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/pfg/'s approved fixes for the Dex-vs-Str debate

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Nov 8th, 2017
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  1. ~~~/pfg/'s approved fixes for the Dex-vs-Str debate~~~
  2.  
  3. 1) Any ability or feat that allows a character to replace his Strength modifier with Dexterity for melee damage rolls is replaced with the following:
  4. When making a melee attack using your Dexterity bonus on attack rolls and your Strength bonus on damage rolls, you also adds half your HD on damage rolls. This bonus damage is not reduced or increased if you are wielding a weapon two-handed or in an off-hand.
  5.  
  6. 2) You decrease your total armor check penalty (to a minimum of 0) by a number equal to your Strength modifier (minimum 0).
  7.  
  8. 3) Your movement speed in armor is increased by 5 ft. for every 5 points of your Strength modifier (to a maximum of your unarmored speed).
  9.  
  10. (Optional)
  11. 4) The following skills use the greater of Dexterity or Strength as their key ability:
  12. Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Swim.
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