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- Jump #287: Hero BBS
- >Knight of Pentacles: The voice of duty, honor, and responsibility.
- >Age: 101
- >Class: Magician
- >Identity: Retired Hero (-100)
- Well, I have been here and done that, I should be able to enjoy retirement for a while.
- >Drawbacks: Senior Citizen (0), Go To Jail (+100), On The Lam (+200), The Ride Never Ends (+200)
- Sure, I'm not specced strictly for personal combat, but that just means I'm
- >Exchange BBS (Free)
- This... kind of breaks the fourth wall (fifth wall?) if I keep it post-jump, though. But tempting.
- >Unshakable Resolve (1300)
- One villain's stupidity is another hero's persistence.
- >Blessing of God (900)
- Plot armor! Never hurts to have this, especially here, considering the stuff I'll be getting into.
- >Gone Fishing (Free, Retired)
- This... doesn't really seem to work much of the time. There are times where I just want to relax, but people keep summoning me to solve their problems for them! Sigh.
- >Notice Me, Sempai (800, Retired)
- Sempai always notices me. Because I'm
- >Immortality (600, Retired)
- The fact that I already effectively have this perk is beside the point. It's part of the backstory, after all! Plus having it explicitly spelled out never hurts.
- >Sage of the Forest (300, Retired)
- Now this perk, this is appropriate for a jumper, especially me. Things I make for random people as in 'oh, you need a sword? here you go, friend' are probably going to have something like a +5 bonus in D&D terms. Something I make for myself and later give away would be priceless. Advice I give, if I'm really being serious and do what I can to get them to TAKE the advice, can change and shape the path of kingdoms.
- >On The Job (100)
- I'm not always on duty. When I'm not, there's no reason for most people to hold a grudge, so it's nice that this will help people let things go. Unless what I did was really serious to them, in which case, yeah, I can understand it. Too bad this wouldn't have protected me from Narutaki.
- >Magical Index (0, Retired)
- With all the places I'm going to be summoned to, having this is going to be extremely handy. The magical basics of everywhere I go! Though I'll surely do my best to track down more details at time goes on while I work toward solving whatever problem I've been summoned for this time.
- So... there's an overarching plot to things. That's fine. I've got a two hundred year head start on it, and a century of experience to boot. Though it's probably funny how I seem to be levelling faster AFTER retiring than before, considering all the perks I've got which are dedicated to precisely that.
- Though to be honest, the most annoying part about this jump was that I woke up in a prison cell, and instead of being able to just get myself out, after a couple of weeks poking and prodding the warded walls, I was summoned OUT of my cell to a world to do some tasks... and of course, if someone summons me, I HAVE to complete those tasks; it's a matter of honor. And then when I finished, I was back in a DIFFERENT cell, where I had to start my progress over again.
- This happened several times. All told, it was a good year or so before I FINALLY got that damn door open... and then as I was about to make a break for it, I got summoned out AGAIN. At least when I returned, it was one of the cells I'd been in before. I broke out via brute force and frustration.
- Yeah. Other than THAT rage-inducing fun, it was all right, honestly. Got to see new places, meet new faces, ran into other heroes occasionally and sometimes got to play mentor to them, and have been steadily refining my magics. And a couple times... I was summoned by people not for specific tasks, but because they needed general help. Or just a friend. That was nice.
- I hit level 10 by the time the jump ended on the merits of what I learned here. Twas nice, but of course keep in mind that I was using a lot of out-of-context abilities to learn things I otherwise wouldn't have even known about.
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