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Feb 10th, 2018
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  1. if (rb.velocity.y < 0) {
  2. rb.velocity += Vector3.up * Physics.gravity.y * (fallMultiplier - 1) * Time.deltaTime;
  3. } else if (rb.velocity.y > 0 && !Input.GetButton("Jump")) {
  4. rb.velocity += Vector3.up * Physics.gravity.y * (lowJumpMultiplier - 1) * Time.deltaTime;
  5. }
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