Absol-utely

๐Ÿ’  (2.58.0) All New Sync Grids + Expand

Jun 26th, 2025
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  1. No. 118 Leon & Seismitoad (Femaleโ™€๏ธ)
  2.  
  3. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue (Stat)
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Sp. Atk 5
  10. Sp. Atk 5
  11. Color Grid: ๐ŸŸฆ Blue (Stat)
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Attack 5
  20. Attack 5
  21. Color Grid: ๐ŸŸฆ Blue (Stat)
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue (Stat)
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue (Stat)
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Speed 5
  36. Speed 5
  37. Color Grid: ๐ŸŸฆ Blue (Stat)
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. Requirements: 1 or more adjacent tiles must be activated
  41. Defense 5
  42. Defense 5
  43. Color Grid: ๐ŸŸฆ Blue (Stat)
  44.  
  45. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  46. Requirements: 1 or more adjacent tiles must be activated
  47. Sp. Def 5
  48. Sp. Def 5
  49. Color Grid: ๐ŸŸฆ Blue (Stat)
  50.  
  51. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  52. Requirements: 1 or more adjacent tiles must be activated
  53. HP 10
  54. HP 10
  55. Color Grid: ๐ŸŸฆ Blue (Stat)
  56.  
  57. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  58. Requirements: 1 or more adjacent tiles must be activated
  59. Acid: Power 4
  60. Acid: Power โ†‘ 4
  61. Color Grid: ๐ŸŸฉ Green (Move Boost)
  62.  
  63. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  64. Requirements: 1 or more adjacent tiles must be activated
  65. Requirements: Move level must be 2 or higher
  66. Acid: Power 4
  67. Acid: Power โ†‘ 4
  68. Color Grid: ๐ŸŸฉ Green (Move Boost)
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Requirements: 1 or more adjacent tiles must be activated
  72. Acid: Power 4
  73. Acid: Power โ†‘ 4
  74. Color Grid: ๐ŸŸฉ Green (Move Boost)
  75.  
  76. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  77. Requirements: 1 or more adjacent tiles must be activated
  78. Requirements: Move level must be 2 or higher
  79. Natural Remedy
  80. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  81. Color Grid: ๐ŸŸจ Yellow (Passive)
  82.  
  83. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  84. Requirements: 1 or more adjacent tiles must be activated
  85. Requirements: Move level must be 3 or higher
  86. Acid: On a Roll 9
  87. Move: Acid
  88. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  89. Color Grid: ๐ŸŸฅ Red (Move Effect)
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  92. Requirements: 1 or more adjacent tiles must be activated
  93. Requirements: Move level must be 2 or higher
  94. Sp. Def 10
  95. Sp. Def 10
  96. Color Grid: ๐ŸŸฆ Blue (Stat)
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Requirements: 1 or more adjacent tiles must be activated
  100. Requirements: Move level must be 3 or higher
  101. Team Underhanded Heal 9
  102. Restores the HP of all allied sync pairs when the userโ€™s attack move is successful against targets that are affected by a status condition.
  103. Color Grid: ๐ŸŸจ Yellow (Passive)
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Requirements: 1 or more adjacent tiles must be activated
  107. Defense 5
  108. Defense 5
  109. Color Grid: ๐ŸŸฆ Blue (Stat)
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. Requirements: 1 or more adjacent tiles must be activated
  113. Sp. Def 5
  114. Sp. Def 5
  115. Color Grid: ๐ŸŸฆ Blue (Stat)
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Requirements: 1 or more adjacent tiles must be activated
  119. Bulldoze: Power 3
  120. Bulldoze: Power โ†‘ 3
  121. Color Grid: ๐ŸŸฉ Green (Move Boost)
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  124. Requirements: 1 or more adjacent tiles must be activated
  125. Bulldoze: Power 3
  126. Bulldoze: Power โ†‘ 3
  127. Color Grid: ๐ŸŸฉ Green (Move Boost)
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Requirements: 1 or more adjacent tiles must be activated
  131. Requirements: Move level must be 2 or higher
  132. Bulldoze: Power 3
  133. Bulldoze: Power โ†‘ 3
  134. Color Grid: ๐ŸŸฉ Green (Move Boost)
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  137. Requirements: 1 or more adjacent tiles must be activated
  138. Requirements: Move level must be 2 or higher
  139. Unbending
  140. Defense cannot be lowered.
  141. Color Grid: ๐ŸŸจ Yellow (Passive)
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  144. Requirements: 1 or more adjacent tiles must be activated
  145. Requirements: Move level must be 2 or higher
  146. Defense 10
  147. Defense 10
  148. Color Grid: ๐ŸŸฆ Blue (Stat)
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. Requirements: 1 or more adjacent tiles must be activated
  152. Requirements: Move level must be 3 or higher
  153. Vigilance
  154. Protects the user against critical hits.
  155. Color Grid: ๐ŸŸจ Yellow (Passive)
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  158. Requirements: 1 or more adjacent tiles must be activated
  159. Requirements: Move level must be 3 or higher
  160. Team Sync Regen
  161. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  162. Color Grid: ๐ŸŸจ Yellow (Passive)
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Requirements: 1 or more adjacent tiles must be activated
  166. Speed 5
  167. Speed 5
  168. Color Grid: ๐ŸŸฆ Blue (Stat)
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. Requirements: 1 or more adjacent tiles must be activated
  172. Defense 5
  173. Defense 5
  174. Color Grid: ๐ŸŸฆ Blue (Stat)
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Requirements: 1 or more adjacent tiles must be activated
  178. Sp. Def 5
  179. Sp. Def 5
  180. Color Grid: ๐ŸŸฆ Blue (Stat)
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  183. Requirements: 1 or more adjacent tiles must be activated
  184. Acid: Power 4
  185. Acid: Power โ†‘ 4
  186. Color Grid: ๐ŸŸฉ Green (Move Boost)
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Requirements: 1 or more adjacent tiles must be activated
  190. Acid: Power 4
  191. Acid: Power โ†‘ 4
  192. Color Grid: ๐ŸŸฉ Green (Move Boost)
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  195. Requirements: 1 or more adjacent tiles must be activated
  196. Requirements: Move level must be 2 or higher
  197. Acid: Move Gauge Refresh 3
  198. Move: Acid
  199. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  200. Color Grid: ๐ŸŸฅ Red (Move Effect)
  201.  
  202. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  203. Requirements: 1 or more adjacent tiles must be activated
  204. Speed 5
  205. Speed 5
  206. Color Grid: ๐ŸŸฆ Blue (Stat)
  207.  
  208. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  209. Requirements: 1 or more adjacent tiles must be activated
  210. Requirements: Move level must be 2 or higher
  211. So Excited!: Catalytic Kick 9
  212. Move: So Excited!
  213. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  214. Color Grid: ๐ŸŸฅ Red (Move Effect)
  215.  
  216. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  217. Requirements: 1 or more adjacent tiles must be activated
  218. Requirements: Move level must be 3 or higher
  219. First Aid 4
  220. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  221. Color Grid: ๐ŸŸจ Yellow (Passive)
  222.  
  223. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  224. Requirements: 1 or more adjacent tiles must be activated
  225. Requirements: Move level must be 2 or higher
  226. So Excited!: MP Refresh 2
  227. Move: So Excited!
  228. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  229. Color Grid: ๐ŸŸฅ Red (Move Effect)
  230.  
  231. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  232. Requirements: 1 or more adjacent tiles must be activated
  233. Requirements: Move level must be 3 or higher
  234. Interference Immunity
  235. Prevents the user from flinching, becoming confused, or becoming trapped.
  236. Color Grid: ๐ŸŸจ Yellow (Passive)
  237.  
  238. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  239. Requirements: 1 or more adjacent tiles must be activated
  240. Speed 5
  241. Speed 5
  242. Color Grid: ๐ŸŸฆ Blue (Stat)
  243.  
  244. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  245. Requirements: 1 or more adjacent tiles must be activated
  246. Lithe
  247. Prevents the user from getting paralyzed.
  248. Color Grid: ๐ŸŸจ Yellow (Passive)
  249.  
  250. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  251. Requirements: 1 or more adjacent tiles must be activated
  252. Bulldoze: Power 3
  253. Bulldoze: Power โ†‘ 3
  254. Color Grid: ๐ŸŸฉ Green (Move Boost)
  255.  
  256. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  257. Requirements: 1 or more adjacent tiles must be activated
  258. Bulldoze: Power 3
  259. Bulldoze: Power โ†‘ 3
  260. Color Grid: ๐ŸŸฉ Green (Move Boost)
  261.  
  262. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  263. Requirements: 1 or more adjacent tiles must be activated
  264. Requirements: Move level must be 2 or higher
  265. Bulldoze: Move Gauge Refresh 3
  266. Move: Bulldoze
  267. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  268. Color Grid: ๐ŸŸฅ Red (Move Effect)
  269.  
  270. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  271. Requirements: 1 or more adjacent tiles must be activated
  272. Requirements: Move level must be 2 or higher
  273. HP 20
  274. HP 20
  275. Color Grid: ๐ŸŸฆ Blue (Stat)
  276.  
  277. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  278. Requirements: 1 or more adjacent tiles must be activated
  279. Requirements: Move level must be 2 or higher
  280. Dire Hit All +: MP Refresh 2
  281. Move: Dire Hit All +
  282. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  283. Color Grid: ๐ŸŸฅ Red (Move Effect)
  284.  
  285. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  286. Requirements: 1 or more adjacent tiles must be activated
  287. Requirements: Move level must be 3 or higher
  288. Dire Hit All +: Shielded 1
  289. Move: Dire Hit All +
  290. Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  291. Color Grid: ๐ŸŸฅ Red (Move Effect)
  292.  
  293. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  294. Requirements: 1 or more adjacent tiles must be activated
  295. Requirements: Move level must be 3 or higher
  296. Dire Hit All +: Barricade Buddies 1
  297. Move: Dire Hit All +
  298. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  299. Color Grid: ๐ŸŸฅ Red (Move Effect)
  300.  
  301. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Requirements: 1 or more adjacent tiles must be activated
  303. Requirements: Move level must be 3 or higher
  304. Enjoying the Hype of the Crowd Ground Impact: Power 25
  305. Enjoying the Hype of the Crowd Ground Impact: Power โ†‘ 25
  306. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  307.  
  308. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  309. Requirements: 1 or more adjacent tiles must be activated
  310. Requirements: Move level must be 3 or higher
  311. Enjoying the Hype of the Crowd Ground Impact: Power 25
  312. Enjoying the Hype of the Crowd Ground Impact: Power โ†‘ 25
  313. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  314.  
  315.  
  316. ================================END================================
  317. No. 41 Skyla (Summer 2025) & Jumpluff (Femaleโ™€๏ธ)
  318.  
  319. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  320. HP 10
  321. HP 10
  322. Color Grid: ๐ŸŸฆ Blue (Stat)
  323.  
  324. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  325. Attack 5
  326. Attack 5
  327. Color Grid: ๐ŸŸฆ Blue (Stat)
  328.  
  329. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  330. Defense 5
  331. Defense 5
  332. Color Grid: ๐ŸŸฆ Blue (Stat)
  333.  
  334. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  335. Sp. Atk 5
  336. Sp. Atk 5
  337. Color Grid: ๐ŸŸฆ Blue (Stat)
  338.  
  339. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  340. Sp. Def 5
  341. Sp. Def 5
  342. Color Grid: ๐ŸŸฆ Blue (Stat)
  343.  
  344. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  345. Speed 5
  346. Speed 5
  347. Color Grid: ๐ŸŸฆ Blue (Stat)
  348.  
  349. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  350. Requirements: 1 or more adjacent tiles must be activated
  351. Defense 5
  352. Defense 5
  353. Color Grid: ๐ŸŸฆ Blue (Stat)
  354.  
  355. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  356. Requirements: 1 or more adjacent tiles must be activated
  357. Sp. Def 5
  358. Sp. Def 5
  359. Color Grid: ๐ŸŸฆ Blue (Stat)
  360.  
  361. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  362. Requirements: 1 or more adjacent tiles must be activated
  363. Sunny Solar Beam: Power 4
  364. Sunny Solar Beam: Power โ†‘ 4
  365. Color Grid: ๐ŸŸฉ Green (Move Boost)
  366.  
  367. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  368. Requirements: 1 or more adjacent tiles must be activated
  369. Sunny Solar Beam: Power 4
  370. Sunny Solar Beam: Power โ†‘ 4
  371. Color Grid: ๐ŸŸฉ Green (Move Boost)
  372.  
  373. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  374. Requirements: 1 or more adjacent tiles must be activated
  375. Requirements: Move level must be 2 or higher
  376. Sunny Solar Beam: Power 4
  377. Sunny Solar Beam: Power โ†‘ 4
  378. Color Grid: ๐ŸŸฉ Green (Move Boost)
  379.  
  380. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  381. Requirements: 1 or more adjacent tiles must be activated
  382. Requirements: Move level must be 2 or higher
  383. Solar Shield
  384. Status conditions cannot be inflicted on the user when the weather is sunny.
  385. Color Grid: ๐ŸŸจ Yellow (Passive)
  386.  
  387. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  388. Requirements: 1 or more adjacent tiles must be activated
  389. Requirements: Move level must be 2 or higher
  390. Sunny Day: Brain Gain 9
  391. Move: Sunny Day
  392. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  393. Color Grid: ๐ŸŸฅ Red (Move Effect)
  394.  
  395. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  396. Requirements: 1 or more adjacent tiles must be activated
  397. Requirements: Move level must be 3 or higher
  398. Sync Burst 1
  399. Restores one MP for the user the first time its sync move is used each battle.
  400. Color Grid: ๐ŸŸจ Yellow (Passive)
  401.  
  402. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  403. Requirements: 1 or more adjacent tiles must be activated
  404. Requirements: Move level must be 3 or higher
  405. Sunny Day: Use Status P-Move: Sync CD โ†“ 9
  406. Move: Sunny Day
  407. Reduces the userโ€™s sync move countdown by one when its Pokรฉmon uses a status move.
  408. Color Grid: ๐ŸŸฅ Red (Move Effect)
  409.  
  410. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  411. Requirements: 1 or more adjacent tiles must be activated
  412. Attack 5
  413. Attack 5
  414. Color Grid: ๐ŸŸฆ Blue (Stat)
  415.  
  416. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  417. Requirements: 1 or more adjacent tiles must be activated
  418. Speed 5
  419. Speed 5
  420. Color Grid: ๐ŸŸฆ Blue (Stat)
  421.  
  422. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  423. Requirements: 1 or more adjacent tiles must be activated
  424. Bullet Seed: Power 1
  425. Bullet Seed: Power โ†‘ 1
  426. Color Grid: ๐ŸŸฉ Green (Move Boost)
  427.  
  428. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  429. Requirements: 1 or more adjacent tiles must be activated
  430. Bullet Seed: Power 1
  431. Bullet Seed: Power โ†‘ 1
  432. Color Grid: ๐ŸŸฉ Green (Move Boost)
  433.  
  434. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  435. Requirements: 1 or more adjacent tiles must be activated
  436. Requirements: Move level must be 2 or higher
  437. Bullet Seed: Power 1
  438. Bullet Seed: Power โ†‘ 1
  439. Color Grid: ๐ŸŸฉ Green (Move Boost)
  440.  
  441. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  442. Requirements: 1 or more adjacent tiles must be activated
  443. Requirements: Move level must be 2 or higher
  444. Bullet Seed: Move Gauge Refresh 3
  445. Move: Bullet Seed
  446. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  447. Color Grid: ๐ŸŸฅ Red (Move Effect)
  448.  
  449. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  450. Requirements: 1 or more adjacent tiles must be activated
  451. Requirements: Move level must be 2 or higher
  452. Quick Cure
  453. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  454. Color Grid: ๐ŸŸจ Yellow (Passive)
  455.  
  456. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  457. Requirements: 1 or more adjacent tiles must be activated
  458. Requirements: Move level must be 3 or higher
  459. Bullet Seed: Guaranteed Triple
  460. Move: Bullet Seed
  461. Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
  462. Color Grid: ๐ŸŸฅ Red (Move Effect)
  463.  
  464. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Requirements: 1 or more adjacent tiles must be activated
  466. Requirements: Move level must be 3 or higher
  467. Bullet Seed: Unfortunate Strike 5
  468. Move: Bullet Seed
  469. Has a chance (60%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (60%) of lowering one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  470. Color Grid: ๐ŸŸฅ Red (Move Effect)
  471.  
  472. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  473. Requirements: 1 or more adjacent tiles must be activated
  474. HP 10
  475. HP 10
  476. Color Grid: ๐ŸŸฆ Blue (Stat)
  477.  
  478. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  479. Requirements: 1 or more adjacent tiles must be activated
  480. Defense 5
  481. Defense 5
  482. Color Grid: ๐ŸŸฆ Blue (Stat)
  483.  
  484. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  485. Requirements: 1 or more adjacent tiles must be activated
  486. Sp. Def 5
  487. Sp. Def 5
  488. Color Grid: ๐ŸŸฆ Blue (Stat)
  489.  
  490. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  491. Requirements: 1 or more adjacent tiles must be activated
  492. Speed 5
  493. Speed 5
  494. Color Grid: ๐ŸŸฆ Blue (Stat)
  495.  
  496. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  497. Requirements: 1 or more adjacent tiles must be activated
  498. Bullet Seed: Power 1
  499. Bullet Seed: Power โ†‘ 1
  500. Color Grid: ๐ŸŸฉ Green (Move Boost)
  501.  
  502. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  503. Requirements: 1 or more adjacent tiles must be activated
  504. Bullet Seed: Power 1
  505. Bullet Seed: Power โ†‘ 1
  506. Color Grid: ๐ŸŸฉ Green (Move Boost)
  507.  
  508. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  509. Requirements: 1 or more adjacent tiles must be activated
  510. Requirements: Move level must be 2 or higher
  511. Sp. Atk 10
  512. Sp. Atk 10
  513. Color Grid: ๐ŸŸฆ Blue (Stat)
  514.  
  515. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  516. Requirements: 1 or more adjacent tiles must be activated
  517. Requirements: Move level must be 2 or higher
  518. To the Skies!: Berserker 2
  519. Move: To the Skies!
  520. Raises the userโ€™s Attack by two stat ranks when its move is successful.
  521. Color Grid: ๐ŸŸฅ Red (Move Effect)
  522.  
  523. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  524. Requirements: 1 or more adjacent tiles must be activated
  525. Requirements: Move level must be 2 or higher
  526. To the Skies!: Hit and Heal 9
  527. Move: To the Skies!
  528. Applies the Gradual Healing effect to the user when its move is successful.
  529. Color Grid: ๐ŸŸฅ Red (Move Effect)
  530.  
  531. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  532. Requirements: 1 or more adjacent tiles must be activated
  533. Requirements: Move level must be 3 or higher
  534. To the Skies!: Team Brain Gain 9
  535. Move: To the Skies!
  536. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  537. Color Grid: ๐ŸŸฅ Red (Move Effect)
  538.  
  539. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  540. Requirements: 1 or more adjacent tiles must be activated
  541. Requirements: Move level must be 3 or higher
  542. Furious Brain
  543. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  544. Color Grid: ๐ŸŸจ Yellow (Passive)
  545.  
  546. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  547. Requirements: 1 or more adjacent tiles must be activated
  548. Sp. Atk 5
  549. Sp. Atk 5
  550. Color Grid: ๐ŸŸฆ Blue (Stat)
  551.  
  552. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  553. Requirements: 1 or more adjacent tiles must be activated
  554. Dauntless
  555. Sp. Atk cannot be lowered.
  556. Color Grid: ๐ŸŸจ Yellow (Passive)
  557.  
  558. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  559. Requirements: 1 or more adjacent tiles must be activated
  560. Defense 5
  561. Defense 5
  562. Color Grid: ๐ŸŸฆ Blue (Stat)
  563.  
  564. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  565. Requirements: 1 or more adjacent tiles must be activated
  566. HP 10
  567. HP 10
  568. Color Grid: ๐ŸŸฆ Blue (Stat)
  569.  
  570. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  571. Requirements: 1 or more adjacent tiles must be activated
  572. Sunny Solar Beam: Power 4
  573. Sunny Solar Beam: Power โ†‘ 4
  574. Color Grid: ๐ŸŸฉ Green (Move Boost)
  575.  
  576. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  577. Requirements: 1 or more adjacent tiles must be activated
  578. Sunny Solar Beam: Power 4
  579. Sunny Solar Beam: Power โ†‘ 4
  580. Color Grid: ๐ŸŸฉ Green (Move Boost)
  581.  
  582. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  583. Requirements: 1 or more adjacent tiles must be activated
  584. Requirements: Move level must be 2 or higher
  585. Sunny Solar Beam: Move Gauge Refresh 3
  586. Move: Sunny Solar Beam
  587. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  588. Color Grid: ๐ŸŸฅ Red (Move Effect)
  589.  
  590. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  591. Requirements: 1 or more adjacent tiles must be activated
  592. Requirements: Move level must be 2 or higher
  593. Healing Sun 1
  594. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  595. Color Grid: ๐ŸŸจ Yellow (Passive)
  596.  
  597. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  598. Requirements: 1 or more adjacent tiles must be activated
  599. Requirements: Move level must be 2 or higher
  600. Speeding Sun 2
  601. Quickly charges the move gauge when the weather is sunny.
  602. Color Grid: ๐ŸŸจ Yellow (Passive)
  603.  
  604. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  605. Requirements: 1 or more adjacent tiles must be activated
  606. Requirements: Move level must be 3 or higher
  607. Solar Flare 9
  608. Powers up the userโ€™s sync move when the weather is sunny.
  609. Color Grid: ๐ŸŸจ Yellow (Passive)
  610.  
  611. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  612. Requirements: 1 or more adjacent tiles must be activated
  613. Requirements: Move level must be 3 or higher
  614. Dashing Team 9
  615. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  616. Color Grid: ๐ŸŸจ Yellow (Passive)
  617.  
  618. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  619. Requirements: 1 or more adjacent tiles must be activated
  620. Requirements: Move level must be 3 or higher
  621. Floating Around the World Grass Beam: Power 25
  622. Floating Around the World Grass Beam: Power โ†‘ 25
  623. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  624.  
  625. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  626. Requirements: 1 or more adjacent tiles must be activated
  627. Requirements: Move level must be 3 or higher
  628. Floating Around the World Grass Beam: Power 25
  629. Floating Around the World Grass Beam: Power โ†‘ 25
  630. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  631.  
  632.  
  633. ================================END================================
  634. No. 75 Arc Suit Ethan & Lugia (Genderless)
  635.  
  636. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  637. HP 10
  638. HP 10
  639. Color Grid: ๐ŸŸฆ Blue (Stat)
  640.  
  641. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  642. Sp. Atk 5
  643. Sp. Atk 5
  644. Color Grid: ๐ŸŸฆ Blue (Stat)
  645.  
  646. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  647. Defense 5
  648. Defense 5
  649. Color Grid: ๐ŸŸฆ Blue (Stat)
  650.  
  651. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  652. Sp. Atk 5
  653. Sp. Atk 5
  654. Color Grid: ๐ŸŸฆ Blue (Stat)
  655.  
  656. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  657. Sp. Def 5
  658. Sp. Def 5
  659. Color Grid: ๐ŸŸฆ Blue (Stat)
  660.  
  661. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  662. Speed 5
  663. Speed 5
  664. Color Grid: ๐ŸŸฆ Blue (Stat)
  665.  
  666. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  667. Requirements: 1 or more adjacent tiles must be activated
  668. Requirements: Move level must be 2 or higher
  669. Sp. Atk 20
  670. Sp. Atk 20
  671. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  672.  
  673. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  674. Requirements: 1 or more adjacent tiles must be activated
  675. Requirements: Move level must be 3 or higher
  676. Silver Torrents Divine Aeroblast: Power 50
  677. Silver Torrents Divine Aeroblast: Power โ†‘ 50
  678. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  679.  
  680. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  681. Requirements: 1 or more adjacent tiles must be activated
  682. Requirements: Move level must be 4 or higher
  683. 1st S-Move: Restore B-Move MP 1
  684. Restores one MP of the userโ€™s buddy move the first time its sync move is used each battle.
  685. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  686.  
  687. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  688. Requirements: 1 or more adjacent tiles must be activated
  689. Requirements: Move level must be 5 or higher
  690. Flying Zone Extension 3
  691. Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field.
  692. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  693.  
  694. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  695. Requirements: 1 or more adjacent tiles must be activated
  696. Speed 5
  697. Speed 5
  698. Color Grid: ๐ŸŸฆ Blue (Stat)
  699.  
  700. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  701. Requirements: 1 or more adjacent tiles must be activated
  702. Defense 5
  703. Defense 5
  704. Color Grid: ๐ŸŸฆ Blue (Stat)
  705.  
  706. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  707. Requirements: 1 or more adjacent tiles must be activated
  708. Sp. Atk 5
  709. Sp. Atk 5
  710. Color Grid: ๐ŸŸฆ Blue (Stat)
  711.  
  712. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  713. Requirements: 1 or more adjacent tiles must be activated
  714. Aeroblast: Power 2
  715. Aeroblast: Power โ†‘ 2
  716. Color Grid: ๐ŸŸฉ Green (Move Boost)
  717.  
  718. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  719. Requirements: 1 or more adjacent tiles must be activated
  720. Aeroblast: Power 2
  721. Aeroblast: Power โ†‘ 2
  722. Color Grid: ๐ŸŸฉ Green (Move Boost)
  723.  
  724. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  725. Requirements: 1 or more adjacent tiles must be activated
  726. Requirements: Move level must be 2 or higher
  727. Aeroblast: Power 2
  728. Aeroblast: Power โ†‘ 2
  729. Color Grid: ๐ŸŸฉ Green (Move Boost)
  730.  
  731. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  732. Requirements: 1 or more adjacent tiles must be activated
  733. Requirements: Move level must be 2 or higher
  734. Aeroblast: Move Gauge Refresh 3
  735. Move: Aeroblast
  736. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  737. Color Grid: ๐ŸŸฅ Red (Move Effect)
  738.  
  739. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  740. Requirements: 1 or more adjacent tiles must be activated
  741. Requirements: Move level must be 2 or higher
  742. Natural Remedy
  743. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  744. Color Grid: ๐ŸŸจ Yellow (Passive)
  745.  
  746. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  747. Requirements: 1 or more adjacent tiles must be activated
  748. Requirements: Move level must be 3 or higher
  749. Piercing Gaze
  750. Moves never miss.
  751. Color Grid: ๐ŸŸจ Yellow (Passive)
  752.  
  753. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  754. Requirements: 1 or more adjacent tiles must be activated
  755. Requirements: Move level must be 3 or higher
  756. Debut: Sync Move Boost 4
  757. Increases the userโ€™s Sync Moveย โ†‘ Next effect by fourย ranks the first time it enters a battle each battle.
  758. Color Grid: ๐ŸŸจ Yellow (Passive)
  759.  
  760. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  761. Requirements: 1 or more adjacent tiles must be activated
  762. Sp. Atk 5
  763. Sp. Atk 5
  764. Color Grid: ๐ŸŸฆ Blue (Stat)
  765.  
  766. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  767. Requirements: 1 or more adjacent tiles must be activated
  768. Speed 5
  769. Speed 5
  770. Color Grid: ๐ŸŸฆ Blue (Stat)
  771.  
  772. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  773. Requirements: 1 or more adjacent tiles must be activated
  774. HP 10
  775. HP 10
  776. Color Grid: ๐ŸŸฆ Blue (Stat)
  777.  
  778. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  779. Requirements: 1 or more adjacent tiles must be activated
  780. Almighty Seas Aeroblast: Power 2
  781. Almighty Seas Aeroblast: Power โ†‘ 2
  782. Color Grid: ๐ŸŸฉ Green (Move Boost)
  783.  
  784. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  785. Requirements: 1 or more adjacent tiles must be activated
  786. Almighty Seas Aeroblast: Power 2
  787. Almighty Seas Aeroblast: Power โ†‘ 2
  788. Color Grid: ๐ŸŸฉ Green (Move Boost)
  789.  
  790. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  791. Requirements: 1 or more adjacent tiles must be activated
  792. Requirements: Move level must be 2 or higher
  793. Almighty Seas Aeroblast: Power 2
  794. Almighty Seas Aeroblast: Power โ†‘ 2
  795. Color Grid: ๐ŸŸฉ Green (Move Boost)
  796.  
  797. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  798. Requirements: 1 or more adjacent tiles must be activated
  799. Requirements: Move level must be 2 or higher
  800. Shocking Slowdown 9
  801. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  802. Color Grid: ๐ŸŸจ Yellow (Passive)
  803.  
  804. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  805. Requirements: 1 or more adjacent tiles must be activated
  806. Requirements: Move level must be 2 or higher
  807. Thunder Wave: Move Gauge Refresh 3
  808. Move: Thunder Wave
  809. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  810. Color Grid: ๐ŸŸฅ Red (Move Effect)
  811.  
  812. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  813. Requirements: 1 or more adjacent tiles must be activated
  814. Requirements: Move level must be 3 or higher
  815. 1st Use Status P-Move: Team Special Boost 1
  816. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s Pokรฉmon uses a status move each battle.
  817. Color Grid: ๐ŸŸจ Yellow (Passive)
  818.  
  819. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  820. Requirements: 1 or more adjacent tiles must be activated
  821. Requirements: Move level must be 3 or higher
  822. 1st Use Status P-Move: Damage Guard Next
  823. Applies the Damage Guard Next effect to the user the first time its Pokรฉmon uses a status move each battle.
  824. Color Grid: ๐ŸŸจ Yellow (Passive)
  825.  
  826. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  827. Requirements: 1 or more adjacent tiles must be activated
  828. HP 10
  829. HP 10
  830. Color Grid: ๐ŸŸฆ Blue (Stat)
  831.  
  832. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  833. Requirements: 1 or more adjacent tiles must be activated
  834. Defense 5
  835. Defense 5
  836. Color Grid: ๐ŸŸฆ Blue (Stat)
  837.  
  838. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  839. Requirements: 1 or more adjacent tiles must be activated
  840. Sp. Def 5
  841. Sp. Def 5
  842. Color Grid: ๐ŸŸฆ Blue (Stat)
  843.  
  844. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  845. Requirements: 1 or more adjacent tiles must be activated
  846. Aeroblast: Power 2
  847. Aeroblast: Power โ†‘ 2
  848. Color Grid: ๐ŸŸฉ Green (Move Boost)
  849.  
  850. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  851. Requirements: 1 or more adjacent tiles must be activated
  852. Aeroblast: Power 2
  853. Aeroblast: Power โ†‘ 2
  854. Color Grid: ๐ŸŸฉ Green (Move Boost)
  855.  
  856. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  857. Requirements: 1 or more adjacent tiles must be activated
  858. Requirements: Move level must be 2 or higher
  859. Aeroblast: Accuracy 5
  860. Aeroblast: Accuracy โ†‘ 5
  861. Color Grid: ๐ŸŸฉ Green (Move Boost)
  862.  
  863. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  864. Requirements: 1 or more adjacent tiles must be activated
  865. Requirements: Move level must be 2 or higher
  866. Thunder Wave: Super Preparation 9
  867. Move: Thunder Wave
  868. Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  869. Color Grid: ๐ŸŸฅ Red (Move Effect)
  870.  
  871. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  872. Requirements: 1 or more adjacent tiles must be activated
  873. Requirements: Move level must be 2 or higher
  874. Thunder Wave: Accuracy 10
  875. Thunder Wave: Accuracy โ†‘ 10
  876. Color Grid: ๐ŸŸฉ Green (Move Boost)
  877.  
  878. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  879. Requirements: 1 or more adjacent tiles must be activated
  880. Requirements: Move level must be 3 or higher
  881. Paralysis Synergy 3
  882. Powers up the userโ€™s moves when the target is paralyzed.
  883. Color Grid: ๐ŸŸจ Yellow (Passive)
  884.  
  885. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  886. Requirements: 1 or more adjacent tiles must be activated
  887. Requirements: Move level must be 3 or higher
  888. Aeroblast: Staggering 4
  889. Move: Aeroblast
  890. Has a chance (50%) of making the target flinch when the userโ€™s attack move against it is successful.
  891. Color Grid: ๐ŸŸฅ Red (Move Effect)
  892.  
  893. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  894. Requirements: 1 or more adjacent tiles must be activated
  895. Sp. Atk 5
  896. Sp. Atk 5
  897. Color Grid: ๐ŸŸฆ Blue (Stat)
  898.  
  899. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  900. Requirements: 1 or more adjacent tiles must be activated
  901. Unflappable
  902. Prevents the user from flinching.
  903. Color Grid: ๐ŸŸจ Yellow (Passive)
  904.  
  905. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  906. Requirements: 1 or more adjacent tiles must be activated
  907. Speed 5
  908. Speed 5
  909. Color Grid: ๐ŸŸฆ Blue (Stat)
  910.  
  911. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  912. Requirements: 1 or more adjacent tiles must be activated
  913. Almighty Seas Aeroblast: Power 2
  914. Almighty Seas Aeroblast: Power โ†‘ 2
  915. Color Grid: ๐ŸŸฉ Green (Move Boost)
  916.  
  917. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  918. Requirements: 1 or more adjacent tiles must be activated
  919. Almighty Seas Aeroblast: Power 2
  920. Almighty Seas Aeroblast: Power โ†‘ 2
  921. Color Grid: ๐ŸŸฉ Green (Move Boost)
  922.  
  923. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  924. Requirements: 1 or more adjacent tiles must be activated
  925. Requirements: Move level must be 2 or higher
  926. Shining Soul!: Hit and Heal 9
  927. Move: Shining Soul!
  928. Applies the Gradual Healing effect to the user when its move is successful.
  929. Color Grid: ๐ŸŸฅ Red (Move Effect)
  930.  
  931. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  932. Requirements: 1 or more adjacent tiles must be activated
  933. Requirements: Move level must be 2 or higher
  934. Flying Zone: HP Recovery 1
  935. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Flying Zone.
  936. Color Grid: ๐ŸŸจ Yellow (Passive)
  937.  
  938. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  939. Requirements: 1 or more adjacent tiles must be activated
  940. Requirements: Move level must be 2 or higher
  941. Aerial Acceleration 2
  942. Quickly charges the move gauge when the zone is a Flying Zone.
  943. Color Grid: ๐ŸŸจ Yellow (Passive)
  944.  
  945. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  946. Requirements: 1 or more adjacent tiles must be activated
  947. Requirements: Move level must be 3 or higher
  948. Adrenaline 1
  949. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  950. Color Grid: ๐ŸŸจ Yellow (Passive)
  951.  
  952. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  953. Requirements: 1 or more adjacent tiles must be activated
  954. Requirements: Move level must be 3 or higher
  955. Static Shock 9
  956. Powers up the userโ€™s sync move when the target is paralyzed.
  957. Color Grid: ๐ŸŸจ Yellow (Passive)
  958.  
  959. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  960. Requirements: 1 or more adjacent tiles must be activated
  961. Requirements: Move level must be 3 or higher
  962. Silver Torrents Divine Aeroblast: Power 25
  963. Silver Torrents Divine Aeroblast: Power โ†‘ 25
  964. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  965.  
  966. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  967. Requirements: 1 or more adjacent tiles must be activated
  968. Requirements: Move level must be 3 or higher
  969. Silver Torrents Divine Aeroblast: Power 25
  970. Silver Torrents Divine Aeroblast: Power โ†‘ 25
  971. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  972.  
  973.  
  974. ================================END================================
  975. No. 78 Cynthia (Summer 2025) & Milotic (Femaleโ™€๏ธ)
  976.  
  977. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  978. HP 10
  979. HP 10
  980. Color Grid: ๐ŸŸฆ Blue (Stat)
  981.  
  982. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  983. Sp. Atk 5
  984. Sp. Atk 5
  985. Color Grid: ๐ŸŸฆ Blue (Stat)
  986.  
  987. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  988. Defense 5
  989. Defense 5
  990. Color Grid: ๐ŸŸฆ Blue (Stat)
  991.  
  992. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  993. Sp. Atk 5
  994. Sp. Atk 5
  995. Color Grid: ๐ŸŸฆ Blue (Stat)
  996.  
  997. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  998. Sp. Def 5
  999. Sp. Def 5
  1000. Color Grid: ๐ŸŸฆ Blue (Stat)
  1001.  
  1002. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1003. Speed 5
  1004. Speed 5
  1005. Color Grid: ๐ŸŸฆ Blue (Stat)
  1006.  
  1007. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1008. Requirements: 1 or more adjacent tiles must be activated
  1009. HP 10
  1010. HP 10
  1011. Color Grid: ๐ŸŸฆ Blue (Stat)
  1012.  
  1013. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1014. Requirements: 1 or more adjacent tiles must be activated
  1015. Sp. Atk 5
  1016. Sp. Atk 5
  1017. Color Grid: ๐ŸŸฆ Blue (Stat)
  1018.  
  1019. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1020. Requirements: 1 or more adjacent tiles must be activated
  1021. Defense 5
  1022. Defense 5
  1023. Color Grid: ๐ŸŸฆ Blue (Stat)
  1024.  
  1025. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1026. Requirements: 1 or more adjacent tiles must be activated
  1027. Sp. Def 5
  1028. Sp. Def 5
  1029. Color Grid: ๐ŸŸฆ Blue (Stat)
  1030.  
  1031. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1032. Requirements: 1 or more adjacent tiles must be activated
  1033. Peak Summer Muddy Water: Power 3
  1034. Peak Summer Muddy Water: Power โ†‘ 3
  1035. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1036.  
  1037. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1038. Requirements: 1 or more adjacent tiles must be activated
  1039. Requirements: Move level must be 2 or higher
  1040. Peak Summer Muddy Water: Power 3
  1041. Peak Summer Muddy Water: Power โ†‘ 3
  1042. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1043.  
  1044. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1045. Requirements: 1 or more adjacent tiles must be activated
  1046. Peak Summer Muddy Water: Power 3
  1047. Peak Summer Muddy Water: Power โ†‘ 3
  1048. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1049.  
  1050. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1051. Requirements: 1 or more adjacent tiles must be activated
  1052. Requirements: Move level must be 2 or higher
  1053. Circle: HP Recovery 1
  1054. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  1055. Color Grid: ๐ŸŸจ Yellow (Passive)
  1056.  
  1057. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1058. Requirements: 1 or more adjacent tiles must be activated
  1059. Requirements: Move level must be 3 or higher
  1060. Sinnoh Solidarity: Initial Propulsion 1
  1061. Move: Sinnoh Solidarity
  1062. Reduces the sync move countdown by one the first time the userโ€™s move is successful each battle.
  1063. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1064.  
  1065. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1066. Requirements: 1 or more adjacent tiles must be activated
  1067. Requirements: Move level must be 2 or higher
  1068. Circle: MG โ†’ 2
  1069. Quickly charges the move gauge when a circle applies to the allied field of play.
  1070. Color Grid: ๐ŸŸจ Yellow (Passive)
  1071.  
  1072. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1073. Requirements: 1 or more adjacent tiles must be activated
  1074. Requirements: Move level must be 3 or higher
  1075. Sinnoh C (Defensive) Extension 3
  1076. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.
  1077. Color Grid: ๐ŸŸจ Yellow (Passive)
  1078.  
  1079. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1080. Requirements: 1 or more adjacent tiles must be activated
  1081. Defense 5
  1082. Defense 5
  1083. Color Grid: ๐ŸŸฆ Blue (Stat)
  1084.  
  1085. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Requirements: 1 or more adjacent tiles must be activated
  1087. Sp. Def 5
  1088. Sp. Def 5
  1089. Color Grid: ๐ŸŸฆ Blue (Stat)
  1090.  
  1091. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1092. Requirements: 1 or more adjacent tiles must be activated
  1093. Water Gun: Power 4
  1094. Water Gun: Power โ†‘ 4
  1095. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1096.  
  1097. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1098. Requirements: 1 or more adjacent tiles must be activated
  1099. Water Gun: Power 4
  1100. Water Gun: Power โ†‘ 4
  1101. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1102.  
  1103. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1104. Requirements: 1 or more adjacent tiles must be activated
  1105. Requirements: Move level must be 2 or higher
  1106. Water Gun: Power 4
  1107. Water Gun: Power โ†‘ 4
  1108. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1109.  
  1110. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1111. Requirements: 1 or more adjacent tiles must be activated
  1112. Requirements: Move level must be 2 or higher
  1113. Quick Cure
  1114. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1115. Color Grid: ๐ŸŸจ Yellow (Passive)
  1116.  
  1117. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1118. Requirements: 1 or more adjacent tiles must be activated
  1119. Requirements: Move level must be 2 or higher
  1120. Defense 10
  1121. Defense 10
  1122. Color Grid: ๐ŸŸฆ Blue (Stat)
  1123.  
  1124. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1125. Requirements: 1 or more adjacent tiles must be activated
  1126. Requirements: Move level must be 3 or higher
  1127. Focus Group 9
  1128. Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  1129. Color Grid: ๐ŸŸจ Yellow (Passive)
  1130.  
  1131. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1132. Requirements: 1 or more adjacent tiles must be activated
  1133. Requirements: Move level must be 3 or higher
  1134. Water Gun: Staggering 2
  1135. Move: Water Gun
  1136. Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful.
  1137. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1138.  
  1139. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1140. Requirements: 1 or more adjacent tiles must be activated
  1141. HP 10
  1142. HP 10
  1143. Color Grid: ๐ŸŸฆ Blue (Stat)
  1144.  
  1145. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1146. Requirements: 1 or more adjacent tiles must be activated
  1147. Defense 5
  1148. Defense 5
  1149. Color Grid: ๐ŸŸฆ Blue (Stat)
  1150.  
  1151. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1152. Requirements: 1 or more adjacent tiles must be activated
  1153. Sp. Def 5
  1154. Sp. Def 5
  1155. Color Grid: ๐ŸŸฆ Blue (Stat)
  1156.  
  1157. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1158. Requirements: 1 or more adjacent tiles must be activated
  1159. Water Gun: Power 4
  1160. Water Gun: Power โ†‘ 4
  1161. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1162.  
  1163. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1164. Requirements: 1 or more adjacent tiles must be activated
  1165. Water Gun: Power 4
  1166. Water Gun: Power โ†‘ 4
  1167. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1168.  
  1169. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1170. Requirements: 1 or more adjacent tiles must be activated
  1171. Requirements: Move level must be 2 or higher
  1172. Water Gun: Move Gauge Refresh 3
  1173. Move: Water Gun
  1174. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1175. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1176.  
  1177. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. Sp. Atk 5
  1180. Sp. Atk 5
  1181. Color Grid: ๐ŸŸฆ Blue (Stat)
  1182.  
  1183. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1184. Requirements: 1 or more adjacent tiles must be activated
  1185. Requirements: Move level must be 2 or higher
  1186. Racing Rain 2
  1187. Quickly charges the move gauge when the weather is rainy.
  1188. Color Grid: ๐ŸŸจ Yellow (Passive)
  1189.  
  1190. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1191. Requirements: 1 or more adjacent tiles must be activated
  1192. Requirements: Move level must be 3 or higher
  1193. Entry: Team Evasiveness โ†‘ 2
  1194. Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle.
  1195. Color Grid: ๐ŸŸจ Yellow (Passive)
  1196.  
  1197. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1198. Requirements: 1 or more adjacent tiles must be activated
  1199. Requirements: Move level must be 2 or higher
  1200. Refreshing Rain 1
  1201. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  1202. Color Grid: ๐ŸŸจ Yellow (Passive)
  1203.  
  1204. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1205. Requirements: 1 or more adjacent tiles must be activated
  1206. Requirements: Move level must be 3 or higher
  1207. Vigilance
  1208. Protects the user against critical hits.
  1209. Color Grid: ๐ŸŸจ Yellow (Passive)
  1210.  
  1211. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1212. Requirements: 1 or more adjacent tiles must be activated
  1213. Defense 5
  1214. Defense 5
  1215. Color Grid: ๐ŸŸฆ Blue (Stat)
  1216.  
  1217. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1218. Requirements: 1 or more adjacent tiles must be activated
  1219. Clearheaded
  1220. Prevents the user from becoming confused.
  1221. Color Grid: ๐ŸŸจ Yellow (Passive)
  1222.  
  1223. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1224. Requirements: 1 or more adjacent tiles must be activated
  1225. Peak Summer Muddy Water: Power 3
  1226. Peak Summer Muddy Water: Power โ†‘ 3
  1227. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1228.  
  1229. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1230. Requirements: 1 or more adjacent tiles must be activated
  1231. Peak Summer Muddy Water: Power 3
  1232. Peak Summer Muddy Water: Power โ†‘ 3
  1233. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1234.  
  1235. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1236. Requirements: 1 or more adjacent tiles must be activated
  1237. Requirements: Move level must be 2 or higher
  1238. Peak Summer Muddy Water: Move Gauge Refresh 3
  1239. Move: Peak Summer Muddy Water
  1240. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1241. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1242.  
  1243. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1244. Requirements: 1 or more adjacent tiles must be activated
  1245. Requirements: Move level must be 2 or higher
  1246. Sp. Def 10
  1247. Sp. Def 10
  1248. Color Grid: ๐ŸŸฆ Blue (Stat)
  1249.  
  1250. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1251. Requirements: 1 or more adjacent tiles must be activated
  1252. Requirements: Move level must be 2 or higher
  1253. Team Hit Me Up 9
  1254. Raises one of the following stats of all allied sync pairs by one stat rank at random when the user is hit by an attack move: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed.
  1255. Color Grid: ๐ŸŸจ Yellow (Passive)
  1256.  
  1257. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1258. Requirements: 1 or more adjacent tiles must be activated
  1259. Requirements: Move level must be 3 or higher
  1260. S-Move: Team Phys & Spec Boost โ†‘1 9
  1261. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank after using the userโ€™s sync move.
  1262. Color Grid: ๐ŸŸจ Yellow (Passive)
  1263.  
  1264. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1265. Requirements: 1 or more adjacent tiles must be activated
  1266. Requirements: Move level must be 3 or higher
  1267. Burned Hit: MG โ†‘2 9
  1268. Charges the userโ€™s move gauge by two when its attack move is successful while burned.
  1269. Color Grid: ๐ŸŸจ Yellow (Passive)
  1270.  
  1271. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1272. Requirements: 1 or more adjacent tiles must be activated
  1273. Requirements: Move level must be 3 or higher
  1274. Rumored Seaside Beauty Water Beam: Power 25
  1275. Rumored Seaside Beauty Water Beam: Power โ†‘ 25
  1276. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1277.  
  1278. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1279. Requirements: 1 or more adjacent tiles must be activated
  1280. Requirements: Move level must be 3 or higher
  1281. Rumored Seaside Beauty Water Beam: Power 25
  1282. Rumored Seaside Beauty Water Beam: Power โ†‘ 25
  1283. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1284.  
  1285.  
  1286. ================================END================================
  1287. No. 91 Arc Suit Silver & Ho-Oh (Genderless)
  1288.  
  1289. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1290. HP 10
  1291. HP 10
  1292. Color Grid: ๐ŸŸฆ Blue (Stat)
  1293.  
  1294. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1295. Attack 5
  1296. Attack 5
  1297. Color Grid: ๐ŸŸฆ Blue (Stat)
  1298.  
  1299. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1300. Defense 5
  1301. Defense 5
  1302. Color Grid: ๐ŸŸฆ Blue (Stat)
  1303.  
  1304. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1305. Attack 5
  1306. Attack 5
  1307. Color Grid: ๐ŸŸฆ Blue (Stat)
  1308.  
  1309. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1310. Sp. Def 5
  1311. Sp. Def 5
  1312. Color Grid: ๐ŸŸฆ Blue (Stat)
  1313.  
  1314. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1315. Speed 5
  1316. Speed 5
  1317. Color Grid: ๐ŸŸฆ Blue (Stat)
  1318.  
  1319. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1320. Requirements: 1 or more adjacent tiles must be activated
  1321. Requirements: Move level must be 2 or higher
  1322. HP 40
  1323. HP 40
  1324. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  1325.  
  1326. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1327. Requirements: 1 or more adjacent tiles must be activated
  1328. Requirements: Move level must be 3 or higher
  1329. Golden Rule Divine Sacred Fire: Power 50
  1330. Golden Rule Divine Sacred Fire: Power โ†‘ 50
  1331. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  1332.  
  1333. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1334. Requirements: 1 or more adjacent tiles must be activated
  1335. Requirements: Move level must be 4 or higher
  1336. Team Sharp Entry 3
  1337. Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.
  1338. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  1339.  
  1340. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1341. Requirements: 1 or more adjacent tiles must be activated
  1342. Requirements: Move level must be 5 or higher
  1343. Drought Alert 3
  1344. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  1345. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  1346.  
  1347. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1348. Requirements: 1 or more adjacent tiles must be activated
  1349. Attack 5
  1350. Attack 5
  1351. Color Grid: ๐ŸŸฆ Blue (Stat)
  1352.  
  1353. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1354. Requirements: 1 or more adjacent tiles must be activated
  1355. Speed 5
  1356. Speed 5
  1357. Color Grid: ๐ŸŸฆ Blue (Stat)
  1358.  
  1359. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1360. Requirements: 1 or more adjacent tiles must be activated
  1361. Sacred Fire: Power 3
  1362. Sacred Fire: Power โ†‘ 3
  1363. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1364.  
  1365. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1366. Requirements: 1 or more adjacent tiles must be activated
  1367. Sacred Fire: Power 3
  1368. Sacred Fire: Power โ†‘ 3
  1369. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1370.  
  1371. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1372. Requirements: 1 or more adjacent tiles must be activated
  1373. Sacred Fire: Power 3
  1374. Sacred Fire: Power โ†‘ 3
  1375. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1376.  
  1377. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1378. Requirements: 1 or more adjacent tiles must be activated
  1379. Requirements: Move level must be 2 or higher
  1380. Sacred Fire: Accuracy 5
  1381. Sacred Fire: Accuracy โ†‘ 5
  1382. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1383.  
  1384. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1385. Requirements: 1 or more adjacent tiles must be activated
  1386. Requirements: Move level must be 2 or higher
  1387. Attack 10
  1388. Attack 10
  1389. Color Grid: ๐ŸŸฆ Blue (Stat)
  1390.  
  1391. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1392. Requirements: 1 or more adjacent tiles must be activated
  1393. Requirements: Move level must be 2 or higher
  1394. Furious Brawn
  1395. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  1396. Color Grid: ๐ŸŸจ Yellow (Passive)
  1397.  
  1398. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1399. Requirements: 1 or more adjacent tiles must be activated
  1400. Requirements: Move level must be 3 or higher
  1401. Solar Flare 9
  1402. Powers up the userโ€™s sync move when the weather is sunny.
  1403. Color Grid: ๐ŸŸจ Yellow (Passive)
  1404.  
  1405. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1406. Requirements: 1 or more adjacent tiles must be activated
  1407. Requirements: Move level must be 3 or higher
  1408. Hit Burned Opp: Stat โ†“ 9
  1409. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move is successful against a burned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1410. Color Grid: ๐ŸŸจ Yellow (Passive)
  1411.  
  1412. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1413. Requirements: 1 or more adjacent tiles must be activated
  1414. Defense 5
  1415. Defense 5
  1416. Color Grid: ๐ŸŸฆ Blue (Stat)
  1417.  
  1418. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1419. Requirements: 1 or more adjacent tiles must be activated
  1420. HP 10
  1421. HP 10
  1422. Color Grid: ๐ŸŸฆ Blue (Stat)
  1423.  
  1424. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1425. Requirements: 1 or more adjacent tiles must be activated
  1426. Sp. Def 5
  1427. Sp. Def 5
  1428. Color Grid: ๐ŸŸฆ Blue (Stat)
  1429.  
  1430. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1431. Requirements: 1 or more adjacent tiles must be activated
  1432. Almighty Skies Sacred Fire: Power 3
  1433. Almighty Skies Sacred Fire: Power โ†‘ 3
  1434. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1435.  
  1436. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1437. Requirements: 1 or more adjacent tiles must be activated
  1438. Almighty Skies Sacred Fire: Power 3
  1439. Almighty Skies Sacred Fire: Power โ†‘ 3
  1440. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1441.  
  1442. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1443. Requirements: 1 or more adjacent tiles must be activated
  1444. Requirements: Move level must be 2 or higher
  1445. Almighty Skies Sacred Fire: Power 3
  1446. Almighty Skies Sacred Fire: Power โ†‘ 3
  1447. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1448.  
  1449. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1450. Requirements: 1 or more adjacent tiles must be activated
  1451. Requirements: Move level must be 2 or higher
  1452. Pure and Strong!: Team Hit and Heal
  1453. Move: Pure and Strong!
  1454. Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  1455. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1456.  
  1457. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1458. Requirements: 1 or more adjacent tiles must be activated
  1459. Requirements: Move level must be 2 or higher
  1460. Quick Tempo
  1461. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1462. Color Grid: ๐ŸŸจ Yellow (Passive)
  1463.  
  1464. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1465. Requirements: 1 or more adjacent tiles must be activated
  1466. Requirements: Move level must be 3 or higher
  1467. Pure and Strong!: Move: Take Next โ€œAllโ€ Move 9
  1468. Move: Pure and Strong!
  1469. Applies the Take Next "All" Move effect to the user when its move is successful.
  1470. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1471.  
  1472. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1473. Requirements: 1 or more adjacent tiles must be activated
  1474. Requirements: Move level must be 3 or higher
  1475. Pure and Strong!: Berserk Bunch 4
  1476. Move: Pure and Strong!
  1477. Raises the Attack of all allied sync pairs by four stat ranks when the userโ€™s move is successful.
  1478. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1479.  
  1480. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1481. Requirements: 1 or more adjacent tiles must be activated
  1482. Speed 5
  1483. Speed 5
  1484. Color Grid: ๐ŸŸฆ Blue (Stat)
  1485.  
  1486. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1487. Requirements: 1 or more adjacent tiles must be activated
  1488. Defense 5
  1489. Defense 5
  1490. Color Grid: ๐ŸŸฆ Blue (Stat)
  1491.  
  1492. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1493. Requirements: 1 or more adjacent tiles must be activated
  1494. Sp. Def 5
  1495. Sp. Def 5
  1496. Color Grid: ๐ŸŸฆ Blue (Stat)
  1497.  
  1498. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1499. Requirements: 1 or more adjacent tiles must be activated
  1500. Almighty Skies Sacred Fire: Power 3
  1501. Almighty Skies Sacred Fire: Power โ†‘ 3
  1502. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1503.  
  1504. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1505. Requirements: 1 or more adjacent tiles must be activated
  1506. Almighty Skies Sacred Fire: Power 3
  1507. Almighty Skies Sacred Fire: Power โ†‘ 3
  1508. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1509.  
  1510. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1511. Requirements: 1 or more adjacent tiles must be activated
  1512. Requirements: Move level must be 2 or higher
  1513. Almighty Skies Sacred Fire: Move Gauge Refresh 3
  1514. Move: Almighty Skies Sacred Fire
  1515. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1516. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1517.  
  1518. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1519. Requirements: 1 or more adjacent tiles must be activated
  1520. Requirements: Move level must be 2 or higher
  1521. Speeding Sun 2
  1522. Quickly charges the move gauge when the weather is sunny.
  1523. Color Grid: ๐ŸŸจ Yellow (Passive)
  1524.  
  1525. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1526. Requirements: 1 or more adjacent tiles must be activated
  1527. Requirements: Move level must be 2 or higher
  1528. Healing Sun 1
  1529. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1530. Color Grid: ๐ŸŸจ Yellow (Passive)
  1531.  
  1532. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1533. Requirements: 1 or more adjacent tiles must be activated
  1534. Requirements: Move level must be 3 or higher
  1535. Team Solar Immunity
  1536. When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.
  1537. Color Grid: ๐ŸŸจ Yellow (Passive)
  1538.  
  1539. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1540. Requirements: 1 or more adjacent tiles must be activated
  1541. Requirements: Move level must be 3 or higher
  1542. Sunny: Team Attack Move DR 2
  1543. Reduces attack move damage taken by allies when the weather is sunny.
  1544. Color Grid: ๐ŸŸจ Yellow (Passive)
  1545.  
  1546. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1547. Requirements: 1 or more adjacent tiles must be activated
  1548. Attack 5
  1549. Attack 5
  1550. Color Grid: ๐ŸŸฆ Blue (Stat)
  1551.  
  1552. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1553. Requirements: 1 or more adjacent tiles must be activated
  1554. Stalwart
  1555. Sp. Def cannot be lowered.
  1556. Color Grid: ๐ŸŸจ Yellow (Passive)
  1557.  
  1558. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1559. Requirements: 1 or more adjacent tiles must be activated
  1560. HP 10
  1561. HP 10
  1562. Color Grid: ๐ŸŸฆ Blue (Stat)
  1563.  
  1564. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1565. Requirements: 1 or more adjacent tiles must be activated
  1566. Sacred Fire: Power 3
  1567. Sacred Fire: Power โ†‘ 3
  1568. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1569.  
  1570. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1571. Requirements: 1 or more adjacent tiles must be activated
  1572. Sacred Fire: Power 3
  1573. Sacred Fire: Power โ†‘ 3
  1574. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1575.  
  1576. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1577. Requirements: 1 or more adjacent tiles must be activated
  1578. Requirements: Move level must be 2 or higher
  1579. Sacred Fire: Move Gauge Refresh 3
  1580. Move: Sacred Fire
  1581. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1582. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1583.  
  1584. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1585. Requirements: 1 or more adjacent tiles must be activated
  1586. Requirements: Move level must be 2 or higher
  1587. 1st S-Move: Team Physical & Special Boost 1
  1588. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s sync move is used each battle.
  1589. Color Grid: ๐ŸŸจ Yellow (Passive)
  1590.  
  1591. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1592. Requirements: 1 or more adjacent tiles must be activated
  1593. Requirements: Move level must be 2 or higher
  1594. HP 20
  1595. HP 20
  1596. Color Grid: ๐ŸŸฆ Blue (Stat)
  1597.  
  1598. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1599. Requirements: 1 or more adjacent tiles must be activated
  1600. Requirements: Move level must be 3 or higher
  1601. Adrenaline 1
  1602. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  1603. Color Grid: ๐ŸŸจ Yellow (Passive)
  1604.  
  1605. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1606. Requirements: 1 or more adjacent tiles must be activated
  1607. Requirements: Move level must be 3 or higher
  1608. Endure Again
  1609. Except in certain circumstances, when the userโ€™s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  1610. Color Grid: ๐ŸŸจ Yellow (Passive)
  1611.  
  1612. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1613. Requirements: 1 or more adjacent tiles must be activated
  1614. Requirements: Move level must be 3 or higher
  1615. Golden Rule Divine Sacred Fire: Power 25
  1616. Golden Rule Divine Sacred Fire: Power โ†‘ 25
  1617. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1618.  
  1619. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1620. Requirements: 1 or more adjacent tiles must be activated
  1621. Requirements: Move level must be 3 or higher
  1622. Golden Rule Divine Sacred Fire: Power 25
  1623. Golden Rule Divine Sacred Fire: Power โ†‘ 25
  1624. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1625.  
  1626.  
  1627. ================================END================================
  1628. No. 109 Nate & Braviary (Maleโ™‚๏ธ)
  1629.  
  1630. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1631. Requirements: 1 or more adjacent tiles must be activated
  1632. Attack 20
  1633. Attack 20
  1634. Color Grid: ๐ŸŸฆ Blue (Stat)
  1635. Grid Expand Unlock: 25/7/2025 06:00:00
  1636.  
  1637. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1638. Requirements: 1 or more adjacent tiles must be activated
  1639. Requirements: Move level must be 2 or higher
  1640. Speedy Entry 2
  1641. Raises the userโ€™s Speed by two stat ranks when it enters a battle.
  1642. Color Grid: ๐ŸŸจ Yellow (Passive)
  1643. Grid Expand Unlock: 25/7/2025 06:00:00
  1644.  
  1645. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1646. Requirements: 1 or more adjacent tiles must be activated
  1647. Requirements: Move level must be 3 or higher
  1648. Sharpened Body 3
  1649. Powers up the userโ€™s moves when its Attack is raised.
  1650. Color Grid: ๐ŸŸจ Yellow (Passive)
  1651. Grid Expand Unlock: 25/7/2025 06:00:00
  1652.  
  1653. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1654. Requirements: 1 or more adjacent tiles must be activated
  1655. HP 20
  1656. HP 20
  1657. Color Grid: ๐ŸŸฆ Blue (Stat)
  1658. Grid Expand Unlock: 25/7/2025 06:00:00
  1659.  
  1660. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1661. Requirements: 1 or more adjacent tiles must be activated
  1662. Requirements: Move level must be 2 or higher
  1663. Sharp Entry 1
  1664. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  1665. Color Grid: ๐ŸŸจ Yellow (Passive)
  1666. Grid Expand Unlock: 25/7/2025 06:00:00
  1667.  
  1668. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1669. Requirements: 1 or more adjacent tiles must be activated
  1670. Requirements: Move level must be 3 or higher
  1671. Hit: Physical Boost โ†‘1 9
  1672. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when its attack move is successful.
  1673. Color Grid: ๐ŸŸจ Yellow (Passive)
  1674. Grid Expand Unlock: 25/7/2025 06:00:00
  1675. ================================END================================
  1676. No. 91 Silver (Champion) & Tyranitar โœจ(Maleโ™‚๏ธ)
  1677.  
  1678. Cell 52 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1679. Requirements: 1 or more adjacent tiles must be activated
  1680. Requirements: Move level must be 5 or higher
  1681. Entry: Johto C (Phys) & Team Physical Boost 1
  1682. Applies Johto Circle (Physical) to the allied field of play when the user enters a battle. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when the user enters a battle.
  1683. Color Grid: ๐ŸŸจ Yellow (Passive)
  1684. Grid Expand Unlock: 25/7/2025 06:00:00
  1685.  
  1686. Cell 53 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1687. Requirements: 1 or more adjacent tiles must be activated
  1688. Requirements: Move level must be 4 or higher
  1689. Enfeeble 2
  1690. Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
  1691. Color Grid: ๐ŸŸจ Yellow (Passive)
  1692. Grid Expand Unlock: 25/7/2025 06:00:00
  1693. ================================END================================
  1694.  
  1695.  
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