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Kyosama Player.log

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Jan 23rd, 2020
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  1. Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
  8. Vendor:
  9. VRAM: 8079 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.145 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.660900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 3:17:26 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 35b8 -> priority: 1
  32. Thread -> id: 2858 -> priority: 1
  33. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  34. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  35. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174330.
  39. Total: 398.023600 ms (FindLiveObjects: 9.991400 ms CreateObjectMapping: 22.110400 ms MarkObjects: 365.532100 ms DeleteObjects: 0.389300 ms)
  40.  
  41. Tamer ID: 230058
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175136.
  48. Total: 346.706000 ms (FindLiveObjects: 8.914500 ms CreateObjectMapping: 15.521200 ms MarkObjects: 322.065300 ms DeleteObjects: 0.204800 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  51.  
  52. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193587.
  53. Total: 364.733300 ms (FindLiveObjects: 9.670500 ms CreateObjectMapping: 16.317300 ms MarkObjects: 337.628200 ms DeleteObjects: 1.117100 ms)
  54.  
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  56.  
  57. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199450.
  58. Total: 371.572300 ms (FindLiveObjects: 9.700500 ms CreateObjectMapping: 19.447900 ms MarkObjects: 341.227700 ms DeleteObjects: 1.195900 ms)
  59.  
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  61.  
  62. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206630.
  63. Total: 355.056200 ms (FindLiveObjects: 9.497700 ms CreateObjectMapping: 16.207000 ms MarkObjects: 328.642800 ms DeleteObjects: 0.708400 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  66.  
  67. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211239.
  68. Total: 367.965400 ms (FindLiveObjects: 10.229500 ms CreateObjectMapping: 15.630800 ms MarkObjects: 340.988300 ms DeleteObjects: 1.116500 ms)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  71.  
  72. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211334.
  73. Total: 356.524400 ms (FindLiveObjects: 9.619500 ms CreateObjectMapping: 16.981700 ms MarkObjects: 329.629500 ms DeleteObjects: 0.293200 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  76.  
  77. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219002.
  78. Total: 371.611500 ms (FindLiveObjects: 11.047900 ms CreateObjectMapping: 23.188700 ms MarkObjects: 336.445600 ms DeleteObjects: 0.928900 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  81.  
  82. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224290.
  83. Total: 371.223800 ms (FindLiveObjects: 10.922700 ms CreateObjectMapping: 21.708200 ms MarkObjects: 338.358100 ms DeleteObjects: 0.234400 ms)
  84.  
  85. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  86.  
  87. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230373.
  88. Total: 374.199400 ms (FindLiveObjects: 11.755900 ms CreateObjectMapping: 22.179100 ms MarkObjects: 339.733100 ms DeleteObjects: 0.531000 ms)
  89.  
  90. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238381.
  93. Total: 374.530100 ms (FindLiveObjects: 11.726400 ms CreateObjectMapping: 22.751700 ms MarkObjects: 339.786100 ms DeleteObjects: 0.265400 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238381.
  98. Total: 378.540700 ms (FindLiveObjects: 11.453100 ms CreateObjectMapping: 21.206200 ms MarkObjects: 345.615800 ms DeleteObjects: 0.265300 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238381.
  103. Total: 371.006200 ms (FindLiveObjects: 10.860600 ms CreateObjectMapping: 21.142300 ms MarkObjects: 338.710600 ms DeleteObjects: 0.292500 ms)
  104.  
  105. Close Time: 1/23/2020 3:18:57 PM
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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