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MahDog

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Feb 19th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. warn("Due to logger so i need to leak this")
  87. warn("also nameclan gonna showcase this too soon")
  88. --//====================================================\\-
  89. --|| CHAOTIC GLITCHER
  90. --|| ALL PURPOSE SWITCHER...
  91. --|| CHAOTIC GLITCHER BY WANTH092
  92. --|| EDIT HELPING BY KILLERZTH_1596
  93. --\\====================================================//--
  94.  
  95. game:GetService("StarterGui"):SetCore("SendNotification", {
  96. Title = "Chaotic Glitcher";
  97. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  98. })
  99.  
  100. wait(0.2)
  101.  
  102. Player = game:GetService("Players").IkieStuff
  103. PlayerGui = Player.PlayerGui
  104. Cam = workspace.CurrentCamera
  105. Backpack = Player.Backpack
  106. Character = Player.Character
  107. Humanoid = Character.Humanoid
  108. RootPart = Character["HumanoidRootPart"]
  109. Torso = Character["Torso"]
  110. Head = Character["Head"]
  111. RightArm = Character["Right Arm"]
  112. LeftArm = Character["Left Arm"]
  113. RightLeg = Character["Right Leg"]
  114. LeftLeg = Character["Left Leg"]
  115. RootJoint = RootPart["RootJoint"]
  116. Neck = Torso["Neck"]
  117. RightShoulder = Torso["Right Shoulder"]
  118. LeftShoulder = Torso["Left Shoulder"]
  119. RightHip = Torso["Right Hip"]
  120. LeftHip = Torso["Left Hip"]
  121. local sick = Instance.new("Sound",Torso)
  122. local SONG = 561833161
  123. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  124. sick:Play()
  125.  
  126. IT = Instance.new
  127. CF = CFrame.new
  128. VT = Vector3.new
  129. RAD = math.rad
  130. C3 = Color3.new
  131. UD2 = UDim2.new
  132. BRICKC = BrickColor.new
  133. ANGLES = CFrame.Angles
  134. EULER = CFrame.fromEulerAnglesXYZ
  135. COS = math.cos
  136. ACOS = math.acos
  137. SIN = math.sin
  138. ASIN = math.asin
  139. ABS = math.abs
  140. MRANDOM = math.random
  141. FLOOR = math.floor
  142. local RCHOICE = MRANDOM(1,7)
  143.  
  144. --//=================================\\
  145. --|| USEFUL VALUES
  146. --\\=================================//
  147.  
  148. Animation_Speed = 3
  149. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  150. local Speed = 13
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local DAMAGEMULTIPLIER = 1
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local VALUE1 = false
  167. local VALUE2 = false
  168. local ROBLOXIDLEANIMATION = IT("Animation")
  169. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  170. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  171. --ROBLOXIDLEANIMATION.Parent = Humanoid
  172. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  173. WEAPONGUI.Name = "Weapon GUI"
  174. local Effects = IT("Folder", Character)
  175. Effects.Name = "Effects"
  176. local BALL = IT("Folder", Character)
  177. BALL.Name = "BALL-EYE"
  178. local XEYE = IT("Folder", Character)
  179. XEYE.Name = "X - EYE"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local UNANCHOR = true
  183. local WHITELIST = {}
  184. local TAUNT = false
  185. local OFFSET = 0
  186. local FULL = false
  187. local MODE = "Lunar"
  188. local PITCH = 1
  189. local VOLUME = 3
  190. local FACE = 176217464
  191. local SIZE = 1
  192.  
  193. --//=================================\\
  194. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  195. --\\=================================//
  196.  
  197. ArtificialHB = Instance.new("BindableEvent", script)
  198. ArtificialHB.Name = "ArtificialHB"
  199.  
  200. script:WaitForChild("ArtificialHB")
  201. Frame_Speed = 1 / 60
  202. frame = Frame_Speed
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.ArtificialHB:Fire()
  208.  
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.ArtificialHB:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.ArtificialHB:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228.  
  229. --//=================================\\
  230. --// NOOBYGAME12'S CODE
  231. --\\=================================//
  232.  
  233. plr = game:GetService("Players").IkieStuff
  234. char = plr.Character
  235. hum = char.Humanoid
  236. local cam = game.Workspace.CurrentCamera
  237. Camera = cam
  238. local CamInterrupt = false
  239. local TwoD = false
  240. local TargetInfo = {nil, nil}
  241. cam.CameraType = "Custom"
  242. t = char.Torso
  243. h = char.Head
  244. ra = char["Right Arm"]
  245. la = char["Left Arm"]
  246. rl = char["Right Leg"]
  247. ll = char["Left Leg"]
  248. tors = char.Torso
  249. lleg = char["Left Leg"]
  250. root = char.HumanoidRootPart
  251. hed = char.Head
  252. rleg = char["Right Leg"]
  253. rarm = char["Right Arm"]
  254. larm = char["Left Arm"]
  255. Player = plr
  256. Character=Player.Character
  257. PlayerGui=Player.PlayerGui
  258. Backpack=Player.Backpack
  259. Torso=Character.Torso
  260. Head=Character.Head
  261. Humanoid=Character.Humanoid
  262. m=Instance.new('Model',Character)
  263. LeftArm=Character["Left Arm"]
  264. LeftLeg=Character["Left Leg"]
  265. RightArm=Character["Right Arm"]
  266. RightLeg=Character["Right Leg"]
  267. LS=Torso["Left Shoulder"]
  268. LH=Torso["Left Hip"]
  269. RS=Torso["Right Shoulder"]
  270. RH=Torso["Right Hip"]
  271. Face = Head.face
  272. Neck=Torso.Neck
  273. it=Instance.new
  274. attacktype=1
  275. vt=Vector3.new
  276. cf=CFrame.new
  277. euler=CFrame.fromEulerAnglesXYZ
  278. angles=CFrame.Angles
  279. cloaked=false
  280. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  281. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  282. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  283. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  284. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  285. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  286. RootPart=Character.HumanoidRootPart
  287. RootJoint=RootPart.RootJoint
  288. RootCF=euler(-1.57,0,3.14)
  289. radian = math.rad
  290. random = math.random
  291. Vec3 = Vector3.new
  292. Inst = Instance.new
  293. cFrame = CFrame.new
  294. Euler = CFrame.fromEulerAnglesXYZ
  295. vt = Vector3.new
  296. bc = BrickColor.new
  297. br = BrickColor.random
  298. it = Instance.new
  299. cf = CFrame.new
  300. local Player_Size = 0
  301. cam = game.Workspace.CurrentCamera
  302. CF = CFrame.new
  303. angles = CFrame.Angles
  304. attack = false
  305. Euler = CFrame.fromEulerAnglesXYZ
  306. Rad = math.rad
  307. IT = Instance.new
  308. BrickC = BrickColor.new
  309. Cos = math.cos
  310. Acos = math.acos
  311. Sin = math.sin
  312. Asin = math.asin
  313. Abs = math.abs
  314. Mrandom = math.random
  315. Floor = math.floor
  316. IT = Instance.new
  317. CF = CFrame.new
  318. VT = Vector3.new
  319. RAD = math.rad
  320. C3 = Color3.new
  321. UD2 = UDim2.new
  322. BRICKC = BrickColor.new
  323. ANGLES = CFrame.Angles
  324. EULER = CFrame.fromEulerAnglesXYZ
  325. COS = math.cos
  326. ACOS = math.acos
  327. SIN = math.sin
  328. ASIN = math.asin
  329. ABS = math.abs
  330. MRANDOM = math.random
  331. FLOOR = math.floor
  332.  
  333.  
  334. local Booleans = {
  335. CamFollow = true,
  336. GyroUse = true
  337. }
  338.  
  339. function lerp(object, newCFrame, alpha)
  340. return object:lerp(newCFrame, alpha)
  341. end
  342.  
  343. local Directer = Inst("BodyGyro", root)
  344. Directer.MaxTorque = Vec3(0, 0, 0)
  345. Directer.P = 600000
  346. local CPart = Inst("Part")
  347. CPart.Anchored = true
  348. CPart.CanCollide = false
  349. CPart.Locked = true
  350. CPart.Transparency = 1
  351.  
  352. local rainbowmode = false
  353. local chaosmode = false
  354.  
  355. local mutedtog = false
  356.  
  357. function CameraEnshaking(Length,Intensity)
  358. coroutine.resume(coroutine.create(function()
  359. local intensity = 1*Intensity
  360. local rotM = 0.01*Intensity
  361. for i = 0, Length, 0.1 do
  362. Swait()
  363. intensity = intensity - 0.05*Intensity/Length
  364. rotM = rotM - 0.0005*Intensity/Length
  365. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  366. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  367. end
  368. Humanoid.CameraOffset = Vec3(0, 0, 0)
  369. end))
  370. end
  371. CamShake=function(Part,Distan,Power,Times)
  372. local de=Part.Position
  373. for i,v in pairs(workspace:children()) do
  374. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  375. for _,c in pairs(v:children()) do
  376. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  377. local Noob=v.Humanoid
  378. if Noob~=nil then
  379. coroutine.resume(coroutine.create(function()
  380. FV = Instance.new("BoolValue", Noob)
  381. FV.Name = "CameraShake"
  382. for ShakeNum=1,Times do
  383. Swait()
  384. local ef=Power
  385. if ef>=1 then
  386. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  387. else
  388. ef=Power*10
  389. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  390. end
  391. end
  392. Humanoid.CameraOffset = Vector3.new(0,0,0)
  393. FV:Destroy()
  394. end))
  395. end
  396. end
  397. end
  398. end
  399. end
  400. end
  401.  
  402. local toggleTag = true
  403. local bilguit = Instance.new("BillboardGui", hed)
  404. bilguit.Adornee = nil
  405. bilguit.Name = "ModeName"
  406. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  407. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  408.  
  409.  
  410. function chatfunc(text,color,typet,font,timeex)
  411. local chat = coroutine.wrap(function()
  412. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  413. Character:FindFirstChild("TalkingBillBoard"):destroy()
  414. end
  415. local naeeym2 = Instance.new("BillboardGui",Character)
  416. naeeym2.Size = UDim2.new(0,100,0,40)
  417. naeeym2.StudsOffset = Vector3.new(0,3,0)
  418. naeeym2.Adornee = Character.Head
  419. naeeym2.Name = "TalkingBillBoard"
  420. local tecks2 = Instance.new("TextLabel",naeeym2)
  421. tecks2.BackgroundTransparency = 1
  422. tecks2.BorderSizePixel = 0
  423. tecks2.Text = ""
  424. tecks2.Font = font
  425. tecks2.TextSize = 30
  426. tecks2.TextStrokeTransparency = 0
  427. tecks2.TextColor3 = color
  428. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  429. tecks2.Size = UDim2.new(1,0,0.5,0)
  430. local tecks3 = Instance.new("TextLabel",naeeym2)
  431. tecks3.BackgroundTransparency = 1
  432. tecks3.BorderSizePixel = 0
  433. tecks3.Text = ""
  434. tecks3.Font = font
  435. tecks3.TextSize = 30
  436. tecks3.TextStrokeTransparency = 0
  437. if typet == "Inverted" then
  438. tecks3.TextColor3 = Color3.new(0,0,0)
  439. tecks3.TextStrokeColor3 = color
  440. elseif typet == "Normal" then
  441. tecks3.TextColor3 = color
  442. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  443. end
  444. tecks3.Size = UDim2.new(1,0,0.5,0)
  445. coroutine.resume(coroutine.create(function()
  446. while true do
  447. Swait(1)
  448. if chaosmode == true then
  449. tecks2.TextColor3 = BrickColor.random().Color
  450. tecks3.TextStrokeColor3 = BrickColor.random().Color
  451. end
  452. end
  453. end))
  454. text.TextTransparency = text.TextTransparency + 1
  455. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  456. for i = 0, 74*timeex do
  457. Swait()
  458. text.TextTransparency = 1
  459. text.TextStrokeTransparency = 1
  460. tecks2.Text = text
  461. tecks3.Text = text
  462. end
  463. local randomrot = math.random(1,2)
  464. if randomrot == 1 then
  465. for i = 1, 50 do
  466. Swait()
  467. tecks2.Text = text
  468. tecks3.Text = text
  469. text.TextTransparency = text.TextTransparency - .02
  470. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  471. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  472. tecks2.TextTransparency = tecks2.TextTransparency + .04
  473. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  474. tecks3.TextTransparency = tecks2.TextTransparency + .04
  475. end
  476. elseif randomrot == 2 then
  477. for i = 1, 50 do
  478. Swait()
  479. tecks2.Text = text
  480. tecks3.Text = text
  481. text.TextTransparency = text.TextTransparency - .02
  482. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  483. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  484. tecks2.TextTransparency = tecks2.TextTransparency + .04
  485. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  486. tecks3.TextTransparency = tecks2.TextTransparency + .04
  487. end
  488. end
  489. text.TextTransparency = 0
  490. text.TextStrokeTransparency = 0
  491. if toggleTag == false then
  492. text.TextTransparency = 1
  493. text.TextStrokeTransparency = 1
  494. end
  495. naeeym2:Destroy()
  496. end)
  497. chat()
  498. end
  499.  
  500.  
  501.  
  502. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  503. local gui = it(GuiType)
  504. gui.Parent = parent
  505. gui.Text = text
  506. gui.BackgroundTransparency = backtrans
  507. gui.BackgroundColor3 = backcol
  508. gui.SizeConstraint = "RelativeXY"
  509. gui.TextXAlignment = "Center"
  510. gui.TextYAlignment = "Center"
  511. gui.Position = pos
  512. gui.Size = size
  513. gui.Font = "SourceSans"
  514. gui.FontSize = "Size14"
  515. gui.TextWrapped = false
  516. gui.TextStrokeTransparency = 0
  517. gui.TextColor = BrickColor.new("White")
  518. return gui
  519. end
  520. --------------------------- GUI STUFF
  521. local basgui = it("GuiMain")
  522. basgui.Parent = plr.PlayerGui
  523. basgui.Name = "VISgui"
  524. local fullscreenz = it("Frame")
  525. fullscreenz.Parent = basgui
  526. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  527. fullscreenz.BackgroundTransparency = 1
  528. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  529. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  530. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  531. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  532. imgl2.BackgroundTransparency = 1
  533. imgl2.BorderSizePixel = 0
  534. imgl2.ImageTransparency = 0.5
  535. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  536. imgl2.Size = UDim2.new(0,1000,0,1000)
  537. imgl2.Image = "rbxassetid://2344830904"
  538. local techc = imgl2:Clone()
  539. techc.Parent = fullscreenz
  540. techc.ImageTransparency = 0
  541. techc.Size = UDim2.new(0,900,0,900)
  542. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  543. techc.Image = "rbxassetid://2092248396"
  544. local circl = imgl2:Clone()
  545. circl.Parent = fullscreenz
  546. circl.ImageTransparency = 0
  547. circl.Size = UDim2.new(0,550,0,550)
  548. circl.Position = UDim2.new(0.70,25,0.50,25)
  549. circl.Image = "rbxassetid://2312119891"
  550. local circl2 = imgl2:Clone()
  551. circl2.Parent = fullscreenz
  552. circl2.ImageTransparency = 0
  553. circl2.Size = UDim2.new(0,700,0,700)
  554. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  555. circl2.Image = "rbxassetid://2312119891"
  556. local imgl2b = imgl2:Clone()
  557. imgl2b.Parent = fullscreenz
  558. imgl2b.ImageTransparency = 0
  559. imgl2b.Size = UDim2.new(0,800,0,800)
  560. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  561. imgl2b.ImageColor3 = Color3.new(0,0,0)
  562. local ned = Instance.new("TextLabel",fullscreenz)
  563. ned.ZIndex = 2
  564. ned.Font = "Bodoni"
  565. ned.BackgroundTransparency = 1
  566. ned.BorderSizePixel = 0.65
  567. ned.Size = UDim2.new(0.6,0,0.6,0)
  568. ned.Position = UDim2.new(0,0,0,0)
  569. ned.TextScaled = true
  570. ned.TextStrokeTransparency = 0
  571. ned.Text = "Lunar"
  572. ned.TextSize = 48
  573. ned.Rotation = 1
  574. ned.TextXAlignment = "Left"
  575. ned.TextYAlignment = "Top"
  576.  
  577. --//=================================\\
  578. --// WINGY STUFF
  579. --\\=================================//
  580.  
  581. local extrawingmod1 = Instance.new("Model",Character)
  582. local extrawingmod2 = Instance.new("Model",Character)
  583.  
  584. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  585. local p = Instance.new("Part")
  586. p.TopSurface = 0
  587. p.BottomSurface = 0
  588. p.Parent = parent
  589. p.Size = Vector3.new(0.1,0.1,0.1)
  590. p.Transparency = transparency
  591. p.Reflectance = reflectance
  592. p.CanCollide = false
  593. p.Locked = true
  594. p.BrickColor = brickcolor
  595. p.Material = material
  596. return p
  597. end
  598.  
  599. function CreateMesh(parent,meshtype,x1,y1,z1)
  600. local mesh = Instance.new("SpecialMesh",parent)
  601. mesh.MeshType = meshtype
  602. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  603. return mesh
  604. end
  605.  
  606. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  607. local mesh = Instance.new("SpecialMesh",parent)
  608. mesh.MeshType = "FileMesh"
  609. mesh.MeshId = meshid
  610. mesh.Scale = Vector3.new(x1,y1,z1)
  611. return mesh
  612. end
  613.  
  614.  
  615. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  616. local mesh = Instance.new("SpecialMesh",parent)
  617. mesh.MeshType = "FileMesh"
  618. mesh.MeshId = meshid
  619. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  620. mesh.Scale = Vector3.new(x1,y1,z1)
  621. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  622. return mesh
  623. end
  624.  
  625. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  626. local weld = Instance.new("Weld")
  627. weld.Parent = parent
  628. weld.Part0 = part0
  629. weld.Part1 = part1
  630. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  631. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  632. return weld
  633. end
  634.  
  635. function RemoveOutlines(part)
  636. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  637. end
  638.  
  639. local Create = LoadLibrary("RbxUtility").Create
  640.  
  641. CFuncs = {
  642. ["Part"] = {
  643. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  644. local Part = Create("Part"){
  645. Parent = Parent,
  646. Reflectance = Reflectance,
  647. Transparency = Transparency,
  648. CanCollide = false,
  649. Locked = true,
  650. BrickColor = BrickColor.new(tostring(BColor)),
  651. Name = Name,
  652. Size = Size,
  653. Material = Material,
  654. }
  655. RemoveOutlines(Part)
  656. return Part
  657. end;
  658. };
  659.  
  660. ["Mesh"] = {
  661. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  662. local Msh = Create(Mesh){
  663. Parent = Part,
  664. Offset = OffSet,
  665. Scale = Scale,
  666. }
  667. if Mesh == "SpecialMesh" then
  668. Msh.MeshType = MeshType
  669. Msh.MeshId = MeshId
  670. end
  671. return Msh
  672. end;
  673. };
  674.  
  675. ["Mesh"] = {
  676. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  677. local Msh = Create(Mesh){
  678. Parent = Part,
  679. Offset = OffSet,
  680. Scale = Scale,
  681. }
  682. if Mesh == "SpecialMesh" then
  683. Msh.MeshType = MeshType
  684. Msh.MeshId = MeshId
  685. end
  686. return Msh
  687. end;
  688. };
  689.  
  690. ["Weld"] = {
  691. Create = function(Parent, Part0, Part1, C0, C1)
  692. local Weld = Create("Weld"){
  693. Parent = Parent,
  694. Part0 = Part0,
  695. Part1 = Part1,
  696. C0 = C0,
  697. C1 = C1,
  698. }
  699. return Weld
  700. end;
  701. };
  702.  
  703. ["Sound"] = {
  704. Create = function(id, par, vol, pit)
  705. coroutine.resume(coroutine.create(function()
  706. local S = Create("Sound"){
  707. Volume = vol,
  708. Name = "EffectSoundo",
  709. Pitch = pit or 1,
  710. SoundId = id,
  711. Parent = par or workspace,
  712. }
  713. wait()
  714. S:play()
  715. game:GetService("Debris"):AddItem(S, 10)
  716. end))
  717. end;
  718. };
  719.  
  720. ["LongSound"] = {
  721. Create = function(id, par, vol, pit)
  722. coroutine.resume(coroutine.create(function()
  723. local S = Create("Sound"){
  724. Volume = vol,
  725. Pitch = pit or 1,
  726. SoundId = id,
  727. Parent = par or workspace,
  728. }
  729. wait()
  730. S:play()
  731. game:GetService("Debris"):AddItem(S, 60)
  732. end))
  733. end;
  734. };
  735.  
  736. ["ParticleEmitter"] = {
  737. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  738. local fp = Create("ParticleEmitter"){
  739. Parent = Parent,
  740. Color = ColorSequence.new(Color1, Color2),
  741. LightEmission = LightEmission,
  742. Size = Size,
  743. Texture = Texture,
  744. Transparency = Transparency,
  745. ZOffset = ZOffset,
  746. Acceleration = Accel,
  747. Drag = Drag,
  748. LockedToPart = LockedToPart,
  749. VelocityInheritance = VelocityInheritance,
  750. EmissionDirection = EmissionDirection,
  751. Enabled = Enabled,
  752. Lifetime = LifeTime,
  753. Rate = Rate,
  754. Rotation = Rotation,
  755. RotSpeed = RotSpeed,
  756. Speed = Speed,
  757. VelocitySpread = VelocitySpread,
  758. }
  759. return fp
  760. end;
  761. };
  762.  
  763. CreateTemplate = {
  764.  
  765. };
  766. }
  767.  
  768.  
  769.  
  770. New = function(Object, Parent, Name, Data)
  771. local Object = Instance.new(Object)
  772. for Index, Value in pairs(Data or {}) do
  773. Object[Index] = Value
  774. end
  775. Object.Parent = Parent
  776. Object.Name = Name
  777. return Object
  778. end
  779.  
  780. local halocolor = BrickColor.new("Mid gray")
  781. local halocolor2 = BrickColor.new("Mid gray")
  782. local halocolor3 = BrickColor.new("Really black")
  783. local starcolor = BrickColor.new("Bright yellow")
  784. local lunacolor = BrickColor.new("Navy blue")
  785. local lunacolor2 = BrickColor.new("Bright blue")
  786. local wepcolor = BrickColor.new("Deep blue")
  787. local maincolor = BrickColor.new("Lapis")
  788. local secondcolor = BrickColor.new("Lapis")
  789. local m = Instance.new("Model",Character)
  790. local m2 = Instance.new("Model",Character)
  791. local m3 = Instance.new("Model",Character)
  792. local mw1 = Instance.new("Model",Character)
  793. local mw2 = Instance.new("Model",Character)
  794. local mw3 = Instance.new("Model",Character)
  795. local mw4 = Instance.new("Model",Character)
  796.  
  797. --------------
  798. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  799. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  801. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802.  
  803. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  804. CreateMesh(handle,"Brick",0,0,0)
  805. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. local valuaring = 10
  807.  
  808. local refec = Instance.new("ParticleEmitter",handlex)
  809. refec.Texture = "rbxassetid://284205403"
  810. refec.LightEmission = 0.95
  811. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  812. refec.Rate = 50
  813. refec.Lifetime = NumberRange.new(0.5)
  814. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  815. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  816. refec.Speed = NumberRange.new(0,2)
  817. refec.Drag = 5
  818. refec.LockedToPart = true
  819. refec.Rotation = NumberRange.new(-500,500)
  820. refec.VelocitySpread = 9000
  821. refec.RotSpeed = NumberRange.new(-500,500)
  822. local refec2 = refec:Clone()
  823. refec2.LightEmission = 0.75
  824. refec2.Texture = "rbxassetid://254287058"
  825. refec2.Parent = handlex
  826. refec2.Rate = 25
  827. refec2.Lifetime = NumberRange.new(0.75)
  828. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  829. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  830. refec2.Speed = NumberRange.new(0)
  831. local refec3 = refec:Clone()
  832. refec3.LightEmission = 0.75
  833. refec3.Texture = "rbxassetid://363275192"
  834. refec3.Parent = handlex
  835. refec3.Rate = 25
  836. refec3.Lifetime = NumberRange.new(1)
  837. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  838. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  839. refec3.Speed = NumberRange.new(0)
  840. refec3.RotSpeed = NumberRange.new(-50,50)
  841.  
  842. for i = 0, 35 do
  843. valuaring = valuaring + 10
  844. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  845. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  846. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  848. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  849. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  851. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  852. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  854. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  855. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. end
  857.  
  858.  
  859. local handle = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863.  
  864.  
  865. --- Left wing.
  866.  
  867. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  868. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  869. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870.  
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  873. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  876. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  879. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  882. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  885. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  888. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  891. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  894. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  897. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  900. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901.  
  902.  
  903. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  904. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  905. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906.  
  907. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  917. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  918. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  920. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  921. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  923. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  924. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  926. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  927. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  930. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  933. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  936. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937.  
  938. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  939. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  940. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941.  
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  950. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  952. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  953. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  955. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  956. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  958. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  959. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  961. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  962. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  964. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  965. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  967. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  968. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  970. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  971. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972.  
  973.  
  974. -- Right wing --
  975.  
  976. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  977. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  978. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979.  
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  982. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  985. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  988. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  991. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  993. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  994. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  996. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  997. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  999. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1000. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1002. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1003. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1005. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1006. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1007. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1008. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1009. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010.  
  1011. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1012. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1013. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014.  
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1017. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1020. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1023. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1025. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1026. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1028. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1029. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1031. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1032. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1035. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1038. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1041. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1044. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045.  
  1046. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1047. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1048. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049.  
  1050.  
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1053. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1056. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1059. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1061. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1062. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1064. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1065. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1066. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1067. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1068. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1070. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1071. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1072. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1073. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1074. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1076. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1077. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1079. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1080. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081.  
  1082. ------------- Trails
  1083. local A0 = Instance.new("Attachment",lwing1)
  1084. A0.Position = Vector3.new(0,-0.7,0)
  1085. local A1 = Instance.new("Attachment",lwing1)
  1086. A1.Position = Vector3.new(0,-3.5,0)
  1087. tl1 = Instance.new('Trail',lwing1)
  1088. tl1.Attachment0 = A0
  1089. tl1.Attachment1 = A1
  1090. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1091. tl1.LightEmission = 1
  1092. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1093. tl1.Color = ColorSequence.new(halocolor.Color)
  1094. tl1.Lifetime = 0.5
  1095.  
  1096. local A0 = Instance.new("Attachment",lwing2)
  1097. A0.Position = Vector3.new(0,-0.7,0)
  1098. local A1 = Instance.new("Attachment",lwing2)
  1099. A1.Position = Vector3.new(0,-3.5,0)
  1100. tl2 = Instance.new('Trail',lwing2)
  1101. tl2.Attachment0 = A0
  1102. tl2.Attachment1 = A1
  1103. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1104. tl2.LightEmission = 1
  1105. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1106. tl2.Color = ColorSequence.new(halocolor.Color)
  1107. tl2.Lifetime = 0.5
  1108.  
  1109. local A0 = Instance.new("Attachment",lwing3)
  1110. A0.Position = Vector3.new(0,-0.7,0)
  1111. local A1 = Instance.new("Attachment",lwing3)
  1112. A1.Position = Vector3.new(0,-3.5,0)
  1113. tl3 = Instance.new('Trail',lwing3)
  1114. tl3.Attachment0 = A0
  1115. tl3.Attachment1 = A1
  1116. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1117. tl3.LightEmission = 1
  1118. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1119. tl3.Color = ColorSequence.new(halocolor.Color)
  1120. tl3.Lifetime = 0.5
  1121.  
  1122. local A0 = Instance.new("Attachment",rwing1)
  1123. A0.Position = Vector3.new(0,-0.7,0)
  1124. local A1 = Instance.new("Attachment",rwing1)
  1125. A1.Position = Vector3.new(0,-3.5,0)
  1126. tr1 = Instance.new('Trail',rwing1)
  1127. tr1.Attachment0 = A0
  1128. tr1.Attachment1 = A1
  1129. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1130. tr1.LightEmission = 1
  1131. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1132. tr1.Color = ColorSequence.new(halocolor2.Color)
  1133. tr1.Lifetime = 0.5
  1134.  
  1135. local A0 = Instance.new("Attachment",rwing2)
  1136. A0.Position = Vector3.new(0,-0.7,0)
  1137. local A1 = Instance.new("Attachment",rwing2)
  1138. A1.Position = Vector3.new(0,-3.5,0)
  1139. tr2 = Instance.new('Trail',rwing2)
  1140. tr2.Attachment0 = A0
  1141. tr2.Attachment1 = A1
  1142. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1143. tr2.LightEmission = 1
  1144. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1145. tr2.Color = ColorSequence.new(halocolor2.Color)
  1146. tr2.Lifetime = 0.5
  1147.  
  1148. local A0 = Instance.new("Attachment",rwing3)
  1149. A0.Position = Vector3.new(0,-0.7,0)
  1150. local A1 = Instance.new("Attachment",rwing3)
  1151. A1.Position = Vector3.new(0,-3.5,0)
  1152. tr3 = Instance.new('Trail',rwing3)
  1153. tr3.Attachment0 = A0
  1154. tr3.Attachment1 = A1
  1155. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1156. tr3.LightEmission = 1
  1157. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1158. tr3.Color = ColorSequence.new(halocolor2.Color)
  1159. tr3.Lifetime = 0.5
  1160.  
  1161. --------------
  1162.  
  1163.  
  1164.  
  1165. for i, v in pairs(mw2:GetChildren()) do
  1166. if v:IsA("Part") then
  1167. v.BrickColor = BrickColor.new("White")
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. for i, v in pairs(mw1:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.Transparency = 0
  1174. v.BrickColor = BrickColor.new("White")
  1175. v.Material = "Neon"
  1176. end
  1177. end
  1178. for i, v in pairs(extrawingmod1:GetChildren()) do
  1179. if v:IsA("Part") then
  1180. v.Transparency = 1
  1181. v.BrickColor = BrickColor.new("White")
  1182. v.Material = "Neon"
  1183. end
  1184. end
  1185. for i, v in pairs(extrawingmod2:GetChildren()) do
  1186. if v:IsA("Part") then
  1187. v.Transparency = 1
  1188. v.BrickColor = BrickColor.new("White")
  1189. v.Material = "Neon"
  1190. end
  1191. end
  1192. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1193. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1194. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1195.  
  1196. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1197. for i, v in pairs(mw2:GetChildren()) do
  1198. if v:IsA("Part") then
  1199. v.BrickColor = one
  1200. v.Material = "Neon"
  1201. end
  1202. end
  1203. refec.Color = ColorSequence.new(one.Color)
  1204. refec2.Color = ColorSequence.new(one.Color)
  1205. refec3.Color = ColorSequence.new(one.Color)
  1206. tr1.Color = ColorSequence.new(one.Color)
  1207. tr2.Color = ColorSequence.new(one.Color)
  1208. tr3.Color = ColorSequence.new(one.Color)
  1209. imgl2.ImageColor3 = one.Color
  1210. circl.ImageColor3 = two.Color
  1211. techc.ImageColor3 = one.Color
  1212. circl2.ImageColor3 = one.Color
  1213. ned.TextColor3 = two.Color
  1214. ned.TextStrokeColor3 = one.Color
  1215. for i, v in pairs(mw1:GetChildren()) do
  1216. if v:IsA("Part") then
  1217. v.Transparency = 0
  1218. v.BrickColor = two
  1219. v.Material = "Neon"
  1220. end
  1221. end
  1222. tl1.Color = ColorSequence.new(two.Color)
  1223. tl2.Color = ColorSequence.new(two.Color)
  1224. tl3.Color = ColorSequence.new(two.Color)
  1225. for i, v in pairs(m:GetChildren()) do
  1226. if v:IsA("Part") then
  1227. v.BrickColor = three
  1228. v.Material = "Ice"
  1229. end
  1230. end
  1231. for i, v in pairs(m2:GetChildren()) do
  1232. if v:IsA("Part") then
  1233. v.BrickColor = four
  1234. v.Material = "Ice"
  1235. end
  1236. end
  1237. for i, v in pairs(m3:GetChildren()) do
  1238. if v:IsA("Part") then
  1239. v.BrickColor = five
  1240. v.Material = "Neon"
  1241. end
  1242. end
  1243. for i, v in pairs(extrawingmod1:GetChildren()) do
  1244. if v:IsA("Part") then
  1245. v.Transparency = exonetran
  1246. v.BrickColor = exone
  1247. v.Material = "Neon"
  1248. end
  1249. end
  1250. for i, v in pairs(extrawingmod2:GetChildren()) do
  1251. if v:IsA("Part") then
  1252. v.Transparency = extwotran
  1253. v.BrickColor = extwo
  1254. v.Material = "Neon"
  1255. end
  1256. end
  1257. end
  1258.  
  1259. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1260. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1261. techc.ImageColor3 = MAINRUINCOLOR.Color
  1262. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1263. ned.TextColor3 = MAINRUINCOLOR.Color
  1264. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1265.  
  1266.  
  1267. function bosschatfunc(text,color,watval)
  1268. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1269. coroutine.resume(coroutine.create(function()
  1270. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1271. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1272. end
  1273. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1274. scrg.Name = "Dialog"
  1275. local txtlb = Instance.new("TextLabel",scrg)
  1276. txtlb.Text = ""
  1277. txtlb.Font = "Bodoni"
  1278. txtlb.TextColor3 = Color3.new(0,0,0)
  1279. txtlb.TextStrokeTransparency = 0
  1280. txtlb.BackgroundTransparency = 0.75
  1281. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1282. txtlb.TextStrokeColor3 = color
  1283. txtlb.TextScaled = true
  1284. txtlb.Size = UDim2.new(1,0,0.25,0)
  1285. txtlb.TextXAlignment = "Left"
  1286. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1287. local txtlb2 = Instance.new("TextLabel",scrg)
  1288. txtlb2.Text = "Chaotic:"
  1289. txtlb2.Font = "Arcade"
  1290. txtlb2.TextColor3 = Color3.new(0,0,0)
  1291. txtlb2.TextStrokeTransparency = 0
  1292. txtlb2.BackgroundTransparency = 1
  1293. txtlb2.TextStrokeColor3 = color
  1294. txtlb2.TextSize = 40
  1295. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1296. txtlb2.TextXAlignment = "Left"
  1297. txtlb2.Position = UDim2.new(0,0,1,0)
  1298. local fvalen = 0.55
  1299. local fval = -0.49
  1300. coroutine.resume(coroutine.create(function()
  1301. while true do
  1302. Swait()
  1303. if MODE == "Sanity" then
  1304. txtlb.Rotation = math.random(-1,1)
  1305. txtlb2.Rotation = math.random(-1,1)
  1306. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1307. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1308. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1309. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1310. end
  1311. end
  1312. end))
  1313. coroutine.resume(coroutine.create(function()
  1314. while true do
  1315. Swait()
  1316. if scrg.Parent ~= nil then
  1317. fvalen = fvalen - 0.0001
  1318. elseif scrg.Parent == nil then
  1319. break
  1320. end
  1321. end
  1322. end))
  1323. local flol = 1.75
  1324. local flil = 1.6
  1325. coroutine.resume(coroutine.create(function()
  1326. for i = 0, 9 do
  1327. Swait()
  1328. fval = fval + 0.05
  1329. flol = flol - 0.1
  1330. flil = flil - 0.1
  1331. txtlb.Text = ""
  1332. txtlb.Position = UDim2.new(0,0,flol,0)
  1333. txtlb2.Position = UDim2.new(0,0,flil,0)
  1334. end
  1335. txtlb.Text = text
  1336. wait(watval)
  1337. local valinc = 0
  1338. for i = 0, 99 do
  1339. Swait()
  1340. valinc = valinc + 0.0001
  1341. flol = flol + valinc
  1342. flil = flil + valinc
  1343. txtlb.Rotation = txtlb.Rotation + valinc*20
  1344. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1345. txtlb.Position = UDim2.new(0,0,flol,0)
  1346. txtlb2.Position = UDim2.new(0,0,flil,0)
  1347. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1348. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1349. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1350. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1351. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1352. end
  1353. scrg:Destroy()
  1354. end))
  1355. end))
  1356. end
  1357. end
  1358.  
  1359. function BigBlack(text,color,watval)
  1360. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1361. coroutine.resume(coroutine.create(function()
  1362. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1363. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1364. end
  1365. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1366. scrg.Name = "Dialog"
  1367. local txtlb = Instance.new("TextLabel",scrg)
  1368. txtlb.Text = ""
  1369. txtlb.Font = "Bodoni"
  1370. txtlb.TextColor3 = Color3.new(0,0,0)
  1371. txtlb.TextStrokeTransparency = 1
  1372. txtlb.BackgroundTransparency = 1
  1373. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1374. txtlb.TextStrokeColor3 = color
  1375. txtlb.TextScaled = true
  1376. txtlb.Size = UDim2.new(1,0,1,0)
  1377. txtlb.TextXAlignment = "Center"
  1378. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1379. local txtlb2 = Instance.new("TextLabel",scrg)
  1380. txtlb2.Text = "Chaotic:"
  1381. txtlb2.Font = "Arcade"
  1382. txtlb2.TextColor3 = Color3.new(0,0,0)
  1383. txtlb2.TextStrokeTransparency = 0
  1384. txtlb2.BackgroundTransparency = 1
  1385. txtlb2.TextStrokeColor3 = color
  1386. txtlb2.TextSize = 40
  1387. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1388. txtlb2.TextXAlignment = "Left"
  1389. txtlb2.Position = UDim2.new(0,0,1,0)
  1390. local fvalen = 0.55
  1391. local fval = -0.49
  1392. coroutine.resume(coroutine.create(function()
  1393. while true do
  1394. Swait()
  1395. if MODE == "Sanity" then
  1396. txtlb.Rotation = math.random(-1,1)
  1397. txtlb2.Rotation = math.random(-1,1)
  1398. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1399. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1400. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1401. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1402. end
  1403. end
  1404. end))
  1405. coroutine.resume(coroutine.create(function()
  1406. while true do
  1407. Swait()
  1408. if scrg.Parent ~= nil then
  1409. fvalen = fvalen - 0.0001
  1410. elseif scrg.Parent == nil then
  1411. break
  1412. end
  1413. end
  1414. end))
  1415. local flol = 1.05
  1416. local flil = 0.75
  1417. local flil2 = -0.2
  1418. coroutine.resume(coroutine.create(function()
  1419. for i = 1,string.len(text),1 do
  1420. wait()
  1421. text.Text = string.sub(text,1,i)
  1422. end
  1423. end))
  1424. coroutine.resume(coroutine.create(function()
  1425. for i = 0, 1 do
  1426. fval = fval + 0.05
  1427. flol = flol - 0.1
  1428. flil2 = flil2 + 0.1
  1429. txtlb.Text = ""
  1430. txtlb.Position = UDim2.new(flil2,0,0,0)
  1431. txtlb.BackgroundTransparency = 1 - 0.1
  1432. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1433. end
  1434.  
  1435. for i = 0, 99 do
  1436. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1437. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1438. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1439. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1440. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1441. end
  1442.  
  1443. txtlb.Text = text
  1444. wait(watval)
  1445. local valinc = 0
  1446. for i = 0, 99 do
  1447. Swait()
  1448. valinc = valinc + 0.0002
  1449. flol = flol + valinc
  1450. flil2 = flil2 + valinc
  1451. txtlb.Rotation = txtlb.Rotation + valinc*15
  1452. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1453. txtlb.Position = UDim2.new(flil2,0,0,0)
  1454. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1455. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1456. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1457. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1458. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1459. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1460. end
  1461. scrg:Destroy()
  1462. end))
  1463. end))
  1464. end
  1465. end
  1466.  
  1467. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1468.  
  1469. --//=================================\\
  1470. --|| SOME TAG EDIT
  1471. --\\=================================//
  1472. local TEXTCOLOR = C3(0, 0, 1)
  1473.  
  1474. m = game.Players.IkieStuff
  1475. char = m.Character
  1476. local txt = Instance.new("BillboardGui", char)
  1477. txt.Adornee = char.Head
  1478. txt.Name = "_status"
  1479. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1480. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1481. local text = Instance.new("TextLabel", txt)
  1482. text.Size = UDim2.new(20, 0, 7, 0)
  1483. text.FontSize = "Size24"
  1484. text.TextScaled = true
  1485. text.TextTransparency = 0
  1486. text.BackgroundTransparency = 1
  1487. text.TextTransparency = 0
  1488. text.TextStrokeTransparency = 0
  1489. text.Font = "Bodoni"
  1490. v = Instance.new("Part")
  1491. v.Name = "ColorBrick"
  1492. v.Parent = m.Character
  1493. v.FormFactor = "Symmetric"
  1494. v.Anchored = true
  1495. v.CanCollide = false
  1496. v.BottomSurface = "Smooth"
  1497. v.TopSurface = "Smooth"
  1498. v.Size = Vector3.new(10, 5, 3)
  1499. v.Transparency = 1
  1500. v.CFrame = char.Torso.CFrame
  1501. v.BrickColor = BrickColor.new("Really black")
  1502. v.Transparency = 1
  1503. v.Shape = "Block"
  1504. text.Text = "Lunar"
  1505.  
  1506. function RecolorTextAndRename(name,col1,col2,font)
  1507. text.TextStrokeColor3 = col2
  1508. text.TextColor3 = col1
  1509. text.Font = font
  1510. text.Text = name
  1511. techc.ImageColor3 = col2
  1512. circl.ImageColor3 = col2
  1513. circl2.ImageColor3 = col1
  1514. imgl2.ImageColor3 = col1
  1515. imgl2b.ImageColor3 = col2
  1516. ned.Text = name
  1517. ned.TextColor3 = col1
  1518. ned.TextStrokeColor3 = col2
  1519. end
  1520. --//=================================\\
  1521. --|| SOME FUNCTIONS
  1522. --\\=================================//
  1523.  
  1524.  
  1525.  
  1526. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1527. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1528. end
  1529.  
  1530. function PositiveAngle(NUMBER)
  1531. if NUMBER >= 0 then
  1532. NUMBER = 0
  1533. end
  1534. return NUMBER
  1535. end
  1536.  
  1537. function NegativeAngle(NUMBER)
  1538. if NUMBER <= 0 then
  1539. NUMBER = 0
  1540. end
  1541. return NUMBER
  1542. end
  1543.  
  1544. function Swait(NUMBER)
  1545. if NUMBER == 0 or NUMBER == nil then
  1546. ArtificialHB.Event:wait()
  1547. else
  1548. for i = 1, NUMBER do
  1549. ArtificialHB.Event:wait()
  1550. end
  1551. end
  1552. end
  1553.  
  1554. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1555. local NEWMESH = IT(MESH)
  1556. if MESH == "SpecialMesh" then
  1557. NEWMESH.MeshType = MESHTYPE
  1558. if MESHID ~= "nil" and MESHID ~= "" then
  1559. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1560. end
  1561. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1562. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1563. end
  1564. end
  1565. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1566. NEWMESH.Scale = SCALE
  1567. NEWMESH.Parent = PARENT
  1568. return NEWMESH
  1569. end
  1570.  
  1571. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1572. local NEWPART = IT("Part")
  1573. NEWPART.formFactor = FORMFACTOR
  1574. NEWPART.Reflectance = REFLECTANCE
  1575. NEWPART.Transparency = TRANSPARENCY
  1576. NEWPART.CanCollide = false
  1577. NEWPART.Locked = true
  1578. NEWPART.Anchored = true
  1579. if ANCHOR == false then
  1580. NEWPART.Anchored = false
  1581. end
  1582. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1583. NEWPART.Name = NAME
  1584. NEWPART.Size = SIZE
  1585. NEWPART.Position = Torso.Position
  1586. NEWPART.Material = MATERIAL
  1587. NEWPART:BreakJoints()
  1588. NEWPART.Parent = PARENT
  1589. return NEWPART
  1590. end
  1591.  
  1592. local function weldBetween(a, b)
  1593. local weldd = Instance.new("ManualWeld")
  1594. weldd.Part0 = a
  1595. weldd.Part1 = b
  1596. weldd.C0 = CFrame.new()
  1597. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1598. weldd.Parent = a
  1599. return weldd
  1600. end
  1601.  
  1602.  
  1603. function QuaternionFromCFrame(cf)
  1604. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1605. local trace = m00 + m11 + m22
  1606. if trace > 0 then
  1607. local s = math.sqrt(1 + trace)
  1608. local recip = 0.5 / s
  1609. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1610. else
  1611. local i = 0
  1612. if m11 > m00 then
  1613. i = 1
  1614. end
  1615. if m22 > (i == 0 and m00 or m11) then
  1616. i = 2
  1617. end
  1618. if i == 0 then
  1619. local s = math.sqrt(m00 - m11 - m22 + 1)
  1620. local recip = 0.5 / s
  1621. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1622. elseif i == 1 then
  1623. local s = math.sqrt(m11 - m22 - m00 + 1)
  1624. local recip = 0.5 / s
  1625. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1626. elseif i == 2 then
  1627. local s = math.sqrt(m22 - m00 - m11 + 1)
  1628. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1629. end
  1630. end
  1631. end
  1632.  
  1633. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1634. local xs, ys, zs = x + x, y + y, z + z
  1635. local wx, wy, wz = w * xs, w * ys, w * zs
  1636. local xx = x * xs
  1637. local xy = x * ys
  1638. local xz = x * zs
  1639. local yy = y * ys
  1640. local yz = y * zs
  1641. local zz = z * zs
  1642. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1643. end
  1644.  
  1645. function QuaternionSlerp(a, b, t)
  1646. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1647. local startInterp, finishInterp;
  1648. if cosTheta >= 0.0001 then
  1649. if (1 - cosTheta) > 0.0001 then
  1650. local theta = ACOS(cosTheta)
  1651. local invSinTheta = 1 / SIN(theta)
  1652. startInterp = SIN((1 - t) * theta) * invSinTheta
  1653. finishInterp = SIN(t * theta) * invSinTheta
  1654. else
  1655. startInterp = 1 - t
  1656. finishInterp = t
  1657. end
  1658. else
  1659. if (1 + cosTheta) > 0.0001 then
  1660. local theta = ACOS(-cosTheta)
  1661. local invSinTheta = 1 / SIN(theta)
  1662. startInterp = SIN((t - 1) * theta) * invSinTheta
  1663. finishInterp = SIN(t * theta) * invSinTheta
  1664. else
  1665. startInterp = t - 1
  1666. finishInterp = t
  1667. end
  1668. end
  1669. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1670. end
  1671.  
  1672. function Clerp(a, b, t)
  1673. local qa = {QuaternionFromCFrame(a)}
  1674. local qb = {QuaternionFromCFrame(b)}
  1675. local ax, ay, az = a.x, a.y, a.z
  1676. local bx, by, bz = b.x, b.y, b.z
  1677. local _t = 1 - t
  1678. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1679. end
  1680.  
  1681. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1682. local frame = IT("Frame")
  1683. frame.BackgroundTransparency = TRANSPARENCY
  1684. frame.BorderSizePixel = BORDERSIZEPIXEL
  1685. frame.Position = POSITION
  1686. frame.Size = SIZE
  1687. frame.BackgroundColor3 = COLOR
  1688. frame.BorderColor3 = BORDERCOLOR
  1689. frame.Name = NAME
  1690. frame.Parent = PARENT
  1691. return frame
  1692. end
  1693.  
  1694. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1695. local label = IT("TextLabel")
  1696. label.BackgroundTransparency = 1
  1697. label.Size = UD2(1, 0, 1, 0)
  1698. label.Position = UD2(0, 0, 0, 0)
  1699. label.TextColor3 = TEXTCOLOR
  1700. label.TextStrokeTransparency = STROKETRANSPARENCY
  1701. label.TextTransparency = TRANSPARENCY
  1702. label.FontSize = TEXTFONTSIZE
  1703. label.Font = TEXTFONT
  1704. label.BorderSizePixel = BORDERSIZEPIXEL
  1705. label.TextScaled = false
  1706. label.Text = TEXT
  1707. label.Name = NAME
  1708. label.Parent = PARENT
  1709. return label
  1710. end
  1711.  
  1712. function NoOutlines(PART)
  1713. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1714. end
  1715.  
  1716. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1717. local NEWWELD = IT(TYPE)
  1718. NEWWELD.Part0 = PART0
  1719. NEWWELD.Part1 = PART1
  1720. NEWWELD.C0 = C0
  1721. NEWWELD.C1 = C1
  1722. NEWWELD.Parent = PARENT
  1723. return NEWWELD
  1724. end
  1725.  
  1726. local S = IT("Sound")
  1727. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1728. local NEWSOUND = nil
  1729. coroutine.resume(coroutine.create(function()
  1730. NEWSOUND = S:Clone()
  1731. NEWSOUND.Parent = PARENT
  1732. NEWSOUND.Volume = VOLUME
  1733. NEWSOUND.Pitch = PITCH
  1734. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1735. NEWSOUND:play()
  1736. if DOESLOOP == true then
  1737. NEWSOUND.Looped = true
  1738. else
  1739. repeat wait(1) until NEWSOUND.Playing == false
  1740. NEWSOUND:remove()
  1741. end
  1742. end))
  1743. return NEWSOUND
  1744. end
  1745.  
  1746. function CFrameFromTopBack(at, top, back)
  1747. local right = top:Cross(back)
  1748. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1749. end
  1750.  
  1751. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1752. function WACKYEFFECT(Table)
  1753. local TYPE = (Table.EffectType or "Sphere")
  1754. local SIZE = (Table.Size or VT(1,1,1))
  1755. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1756. local TRANSPARENCY = (Table.Transparency or 0)
  1757. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1758. local CFRAME = (Table.CFrame or Torso.CFrame)
  1759. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1760. local ROTATION1 = (Table.RotationX or 0)
  1761. local ROTATION2 = (Table.RotationY or 0)
  1762. local ROTATION3 = (Table.RotationZ or 0)
  1763. local MATERIAL = (Table.Material or "Neon")
  1764. local COLOR = (Table.Color or C3(1,1,1))
  1765. local TIME = (Table.Time or 45)
  1766. local SOUNDID = (Table.SoundID or nil)
  1767. local SOUNDPITCH = (Table.SoundPitch or nil)
  1768. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1769. coroutine.resume(coroutine.create(function()
  1770. local PLAYSSOUND = false
  1771. local SOUND = nil
  1772. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1773. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1774. PLAYSSOUND = true
  1775. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1776. end
  1777. EFFECT.Color = COLOR
  1778. local MSH = nil
  1779. if TYPE == "Sphere" then
  1780. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1781. elseif TYPE == "Block" or TYPE == "Box" then
  1782. MSH = IT("BlockMesh",EFFECT)
  1783. MSH.Scale = SIZE
  1784. elseif TYPE == "Wave" then
  1785. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1786. elseif TYPE == "Ring" then
  1787. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1788. elseif TYPE == "Slash" then
  1789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1790. elseif TYPE == "Round Slash" then
  1791. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1792. elseif TYPE == "Swirl" then
  1793. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1794. elseif TYPE == "Skull" then
  1795. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1796. elseif TYPE == "Crystal" then
  1797. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1798. end
  1799. if MSH ~= nil then
  1800. local MOVESPEED = nil
  1801. if MOVEDIRECTION ~= nil then
  1802. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1803. end
  1804. local GROWTH = SIZE - ENDSIZE
  1805. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1806. if TYPE == "Block" then
  1807. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1808. else
  1809. EFFECT.CFrame = CFRAME
  1810. end
  1811. for LOOP = 1, TIME+1 do
  1812. Swait()
  1813. MSH.Scale = MSH.Scale - GROWTH/TIME
  1814. if TYPE == "Wave" then
  1815. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1816. end
  1817. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1818. if TYPE == "Block" then
  1819. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1820. else
  1821. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1822. end
  1823. if MOVEDIRECTION ~= nil then
  1824. local ORI = EFFECT.Orientation
  1825. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1826. EFFECT.Orientation = ORI
  1827. end
  1828. end
  1829. if PLAYSSOUND == false then
  1830. EFFECT:remove()
  1831. else
  1832. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1833. EFFECT:remove()
  1834. end
  1835. else
  1836. if PLAYSSOUND == false then
  1837. EFFECT:remove()
  1838. else
  1839. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1840. EFFECT:remove()
  1841. end
  1842. end
  1843. end))
  1844. end
  1845.  
  1846. function MakeForm(PART,TYPE)
  1847. if TYPE == "Cyl" then
  1848. local MSH = IT("CylinderMesh",PART)
  1849. elseif TYPE == "Ball" then
  1850. local MSH = IT("SpecialMesh",PART)
  1851. MSH.MeshType = "Sphere"
  1852. elseif TYPE == "Wedge" then
  1853. local MSH = IT("SpecialMesh",PART)
  1854. MSH.MeshType = "Wedge"
  1855. end
  1856. end
  1857.  
  1858. Debris = game:GetService("Debris")
  1859.  
  1860. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1861. local DIRECTION = CF(StartPos,EndPos).lookVector
  1862. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1863. end
  1864.  
  1865. local EyeSizes={
  1866. NumberSequenceKeypoint.new(0,1,0),
  1867. NumberSequenceKeypoint.new(1,0,0)
  1868. }
  1869. local EyeTrans={
  1870. NumberSequenceKeypoint.new(0,0.8,0),
  1871. NumberSequenceKeypoint.new(1,1,0)
  1872. }
  1873. local PE=Instance.new("ParticleEmitter",nil)
  1874. PE.LightEmission=.8
  1875. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1876. PE.Size=NumberSequence.new(EyeSizes)
  1877. PE.Transparency=NumberSequence.new(EyeTrans)
  1878. PE.Lifetime=NumberRange.new(0.35,1.5)
  1879. PE.Rotation=NumberRange.new(0,360)
  1880. PE.Rate=999
  1881. PE.VelocitySpread = 10000
  1882. PE.Acceleration = Vector3.new(0,0,0)
  1883. PE.Drag = 5
  1884. PE.Speed = NumberRange.new(0,0,0)
  1885. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1886. PE.ZOffset = -0
  1887. PE.Name = "PE"
  1888. PE.Enabled = false
  1889.  
  1890. function particles(art)
  1891. local PARTICLES = PE:Clone()
  1892. PARTICLES.Parent = art
  1893. end
  1894.  
  1895. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1896. if FLOOR ~= nil then
  1897. coroutine.resume(coroutine.create(function()
  1898. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1899. PART.CFrame = CF(POSITION)
  1900. for i = 1, 45 do
  1901. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1902. RingPiece.Material = FLOOR.Material
  1903. RingPiece.Color = FLOOR.Color
  1904. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1905. Debris:AddItem(RingPiece,SWAIT)
  1906. end
  1907. PART:remove()
  1908. end))
  1909. end
  1910. end
  1911.  
  1912. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1913. if FLOOR ~= nil then
  1914. for i = 1, AMOUNT do
  1915. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1916. DEBREE.Material = FLOOR.Material
  1917. DEBREE.Color = FLOOR.Color
  1918. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1919. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1920. coroutine.resume(coroutine.create(function()
  1921. Swait(15)
  1922. DEBREE.Parent = workspace
  1923. DEBREE.CanCollide = true
  1924. Debris:AddItem(DEBREE,SWAIT)
  1925. end))
  1926. end
  1927. end
  1928. end
  1929.  
  1930. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1931. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1932. local mesh = IT("SpecialMesh",wave)
  1933. mesh.MeshType = "Sphere"
  1934. mesh.Scale = SIZE
  1935. mesh.Offset = VT(0,0,0)
  1936. wave.CFrame = CFRAME
  1937. coroutine.resume(coroutine.create(function(PART)
  1938. for i = 1, WAIT do
  1939. Swait()
  1940. mesh.Scale = mesh.Scale + GROW
  1941. wave.Transparency = wave.Transparency + (1/WAIT)
  1942. if wave.Transparency > 0.99 then
  1943. wave:remove()
  1944. end
  1945. end
  1946. end))
  1947. end
  1948.  
  1949.  
  1950. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1951.  
  1952. --//=================================\\
  1953. --|| WEAPON CREATION
  1954. --\\=================================//
  1955.  
  1956. function chatfunc(text)
  1957. local chat = coroutine.wrap(function()
  1958. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1959. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1960. end
  1961. local Bill = Instance.new("BillboardGui",Character)
  1962. Bill.Size = UDim2.new(0,100,0,40)
  1963. Bill.StudsOffset = Vector3.new(0,3,0)
  1964. Bill.Adornee = Character.Head
  1965. Bill.Name = "TalkingBillBoard"
  1966. local Hehe = Instance.new("TextLabel",Bill)
  1967. Hehe.BackgroundTransparency = 1
  1968. Hehe.BorderSizePixel = 0
  1969. Hehe.Text = ""
  1970. Hehe.Font = "Fantasy"
  1971. Hehe.TextSize = 40
  1972. Hehe.TextStrokeTransparency = 0
  1973. Hehe.Size = UDim2.new(1,0,0.5,0)
  1974. coroutine.resume(coroutine.create(function()
  1975. while Hehe ~= nil do
  1976. wait()
  1977. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1978. Hehe.Rotation = math.random(-5,5)
  1979. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1980. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1981. end
  1982. end))
  1983. for i = 1,string.len(text),1 do
  1984. wait()
  1985. Hehe.Text = string.sub(text,1,i)
  1986. end
  1987. wait(1)--Re[math.random(1, 93)]
  1988. for i = 0, 1, .025 do
  1989. wait()
  1990. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1991. Hehe.TextStrokeTransparency = i
  1992. Hehe.TextTransparency = i
  1993. end
  1994. Bill:Destroy()
  1995. end)
  1996. chat()
  1997. end
  1998.  
  1999. function onChatted(msg)
  2000. chatfunc(msg)
  2001. end
  2002.  
  2003. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2004. PRT.Color = C3(0,0,0)
  2005. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2006. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2007. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2008. PRT.Color = C3(0/255,0/255,255/255)
  2009. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2010. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2011. for i = 1, 16 do
  2012. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2013. FACE.Color = C3(0,0,0)
  2014. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2015. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2016. end
  2017. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2018. MakeForm(EYE,"Ball")
  2019. EYE.Color = C3(0/255,0/255,255/255)
  2020. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2021. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2022. MakeForm(EYE2,"Ball")
  2023. EYE2.Color = C3(0/255,0/255,255/255)
  2024.  
  2025. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2026.  
  2027. local LASTPART = Head
  2028. for i = 1, 20 do
  2029. local MATH = (1-(i/25))
  2030. if LASTPART == Head then
  2031. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2032. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2033. LASTPART = Horn
  2034. Horn.Color = C3((i*3-3)/0,0,0)
  2035. else
  2036. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2037. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2038. LASTPART = Horn
  2039. Horn.Color = C3((i*3-3)/0,0,0)
  2040. end
  2041. end
  2042. local LASTPART = Head
  2043. for i = 1, 20 do
  2044. local MATH = (1-(i/25))
  2045. if LASTPART == Head then
  2046. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2047. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2048. LASTPART = Horn
  2049. Horn.Color = C3((i*3-3)/0,0,0)
  2050. else
  2051. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2052. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2053. LASTPART = Horn
  2054. Horn.Color = C3((i*3-3)/0,0,0)
  2055. end
  2056. end
  2057.  
  2058. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2059. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2060. Hair.Color = C3(0/255,0/255,255/255)
  2061. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2062. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2063. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2064. Hair2.Color = C3(0/255,0/255,255/255)
  2065. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2066.  
  2067. local BODY = {}
  2068.  
  2069. for _, c in pairs(Character:GetDescendants()) do
  2070. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2071. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2072. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2073. end
  2074. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2075. elseif c:IsA("JointInstance") then
  2076. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2077. end
  2078. end
  2079.  
  2080. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2081. MakeForm(Eye,"Ball")
  2082. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2083. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2084. MakeForm(Eye,"Ball")
  2085. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2086. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2087. MakeForm(Eye2,"Ball")
  2088. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2089.  
  2090.  
  2091. XEYE.Parent = nil
  2092. BALL.Parent = Character
  2093.  
  2094. for e = 1, #BODY do
  2095. if BODY[e] ~= nil then
  2096. local STUFF = BODY[e]
  2097. local PART = STUFF[1]
  2098. local PARENT = STUFF[2]
  2099. local MATERIAL = STUFF[3]
  2100. local COLOR = STUFF[4]
  2101. local TRANSPARENCY = STUFF[5]
  2102. if PART.ClassName == "Part" and PART ~= RootPart then
  2103. PART.Material = MATERIAL
  2104. PART.Color = COLOR
  2105. PART.Transparency = TRANSPARENCY
  2106. end
  2107. PART.AncestryChanged:Connect(function()
  2108. PART.Parent = PARENT
  2109. end)
  2110. end
  2111. end
  2112.  
  2113. local SKILLTEXTCOLOR = C3(0,0,0)
  2114. local SKILLFONT = "Antique"
  2115. local SKILLTEXTSIZE = 7
  2116.  
  2117. function Blink()
  2118. coroutine.resume(coroutine.create(function()
  2119. if EYE ~= nil then
  2120. for i = 1, 5 do
  2121. Swait()
  2122. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2123. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2124. end
  2125. for i = 1, 7 do
  2126. Swait()
  2127. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2128. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2129. end
  2130. EYE.Mesh.Scale = VT(1,1,1)
  2131. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2132. end
  2133. end))
  2134. end
  2135.  
  2136. function Blink2()
  2137. coroutine.resume(coroutine.create(function()
  2138. if Eye ~= nil then
  2139. for i = 1, 5 do
  2140. Swait()
  2141. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2142. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2143. end
  2144. for i = 1, 7 do
  2145. Swait()
  2146. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2147. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2148. end
  2149. Eye.Mesh.Scale = VT(1,1,1)
  2150. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2151. end
  2152. end))
  2153. end
  2154.  
  2155. function refit()
  2156. Character.Parent = workspace
  2157. for e = 1, #BODY do
  2158. if BODY[e] ~= nil then
  2159. local STUFF = BODY[e]
  2160. local PART = STUFF[1]
  2161. local PARENT = STUFF[2]
  2162. local MATERIAL = STUFF[3]
  2163. local COLOR = STUFF[4]
  2164. local TRANSPARENCY = STUFF[5]
  2165. if PART.ClassName == "Part" and PART ~= RootPart then
  2166. PART.Material = MATERIAL
  2167. PART.Color = COLOR
  2168. PART.Transparency = TRANSPARENCY
  2169. end
  2170. if PART.Parent ~= PARENT then
  2171. Humanoid:remove()
  2172. PART.Parent = PARENT
  2173. Humanoid = IT("Humanoid",Character)
  2174. end
  2175. end
  2176. end
  2177. end
  2178.  
  2179. Humanoid.Died:connect(function()
  2180. refit()
  2181. end)
  2182.  
  2183. --//=================================\\
  2184. --|| DAMAGE FUNCTIONS
  2185. --\\=================================//
  2186.  
  2187. function StatLabel(CFRAME, TEXT, COLOR)
  2188. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2189. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2190. local BODYGYRO = IT("BodyGyro", STATPART)
  2191. game:GetService("Debris"):AddItem(STATPART ,5)
  2192. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2193. BILLBOARDGUI.Adornee = STATPART
  2194. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2195. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2196. BILLBOARDGUI.AlwaysOnTop = false
  2197. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2198. TEXTLABEL.BackgroundTransparency = 1
  2199. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2200. TEXTLABEL.Text = TEXT
  2201. TEXTLABEL.Font = SKILLFONT
  2202. TEXTLABEL.FontSize="Size42"
  2203. TEXTLABEL.TextColor3 = COLOR
  2204. TEXTLABEL.TextStrokeTransparency = 0
  2205. TEXTLABEL.TextScaled = true
  2206. TEXTLABEL.TextWrapped = true
  2207. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2208. for i = 1, 50 do
  2209. Swait()
  2210. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2211. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2212. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2213. end
  2214. THEPART.Parent = nil
  2215. end),STATPART, TEXTLABEL)
  2216. end
  2217.  
  2218. --//=================================\\
  2219. --|| DAMAGING
  2220. --\\=================================//
  2221.  
  2222. function KillChildren(v)
  2223. v:BreakJoints()
  2224. for _, c in pairs(v:GetChildren()) do
  2225. if c:IsA("BasePart") then
  2226. if c.Transparency < 1 then
  2227. if c:FindFirstChildOfClass("Decal") then
  2228. c:FindFirstChildOfClass("Decal"):remove()
  2229. end
  2230. particles(c)
  2231. c.PE.Enabled = true
  2232. c.Parent = Effects
  2233. c.CanCollide = false
  2234. c.Material = "Neon"
  2235. c.Color = C3(1,0,0)
  2236. c.Transparency = 1
  2237. local grav = Instance.new("BodyPosition",c)
  2238. grav.P = 20000
  2239. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2240. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2241. grav.Name = "GravityForce"
  2242. coroutine.resume(coroutine.create(function()
  2243. for i = 1, 20 do
  2244. Swait()
  2245. c.Transparency = c.Transparency + 1/20
  2246. end
  2247. c.PE.Enabled = false
  2248. Debris:AddItem(c,2)
  2249. end))
  2250. end
  2251. end
  2252. end
  2253. end
  2254.  
  2255. function ApplyAoE(POSITION,RANGE)
  2256. local CHILDREN = workspace:GetDescendants()
  2257. for index, CHILD in pairs(CHILDREN) do
  2258. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2259. local LISTED = false
  2260. for LIST = 1, #WHITELIST do
  2261. if WHITELIST[LIST] ~= nil then
  2262. if CHILD.Name == WHITELIST[LIST] then
  2263. LISTED = true
  2264. end
  2265. end
  2266. end
  2267. if LISTED == false then
  2268. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2269. if HUM then
  2270. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2271. if TORSO then
  2272. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2273. KillChildren(CHILD)
  2274. end
  2275. end
  2276. end
  2277. end
  2278. end
  2279. end
  2280. end
  2281.  
  2282. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2283. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2284. defence.Name = ("HitBy"..Player.Name)
  2285. game:GetService("Debris"):AddItem(defence, 0.001)
  2286. Damage = Damage * DAMAGEMULTIPLIER
  2287. if Humanoid.Health ~= 0 then
  2288. local CritChance = MRANDOM(1,100)
  2289. if Damage > Humanoid.Health then
  2290. Damage = math.ceil(Humanoid.Health)
  2291. if Damage == 0 then
  2292. Damage = 0.1
  2293. end
  2294. end
  2295. Humanoid.Health = Humanoid.Health - Damage
  2296. end
  2297. end
  2298.  
  2299. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2300. local CHILDREN = workspace:GetDescendants()
  2301. for index, CHILD in pairs(CHILDREN) do
  2302. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2303. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2304. if HUM then
  2305. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2306. if TORSO then
  2307. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2308. if INSTAKILL == true then
  2309. CHILD:BreakJoints()
  2310. else
  2311. local DMG = MRANDOM(MINDMG,MAXDMG)
  2312. ApplyDamage(HUM,DMG,TORSO)
  2313. end
  2314. if FLING > 0 then
  2315. for _, c in pairs(CHILD:GetChildren()) do
  2316. if c:IsA("BasePart") then
  2317. local bv = Instance.new("BodyVelocity")
  2318. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2319. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2320. bv.Parent = c
  2321. Debris:AddItem(bv,0.05)
  2322. end
  2323. end
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331.  
  2332. --//=================================\\
  2333. --|| MODE SWITCHING
  2334. --\\=================================//
  2335.  
  2336. function ResetMode()
  2337. ATTACK = true
  2338. Rooted = true
  2339. BALL.Parent = Character
  2340. XEYE.Parent = nil
  2341. SONG = 561833161
  2342. PITCH = 1
  2343. VOLUME = 3
  2344. sick.TimePosition = 7
  2345. FACE = 176217464
  2346. Speed = 13
  2347. text.Text = "Lunar"
  2348. TEXTCOLOR = C3(0, 0, 1)
  2349. EYE.Color = C3(0/255,0/255,255/255)
  2350. EYE2.Color = C3(0/255,0/255,255/255)
  2351. Hair.Color = C3(0/255,0/255,255/255)
  2352. Hair2.Color = C3(0/255,0/255,255/255)
  2353. PRT.Color = C3(0/255,0/255,255/255)
  2354. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2355. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2356. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2357. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2358. MODE = "Lunar"
  2359. ned.Text = "Lunar"
  2360. ATTACK = false
  2361. Rooted = false
  2362. end
  2363.  
  2364. function SolarForm()
  2365. ATTACK = true
  2366. Rooted = true
  2367. BALL.Parent = Character
  2368. XEYE.Parent = nil
  2369. SONG = 1259692095
  2370. PITCH = 1
  2371. VOLUME = 4
  2372. sick.TimePosition = 0
  2373. FACE = 404306534
  2374. Speed = 16
  2375. text.Text = "Solar"
  2376. TEXTCOLOR = C3(215/255,147/255,0/255)
  2377. PRT.Color = C3(215/255,147/255,0/255)
  2378. EYE.Color = C3(215/255,147/255,0/255)
  2379. EYE2.Color = C3(143/255,98/255,0/255)
  2380. Hair.Color = C3(215/255,147/255,0/255)
  2381. Hair2.Color = C3(171/255,117/255,0/255)
  2382. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2383. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2384. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2385. MODE = "Solar"
  2386. ned.Text = "Solar"
  2387. ATTACK = false
  2388. Rooted = false
  2389. end
  2390.  
  2391. function SuperiorForm()
  2392. ATTACK = true
  2393. Rooted = true
  2394. BALL.Parent = Character
  2395. XEYE.Parent = nil
  2396. SONG = 1873219898
  2397. PITCH = 1
  2398. VOLUME = 4
  2399. sick.TimePosition = 0.01
  2400. FACE = 404306534
  2401. Speed = 25
  2402. text.Text = "Superior"
  2403. TEXTCOLOR = C3(107/255,0/255,0/255)
  2404. PRT.Color = C3(117/255,0/255,0/255)
  2405. EYE.Color = C3(255/255,0/255,0/255)
  2406. EYE2.Color = C3(255/255,0/255,0/255)
  2407. Hair.Color = C3(151/255,0/255,0/255)
  2408. Hair2.Color = C3(151/255,0/255,0/255)
  2409. MAINRUINCOLOR = BrickColor.new("Really black")
  2410. SECONDRUINCOLOR = BrickColor.new("Really red")
  2411. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2412. MODE = "Superior"
  2413. ned.Text = "Superior"
  2414. ATTACK = false
  2415. Rooted = false
  2416. end
  2417.  
  2418. function BlackWhiteForm()
  2419. ATTACK = true
  2420. Rooted = true
  2421. XEYE.Parent = nil
  2422. BALL.Parent = Character
  2423. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2424. text.Text = " "
  2425. for i = 0, 1, 0.1 / Animation_Speed do
  2426. Swait()
  2427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433. end
  2434. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2435. UNANCHOR = false
  2436. RootPart.Anchored = true
  2437. for i = 0, 2, 0.1 / Animation_Speed do
  2438. Swait()
  2439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. end
  2446. for i = 0, 0.1, 0.1 / Animation_Speed do
  2447. Swait()
  2448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454. end
  2455. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2456. UNANCHOR = true
  2457. RootPart.Anchored = false
  2458. MODE = "90s"
  2459. SONG = 1166995642
  2460. PITCH = 1
  2461. VOLUME = 3.5
  2462. sick.TimePosition = 17.5
  2463. FACE = 2365263255
  2464. Speed = 16
  2465. text.Text = "90's"
  2466. ned.Text = "90's"
  2467. TEXTCOLOR = C3(255/255,255/255,255/255)
  2468. PRT.Color = C3(255/255,255/255,255/255)
  2469. EYE.Color = C3(95/255,95/255,95/255)
  2470. EYE2.Color = C3(95/255,95/255,95/255)
  2471. Hair.Color = C3(255/255,255/255,255/255)
  2472. Hair2.Color = C3(27/255,42/255,53/255)
  2473. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2474. SECONDRUINCOLOR = BrickColor.new("Black")
  2475. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2476. ATTACK = false
  2477. Rooted = false
  2478. end
  2479.  
  2480. function EightyForm()
  2481. ATTACK = true
  2482. Rooted = true
  2483. XEYE.Parent = nil
  2484. BALL.Parent = Character
  2485. text.Text = " "
  2486. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2487. for i = 0, 1, 0.1 / Animation_Speed do
  2488. Swait()
  2489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. end
  2496. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2497. UNANCHOR = false
  2498. RootPart.Anchored = true
  2499. for i = 0, 2, 0.1 / Animation_Speed do
  2500. Swait()
  2501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. end
  2508. for i = 0, 0.1, 0.1 / Animation_Speed do
  2509. Swait()
  2510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. end
  2517. UNANCHOR = true
  2518. RootPart.Anchored = false
  2519. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2520. MODE = "80s"
  2521. text.Text = "80's"
  2522. ned.Text = "80's"
  2523. TEXTCOLOR = C3(27/255,42/255,53/255)
  2524. PRT.Color = C3(27/255,42/255,53/255)
  2525. EYE.Color = C3(95/255,95/255,95/255)
  2526. EYE2.Color = C3(95/255,95/255,95/255)
  2527. Hair.Color = C3(27/255,42/255,53/255)
  2528. Hair2.Color = C3(255/255,255/255,255/255)
  2529. MAINRUINCOLOR = BrickColor.new("Black")
  2530. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2531. FACE = 2365263255
  2532. SONG = 1141556798
  2533. PITCH = 1
  2534. VOLUME = 3.5
  2535. sick.TimePosition = 0.1
  2536. Speed = 16
  2537. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2538. UNANCHOR = true
  2539. RootPart.Anchored = false
  2540. ATTACK = false
  2541. Rooted = false
  2542. end
  2543.  
  2544. function BlackForm()
  2545. ATTACK = true
  2546. Rooted = true
  2547. BALL.Parent = Character
  2548. XEYE.Parent = nil
  2549. SONG = 1420353940
  2550. PITCH = 1
  2551. VOLUME = 2.5
  2552. sick.TimePosition = 0.5
  2553. text.Text = ""
  2554. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2555. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2556. chatfunc("Riddle me this..")
  2557. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2558. for i=0, 4, 0.1 / Animation_Speed do
  2559. Swait()
  2560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. end
  2567. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2568. chatfunc("Riddle me that..")
  2569. for i=0, 4, 0.1 / Animation_Speed do
  2570. Swait()
  2571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. end
  2578. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2579. chatfunc("Who's afraid of The Big Black?")
  2580. for i=0, 5, 0.1 / Animation_Speed do
  2581. Swait()
  2582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2588. end
  2589. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. CreateSound(206082327,Torso,3,1,false)
  2632. for i=0, 0.7, 0.1 / Animation_Speed do
  2633. Swait()
  2634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. end
  2641. MODE = "Black"
  2642. FACE = 148988280
  2643. Speed = 45
  2644. text.Text = "THE BIG BLACK"
  2645. ned.Text = "TBB"
  2646. TEXTCOLOR = C3(27/255,42/255,53/255)
  2647. PRT.Color = C3(27/255,42/255,53/255)
  2648. EYE.Color = C3(27/255,42/255,53/255)
  2649. EYE2.Color = C3(27/255,42/255,53/255)
  2650. Hair.Color = C3(27/255,42/255,53/255)
  2651. Hair2.Color = C3(27/255,42/255,53/255)
  2652. MAINRUINCOLOR = BrickColor.new("Black")
  2653. SECONDRUINCOLOR = BrickColor.new("Black")
  2654. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2655. ATTACK = false
  2656. Rooted = false
  2657. end
  2658.  
  2659. function LostForm()
  2660. ATTACK = true
  2661. Rooted = true
  2662. BALL.Parent = Character
  2663. XEYE.Parent = nil
  2664. SONG = 723652641
  2665. PITCH = 1
  2666. VOLUME = 3
  2667. sick.TimePosition = 0.5
  2668. FACE = 0
  2669. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2670. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2671. CreateSound(136007472,Torso,5,1.2,false)
  2672. for i=0, 2.5, 0.1 / Animation_Speed do
  2673. Swait()
  2674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2680. end
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725. CreateSound(847061203,Torso,3,1,false)
  2726. CreateSound(239000203,Torso,3,1,false)
  2727. CreateSound(579687077,Torso,3,0.75,false)
  2728. MODE = "LostHope"
  2729. Speed = 12
  2730. text.Text = "The Lost"
  2731. ned.Text = "Lost"
  2732. TEXTCOLOR = C3(0/255,0/255,0/255)
  2733. PRT.Color = C3(0/255,0/255,0/255)
  2734. EYE.Color = C3(0/255,0/255,0/255)
  2735. EYE2.Color = C3(0/255,0/255,0/255)
  2736. Hair.Color = C3(0/255,0/255,0/255)
  2737. Hair2.Color = C3(0/255,0/255,0/255)
  2738. MAINRUINCOLOR = BrickColor.new("Really black")
  2739. SECONDRUINCOLOR = BrickColor.new("Really black")
  2740. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2741. for i=0, 1.5, 0.1 / Animation_Speed do
  2742. Swait()
  2743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. end
  2750. ATTACK = false
  2751. Rooted = false
  2752. end
  2753.  
  2754. function TerraForm()
  2755. ATTACK = true
  2756. Rooted = true
  2757. BALL.Parent = Character
  2758. XEYE.Parent = nil
  2759. SONG = 157460916
  2760. PITCH = 1
  2761. VOLUME = 3
  2762. sick.TimePosition = 0
  2763. FACE = 155195214
  2764. Speed = 27
  2765. MODE = "Hexa"
  2766. text.Text = "Terra"
  2767. ned.Text = "Terra"
  2768. TEXTCOLOR = C3(170/255,85/255,0/255)
  2769. PRT.Color = C3(86/255,66/255,54/255)
  2770. EYE.Color = C3(39/255,70/255,45/255)
  2771. EYE2.Color = C3(39/255,70/255,45/255)
  2772. Hair.Color = C3(39/255,70/255,45/255)
  2773. Hair2.Color = C3(39/255,70/255,45/255)
  2774. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2775. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2776. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2777. ATTACK = false
  2778. Rooted = false
  2779. end
  2780.  
  2781. function RandomForm()
  2782. ATTACK = true
  2783. Rooted = true
  2784. XEYE.Parent = nil
  2785. BALL.Parent = Character
  2786. UNANCHOR = true
  2787. RootPart.Anchored = false
  2788. MODE = "Random"
  2789. SONG = 0
  2790. PITCH = 1
  2791. VOLUME = 3.5
  2792. sick.TimePosition = 0
  2793. FACE = 2365263255
  2794. Speed = 20
  2795. text.Text = "Randomizer"
  2796. ned.Text = "Randomizer"
  2797. TEXTCOLOR = BrickColor.Random().Color
  2798. PRT.Color = BrickColor.Random().Color
  2799. EYE.Color = BrickColor.Random().Color
  2800. EYE2.Color = BrickColor.Random().Color
  2801. Hair.Color = BrickColor.Random().Color
  2802. Hair2.Color = BrickColor.Random().Color
  2803. MAINRUINCOLOR = BrickColor.Random()
  2804. SECONDRUINCOLOR = BrickColor.Random()
  2805. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2806. ATTACK = false
  2807. Rooted = false
  2808. end
  2809.  
  2810. function VantaForm()
  2811. ATTACK = true
  2812. Rooted = true
  2813. BALL.Parent = Character
  2814. XEYE.Parent = nil
  2815. SONG = 190845741
  2816. PITCH = 1
  2817. VOLUME = 6
  2818. sick.TimePosition = 12.5
  2819. wait(1)
  2820. for i=0, 2.5, 0.1 / Animation_Speed do
  2821. Swait()
  2822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828. end
  2829. MODE = "Vanta"
  2830. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2831. FACE = 404306534
  2832. Speed = 12
  2833. text.Text = "Vanta-X"
  2834. ned.Text = "Vanta-X"
  2835. TEXTCOLOR = C3(107/255,50/255,124/255)
  2836. PRT.Color = C3(107/255,50/255,124/255)
  2837. EYE.Color = C3(155/255,0/255,255/255)
  2838. EYE2.Color = C3(155/255,0/255,255/255)
  2839. Hair.Color = C3(80/255,0/255,180/255)
  2840. Hair2.Color = C3(50/255,0/255,150/255)
  2841. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2842. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2843. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2844. ATTACK = false
  2845. Rooted = false
  2846. end
  2847.  
  2848. function ChronoForm()
  2849. ATTACK = true
  2850. Rooted = true
  2851. BALL.Parent = Character
  2852. XEYE.Parent = nil
  2853. SONG = 432493949
  2854. PITCH = 1
  2855. VOLUME = 3
  2856. sick.TimePosition = 0
  2857. FACE = 2371494469
  2858. Speed = 16
  2859. MODE = "Time"
  2860. text.Text = "Chronos"
  2861. ned.Text = "Chronos"
  2862. TEXTCOLOR = C3(0/255,255/255,0/255)
  2863. PRT.Color = C3(0/255,155/255,0/255)
  2864. EYE.Color = C3(0/255,255/255,0/255)
  2865. EYE2.Color = C3(0/255,255/255,0/255)
  2866. Hair.Color = C3(239/255,184/255,56/255)
  2867. Hair2.Color = C3(245/255,205/255,48/255)
  2868. MODE = "Time"
  2869. MAINRUINCOLOR = BrickColor.new("Lime green")
  2870. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2871. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2872. ATTACK = false
  2873. Rooted = false
  2874. end
  2875.  
  2876. function SenseForm()
  2877. ATTACK = true
  2878. Rooted = true
  2879. BALL.Parent = Character
  2880. XEYE.Parent = nil
  2881. SONG = 1497785701
  2882. PITCH = 1
  2883. VOLUME = 3
  2884. sick.TimePosition = 13.75
  2885. FACE = 2375008868
  2886. Speed = 13
  2887. MODE = "Sense"
  2888. text.TextColor3 = C3(255/255,255/255,255/255)
  2889. text.Text = "None-Sense"
  2890. ned.Text = "Non-Sense"
  2891. TEXTCOLOR = C3(255/255,255/255,255/255)
  2892. coroutine.resume(coroutine.create(function()
  2893. repeat
  2894. text.TextColor3 = C3(13/255,105/255,172/255)
  2895. Swait(5)
  2896. text.TextColor3 = C3(196/255,40/255,28/255)
  2897. Swait(5)
  2898. until MODE ~= "Sense"
  2899. text.TextColor3 = C3(27/255,42/255,53/255)
  2900. end))
  2901. PRT.Color = C3(13/255,105/255,172/255)
  2902. EYE.Color = C3(255/255,255/255,255/255)
  2903. EYE2.Color = C3(255/255,255/255,255/255)
  2904. Hair.Color = C3(196/255,40/255,28/255)
  2905. Hair2.Color = C3(196/255,40/255,28/255)
  2906. MAINRUINCOLOR = BrickColor.new("Bright red")
  2907. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2908. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2909. ATTACK = false
  2910. Rooted = false
  2911. end
  2912.  
  2913. function SanityForm()
  2914. ATTACK = true
  2915. Rooted = true
  2916. BALL.Parent = Character
  2917. XEYE.Parent = nil
  2918. SONG = 2347469019
  2919. PITCH = 1
  2920. VOLUME = 3
  2921. sick.TimePosition = 0
  2922. FACE = 2375030229
  2923. Speed = 30
  2924. TEXTCOLOR = C3(0/255,0/255,0/255)
  2925. text.Text = "Sanity-Less"
  2926. coroutine.resume(coroutine.create(function()
  2927. repeat
  2928. ned.Text = "Sanity-Less"
  2929. PRT.Color = BrickColor.Random().Color
  2930. EYE.Color = BrickColor.Random().Color
  2931. EYE2.Color = BrickColor.Random().Color
  2932. Hair.Color = BrickColor.Random().Color
  2933. Hair2.Color = BrickColor.Random().Color
  2934. MAINRUINCOLOR = BrickColor.Random()
  2935. SECONDRUINCOLOR = BrickColor.Random()
  2936. text.TextColor3 = BrickColor.Random().Color
  2937. text.TextStrokeColor3 = BrickColor.Random().Color
  2938. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2939. Swait(5)
  2940. until MODE ~= "Sanity"
  2941. text.TextColor3 = C3(27/255,42/255,53/255)
  2942. end))
  2943. TEXTCOLOR = C3(0/255,0/255,0/255)
  2944. PRT.Color = C3(99/255,95/255,98/255)
  2945. EYE.Color = C3(99/255,95/255,98/255)
  2946. EYE2.Color = C3(99/255,95/255,98/255)
  2947. Hair.Color = C3(99/255,95/255,98/255)
  2948. Hair2.Color = C3(99/255,95/255,98/255)
  2949. MODE = "Sanity"
  2950. ATTACK = false
  2951. Rooted = false
  2952. end
  2953.  
  2954. function FairyForm()
  2955. ATTACK = true
  2956. Rooted = true
  2957. BALL.Parent = Character
  2958. XEYE.Parent = nil
  2959. for i=0, 2, 0.1 / Animation_Speed do
  2960. Swait()
  2961. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2962. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969. end
  2970. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2971. MODE = "Fairy"
  2972. ned.Text = "Fairy"
  2973. TEXTCOLOR = C3(255/255,102/255,204/255)
  2974. PRT.Color = C3(98/255,37/255,209/255)
  2975. EYE.Color = C3(255/255,152/255,220/255)
  2976. EYE2.Color = C3(255/255,152/255,220/255)
  2977. Hair.Color = C3(170/255,0/255,170/255)
  2978. Hair2.Color = C3(170/255,0/255,170/255)
  2979. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2980. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2981. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2982. SONG = 228428389
  2983. PITCH = 1
  2984. VOLUME = 3
  2985. sick.TimePosition = 0.5
  2986. FACE = 21635489
  2987. Speed = 20
  2988. text.Text = "Fairy"
  2989. ATTACK = false
  2990. Rooted = false
  2991. end
  2992.  
  2993. function DevilForm()
  2994. ATTACK = true
  2995. Rooted = true
  2996. BALL.Parent = Character
  2997. XEYE.Parent = nil
  2998. for i=0, 1, 0.1 / Animation_Speed do
  2999. Swait()
  3000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006. end
  3007. CreateSound(363808674, Torso, 6, 1, false)
  3008. for i=0, 0.5, 0.1 / Animation_Speed do
  3009. Swait()
  3010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016. end
  3017. for i=0, 0.5, 0.1 / Animation_Speed do
  3018. Swait()
  3019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3025. end
  3026. CreateSound(363808674, Torso, 6, 1, false)
  3027. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3028. for i=0, 0.5, 0.1 / Animation_Speed do
  3029. Swait()
  3030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036. end
  3037. MODE = "Devil"
  3038. ned.Text = "Devil"
  3039. SONG = 919231299
  3040. PITCH = 1
  3041. VOLUME = 3
  3042. sick.TimePosition = 15.2
  3043. FACE = 405705854
  3044. Speed = 20
  3045. text.Text = "Devil"
  3046. TEXTCOLOR = C3(127/255,0/255,0/255)
  3047. PRT.Color = C3(98/255,0/255,0/255)
  3048. EYE.Color = C3(255/255,0/255,0/255)
  3049. EYE2.Color = C3(255/255,0/255,0/255)
  3050. Hair.Color = C3(21/255,0/255,0/255)
  3051. Hair2.Color = C3(53/255,0/255,0/255)
  3052. MAINRUINCOLOR = BrickColor.new("Maroon")
  3053. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3054. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3055. ATTACK = false
  3056. Rooted = false
  3057. end
  3058.  
  3059. function PurgeForm()
  3060. ATTACK = true
  3061. Rooted = true
  3062. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3063. MODE = "Purged"
  3064. XEYE.Parent = Character
  3065. BALL.Parent = nil
  3066. TEXTCOLOR = C3(39/255,70/255,45/255)
  3067. PRT.Color = C3(0/255,0/255,0/255)
  3068. EYE.Color = C3(0/255,0/255,0/255)
  3069. EYE2.Color = C3(0/255,0/255,0/255)
  3070. Hair.Color = C3(0/255,0/255,0/255)
  3071. Hair2.Color = C3(0/255,0/255,0/255)
  3072. MAINRUINCOLOR = BrickColor.new("Earth green")
  3073. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3074. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3075. SONG = 1103329236
  3076. PITCH = 1
  3077. VOLUME = 3
  3078. sick.TimePosition = 0
  3079. FACE = 2378683942
  3080. Speed = 20
  3081. text.Text = "The Purge"
  3082. ned.Text = "Purge"
  3083. for i=0, 1, 0.1 / Animation_Speed do
  3084. Swait()
  3085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3091. end
  3092. CreateSound(363808674, Head, 9999, 1, false)
  3093. for i=0, 0.2, 0.1 / Animation_Speed do
  3094. Swait()
  3095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3101. end
  3102. ATTACK = false
  3103. Rooted = false
  3104. end
  3105.  
  3106. function OriginsForm()
  3107. ATTACK = true
  3108. Rooted = true
  3109. MODE = "Origins"
  3110. SONG = 265913095
  3111. PITCH = 1
  3112. VOLUME = 3
  3113. sick.TimePosition = 17.5
  3114. FACE = 404306534
  3115. Speed = 19
  3116. text.Text = "The Origins"
  3117. ned.Text = "Origins"
  3118. TEXTCOLOR = C3(0/255,0/255,0/255)
  3119. PRT.Color = C3(215/255,147/255,0/255)
  3120. EYE.Color = C3(255/255,0/255,0/255)
  3121. EYE2.Color = C3(255/255,0/255,0/255)
  3122. Hair.Color = C3(0/255,0/255,255/255)
  3123. Hair2.Color = C3(0/255,0/255,255/255)
  3124. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3125. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3126. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3127. ATTACK = false
  3128. Rooted = false
  3129. end
  3130.  
  3131. --//=================================\\
  3132. --|| ATTACK FUNCTIONS AND STUFF
  3133. --\\=================================//
  3134. function CameraEnshaking(Length, Intensity)
  3135. coroutine.resume(coroutine.create(function()
  3136. local intensity = 1 * Intensity
  3137. local rotM = 0.01 * Intensity
  3138. for i = 0, Length, 0.1 do
  3139. Swait()
  3140. intensity = intensity - 0.05 * Intensity / Length
  3141. rotM = rotM - 5.0E-4 * Intensity / Length
  3142. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3143. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3144. end
  3145. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3146. end))
  3147. end
  3148.  
  3149. function ManualDamage(Humanoid,Damage,TorsoPart)
  3150. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3151. defence.Name = ("HitBy"..Player.Name)
  3152. game:GetService("Debris"):AddItem(defence, 0.001)
  3153. Damage = Damage * DAMAGEMULTIPLIER
  3154. if Humanoid.Health ~= 0 then
  3155. local CritChance = MRANDOM(1,100)
  3156. if Damage > Humanoid.Health then
  3157. Damage = math.ceil(Humanoid.Health)
  3158. if Damage == 0 then
  3159. Damage = 0.1
  3160. end
  3161. end
  3162. Humanoid.Health = Humanoid.Health - Damage
  3163. end
  3164. end
  3165.  
  3166. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3167. local CHILDREN = workspace:GetDescendants()
  3168. for index, CHILD in pairs(CHILDREN) do
  3169. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3170. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3171. if HUM then
  3172. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3173. if TORSO then
  3174. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3175. if INSTAKILL == true then
  3176. CHILD:BreakJoints()
  3177. else
  3178. local DMG = MRANDOM(MINDMG,MAXDMG)
  3179. ManualDamage(HUM,DMG,TORSO)
  3180. end
  3181. if FLING > 0 then
  3182. for _, c in pairs(CHILD:GetChildren()) do
  3183. if c:IsA("BasePart") then
  3184. local bv = Instance.new("BodyVelocity")
  3185. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3186. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3187. bv.Parent = c
  3188. Debris:AddItem(bv,0.05)
  3189. end
  3190. end
  3191. end
  3192. end
  3193. end
  3194. end
  3195. end
  3196. end
  3197. end
  3198.  
  3199. function MeleeDMG(Humanoid,Damage)
  3200. Damage = Damage * DAMAGEMULTIPLIER
  3201. if Humanoid.Health < 2000 then
  3202. if Humanoid.Health - Damage > 0 then
  3203. Humanoid.Health = Humanoid.Health - Damage
  3204. else
  3205. Humanoid.Parent:BreakJoints()
  3206. end
  3207. else
  3208. Humanoid.Parent:BreakJoints()
  3209. end
  3210. end
  3211.  
  3212.  
  3213. function BasicCombo()
  3214. ATTACK = true
  3215. Rooted = false
  3216. EQUIPPED = true
  3217. local HIT2 = function()
  3218. local HITS2 = {}
  3219. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3220. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3221. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3222. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3223. if TORSO and HUM.Health > 0 then
  3224. local PASS = true
  3225. for i = 1, #HITS2 do
  3226. if HITS2[i] == hit.Parent then
  3227. PASS = false
  3228. end
  3229. end
  3230. table.insert(HITS2,hit.Parent)
  3231. if PASS == true then
  3232. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3233. end
  3234. end
  3235. end
  3236. end)
  3237. return TOUCH2
  3238. end
  3239. local HIT = function()
  3240. local HITS = {}
  3241. local TOUCH = RightArm.Touched:Connect(function(hit)
  3242. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3243. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3244. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3245. if TORSO and HUM.Health > 0 then
  3246. local PASS = true
  3247. for i = 1, #HITS do
  3248. if HITS[i] == hit.Parent then
  3249. PASS = false
  3250. end
  3251. end
  3252. table.insert(HITS,hit.Parent)
  3253. if PASS == true then
  3254. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3255. end
  3256. end
  3257. end
  3258. end)
  3259. return TOUCH
  3260. end
  3261. if COMBO == 1 then
  3262. for i=0, 0.35, 0.1 / Animation_Speed do
  3263. Swait()
  3264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269. end
  3270. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3271. local TOUCHED = HIT()
  3272. for i=0, 0.5, 0.1 / Animation_Speed do
  3273. Swait()
  3274. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280. end
  3281. TOUCHED:Disconnect()
  3282. COMBO = 2
  3283. elseif COMBO == 2 then
  3284. for i=0, 0.35, 0.1 / Animation_Speed do
  3285. Swait()
  3286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291. end
  3292. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3293. local TOUCHED = HIT2()
  3294. for i=0, 0.5, 0.1 / Animation_Speed do
  3295. Swait()
  3296. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3302. end
  3303. TOUCHED:Disconnect()
  3304. COMBO = 3
  3305. elseif COMBO == 3 then
  3306. for i=0, 0.35, 0.1 / Animation_Speed do
  3307. Swait()
  3308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313. end
  3314. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3315. local TOUCHED = HIT2()
  3316. local TOUCHED2 = HIT()
  3317. for i=0, 0.5, 0.1 / Animation_Speed do
  3318. Swait()
  3319. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326. end
  3327. TOUCHED:Disconnect()
  3328. TOUCHED2:Disconnect()
  3329. COMBO = 4
  3330. elseif COMBO == 4 then
  3331. for i=0, 0.5, 0.1 / Animation_Speed do
  3332. Swait()
  3333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338. end
  3339. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3340. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3341. CameraEnshaking(3,10)
  3342. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3343. for i=0, 0.5, 0.1 / Animation_Speed do
  3344. Swait()
  3345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. end
  3351. COMBO = 1
  3352. end
  3353. coroutine.resume(coroutine.create(function()
  3354. for i = 1, 50 do
  3355. Swait()
  3356. if ATTACK == true then
  3357. break
  3358. end
  3359. end
  3360. if ATTACK == false then
  3361. COMBO = 1
  3362. end
  3363. end))
  3364. ATTACK = false
  3365. Rooted = false
  3366. EQUIPPED = false
  3367. end
  3368.  
  3369. function ColorfulCombo()
  3370. ATTACK = true
  3371. Rooted = false
  3372. EQUIPPED = true
  3373. local HIT2 = function()
  3374. local HITS2 = {}
  3375. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3376. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3377. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3378. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3379. if TORSO and HUM.Health > 0 then
  3380. local PASS = true
  3381. for i = 1, #HITS2 do
  3382. if HITS2[i] == hit.Parent then
  3383. PASS = false
  3384. end
  3385. end
  3386. table.insert(HITS2,hit.Parent)
  3387. if PASS == true then
  3388. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3389. end
  3390. end
  3391. end
  3392. end)
  3393. return TOUCH2
  3394. end
  3395. local HIT = function()
  3396. local HITS = {}
  3397. local TOUCH = RightArm.Touched:Connect(function(hit)
  3398. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3399. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3400. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3401. if TORSO and HUM.Health > 0 then
  3402. local PASS = true
  3403. for i = 1, #HITS do
  3404. if HITS[i] == hit.Parent then
  3405. PASS = false
  3406. end
  3407. end
  3408. table.insert(HITS,hit.Parent)
  3409. if PASS == true then
  3410. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3411. end
  3412. end
  3413. end
  3414. end)
  3415. return TOUCH
  3416. end
  3417. if COMBO == 1 then
  3418. for i=0, 0.35, 0.1 / Animation_Speed do
  3419. Swait()
  3420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425. end
  3426. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3427. local TOUCHED = HIT()
  3428. for i=0, 0.5, 0.1 / Animation_Speed do
  3429. Swait()
  3430. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. end
  3437. TOUCHED:Disconnect()
  3438. COMBO = 2
  3439. elseif COMBO == 2 then
  3440. for i=0, 0.35, 0.1 / Animation_Speed do
  3441. Swait()
  3442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447. end
  3448. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3449. local TOUCHED = HIT2()
  3450. for i=0, 0.5, 0.1 / Animation_Speed do
  3451. Swait()
  3452. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458. end
  3459. TOUCHED:Disconnect()
  3460. COMBO = 3
  3461. elseif COMBO == 3 then
  3462. for i=0, 0.35, 0.1 / Animation_Speed do
  3463. Swait()
  3464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469. end
  3470. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3471. local TOUCHED = HIT2()
  3472. local TOUCHED2 = HIT()
  3473. for i=0, 0.5, 0.1 / Animation_Speed do
  3474. Swait()
  3475. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3476. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482. end
  3483. TOUCHED:Disconnect()
  3484. TOUCHED2:Disconnect()
  3485. COMBO = 4
  3486. elseif COMBO == 4 then
  3487. for i=0, 0.5, 0.1 / Animation_Speed do
  3488. Swait()
  3489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494. end
  3495. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3496. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3497. CameraEnshaking(3,10)
  3498. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3499. for i=0, 0.5, 0.1 / Animation_Speed do
  3500. Swait()
  3501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506. end
  3507. COMBO = 1
  3508. end
  3509. coroutine.resume(coroutine.create(function()
  3510. for i = 1, 50 do
  3511. Swait()
  3512. if ATTACK == true then
  3513. break
  3514. end
  3515. end
  3516. if ATTACK == false then
  3517. COMBO = 1
  3518. end
  3519. end))
  3520. ATTACK = false
  3521. Rooted = false
  3522. EQUIPPED = false
  3523. end
  3524.  
  3525. function PurgeCombo()
  3526. ATTACK = true
  3527. Rooted = false
  3528. EQUIPPED = true
  3529. local HIT2 = function()
  3530. local HITS2 = {}
  3531. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3532. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3533. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3534. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3535. if TORSO and HUM.Health > 0 then
  3536. local PASS = true
  3537. for i = 1, #HITS2 do
  3538. if HITS2[i] == hit.Parent then
  3539. PASS = false
  3540. end
  3541. end
  3542. table.insert(HITS2,hit.Parent)
  3543. if PASS == true then
  3544. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3545. end
  3546. end
  3547. end
  3548. end)
  3549. return TOUCH2
  3550. end
  3551. local HIT = function()
  3552. local HITS = {}
  3553. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3554. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3555. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3556. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3557. if TORSO and HUM.Health > 0 then
  3558. local PASS = true
  3559. for i = 1, #HITS do
  3560. if HITS[i] == hit.Parent then
  3561. PASS = false
  3562. end
  3563. end
  3564. table.insert(HITS,hit.Parent)
  3565. if PASS == true then
  3566. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3567. end
  3568. end
  3569. end
  3570. end)
  3571. return TOUCH
  3572. end
  3573. local HIT3 = function()
  3574. local HITS3 = {}
  3575. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3576. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3577. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3578. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3579. if TORSO and HUM.Health > 0 then
  3580. local PASS = true
  3581. for i = 1, #HITS3 do
  3582. if HITS3[i] == hit.Parent then
  3583. PASS = false
  3584. end
  3585. end
  3586. table.insert(HITS3,hit.Parent)
  3587. if PASS == true then
  3588. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3589. end
  3590. end
  3591. end
  3592. end)
  3593. return TOUCH3
  3594. end
  3595. if COMBO == 1 then
  3596. for i=0, 0.35, 0.1 / Animation_Speed do
  3597. Swait()
  3598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602. end
  3603. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3604. local TOUCHED = HIT()
  3605. for i=0, 0.5, 0.1 / Animation_Speed do
  3606. Swait()
  3607. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3612. end
  3613. TOUCHED:Disconnect()
  3614. COMBO = 2
  3615. elseif COMBO == 2 then
  3616. for i=0, 0.35, 0.1 / Animation_Speed do
  3617. Swait()
  3618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3622. end
  3623. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3624. local TOUCHED = HIT2()
  3625. for i=0, 0.5, 0.1 / Animation_Speed do
  3626. Swait()
  3627. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632. end
  3633. TOUCHED:Disconnect()
  3634. COMBO = 3
  3635. elseif COMBO == 3 then
  3636. for i=0, 0.2, 0.1 / Animation_Speed do
  3637. Swait()
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. end
  3643. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3644. local TOUCHED = HIT3()
  3645. for i=0, 0.5, 0.1 / Animation_Speed do
  3646. Swait()
  3647. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652. end
  3653. TOUCHED:Disconnect()
  3654. COMBO = 4
  3655. elseif COMBO == 4 then
  3656. Rooted = true
  3657. for i=0, 0.5, 0.1 / Animation_Speed do
  3658. Swait()
  3659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663. end
  3664. for i=0, 0.1, 0.1 / Animation_Speed do
  3665. Swait()
  3666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670. end
  3671. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3672. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3673. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3674. CameraEnshaking(3,10)
  3675. ManualAoE(HITPOS,15,20,45,75,false)
  3676. for i=0, 0.5, 0.1 / Animation_Speed do
  3677. Swait()
  3678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3682. end
  3683. Rooted = false
  3684. COMBO = 1
  3685. end
  3686. coroutine.resume(coroutine.create(function()
  3687. for i = 1, 50 do
  3688. Swait()
  3689. if ATTACK == true then
  3690. break
  3691. end
  3692. end
  3693. if ATTACK == false then
  3694. COMBO = 1
  3695. end
  3696. end))
  3697. ATTACK = false
  3698. Rooted = false
  3699. EQUIPPED = false
  3700. end
  3701.  
  3702. function FlyingCombo()
  3703. ATTACK = true
  3704. Rooted = false
  3705. EQUIPPED = true
  3706. local HIT2 = function()
  3707. local HITS2 = {}
  3708. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3709. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3710. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3711. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3712. if TORSO and HUM.Health > 0 then
  3713. local PASS = true
  3714. for i = 1, #HITS2 do
  3715. if HITS2[i] == hit.Parent then
  3716. PASS = false
  3717. end
  3718. end
  3719. table.insert(HITS2,hit.Parent)
  3720. if PASS == true then
  3721. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3722. end
  3723. end
  3724. end
  3725. end)
  3726. return TOUCH2
  3727. end
  3728. local HIT = function()
  3729. local HITS = {}
  3730. local TOUCH = RightArm.Touched:Connect(function(hit)
  3731. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3732. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3733. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3734. if TORSO and HUM.Health > 0 then
  3735. local PASS = true
  3736. for i = 1, #HITS do
  3737. if HITS[i] == hit.Parent then
  3738. PASS = false
  3739. end
  3740. end
  3741. table.insert(HITS,hit.Parent)
  3742. if PASS == true then
  3743. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3744. end
  3745. end
  3746. end
  3747. end)
  3748. return TOUCH
  3749. end
  3750. local HIT3 = function()
  3751. local HITS3 = {}
  3752. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3753. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3754. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3755. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3756. if TORSO and HUM.Health > 0 then
  3757. local PASS = true
  3758. for i = 1, #HITS3 do
  3759. if HITS3[i] == hit.Parent then
  3760. PASS = false
  3761. end
  3762. end
  3763. table.insert(HITS3,hit.Parent)
  3764. if PASS == true then
  3765. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3766. end
  3767. end
  3768. end
  3769. end)
  3770. return TOUCH3
  3771. end
  3772. local HIT4 = function()
  3773. local HITS4 = {}
  3774. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3775. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3776. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3777. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3778. if TORSO and HUM.Health > 0 then
  3779. local PASS = true
  3780. for i = 1, #HITS4 do
  3781. if HITS4[i] == hit.Parent then
  3782. PASS = false
  3783. end
  3784. end
  3785. table.insert(HITS4,hit.Parent)
  3786. if PASS == true then
  3787. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3788. end
  3789. end
  3790. end
  3791. end)
  3792. return TOUCH4
  3793. end
  3794. if COMBO == 1 then
  3795. for i=0, 0.3, 0.1 / Animation_Speed do
  3796. Swait()
  3797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. end
  3804. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3805. local TOUCHED2 = HIT4()
  3806. local TOUCHED = HIT3()
  3807. for i=0, 0.075, 0.1 / Animation_Speed do
  3808. Swait()
  3809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. end
  3818. for i=0, 0.075, 0.1 / Animation_Speed do
  3819. Swait()
  3820. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. end
  3829. for i=0, 0.075, 0.1 / Animation_Speed do
  3830. Swait()
  3831. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3832. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. end
  3840. for i=0, 0.075, 0.1 / Animation_Speed do
  3841. Swait()
  3842. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3843. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. end
  3851. for i=0, 0.075, 0.1 / Animation_Speed do
  3852. Swait()
  3853. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3854. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. end
  3862. for i=0, 0.075, 0.1 / Animation_Speed do
  3863. Swait()
  3864. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3865. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. end
  3873. for i=0, 0.075, 0.1 / Animation_Speed do
  3874. Swait()
  3875. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3876. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. end
  3884. for i=0, 0.075, 0.1 / Animation_Speed do
  3885. Swait()
  3886. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3887. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. end
  3895. TOUCHED:Disconnect()
  3896. TOUCHED2:Disconnect()
  3897. COMBO = 2
  3898. elseif COMBO == 2 then
  3899. for i=0, 0.3, 0.1 / Animation_Speed do
  3900. Swait()
  3901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. end
  3908. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3909. local TOUCHED2 = HIT4()
  3910. local TOUCHED = HIT3()
  3911. for i=0, 0.075, 0.1 / Animation_Speed do
  3912. Swait()
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. end
  3922. for i=0, 0.075, 0.1 / Animation_Speed do
  3923. Swait()
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. end
  3933. for i=0, 0.075, 0.1 / Animation_Speed do
  3934. Swait()
  3935. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. for i=0, 0.075, 0.1 / Animation_Speed do
  3945. Swait()
  3946. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. end
  3955. for i=0, 0.075, 0.1 / Animation_Speed do
  3956. Swait()
  3957. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3958. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. end
  3966. for i=0, 0.075, 0.1 / Animation_Speed do
  3967. Swait()
  3968. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3969. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. end
  3977. for i=0, 0.075, 0.1 / Animation_Speed do
  3978. Swait()
  3979. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3980. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. end
  3988. for i=0, 0.075, 0.1 / Animation_Speed do
  3989. Swait()
  3990. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3991. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. end
  3999. for i=0, 0.075, 0.1 / Animation_Speed do
  4000. Swait()
  4001. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4002. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009. end
  4010. TOUCHED:Disconnect()
  4011. TOUCHED2:Disconnect()
  4012. COMBO = 3
  4013. elseif COMBO == 3 then
  4014. for i=0, 0.35, 0.1 / Animation_Speed do
  4015. Swait()
  4016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. end
  4022. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4023. local TOUCHED = HIT2()
  4024. local TOUCHED2 = HIT()
  4025. for i=0, 0.5, 0.1 / Animation_Speed do
  4026. Swait()
  4027. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4028. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. end
  4035. TOUCHED:Disconnect()
  4036. TOUCHED2:Disconnect()
  4037. COMBO = 4
  4038. elseif COMBO == 4 then
  4039. for i=0, 0.5, 0.1 / Animation_Speed do
  4040. Swait()
  4041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. end
  4047. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4048. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4049. CameraEnshaking(3,10)
  4050. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4051. for i=0, 0.5, 0.1 / Animation_Speed do
  4052. Swait()
  4053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058. end
  4059. COMBO = 1
  4060. end
  4061. coroutine.resume(coroutine.create(function()
  4062. for i = 1, 50 do
  4063. Swait()
  4064. if ATTACK == true then
  4065. break
  4066. end
  4067. end
  4068. if ATTACK == false then
  4069. COMBO = 1
  4070. end
  4071. end))
  4072. ATTACK = false
  4073. Rooted = false
  4074. EQUIPPED = false
  4075. end
  4076.  
  4077. function SuperStomm()
  4078. ATTACK = true
  4079. Rooted = true
  4080. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4081. coroutine.resume(coroutine.create(function()
  4082. Swait(65)
  4083. CameraEnshaking(3,25)
  4084. CreateSound(262562442,RightLeg,60,1,false)
  4085. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4086. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4087. ApplyAoE2(HITPOS,80,50,100,75,false)
  4088. end))
  4089. CreateSound(163619849,RightLeg,10,1,false)
  4090. for i=0, 2, 0.1 / Animation_Speed do
  4091. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4092. Swait()
  4093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4097. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4099. end
  4100. for i=0, 1, 0.1 / Animation_Speed do
  4101. Swait()
  4102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4106. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4108. end
  4109. ATTACK = false
  4110. Rooted = false
  4111. end
  4112.  
  4113.  
  4114.  
  4115. --//=================================\\
  4116. --|| ASSIGN THINGS TO KEYS
  4117. --\\=================================//
  4118.  
  4119. function MouseDown(Mouse)
  4120. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4121. BasicCombo()
  4122. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4123. ColorfulCombo()
  4124. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4125. FlyingCombo()
  4126. elseif ATTACK == false and MODE == "Purged" then
  4127. PurgeCombo()
  4128. end
  4129. end
  4130.  
  4131. function MouseUp(Mouse)
  4132. HOLD = false
  4133. end
  4134.  
  4135. function KeyDown(Key)
  4136. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4137. KEYHOLD = true
  4138. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4139. SolarForm()
  4140.  
  4141. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4142. ResetMode()
  4143. end
  4144.  
  4145. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4146. OriginsForm()
  4147.  
  4148. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4149. ResetMode()
  4150. end
  4151.  
  4152. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4153. ChronoForm()
  4154.  
  4155. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4156. SuperiorForm()
  4157.  
  4158. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4159. ResetMode()
  4160. end
  4161.  
  4162. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4163. TerraForm()
  4164.  
  4165. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4166. ResetMode()
  4167. end
  4168.  
  4169. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4170. RandomForm()
  4171. sick.TimePosition = 0.01
  4172. RCHOICE = MRANDOM(1,6)
  4173.  
  4174. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4175. RCHOICE = MRANDOM(1,6)
  4176. sick.TimePosition = 0.01
  4177.  
  4178. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4179. ResetMode()
  4180. end
  4181.  
  4182. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4183. VantaForm()
  4184. end
  4185.  
  4186. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4187. TerraForm()
  4188. end
  4189.  
  4190. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4191. SenseForm()
  4192.  
  4193. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4194. ResetMode()
  4195. end
  4196.  
  4197. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4198. SanityForm()
  4199.  
  4200. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4201. SenseForm()
  4202. end
  4203.  
  4204. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4205. FairyForm()
  4206.  
  4207. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4208. ResetMode()
  4209. end
  4210.  
  4211. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4212. DevilForm()
  4213.  
  4214. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4215. FairyForm()
  4216. end
  4217.  
  4218. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4219. BlackWhiteForm()
  4220.  
  4221. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4222. ResetMode()
  4223. end
  4224.  
  4225. if Key == "m" and ATTACK == false and MODE == "90s" then
  4226. EightyForm()
  4227.  
  4228. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4229. BlackWhiteForm()
  4230. end
  4231.  
  4232. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4233. LostForm()
  4234.  
  4235. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4236. ResetMode()
  4237. end
  4238.  
  4239. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4240. PurgeForm()
  4241. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4242. LostForm()
  4243.  
  4244. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4245. BlackForm()
  4246.  
  4247. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4248. LostForm()
  4249. end
  4250.  
  4251. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4252. SuperStomm()
  4253. end
  4254. end
  4255.  
  4256. function KeyUp(Key)
  4257. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4258. KEYHOLD = false
  4259. end
  4260. end
  4261.  
  4262. Mouse.Button1Down:connect(function(NEWKEY)
  4263. MouseDown(NEWKEY)
  4264. end)
  4265. Mouse.Button1Up:connect(function(NEWKEY)
  4266. MouseUp(NEWKEY)
  4267. end)
  4268. Mouse.KeyDown:connect(function(NEWKEY)
  4269. KeyDown(NEWKEY)
  4270. end)
  4271. Mouse.KeyUp:connect(function(NEWKEY)
  4272. KeyUp(NEWKEY)
  4273. end)
  4274.  
  4275. --//=================================\\
  4276. --\\=================================//
  4277.  
  4278.  
  4279. function unanchor()
  4280. if UNANCHOR == true then
  4281. g = Character:GetChildren()
  4282. for i = 1, #g do
  4283. if g[i].ClassName == "Part" then
  4284. g[i].Anchored = false
  4285. end
  4286. end
  4287. end
  4288. end
  4289.  
  4290.  
  4291. --//=================================\\
  4292. --|| WRAP THE WHOLE SCRIPT UP
  4293. --\\=================================//
  4294.  
  4295. Humanoid.Changed:connect(function(Jump)
  4296. if Jump == "Jump" and (Disable_Jump == true) then
  4297. Humanoid.Jump = false
  4298. end
  4299. end)
  4300.  
  4301. local BLINKLOOP = 0
  4302. script.Parent = WEAPONGUI
  4303. ANIMATE.Parent = nil
  4304.  
  4305. local bguis = Instance.new("BillboardGui",tors)
  4306. bguis.Size = UDim2.new(25, 0, 25, 0)
  4307. local imgca = Instance.new("ImageLabel",bguis)
  4308. imgca.BackgroundTransparency = 1
  4309. imgca.ImageTransparency = 1
  4310. imgca.Size = UDim2.new(3,0,3,0)
  4311. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4312. imgca.ImageColor3 = Color3.new(0,0,0)
  4313.  
  4314. coroutine.resume(coroutine.create(function()
  4315. repeat
  4316. Swait()
  4317. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4318. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4319. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4320. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4321. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4322. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4323. techc.Rotation = techc.Rotation + 1
  4324. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4325. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4326. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4327. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4328. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4329. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4330. until Humanoid.Health == 0
  4331. end))
  4332.  
  4333. while true do
  4334. Swait()
  4335. if Humanoid then
  4336. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4337. IDLEANIMATION:Play()
  4338. end
  4339. SINE = SINE + CHANGE*2
  4340. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4341. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4342. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4343. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4344. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4345. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4346. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4347. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4348. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4349. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4350. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4356. end
  4357. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4358. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4359. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4360. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4361. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4362. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4363. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4364. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4365. end
  4366. if MODE == "Black" then
  4367. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4368. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4369. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4370. lwing1weld.C1 = rwing2weld.C1
  4371. lwing2weld.C1 = rwing2weld.C1
  4372. lwing3weld.C1 = rwing2weld.C1
  4373. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4374. end
  4375. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4376. if MODE == "Lunar" then
  4377. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4380. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4381. elseif MODE == "Solar" then
  4382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4385. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4386. elseif MODE == "Fairy" then
  4387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4390. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4393. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4394. elseif MODE == "Hexa" then
  4395. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4397. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399. elseif MODE == "Time" then
  4400. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4401. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4403. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404. elseif MODE == "Vanta" then
  4405. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4406. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4407. elseif MODE == "Black" then
  4408. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4409. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4410. elseif MODE == "Devil" then
  4411. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4412. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4413. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4414. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4415. end
  4416. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4417. if MODE == "Lunar" then
  4418. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4419. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422. elseif MODE == "Solar" then
  4423. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4426. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4427. elseif MODE == "Fairy" then
  4428. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4431. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4434. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4435. elseif MODE == "Hexa" then
  4436. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4437. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4438. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4439. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4440. elseif MODE == "Time" then
  4441. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4442. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4443. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4444. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445. elseif MODE == "Vanta" then
  4446. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4447. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4448. elseif MODE == "Black" then
  4449. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4450. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4451. elseif MODE == "Devil" then
  4452. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4453. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4454. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4455. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4456. end
  4457. end
  4458. if FULL == false then
  4459. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4460. ANIM = "Jump"
  4461. if ATTACK == false then
  4462. if MODE ~= "Purged" then
  4463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4469. elseif MODE == "Purged" then
  4470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4476.  
  4477. end
  4478. end
  4479. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4480. ANIM = "Fall"
  4481. if ATTACK == false then
  4482. if MODE ~= "Purged" then
  4483. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4489. elseif MODE == "Purged" then
  4490. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4496.  
  4497. end
  4498. end
  4499. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4500. ANIM = "Idle"
  4501. if ATTACK == false then
  4502. if MODE == "Lunar" then
  4503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4509. elseif MODE == "Hexa" then
  4510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516. elseif MODE == "Fairy" then
  4517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4523. elseif MODE == "Origins" then
  4524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4530. elseif MODE == "Solar" then
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537. elseif MODE == "Purged" then
  4538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544. elseif MODE == "Sanity" then
  4545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551. elseif MODE == "Time" then
  4552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558. elseif MODE == "80s" then
  4559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. elseif MODE == "90s" then
  4566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4570. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572. elseif MODE == "Random" then
  4573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4579. elseif MODE == "Superior" then
  4580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4584. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4586. elseif ATTACK == false and MODE == "Vanta" then
  4587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593. elseif MODE == "Sense" then
  4594. if MRANDOM(1,20) == 1 then
  4595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4596. end
  4597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4601. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4603. elseif MODE == "Devil" then
  4604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4606. if MRANDOM(1,7) == 1 then
  4607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4608. end
  4609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613. elseif MODE == "LostHope" then
  4614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. elseif ATTACK == false and MODE == "Black" then
  4621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4622. if MRANDOM(1,3) == 1 then
  4623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4624. end
  4625. if MRANDOM(1,2) == 1 then
  4626. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4627. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4628. end
  4629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4632. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634. end
  4635. end
  4636. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4637. ANIM = "Walk"
  4638. if ATTACK == false then
  4639. if MODE == "Lunar" then
  4640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4644. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4646. elseif MODE == "Superior" then
  4647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4651. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4653. elseif MODE == "80s" then
  4654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4658. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4660. elseif MODE == "Solar" then
  4661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4665. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4667. elseif MODE == "Origins" then
  4668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4672. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4674. elseif MODE == "Purged" then
  4675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4679. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4681. elseif MODE == "Sanity" then
  4682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4686. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4688. elseif MODE == "Fairy" then
  4689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4695. elseif MODE == "Devil" then
  4696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4700. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4709. elseif MODE == "Hexa" or MODE == "Time" then
  4710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4714. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4716. elseif MODE == "LostHope" then
  4717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4721. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4723. elseif MODE == "Vanta" then
  4724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730. elseif MODE == "Black" then
  4731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4733. if MRANDOM(1,3) == 1 then
  4734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4735. end
  4736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4740. end
  4741. end
  4742. end
  4743. end
  4744. text.TextStrokeColor3 = TEXTCOLOR
  4745. unanchor()
  4746. Humanoid.MaxHealth = "inf"
  4747. Humanoid.Health = "inf"
  4748. if Rooted == false then
  4749. Disable_Jump = false
  4750. Humanoid.WalkSpeed = Speed
  4751. elseif Rooted == true then
  4752. Disable_Jump = true
  4753. Humanoid.WalkSpeed = 0
  4754. end
  4755. if Head:FindFirstChild("face") then
  4756. Head.face.Texture = "rbxassetid://"..FACE
  4757. end
  4758. if MODE ~= "Random" then
  4759. sick.SoundId = "rbxassetid://"..SONG
  4760. elseif MODE == "Random" then
  4761. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4762. end
  4763. sick.Looped = true
  4764. sick.Pitch = PITCH
  4765. sick.Volume = VOLUME
  4766. Humanoid.Name = MRANDOM(100000000,999999999)
  4767. Humanoid.PlatformStand = false
  4768. for _, c in pairs(Cam:GetChildren()) do
  4769. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4770. c:remove()
  4771. end
  4772. end
  4773. for LIST = 1, #WHITELIST do
  4774. if WHITELIST[LIST] ~= nil then
  4775. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4776. if CHARACTER then
  4777. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4778. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4779. if TORSO then
  4780. CreateSound(201858045, Cam, 3, 1)
  4781. local GUI = Instance.new("BillboardGui",Cam)
  4782. GUI.Name = WHITELIST[LIST]
  4783. GUI.Size = UDim2.new(5,0,5,0)
  4784. GUI.Adornee = TORSO
  4785. local GUI2 = IT("ImageLabel",GUI)
  4786. GUI2.BackgroundTransparency = 1
  4787. GUI2.BorderSizePixel = 0
  4788. GUI2.ImageTransparency = 1
  4789. GUI2.Size = UDim2.new(1,0,1,0)
  4790. GUI2.SizeConstraint = "RelativeYY"
  4791. GUI.AlwaysOnTop = true
  4792. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4793. end
  4794. else
  4795. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4796. if GUI.ImageLabel.ImageTransparency <= 1 then
  4797. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4798. end
  4799. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4800. if TORSO then
  4801. GUI.Adornee = TORSO
  4802. end
  4803. end
  4804. else
  4805. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4806. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4807. end
  4808. end
  4809. else
  4810. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4811. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4812. end
  4813. table.remove(WHITELIST,LIST)
  4814. end
  4815. end
  4816. if Character:FindFirstChildOfClass("Accessory") then
  4817. Character:FindFirstChildOfClass("Accessory"):remove()
  4818. elseif Character:FindFirstChildOfClass("Hat") then
  4819. Character:FindFirstChildOfClass("Hat"):remove()
  4820. end
  4821. BLINKLOOP = BLINKLOOP + 1
  4822. if BLINKLOOP >=325 then
  4823. BLINKLOOP = 0
  4824. Blink()
  4825. BLINKLOOP = BLINKLOOP + 1
  4826. if BLINKLOOP >=250 then
  4827. BLINKLOOP = 0
  4828. Blink2()
  4829. end
  4830. end
  4831. if MODE == "90s" or MODE == "80s" then
  4832. if HITFLOOR ~= nil then
  4833. if MRANDOM(1,12) == 1 then
  4834. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835.  
  4836. end
  4837. end
  4838. end
  4839. if MODE == "Devil" then
  4840. if HITFLOOR ~= nil then
  4841. if MRANDOM(1,4) == 1 then
  4842. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4843. end
  4844. end
  4845. end
  4846. if MODE == "Black" or MODE == "Fairy" then
  4847. if HITFLOOR ~= nil then
  4848. if MRANDOM(1,9) == 1 then
  4849. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4850. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4851. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4852. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4853. if MRANDOM(1,7) == 1 then
  4854. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4855. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4856. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4857. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4858. end
  4859. end
  4860. end
  4861. end
  4862. Humanoid.DisplayDistanceType = "None"
  4863. Humanoid.PlatformStand = false
  4864. for _, c in pairs(Torso:GetChildren()) do
  4865. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4866. else
  4867. c:remove()
  4868. end
  4869. end
  4870. end
  4871. --//=================================\\
  4872. --\\=================================//
  4873.  
  4874.  
  4875.  
  4876.  
  4877.  
  4878. --//====================================================\\--
  4879. --|| END OF SCRIPT
  4880. --\\====================================================//--
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