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Ascemu world config

Aug 21st, 2015
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  1. ################################################################################
  2. # AscEmu World Configuration File
  3. # Last edited: 3/14/2015
  4. ################################################################################
  5.  
  6. ################################################################################
  7. # Mysql Database Section
  8. #
  9. # Database.Host - The hostname that the database is located on
  10. # Database.Username - The username used for the mysql connection
  11. # Database.Password - The password used for the mysql connection
  12. # Database.Name - The database name
  13. # Database.Port - Port that MySQL listens on. Usually 3306.
  14.  
  15. <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "ascemu_world" Port = "3306">
  16. <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "ascemu_char" Port = "3306">
  17.  
  18. ################################################################################
  19. # Listen Config
  20. #
  21. # Host
  22. # This is the address that the server will listen on.
  23. # To listen on all addresses, set it to 0.0.0.0
  24. # Default: 127.0.0.1 (localhost)
  25. #
  26. # WorldServerPort
  27. # This is the port that the world server listens on.
  28. # It has to be the same as what is specified in the
  29. # realms table in the LogonDatabase.
  30. # Default: 8129
  31. #
  32.  
  33. <Listen Host = "0.0.0.0"
  34. WorldServerPort = "8129">
  35.  
  36. ################################################################################
  37. # Log Level Setup
  38. #
  39. # File Logging Level
  40. # This directive controls how much output the server will
  41. # write to log files. It cannot be disabled
  42. # 0 = Normal + Error; 1 = Detail; 2 = Debug; 3 = Map;
  43. # Default: 0
  44. #
  45. # World server packet logging feature
  46. # If this directive is turned on, a file called `world.log`
  47. # will be created in the server's directory and all packets
  48. # sent and received by clients will be dumped here in bfg
  49. # format.
  50. # Default: 0
  51. #
  52. # DisableCrashdumpReport
  53. # Disables crashdump reports, else if the build has debugging enabled,
  54. # ascemu-world will call ./ascemu-crashreport every time it starts, so
  55. # if there is a core, a crashdump will automatically be reported
  56. # to the tracker at sf.net
  57. # Needs gdb and curl
  58. # Linux only
  59. # Default: 0
  60. #
  61.  
  62. <LogLevel File = "0"
  63. World = "0"
  64. DisableCrashdumpReport = "0">
  65.  
  66. ################################################################################
  67. # Server Settings
  68. #
  69. # PlayerLimit
  70. # This directive controls the amount of sessions that will be
  71. # accepted by the server before it starts to add people to
  72. # the server queue.
  73. # Default: 100
  74. #
  75. # Motd
  76. # This message will be displayed by the server in the chat
  77. # box every time any user logs on. Colors can be used in the
  78. # standard WoW format.
  79. # Default: "No MOTD specified
  80. #
  81. # Send Stats On Join
  82. # This directive controls whether the server will send the online player
  83. # count to a cilent when it enters the world.
  84. #
  85. # Breathing Setup
  86. # If the breathing code is causing problems or you want to run a fun server, you can disable
  87. # water checks by enabling this directive.
  88. # Default: 1
  89. #
  90. # Separate Channels Control
  91. # This directive controls whether horde and alliance chats will be separated across channels.
  92. # Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
  93. # across channels.
  94. # Default: 0
  95. #
  96. # Compression Threshold
  97. # This directive controls the limit when update packets will be compressed using deflate.
  98. # For lower-bandwidth servers use a lower value at the cost of CPU time.
  99. # Default: 1000
  100. #
  101. # Queue Update Rate
  102. # This directive controls how many milliseconds (ms) between the updates
  103. # that the queued players receive telling them their position in the queue.
  104. # Default: 5000 (5 seconds).
  105. #
  106. # Kick AFK Players
  107. # Time in milliseconds (ms) that a player will be kicked after they go afk.
  108. # Default: 0 (disabled)
  109. #
  110. # Connection Timeout
  111. # This directive specifies the amount of seconds that the client will be disconnected
  112. # after if no ping packet is sent. It is advised to leave it at the default.
  113. # Default: 180
  114. #
  115. # Realm Type
  116. # This is the realm type that will be used by the server to handle world PVP.
  117. # Default: 0 (pve)(RPPVE)
  118. # Other values: 1(pvp)(RPPVP)
  119. #
  120. # AdjustPriority
  121. # Set the server to high process priority - may cause lockups.
  122. # Default: 0
  123. #
  124. # RequireAllSignatures
  125. # This directive controls whether the full 10 signatures will be required in order
  126. # to turn in a petition. Smaller servers would be better off having it turned off.
  127. # Default: off
  128. #
  129. # ShowGMInWhoList
  130. # This directive controls whether GM's will be shown in player's who lists or not.
  131. # Default: on
  132. #
  133. # MapUnloadTime
  134. # This directive controls whether to unload map cells after an idle period of <x> seconds.
  135. # NOTE: THIS CAN'T BE SET TO 0!!!
  136. # Default: 300
  137. #
  138. # LimitedNames
  139. # This directive forces all character names to be a-z and A-Z compliant.
  140. # Default: 1
  141. #
  142. # UseAccountData
  143. # This directive determines whether the account_data table is used to save custom client data.
  144. # May cause buggy behaviour.
  145. # Default: 0
  146. #
  147. # AllowPlayerCommands
  148. # This directive, if enabled can allow players to use commands with a '0' command group.
  149. # Default: 0
  150. #
  151. # EnableLFGJoin
  152. # If this is enabled, you can join the LFG channel without using the LFG tool.
  153. # Default: 0
  154. #
  155. # TimeZone
  156. # Set your local timezone relative to GMT here.
  157. # Default: 0
  158. #
  159. # Collision
  160. # Enable collision system (LoS checks).
  161. # Make sure you have extracted vmaps.
  162. # Default: 0
  163. #
  164. # DisableFearMovement (In Battlegrounds and Arenas only!)
  165. # Disable fear movement in arenas & battlegrounds.
  166. # Recommended if you do not have collision enabled!
  167. # Default: 0 (off) Not blizzlike
  168. #
  169. # SaveExtendedCharData
  170. # Enable saving extended data to characters table.
  171. # Recommended for armory type services.
  172. # Default: 0 (off)
  173. #
  174.  
  175. <Server PlayerLimit = "100"
  176. Motd = "Welcome to the World of Warcraft!"
  177. SendStatsOnJoin = "1"
  178. EnableBreathing = "1"
  179. SeperateChatChannels = "0"
  180. CompressionThreshold = "1000"
  181. QueueUpdateInterval = "5000"
  182. KickAFKPlayers = "0"
  183. ConnectionTimeout = "180"
  184. RealmType = "1"
  185. AdjustPriority = "0"
  186. RequireAllSignatures = "0"
  187. ShowGMInWhoList = "1"
  188. MapUnloadTime = "300"
  189. LimitedNames = "1"
  190. UseAccountData = "0"
  191. AllowPlayerCommands = "0"
  192. EnableLFGJoin = "0"
  193. TimeZone = "0"
  194. Collision = "0"
  195. DisableFearMovement = "0"
  196. SaveExtendedCharData = "0">
  197.  
  198. ################################################################################
  199. # Announce Configuration
  200. #
  201. # Tag
  202. # Configure what is shown in front of your announces in the [] brackets.
  203. # Default: Staff (would give [Staff])
  204. #
  205. # GMAdminTag
  206. # Configure whether the <GM> or <Admin> tag is shown in announces.
  207. # Default: 0 (disabled)
  208. #
  209. # NameinAnnounce
  210. # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  211. # Default: 1 (enabled)
  212. #
  213. # NameinWAnnounce
  214. # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  215. # of the message.
  216. # Default: 1 (enabled)
  217. #
  218. # ShowInConsole
  219. # This controls whether announces are shown in the ascemu-world console or not.
  220. # This does not apply for the team-internal GM announce.
  221. # Default: 1 (enabled)
  222. #
  223.  
  224. <Announce Tag = "Staff"
  225. GMAdminTag = "0"
  226. NameinAnnounce = "1"
  227. NameinWAnnounce = "1"
  228. ShowInConsole = "1">
  229.  
  230. ################################################################################
  231. # Power regeneration multiplier setup
  232. #
  233. # These directives set up the multiplier in which regen values will be
  234. # multiplied by every 2 seconds.
  235. # Powers:
  236. # Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy, VehiclePower = Vehicle Powers ( whatever is set currently )
  237. #
  238. # Reputation:
  239. # Kill = Rep gained on kill, Quest = rep gained from quests
  240. #
  241. # Honor:
  242. # Honor = multiplier used to calculate honor per-kill.
  243. #
  244. # PvP:
  245. # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  246. # ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  247. #
  248. # XP:
  249. # The xp that a player receives from killing a creature will be multiplied
  250. # by this value in order to get his xp gain.
  251. #
  252. # RestXP:
  253. # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  254. # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  255. # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  256. # Note that resting in a resting area (Zzz) goes 4 times faster.
  257. # Default: 1 (bubble every 8 hrs)
  258. #
  259. # Drop(Color):
  260. # These values will be multiplied by the drop percentages of the items for creatures
  261. # to determine which items to drop. All default to 1.
  262. # To allow you better control of drops, separate multipliers have been created for items
  263. # of each quality group.
  264. #
  265. # DropMoney:
  266. # This value will be multiplied by any gold looted and pickpocketed
  267. #
  268. # Save:
  269. # Value in milliseconds (ms) that will be between player autosaves.
  270. # Default: 300000 (5 minutes)
  271. #
  272. # SkillChance:
  273. # The chance that you have to level up a skill in melee or a profession is multiplied
  274. # by this value.
  275. # Default: 1
  276. #
  277. # SkillRate:
  278. # The amount of "levels" your skill goes up each time you gain a level is multiplied
  279. # by this value.
  280. #
  281. # ArenaMultiplier
  282. # Every week/day the arena points gained by a player will be multiplied by this value.
  283. #
  284.  
  285. <Rates Health = "1"
  286. Power1 = "1"
  287. Power2 = "1"
  288. Power3 = "1"
  289. Power4 = "1"
  290. VehiclePower = "1"
  291. QuestReputation = "1"
  292. KillReputation = "1"
  293. Honor = "1"
  294. PvPTimer = "300000"
  295. ArenaQueueDiff = "150"
  296. Compression = "1"
  297. XP = "1"
  298. QuestXP = "1"
  299. RestXP = "1"
  300. ExploreXP = "1"
  301. DropGrey = "1"
  302. DropWhite = "1"
  303. DropGreen = "1"
  304. DropBlue = "1"
  305. DropPurple = "1"
  306. DropOrange = "1"
  307. DropArtifact = "1"
  308. DropMoney = "1"
  309. Save = "300000"
  310. SkillChance = "1"
  311. SkillRate = "1"
  312. ArenaMultiplier2x = "1"
  313. ArenaMultiplier3x = "1"
  314. ArenaMultiplier5x = "1">
  315.  
  316. ################################################################################
  317. # GM Client Channel
  318. #
  319. # This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
  320. # In ArcGM you can set this to be any channel you wish, however it is good to announce
  321. # if you change this to anything other then default to your staff to avoid confusion.
  322. # Default: gm_sync_channel
  323. #
  324.  
  325. <GMClient GmClientChannel = "gm_sync_channel">
  326.  
  327. ################################################################################
  328. # Terrain & Collision Settings
  329. #
  330. # Set the path to the map_xx.bin files and whether unloading should be enabled
  331. # for the main world maps here. Unloading the main world maps when they go idle
  332. # can save a great amount of memory if the cells aren't being activated/idled
  333. # often. Instance/Non-main maps will not be unloaded ever.
  334. #
  335. # Default:
  336. # MapPath = "maps"
  337. # vMapPath = "vmaps"
  338. # UnloadMaps = 1
  339. #
  340.  
  341. <Terrain MapPath = "maps"
  342. vMapPath = "vmaps"
  343. UnloadMaps = "1">
  344.  
  345. ################################################################################
  346. # Log Settings
  347. #
  348. # Note: You'll have to create a subdirectory called "logs" to have these
  349. # settings working. The files will be written to this directory.
  350. #
  351. # Cheaters:
  352. # This directive sets up the cheater logging file, if turned on any
  353. # cheat / packet exploit / speedhack attempts will be logged here.
  354. #
  355. # GMCommands:
  356. # These two directives set up the GM command logging fie. If turned on,
  357. # most gm commands will be logged for this file for abuse investigation, etc.
  358. #
  359. # TimeStamp:
  360. # Enables timestamps in logs.
  361. #
  362.  
  363. <Log Cheaters = "0" GMCommands = "0" TimeStamp = "0">
  364.  
  365. ################################################################################
  366. # Mail System Setup
  367. #
  368. # These directives control the limits and behaviour of the ingame mail system.
  369. # All options must have Mail prefixed before them.
  370. #
  371. # ReloadDelay
  372. # Controls the delay at which the database is "refreshed". Use it if you're
  373. # inserting mail from an external source, such as a web-based interface.
  374. # 0 turns it off.
  375. # Default: 0
  376. #
  377. # DisablePostageCostsForGM
  378. # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  379. # Default: 1
  380. #
  381. # DisablePostageCosts
  382. # Disables postage costs for all players.
  383. # Default: 0
  384. #
  385. # DisablePostageDelayItems
  386. # Disables the one hour wait time when sending mail with items attached.
  387. # Default: 1
  388. #
  389. # DisableMessageExpiry
  390. # Turns off the 30 day / 3 day after read message expiry time.
  391. # WARNING: A mailbox still cannot show more than 50 items at once
  392. # (stupid limitation in client).
  393. # Default: 0
  394. #
  395. # EnableInterfactionMail
  396. # Removes the faction limitation for sending mail messages. Applies to all players.
  397. # Default: 1
  398. #
  399. # EnableInterfactionMailForGM
  400. # Removes the faction limitation for sending mail messages, but only applies
  401. # to GM's. EnableInterfactionMail overrides this.
  402. # Default: 1
  403. #
  404.  
  405. <Mail ReloadDelay = "0"
  406. DisablePostageCostsForGM = "1"
  407. DisablePostageCosts = "0"
  408. DisablePostageDelayItems = "1"
  409. DisableMessageExpiry = "0"
  410. EnableInterfactionMail = "1"
  411. EnableInterfactionMailForGM = "1">
  412.  
  413. ################################################################################
  414. # Status Dumper Config
  415. #
  416. # These directives set up the status dumper plug-in. Filename is an
  417. # absolute or relative path to the server binary. Interval is the
  418. # time that the stats will be dumped to XML.
  419. # Default: stats.xml / 120000 (2 minutes)
  420. #
  421.  
  422. <StatDumper FileName = "stats.xml" Interval = "120000">
  423.  
  424. ################################################################################
  425. # Startup Options
  426. #
  427. # Preloading
  428. # This directive controls whether the entire world will be spawned at server
  429. # startup or on demand. It is advised to leave it disabled unless you are a
  430. # developer doing testing.
  431. # Default: off
  432. #
  433. # Background Loot Loading
  434. # This directive controls whether loot will be loaded progressively during
  435. # startup or in the background in a separate thread. Turning it on will
  436. # result in much faster startup times.
  437. # Default: on
  438. #
  439. # Multithreaded Startup
  440. # This controls whether the server will spawn multiple worker threads to
  441. # use for loading the database and starting the server. Turning it on
  442. # increases the speed at which it starts up for each additional CPU in your
  443. # computer.
  444. # Default: on
  445. #
  446. # Unimplemented Spell ID Dump
  447. # This directive controls whether to dump the IDs of spells with unimplemented
  448. # dummy/scripted effect or apply dummy aura effect. You need to load the
  449. # spellhandlers library for this to actually produce a valid result!
  450. # Default: off
  451. #
  452. #
  453. # Additional Table Binding
  454. # You can load static item/creature/etc data into the server using this directive.
  455. # This way throughout database updates your custom data can be preserved.
  456. # Format: "sourcetable destination table,sourcetable destinationtable"
  457. # Example: "myitems items,mynpcs creature_names"
  458. # Default: ""
  459. #
  460.  
  461. <Startup Preloading = "0"
  462. BackgroundLootLoading = "1"
  463. EnableMultithreadedLoading = "1"
  464. EnableSpellIDDump = "0"
  465. LoadAdditionalTables = "">
  466.  
  467. ################################################################################
  468. # Flood Protection Setup
  469. #
  470. # Lines
  471. # This is the number of "messages" or lines that it will allow before stopping messages from
  472. # being sent. This counter is reset every "Seconds" seconds.
  473. # Default: 0 (disabled)
  474. #
  475. # Seconds
  476. # This is the number of seconds in between the Line counter being reset.
  477. # Default: 0 (disabled)
  478. #
  479. # SendMessage
  480. # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  481. # message will be sent upon flood triggering.
  482. # Default: 0
  483. #
  484.  
  485. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  486.  
  487. ################################################################################
  488. # LogonServer Setup
  489. #
  490. # DisablePings
  491. # This directive controls whether pings will be sent to the logonserver to check
  492. # if the connection is still "alive". Expect problems if it is disabled.
  493. # Default: 0
  494. #
  495. # RemotePassword
  496. # This directive controls the password used to authenticate with the logonserver.
  497. # It must be the same between the two configs. If it is not, your server will
  498. # not register.
  499. #
  500.  
  501. <LogonServer DisablePings = "0"
  502. RemotePassword = "change_me_logon">
  503.  
  504. ################################################################################
  505. # AntiHack Setup
  506. # Note: Most of this doesn't work as it should.
  507. #
  508. # Teleport
  509. # This directive controls anti-teleport hack checks will be enabled or not.
  510. # Default: 1
  511. #
  512. # Speed
  513. # This directive controls anti-speed hack checks will be performed on player movement or not.
  514. # Default: 1
  515. #
  516. # SpeedThreshold
  517. # This directive controls the threshold at which the speedhack detection will trip.
  518. # It's (characters' move time of distance - real move time of distance)
  519. # Default: -600.0
  520. #
  521. # FallDamage
  522. # This directive controls anti-fall damage hack checks will be performed on player movement or not.
  523. # Default: 1
  524. #
  525. # Flying
  526. # This directive controls whether flight hacks will be performed on players or not.
  527. # Default: 1
  528. #
  529. # FlightThreshold
  530. # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  531. # Default: 10
  532. #
  533. # DisableOnGM
  534. # This directive controls hack checks will be disabled for GM's or not.
  535. # Default: 0
  536. #
  537.  
  538. <AntiHack Teleport = "1"
  539. Speed = "1"
  540. FallDamage = "1"
  541. Flight = "1"
  542. FlightThreshold = "10"
  543. DisableOnGM = "1">
  544.  
  545. ################################################################################
  546. # Period Setup
  547. #
  548. # These are the periods that the server will wait before doing periodic duties. At the moment only
  549. # arena point calculation and honor point calculation are used here.
  550. #
  551. # Default:
  552. # Arena: weekly
  553. # Honor: daily
  554. # (blizzlike values)
  555. #
  556.  
  557. <Periods HonorUpdate = "daily"
  558. ArenaUpdate = "weekly"
  559. DailyUpdate = "daily">
  560.  
  561. ################################################################################
  562. # Channels Setup
  563. #
  564. # These directives control some of the aspects in the channel system.
  565. #
  566. # BannedChannels
  567. # If you would like to ban users from creating or joining a channel specify them here in a ';'
  568. # separated list.
  569. # Default: ""
  570. #
  571. # MinimumLevel
  572. # Channel names that require a minimum level of 10 to talk, seperate names by ;
  573. # Default: ""
  574. #
  575.  
  576. <Channels BannedChannels = ""
  577. MinimumLevel = "">
  578.  
  579. ################################################################################
  580. # Remote Console Setup
  581. #
  582. # These directives control the remote administration console.
  583. #
  584. # Enabled
  585. # If you want to enable the remote administration console, set this.
  586. # Default: 0
  587. #
  588. # Host
  589. # This is the interface the RA server listens on.
  590. # Default: "0.0.0.0"
  591. #
  592. # Port
  593. # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  594. # Default: 8092
  595. #
  596.  
  597. <RemoteConsole Enabled = "0"
  598. Host = "0.0.0.0"
  599. Port = "8092">
  600.  
  601. ################################################################################
  602. # Movement Setup
  603. #
  604. # NOTE: For any of these directives to function, movement compression has to be compiled into
  605. # the server.
  606. #
  607. # FlushInterval
  608. # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  609. # If you have a high threshold, keeping this at 1-2 seconds will work better.
  610. # Default: 1000 (one second)
  611. #
  612. # CompressionRate
  613. # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  614. # Range: 1-9 (or 0 is disable)
  615. # Default: 1
  616. #
  617. # CompressionThreshold
  618. # This is the distance that will be used to determine if an object needs to be sent compressed or
  619. # normal. It is advised to keep it at least 30 units. This value is used for players.
  620. # Default: 30.0
  621. #
  622. # CompressionThresholdCreatures
  623. # This is the distance that will be used to determine if an object needs to be sent compressed or
  624. # normal. This value is used for creatures, so it can be a lot lower.
  625. # Default: 10.0
  626. #
  627.  
  628. <Movement FlushInterval = "1000"
  629. CompressRate = "1"
  630. CompressThreshold = "30.0"
  631. CompressThresholdCreatures = "10.0">
  632.  
  633. ################################################################################
  634. # Localization Setup
  635. #
  636. # LocaleBindings
  637. # This is a list of locale names and the other locale you want to associate with them.
  638. # For example, to make the European client always use the French language, "enGB=frFR"
  639. #
  640. # Must be terminated by a space.
  641. #
  642. # Default: ""
  643. #
  644.  
  645. <Localization LocaleBindings = "">
  646.  
  647. ################################################################################
  648. # Dungeon / Instance Setup
  649. #
  650. # TakeGroupLeaderID
  651. # If a player doesn't have an instance id, the group isn't already assigned
  652. # to an instance and the group or raid leader already have one, the player will
  653. # be bound to the instance id of the group/raid leader.
  654. # Default: 1 (enabled)
  655. #
  656. # SlidingExpiration
  657. # If enabled, persistent instances will expire relative to the creation time.
  658. # Otherwise persistent instances will expire at fixed points of time. (blizz like)
  659. # Default: 0 (disabled)
  660. #
  661. # DailyHeroicInstanceResetHour
  662. # Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
  663. # Default: 5
  664. #
  665. # CheckTriggerPrerequisites
  666. # Entering & checks
  667. # Default: 1
  668. #
  669.  
  670. <InstanceHandling TakeGroupLeaderID = "1"
  671. SlidingExpiration = "0"
  672. DailyHeroicInstanceResetHour = "5"
  673. CheckTriggerPrerequisites = "1" >
  674.  
  675. ################################################################################
  676. # BattleGround settings
  677. # Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  678. #
  679. # Alterac Valley
  680. # AV_MIN
  681. # AV_MAX
  682. #
  683. # Arathi Basin
  684. # AB_MIN
  685. # AB_MAX
  686. #
  687. # Warsong Gulch
  688. # WSG_MIN
  689. # WSG_MAX
  690. #
  691. # Eye Of The Storm.
  692. # EOTS_MIN
  693. # EOTS_MAX
  694. #
  695. # Strand Of The Ancients
  696. # SOTA_MIN
  697. # SOTA_MAX
  698. #
  699. # Isle Of Conquest
  700. # IOC_MIN
  701. # IOC_MAX
  702. #
  703.  
  704. <Battleground AV_MIN = "10"
  705. AV_MAX = "40"
  706. AB_MIN = "5"
  707. AB_MAX = "15"
  708. WSG_MIN = "5"
  709. WSG_MAX = "10"
  710. EOTS_MIN = "5"
  711. EOTS_MAX = "15"
  712. SOTA_MIN = "5"
  713. SOTA_MAX = "15"
  714. IOC_MIN = "10"
  715. IOC_MAX = "40">
  716.  
  717. ################################################################################
  718. # Arena Settings
  719. #
  720. # Allows you to control various Arena settings.
  721. #
  722. # Season - has to be higher than 0 for arenas to work.
  723. # Progress - sets the progress, 0 = finished, 1 = in progress
  724. #
  725. ################# Player limit rules ###############################
  726. #
  727. # 2V2_MIN / 2V2_MAX - min/max players #per side# for 2V2 Arenas
  728. # 3V3_MIN / 3V3_MAX - min/max players #per side# for 3V3 Arenas
  729. # 5V5_MIN / 5V5_MAX - min/max players #per side# for 5V5 Arenas
  730. #
  731.  
  732. <Arena Season = "8"
  733. Progress = "1"
  734. 2V2_MIN = "2"
  735. 2V2_MAX = "2"
  736. 3V3_MIN = "3"
  737. 3V3_MAX = "3"
  738. 5V5_MIN = "5"
  739. 5V5_MAX = "5">
  740.  
  741. ################################################################################
  742. # GameMaster settings
  743. #
  744. # StartOnGMIsland
  745. # Makes GM Characters start on GM Island
  746. # Also sets their bind location to GM Island
  747. # Default:1 (Yes)
  748. #
  749. # DisableAchievements
  750. # Disables achievements for GameMasters.
  751. # Default:0 (No)
  752. #
  753.  
  754. <GameMaster StartOnGMIsland = "1"
  755. DisableAchievements = "0">
  756.  
  757. ################################################################################
  758. # Limits settings
  759. #
  760. # Enable
  761. # Enable damage/hp/mana caps
  762. # Default value: 1 (enabled)
  763. # AutoAttackDmg
  764. # Maximum damage allowed for auto-attack (swing)
  765. # Default value: 10000
  766. # SpellDmg
  767. # Maximum damage allowed for a spell
  768. # Default value: 30000
  769. # Health
  770. # Maximum health allowed for a player
  771. # Default value: 100000
  772. # Mana
  773. # Maximum mana allowed for a player
  774. # Default value: 80000
  775. # Honor
  776. # Maximum honor points allowed for a player
  777. # Default value: 75000
  778. # Arena
  779. # Maximum arena points allowed for a player
  780. # Default value: 5000
  781. # Disconnect
  782. # Disconnect player that exceeds limits above
  783. # Default value: 0 (disabled)
  784. # BroadcastGMs
  785. # Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  786. # Default value: 1 (on)
  787. #
  788. # Set any of the values above to 0 to disable that setting (for example, set SpellDmg = "0" to disable only spell damage limit)
  789. #
  790.  
  791. <Limits Enable = "1"
  792. AutoAttackDmg = "10000"
  793. SpellDmg = "30000"
  794. Health = "100000"
  795. Mana = "80000"
  796. Honor = "75000"
  797. Arena = "5000"
  798. Disconnect = "0"
  799. BroadcastGMs = "1">
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