Dev-Networking
  151. //UE4/Release-4.12/_to_//UE4/Dev-Platform
  152. //UE4/Release-4.12_To_//UE4/Dev-Rendering
  153. //UE4/Release-4.12_to_//UE4/Dev-Sequencer
  154. //UE4/Release-4.12_to_//UE4/Release-4.13
  155. //UE4/Release-4.13->//UE4/Dev-Networking
  156. //UE4/Release-4.13/_to_//UE4/Dev-Platform
  157. //UE4/Release-4.13_to_//UE4/Dev-Rendering
  158. //UE4/Release-4.15_to_//UE4/Dev-Console
  159. //UE4/Release-412->//Odin/Main
  160. //UI4/Release-4.13_to_//Orion/Release-31.1
  161. //WEX/Main/WEX/GameService/Modules->//Fortnite/Main/FortniteGame/GameService/Modules
  162. //depot/Partners/Microsoft/UE4-DX12_to_//UE4/Dev-Rendering
  163. //depot/Partners/Microsoft/UE4-DX12_to_//UE4/Release-4.12
  164. //depot/Partners/SquareEnix/LoadTimes//Tasks/UE4/Dev-LoadTimes
  165. //depot/UE4-Fortnite->//Ocean/Main Initial merge from the Fortnite branch to the Ocean Main stream
  166. //depot/UE4-Fortnite->//Orion/Dev-General
  167. //depot/UE4-Fortnite->//Orion/Main/
  168. //depot/UE4-Fortnite->//UE4/Ocean-Staging
  169. //depot/UE4-Fortnite/_to_//UE4/Release-4.11/
  170. //depot/UE4-Orion_->_//Orion/Main
  171. //depot/UE4-Orion_to_//UE4/Dev-Rendering
  172. //depot/UE4-To-//UE4/Main
  173. //depot/UE4-UT_to_//UE4/Dev-Rendering //depot/UE4-UT/... to //UE4/Dev-Rendering/...
  174. //depot/UE4/->//UE4/Dev-Networking/ depot/UE4 to Dev-Networking for unshelving a preflight.
  175. Created by Joe.Conley.
  176. //depot/UE4_=>_//UE4/Dev-Build
  177. //depot/UE4_=>_//depot/Partners/Oculus/UE4
  178. //depot/UE4_to_//UE4/Dev-Blueprints
  179. //depot/UE4_to_//UE4/Dev-Framework
  180. //depot/UE4_to_//UE4/Dev-Rendering
  181. //depot/UE4_to_//UE4/Dev-Sequencer
  182. //depot/UnrealMCP4/Services/Social/Friends_->//depot/UnrealMCP4/Branches/Release/Services/Social/Friends
  183. /Releases/4.10_to_Dev-Framework
  184. 1.7_to_1.8
  185. 26->26.1
  186. 28.1_to_UI
  187. 28_to_28.1
  188. 30_to_UI
  189. 33->32.2
  190. 33.1_to_Dev-General
  191. 33.2->33.1
  192. 4.10-0.8--4.9-0.8
  193. 4.10-0.8_-_Layers
  194. 4.10-0.9-4.10-1.0
  195. 4.10-1.0_to_UE4Pure-1.0
  196. 4.10-Dev-Platform
  197. 4.10-to-4.10-0.8
  198. 4.10-to-Oculus-4.10
  199. 4.10-to-OculusMobile
  200. 4.10_0.8--4.10_0.7
  201. 4.10_To_Dev-Editor
  202. 4.10_To_Engine-Main-Stream
  203. 4.10ofr_to_4.10
  204. 4.11->Main
  205. 4.11->OrionDevGeneral
  206. 4.11-to-4.10
  207. 4.11=>Dev-Blueprints
  208. 4.11ToOrion
  209. 4.11_to_VR-Editor
  210. 4.12-dev-to-UE4Pure-1.0
  211. 4.12=>Dev-Blueprints
  212. 4.12=>Staging-4.12
  213. 4.13-To-UE4-Dev-Mobile
  214. 4.13=>Dev-Blueprints
  215. 4.13=>Orion-Staging
  216. 4.14=>Dev-BP
  217. 4.14_unshelve
  218. 4.15->DevRendering
  219. 4.15=>Dev-BP
  220. 4.15=>Odin
  221. 4.16=>Dev-Framework
  222. 4.4_=>_Oculus_4.4
  223. 4.6-0.5=>4.7-0.5
  224. 4.6=>4.7-0.5
  225. 4.6_->_UE4
  226. 4.6_TO_4.5
  227. 4.7toMain
  228. 4.8_to_4.11
  229. 4.8_to_4.8-0.7
  230. 4.8_to_dev-blueprints
  231. 4.8_to_dev-framework
  232. 4.9-0.7---4.9-0.8
  233. 4.9-0.8---4.10-0.8-Layers
  234. 4.9-0.8---4.7-0.8
  235. 4.9-0.8-to-4.9-0.9
  236. 4.9-0.8-to-UE4Pure-0.9
  237. 4.9-0.9-4.9-1.0
  238. 4.9-DevPlat
  239. 4.9_to_4.9-0.7
  240. 413->Dev-Framework
  241. 413_devframework
  242. 413_devgeneral
  243. 46CV1=>Test
  244. 4_15ToOdin
  245. APEX_To_Main
  246. ARM-UE4.12_->_Release-4.12
  247. ARTv1_Mirror
  248. AndrewG_Temp
  249. AndroidVR-DevVR=>Partner-Google-VR
  250. AnimPhys-Fortnite-Main
  251. AnimPhys-Orion-DevGeneral
  252. AnimScript
  253. BULLETTRAIN_ENGINE_to_ODIN
  254. BULLETTRAIN_to_ODIN
  255. Billy.Bramer_UE4_to_Usr
  256. Blue_To_Microsoft_Loc
  257. BlueprintContext-Orion-To-Fortnite
  258. BranchToMain
  259. Branching_To_Production
  260. Builder_To_Main
  261. CCP-Oculus
  262. CCP-Oculus-Temp
  263. CMS
  264. Castle-IPhone_To_Main
  265. Castle-IPhone_To_Sword_IPhone
  266. Cleanup_To_Orion-Dev-Niagara
  267. DEV-FRAME_to_411
  268. DEVRENDERING_TO_ODIN
  269. DEv-To-Main
  270. DG_TO_DM
  271. Day1TUIntegrateRiftToLOC
  272. DepotUE4-To-UE4-Dev-Mobile
  273. Depot_OGS_to_UE4_Main
  274. Dev->UI
  275. Dev-AnimPhys_to_4.16
  276. Dev-AnimPhys_to_Dev-Console
  277. Dev-AnimPhys_to_Dev-Editor
  278. Dev-AnimPhys_to_Dev-Platform
  279. Dev-AnimPhys_to_Ocean-Main
  280. Dev-AnimPhys_to_Ocean-Staging
  281. Dev-Audio_to_Dev-Audio
  282. Dev-BP=>4.13
  283. Dev-BP=>4.15
  284. Dev-BP=>Dev-Framework
  285. Dev-BP=>Odin
  286. Dev-BP=>Orion-Staging
  287. Dev-Blueprints=>4.12
  288. Dev-Blueprints=>4.14
  289. Dev-Blueprints=>Dev-Editor
  290. Dev-Blueprints=>Main
  291. Dev-Blueprints=>Release-4.11
  292. Dev-Blueprints_to_Dev-Framework
  293. Dev-Blueprints_to_Odin
  294. Dev-Build_to_Dev-Core
  295. Dev-Core_To_Dev-Framework
  296. Dev-Core_To_Dev-General
  297. Dev-Core_To_Dev-LoadTimes
  298. Dev-Core_To_Orion-Staging
  299. Dev-Core_To_Release-4.11
  300. Dev-Core_To_Release-4.12
  301. Dev-Core_To_Release-4.16
  302. Dev-Core_to_Dev-Blueprints
  303. Dev-Core_to_Dev-Platform
  304. Dev-Core_to_Dev-Rendering
  305. Dev-Core_to_Odin
  306. Dev-Editor->Dev-Mobile
  307. Dev-Editor->FortMain
  308. Dev-Editor->Main
  309. Dev-Editor->Release
  310. Dev-Editor=>Dev-Blueprints
  311. Dev-EditorStream_To_4.10
  312. Dev-EditorToPrivateFortnite
  313. Dev-EditorToRelease4.16
  314. Dev-Editor_->_Orion
  315. Dev-Editor_To_Dev-Framework
  316. Dev-Editor_To_Orion-Main
  317. Dev-Editor_to_Dev-Automation
  318. Dev-Editor_to_Dev-Platform
  319. Dev-Editor_to_Orion-Dev-UI
  320. Dev-Editor_to_Orion_Dev-General
  321. Dev-Framework->Dev-Rendering
  322. Dev-Framework-To-UE4-Releases-4.10
  323. Dev-Framework=>4.15
  324. Dev-Framework=>Dev-Blueprints
  325. Dev-Framework_CharacterRigging
  326. Dev-Framework_To_Dev-AnimPhys
  327. Dev-Framework_To_Dev-Rendering
  328. Dev-Framework_To_Dev-UEAP-29-PhATUpgrade
  329. Dev-Framework_to_Dev-Networking
  330. Dev-Framework_to_FN-Main
  331. Dev-Framework_to_GDC2017
  332. Dev-Framework_to_Odin
  333. Dev-Framework_to_Private-GDC17-Salamander
  334. Dev-Framework_to_ReleaseStaging-4.13
  335. Dev-Framwork=>Odin
  336. Dev-Gen_to_Dev-Proto
  337. Dev-General->34
  338. Dev-General->35.1
  339. Dev-General->Release-0.22
  340. Dev-General->Release-39
  341. Dev-General_->_Release-31
  342. Dev-Gravity-Old_to_Dev-Gravity
  343. Dev-ImmediateModePhysics_to_Dev-Framework
  344. Dev-LoadTimes_To_Dev-LoadTimes-4.14
  345. Dev-LoadTimes_to_Dev-Platform
  346. Dev-Main-To-Dev-Editor
  347. Dev-Main_to_Dev-LoadTimes Dev-Main to Dev-LoadTimes
  348. Dev-Main_to_Dev-Partner-Simplygon_Engine
  349. Dev-MaterialLayers->Dev-Rendering
  350. Dev-Mobile->Dev-Editor
  351. Dev-Mobile->UE4-QA
  352. Dev-Mobile_->_Dev-Platform
  353. Dev-Mobile_->_Dev-Rendering
  354. Dev-Mobile_->_Release-4.11
  355. Dev-Mobile_->_Release-4.12
  356. Dev-Mobile_->_Release-4.14
  357. Dev-Mobile_->_Release-4.15
  358. Dev-Mobile_->_Samsung
  359. Dev-Mobile_->_WEX_Main
  360. Dev-Mobile_to_Dev-Framework
  361. Dev-Mobile_to_Release-4.16
  362. Dev-Mobile_to_Release415
  363. Dev-Networking->Dev-FeatureA
  364. Dev-Networking_->_Dev-General_(Orion)
  365. Dev-Networking_To_Release-4.16
  366. Dev-Networking_to_Orion-Staging
  367. Dev-Networking_to_Release-4.14
  368. Dev-Online->Dev-Networking
  369. Dev-Online-Refactor-To-Dev-Online-Plugins-v3
  370. Dev-Physics-Upgrade_PhysX_ToThirdParty
  371. Dev-Physics-Upgrade_to_Odin
  372. Dev-Physics_PhysX_To_ThirdParty
  373. This is for copying any platform libs that we do not release with a proper visual studio solution.
  374. It also includes source which allows us to move code fixes from Engine back into PhysX
  375. Dev-Physics_To_Dev-Rendering
  376. Dev-Physics_To_Release-4.11
  377. Dev-Plat-4.12
  378. Dev-Plat-Copy
  379. Dev-PlatToReleases411
  380. Dev-Platform->DevNetworking
  381. Dev-Platform_To_Dev-Rendering
  382. Dev-Platform_To_Fortnite
  383. Dev-Platform_To_Release-4.12
  384. Dev-Platform_to_Dev-Sequencer
  385. Dev-Platform_to_GDCAudio
  386. Dev-Platform_to_Private-GDC17-Audio
  387. Dev-Render_to_Dev-Render-PSO
  388. Dev-Rendering-4.10
  389. Dev-Rendering->Dev-MaterialLayers
  390. Dev-Rendering->Odin
  391. Dev-Rendering->Release-4.12
  392. Dev-Rendering->Release-4.13
  393. Dev-Rendering->Release-4.14
  394. Dev-Rendering->Release-4.15
  395. Dev-Rendering->Release-4.16
  396. Dev-Rendering-To-GDCChar
  397. Dev-Rendering=>Dev-Blueprints
  398. Dev-Rendering_->_Dev-Mobile
  399. Dev-Rendering_To_Dev-Core
  400. Dev-Rendering_To_Wolf
  401. Dev-Rendering_to_Dev-LoadTimes
  402. Dev-Rendering_to_Dev-Networking
  403. Dev-Rendering_to_Orion-Dev-Niagara Cleanup to Orion-Dev-Niagara
  404. Dev-SequencerTo4.15
  405. Dev-SequencerToDev-Ediitor
  406. Dev-SequencerToDev-Editor
  407. Dev-SequencerToMain
  408. Dev-SequencerToPrivateFortnite
  409. Dev-SequencerToRavenCine
  410. Dev-Sequencer_To_Dev-AnimPhys
  411. Dev-UI_to_Release-Candidate
  412. Dev-VR=>Dev-Blueprints
  413. Dev-VR_TO_Release-4.11
  414. Dev-VR_to_Odin
  415. Dev-VR_to_Release-4.13
  416. Dev-VR_to_Release-4.16
  417. Dev-VR_to_UE4-VRDemo
  418. Dev-VR_to_local_Dev_VR
  419. DevBPTo_4_14
  420. DevBP_To_DevCore
  421. DevBP_To_Main
  422. DevBlueprints-Fortnite
  423. DevBlueprints_To_Odin
  424. DevCausewayToDevAnimPhys
  425. DevCore->OrionMain
  426. DevCore-Fortnite
  427. DevCore_To_OrionDevGeneral
  428. DevCore_To_Release-4.13
  429. DevEditor-Fortnite
  430. DevEditor-To-Release-4.16
  431. DevEditor-to-DevSequencerGDC
  432. DevEditorTo4.11
  433. DevEditorTo4.12
  434. DevEditorTo4.13
  435. DevEditorTo4.14
  436. DevEditorToDevVR
  437. DevEditorToOrion
  438. DevFramework-Fortnite
  439. DevFramework_To_Release_4.16
  440. DevGeneral->DevNetworking
  441. DevGeneral->Release-0.24.1
  442. DevGeneralTo.20
  443. DevGeneralTo.23
  444. DevNetworking->FNMain
  445. DevNetworking->Salamander
  446. DevPhysicsUpgrade_To_DevFramework
  447. DevPhysicsUpgrade_To_DevImmediateModePhysics
  448. DevPhysicsUpgrade_To_Main
  449. DevPhysicsUpgrade_To_NVIDIA_PhysX34
  450. DevPhysicsUpgrade_To_Release-4.14
  451. DevPhysicsUpgrade_To_Release-4.15
  452. DevPhysics_To_DevFramework
  453. DevPhysics_To_NVIDIA_Physics
  454. DevPlatform-4.10
  455. DevPlatform->DevNetworking
  456. DevPlatform->OrionDevGeneral
  457. DevRendering->OrionDevGeneral
  458. DevRendering->OrionStream
  459. DevRendering-Fortnite
  460. DevRendering-Orion
  461. DevRendering_to_DevMobile
  462. DevSequencer-4.13
  463. DevSequencer-Fortnite
  464. DevSequencer-To-RavenCine
  465. DevSequencer-To-Release-4.15
  466. DevSequencer-To-SenuaSiggraph
  467. DevSequencerToDevEditor
  468. DevSequencerToFortnite
  469. DevToSI1.8
  470. DevVR-To-Wolf
  471. DevVRRedirect
  472. DevVR_to_AndroidVR
  473. DevVR_to_Flemming
  474. DevVRtoRelease412
  475. DevVRtoRelease413
  476. DevVRtoRelease414
  477. DevVRtoRelease415
  478. EGK/Soul_To_Samsung/NewSoul
  479. EngineMain_To_Dev-Platform
  480. Epic-blog
  481. Epic_Comment_Rating_Merge
  482. FNMain->DevNetworking
  483. FW_AP
  484. FaceFXBranch_FaceFX-to-Main
  485. FaceFXBranch_Main-to-FaceFX the FaceFX branch
  486. p4 integrate -Ds -i -t -b FaceFXBranch_Main-to-FaceFX -s //depot/UnrealEngine3/...#head
  487. access to everything except
  488. utgame/private
  489. warfare
  490. xenon/external/xcr/
  491. Fixer
  492. Flash->Flash3
  493. Flash->KixeyeIntegration
  494. FortLibWs->OrionLibWs
  495. FortWs->OrionWs
  496. Fortnite->Dev-Rendering
  497. Fortnite->DevRendering
  498. Fortnite->FortniteTrailer
  499. Fortnite-Main-Engine_To_Rhino
  500. Fortnite-Main_To_Dev-Platform
  501. Fortnite-Main_to_UE4_Dev-Editor
  502. Fortnite-to-Fortnite-0.6
  503. FortniteEngineNagScript Simple client spec to watch for engine modifications in Fortnite and nag devs to merge back into main engine
  504. __EXCLUDEUSERS=buildmachine
  505. __EXCLUDETAGS=DONOTMERGE,NOMERGE
  506. __REMINDEREMAIL=josh.markiewicz@epicgames.com
  507. #__IGNORECHANGESBEFORE=
  508. __EMAILSUBJECT=Engine only changes in UE4-Fortnite that have not been merged to Main
  509. __EMAILBODY=This script uses metadata from the FortniteEngineNagScript branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
  510. FortniteEngine_to_OrionMain
  511. Fortnite_OGF_Unmap
  512. Fortnite_merge
  513. Frame_413
  514. Frame_415
  515. Frame_to_412
  516. Framework->DevGeneral
  517. Framework->GDC2016
  518. Framework->Orion
  519. Framework-Wolf
  520. FromOrion
  521. FromUT
  522. GDC-Char-to-Dev-Editor
  523. GDC-Char-to-Dev-Framework
  524. GDC-Char-to-Dev-Rendering
  525. GDC16-Char=>dev-devrendering
  526. GDC17_to_DevFramework
  527. GDCRaven->GDCRavenCine
  528. GFx-Epic_to_UE3 Used for deploying a new GFx drop from GFx-Epic (staging area) into appropriate directories within UE3.
  529. GFx-Pure-To-GFx-Pure-Console
  530. GFx-Pure_To_Main
  531. GFx-Pure_to_GFx-Epic Used in taking GFx drops.
  532. GFxPure_to_GFxStaging
  533. GamePlugins_->_Orion
  534. GamePlugins_->_Portal_MainStaging
  535. GamePlugins_->_UT
  536. Gears2Japan_To_Gears2Japan_MSLoc
  537. Gears2_To_Blue Branch for Blue (Gears2 DLC5, which includes SP_Highway), taken from the Gears2 branch
  538. Gears2_To_Demo Branch for Demo, taken from the Gears 2 branch
  539. Gears2_To_Gears2_Japan Gears2 RTM to Gears2 Japan
  540. Gears2_To_Gears2_MSLoc Branch for Gears2 Localization taken from Gears2 branch.
  541. Created by jeff_farris.
  542. Gears2_To_Gears2_RTM
  543. Gears2_To_Gears2_RTM-DS Dedicated server branch at Gears2 X360 RTM label to create RTM dedicated server cooker
  544. Gears2_to_BlueLOC
  545. Gears3LOC_To_Main Integrate LOC VO into Main branch
  546. GearsArchive_Gears1
  547. Should use //depot/UnealEngine3-Gears/...#head (@176445)
  548. RTM was built as War_Xenon_[2006-10-14_02.00]_[G1_RC3] - Changelist 147657 according to our manifest notes alongside the final binaries. But Gears had 4 TUs and DLC released, the last of which was on June 14, 2007 (Hidden Fronts). Since builds were not labeled and binaries were apparently not checked in, it seemed safest to branch from #head.
  549. GearsArchive_Gears2
  550. Should use @521509, which was last buildmachine checkin of binaries built from @521401, which was the CL used for TU6. There was supposed to be a label UnrealEngine3-Gears2-X360_[2010-04-29_18.46], but all Gears 2 labels seem to have been purged from P4 on 4/10/2011. The label is in the spec depot, but the tagged files are lost.
  551. GearsArchive_Gears2_MCP
  552. Branch Gears2-TU6 branch from @584313, which is #head.
  553. Branch docs from Gears2-TU4Hotfix from @357333, which is #head.
  554. GearsArchive_Gears3
  555.  
  556. Should use label UnrealEngine3-Rift-X360_[2012-02-28_14.04] (@1166323).
  557. GearsArchive_Gears3_MCP
  558. Should use label MCP-Gears3-RTM (@1011070).
  559. GearsArchive_GearsJudgment
  560. Was built from syncing PCF's P4 depot (p4p-02:1668) //depot/UnrealEngine3-Jack/...#head (@282358 at the time)
  561. This is not a real branchspec that was used because we cannot integrate across remote depots anymore. It is mostly there to encode what was masked out from the original sync.
  562. GearsArchive_GearsJudgment_MCP
  563. Should use label MCP-GearsJudgment-RTM (@1510683)
  564. GearsArchive_GearsPC
  565. Should use //depot/UnrealEngine3-Delta/...@210966.
  566. The build manifests we have show Gears PC was shipped with a build labeled [2007-09-16-18.29], but we have no further information. Gears PC had a title update released on Nov 28, 2007, and the buildmachine stopped checking in builds on 11/12007 (CL#202288, built from CL#202271). However, it appears that some fixes were submitted in preparation for a TU2 that never materialized.
  567. At some point (CL#212342) it seemed the code was deliberately changed for a demo or somesuch that was not meant to be a TU. Therefore, we integrated everything up to that change (CL#210966).
  568. GearsToMain
  569. Google_Stream_Map
  570. Gusto_To_Main
  571. HACD_to_UE4
  572. HLOD_from_Orion
  573. HLOD_to_Orion
  574. Hopkin-test-main-online-fortnite
  575. IB2_To_IB3
  576. IB3_Dev_To_Prod
  577. IHateP4
  578. IntegrateShippingToLOC
  579. Jeff.Williams_Release-Integration
  580. JohnB_To_Dev-Networking
  581. KixeyeFlash->DarksideFlash
  582. LIONHEAD_UE4MS_TO_LPV
  583. LauncherDev_To_Dev-Editor
  584. Lemming-Phosphor
  585. Lemming_To_NVIDIA_LEMMING
  586. LiveAction_From_SenSig
  587. MAIN_TO_DEVVR
  588. MCP-Bennu-To-Main
  589. MCP-GDC2014-To-Main
  590. MCP-Gears2-TU6-To-Main
  591. MCP-Gears2-To-Main UnrealMCP Branch used for Gears 2 production deployment.
  592. Originally created from build CL294820.
  593. MCP-Main-To-MainStream
  594. MCP-Orig-To-Main Moving everything from //depot/UnrealMCP/... to //depot/UnrealMCP/main/... to make a spot for other branches.
  595. MCP-RiftBeta-To-Main UnrealMCP Branch used for upkeep of RiftBeta post processing development while we move on to mainline development for shipping.
  596. Originally created from build CL897570 minus CL#889172 and CL#890044 (add PlatformID to Population Service) that brought about the need for the branch.
  597. MCP-TU3-To-Gears2
  598. MCP-TU4Hotfix-To-Main Branch containing the TU4 hotfix code. Created from Gears2-TU3 branch at the MCP-Gears2-TU3A label.
  599. MCP-UDK-To-Main Branch for creating MCP version for UDK development.
  600. MCP3-To-MCP3-Sword
  601. MCP3-to-MCP3-Fortnite Branch mapping for merging to and from MCP3-Fortnite branch
  602. MCP3-to-MCP3-Fortnite-Release-0.2
  603. MCP3-to-MCP3-Fortnite-Release-0.3
  604. MCP4/Fortnite_to_MCP4/Fortnite/Dev-FeatureA
  605. Main->Dev
  606. Main->Dev-Editor
  607. Main->Dev-General
  608. Main->R38
  609. Main->Zombie
  610. Main-Branch-Map
  611. Main-To-28
  612. Main-To-Dawn
  613. Main-To-DawnSolver
  614. Main-To-Mac-VP
  615. Main-To-Microsoft-Loc
  616. Main-To-Microsoft2 Edited by Mikey Wetzel
  617. Main-To-NavRAND
  618. Main-To-RiftCampE3 2011 campaign E3 branch
  619. Main-To-RiftHBE3 2011 E3 Horde & Beast branch
  620. Main-To-UE4-Mac
  621. Main-to-Cyrus-Demiurge Cyrus branch for Demiurge
  622. Main-to-Microsoft Branchspec to merging the mainline UE3 code into the microsoft branch.
  623. Main=>4.11
  624. Main=>Dev-Blueprints
  625. Main=>Orion-Staging
  626. Main=>Orion/Dev-General
  627. MainFortniteToZebra
  628. MainTo4.10
  629. MainTo4.12
  630. MainTo4.7
  631. MainToDevBlueprints
  632. MainToDevEditor
  633. MainToDevVR
  634. MainToFN
  635. MainToFortnite
  636. MainToGeometry
  637. MainToQuail
  638. MainToRiftBeta
  639. Branch for merging RiftBeta changes from main. Metatags below are for merge reporting script. # lines are comments to show tags available.
  640. __EXCLUDEUSERS=build_machine
  641. __EXCLUDETAGS=NoMerge,DoNotMerge
  642. # __WHITELISTTAGS=tag1,tag2,...
  643. __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
  644. __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
  645. __IGNORECHANGESBEFORE=753855
  646. MainToRiftHorde Branch for Horde press build
  647. MainToSlateDev SlateDev branch. Meant for short projects where collaboration and history is necessary before a final checkin.
  648. MainToVRDemo
  649. MainToZebra
  650. Main_Dashboard
  651. Main_To_410
  652. Main_To_42
  653. Main_To_64Bit Branch for implementing support for 64-bit
  654. Main_To_Beast
  655. Main_To_Dev-AnimPhys
  656. Used for force merging changes only!
  657. Main_To_Dev-Core
  658. Main_To_Enlighten
  659. Main_To_Exo-E3-2012
  660. Main_To_Flash
  661. Main_To_Gears3LOC
  662. Main_To_Gusto
  663. Main_To_Gusto_Shaders
  664. Main_To_IT
  665. Main_To_Integration
  666. Main_To_Lemming
  667. Main_To_Lightsprint
  668. Main_To_NVIDIA_2
  669. Main_To_Rift_X360 Retail branch of Gears 3
  670. Main_To_Scaleform
  671. Main_To_Scaleform2010 Scaleform 2010 integration evaluation.
  672. Created from label: QA_APPROVED_BUILD_DEC_2009
  673. Main_To_StripIncludes
  674. Main_To_Task
  675. Main_To_UDK
  676. Main_To_UT3
  677. Main_UE4_to_Oculus_UE4
  678. Main_to_4.16
  679. Main_to_Dev-Mobile
  680. Main_to_Emp
  681. Main_to_GFx
  682. Main_to_GFxStaging
  683. Main_to_GearsTactics
  684. Main_to_Gears_2
  685. Main_to_Henhouse
  686. Main_to_IB2 Integrate changes from the UE3 Main branch to the IB2 branch
  687. Main_to_IB3 Merge from UE3 Main to UE3-IB3
  688. Main_to_IMaxFlight
  689. Main_to_IMaxFlight_Trimmed
  690. Main_to_NVIDIA_MOBILE
  691. Main_to_NVIDIA_MOBILE_2
  692. Main_to_Orion
  693. Main_to_Phosphor
  694. Main_to_QA
  695. Main_to_ST7
  696. Main_to_Sword
  697. Main_to_Sword_Binaries In case we need to merge dlls (gets around a p4 integrate bug)
  698. Main_to_Terrain
  699. MaintoDevFramework
  700. MapSimplygon
  701. Microsoft-MSWorking Creating a working branch off of UnrealEngine3-Microsoft per Relja's instructions.
  702. Mobile2Main
  703. Mobile2Platform
  704. Mobile2R416
  705. NREAL_To_Dev-Editor
  706. NVIDIA_2.8.3_FC14
  707. NVIDIA_LEMMING_TO_DX11
  708. NVIDIA_PS3_PhysX_283_A1
  709. NVIDIA_PS3_PhysX_283_B1
  710. NVIDIA_PS3_PhysX_283_B2
  711. NVIDIA_PhysX_284_UE3
  712. NVIDIA_PhysX_284_UE3_PS3
  713. NVIDIA_Physics_To_NVIDIA_PhysX34
  714. NVIDIA_UE4_APEX_to_UE4
  715. Nancy
  716. NickW_Main_To_SAG
  717. Branch spec for the GameJam Stealth Action Game
  718. Nvidia->DevRender
  719. Nvidia_multires_4.11_to_Dev-VR-NvidiaMultiRes
  720. OCULUS_4.11_LIVE_TO_RELEASE_4.11
  721. OCULUS_4.12_LIVE_TO_DEVVR
  722. ODIN_to_ODIN-STAGING
  723. OGF_to_FN
  724. OGF_to_Ocean
  725. OGF_to_Orion
  726. OGF_to_UT
  727. OGS-Main_>_Orion/Main
  728. OGS-Social_to_UE4-Fortnite OGS Social plugin mapping into UE4-Fortnite
  729. OGS-Social_to_UE4-LauncherDev OGS Main Social plugin mapping to Launcher Dev branch
  730. OGS-Social_to_UE4-Orion OGS Main Social plugin mapping to Orion Dev branch
  731. OGS-Social_to_UE4-UT
  732. OGS_to_WEX
  733. ORION_DEV_GENERAL_TO_RELEASE_411
  734. Ocean-Staging=>Dev-Blueprints
  735. Ocean_MCP_DevToProd
  736. Ocean_OGF_Unmap
  737. Ocean_Stream_back_to_Fortnite_Branch
  738. Oculus-To-UE3-UDK
  739. OculusToMain
  740. Oculus_4.11_to_Research_4.11-OSP
  741. Oculus_4.5_to_UE4
  742. Oculus_45_to_46
  743. Oculus_45_to_46CV1
  744. Oculus_QA_QA_03
  745. Oculus_Refactor
  746. Oculus_SI1.11toDevVR
  747. Oculus_UE4->Oculus_UE4_QA
  748. Oculus_UE4_to_4.5
  749. Odin->NextRelease
  750. Odin=>Dev-BP
  751. Odin=>Dev-Framework
  752. OdinToDevBP
  753. OdinToDevRendering
  754. OdinToDevVR
  755. OdinToMain
  756. OdinToOdinRelease
  757. OdinToRelease
  758. Odin_Release
  759. OldDepot->OrionMain
  760. OldOrion-Fortnite
  761. OldUE4_to_Dev-Main
  762. Old_Main_Branch_to_Blueprint_Stream Old Main Branch to Blueprint Stream
  763.  
  764. Orion-28_to_DevDeathcam
  765. Orion->Dev-Framework
  766. Orion-Dev-General-To-BulletTrain-GDC
  767. Orion-Dev-General-To-UE4-Dev-Blueprints
  768. Orion-Dev-General-To-UE4-Dev-Framework
  769. Orion-Dev-General_to_Release-Live
  770. Orion-DevDeathCamOld_to_DevDeathCam
  771. Orion-DevDeathcam_to_OrionDevGeneral
  772. Orion-DevDeathcam_to_UE4-DevNetworking
  773. Orion-Fortnite
  774. Orion-Main-To-Dev-Mobile
  775. Orion-Main_>_Orion-DevSocial
  776. Orion-Main_To_UE4-Releases-4.10
  777. Orion-Release
  778. Orion-Release-Next=>Dev-BP
  779. Orion-Staging-to-Release-4.11 Orion-Staging to Release-4.11
  780. Created by Dan.Oconnor.
  781. Orion-To-UE4-Dev-Framework
  782. Orion-Web-Release
  783. Orion.19_to_Dev-Framework
  784. Orion/Dev-General_->_Dev-Networking
  785. Orion/Main_->_Dev-Networking
  786. Orion31.2_TO_Orion33
  787. Orion=>4.15
  788. OrionCodeStream_To_JohnB Limited/basic branch mapping, from UE4-Orion to usr/John_Barrett, which only branches a limited amount of code (mainly for fast Oodle turnover).
  789. OrionCode_To_JohnB Limited/basic branch mapping, from UE4-Orion to usr/John_Barrett, which only branches a limited amount of code (mainly for fast Oodle turnover).
  790. OrionDev-GeneralToDev-SequencerGDC
  791. OrionDev-To-GDC_Char
  792. OrionDevGeneral->OrionReleaseNext
  793. OrionDevGeneral->Release-0.16
  794. OrionDevGeneral->ReleaseCandidate
  795. OrionDevGeneral-Fortnite
  796. OrionDevGeneral_To_DevCore
  797. OrionMain->OrionReleaseNext
  798. OrionMainToDepotFortnite
  799. OrionMainToReleaseCandidate
  800. OrionMain_to_DevEditor
  801. OrionReleaseToRelease
  802. OrionScratchReleaseMapping
  803. OrionStream->DevRendering
  804. OrionToDev-Sequencer
  805. OrionToDevEditor
  806. Orion_DG_to_GamePlugins
  807. Orion_Dev-General->Dev-Platform
  808. Orion_Dev-General->Orion_Main
  809. Orion_Dev-General->Release_35
  810. Orion_Dev-General_->_UE4_Dev-Rendering
  811. Orion_Dev-General_->_UE4_Release-4.11
  812. Orion_Dev-General_to_Dev-Editor
  813. Orion_DevGeneral_to_Release
  814. Orion_Dev_to_Dev_FRamework
  815. Orion_LastRelease_->_NextRelease
  816. Orion_Main_->_Dev_Framework
  817. Orion_Release_29->UE4_Release_4.13
  818. Orion_To_4.10
  819. Orion_merge
  820. Orion_to_OGF_Unmap
  821. Partial_Oculus_UE4_to_UE4-Vision
  822. Partial_UE4-QA_to_Oculus_UE4-QA
  823. Partial_UE4_Engine_=>_Partners_UE4
  824. Partner->Pretest:Engine
  825. Partner->Pretest:QAGame
  826. Partner-Google-VR_to_DevVR
  827. PartnerUE4-MS-To-UE4
  828. Partners-NVIDIA-MultiRes
  829. Partners-Scaleform-UnrealEngine3_to_Main Get GFx integration changes from Scaleform.
  830. Partners:_SF4-Pure_To_SF4
  831. PersonaUpgrade_To_PhATUpgrade
  832. PhATUpgradeMapping
  833. Phosphor2_To_Lemming
  834. PhysXBuild_To_Main
  835. PhysXBuild_To_Main_Extra1
  836. PhysXBuild_To_Main_Extra2
  837. PhysXBuild_To_Main_Extra3
  838. PhysXBuild_To_Main_Extra4
  839. PhysXBuild_To_Main_PS3
  840. PhysXNotLic_ThirdParty
  841. PhysX_32_Epic_To_NVIDIA
  842. PhysX_32_Epic_To_UE4
  843. PhysX_32_Epic_To_UE4_PS4
  844. PhysX_32_Epic_To_UE4_Pretest
  845. PhysX_33_Epic_To_UE4_Bins
  846. PhysX_33_Epic_To_UE4_Bins_PROFILE
  847. PhysX_33_Epic_To_UE4_Headers
  848. PhysX_33_Epic_To_UE4_NonWinBins
  849. PhysX_33_Epic_To_UE4_NotForLicensee
  850. PhysX_33_Epic_To_UE4_WinBins
  851. PhysX_33_Epic_To_UE4_Wins_DEBUG_PROFILE
  852. PhysX_33_NVIDIA_To_UE4_NotForLicensee
  853. PhysX_33_NotForLicensee_To_UE4
  854. PhysX_33_NotForLicensee_To_UE4_All
  855. PhysX_33_Source_NVIDIA_To_Epic
  856. PhysX_To_Jungle
  857. PhysX_XPJ_Epic_To_NVIDIA
  858. PhysX_XPJ_NVIDIA_To_Epic
  859. Physx_33_NVIDIA_to_UE4_Headers
  860. Pitbull_Fortnite-to-Example
  861. Map FortniteGame to ExampleGame with renaming used when I created ExampleGame for TTP 241339
  862. Pitbull_Fortnite-to-Example_Code
  863. **Non-content files only**
  864. Map FortniteGame to ExampleGame with renaming used when I created ExampleGame for TTP 241339
  865. Pitbull_Fortnite-to-Example_Content
  866. **Content files only**
  867. Map FortniteGame to ExampleGame with renaming used when I created ExampleGame for TTP 241339
  868. PlatToWolf
  869. Platform2Mobile
  870. PlatformToApple
  871. PlatformToMobile
  872. PlatformToPhysicsUpgrade
  873. Private-GDC16-Character-SequencerToDev-SequencerGDC
  874. Private-GDC16-CharacterlToDev-SequencerGDC
  875. Private-Geometry->Causeway
  876. Private-ValleyRaiders->Odin
  877. PrivateForniteToRelease4.16
  878. PrivateToDev-vreditor
  879. ProjectA-Plat
  880. Psyonix_To_Main
  881. Pure-0.9-to-Pure
  882. Pure-to-4.10-0.8
  883. QCOM-GLES31_AEP
  884. R36_TO_DG
  885. R36_TO_DM
  886. RELEASE-4.11_To_BULLETTRAIN
  887. RELEASE_4.15_TO_ODIN
  888. ROBO://GamePlugins/Main->//Fortnite/Main
  889. ROBO://GamePlugins/Main->//Ocean/Main
  890. ROBO://GamePlugins/Main->//Orion/Dev-General
  891. ROBO://GamePlugins/Main->//Orion/Main
  892. ROBO://GamePlugins/Main->//Portal/Main
  893. ROBO://GamePlugins/Main->//UE4/Main
  894. ROBO://GamePlugins/Main->//UT/Main
  895. ROBO://GamePlugins/Main->//WEX/Main
  896. ROBO://GamePlugins/R1.0->//GamePlugins/Main
  897. ROBO://GamePlugins/Release->//Fortnite/Main
  898. ROBO://GamePlugins/Release->//Ocean/Main
  899. ROBO://GamePlugins/Release->//Orion/Dev-General
  900. ROBO://GamePlugins/Release->//Portal/Main
  901. ROBO://GamePlugins/Release->//UE4/Main
  902. ROBO://GamePlugins/Release->//UT/Main
  903. ROBO://GamePlugins/Release->//WEX/Main
  904. ROBO://Ocean/Release-Candidate->//Ocean/Main
  905. ROBO://Orion/Live->//Orion/Release-Candidate
  906. ROBO://Orion/Main->//Orion/Dev-General
  907. ROBO://Orion/Main->//Orion/Dev-UI
  908. ROBO://Orion/Release-Candidate->//Orion/Main
  909. ROBO://WEX/Main->//WEX/Release-Candidate
  910. ROBO://WEX/Main->//WEX/Release-Candidate-B
  911. ROBO://WEX/Release->//WEX/Release
  912. ROBO://depot/UnrealMCP4/ServiceModules->//Fortnite/Main
  913. ROBO://depot/UnrealMCP4/ServiceModules->//Ocean/Main
  914. ROBO://depot/UnrealMCP4/ServiceModules->//Orion/Dev-General
  915. ROBO://depot/UnrealMCP4/ServiceModules->//Orion/Main
  916. ROBO://depot/UnrealMCP4/ServiceModules->//UT/Main
  917. ROBO://depot/UnrealMCP4/ServiceModules->//WEX/Main
  918. RR-UE-Main-2-Release
  919. RR-UE-Release-2-Main
  920. Ratti_Pickle
  921. Raven=>dev-rendering
  922. RavenCine-To-DevEditor
  923. RavenCine_To_Release-Staging_4.15
  924. Raven_To_CharacterRigging
  925. Raven_To_Dev-Framework
  926. Raven_To_Niagara
  927. Recast_To_UE4
  928. Release-0.24_to_Dev-UI
  929. Release-30_->_Release-31
  930. Release-31.1_->_Release-31.2
  931. Release-4.11=>UE4-Releases/4.10
  932. Release-4.11_To_Dev-Editor
  933. Release-4.11_To_Dev-Platform
  934. Release-4.11_to_Dev-Networking
  935. Release-4.11_to_Dev-Rendering
  936. Release-4.11_to_Tasks-Dev-Gravity
  937. Release-4.12_To_Dev-Editor
  938. Release-4.13_to_dev-physics-upgrade
  939. Release-4.14>Dev-Platform
  940. Release-4.14_To_Dev-LoadTimes4.14
  941. Release-4.15_->_Dev-Mobile
  942. Release-4.15_To_Dev-AnimPhys
  943. Release-4.15_to_Release-Staging-4.15
  944. Release->Dev-Editor
  945. Release->Dev-Gen
  946. Release-Candidate->Dev-General
  947. Release-Candidate_to_Dev-UI
  948. Release-Live->Release-Next
  949. Release35->35.1
  950. Release4.12->Dev-Mobile
  951. Release4.12->DevNetworking
  952. Release413_to_AndroidVR-Release413
  953. Release414toDevVR
  954. Release415toDevVR
  955. ReleaseNext->DevGeneral
  956. Release_To_Jungle
  957. Release_to_Dev-Framework
  958. Releases-4.8_to_Dev-Networking
  959. Releases->UE4
  960. Releases4.0->4.1
  961. RenderingToApple
  962. RhinoDemo->Rhino
  963. Rhino_To_Dev-Rendering
  964. Rift-X360_To_Rift-SPDemo
  965. Rift360_T0583
  966. RiftBetaToMain Branch for merging RiftBeta change to main. Metatags below are for merge reporting script. # lines are comments to show tags available.
  967. __EXCLUDEUSERS=build_machine
  968. __EXCLUDETAGS=NoMerge,DoNotMerge
  969. # __WHITELISTTAGS=tag1,tag2,...
  970. __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
  971. __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
  972. __IGNORECHANGESBEFORE=753855
  973. RiftCodeDropPC
  974. RiftCodeDropXbox360
  975. RiftX360ToMain Branch for merging RiftX360 (retail) change to main
  976. RobM_Main_To_Exodus
  977. Ronin-To-UE4-Dev-Mobile
  978. SF4-Pure_To_GFx-Pure
  979. SF4-Pure_To_SF4
  980. Scaleform_Partners_Citadel
  981. Scaleform_To_Main
  982. ShaunTempBranchSpec
  983. ShooterCert_To_UE4-ShooterGame
  984. Simon.Schirm-pxshared1.0/physx3.4/apex1.4-epic PhysX Distro Layout to UE4 Engine Layout (source and prebuild binaries only). APEX still missing.
  985. Simplygon_From_Orion
  986. Simplygon_to_Framework
  987. Social-LD-Orion
  988. Social1_1_>_Fortnite_Main
  989. SocialMain_SocialTaskDefaults
  990. Social_Main>Social_1.2
  991. Social_Main>Social_Release_Next
  992. SpeedTree_Integration
  993. SpeedTree_v7
  994. Staging-4.12=>4.12
  995. SteamIntegrationToMain
  996. Stream-Test-Main-To-Stream-Test-Dev-Build
  997. SwordIB1_to_SwordMain
  998. Sword_to_Castle
  999. Sword_to_IB1 Integrate changes from the Sword main branch to the IB1 branch
  1000. Sword_to_IB2 Integrate changes from the Sword main branch to the IB2 branch
  1001. Sword_to_Main
  1002. Sword_to_Vote Integrate changes from the Sword game folders to the Vote game folders
  1003. Sword_to_Vote_Content
  1004. T0_EntitlementService_Release Entitlement Service release branch
  1005. TEMP_Dev-Console_To_Private-GDC17-Audio
  1006. TEMP_Dev-Platform_EnginePlugins_To_OrionGamePlugins
  1007. TEMP_Fornite-Main_To_UE4-Main
  1008. TEMP_Fortnite-Main_To_Dev-Console
  1009. TEMP_Orion-DevGeneral_To_Tasks-UE4-Dev-PS4Memory
  1010. TEMP_Release-4.14_EnginePlugins_To_OrionGamePlugins
  1011. TO_AccountService_Release
  1012. TO_BuildInfoService_Release
  1013. TO_CloudStorageModule_Release
  1014. TO_CommonGrails For branching the files in root plugins folder
  1015. TO_CommonGrails_ALL_Release
  1016. TO_CommonGrails_CacheHeaders_Release
  1017. TO_CommonGrails_EpicCMSPlugin_Release
  1018. TO_CommonGrails_EpicI18nJs
  1019. TO_CommonGrails_EpicMessagesCommon
  1020. TO_CommonGrails_OAuth
  1021. TO_CommonGrails_WebUtils_Release
  1022. TO_ECommerce_Stable_V1
  1023. TO_ECommerce_Stable_V2
  1024. TO_EntitlementService_Release Entitlement Service release branch
  1025. TO_FortniteRefactor_FortniteTrunk Branch from FortniteRefactor back to Trunk
  1026. TO_FortniteStable_FortniteRelease Stable to Release branch mapping for Fortnite web
  1027. TO_FortniteTrunk_FortniteRelease
  1028. TO_FortniteTrunk_FortniteStable Branch from Fortnite Trunk to Fortnite STable
  1029. TO_FriendsService_Release Release branch for Friends Service
  1030. TO_LauncherService_Release
  1031. TO_OceanTrunk_to_OceanRelease Branch mapping for Trunk -> Release for Ocean website
  1032. TO_OrionTrunk_to_OrionRelease Branch mapping for Trunk -> Release for Orion website
  1033. TO_PersonaService_Release
  1034. TO_TigaseAuthPlugin_Release Release Branch for Epic Tigase Auth and Roster plugins
  1035. Created by Keli.Hlodversson.
  1036. TO_UnrealEngineRelease_UnrealEngineStable
  1037. TO_UnrealEngineStable_UnrealEngineRelease
  1038. TO_UnrealEngine_Release
  1039. TO_UnrealEngine_Stable
  1040. TO_UnrealTournamentSandbox_to_UnrealTournamentRelease
  1041. TO_UnrealTournamentTrunk_to_UnrealTournamentRelease
  1042. TO_ViperTrunk_to_ViperRelease Branch mapping for Trunk -> Release for Viper website
  1043. TO_WebCodeRedemptionTrunk_WebCodeRedemptionRelease
  1044. TO_WebTrackingService_Release
  1045. TO_Web_Fortnite_Release
  1046. TabManagement_overhaul
  1047. Task-UEFW193=>Dev-BP
  1048. Temp
  1049. TesMapping
  1050. To4.10
  1051. ToDashboardProduction
  1052. ToUT
  1053. To_Production_Dashboard
  1054. UE-Dev-Editor-To-NREAL
  1055. UE-Fortnite_To_Dev-Core
  1056. UE-LauncherDev_to_UE4-Orion
  1057. UE-To-UE4-Releases-Content
  1058. UE-To-Yak
  1059. UE3-Lem-to-UE3-Lem-Phosphor2
  1060. UE3-Lem-to-UE3-Lem-Pitbull
  1061. UE3-Lemming_To_UE4
  1062. UE3-Main-To-GOW-Assault
  1063. UE3-To-UE3-UDK
  1064. UE3-to-UE3-Phosphor2
  1065. UE3_DX10Dev
  1066. UE3_JoeG
  1067. UE3_Microsoft2_to_Main
  1068. UE3_Microsoft_to_Main
  1069. UE4-4.11-to-Dev-Landscape
  1070. UE4-4.12-to-Dev-Landscape
  1071. UE4-4.6_To_UE4
  1072. UE4->Releases
  1073. UE4->UE4-Fortnite
  1074. UE4->UE4-Releases_4.0
  1075. UE4->UE4-UT
  1076. UE4->UE4LinuxClient
  1077. UE4->UE4LinuxNative
  1078. UE4-Creo-To-UE4
  1079. UE4-Creo-To-UE4-GDC2015
  1080. UE4-Depot=>4.11
  1081. UE4-Depot=>Dev-Blueprints
  1082. UE4-Depot=>Main
  1083. UE4-Dev-Blueprints-To-Orion-Dev-General
  1084. UE4-Dev-Blueprints-To-UE4-Releases-4.10
  1085. UE4-Dev-Blueprints=>Orion-Main
  1086. UE4-Dev-Blueprints=>Orion-Release-023
  1087. UE4-Dev-Build-To-Orion-DevGeneral
  1088. UE4-Dev-Editor-To-4.13
  1089. UE4-Dev-Editor=>4.14
  1090. UE4-Dev-Editor=>4.15
  1091. UE4-Dev-Framework-To-Orion-Dev-General
  1092. UE4-Dev-Landscape-To-4.13
  1093. UE4-Dev-Landscape-To-Dev-Editor
  1094. UE4-Dev-Main-To-4.13
  1095. UE4-Dev-Main-To-4.14
  1096. UE4-Dev-Mobile-To-4.13
  1097. UE4-Dev-Mobile-To-Dev-Landscape
  1098. UE4-Dev-Mobile-To-Ronin
  1099. UE4-Dev-Mobile-To-UE4-Releases-4.10
  1100. UE4-Dev-Networking_To_JohnB Branch mapping for letting me trim what I include from streams, and for including e.g. QAGame/ShooterGame.
  1101. UE4-Dev-Networking_To_JohnB_AES
  1102. UE4-Dev-Networking_To_JohnB_Alt
  1103. UE4-Dev-Networking_To_JohnB_Fortnite
  1104. UE4-Dev-Networking_To_JohnB_Orion
  1105. UE4-Dev-Platform-To-UE4-Release-4.13
  1106. UE4-Dev_Build-To-UE4_Dev_Platform
  1107. UE4-Engine_Main-To-UE4-Dev_Platform
  1108. UE4-Fortnite-GameplayTasks-to-UE4-Fortnite
  1109. UE4-Fortnite-To-//Fortnite/Main
  1110. UE4-Fortnite-To-Fortnite-Staging
  1111. UE4-Fortnite-To-OLDMAIN
  1112. UE4-Fortnite-To-UE4
  1113. UE4-Fortnite-To-UE4-Fortnite-AbilitySystem
  1114. UE4-Fortnite-To-UE4-Fortnite-IE1
  1115. UE4-Fortnite-To-UE4-Fortnite-IE2 __EXCLUDEUSERS=buildmachine
  1116. __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
  1117. __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
  1118. __EMAILBODY=
  1119. __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
  1120. __EMAILBODY=
  1121. __EMAILBODY=The most common reason for confusion is that you merged a change into IE2 with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
  1122. __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
  1123. UE4-Fortnite-To-UE4-Fortnite-Mobile
  1124. UE4-Fortnite-To-UE4-Fortnite-Release-0.2 __EXCLUDEUSERS=buildmachine
  1125. __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
  1126. __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
  1127. __EMAILBODY=
  1128. __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
  1129. __EMAILBODY=
  1130. __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
  1131. __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
  1132. UE4-Fortnite-To-UE4-Fortnite-Release-0.3 __EXCLUDEUSERS=buildmachine
  1133. __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
  1134. __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
  1135. __EMAILBODY=
  1136. __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
  1137. __EMAILBODY=
  1138. __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
  1139. __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
  1140. UE4-Fortnite-To-UE4-Fortnite-Release-0.4
  1141. UE4-Fortnite-To-UE4-Fortnite-Release-0.5
  1142. UE4-Fortnite-To-UE4-Fortnite-Release-0.6 __EXCLUDEUSERS=buildmachine
  1143. __REMINDEREMAIL=billy.bramer@epicgames.com
  1144. __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
  1145. __EMAILBODY=YOU SHOULD NOT HAVE RECEIVED THIS. Contact Wes Hunt or Billy Bramer with questions. It was probably an accident running this script with the wrong parameters.
  1146. UE4-Fortnite-To-UE4-FortniteReleases/0.10
  1147. UE4-Fortnite-To-UE4-FortniteReleases/0.7
  1148. UE4-Fortnite-To-UE4-FortniteReleases/0.8
  1149. UE4-Fortnite-To-UE4-FortniteReleases/0.9
  1150. UE4-Fortnite-To-UE4-FortniteReleases/0.9-ClassesHack
  1151. UE4-Fortnite-To-UE4-GDC2015
  1152. UE4-Fortnite-To-UE4-LauncherDev
  1153. UE4-Fortnite-To-UE4-LauncherReleases
  1154. __EXCLUDEUSERS=buildmachine
  1155. __EXCLUDETAGS=DONOTMERGE,NOMERGE
  1156. __REMINDEREMAIL=carlos.cuello@epicgames.com
  1157. __IGNORECHANGESBEFORE=2605008
  1158. __EMAILSUBJECT=LauncherReleases changes that have not been merged to main
  1159. __EMAILBODY=This script uses metadata from the UE4-Fortnite-To-UE4-LauncherReleases branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
  1160. UE4-Fortnite-To-UE4-Stable
  1161. UE4-Fortnite-To-UE4-WExp-Release-0.1 __EXCLUDEUSERS=buildmachine
  1162. __REMINDEREMAIL=joel.crabbe@epicgames.com
  1163. __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
  1164. __EMAILBODY=
  1165. __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
  1166. __EMAILBODY=
  1167. __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
  1168. __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
  1169. UE4-Fortnite-To_UE4-Orion-Release-0.1 Who would have thought...
  1170. UE4-Fortnite-to-UE4-Fortnite-GameplayTasks
  1171. UE4-Fortnite=>OrionMain
  1172. UE4-FortniteReleases/0.9-To-UE4-FortniteReleases/0.94
  1173. UE4-Fortnite_To_Dev-Platform
  1174. UE4-Fortnite_to_Dev-Online
  1175. UE4-Fortnite_to_UE4_Main_(engine)
  1176. UE4-GDC2015-To-UE4
  1177. UE4-LauncherDev-To-UE4-LauncherReleases __EXCLUDEUSERS=buildmachine
  1178. __EXCLUDETAGS=DONOTMERGE,NOMERGE
  1179. __REMINDEREMAIL=justin.sargent@epicgames.com
  1180. #__IGNORECHANGESBEFORE=
  1181. __EMAILSUBJECT=LauncherReleases changes that have not been merged to LauncherDev
  1182. __EMAILBODY=This script uses metadata from the UE4-LauncherDev-To-UE4-LauncherReleases branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
  1183. UE4-LauncherReleases-To-UE4-LauncherLive __EXCLUDEUSERS=buildmachine
  1184. __EXCLUDETAGS=DONOTMERGE,NOMERGE
  1185. __REMINDEREMAIL=justin.sargent@epicgames.com
  1186. #__IGNORECHANGESBEFORE=
  1187. __EMAILSUBJECT=LauncherLive changes that have not been merged to LauncherReleases
  1188. __EMAILBODY=This script uses metadata from the UE4-LauncherReleases-To-UE4-LauncherLive branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
  1189. UE4-MS_To_ShooterCert
  1190. UE4-MS_to_UE4 Mapping to aid in unshelving contributions from Microsoft.
  1191. UE4-Main-To-Dev-Build
  1192. UE4-Main-To-Dev-Mobile
  1193. UE4-Main-To-Orion-DevGeneral
  1194. UE4-Main-To-UE4-Dev-VR
  1195. UE4-Main-To-UE4-Release-4.13
  1196. UE4-Main-To-UE4-Releases-4.10
  1197. UE4-Orion-To-Release-0.2
  1198. UE4-Orion-To-UE4-Dev-Framework
  1199. UE4-Orion-To-UE4-Dev-Mobile
  1200. UE4-Orion-To-UE4-Dev-Networking
  1201. UE4-Orion=>Dev-Blueprints
  1202. UE4-Orion>Orion/Dev-General
  1203. UE4-Orion_To_NVIDIA_Physics
  1204. UE4-PhysX34_PhysX_To_ThirdParty
  1205. UE4-Physics_PhysX_To_ThirdParty
  1206. UE4-Pretest-To-UE4-Fortnite
  1207. UE4-Pretest_Mozilla_UE4
  1208. UE4-Pretest_to_UE4
  1209. UE4-QA-TEST-To-UE4-Rocket-Beta4
  1210. UE4-QA-Test-To-UE4-QA
  1211. UE4-QA-To-UE4-QA-Scaleform
  1212. UE4-QA-Unstable-To-UE4-QA
  1213. UE4-QA-Unstable-To-UE4-Rocket
  1214. UE4-QA_to_UE4-MS
  1215. UE4-Release-4.1-To-AIModule-on-main
  1216. UE4-Release-4.11-To-Ronin
  1217. UE4-Release-4.11_To_UE4-Release-4.12
  1218. UE4-Release-4.11_to_UE4-QA
  1219. UE4-Release-4.12-To-UE4-Dev-Build
  1220. UE4-Release-4.12_to_UE4-QA
  1221. UE4-Release-4.13-to-UE4-Dev-Mobile
  1222. UE4-Release-4.13_to_UE4-QA
  1223. UE4-Release-4.14_to_UE4-QA
  1224. UE4-Release-4.15_to_UE4-QA
  1225. UE4-Releases-4.1-To-UE4
  1226. UE4-Releases-4.10-To-Ronin
  1227. UE4-Releases-4.10-To-UE4-Dev-Blueprints
  1228. UE4-Releases-4.10-To-UE4-Dev-Build
  1229. UE4-Releases-4.10-To-UE4-Dev-Mobile
  1230. UE4-Releases-4.10-To-UE4-Dev_Platform
  1231. UE4-Releases-4.3-To-UE4
  1232. UE4-Releases-4.4-To-UE4
  1233. UE4-Releases-4.5-To-UE4
  1234. UE4-Releases-4.6-To-UE4
  1235. UE4-Releases-4.7-To-UE4
  1236. UE4-Releases-4.8-To-UE4
  1237. UE4-Releases-4.9-To-4.10
  1238. UE4-Releases-4.9-To-UE4-Stable
  1239. UE4-Releases-4.9-To-UE4-VRDemo
  1240. UE4-Releases-Latest-To-UE4-LauncherReleases
  1241. UE4-Releases-Latest-To-UE4-Stable
  1242. UE4-Releases-Latest-To-UE4-UT
  1243. UE4-Releases_To_UE4-QA
  1244. UE4-Releases_To_UE4-UT
  1245. UE4-ShooterGame_To_UE4
  1246. UE4-Stable-To-UE4-Fortnite
  1247. UE4-Stable-To-UE4-Orion
  1248. UE4-To-InputRefactor
  1249. UE4-To-PartnerUE4-MS
  1250. UE4-To-Ronin
  1251. UE4-To-ShooterCert Stripped down spec to integrate only files necessary for cert.
  1252. UE4-To-UE4-Builder
  1253. UE4-To-UE4-Creo
  1254. UE4-To-UE4-Dev-Build
  1255. UE4-To-UE4-GDC2015
  1256. UE4-To-UE4-GDC2015_Trim
  1257. UE4-To-UE4-LauncherDev
  1258. UE4-To-UE4-LauncherLive
  1259. UE4-To-UE4-LauncherReleases
  1260. __EXCLUDEUSERS=buildmachine
  1261. __EXCLUDETAGS=DONOTMERGE,NOMERGE
  1262. __REMINDEREMAIL=carlos.cuello@epicgames.com
  1263. __IGNORECHANGESBEFORE=2025056
  1264. __EMAILSUBJECT=LauncherReleases changes that have not been merged to main
  1265. __EMAILBODY=This script uses metadata from the UE4-To-UE4-LauncherReleases branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
  1266. UE4-To-UE4-LauncherReleases-EngineOnly
  1267. UE4-To-UE4-Main
  1268. UE4-To-UE4-Orion
  1269. UE4-To-UE4-QA
  1270. UE4-To-UE4-QA-Scaleform
  1271. UE4-To-UE4-QA-TEST
  1272. UE4-To-UE4-Releases-4.1
  1273. UE4-To-UE4-Releases-4.10
  1274. UE4-To-UE4-Releases-4.7
  1275. UE4-To-UE4-Releases-4.8
  1276. UE4-To-UE4-Releases-4.9
  1277. UE4-To-UE4-Releases-Latest
  1278. UE4-To-UE4-Releases-Latest-Content-Copy
  1279. UE4-To-UE4-Releases-Latest-Full
  1280. UE4-To-UE4-Rocket
  1281. UE4-To-UE4-Rocket/Beta4
  1282. UE4-To-ZebraBranch
  1283. UE4-To-ZebraBranch-SpecialMerge
  1284. UE4-UT-To-UE4-Fortnite
  1285. UE4-UT-To-UE4-LauncherDev
  1286. UE4-UT-To-UE4-Releases-Latest
  1287. UE4-UT-WebMRecord-To-UE4-Orion-WebMRecord
  1288. UE4-UT_to_UE4-UT-Console
  1289. UE4-VRDemo=>Dev-Blueprints
  1290. UE4-VRDemo_To_UE4-BulletTrain-GDC
  1291. UE4-to-EGK
  1292. UE4-to-Foliage
  1293. UE4-to-Nemesis
  1294. UE4-to-UE4-Fortnite-GameplayTasks
  1295. UE4-to-UE4-Fortnite-Simple Simple client spect to allow for automated merge scripts. DO NOT USE FOR FULL INTEGRATION!
  1296. UE4-to-UE4-Phosphor
  1297. UE4-to-UE4-Pitbull
  1298. UE4.8_SRK
  1299. UE4.9->UE4
  1300. UE4/=>UE4_SlateDev/ Because shelving is tedious.
  1301. UE4/Dev-Networking_->_Orion/Main
  1302. UE42
  1303. UE4Dev-EditorToFNMain
  1304. UE4Main->DevNetworking
  1305. UE4Main->FNMain
  1306. UE4Pretest->LinuxDS
  1307. UE4Pure-1.0_to_Dev_VR
  1308. UE4Pure_to_4.7-0.6
  1309. UE4Pure_to_4.7-0.7
  1310. UE4Pure_to_4.8-0.7
  1311. UE4Pure_to_4.9-0.7
  1312. UE4Pure_to_Mobile
  1313. UE4Pure_to_UE4Pure-0.9
  1314. UE4Stable-To-UT
  1315. UE4Stable-To-UTStable
  1316. UE4ToCoherentUI
  1317. UE4UT-To-UTMain
  1318. UE4_4.8_To_UE4_Dev-Core
  1319. UE4_BULLETTRAIN_GDC_to_DEVVR
  1320. UE4_Dev-Console_to_Ocean-Main
  1321. UE4_Dev-Editor_To_Orion_Dev-General
  1322. UE4_Dev-Editor_To_Release-4.11
  1323. UE4_Dev_Editor_To_Release_412
  1324. UE4_Dev_Editor_To_Release_414
  1325. UE4_Dev_editor_To_Dev_editor
  1326. UE4_Dev_editor_To_Main
  1327. UE4_Dev_editor_To_Release_415
  1328. UE4_MAIN_TO_UE4-TGITB
  1329. UE4_MAIN_TO_WETA
  1330. UE4_MAIN_to_BULLETTRAIN_MAIN
  1331. UE4_MAIN_to_ODIN
  1332. UE4_Main_To_Partners_NVIDIA_UE4_GL4
  1333. UE4_Main_To_Partners_NVIDIA_UE4_VK
  1334. UE4_Main_To_UE4_Dev-Core
  1335. UE4_Main_To_UE4_Dev-EditorStream
  1336. UE4_Main_To_UE4_Dev-RenderingStream
  1337. UE4_Main_To_UE4_MainStream
  1338. UE4_Ocean_to_UE4-Fortnite_Ocean
  1339. UE4_OculusRift_to_4.4
  1340. UE4_Old_Main_To_UE4-Dev-Framework
  1341. UE4_Old_Main_to_Dev-Platform
  1342. UE4_Partners_Lionhead_foliage_to_Dev-Editor
  1343. UE4_Perfmon_to_UT
  1344. UE4_Private-Partner-Panda_to_UE4_Partner-Panda-Demo
  1345. UE4_RELEASES_4.7-to-VALVE
  1346. UE4_Release_4.13_to_Odin
  1347. UE4_SpeedTree8
  1348. UE4_TO_UE4-Connect
  1349. UE4_TO_V0
  1350. UE4_TO_WProject
  1351. UE4_To_22CT_OSS_PS4_full
  1352. Full branches of Engine and ShooterGame for OSS("PS4") development.
  1353. UE4_To_22CT_OSS_PS4_sparse
  1354. NOTE: The destination is intended for sparse branching by using overlay mapping on top of //depot/UE4/...
  1355. NOTE: Sparse branching might cause issues with incompatibilities with content.
  1356. UE4_To_JohnB
  1357. This is a carbon-copy of my workspace view, for greatly cutting down transfer time
  1358. UE4_To_NVIDIA_Physics
  1359. UE4_To_Sony
  1360. UE4_To_UE4-Async Branch mapping for merging UE4 to Streaming improvements branch
  1361. UE4_To_UE4-Physics_PhysXOnly
  1362. UE4_To_UE4-Releases-4.9
  1363. UE4_To_UE4_TappyChicken
  1364. UE4_main_To_Release_415
  1365. UE4_to_47_np
  1366. UE4_to_Dev-Sequencer
  1367. UE4_to_HTML5
  1368. UE4_to_Oculus_UE4Pure
  1369. UE4_to_Oculus_UE4_Test
  1370. UE4_to_ParallelRendering
  1371. UE4_to_ParallelRenderingSamplesOnly
  1372. UE4_to_PartnersWNZ
  1373. UE4_to_UE4-Docs
  1374. Branch for iterating on large-scale documentation refactors without affecting current publishing process.
  1375. UE4_to_UE4-ParallelRendering
  1376. UE4_to_UE4-Pretest
  1377. UE4_to_UE4-Unsupported_ParallelRendering_ContentOnly
  1378. UE4_to_UE4-Unsupported_ParallelRendering_Engine
  1379. UE4_to_UE4-Unsupported_ParallelRendering_NOT_Engine
  1380. UE4_to_UE4-Unsupported_ParallelRendering_NoContent
  1381. UE4_to_UE4-Unsupported_ParallelRendering_NoContent_Engine
  1382. UE4_to_UE4-VREditor
  1383. UE_Merge
  1384. UT->DevNetworking
  1385. UT-To-Main
  1386. UT-To-Releases
  1387. UT-To-Releases-SourceOnly
  1388. UT-To-UT-StableMain
  1389. UT-To-UTMac
  1390. UT3-PC-To-Main UT3 branchspec for PC-only changes to be merged into main.
  1391. # tags used by CheckForMerges script
  1392. __EXCLUDEUSERS=Joe_Graf
  1393. __EXCLUDETAGS=HACK,NOMERGEMAIN
  1394. __REMINDEREMAIL=Engine-QA <Engine-QA@epicgames.com>
  1395. __MERGEPOLICY=http://intranet/UE/Unreal%20Engine%20Documentation/UT3%20Branching%20Policy.aspx
  1396. __WHITELISTTAGS=MERGETODO
  1397. # __IGNORECHANGESBEFORE=201228
  1398. UT3-PC-To-PS3 UT3 branchspec for shared changes to be merged from PC into PS3.
  1399. # tags used by CheckForMerges script
  1400. __EXCLUDEUSERS=Jeff_Morris,Joe_Graf
  1401. __EXCLUDETAGS=PCONLY
  1402. __REMINDEREMAIL=Engine-QA <Engine-QA@epicgames.com>
  1403. __MERGEPOLICY=http://intranet/UE/Unreal%20Engine%20Documentation/UT3%20Branching%20Policy.aspx
  1404. __WHITELISTTAGS=MERGETODO
  1405. __IGNORECHANGESBEFORE=0
  1406. UT3-PS3-To-Main UT3 branchspec for shared/PS3-only changes to be merged into main.
  1407. # tags used by CheckForMerges script
  1408. __EXCLUDEUSERS=Joe_Graf
  1409. __EXCLUDETAGS=HACK,NULLMERGE,NOMERGEMAIN
  1410. __REMINDEREMAIL=Engine-QA <Engine-QA@epicgames.com>
  1411. __MERGEPOLICY=http://intranet/UE/Unreal%20Engine%20Documentation/UT3%20Branching%20Policy.aspx
  1412. __WHITELISTTAGS=MERGETODO
  1413. # __IGNORECHANGESBEFORE=200654
  1414. UT3-X360-To-UT3-PC
  1415. UTMain-To-ReleaseNext
  1416. UTMain-To-UTStaging
  1417. UTMainContent-To-ReleaseNext
  1418. UTStaging-To-Main
  1419. UTStaging-To-UE4-UT
  1420. UTStaging-To-UTMain
  1421. UT_To_UE4
  1422. UT_merge
  1423. UnrealEngine3->Flash
  1424. UnrealEngine3-Cyrus-Demiurge Cyrus code branch for Demiurge
  1425. UnrealEngine3-Icculus
  1426. UnrealEngine3-Lemming-Mac
  1427. UnrealEngine3_SubstanceAir
  1428. UnrealEngine_BranchToOculus_1.9 Branch form UnrealEngine trunk to Oculus branch for UE.com 1.9
  1429. UnrealMCP3-Experimental Branch for V2 Migration
  1430. UrbanBranchReverse_Temp
  1431. Urbanization
  1432. VRDemo_to_4.9-0.7
  1433. Viper_Merge
  1434. Vixen-Orion
  1435. Vixen_To_Dev-Platform
  1436. WEX-Main_to_Dev-Editor
  1437. WEX_Main_to_UE4_WEX_Staging
  1438. WEX_Main_to_WEX_Release
  1439. WEXtoOrion
  1440. Web_store_plugin_merge
  1441. WesHuntP4TestingBranchAToB
  1442. WesP4TestReleaseToMain
  1443. Weta_to_UE4_Connect
  1444. Weta_to_UE4_Research
  1445. WolfPhysXNFL2UE4
  1446. Wolf_To_Main
  1447. Wolf_To_Streams
  1448. WorkBranch
  1449. Xiang.Wei_Dev-OVRPlugin_TO_Partner-Oculus-Research
  1450. Z_DanH_Stream_Helper
  1451. Zebra_To_Dev-Platform
  1452. Zen_To_Urban
  1453. __ForMergeScript_UE4-EngineOnly-To-LauncherDev __EXCLUDEUSERS=buildmachine
  1454. __EXCLUDETAGS=DONOTMERGE,NOMERGE
  1455. __REMINDEREMAIL=justin.sargent@epicgames.com
  1456. #__IGNORECHANGESBEFORE=
  1457. __EMAILSUBJECT=Engine only changes in LauncherDev changes that have not been merged to Main
  1458. __EMAILBODY=This script uses metadata from the __ForMergeScript_UE4-EngineOnly-To-LauncherDev branchspec to guide the process. Some changes may appear in here that don't seem necessary. They are due to how P4 does meticulous bookkeeping and errs on the side of "I don't know for sure if this needs changing." Consider merging this change again or tagging it with one of the __EXCLUDETAGS tags to force its exclusion.
  1459. __RiftBetaToMain__ForMergeScript
  1460. Metatags below are for merge reporting script. # lines are comments to show tags available.
  1461. __EXCLUDEUSERS=build_machine
  1462. __EXCLUDETAGS=NoMerge,DoNotMerge
  1463. __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
  1464. __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
  1465. __IGNORECHANGESBEFORE=956041
  1466. __EMAILSUBJECT=Rift Beta changes that need to be merged back into main
  1467. __EMAILBODY=The following is a list of changes in the beta branch that need to be merged back into main.
  1468. __EMAILBODY=If your change should not be merged, change the description to include a #NOMERGE tag.
  1469. __EMAILBODY=For help merging a change, see: http://epicwiki/display/UEWiki/P4+AutoMerge+Script
  1470. __EMAILBODY=For info on the Rift Beta branch merge policy, see: http://epicwiki/display/Rift/Rift+Beta+Branch.
  1471. __RiftX360ToMain__ForMergeScript
  1472. Metatags below are for merge reporting script. # lines are comments to show tags available.
  1473. __EXCLUDEUSERS=build_machine
  1474. __EXCLUDETAGS=NoMerge,DoNotMerge
  1475. __REMINDEREMAIL=Rift Coders <rift-coders@epicgames.com>
  1476. __MERGEPOLICY=https://epicwiki.epicgames.net/display/UEWiki/P4+AutoMerge+Script
  1477. __IGNORECHANGESBEFORE=956040
  1478. __EMAILSUBJECT=Rift Retail changes that need to be merged back into main
  1479. __EMAILBODY=The following is a list of changes in the retail branch that need to be merged back into main.
  1480. __EMAILBODY=If your change should not be merged, change the description to include a #NOMERGE tag.
  1481. __EMAILBODY=For help merging a change, see: http://epicwiki/display/UEWiki/P4+AutoMerge+Script
  1482. __EMAILBODY=For info on the Rift branch merge policy, see: https://epicwiki/display/Rift/Rift+Branch+Policy
  1483. __UE4-Fortnite-To-UE4-Fortnite-Release-0.2__ForMergeScript __EXCLUDEUSERS=buildmachine
  1484. __REMINDEREMAIL=jason.bestimt@epicgames.com,wes.hunt@epicgames.com,bob.tellez@epicgames.com,billy.bramer@epicgames.com,ben.zeigler@epicgames.com
  1485. __EMAILBODY=THIS IS AN AUTOMATED EMAIL.
  1486. __EMAILBODY=
  1487. __EMAILBODY=Programmers, merge back your own changes or NULL integrate changes that shouldn't come back.
  1488. __EMAILBODY=
  1489. __EMAILBODY=The most common reason for confusion is that you merged a change into Release with edits. Those edits need to be resolved BACK into the Fortnite branch to let Perforce know you have considered those edits.
  1490. __EMAILBODY=Ask a Fortnite lead if you still think your change is erroneously listed.
  1491. __EMAILSUBJECT=UE4-Fortnite-Release-0.2 changes that have not been merged back to UE4-Fortnite
  1492. adminPortal
  1493. adminportal_release
  1494. bah
  1495. bart_bressler_dev_branch
  1496. bb
  1497. ben_marsh_headers
  1498. benzeigler
  1499. build_based_on_DDK
  1500. cass-main-to-partner
  1501. csigg-UE4-Physics-UE4-PhysX34
  1502. csigg-UE4-Physics:PhysX-Engine
  1503. dev-Frame_to_Main
  1504. dev-framework_to_release-4.15
  1505. dev-rendering=>Raven
  1506. dev-rendering=>config
  1507. dev_core_to_dev_bp
  1508. eg.com
  1509. enewman_temp
  1510. epic-client-download
  1511. epic-cms-plugin
  1512. epic-store
  1513. epic-web-payment-management
  1514. frame_meshpaint
  1515. ianfox-fortnite-main->game-plugins-main
  1516. ianfox-game-plugins-main->fortnite-main
  1517. ianfox-gameplugins-main->ue4-gameplugins-staging
  1518. ianfox-orion-dev-general-gameservice-modules->fortnite-main-gameservice-modules
  1519. ianfox-orion-dev-general-gameservice-modules->ocean-main-gameservice-modules
  1520. ianfox-orion-dev-general-gameservice-modules->unrealmcp4-servicemodules
  1521. ianfox-orion-dev-general-gameservice-modules->wex-main-gameservice-modules
  1522. integrate_main_to_samsung
  1523. main_2_ut3_pc
  1524. main_2_ut3_ps3
  1525. main_to_ut3_x360
  1526. marketplace
  1527. matthewj-dt2-epic-release-4.11-content-to-mgpu-vr
  1528. matthewj-dt2-epic-release-4.11-to-mgpu-vr
  1529. matthewj-tech-old-legacy-to-raptor-4.13
  1530. matttest
  1531. matttest2
  1532. mcp-fortnitev2->main
  1533. msewTestBranch
  1534. ofr
  1535. ofr->ofr-mono
  1536. omfg Merging stuff from wherever to wherever. Just merge it.
  1537. orion_411
  1538. paint_to_animp
  1539. payment_web
  1540. publihsing_service publihsing service to release
  1541. publishing_release
  1542. publishingsite
  1543. raven_devgeneral
  1544. release25_2_to_Main_temporary
  1545. simplygonstream_to_framework
  1546. superville
  1547. temp2
  1548. temp_wex
  1549. ue4-qa-to-oculus
  1550. ue4_to_ori
  1551. ue4_to_ue4-ms
  1552. unshelve-2961785
  1553. ut3_ps3_to_ut3_x360
  1554. web-purchase
  1555. wes_hunt-dev-branch
  1556. wes_hunt_SlateXForm
  1557. wes_hunt_SlateXFormToMain
  1558. wes_hunt_shelve_CRT_Manifest_fixes Fixes to remove release CRT from debug builds.
  1559. wxWidgets_pdb
  1560. wxWindows_to_UE3
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