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- # Input Overlay config v.4
- #
- # The amount of keys in the overlay
- 0_key_count=18
- # The type of layout (1 for mouse, 2 for keyboard)
- # Make sure that this value is before all values below!
- 0_layout_type=2
- # Amount of Key rows
- 0_key_rows=3
- # Amount of Key Coloumns
- 0_key_cols=7
- # Global Key size of a key
- 0_key_abs_w=28
- 0_key_abs_h=25
- # Space vertically and horizontally (Negative numbers for offset left/up offset)
- 0_key_space_v=1
- 0_key_space_h=2
- # The amount of buttons per row in the texture file
- 0_texture_w=7
- # The space between two rows of textures (usually button height * two) if a button takes up
- # two times the height or more adjust this value (3px gap will be added by the plugin)
- 0_texture_v_space=50
- ###
- #
- # Order of buttons in the texture file
- # Special keys need hexadecimal value
- # Get them here (Search for "VC_" and then the key name):
- # https://github.com/univrsal/input-overlay/blob/master/libuiohook/include/uiohook.h#L137
- #
- # The Texture needs to contain the buttons in that oder going from left to right
- # With the top row containing the texture for unpressed buttons and the bottom
- # row for pressed buttons. The plugin calculates a 3px gap between all textures
- # and 1 px border around the entire texture
- # After the amount of buttons specified in texture_w the plugin will stop searching
- # for textures to the right and start in the next row
- #Keys:
- #Tab, Q, W, E, R, esc
- #Shift, A, S, D, F, up
- #Space, z, X, left, right, down
- 1_key_order=0x000F,0x0010,0x0011,0x0012,0x0013,0x0001,0x002A,0x001E,0x001F,0x0020,0x0021,0xEE48,0x0039,0x002C,0x002D,0xEE4B,0xEE4D,0xEE50
- # tab q w e r esc Shift a s d f up Space z x left right down
- # Width & Height of the buttons in the order specified above
- # These values are multipliers
- # Meaning '1' resultes in a width/height that is specified in key_w/key_h
- # '2' results in key_w/key_h * 2
- 1_key_width=2,1,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1
- 1_key_height=1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- # Coloumn = X, Row = Y postion of the buttons in the order spcified above for the overlay
- # Once again not absolute numbers but rather multipliers
- # E.g. key_row=3 means that the y position is 3 times the button height
- 1_key_row=0,0,0,0,0,0,1,1,1,1,1,1,2,2,2,2,2,2
- 1_key_col=0,2,3,4,5,6,0,2,3,4,5,6,0,2,3,4,5,6
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