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- public void onBlockBreakEvent(BlockBreakEvent event) {
- Block block = event.getBlock();
- if (block.getType() != Material.SPAWNER) return;
- Player player = event.getPlayer();
- ItemStack itemInMainHand = player.getInventory().getItemInMainHand();
- boolean validItem = itemInMainHand.getType() == Material.DIAMOND_PICKAXE
- || itemInMainHand.getType() == Material.NETHERITE_PICKAXE;
- boolean validEnchant = itemInMainHand.containsEnchantment(Enchantment.SILK_TOUCH);
- if (!validItem || !validEnchant) {
- player.sendMessage("§c§lЧтобы получить спавнер, у вас должна быть алмазная или незеритовая кирка с шелковым касанием!");
- return;
- }
- boolean dropItem = false;
- if (player.hasPermission("blockBreaked.shogun")) {
- if ((random.nextDouble() < chanceShogun)) {
- dropItem = true;
- }
- } else if (player.hasPermission("blockBreaked.samurai")) {
- if ((random.nextDouble() < chanceSamurai)) {
- dropItem = true;
- }
- } else {
- player.sendMessage("§c§lУ вас должна быть как минимум привилегия §fꑴ §c§l для выпадения спавнеров!");
- return;
- }
- if (!dropItem) {
- player.sendMessage("§c§lНе повезло, блок не выпал :(");
- return;
- }
- ItemStack spawner = new ItemStack(block.getType(), 1);
- Location blockLocation = block.getLocation();
- block.getWorld().dropItemNaturally(blockLocation, spawner);
- }
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