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JuiceboxAbel

SFxT notes

Jan 29th, 2019
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  1. basic combos + combo optimization:
  2. - from heavy/major punish
  3. - from neutral pokes, with/without tag
  4. - from two or more lights
  5. - CH confirm (frame trap)
  6.  
  7. neutral:
  8. - antiairs + conversions
  9. - main pokes/counterpokes
  10. - test vs Hwo/Law/Chun/Rufus
  11.  
  12. other:
  13. - move properties/anti proj.
  14. - utility of "tekken strings"
  15. - grounded overheads
  16. -> tag/combo situations?
  17. - tag mixups
  18. -> special on block, tag, mixup
  19.  
  20. general:
  21. - reversals for cast?
  22. - throws/throw escape situation
  23. - anti-backdash OS
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