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- using UnityEngine;
- using UnityEngine.EventSystems;
- public class DragHandler : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
- {
- public void OnBeginDrag(PointerEventData eventData)
- {
- }
- public void OnDrag(PointerEventData data)
- {
- }
- public void OnEndDrag(PointerEventData eventData)
- {
- }
- }
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