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Dec 27th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139.  
  140. -- Friend me in Discord! Bacon Hair!#6813
  141. -- Enjoy the Edit! :D
  142. --// \\--
  143. --}} ORIGINAL BY SHACKLUSTER {{--
  144. --}} FIXED AND EDIT BY NGUYENDUCLOI123 {{--
  145. --\\ //--
  146.  
  147. print'Edited by nguyenducloi123 (Bacon Hair!)'
  148. warn'PRESS 0 FOR CLEAR EVERYTHING EVEN YOURSELF'
  149. wait(0.2)
  150.  
  151. Player = game:GetService("Players").LocalPlayer
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = Player:GetMouse()
  158. RootPart = Character.HumanoidRootPart
  159. Torso = Character.Torso
  160. Head = Character.Head
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart.RootJoint
  166. Neck = Torso.Neck
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",Character)
  172. sick.SoundId = "rbxassetid://249900512"
  173. sick.Parent = Character
  174. sick.Name = "BGM"
  175. sick.Looped = true
  176. sick.Pitch = 1
  177. sick.Volume = 5
  178. sick:Play()
  179. local theend = Instance.new("Sound",Torso)
  180. theend.SoundId = "rbxassetid://875445225"
  181. theend.Name = "???"
  182. theend.Looped = true
  183. theend.Pitch = 1
  184. theend.Volume = 999
  185. IT = Instance.new
  186. CF = CFrame.new
  187. VT = Vector3.new
  188. RAD = math.rad
  189. C3 = Color3.new
  190. UD2 = UDim2.new
  191. BRICKC = BrickColor.new
  192. ANGLES = CFrame.Angles
  193. EULER = CFrame.fromEulerAnglesXYZ
  194. COS = math.cos
  195. ACOS = math.acos
  196. SIN = math.sin
  197. ASIN = math.asin
  198. ABS = math.abs
  199. MRANDOM = math.random
  200. FLOOR = math.floor
  201. game:GetService("StarterGui"):SetCore("SendNotification", {
  202. Title = "Dominus Messor";
  203. Text = "Edited by nguyenducloi123 (Bacon Hair!), Made by Shackluster!";
  204. })
  205. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  206. local NEWMESH = IT(MESH)
  207. if MESH == "SpecialMesh" then
  208. NEWMESH.MeshType = MESHTYPE
  209. if MESHID ~= "nil" and MESHID ~= "" then
  210. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  211. end
  212. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  213. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  214. end
  215. end
  216. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  217. NEWMESH.Scale = SCALE
  218. NEWMESH.Parent = PARENT
  219. return NEWMESH
  220. end
  221. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  222. local NEWPART = IT("Part")
  223. NEWPART.formFactor = FORMFACTOR
  224. NEWPART.Reflectance = REFLECTANCE
  225. NEWPART.Transparency = TRANSPARENCY
  226. NEWPART.CanCollide = false
  227. NEWPART.Locked = true
  228. NEWPART.Anchored = true
  229. if ANCHOR == false then
  230. NEWPART.Anchored = false
  231. end
  232. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  233. NEWPART.Name = NAME
  234. NEWPART.Size = SIZE
  235. NEWPART.Position = Torso.Position
  236. NEWPART.Material = MATERIAL
  237. NEWPART:BreakJoints()
  238. NEWPART.Parent = PARENT
  239. return NEWPART
  240. end
  241. Player_Size = 1
  242. Animation_Speed = 3
  243. Frame_Speed = 0.016666666666666666
  244. local Speed = 16
  245. local Effects2 = {}
  246. local weldBetween = function(a, b)
  247. local weldd = Instance.new("ManualWeld")
  248. weldd.Part0 = a
  249. weldd.Part1 = b
  250. weldd.C0 = CFrame.new()
  251. weldd.C1 = b.CFrame:inverse() * a.CFrame
  252. weldd.Parent = a
  253. return weldd
  254. end
  255. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  256. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  257. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  258. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  259. local CHANGEDEFENSE = 0
  260. local CHANGEDAMAGE = 0
  261. local CHANGEMOVEMENT = 0
  262. local ANIM = "Idle"
  263. local ATTACK = false
  264. local EQUIPPED = false
  265. local HOLD = false
  266. local COMBO = 1
  267. local Rooted = false
  268. local SINE = 0
  269. local KEYHOLD = false
  270. local CHANGE = 2 / Animation_Speed
  271. local WALKINGANIM = false
  272. local WALK = 0
  273. local VALUE1 = false
  274. local VALUE2 = false
  275. local ROBLOXIDLEANIMATION = IT("Animation")
  276. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  277. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  278. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  279. WEAPONGUI.Name = "Weapon GUI"
  280. local Effects = IT("Folder", Character)
  281. Effects.Name = "Effects"
  282. local ANIMATOR = Humanoid.Animator
  283. local ANIMATE = Character.Animate
  284. local ATTACKEDTAUNTS = {
  285. "907332040",
  286. "907332525",
  287. "907330011"
  288. }
  289. local ATTACKTAUNTS = {
  290. "907329893",
  291. "907329532",
  292. "907333294",
  293. "907332856"
  294. }
  295. local ULTTAUNTS = {
  296. "907332997",
  297. "907332670",
  298. "907330103"
  299. }
  300. local UNANCHOR = true
  301. local SKILLTEXTCOLOR = C3(0,1,0)
  302. ArtificialHB = Instance.new("BindableEvent", script)
  303. ArtificialHB.Name = "ArtificialHB"
  304. script:WaitForChild("ArtificialHB")
  305. frame = Frame_Speed
  306. tf = 0
  307. allowframeloss = false
  308. tossremainder = false
  309. lastframe = tick()
  310. script.ArtificialHB:Fire()
  311. game:GetService("RunService").Heartbeat:connect(function(s, p)
  312. tf = tf + s
  313. if tf >= frame then
  314. if allowframeloss then
  315. script.ArtificialHB:Fire()
  316. lastframe = tick()
  317. else
  318. for i = 1, math.floor(tf / frame) do
  319. script.ArtificialHB:Fire()
  320. end
  321. lastframe = tick()
  322. end
  323. if tossremainder then
  324. tf = 0
  325. else
  326. tf = tf - frame * math.floor(tf / frame)
  327. end
  328. end
  329. end)
  330. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  331. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  332. end
  333. function PositiveAngle(NUMBER)
  334. if NUMBER >= 0 then
  335. NUMBER = 0
  336. end
  337. return NUMBER
  338. end
  339. function NegativeAngle(NUMBER)
  340. if NUMBER <= 0 then
  341. NUMBER = 0
  342. end
  343. return NUMBER
  344. end
  345. function Swait(NUMBER)
  346. if NUMBER == 0 or NUMBER == nil then
  347. ArtificialHB.Event:wait()
  348. else
  349. for i = 1, NUMBER do
  350. ArtificialHB.Event:wait()
  351. end
  352. end
  353. end
  354. function QuaternionFromCFrame(cf)
  355. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  356. local trace = m00 + m11 + m22
  357. if trace > 0 then
  358. local s = math.sqrt(1 + trace)
  359. local recip = 0.5 / s
  360. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  361. else
  362. local i = 0
  363. if m00 < m11 then
  364. i = 1
  365. end
  366. if m22 > (i == 0 and m00 or m11) then
  367. i = 2
  368. end
  369. if i == 0 then
  370. local s = math.sqrt(m00 - m11 - m22 + 1)
  371. local recip = 0.5 / s
  372. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  373. elseif i == 1 then
  374. local s = math.sqrt(m11 - m22 - m00 + 1)
  375. local recip = 0.5 / s
  376. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  377. elseif i == 2 then
  378. local s = math.sqrt(m22 - m00 - m11 + 1)
  379. local recip = 0.5 / s
  380. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  381. end
  382. end
  383. end
  384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  385. local xs, ys, zs = x + x, y + y, z + z
  386. local wx, wy, wz = w * xs, w * ys, w * zs
  387. local xx = x * xs
  388. local xy = x * ys
  389. local xz = x * zs
  390. local yy = y * ys
  391. local yz = y * zs
  392. local zz = z * zs
  393. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  394. end
  395. function QuaternionSlerp(a, b, t)
  396. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  397. local startInterp, finishInterp
  398. if cosTheta >= 1.0E-4 then
  399. if 1 - cosTheta > 1.0E-4 then
  400. local theta = ACOS(cosTheta)
  401. local invSinTheta = 1 / SIN(theta)
  402. startInterp = SIN((1 - t) * theta) * invSinTheta
  403. finishInterp = SIN(t * theta) * invSinTheta
  404. else
  405. startInterp = 1 - t
  406. finishInterp = t
  407. end
  408. elseif 1 + cosTheta > 1.0E-4 then
  409. local theta = ACOS(-cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((t - 1) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = t - 1
  415. finishInterp = t
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419. function Clerp(a, b, t)
  420. local qa = {
  421. QuaternionFromCFrame(a)
  422. }
  423. local qb = {
  424. QuaternionFromCFrame(b)
  425. }
  426. local ax, ay, az = a.x, a.y, a.z
  427. local bx, by, bz = b.x, b.y, b.z
  428. local _t = 1 - t
  429. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  430. end
  431. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  432. local frame = IT("Frame")
  433. frame.BackgroundTransparency = TRANSPARENCY
  434. frame.BorderSizePixel = BORDERSIZEPIXEL
  435. frame.Position = POSITION
  436. frame.Size = SIZE
  437. frame.BackgroundColor3 = COLOR
  438. frame.BorderColor3 = BORDERCOLOR
  439. frame.Name = NAME
  440. frame.Parent = PARENT
  441. return frame
  442. end
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444. local label = IT("TextLabel")
  445. label.BackgroundTransparency = 1
  446. label.Size = UD2(1, 0, 1, 0)
  447. label.Position = UD2(0, 0, 0, 0)
  448. label.TextColor3 = TEXTCOLOR
  449. label.TextStrokeTransparency = STROKETRANSPARENCY
  450. label.TextTransparency = TRANSPARENCY
  451. label.FontSize = TEXTFONTSIZE
  452. label.Font = TEXTFONT
  453. label.BorderSizePixel = BORDERSIZEPIXEL
  454. label.TextScaled = false
  455. label.Text = TEXT
  456. label.Name = NAME
  457. label.Parent = PARENT
  458. return label
  459. end
  460. function NoOutlines(PART)
  461. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  462. end
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464. local NEWWELD = IT(TYPE)
  465. NEWWELD.Part0 = PART0
  466. NEWWELD.Part1 = PART1
  467. NEWWELD.C0 = C0
  468. NEWWELD.C1 = C1
  469. NEWWELD.Parent = PARENT
  470. return NEWWELD
  471. end
  472. local S = IT("Sound")
  473. function CreateSound(ID, PARENT, VOLUME, PITCH)
  474. local NEWSOUND
  475. coroutine.resume(coroutine.create(function()
  476. NEWSOUND = S:Clone()
  477. NEWSOUND.Parent = PARENT
  478. NEWSOUND.Volume = VOLUME
  479. NEWSOUND.Pitch = PITCH
  480. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  481. Swait()
  482. NEWSOUND:play()
  483. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  484. end))
  485. return NEWSOUND
  486. end
  487. function CFrameFromTopBack(at, top, back)
  488. local right = top:Cross(back)
  489. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  490. end
  491. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  493. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  494. wave.CFrame = CFRAME
  495. coroutine.resume(coroutine.create(function(PART)
  496. for i = 1, WAIT do
  497. Swait()
  498. mesh.Scale = mesh.Scale + GROW
  499. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  500. if DOESROT == true then
  501. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  502. end
  503. wave.Transparency = wave.Transparency + 0.5 / WAIT
  504. if wave.Transparency > 0.99 then
  505. wave:remove()
  506. end
  507. end
  508. end))
  509. end
  510. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  512. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  513. wave.CFrame = CFRAME
  514. coroutine.resume(coroutine.create(function(PART)
  515. for i = 1, WAIT do
  516. Swait()
  517. mesh.Scale = mesh.Scale + GROW
  518. if DOESROT == true then
  519. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  520. end
  521. wave.Transparency = wave.Transparency + 0.5 / WAIT
  522. if wave.Transparency > 0.99 then
  523. wave:remove()
  524. end
  525. end
  526. end))
  527. end
  528. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  529. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  530. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  531. wave.CFrame = CFRAME
  532. coroutine.resume(coroutine.create(function(PART)
  533. for i = 1, WAIT do
  534. Swait()
  535. mesh.Scale = mesh.Scale + GROW
  536. wave.Transparency = wave.Transparency + 1 / WAIT
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  545. local mesh
  546. if KIND == "Base" then
  547. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  548. elseif KIND == "Thin" then
  549. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  550. elseif KIND == "Round" then
  551. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  552. end
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW / 10
  558. wave.Transparency = wave.Transparency + 0.5 / WAIT
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  566. local TORSO = Torso
  567. local HUM = Humanoid
  568. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  569. coroutine.wrap(function()
  570. VT = Vector3.new
  571. MRANDOM = math.random
  572. local A = TIME
  573. local B = INTENSITY
  574. local C = true
  575. local HUMANOID = Humanoid
  576. local TIMER = A or 35
  577. local SHAKE = B or 5
  578. local FADE = C or true
  579. if HUMANOID then
  580. local FADER = SHAKE / TIMER
  581. for i = 1, TIMER do
  582. wait()
  583. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  584. end
  585. HUMANOID.CameraOffset = VT(0, 0, 0)
  586. end
  587.  
  588. end)()
  589. end
  590. end
  591. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  592. for _, c in pairs(PARENT:GetChildren()) do
  593. if c.ClassName == "Model" then
  594. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  595. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  596. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  597. if DIST > (TORSO.Position - FROM).Magnitude then
  598. table.insert(TABLE, c)
  599. end
  600. AddChildrenToTable(FROM, c, DIST, TABLE)
  601. elseif c.ClassName == "Folder" then
  602. AddChildrenToTable(FROM, c, DIST, TABLE)
  603. end
  604. end
  605. end
  606. end
  607. function MakeForm(PART, TYPE)
  608. if TYPE == "Cyl" then
  609. local MSH = IT("CylinderMesh", PART)
  610. elseif TYPE == "Ball" then
  611. local MSH = IT("SpecialMesh", PART)
  612. MSH.MeshType = "Sphere"
  613. elseif TYPE == "Wedge" then
  614. local MSH = IT("SpecialMesh", PART)
  615. MSH.MeshType = "Wedge"
  616. end
  617. end
  618. function sandbox(var,func)
  619. local env = getfenv(func)
  620. local newenv = setmetatable({},{
  621. __index = function(self,k)
  622. if k=="script" then
  623. return var
  624. else
  625. return env[k]
  626. end
  627. end,
  628. })
  629. setfenv(func,newenv)
  630. return func
  631. end
  632. function NS(...)
  633. local tab = {...}
  634. local fat = {}
  635. for i = 1, #tab do
  636. local v = tab[i]
  637. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  638. end
  639. return NumberSequence.new(fat);
  640. end
  641. cors = {}
  642. mas = Instance.new("Model",game:GetService("Lighting"))
  643. ParticleEmitter0 = Instance.new("ParticleEmitter")
  644. ParticleEmitter1 = Instance.new("ParticleEmitter")
  645. ParticleEmitter2 = Instance.new("ParticleEmitter")
  646. ParticleEmitter0.Name = "Flames"
  647. ParticleEmitter0.Parent = mas
  648. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  649. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  650. ParticleEmitter0.Enabled = false
  651. ParticleEmitter0.LightEmission = 1
  652. ParticleEmitter0.LightInfluence = 1
  653. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  654. ParticleEmitter0.ZOffset = 1
  655. ParticleEmitter0.Size = NumberSequence.new(10,0)
  656. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  657. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  658. ParticleEmitter0.Rate = 9999
  659. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  660. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  661. ParticleEmitter0.VelocitySpread = 25
  662. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  663. ParticleEmitter1.Name = "Death"
  664. ParticleEmitter1.Parent = mas
  665. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  666. ParticleEmitter1.Enabled = false
  667. ParticleEmitter1.LightEmission = 0.75
  668. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  669. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  670. ParticleEmitter1.ZOffset = 0.5
  671. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  672. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  673. ParticleEmitter1.Drag = 5
  674. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  675. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  676. ParticleEmitter1.Rate = 999
  677. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  678. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  679. ParticleEmitter1.VelocitySpread = 360
  680. ParticleEmitter2.Name = "Wing"
  681. ParticleEmitter2.Parent = mas
  682. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  683. ParticleEmitter2.Enabled = false
  684. ParticleEmitter2.LightEmission = 1
  685. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  686. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  687. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  688. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  689. ParticleEmitter2.LockedToPart = true
  690. ParticleEmitter2.Rate = 300
  691. for i,v in pairs(mas:GetChildren()) do
  692. v.Parent = script
  693. pcall(function() v:MakeJoints() end)
  694. end
  695. mas:Destroy()
  696. for i,v in pairs(cors) do
  697. spawn(function()
  698. pcall(v)
  699. end)
  700. end
  701. local DParticles = script.Death
  702. DParticles:remove()
  703. DParticles.Name = ""
  704. New = function(Object, Parent, Name, Data)
  705. local Object = Instance.new(Object)
  706. for Index, Value in pairs(Data or {}) do
  707. Object[Index] = Value
  708. end
  709. Object.Parent = Parent
  710. Object.Name = Name
  711. return Object
  712. end
  713. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  714. if DoesCourontine == false then
  715. local Direction = CF(Part.Position, ToLocation)
  716. local Distance = (Part.Position - ToLocation).magnitude
  717. for i = 1, AmountOfTime do
  718. Swait()
  719. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  720. Direction = Part.CFrame
  721. end
  722. Part:remove()
  723. elseif DoesCourontine == true then
  724. coroutine.resume(coroutine.create(function()
  725. local Direction = CF(Part.Position, ToLocation)
  726. local Distance = (Part.Position - ToLocation).magnitude
  727. for i = 1, AmountOfTime do
  728. Swait()
  729. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  730. Direction = Part.CFrame
  731. end
  732. Part:remove()
  733. end))
  734. end
  735. end
  736. function CheckTableForString(Table, String)
  737. for i, v in pairs(Table) do
  738. if string.find(string.lower(String), string.lower(v)) then
  739. return true
  740. end
  741. end
  742. return false
  743. end
  744. function CheckIntangible(Hit)
  745. local ProjectileNames = {
  746. "Water",
  747. "Arrow",
  748. "Projectile",
  749. "Effect",
  750. "Rail",
  751. "Lightning",
  752. "Bullet"
  753. }
  754. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  755. return true
  756. end
  757. return false
  758. end
  759. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  760. function WACKYEFFECT(Table)
  761. local TYPE = (Table.EffectType or "Sphere")
  762. local SIZE = (Table.Size or VT(1,1,1))
  763. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  764. local TRANSPARENCY = (Table.Transparency or 0)
  765. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  766. local CFRAME = (Table.CFrame or Torso.CFrame)
  767. local MOVEDIRECTION = (Table.MoveToPos or nil)
  768. local ROTATION1 = (Table.RotationX or 0)
  769. local ROTATION2 = (Table.RotationY or 0)
  770. local ROTATION3 = (Table.RotationZ or 0)
  771. local MATERIAL = (Table.Material or "Neon")
  772. local COLOR = (Table.Color or C3(1,1,1))
  773. local TIME = (Table.Time or 45)
  774. local SOUNDID = (Table.SoundID or nil)
  775. local SOUNDPITCH = (Table.SoundPitch or nil)
  776. local SOUNDVOLUME = (Table.SoundVolume or nil)
  777. coroutine.resume(coroutine.create(function()
  778. local PLAYSSOUND = false
  779. local SOUND = nil
  780. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  781. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  782. PLAYSSOUND = true
  783. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  784. end
  785. EFFECT.Color = COLOR
  786. local MSH = nil
  787. if TYPE == "Sphere" then
  788. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  789. elseif TYPE == "Block" then
  790. MSH = IT("BlockMesh",EFFECT)
  791. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  792. elseif TYPE == "Wave" then
  793. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  794. elseif TYPE == "Ring" then
  795. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  796. elseif TYPE == "Slash" then
  797. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  798. elseif TYPE == "Round Slash" then
  799. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  800. elseif TYPE == "Swirl" then
  801. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  802. elseif TYPE == "Skull" then
  803. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  804. elseif TYPE == "Crystal" then
  805. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  806. end
  807. if MSH ~= nil then
  808. local MOVESPEED = nil
  809. if MOVEDIRECTION ~= nil then
  810. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  811. end
  812. local GROWTH = SIZE - ENDSIZE
  813. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  814. if TYPE == "Block" then
  815. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  816. else
  817. EFFECT.CFrame = CFRAME
  818. end
  819. for LOOP = 1, TIME+1 do
  820. Swait()
  821. MSH.Scale = MSH.Scale - GROWTH/TIME
  822. if TYPE == "Wave" then
  823. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  824. end
  825. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  826. if TYPE == "Block" then
  827. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  828. else
  829. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  830. end
  831. if MOVEDIRECTION ~= nil then
  832. local ORI = EFFECT.Orientation
  833. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  834. EFFECT.Orientation = ORI
  835. end
  836. end
  837. if PLAYSSOUND == false then
  838. EFFECT:remove()
  839. else
  840. repeat Swait() until SOUND.Playing == false
  841. EFFECT:remove()
  842. end
  843. else
  844. if PLAYSSOUND == false then
  845. EFFECT:remove()
  846. else
  847. repeat Swait() until SOUND.Playing == false
  848. EFFECT:remove()
  849. end
  850. end
  851. end))
  852. end
  853. Debris = game:GetService("Debris")
  854. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  855. local Direction = CFrame.new(StartPos, Vec).lookVector
  856. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  857. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  858. if RayHit and CheckIntangible(RayHit) then
  859. if DelayIfHit then
  860. wait()
  861. end
  862. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  863. end
  864. return RayHit, RayPos, RayNormal
  865. end
  866. function turnto(position)
  867. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  868. end
  869. local naeeym2 = Instance.new("BillboardGui", Character)
  870. naeeym2.AlwaysOnTop = true
  871. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  872. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  873. naeeym2.Adornee = Character.Head
  874. naeeym2.Name = ""
  875. local tecks2 = Instance.new("TextLabel", naeeym2)
  876. tecks2.BackgroundTransparency = 1
  877. tecks2.TextScaled = true
  878. tecks2.BorderSizePixel = 0
  879. tecks2.Text = "Dominus Messor, the Infected Dominus"
  880. tecks2.Font = "Antique"
  881. tecks2.TextSize = 30
  882. tecks2.TextStrokeTransparency = 0
  883. tecks2.TextColor3 = Color3.new(0,1,0)
  884. tecks2.TextStrokeColor3 = Color3.new(0,255,0)
  885. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  886. tecks2.Parent = naeeym2
  887. Humanoid.Died:connect(function()
  888. Humanoid.Parent = nil
  889. Humanoid.MaxHealth = "inf"
  890. Humanoid.Health = "inf"
  891. refit()
  892. Humanoid.Parent = Character
  893. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  894. for i = 1, 5 do
  895. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
  896. end
  897. killnearest(Torso.Position, 25, 180)
  898. end)
  899. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  900. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  901. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  902. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  903. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  904. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  905. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  906. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  907. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  908. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  909. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  910. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  911. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
  912. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
  913. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  914. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  915. function killnearest(position, range, maxstrength)
  916. for i, v in ipairs(workspace:GetChildren()) do
  917. local body = v:GetChildren()
  918. for part = 1, #body do
  919. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  920. if v.ClassName == "Model" then
  921. v:BreakJoints()
  922. end
  923. local bv = Instance.new("BodyVelocity")
  924. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  925. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  926. bv.Parent = body[part]
  927. Debris:AddItem(bv, 0.2)
  928. end
  929. end
  930. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  931. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  932. end
  933. end
  934. end
  935. function ApplyAoE(POSITION, RANGE)
  936. local PARTS = {}
  937. for index, CHILD in pairs(workspace:GetDescendants()) do
  938. if CHILD.ClassName == "Model" and CHILD ~= Character then
  939. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  940. if HUM then
  941. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  942. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  943. CHILD:BreakJoints()
  944. for index, PART in pairs(CHILD:GetChildren()) do
  945. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  946. local P = DParticles:Clone()
  947. P.Parent = PART
  948. P.Enabled = true
  949. P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
  950. PART.Anchored = true
  951. table.insert(PARTS, {PART, P})
  952. end
  953. end
  954. end
  955. end
  956. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  957. local FOLDER = IT("Folder", CHILD)
  958. FOLDER.Name = "ewdfrfgrwefd"
  959. local P = DParticles:Clone()
  960. P.Parent = CHILD
  961. P.Enabled = true
  962. CHILD:BreakJoints()
  963. CHILD.CanCollide = false
  964. CHILD.Anchored = true
  965. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  966. P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
  967. table.insert(PARTS, {CHILD, P})
  968. end
  969. end
  970. coroutine.resume(coroutine.create(function()
  971. if #PARTS > 0 then
  972. for i = 1, 85 do
  973. Swait()
  974. for E = 1, #PARTS do
  975. local F = PARTS[E]
  976. local A = F[1]
  977. local B = F[2]
  978. A.Transparency = A.Transparency + 0.011764705882352941
  979. B.Rate = math.ceil(B.Rate * 1.2)
  980. for index, E in pairs(A:GetChildren()) do
  981. if E:IsA("Decal") or E:IsA("Texture") then
  982. E.Transparency = E.Transparency + 0.011764705882352941
  983. elseif E:IsA("JointInstance") then
  984. E:remove()
  985. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  986. E.Enabled = false
  987. end
  988. end
  989. end
  990. end
  991. for E = 1, #PARTS do
  992. local F = PARTS[E]
  993. local A = F[1]
  994. local B = F[2]
  995. B.Enabled = false
  996. Debris:AddItem(A, 3)
  997. end
  998. end
  999. end))
  1000. end
  1001. function Transparency(TRANS)
  1002. tecks2.TextTransparency = TRANS
  1003. tecks2.TextStrokeTransparency = TRANS
  1004. for _, c in pairs(Character:GetChildren()) do
  1005. if c.ClassName == "Part" and c ~= RootPart then
  1006. c.Transparency = TRANS
  1007. if c:FindFirstChildOfClass("Decal") then
  1008. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  1009. end
  1010. elseif c.ClassName == "Accessory" then
  1011. c.Handle.Transparency = TRANS
  1012. elseif c.ClassName == "Model" then
  1013. for _, q in pairs(c:GetChildren()) do
  1014. if q.ClassName == "Part" then
  1015. q.Transparency = TRANS
  1016. if q:FindFirstChildOfClass("Decal") then
  1017. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024. function Glitch_Execute()
  1025. local HITBODIES = {}
  1026. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  1027. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  1028. CENTER.CFrame = CF(ECH)
  1029. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25))
  1030. MakeForm(RAY, "Cyl")
  1031. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28))
  1032. MakeForm(RAY2, "Cyl")
  1033. RAY.CFrame = CF(ECH)
  1034. RAY2.CFrame = CF(ECH)
  1035. CreateSound("1368573150", CENTER, 10, 0.8)
  1036. for i = 1, 100 do
  1037. Swait()
  1038. RAY.Transparency = RAY.Transparency - 0.01
  1039. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  1040. RAY2.Transparency = RAY2.Transparency - 0.012
  1041. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  1042. end
  1043. RAY:remove()
  1044. RAY2:remove()
  1045. CreateSound("1368637781", CENTER, 10, 0.8)
  1046. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16))
  1047. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16))
  1048. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  1049. Debris:AddItem(CENTER, 5)
  1050. CreateSound("814168787", CENTER, 27, 0.88)
  1051. for i = 1, 5 do
  1052. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
  1053. end
  1054. local POS = RootPart.Position
  1055. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1056. SHAKECAM(HITPOS, 100, 8, 15)
  1057. ApplyAoE(HITPOS, 50)
  1058. end
  1059. function Infected_Pain()
  1060. ATTACK = true
  1061. Rooted = true
  1062. VALUE1 = true
  1063. local HITBODIES = {}
  1064. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4))
  1065. MakeForm(VISUAL, "Ball")
  1066. VISUAL.CFrame = RootPart.CFrame
  1067. for i = 0, 1.2, 0.2 / Animation_Speed do
  1068. Swait()
  1069. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  1070. VISUAL.Transparency = VISUAL.Transparency - 0.005
  1071. if MRANDOM(1, 2) == 1 then
  1072. do
  1073. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  1074. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1075. MakeForm(SPHERE, "Ball")
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 1, 100 do
  1078. Swait()
  1079. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  1080. SPHERE.Transparency = i / 100
  1081. end
  1082. SPHERE:remove()
  1083. end))
  1084. end
  1085. end
  1086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. Character.Archivable = true
  1094. local CLONE = Character:Clone()
  1095. CLONE.BGM:remove()
  1096. CLONE.Effects:remove()
  1097. CLONE.Parent = Effects
  1098. local X = 1 - VISUAL.Transparency
  1099. local ORIGINPOS = RootPart.Position
  1100. Transparency(1)
  1101. VALUE2 = true
  1102. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  1103. for i = 1, 50 do
  1104. Swait()
  1105. VISUAL.Transparency = VISUAL.Transparency + X / 50
  1106. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  1107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. end
  1114. VISUAL:remove()
  1115. coroutine.resume(coroutine.create(function()
  1116. local PITS = {}
  1117. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1118. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4))
  1119. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4))
  1120. if HITFLOOR ~= nil then
  1121. local POS = CLONE.Torso.Position
  1122. CLONE:remove()
  1123. for i = 1, 150 do
  1124. Swait()
  1125. local PEWSOUND = {
  1126. "907527750",
  1127. "907527912",
  1128. "907528019",
  1129. "907530553"
  1130. }
  1131. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  1132. if MRANDOM(1, 2) == 1 then
  1133. local ICICLE = IT("CornerWedgePart", Effects)
  1134. ICICLE.Locked = true
  1135. ICICLE.CanCollide = false
  1136. ICICLE.Anchored = true
  1137. ICICLE.BrickColor = BRICKC("Lime green")
  1138. ICICLE.Material = "Neon"
  1139. ICICLE.Size = VT(i / 8, i / 2, i / 8)
  1140. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1141. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1142. table.insert(PITS, ICICLE)
  1143. for e = 1, #HITBODIES do
  1144. if HITBODIES[e] ~= nil then
  1145. local BOD = HITBODIES[e]
  1146. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1147. if TORS then
  1148. BOD:BreakJoints()
  1149. for _, c in pairs(BOD:GetChildren()) do
  1150. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1151. local bv = Instance.new("BodyVelocity")
  1152. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1153. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1154. bv.Parent = TORS
  1155. Debris:AddItem(bv, 0.2)
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. HITBODIES = {}
  1162. end
  1163. end
  1164. coroutine.resume(coroutine.create(function()
  1165. for i = 1, 10 do
  1166. Swait()
  1167. for e = 1, #PITS do
  1168. if PITS[e] ~= nil then
  1169. local E = PITS[e]
  1170. E.Transparency = E.Transparency + 0.1
  1171. end
  1172. end
  1173. end
  1174. for e = 1, #PITS do
  1175. if PITS[e] ~= nil then
  1176. local E = PITS[e]
  1177. E:remove()
  1178. end
  1179. end
  1180. end))
  1181. end
  1182. end))
  1183. VALUE2 = false
  1184. VALUE1 = false
  1185. ATTACK = false
  1186. Rooted = false
  1187. for i = 1, 10 do
  1188. Swait()
  1189. Transparency(1 - i / 10)
  1190. end
  1191. end
  1192. function Error_Fired()
  1193. local HITBODIES = {}
  1194. local PEWSOUND = {
  1195. "907527750",
  1196. "907527912",
  1197. "907528019",
  1198. "907530553"
  1199. }
  1200. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1201. if HITFLOOR ~= nil then
  1202. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1203. ATTACK = true
  1204. Rooted = false
  1205. local GYRO = IT("BodyGyro", RootPart)
  1206. GYRO.D = 100
  1207. GYRO.P = 2000
  1208. GYRO.MaxTorque = VT(0, 4000000, 0)
  1209. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1210. for i = 0, 3.5, 0.22 / Animation_Speed do
  1211. Swait()
  1212. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1213. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. for i = 0, 0.15, 0.22 / Animation_Speed do
  1222. Swait()
  1223. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1224. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. Rooted = true
  1233. GYRO:remove()
  1234. coroutine.resume(coroutine.create(function()
  1235. local PITS = {}
  1236. local FRAME = RootPart.CFrame
  1237. for i = 1, 200 do
  1238. Swait()
  1239. for e = 1, #HITBODIES do
  1240. if HITBODIES[e] ~= nil then
  1241. local BOD = HITBODIES[e]
  1242. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1243. if TORS then
  1244. BOD:BreakJoints()
  1245. ApplyAoE(HITPOS, 10)
  1246. table.remove(HITBODIES, e)
  1247. end
  1248. end
  1249. end
  1250. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
  1251. MakeForm(GLITCH, "Cyl")
  1252. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1253. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1254. if HITFLOOR ~= nil then
  1255. table.insert(PITS, GLITCH)
  1256. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1257. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1258. if MRANDOM(1, 2) == 1 then
  1259. local ICICLE = IT("CornerWedgePart", Effects)
  1260. ICICLE.Locked = true
  1261. ICICLE.CanCollide = false
  1262. ICICLE.Anchored = true
  1263. ICICLE.BrickColor = BRICKC("Lime green")
  1264. ICICLE.Material = "Neon"
  1265. ICICLE.Size = VT(i / 7, i / 2, i / 7)
  1266. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1267. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1268. table.insert(PITS, ICICLE)
  1269. end
  1270. else
  1271. GLITCH:remove()
  1272. break
  1273. end
  1274. end
  1275. coroutine.resume(coroutine.create(function()
  1276. for i = 1, 10 do
  1277. Swait()
  1278. for e = 1, #PITS do
  1279. if PITS[e] ~= nil then
  1280. local E = PITS[e]
  1281. E.Transparency = E.Transparency + 0.1
  1282. end
  1283. end
  1284. end
  1285. for e = 1, #PITS do
  1286. if PITS[e] ~= nil then
  1287. local E = PITS[e]
  1288. E:remove()
  1289. end
  1290. end
  1291. end))
  1292. end))
  1293. for i = 0, 1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. end
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305. end
  1306. function Coding_Inburst()
  1307. local HITBODIES = {}
  1308. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1309. if HITFLOOR ~= nil then
  1310. CreateSound("463598785", RootPart, 10, 0.8)
  1311. ATTACK = true
  1312. Rooted = true
  1313. VALUE1 = true
  1314. for i = 1, 500 do
  1315. Swait()
  1316. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1317. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
  1318. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. for e = 1, #HITBODIES do
  1326. if HITBODIES[e] ~= nil then
  1327. local BOD = HITBODIES[e]
  1328. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1329. if TORS and TORS:FindFirstChild("BV") == nil then
  1330. local bv = Instance.new("BodyVelocity")
  1331. bv.Name = "BV"
  1332. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1333. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1334. bv.Parent = TORS
  1335. Debris:AddItem(bv, 0.1)
  1336. end
  1337. end
  1338. end
  1339. end
  1340. coroutine.resume(coroutine.create(function()
  1341. for e = 1, #HITBODIES do
  1342. Swait()
  1343. if HITBODIES[e] ~= nil then
  1344. local BOD = HITBODIES[e]
  1345. for i = 1, #HITBODIES do
  1346. if HITBODIES[i] == BOD and i ~= e then
  1347. table.remove(HITBODIES, i)
  1348. end
  1349. end
  1350. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1351. if TORS then
  1352. TORS.Anchored = false
  1353. CreateSound("92597369", TORS, 10, 0.8)
  1354. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
  1355. BOD:BreakJoints()
  1356. for _, c in pairs(BOD:GetChildren()) do
  1357. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1358. local bv = Instance.new("BodyVelocity")
  1359. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1360. bv.velocity =CF(HITPOS, c.Position).lookVector * 250
  1361. bv.Parent = c
  1362. Debris:AddItem(bv, 0.2)
  1363. end
  1364. end
  1365. end
  1366. end
  1367. end
  1368. end))
  1369. ApplyAoE(HITPOS, 650)
  1370. VALUE1 = false
  1371. ATTACK = false
  1372. Rooted = false
  1373. end
  1374. end
  1375. function GLITCH()
  1376. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1377. if HITFLOOR ~= nil then
  1378. do
  1379. local HITBODIES = {}
  1380. ATTACK = true
  1381. Rooted = true
  1382. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0))
  1383. MakeForm(ABSOLUTE, "Ball")
  1384. CreateSound("814168787", ABSOLUTE, 10, 0.28)
  1385. for i = 0, 8, 0.1 / Animation_Speed do
  1386. Swait()
  1387. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
  1388. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1389. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1390. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2))
  1391. MakeForm(CHARGE, "Ball")
  1392. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1393. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1394. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. end
  1401. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1402. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1403. for i = 1, 45 do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. end
  1412. coroutine.resume(coroutine.create(function()
  1413. local IMPACT = false
  1414. local BULLET = ABSOLUTE
  1415. MakeForm(BULLET, "Ball")
  1416. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1417. for i = 1, 500 do
  1418. Swait()
  1419. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1420. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1421. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55)
  1422. if HIT ~= nil then
  1423. IMPACT = true
  1424. break
  1425. end
  1426. end
  1427. if IMPACT == false then
  1428. for i = 1, 40 do
  1429. Swait()
  1430. BULLET.Size = BULLET.Size * 0.99
  1431. end
  1432. BULLET:remove()
  1433. else
  1434. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1435. for i = 1, 175 do
  1436. Swait()
  1437. BULLET.Size = BULLET.Size * 0.99
  1438. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
  1439. end
  1440. CreateSound("438666001", BULLET, 10, 3)
  1441. Swait(35)
  1442. BULLET.Transparency = 1
  1443. for i = 1, 20 do
  1444. for e = 1, 5 do
  1445. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0)
  1446. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
  1447. end
  1448. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1449. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1450. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1451. MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
  1452. Swait(5)
  1453. for e = 1, #HITBODIES do
  1454. if HITBODIES[e] ~= nil then
  1455. local BOD = HITBODIES[e]
  1456. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1457. if TORS then
  1458. BOD:BreakJoints()
  1459. for _, c in pairs(BOD:GetChildren()) do
  1460. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1461. local bv = Instance.new("BodyVelocity")
  1462. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1463. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1464. bv.Parent = c
  1465. Debris:AddItem(bv, 0.2)
  1466. end
  1467. end
  1468. end
  1469. end
  1470. end
  1471. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2)
  1472. end
  1473. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
  1474. Debris:AddItem(BULLET, 10)
  1475. end
  1476. end))
  1477. ATTACK = false
  1478. Rooted = false
  1479. end
  1480. end
  1481. end
  1482. local Decal = IT("Decal")
  1483. function Virus_Hop()
  1484. ATTACK = true
  1485. Rooted = false
  1486. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1487. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1488. local decal = Decal:Clone()
  1489. decal.Parent = O1
  1490. decal.Face = "Top"
  1491. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1492. local decal2 = Decal:Clone()
  1493. decal2.Parent = O1
  1494. decal2.Face = "Bottom"
  1495. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1496. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1497. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1498. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1499. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1500. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1501. local decal = Decal:Clone()
  1502. decal.Parent = O2
  1503. decal.Face = "Top"
  1504. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1505. local decal2 = Decal:Clone()
  1506. decal2.Parent = O2
  1507. decal2.Face = "Bottom"
  1508. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1509. CreateSound("1127492102", O1, 10, 0.62)
  1510. CreateSound("1127492102", O2, 10, 0.62)
  1511. for i = 1, 75 do
  1512. Swait()
  1513. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1514. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1515. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1516. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1517. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. end
  1524. Rooted = true
  1525. UNANCHOR = false
  1526. RootPart.Anchored = true
  1527. VALUE1 = true
  1528. for i = 1, 15 do
  1529. Transparency(i / 15)
  1530. Swait()
  1531. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1532. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. RootPart.CFrame = ROOT.CFrame
  1540. ROOT:remove()
  1541. for i = 1, 15 do
  1542. Transparency(1 - i / 15)
  1543. Swait()
  1544. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. end
  1552. VALUE1 = false
  1553. coroutine.resume(coroutine.create(function()
  1554. for i = 1, 75 do
  1555. Swait()
  1556. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1557. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1558. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1559. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1560. end
  1561. O1:remove()
  1562. O2:remove()
  1563. end))
  1564. UNANCHOR = true
  1565. RootPart.Anchored = false
  1566. ATTACK = false
  1567. Rooted = false
  1568. end
  1569. function THE_END()
  1570. ATTACK = true
  1571. Rooted = false
  1572. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1573. for i=0, 0.6, 0.11 / Animation_Speed do
  1574. Swait()
  1575. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1578. sick:Stop()
  1579. theend:Play()
  1580. game.Lighting.OutdoorAmbient = Color3.new(0,1,0)
  1581. game.Lighting.Ambient = Color3.new(0,1,0)
  1582. game.Lighting.FogColor = Color3.new(0,1,0)
  1583. game.Lighting.FogEnd = 50
  1584. local sky = Instance.new('Sky', game:GetService'Lighting')
  1585. sky.SkyboxBk = "rbxassetid://981468267"
  1586. sky.SkyboxDn = "rbxassetid://981468267"
  1587. sky.SkyboxFt = "rbxassetid://981468267"
  1588. sky.SkyboxLf = "rbxassetid://981468267"
  1589. sky.SkyboxRt = "rbxassetid://981468267"
  1590. sky.SkyboxUp = "rbxassetid://981468267"
  1591. sky.StarCount = 3000
  1592. sky.SunAngularSize = 0
  1593. sky.MoonAngularSize = 11
  1594. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  1595. sky.CelestialBodiesShown = false
  1596. end
  1597. ATTACK = false
  1598. Rooted = false
  1599. end
  1600. function CLEAREVERYTHING()
  1601. ATTACK = true
  1602. Rooted = false
  1603. game.Workspace:ClearAllChildren()
  1604. end
  1605. ATTACK = false
  1606. Rooted = false
  1607. function INGLITCH()
  1608. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1609. if HITFLOOR ~= nil then
  1610. do
  1611. local HITBODIES = {}
  1612. ATTACK = true
  1613. Rooted = true
  1614. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0))
  1615. ABSOLUTE.Color = SKILLTEXTCOLOR
  1616. MakeForm(ABSOLUTE, "Ball")
  1617. CreateSound("814168787", ABSOLUTE, 10, 0.65)
  1618. for i = 0, 4, 0.1 / Animation_Speed do
  1619. Swait()
  1620. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
  1621. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1622. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1623. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1))
  1624. MakeForm(CHARGE, "Ball")
  1625. CHARGE.Color = C3(0, 1, 0)
  1626. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1627. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1628. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. end
  1635. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1636. for i = 0, 2, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. coroutine.resume(coroutine.create(function()
  1646. local PITS = {}
  1647. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1648. CreateSound("215395388", ABSOLUTE, 10, 0.5)
  1649. CreateSound("215395388", ABSOLUTE, 10, 0.55)
  1650. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  1651. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1652. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1653. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1654. coroutine.resume(coroutine.create(function()
  1655. local POS = RootPart.Position
  1656. for i = 1, 5 do
  1657. WACKYEFFECT({
  1658. Time = 65,
  1659. EffectType = "Sphere",
  1660. Size = VT(40, 40, 40),
  1661. Size2 = VT(0, 0, 5000),
  1662. Transparency = 1,
  1663. Transparency2 = 0,
  1664. CFrame = CF(POS),
  1665. MoveToPos = nil,
  1666. RotationX = MRANDOM(-2, 2),
  1667. RotationY = MRANDOM(-12, 12),
  1668. RotationZ = MRANDOM(-2, 2),
  1669. Material = "Neon",
  1670. Color = C3(0, 1, 0),
  1671. SoundID = nil,
  1672. SoundPitch = nil,
  1673. SoundVolume = nil
  1674. })
  1675. end
  1676. wait(1)
  1677. SHAKECAM(POS, 75, 35, 35)
  1678. ApplyAoE(HITPOS, 650)
  1679. WACKYEFFECT({
  1680. Time = 85,
  1681. EffectType = "Sphere",
  1682. Size = VT(1200, 1200, 1200),
  1683. Size2 = VT(3500, 3500, 3500),
  1684. Transparency = 0,
  1685. Transparency2 = 1,
  1686. CFrame = CF(POS),
  1687. MoveToPos = nil,
  1688. RotationX = 0,
  1689. RotationY = 0,
  1690. RotationZ = 0,
  1691. Material = "Neon",
  1692. Color = C3(0, 1, 0),
  1693. SoundID = nil,
  1694. SoundPitch = nil,
  1695. SoundVolume = nil
  1696. })
  1697. for i = 1, 20 do
  1698. WACKYEFFECT({
  1699. Time = 85,
  1700. EffectType = "Sphere",
  1701. Size = VT(1200, 1200, 1200),
  1702. Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
  1703. Transparency = 0.8,
  1704. Transparency2 = 1,
  1705. CFrame = CF(POS),
  1706. MoveToPos = nil,
  1707. RotationX = 0,
  1708. RotationY = 0,
  1709. RotationZ = 0,
  1710. Material = "Neon",
  1711. Color = C3(0, 1, 0),
  1712. SoundID = nil,
  1713. SoundPitch = nil,
  1714. SoundVolume = nil
  1715. })
  1716. WACKYEFFECT({
  1717. Time = 100,
  1718. EffectType = "Wave",
  1719. Size = VT(250, 20, 250),
  1720. Size2 = VT(4000, 0, 4000) * 1.2,
  1721. Transparency = 0,
  1722. Transparency2 = 1,
  1723. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1724. MoveToPos = nil,
  1725. RotationX = 0,
  1726. RotationY = 0,
  1727. RotationZ = 0,
  1728. Material = "Neon",
  1729. Color = C3(0, 1, 0),
  1730. SoundID = nil,
  1731. SoundPitch = nil,
  1732. SoundVolume = nil
  1733. })
  1734. end
  1735. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1736. for i = 1, 5 do
  1737. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1738. WACKYEFFECT({
  1739. Time = 120,
  1740. EffectType = "Wave",
  1741. Size = VT(1500, 20, 1500),
  1742. Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
  1743. Transparency = 0,
  1744. Transparency2 = 1,
  1745. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1746. MoveToPos = nil,
  1747. RotationX = 0,
  1748. RotationY = 0,
  1749. RotationZ = 0,
  1750. Material = "Neon",
  1751. Color = C3(0, 1, 0),
  1752. SoundID = nil,
  1753. SoundPitch = nil,
  1754. SoundVolume = nil
  1755. })
  1756. end
  1757. end))
  1758. for i = 1, 75 do
  1759. Swait()
  1760. local ICICLE = IT("CornerWedgePart", Effects)
  1761. ICICLE.Locked = true
  1762. ICICLE.CanCollide = false
  1763. ICICLE.Anchored = true
  1764. ICICLE.Color = C3(0, 1, 0)
  1765. ICICLE.Material = "Neon"
  1766. ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
  1767. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1768. table.insert(PITS, ICICLE)
  1769. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  1770. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  1771. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  1772. for i = 1, 3 do
  1773. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
  1774. end
  1775. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
  1776. end
  1777. ABSOLUTE.Transparency = 0
  1778. for i = 1, 10 do
  1779. Swait()
  1780. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1781. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  1782. end
  1783. Debris:AddItem(ABSOLUTE, 5)
  1784. Swait(50)
  1785. for i = 1, 10 do
  1786. Swait()
  1787. for e = 1, #PITS do
  1788. if PITS[e] ~= nil then
  1789. local E = PITS[e]
  1790. E.Transparency = E.Transparency + 0.1
  1791. end
  1792. end
  1793. end
  1794. for e = 1, #PITS do
  1795. if PITS[e] ~= nil then
  1796. local E = PITS[e]
  1797. E:remove()
  1798. end
  1799. end
  1800. end))
  1801. ATTACK = false
  1802. Rooted = false
  1803. end
  1804. end
  1805. end
  1806. function Taunt()
  1807. ATTACK = true
  1808. Rooted = true
  1809. local ROAR = CreateSound("907329293", Head, 10, 0.82)
  1810. Swait()
  1811. repeat
  1812. Swait()
  1813. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. until ROAR.Playing == false
  1820. ATTACK = false
  1821. Rooted = false
  1822. end
  1823. function MouseDown(Mouse)
  1824. if ATTACK == false then
  1825. end
  1826. end
  1827. function MouseUp(Mouse)
  1828. HOLD = false
  1829. end
  1830. function KeyDown(Key)
  1831. KEYHOLD = true
  1832. if Key == "z" and ATTACK == false then
  1833. Glitch_Execute()
  1834. end
  1835. if Key == "f" and ATTACK == false then
  1836. Infected_Pain()
  1837. end
  1838. if Key == "c" and ATTACK == false then
  1839. Error_Fired()
  1840. end
  1841. if Key == "v" and ATTACK == false then
  1842. Coding_Inburst()
  1843. end
  1844. if Key == "x" and ATTACK == false then
  1845. GLITCH()
  1846. end
  1847. if Key == "q" and ATTACK == false then
  1848. Virus_Hop()
  1849. end
  1850. if Key == "g" and ATTACK == false then
  1851. INGLITCH()
  1852. end
  1853. if Key == "0" and ATTACK == false then
  1854. CLEAREVERYTHING()
  1855. end
  1856. if Key == "p" and ATTACK == false then
  1857. THE_END()
  1858. end
  1859. if Key == "t" and ATTACK == false then
  1860. Taunt()
  1861. end
  1862. end
  1863. function KeyUp(Key)
  1864. KEYHOLD = false
  1865. end
  1866. Mouse.Button1Down:connect(function(NEWKEY)
  1867. MouseDown(NEWKEY)
  1868. end)
  1869. Mouse.Button1Up:connect(function(NEWKEY)
  1870. MouseUp(NEWKEY)
  1871. end)
  1872. Mouse.KeyDown:connect(function(NEWKEY)
  1873. KeyDown(NEWKEY)
  1874. end)
  1875. Mouse.KeyUp:connect(function(NEWKEY)
  1876. KeyUp(NEWKEY)
  1877. end)
  1878. function unanchor()
  1879. if UNANCHOR == true then
  1880. g = Character:GetChildren()
  1881. for i = 1, #g do
  1882. if g[i].ClassName == "Part" then
  1883. g[i].Anchored = false
  1884. end
  1885. end
  1886. end
  1887. end
  1888. function refit()
  1889. RootJoint.Parent = RootPart
  1890. Neck.Parent = Torso
  1891. RightShoulder.Parent = Torso
  1892. LeftShoulder.Parent = Torso
  1893. RightHip.Parent = Torso
  1894. LeftHip.Parent = Torso
  1895. RootPart.Parent = Character
  1896. LeftArm.Parent = Character
  1897. RightArm.Parent = Character
  1898. RightLeg.Parent = Character
  1899. LeftLeg.Parent = Character
  1900. Torso.Parent = Character
  1901. Head.Parent = Character
  1902. end
  1903. Humanoid.Changed:connect(function(Jump)
  1904. if Jump == "Jump" and Disable_Jump == true then
  1905. Humanoid.Jump = false
  1906. end
  1907. end)
  1908. Humanoid.HipHeight = 2.2
  1909. Head:ClearAllChildren()
  1910. local FF = IT("ForceField", Character)
  1911. FF.Visible = false
  1912. Speed = 67
  1913. while true do
  1914. Swait()
  1915. ANIMATE.Parent = nil
  1916. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1917. IDLEANIMATION:Play()
  1918. SINE = SINE + CHANGE
  1919. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1920. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1921. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1922. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1923. if ATTACK == false then
  1924. if TORSOVELOCITY < 1 then
  1925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. elseif TORSOVELOCITY > 1 then
  1932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. end
  1939. end
  1940. if VALUE2 == false then
  1941. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1942. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1943. end
  1944. unanchor()
  1945. Humanoid.MaxHealth = "inf"
  1946. Humanoid.Health = "inf"
  1947. if Rooted == false then
  1948. Disable_Jump = false
  1949. Humanoid.WalkSpeed = Speed
  1950. elseif Rooted == true then
  1951. Disable_Jump = true
  1952. Humanoid.WalkSpeed = 0
  1953. end
  1954. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
  1955. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
  1956. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
  1957. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
  1958. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
  1959. SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
  1960. SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
  1961. SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
  1962. for _, c in pairs(Character:GetChildren()) do
  1963. if c.ClassName == "Part" then
  1964. c.Material = "Neon"
  1965. if c:FindFirstChildOfClass("ParticleEmitter") then
  1966. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1967. end
  1968. if c == Torso then
  1969. c.Color = C3(0,255,0)
  1970. elseif c == RightArm then
  1971. c.Color = C3(0,1,0)
  1972. elseif c == LeftArm then
  1973. c.Color = C3(0,1,0)
  1974. elseif c == RightLeg then
  1975. c.Color = C3(0,1,0)
  1976. elseif c == LeftLeg then
  1977. c.Color = C3(0,1,0)
  1978. elseif c == Head then
  1979. if c:FindFirstChild("Dominus") == nil then
  1980. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1981. M.Name = "Dominus"
  1982. end
  1983. if c:FindFirstChild("face") then
  1984. c.face:remove()
  1985. end
  1986. end
  1987. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1988. c:remove()
  1989. end
  1990. end
  1991. FF.Parent = Character
  1992. refit()
  1993. script.Parent = WEAPONGUI
  1994. Character.Parent = workspace
  1995. Humanoid.PlatformStand = false
  1996. Humanoid.Name = "Dominus Messor"
  1997. for _, c in pairs(game.Players:GetChildren()) do
  1998. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1999. c.Character:BreakJoints()
  2000. end
  2001. end
  2002. Humanoid.DisplayDistanceType = "None"
  2003. end
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