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Apr 17th, 2025
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  1. ERROR: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
  2. at System.Collections.Generic.List`1.get_Item(Int32 index)
  3. at Game.Logic.Animation.SyncedAnimPlayer.SetAnimation(Int32 actor, Int32[] animations, Single blend, Boolean newStage)
  4. at Game.Logic.Cinematic.<>c__DisplayClass149_0.<SAPAnim>b__0()
  5. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  6. at Game.Logic.MiniScript.Continue()
  7. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  8. at Game.Logic.MiniScript.Continue()
  9. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  10. at Game.Logic.MiniScript.Continue()
  11. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  12. at Game.Logic.MiniScript.Continue()
  13. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  14. at Game.Logic.MiniScript.Continue()
  15. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  16. at Game.Logic.MiniScript.Continue()
  17. at Game.Logic.Cinematic.Continue()
  18. at Game.Logic.Cinematic.Play(iGameManager gm, Action onCompletion)
  19. at Game.Logic.GameState.InitializeStoredCinematicData()
  20. at Game.Logic.MiniScript.ActionStage.InvokeStage(iGameManager gm, MiniScript ms)
  21. at Game.Logic.MiniScript.Continue()
  22. at Game.Logic.GTaskManager.Update()
  23. at Game.Logic.GameManager._Process(Double delta)
  24. at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
  25. at Game.Logic.GameManager.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
  26. at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
  27. at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) :)0)
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