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  1. command /placechests:
  2.     permission: skript.op
  3.     trigger:
  4.         loop 200 times:
  5.             loop 20 times:
  6.                 set {_Location.Good} to true
  7.                 set {_Location.Sky} to (the location at (random integer between -1000 and 1000), (random integer between 60 and 100), (random integer between -1000 and 1000) of the world (player's world))
  8.                 if {_Location.Good} is true:
  9.                     set {_Location.GroundLevel} to {_Location.Sky}
  10.                     while (block at {_Location.GroundLevel}) is air:
  11.                         if (y-coordinate of ({_Location.GroundLevel})) is less than 4:
  12.                             delete {_Location.Good}
  13.                             stop loop
  14.                         loop 50 times:
  15.                             if (block at {_Location.GroundLevel}) is air:
  16.                                 set {_Location.GroundLevel} to (location 1 below ({_Location.GroundLevel}))
  17.                         if {_Location.Good} is true:
  18.                             if (block at {_Location.GroundLevel}) is lava, water or cactus:
  19.                                 delete {_Location.Good}
  20.                             else:
  21.                                 set {_GoodLocation.Sky::%loop-number-1%} to ({_Location.Sky})
  22.                                 set {_GoodLocation.GroundLevel::%loop-number-1%} to (location 2 above {_Location.GroundLevel})
  23.                                 stop loop
  24.             wait 2 ticks
  25.             add 1 to {_number}
  26.             if {_number} is 10 or 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90 or 100 or 110 or 120 or 130 or 140 or 150 or 160 or 170 or 180 or 190 or 200:
  27.                 broadcast "{@P} Generated %{_number}%/200 locations"
  28.         delete {_number}
  29.         broadcast "{@P} Placing chests..."
  30.         loop 200 times:
  31.             add 1 to {_number}
  32.             if {_number} is 10 or 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90 or 100 or 110 or 120 or 130 or 140 or 150 or 160 or 170 or 180 or 190 or 200:
  33.                 broadcast "{@P} Placed %{_number}%/200"
  34.             set block at {_GoodLocation.GroundLevel::%loop-number%} to chest
  35.             set {_n} to (random integer between 0.9 and 154.1)
  36.             if {_n} is 1:
  37.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 dirt:1
  38.             if {_n} is 2:
  39.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 dirt
  40.             if {_n} is 3:
  41.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 cobblestone
  42.             if {_n} is 4:
  43.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 normal wood plank
  44.             if {_n} is 5:
  45.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 jungle wood plank
  46.             if {_n} is 6:
  47.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 sand
  48.             if {_n} is 7:
  49.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 red sand
  50.             if {_n} is 8:
  51.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 gravel
  52.             if {_n} is 9:
  53.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bedrock
  54.             if {_n} is 10:
  55.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 gold ore
  56.             if {_n} is 11:
  57.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron ore
  58.             if {_n} is 12:
  59.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 coal ore
  60.             if {_n} is 13:
  61.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 18:3
  62.             if {_n} is 14:
  63.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 sponge:1
  64.             if {_n} is 15:
  65.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 lapis lazuli ore
  66.             if {_n} is 16:
  67.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 lapis lazuli block
  68.             if {_n} is 17:
  69.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 sandstone
  70.             if {_n} is 18:
  71.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 cobweb
  72.             if {_n} is 19:
  73.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 grass
  74.             if {_n} is 20:
  75.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 wool
  76.             if {_n} is 21:
  77.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 block of iron
  78.             if {_n} is 22:
  79.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 TNT
  80.             if {_n} is 23:
  81.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 mossy cobblestone
  82.             if {_n} is 24:
  83.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 torch
  84.             if {_n} is 25:
  85.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bookshelf
  86.             if {_n} is 26:
  87.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 obsidian
  88.             if {_n} is 27:
  89.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond ore
  90.             if {_n} is 28:
  91.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 redstone ore
  92.             if {_n} is 29:
  93.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 cobble silverfish
  94.             if {_n} is 30:
  95.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 stone silverfish
  96.             if {_n} is 31:
  97.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 glass pane
  98.             if {_n} is 32:
  99.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 melon
  100.             if {_n} is 33:
  101.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 vines
  102.             if {_n} is 34:
  103.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 lily pad
  104.             if {_n} is 35:
  105.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 enchantment table
  106.             if {_n} is 36:
  107.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 anvil:1
  108.             if {_n} is 37:
  109.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 anvil:2
  110.             if {_n} is 38:
  111.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 emerald
  112.             if {_n} is 39:
  113.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 block of emerald
  114.             if {_n} is 40:
  115.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 165
  116.             if {_n} is 41:
  117.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 168
  118.             if {_n} is 42:
  119.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 168:1
  120.             if {_n} is 43:
  121.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 168:2
  122.             if {_n} is 44:
  123.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 169
  124.             if {_n} is 45:
  125.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 179:0
  126.             if {_n} is 46:
  127.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron shovel
  128.             if {_n} is 47:
  129.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron pickaxe
  130.             if {_n} is 48:
  131.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron sword
  132.             if {_n} is 49:
  133.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron axe
  134.             if {_n} is 50:
  135.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 flint and steel
  136.             if {_n} is 51:
  137.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 apple
  138.             if {_n} is 52:
  139.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 golden apple item
  140.             if {_n} is 53:
  141.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 arrow
  142.             if {_n} is 54:
  143.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 coal
  144.             if {_n} is 55:
  145.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 charcoal
  146.             if {_n} is 56:
  147.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond
  148.             if {_n} is 57:
  149.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron ingot
  150.             if {_n} is 58:
  151.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 gold ingot
  152.             if {_n} is 59:
  153.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond shovel
  154.             if {_n} is 60:
  155.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond sword
  156.             if {_n} is 61:
  157.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 stick
  158.             if {_n} is 62:
  159.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bowl
  160.             if {_n} is 63:
  161.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bread
  162.             if {_n} is 64:
  163.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 mushroom soup
  164.             if {_n} is 65:
  165.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 415
  166.             if {_n} is 66:
  167.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 413
  168.             if {_n} is 67:
  169.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 cookie
  170.             if {_n} is 68:
  171.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond axe
  172.             if {_n} is 69:
  173.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 string
  174.             if {_n} is 70:
  175.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 feather
  176.             if {_n} is 71:
  177.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 gunpowder
  178.             if {_n} is 72:
  179.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 seeds
  180.             if {_n} is 73:
  181.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron helmet
  182.             if {_n} is 74:
  183.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron chestplate
  184.             if {_n} is 75:
  185.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron leggings
  186.             if {_n} is 76:
  187.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron boots
  188.             if {_n} is 77:
  189.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 gold helmet
  190.             if {_n} is 78:
  191.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 flint
  192.             if {_n} is 79:
  193.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond helmet
  194.             if {_n} is 80:
  195.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond chestplate
  196.             if {_n} is 81:
  197.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond leggings
  198.             if {_n} is 82:
  199.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond boots
  200.             if {_n} is 83:
  201.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bucket
  202.             if {_n} is 84:
  203.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 water bucket
  204.             if {_n} is 85:
  205.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 book
  206.             if {_n} is 86:
  207.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 compass
  208.             if {_n} is 87:
  209.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 clock
  210.             if {_n} is 88:
  211.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 fishing rod
  212.             if {_n} is 89:
  213.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 raw fish
  214.             if {_n} is 90:
  215.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 cooked fish
  216.             if {_n} is 91:
  217.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 raw salmon
  218.             if {_n} is 92:
  219.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 cooked salmon
  220.             if {_n} is 93:
  221.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 pufferfish
  222.             if {_n} is 94:
  223.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 351:0
  224.             if {_n} is 95:
  225.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bone
  226.             if {_n} is 96:
  227.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 sugar
  228.             if {_n} is 97:
  229.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 melon slice
  230.             if {_n} is 98:
  231.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 steak
  232.             if {_n} is 99:
  233.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 ender pearl
  234.             if {_n} is 100:
  235.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 blaze rod
  236.             if {_n} is 101:
  237.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 gold nugget
  238.             if {_n} is 102:
  239.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 nether wart
  240.             if {_n} is 103:
  241.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 water bottle
  242.             if {_n} is 104:
  243.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 glass bottle
  244.             if {_n} is 105:
  245.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 spider eye
  246.             if {_n} is 106:
  247.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 brown mushroom
  248.             if {_n} is 107:
  249.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 glistering melon
  250.             if {_n} is 108:
  251.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bottle of enchanting
  252.             if {_n} is 109:
  253.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 fire charge
  254.             if {_n} is 110:
  255.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 book and quill
  256.             if {_n} is 111:
  257.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 carrot
  258.             if {_n} is 112:
  259.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 poisonous potato
  260.             if {_n} is 113:
  261.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 empty map
  262.             if {_n} is 114:
  263.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 golden carrot
  264.             if {_n} is 115:
  265.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 409
  266.             if {_n} is 116:
  267.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 410
  268.             if {_n} is 117:
  269.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 stone sword of sharpness 3
  270.             if {_n} is 118:
  271.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 stone sword of sharpness 4
  272.             if {_n} is 119:
  273.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 stone sword of sharpness 5
  274.             if {_n} is 120:
  275.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond sword of knockback 2
  276.             if {_n} is 121:
  277.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 stone sword of fire aspect 2
  278.             if {_n} is 122:
  279.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond sword of looting 3
  280.             if {_n} is 123:
  281.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond sword of unbreaking 3
  282.             if {_n} is 124:
  283.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of power 3
  284.             if {_n} is 125:
  285.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of power 4
  286.             if {_n} is 126:
  287.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of power 5
  288.             if {_n} is 127:
  289.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of flame 1
  290.             if {_n} is 128:
  291.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of infinity 1
  292.             if {_n} is 129:
  293.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of punch 2
  294.             if {_n} is 130:
  295.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 bow of punch 3
  296.             if {_n} is 131:
  297.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron chestplate of protection 3
  298.             if {_n} is 132:
  299.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron boots of protection 4
  300.             if {_n} is 133:
  301.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron helmet of projectile protection 3
  302.             if {_n} is 134:
  303.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron leggings of projectile protection 3
  304.             if {_n} is 135:
  305.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond helmet of respiration 3
  306.             if {_n} is 136:
  307.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 fishing rod of luck of the sea 3
  308.             if {_n} is 137:
  309.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 fishing rod of lure 2
  310.             if {_n} is 138:
  311.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 fishing rod of luck of the sea 2
  312.             if {_n} is 139:
  313.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron chestplate of thorns 2
  314.             if {_n} is 140:
  315.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond chestplate of fire protection 3
  316.             if {_n} is 141:
  317.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond chestplate of fire protection 4
  318.             if {_n} is 142:
  319.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond chestplate of blast protection 3
  320.             if {_n} is 143:
  321.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond chestplate of fire protection 4
  322.             if {_n} is 144:
  323.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond boots of feather falling 3
  324.             if {_n} is 145:
  325.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond boots of feather falling 4
  326.             if {_n} is 146:
  327.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond helmet of aqua affinity 1
  328.             if {_n} is 147:
  329.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 diamond pickaxe of silk touch 1
  330.             if {_n} is 148:
  331.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron pickaxe of fortune 3
  332.             if {_n} is 149:
  333.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron pickaxe of efficiency 3
  334.             if {_n} is 150:
  335.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron pickaxe of efficiency 4
  336.             if {_n} is 151:
  337.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 iron pickaxe of efficiency 5
  338.             if {_n} is 152:
  339.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 leather chestplate
  340.             if {_n} is 153:
  341.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 leather leggings
  342.             if {_n} is 154:
  343.                 set inventory of the block at {_GoodLocation.GroundLevel::%loop-number%} to 1 leather boots
  344.             wait 2 ticks
  345.         broadcast "{@P} Finished."
  346.         delete {_number}
RAW Paste Data
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