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a guest Aug 13th, 2017 43 Never
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  1. GameLogic
  2.  
  3.     Loop
  4.  
  5.         For Each Event is Event Log
  6.  
  7.             For Each object in ManagedEventObjects
  8.             {
  9.                 return ManagedEventObjects.ManageEvent("newEvent123")
  10.                 {
  11.                     return BaseObject.ManageEvents("newEvent123")
  12.                     {
  13.                         return BaseObject.newEvent("newEvent123")
  14.                         {
  15.                             return Item.newEvent("newEvent123")
  16.                             {
  17.                                 Skill.EventExtra("newEvent123")
  18.                                
  19.                             }
  20.  
  21.                         }
  22.                     }
  23.    
  24.                 }
  25.  
  26.                 IF return.StopMe
  27.                     Break;
  28.  
  29.             }
  30.  
  31.        
  32.     END LOOP
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