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- basic combos + combo optimization:
- - from heavy/major punish
- - from neutral pokes, with/without tag
- - from two or more lights
- - CH confirm (frame trap)
- neutral:
- - antiairs + conversions
- - main pokes/counterpokes
- - test vs Hwo/Law/Chun/Rufus
- other:
- - move properties/anti proj.
- - utility of "tekken strings"
- - grounded overheads
- -> tag/combo situations?
- - tag mixups
- -> special on block, tag, mixup
- general:
- - reversals for cast?
- - throws/throw escape situation
- - anti-backdash OS
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