Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ################################################################################
- # AscEmu World Configuration File
- # Last edited: 3/14/2015
- ################################################################################
- ################################################################################
- # Mysql Database Section
- #
- # Database.Host - The hostname that the database is located on
- # Database.Username - The username used for the mysql connection
- # Database.Password - The password used for the mysql connection
- # Database.Name - The database name
- # Database.Port - Port that MySQL listens on. Usually 3306.
- <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "ascemu_world" Port = "3306">
- <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "ascemu_char" Port = "3306">
- ################################################################################
- # Listen Config
- #
- # Host
- # This is the address that the server will listen on.
- # To listen on all addresses, set it to 0.0.0.0
- # Default: 127.0.0.1 (localhost)
- #
- # WorldServerPort
- # This is the port that the world server listens on.
- # It has to be the same as what is specified in the
- # realms table in the LogonDatabase.
- # Default: 8129
- #
- <Listen Host = "0.0.0.0"
- WorldServerPort = "8129">
- ################################################################################
- # Log Level Setup
- #
- # File Logging Level
- # This directive controls how much output the server will
- # write to log files. It cannot be disabled
- # 0 = Normal + Error; 1 = Detail; 2 = Debug; 3 = Map;
- # Default: 0
- #
- # World server packet logging feature
- # If this directive is turned on, a file called `world.log`
- # will be created in the server's directory and all packets
- # sent and received by clients will be dumped here in bfg
- # format.
- # Default: 0
- #
- # DisableCrashdumpReport
- # Disables crashdump reports, else if the build has debugging enabled,
- # ascemu-world will call ./ascemu-crashreport every time it starts, so
- # if there is a core, a crashdump will automatically be reported
- # to the tracker at sf.net
- # Needs gdb and curl
- # Linux only
- # Default: 0
- #
- <LogLevel File = "0"
- World = "0"
- DisableCrashdumpReport = "0">
- ################################################################################
- # Server Settings
- #
- # PlayerLimit
- # This directive controls the amount of sessions that will be
- # accepted by the server before it starts to add people to
- # the server queue.
- # Default: 100
- #
- # Motd
- # This message will be displayed by the server in the chat
- # box every time any user logs on. Colors can be used in the
- # standard WoW format.
- # Default: "No MOTD specified
- #
- # Send Stats On Join
- # This directive controls whether the server will send the online player
- # count to a cilent when it enters the world.
- #
- # Breathing Setup
- # If the breathing code is causing problems or you want to run a fun server, you can disable
- # water checks by enabling this directive.
- # Default: 1
- #
- # Separate Channels Control
- # This directive controls whether horde and alliance chats will be separated across channels.
- # Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
- # across channels.
- # Default: 0
- #
- # Compression Threshold
- # This directive controls the limit when update packets will be compressed using deflate.
- # For lower-bandwidth servers use a lower value at the cost of CPU time.
- # Default: 1000
- #
- # Queue Update Rate
- # This directive controls how many milliseconds (ms) between the updates
- # that the queued players receive telling them their position in the queue.
- # Default: 5000 (5 seconds).
- #
- # Kick AFK Players
- # Time in milliseconds (ms) that a player will be kicked after they go afk.
- # Default: 0 (disabled)
- #
- # Connection Timeout
- # This directive specifies the amount of seconds that the client will be disconnected
- # after if no ping packet is sent. It is advised to leave it at the default.
- # Default: 180
- #
- # Realm Type
- # This is the realm type that will be used by the server to handle world PVP.
- # Default: 0 (pve)(RPPVE)
- # Other values: 1(pvp)(RPPVP)
- #
- # AdjustPriority
- # Set the server to high process priority - may cause lockups.
- # Default: 0
- #
- # RequireAllSignatures
- # This directive controls whether the full 10 signatures will be required in order
- # to turn in a petition. Smaller servers would be better off having it turned off.
- # Default: off
- #
- # ShowGMInWhoList
- # This directive controls whether GM's will be shown in player's who lists or not.
- # Default: on
- #
- # MapUnloadTime
- # This directive controls whether to unload map cells after an idle period of <x> seconds.
- # NOTE: THIS CAN'T BE SET TO 0!!!
- # Default: 300
- #
- # LimitedNames
- # This directive forces all character names to be a-z and A-Z compliant.
- # Default: 1
- #
- # UseAccountData
- # This directive determines whether the account_data table is used to save custom client data.
- # May cause buggy behaviour.
- # Default: 0
- #
- # AllowPlayerCommands
- # This directive, if enabled can allow players to use commands with a '0' command group.
- # Default: 0
- #
- # EnableLFGJoin
- # If this is enabled, you can join the LFG channel without using the LFG tool.
- # Default: 0
- #
- # TimeZone
- # Set your local timezone relative to GMT here.
- # Default: 0
- #
- # Collision
- # Enable collision system (LoS checks).
- # Make sure you have extracted vmaps.
- # Default: 0
- #
- # DisableFearMovement (In Battlegrounds and Arenas only!)
- # Disable fear movement in arenas & battlegrounds.
- # Recommended if you do not have collision enabled!
- # Default: 0 (off) Not blizzlike
- #
- # SaveExtendedCharData
- # Enable saving extended data to characters table.
- # Recommended for armory type services.
- # Default: 0 (off)
- #
- <Server PlayerLimit = "100"
- Motd = "Welcome to the World of Warcraft!"
- SendStatsOnJoin = "1"
- EnableBreathing = "1"
- SeperateChatChannels = "0"
- CompressionThreshold = "1000"
- QueueUpdateInterval = "5000"
- KickAFKPlayers = "0"
- ConnectionTimeout = "180"
- RealmType = "1"
- AdjustPriority = "0"
- RequireAllSignatures = "0"
- ShowGMInWhoList = "1"
- MapUnloadTime = "300"
- LimitedNames = "1"
- UseAccountData = "0"
- AllowPlayerCommands = "0"
- EnableLFGJoin = "0"
- TimeZone = "0"
- Collision = "0"
- DisableFearMovement = "0"
- SaveExtendedCharData = "0">
- ################################################################################
- # Announce Configuration
- #
- # Tag
- # Configure what is shown in front of your announces in the [] brackets.
- # Default: Staff (would give [Staff])
- #
- # GMAdminTag
- # Configure whether the <GM> or <Admin> tag is shown in announces.
- # Default: 0 (disabled)
- #
- # NameinAnnounce
- # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
- # Default: 1 (enabled)
- #
- # NameinWAnnounce
- # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
- # of the message.
- # Default: 1 (enabled)
- #
- # ShowInConsole
- # This controls whether announces are shown in the ascemu-world console or not.
- # This does not apply for the team-internal GM announce.
- # Default: 1 (enabled)
- #
- <Announce Tag = "Staff"
- GMAdminTag = "0"
- NameinAnnounce = "1"
- NameinWAnnounce = "1"
- ShowInConsole = "1">
- ################################################################################
- # Power regeneration multiplier setup
- #
- # These directives set up the multiplier in which regen values will be
- # multiplied by every 2 seconds.
- # Powers:
- # Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy, VehiclePower = Vehicle Powers ( whatever is set currently )
- #
- # Reputation:
- # Kill = Rep gained on kill, Quest = rep gained from quests
- #
- # Honor:
- # Honor = multiplier used to calculate honor per-kill.
- #
- # PvP:
- # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
- # ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
- #
- # XP:
- # The xp that a player receives from killing a creature will be multiplied
- # by this value in order to get his xp gain.
- #
- # RestXP:
- # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
- # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
- # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
- # Note that resting in a resting area (Zzz) goes 4 times faster.
- # Default: 1 (bubble every 8 hrs)
- #
- # Drop(Color):
- # These values will be multiplied by the drop percentages of the items for creatures
- # to determine which items to drop. All default to 1.
- # To allow you better control of drops, separate multipliers have been created for items
- # of each quality group.
- #
- # DropMoney:
- # This value will be multiplied by any gold looted and pickpocketed
- #
- # Save:
- # Value in milliseconds (ms) that will be between player autosaves.
- # Default: 300000 (5 minutes)
- #
- # SkillChance:
- # The chance that you have to level up a skill in melee or a profession is multiplied
- # by this value.
- # Default: 1
- #
- # SkillRate:
- # The amount of "levels" your skill goes up each time you gain a level is multiplied
- # by this value.
- #
- # ArenaMultiplier
- # Every week/day the arena points gained by a player will be multiplied by this value.
- #
- <Rates Health = "1"
- Power1 = "1"
- Power2 = "1"
- Power3 = "1"
- Power4 = "1"
- VehiclePower = "1"
- QuestReputation = "1"
- KillReputation = "1"
- Honor = "1"
- PvPTimer = "300000"
- ArenaQueueDiff = "150"
- Compression = "1"
- XP = "1"
- QuestXP = "1"
- RestXP = "1"
- ExploreXP = "1"
- DropGrey = "1"
- DropWhite = "1"
- DropGreen = "1"
- DropBlue = "1"
- DropPurple = "1"
- DropOrange = "1"
- DropArtifact = "1"
- DropMoney = "1"
- Save = "300000"
- SkillChance = "1"
- SkillRate = "1"
- ArenaMultiplier2x = "1"
- ArenaMultiplier3x = "1"
- ArenaMultiplier5x = "1">
- ################################################################################
- # GM Client Channel
- #
- # This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
- # In ArcGM you can set this to be any channel you wish, however it is good to announce
- # if you change this to anything other then default to your staff to avoid confusion.
- # Default: gm_sync_channel
- #
- <GMClient GmClientChannel = "gm_sync_channel">
- ################################################################################
- # Terrain & Collision Settings
- #
- # Set the path to the map_xx.bin files and whether unloading should be enabled
- # for the main world maps here. Unloading the main world maps when they go idle
- # can save a great amount of memory if the cells aren't being activated/idled
- # often. Instance/Non-main maps will not be unloaded ever.
- #
- # Default:
- # MapPath = "maps"
- # vMapPath = "vmaps"
- # UnloadMaps = 1
- #
- <Terrain MapPath = "maps"
- vMapPath = "vmaps"
- UnloadMaps = "1">
- ################################################################################
- # Log Settings
- #
- # Note: You'll have to create a subdirectory called "logs" to have these
- # settings working. The files will be written to this directory.
- #
- # Cheaters:
- # This directive sets up the cheater logging file, if turned on any
- # cheat / packet exploit / speedhack attempts will be logged here.
- #
- # GMCommands:
- # These two directives set up the GM command logging fie. If turned on,
- # most gm commands will be logged for this file for abuse investigation, etc.
- #
- # TimeStamp:
- # Enables timestamps in logs.
- #
- <Log Cheaters = "0" GMCommands = "0" TimeStamp = "0">
- ################################################################################
- # Mail System Setup
- #
- # These directives control the limits and behaviour of the ingame mail system.
- # All options must have Mail prefixed before them.
- #
- # ReloadDelay
- # Controls the delay at which the database is "refreshed". Use it if you're
- # inserting mail from an external source, such as a web-based interface.
- # 0 turns it off.
- # Default: 0
- #
- # DisablePostageCostsForGM
- # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
- # Default: 1
- #
- # DisablePostageCosts
- # Disables postage costs for all players.
- # Default: 0
- #
- # DisablePostageDelayItems
- # Disables the one hour wait time when sending mail with items attached.
- # Default: 1
- #
- # DisableMessageExpiry
- # Turns off the 30 day / 3 day after read message expiry time.
- # WARNING: A mailbox still cannot show more than 50 items at once
- # (stupid limitation in client).
- # Default: 0
- #
- # EnableInterfactionMail
- # Removes the faction limitation for sending mail messages. Applies to all players.
- # Default: 1
- #
- # EnableInterfactionMailForGM
- # Removes the faction limitation for sending mail messages, but only applies
- # to GM's. EnableInterfactionMail overrides this.
- # Default: 1
- #
- <Mail ReloadDelay = "0"
- DisablePostageCostsForGM = "1"
- DisablePostageCosts = "0"
- DisablePostageDelayItems = "1"
- DisableMessageExpiry = "0"
- EnableInterfactionMail = "1"
- EnableInterfactionMailForGM = "1">
- ################################################################################
- # Status Dumper Config
- #
- # These directives set up the status dumper plug-in. Filename is an
- # absolute or relative path to the server binary. Interval is the
- # time that the stats will be dumped to XML.
- # Default: stats.xml / 120000 (2 minutes)
- #
- <StatDumper FileName = "stats.xml" Interval = "120000">
- ################################################################################
- # Startup Options
- #
- # Preloading
- # This directive controls whether the entire world will be spawned at server
- # startup or on demand. It is advised to leave it disabled unless you are a
- # developer doing testing.
- # Default: off
- #
- # Background Loot Loading
- # This directive controls whether loot will be loaded progressively during
- # startup or in the background in a separate thread. Turning it on will
- # result in much faster startup times.
- # Default: on
- #
- # Multithreaded Startup
- # This controls whether the server will spawn multiple worker threads to
- # use for loading the database and starting the server. Turning it on
- # increases the speed at which it starts up for each additional CPU in your
- # computer.
- # Default: on
- #
- # Unimplemented Spell ID Dump
- # This directive controls whether to dump the IDs of spells with unimplemented
- # dummy/scripted effect or apply dummy aura effect. You need to load the
- # spellhandlers library for this to actually produce a valid result!
- # Default: off
- #
- #
- # Additional Table Binding
- # You can load static item/creature/etc data into the server using this directive.
- # This way throughout database updates your custom data can be preserved.
- # Format: "sourcetable destination table,sourcetable destinationtable"
- # Example: "myitems items,mynpcs creature_names"
- # Default: ""
- #
- <Startup Preloading = "0"
- BackgroundLootLoading = "1"
- EnableMultithreadedLoading = "1"
- EnableSpellIDDump = "0"
- LoadAdditionalTables = "">
- ################################################################################
- # Flood Protection Setup
- #
- # Lines
- # This is the number of "messages" or lines that it will allow before stopping messages from
- # being sent. This counter is reset every "Seconds" seconds.
- # Default: 0 (disabled)
- #
- # Seconds
- # This is the number of seconds in between the Line counter being reset.
- # Default: 0 (disabled)
- #
- # SendMessage
- # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
- # message will be sent upon flood triggering.
- # Default: 0
- #
- <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
- ################################################################################
- # LogonServer Setup
- #
- # DisablePings
- # This directive controls whether pings will be sent to the logonserver to check
- # if the connection is still "alive". Expect problems if it is disabled.
- # Default: 0
- #
- # RemotePassword
- # This directive controls the password used to authenticate with the logonserver.
- # It must be the same between the two configs. If it is not, your server will
- # not register.
- #
- <LogonServer DisablePings = "0"
- RemotePassword = "change_me_logon">
- ################################################################################
- # AntiHack Setup
- # Note: Most of this doesn't work as it should.
- #
- # Teleport
- # This directive controls anti-teleport hack checks will be enabled or not.
- # Default: 1
- #
- # Speed
- # This directive controls anti-speed hack checks will be performed on player movement or not.
- # Default: 1
- #
- # SpeedThreshold
- # This directive controls the threshold at which the speedhack detection will trip.
- # It's (characters' move time of distance - real move time of distance)
- # Default: -600.0
- #
- # FallDamage
- # This directive controls anti-fall damage hack checks will be performed on player movement or not.
- # Default: 1
- #
- # Flying
- # This directive controls whether flight hacks will be performed on players or not.
- # Default: 1
- #
- # FlightThreshold
- # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
- # Default: 10
- #
- # DisableOnGM
- # This directive controls hack checks will be disabled for GM's or not.
- # Default: 0
- #
- <AntiHack Teleport = "1"
- Speed = "1"
- FallDamage = "1"
- Flight = "1"
- FlightThreshold = "10"
- DisableOnGM = "1">
- ################################################################################
- # Period Setup
- #
- # These are the periods that the server will wait before doing periodic duties. At the moment only
- # arena point calculation and honor point calculation are used here.
- #
- # Default:
- # Arena: weekly
- # Honor: daily
- # (blizzlike values)
- #
- <Periods HonorUpdate = "daily"
- ArenaUpdate = "weekly"
- DailyUpdate = "daily">
- ################################################################################
- # Channels Setup
- #
- # These directives control some of the aspects in the channel system.
- #
- # BannedChannels
- # If you would like to ban users from creating or joining a channel specify them here in a ';'
- # separated list.
- # Default: ""
- #
- # MinimumLevel
- # Channel names that require a minimum level of 10 to talk, seperate names by ;
- # Default: ""
- #
- <Channels BannedChannels = ""
- MinimumLevel = "">
- ################################################################################
- # Remote Console Setup
- #
- # These directives control the remote administration console.
- #
- # Enabled
- # If you want to enable the remote administration console, set this.
- # Default: 0
- #
- # Host
- # This is the interface the RA server listens on.
- # Default: "0.0.0.0"
- #
- # Port
- # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
- # Default: 8092
- #
- <RemoteConsole Enabled = "0"
- Host = "0.0.0.0"
- Port = "8092">
- ################################################################################
- # Movement Setup
- #
- # NOTE: For any of these directives to function, movement compression has to be compiled into
- # the server.
- #
- # FlushInterval
- # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
- # If you have a high threshold, keeping this at 1-2 seconds will work better.
- # Default: 1000 (one second)
- #
- # CompressionRate
- # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
- # Range: 1-9 (or 0 is disable)
- # Default: 1
- #
- # CompressionThreshold
- # This is the distance that will be used to determine if an object needs to be sent compressed or
- # normal. It is advised to keep it at least 30 units. This value is used for players.
- # Default: 30.0
- #
- # CompressionThresholdCreatures
- # This is the distance that will be used to determine if an object needs to be sent compressed or
- # normal. This value is used for creatures, so it can be a lot lower.
- # Default: 10.0
- #
- <Movement FlushInterval = "1000"
- CompressRate = "1"
- CompressThreshold = "30.0"
- CompressThresholdCreatures = "10.0">
- ################################################################################
- # Localization Setup
- #
- # LocaleBindings
- # This is a list of locale names and the other locale you want to associate with them.
- # For example, to make the European client always use the French language, "enGB=frFR"
- #
- # Must be terminated by a space.
- #
- # Default: ""
- #
- <Localization LocaleBindings = "">
- ################################################################################
- # Dungeon / Instance Setup
- #
- # TakeGroupLeaderID
- # If a player doesn't have an instance id, the group isn't already assigned
- # to an instance and the group or raid leader already have one, the player will
- # be bound to the instance id of the group/raid leader.
- # Default: 1 (enabled)
- #
- # SlidingExpiration
- # If enabled, persistent instances will expire relative to the creation time.
- # Otherwise persistent instances will expire at fixed points of time. (blizz like)
- # Default: 0 (disabled)
- #
- # DailyHeroicInstanceResetHour
- # Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
- # Default: 5
- #
- # CheckTriggerPrerequisites
- # Entering & checks
- # Default: 1
- #
- <InstanceHandling TakeGroupLeaderID = "1"
- SlidingExpiration = "0"
- DailyHeroicInstanceResetHour = "5"
- CheckTriggerPrerequisites = "1" >
- ################################################################################
- # BattleGround settings
- # Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
- #
- # Alterac Valley
- # AV_MIN
- # AV_MAX
- #
- # Arathi Basin
- # AB_MIN
- # AB_MAX
- #
- # Warsong Gulch
- # WSG_MIN
- # WSG_MAX
- #
- # Eye Of The Storm.
- # EOTS_MIN
- # EOTS_MAX
- #
- # Strand Of The Ancients
- # SOTA_MIN
- # SOTA_MAX
- #
- # Isle Of Conquest
- # IOC_MIN
- # IOC_MAX
- #
- <Battleground AV_MIN = "10"
- AV_MAX = "40"
- AB_MIN = "5"
- AB_MAX = "15"
- WSG_MIN = "5"
- WSG_MAX = "10"
- EOTS_MIN = "5"
- EOTS_MAX = "15"
- SOTA_MIN = "5"
- SOTA_MAX = "15"
- IOC_MIN = "10"
- IOC_MAX = "40">
- ################################################################################
- # Arena Settings
- #
- # Allows you to control various Arena settings.
- #
- # Season - has to be higher than 0 for arenas to work.
- # Progress - sets the progress, 0 = finished, 1 = in progress
- #
- ################# Player limit rules ###############################
- #
- # 2V2_MIN / 2V2_MAX - min/max players #per side# for 2V2 Arenas
- # 3V3_MIN / 3V3_MAX - min/max players #per side# for 3V3 Arenas
- # 5V5_MIN / 5V5_MAX - min/max players #per side# for 5V5 Arenas
- #
- <Arena Season = "8"
- Progress = "1"
- 2V2_MIN = "2"
- 2V2_MAX = "2"
- 3V3_MIN = "3"
- 3V3_MAX = "3"
- 5V5_MIN = "5"
- 5V5_MAX = "5">
- ################################################################################
- # GameMaster settings
- #
- # StartOnGMIsland
- # Makes GM Characters start on GM Island
- # Also sets their bind location to GM Island
- # Default:1 (Yes)
- #
- # DisableAchievements
- # Disables achievements for GameMasters.
- # Default:0 (No)
- #
- <GameMaster StartOnGMIsland = "1"
- DisableAchievements = "0">
- ################################################################################
- # Limits settings
- #
- # Enable
- # Enable damage/hp/mana caps
- # Default value: 1 (enabled)
- # AutoAttackDmg
- # Maximum damage allowed for auto-attack (swing)
- # Default value: 10000
- # SpellDmg
- # Maximum damage allowed for a spell
- # Default value: 30000
- # Health
- # Maximum health allowed for a player
- # Default value: 100000
- # Mana
- # Maximum mana allowed for a player
- # Default value: 80000
- # Honor
- # Maximum honor points allowed for a player
- # Default value: 75000
- # Arena
- # Maximum arena points allowed for a player
- # Default value: 5000
- # Disconnect
- # Disconnect player that exceeds limits above
- # Default value: 0 (disabled)
- # BroadcastGMs
- # Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
- # Default value: 1 (on)
- #
- # Set any of the values above to 0 to disable that setting (for example, set SpellDmg = "0" to disable only spell damage limit)
- #
- <Limits Enable = "1"
- AutoAttackDmg = "10000"
- SpellDmg = "30000"
- Health = "100000"
- Mana = "80000"
- Honor = "75000"
- Arena = "5000"
- Disconnect = "0"
- BroadcastGMs = "1">
Advertisement
Add Comment
Please, Sign In to add comment