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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
  4. [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
  5. Forcing GfxDevice: OpenGL Core
  6. GfxDevice: creating device client; threaded=1
  7. Renderer: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
  8. Vendor: NVIDIA Corporation
  9. Version: 4.5.0 NVIDIA 462.31
  10. GLES: 0
  11. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  12. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  13. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  14. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  15. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  16. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  17. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_cohe
  18. rent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gp
  19. u_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_text
  20. ure_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  21. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  22. Begin MonoManager ReloadAssembly
  23. - Completed reload, in 0.476 seconds
  24. Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
  25. <RI> Initializing input.
  26.  
  27. <RI> Input initialized.
  28.  
  29. <RI> Initialized touch support.
  30.  
  31. UnloadTime: 1.088500 ms
  32. 2021-12-14T18:53:46 0.033 INF [Platform] Init
  33. 2021-12-14T18:53:46 0.095 INF [Platform] Using native platform: Steam
  34. 2021-12-14T18:53:46 0.098 INF [Platform] Using cross platform: EOS
  35. 2021-12-14T18:53:46 0.098 INF [Platform] Using server platform: Steam
  36. 2021-12-14T18:53:46 0.099 INF [Platform] Initializing Steam
  37. 2021-12-14T18:53:46 0.103 INF Starting PlayerInputManager...
  38. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  39. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
  40. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  41. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  42. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
  43. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  44. 2021-12-14T18:53:46 0.383 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  45. 2021-12-14T18:53:48 1.816 INF [Steamworks.NET] SteamAPI_Init() ok
  46. 2021-12-14T18:53:48 1.829 INF Not running in Big Picture Mode, no on-screen keyboard available
  47. 2021-12-14T18:53:48 1.854 INF [Platform] Initializing EOS
  48. 2021-12-14T18:53:49 2.699 INF [EOS] Initialize: Success
  49. 2021-12-14T18:53:49 2.989 INF Localization language: english
  50. 2021-12-14T18:53:49 3.025 INF Texture quality is set to 1
  51. 2021-12-14T18:53:49 3.027 INF Precaching...
  52. 2021-12-14T18:53:49 3.029 INF Precaching file: 7DaysToDie_Data/resources.assets
  53. 2021-12-14T18:53:49 3.098 INF [EAC] Initializing ...
  54. 2021-12-14T18:53:49 3.101 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  55. 2021-12-14T18:53:55 9.204 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  56. 2021-12-14T18:53:55 9.243 INF Precaching file: Data/Bundles/blocktextureatlases
  57. 2021-12-14T18:54:07 20.841 INF Precaching file: Data/Bundles/terraintextures
  58. 2021-12-14T18:54:18 32.140 INF Precaching done
  59. 2021-12-14T18:54:18 32.141 INF Loading main scene
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  61. UnloadTime: 0.914900 ms
  62. 2021-12-14T18:54:18 32.272 INF [GSM] Singleton Initialized...
  63. 2021-12-14T18:54:18 32.283 INF Awake IsFocused: True
  64. 2021-12-14T18:54:18 32.283 INF Awake
  65. 2021-12-14T18:54:18 32.302 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit
  66. 2021-12-14T18:54:18 32.321 INF System information:
  67. 2021-12-14T18:54:18 32.322 INF OS: Windows 10 (10.0.19042) 64bit
  68. 2021-12-14T18:54:18 32.322 INF CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (cores: 8)
  69. 2021-12-14T18:54:18 32.322 INF RAM: 16249 MB
  70. 2021-12-14T18:54:18 32.323 INF GPU: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 (6052 MB)
  71. 2021-12-14T18:54:18 32.323 INF Graphics API: OpenGL 4.5.0 NVIDIA 462.31 (shader level 5.0)
  72. 2021-12-14T18:54:18 32.323 INF Last played version: Alpha 20
  73. 2021-12-14T18:54:18 32.325 INF Local UTC offset: -5 hours
  74. 2021-12-14T18:54:18 32.328 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7daystodie.exe -force-glcore -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-14__18-53-25.txt -eac_executablename 7daystodie.exe
  75. 2021-12-14T18:54:18 32.390 INF Occlusion: Awake
  76. 2021-12-14T18:54:18 32.431 INF ApplyAllOptions streaming budget 5446.8 MB
  77. 2021-12-14T18:54:18 32.432 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  78. 2021-12-14T18:54:18 32.433 INF Texture quality is set to 1
  79. 2021-12-14T18:54:18 32.434 INF ApplyTextureFilter 1, AF Enable
  80. 2021-12-14T18:54:18 32.435 INF ApplyTerrainOptions 2
  81. 2021-12-14T18:54:19 32.580 INF [MODS] Start loading
  82. 2021-12-14T18:54:19 32.603 INF [MODS] Initializing mod code
  83. 2021-12-14T18:54:19 32.604 INF [MODS] Loading done
  84. 2021-12-14T18:54:19 32.614 INF Permissions file 'serveradmin.xml' not found, creating.
  85. 2021-12-14T18:54:19 32.640 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
  86. 2021-12-14T18:54:19 32.669 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
  87. 2021-12-14T18:54:19 32.669 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
  88. 2021-12-14T18:54:19 32.670 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
  89. 2021-12-14T18:54:19 32.671 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
  90. 2021-12-14T18:54:19 32.671 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
  91. 2021-12-14T18:54:19 32.672 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
  92. 2021-12-14T18:54:19 32.672 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
  93. 2021-12-14T18:54:19 32.673 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
  94. 2021-12-14T18:54:19 32.674 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
  95. 2021-12-14T18:54:19 32.675 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
  96. 2021-12-14T18:54:19 32.676 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
  97. 2021-12-14T18:54:19 32.681 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
  98. 2021-12-14T18:54:19 32.741 INF GameSense server not found (no props file), disabling
  99. 2021-12-14T18:54:19 32.774 INF Awake done in 490 ms
  100. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  101. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
  102. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  103.  
  104. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5398.
  105. Total: 12.767400 ms (FindLiveObjects: 0.295700 ms CreateObjectMapping: 0.510700 ms MarkObjects: 11.918400 ms DeleteObjects: 0.042300 ms)
  106.  
  107. 2021-12-14T18:54:19 33.364 INF Reloading serveradmin.xml
  108. 2021-12-14T18:54:19 33.365 INF Loading permissions file at 'C:\Users\jaqdi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  109. 2021-12-14T18:54:19 33.395 INF Loading permissions file done.
  110. 2021-12-14T18:54:20 33.641 INF Updated culture for display texts
  111. 2021-12-14T18:54:20 34.409 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
  112. 2021-12-14T18:54:20 34.450 INF [XUi] Parsing all window groups completed in 723 ms total.
  113. 2021-12-14T18:54:21 35.093 INF [GSM] GameSparks Connected
  114. 2021-12-14T18:54:22 35.857 INF [XUi] Initialized all window groups completed in 687 ms total.
  115. 2021-12-14T18:54:23 36.478 INF [GSM] Skipping me
  116. 2021-12-14T18:54:23 36.939 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  117. 2021-12-14T18:54:24 37.705 INF Loaded (local): rwgmixer
  118. 2021-12-14T18:54:24 37.934 INF Loaded (local): archetypes
  119. 2021-12-14T18:54:24 38.003 INF Loaded (local): color_mappings
  120. 2021-12-14T18:54:24 38.072 INF Loaded (local): loadingscreen
  121. 2021-12-14T18:54:24 38.089 INF WorldStaticData.Init() needed 3.000s
  122. 2021-12-14T18:54:24 38.110 INF [Steamworks.NET] Login ok.
  123. 2021-12-14T18:54:24 38.186 INF [EOS] Login
  124. 2021-12-14T18:54:25 38.978 INF [EOS] Login succeeded, PUID: 000210f17fec4a60a4f998f0f539a888
  125. 2021-12-14T18:56:10 143.729 INF Stamp loading took 1.5953594 seconds
  126. 2021-12-14T18:56:10 143.744 INF NET: Starting server protocols
  127. 2021-12-14T18:56:10 143.799 INF NET: LiteNetLib server started
  128. 2021-12-14T18:56:10 143.801 INF [Steamworks.NET] NET: Server started
  129. 2021-12-14T18:56:10 143.802 INF Started thread SteamNetworkingServer
  130. 2021-12-14T18:56:10 143.803 INF StartGame
  131. 2021-12-14T18:56:10 143.804 INF NetPackageManager Init
  132. 2021-12-14T18:56:10 143.832 INF WorldGenerator:Generating Pafabe Mountains
  133. 2021-12-14T18:56:10 143.953 INF Persistent GamePrefs saved
  134. GamePref.AdminFileName = serveradmin.xml
  135. GamePref.AirDropFrequency = 24
  136. GamePref.AirDropMarker = True
  137. GamePref.AutopilotMode = 0
  138. GamePref.BedrollDeadZoneSize = 15
  139. GamePref.BedrollExpiryTime = 45
  140. GamePref.BlockDamageAI = 25
  141. GamePref.BlockDamageAIBM = 25
  142. GamePref.BlockDamagePlayer = 300
  143. GamePref.BloodMoonEnemyCount = 8
  144. GamePref.BloodMoonFrequency = 7
  145. GamePref.BloodMoonRange = 2
  146. GamePref.BloodMoonWarning = 8
  147. GamePref.BuildCreate = True
  148. GamePref.ConnectToServerIP = 127.0.0.1
  149. GamePref.ConnectToServerPort = 26900
  150. GamePref.ControlPanelEnabled = False
  151. GamePref.ControlPanelPort = 8080
  152. GamePref.CraftTimer =
  153. GamePref.CreateLevelDim = 1024
  154. GamePref.CreateLevelName = My Level
  155. GamePref.CreativeMenuEnabled = False
  156. GamePref.DayCount = 3
  157. GamePref.DayLightLength = 18
  158. GamePref.DayNightLength = 60
  159. GamePref.DebugMenuEnabled = False
  160. GamePref.DebugMenuShowTasks = False
  161. GamePref.DebugStopEnemiesMoving = False
  162. GamePref.DropOnDeath = 0
  163. GamePref.DropOnQuit = 0
  164. GamePref.DynamicMeshDistance = 1000
  165. GamePref.DynamicMeshEnabled = True
  166. GamePref.DynamicMeshLandClaimBuffer = 3
  167. GamePref.DynamicMeshLandClaimOnly = False
  168. GamePref.DynamicMeshMaxItemCache = 3
  169. GamePref.DynamicMeshMaxRegionCache = 1
  170. GamePref.DynamicMeshUseImposters = False
  171. GamePref.DynamicSpawner =
  172. GamePref.EACEnabled = False
  173. GamePref.EnemyDifficulty = 0
  174. GamePref.EnemySpawnMode = True
  175. GamePref.FavoriteServersList =
  176. GamePref.FragLimit = 20
  177. GamePref.GameDifficulty = 0
  178. GamePref.GameGuidClient =
  179. GamePref.GameMode = GameModeSurvival
  180. GamePref.GameName = Metropolis
  181. GamePref.GameNameClient = My Game
  182. GamePref.GameVersion = Alpha 20
  183. GamePref.GameWorld = Pafabe Mountains
  184. GamePref.HideCommandExecutionLog = 0
  185. GamePref.JoiningOptions = True
  186. GamePref.LandClaimCount = 1
  187. GamePref.LandClaimDeadZone = 30
  188. GamePref.LandClaimDecayMode = 0
  189. GamePref.LandClaimExpiryTime = 7
  190. GamePref.LandClaimOfflineDelay = 0
  191. GamePref.LandClaimOfflineDurabilityModifier = 4
  192. GamePref.LandClaimOnlineDurabilityModifier = 4
  193. GamePref.LandClaimSize = 41
  194. GamePref.LastGameResetRevision = 13
  195. GamePref.LastLoadedPrefab =
  196. GamePref.LastLoadingTipRead = 20
  197. GamePref.LootAbundance = 200
  198. GamePref.LootRespawnDays = 5
  199. GamePref.LootTimer =
  200. GamePref.MatchLength = 10
  201. GamePref.MaxSpawnedAnimals = 50
  202. GamePref.MaxSpawnedZombies = 64
  203. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  204. GamePref.NoGraphicsMode = False
  205. GamePref.OptionsAllowController = True
  206. GamePref.OptionsAmbientVolumeLevel = 1
  207. GamePref.OptionsAudioOcclusion = False
  208. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  209. GamePref.OptionsControllerVibration = True
  210. GamePref.OptionsControlsResetRevision = 6
  211. GamePref.OptionsDisableChunkLODs = False
  212. GamePref.OptionsDynamicMusicDailyTime = 0.45
  213. GamePref.OptionsDynamicMusicEnabled = True
  214. GamePref.OptionsForegroundGlobalOpacity = 1
  215. GamePref.OptionsGfxAA = 2
  216. GamePref.OptionsGfxAASharpness = 0
  217. GamePref.OptionsGfxBloom = True
  218. GamePref.OptionsGfxBrightness = 0.8
  219. GamePref.OptionsGfxDOF = False
  220. GamePref.OptionsGfxDynamicMinFPS = 30
  221. GamePref.OptionsGfxDynamicMode = 0
  222. GamePref.OptionsGfxDynamicScale = 1
  223. GamePref.OptionsGfxFOV = 65
  224. GamePref.OptionsGfxGrassDistance = 2
  225. GamePref.OptionsGfxLODDistance = 0.5
  226. GamePref.OptionsGfxMotionBlur = 0
  227. GamePref.OptionsGfxObjQuality = 2
  228. GamePref.OptionsGfxOcclusion = True
  229. GamePref.OptionsGfxQualityPreset = 5
  230. GamePref.OptionsGfxReflectQuality = 1
  231. GamePref.OptionsGfxReflectShadows = False
  232. GamePref.OptionsGfxResetRevision = 3
  233. GamePref.OptionsGfxResolution = 0
  234. GamePref.OptionsGfxShadowDistance = 1
  235. GamePref.OptionsGfxSSAO = True
  236. GamePref.OptionsGfxSSReflections = 1
  237. GamePref.OptionsGfxStreamMipmaps = True
  238. GamePref.OptionsGfxSunShafts = True
  239. GamePref.OptionsGfxTerrainQuality = 2
  240. GamePref.OptionsGfxTexFilter = 1
  241. GamePref.OptionsGfxTexQuality = 1
  242. GamePref.OptionsGfxTreeDistance = 4
  243. GamePref.OptionsGfxUMATexQuality = 1
  244. GamePref.OptionsGfxViewDistance = 6
  245. GamePref.OptionsGfxVsync = 1
  246. GamePref.OptionsGfxWaterPtlLimiter = 0.5
  247. GamePref.OptionsGfxWaterQuality = 1
  248. GamePref.OptionsHudOpacity = 1
  249. GamePref.OptionsHudSize = 1
  250. GamePref.OptionsInterfaceSensitivity = 0.75
  251. GamePref.OptionsInvertMouse = False
  252. GamePref.OptionsJournalPopup = True
  253. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  254. GamePref.OptionsMicVolumeLevel = 0.75
  255. GamePref.OptionsMouseSensitivity = 0.5
  256. GamePref.OptionsMusicVolumeLevel = 0.6
  257. GamePref.OptionsOverallAudioVolumeLevel = 1
  258. GamePref.OptionsPlayChanceFrequency = 3
  259. GamePref.OptionsPlayChanceProbability = 0.983
  260. GamePref.OptionsPlayerModel = playerFemale
  261. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  262. GamePref.OptionsPOICulling = 1
  263. GamePref.OptionsScreenBoundsValue = 1
  264. GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
  265. GamePref.OptionsShowCompass = True
  266. GamePref.OptionsShowCrosshair = True
  267. GamePref.OptionsStabSpawnBlocksOnGround = True
  268. GamePref.OptionsTempCelsius = False
  269. GamePref.OptionsUiFpsScaling = 1
  270. GamePref.OptionsVehicleMouseSensitivity = 0.5
  271. GamePref.OptionsVoiceChatEnabled = True
  272. GamePref.OptionsVoiceVolumeLevel = 0.75
  273. GamePref.OptionsWeaponAiming = False
  274. GamePref.OptionsZoomMouseSensitivity = 0.5
  275. GamePref.PartySharedKillRange = 10000
  276. GamePref.PersistentPlayerProfiles = False
  277. GamePref.PlayerAutologin = False
  278. GamePref.PlayerKillingMode = 2
  279. GamePref.PlayerName = jdzane
  280. GamePref.PlayerSafeZoneHours = 7
  281. GamePref.PlayerSafeZoneLevel = 5
  282. GamePref.PlayerToken =
  283. GamePref.PlaytestBiome = 3
  284. GamePref.RebuildMap = False
  285. GamePref.SaveGameFolder = C:\Users\jaqdi\AppData\Roaming/7DaysToDie/Saves
  286. GamePref.SelectionContextMode = 0
  287. GamePref.SelectionOperationMode = 0
  288. GamePref.ServerAdminSlots = 0
  289. GamePref.ServerAdminSlotsPermission = 0
  290. GamePref.ServerDescription =
  291. GamePref.ServerDisabledNetworkProtocols =
  292. GamePref.ServerIP =
  293. GamePref.ServerIsPublic = True
  294. GamePref.ServerLoginConfirmationText =
  295. GamePref.ServerMaxAllowedViewDistance = 12
  296. GamePref.ServerMaxPlayerCount = 8
  297. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  298. GamePref.ServerName = Default Server
  299. GamePref.ServerPort = 26900
  300. GamePref.ServerReservedSlots = 0
  301. GamePref.ServerReservedSlotsPermission = 100
  302. GamePref.ServerVisibility = 1
  303. GamePref.ServerWebsiteURL =
  304. GamePref.ShowFriendPlayerOnMap = True
  305. GamePref.TelnetEnabled = False
  306. GamePref.TelnetFailedLoginLimit = 10
  307. GamePref.TelnetFailedLoginsBlocktime = 10
  308. GamePref.TelnetPort = 25003
  309. GamePref.TerminalWindowEnabled = True
  310. GamePref.TwitchBloodMoonAllowed = True
  311. GamePref.TwitchServerPermission = 90
  312. GamePref.UNUSED_LastLoadedPrefabSize =
  313. GamePref.UNUSED_OptionsBloom =
  314. GamePref.UNUSED_OptionsDOF =
  315. GamePref.UNUSED_OptionsFieldOfViewNew =
  316. GamePref.UNUSED_OptionsGamma =
  317. GamePref.UNUSED_OptionsMotionBlur =
  318. GamePref.UNUSED_OptionsObjectBlur =
  319. GamePref.UNUSED_OptionsReflectionBounces =
  320. GamePref.UNUSED_OptionsReflectionCullList =
  321. GamePref.UNUSED_OptionsReflectionFarClip =
  322. GamePref.UNUSED_OptionsReflectionRefreshMode =
  323. GamePref.UNUSED_OptionsReflectionShadowDistance =
  324. GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
  325. GamePref.UNUSED_OptionsSSAO =
  326. GamePref.UNUSED_OptionsStreamingMipmapsBudget =
  327. GamePref.UNUSED_OptionsSunShafts =
  328. GamePref.UNUSED_PlayerId =
  329. GamePref.UserDataFolder = C:\Users\jaqdi\AppData\Roaming/7DaysToDie
  330. GamePref.WorldGenSeed =
  331. GamePref.WorldGenSize = 8192
  332. GamePref.XPMultiplier = 300
  333. GamePref.ZombieBMMove = 2
  334. GamePref.ZombieFeralMove = 2
  335. GamePref.ZombieFeralSense = 0
  336. GamePref.ZombieMove = 0
  337. GamePref.ZombieMoveNight = 1
  338. GamePref.ZombiePlayers = True
  339. GameStat.AirDropFrequency = 0
  340. GameStat.AirDropMarker = False
  341. GameStat.AllowedViewDistance = 12
  342. GameStat.AnimalCount = 0
  343. GameStat.AutoParty = False
  344. GameStat.BedrollExpiryTime = 45
  345. GameStat.BlockDamagePlayer = 100
  346. GameStat.BloodMoonDay = 0
  347. GameStat.BloodMoonEnemyCount = 8
  348. GameStat.BloodMoonWarning = 8
  349. GameStat.ChunkStabilityEnabled = True
  350. GameStat.CraftTimer =
  351. GameStat.CurrentRoundIx = 0
  352. GameStat.DayLightLength = 18
  353. GameStat.DayLimitActive = False
  354. GameStat.DayLimitThisRound = 0
  355. GameStat.DropOnDeath = 1
  356. GameStat.DropOnQuit = 0
  357. GameStat.EnemyCount = 0
  358. GameStat.EnemyDifficulty = Normal
  359. GameStat.EnemySpawnMode = True
  360. GameStat.FragLimitActive = False
  361. GameStat.FragLimitThisRound = 0
  362. GameStat.GameDifficulty = 2
  363. GameStat.GameDifficultyBonus = 1
  364. GameStat.GameModeId = 0
  365. GameStat.GameState = 0
  366. GameStat.GlobalMessageToShow =
  367. GameStat.IsCreativeMenuEnabled = False
  368. GameStat.IsFlyingEnabled = False
  369. GameStat.IsPlayerCollisionEnabled = True
  370. GameStat.IsPlayerDamageEnabled = True
  371. GameStat.IsResetMapOnRestart = False
  372. GameStat.IsSaveSupplyCrates = True
  373. GameStat.IsSpawnEnemies = True
  374. GameStat.IsSpawnNearOtherPlayer = False
  375. GameStat.IsTeleportEnabled = False
  376. GameStat.IsVersionCheckDone = False
  377. GameStat.LandClaimCount = 1
  378. GameStat.LandClaimDeadZone = 30
  379. GameStat.LandClaimDecayMode = 0
  380. GameStat.LandClaimExpiryTime = 3
  381. GameStat.LandClaimOfflineDelay = 0
  382. GameStat.LandClaimOfflineDurabilityModifier = 32
  383. GameStat.LandClaimOnlineDurabilityModifier = 32
  384. GameStat.LandClaimSize = 41
  385. GameStat.LoadScene =
  386. GameStat.LootTimer =
  387. GameStat.OptionsPOICulling = 0
  388. GameStat.PartySharedKillRange = 100
  389. GameStat.PlayerKillingMode = KillStrangersOnly
  390. GameStat.ScoreDiedMultiplier = -5
  391. GameStat.ScorePlayerKillMultiplier = 1
  392. GameStat.ScoreZombieKillMultiplier = 1
  393. GameStat.ShowAllPlayersOnMap = False
  394. GameStat.ShowFriendPlayerOnMap = True
  395. GameStat.ShowSpawnWindow = False
  396. GameStat.ShowWindow =
  397. GameStat.TimeLimitActive = False
  398. GameStat.TimeLimitThisRound = 0
  399. GameStat.TimeOfDayIncPerSec = 20
  400. GameStat.TwitchBloodMoonAllowed = True
  401. GameStat.UNUSED_ShowZombieCounter =
  402. GameStat.XPMultiplier = 100
  403. GameStat.ZombieHordeMeter = False
  404. 2021-12-14T18:56:11 144.962 INF terrain/biome tile generation took 1.1091892 seconds
  405. 2021-12-14T18:57:36 230.021 INF Terrain detail placement took 84.1943317 seconds
  406. 2021-12-14T18:57:36 230.437 INF Border placement took 0.4147819 seconds
  407. 2021-12-14T18:59:01 314.913 INF Stamping threads took 83.7958373 seconds
  408. 2021-12-14T18:59:14 328.055 INF Writing data files time passed: 11.093932 seconds
  409. 2021-12-14T18:59:33 347.028 INF Prefab spawning took 1.149 seconds
  410. 2021-12-14T18:59:33 347.029 INF Township Generation Time Elapsed 1.175
  411. 2021-12-14T18:59:33 347.029 INF Created township ID:city
  412. 2021-12-14T18:59:35 349.153 INF Prefab spawning took 1.05 seconds
  413. 2021-12-14T18:59:35 349.153 INF Township Generation Time Elapsed 1.052
  414. 2021-12-14T18:59:35 349.154 INF Created township ID:city
  415. 2021-12-14T18:59:36 350.164 INF Prefab spawning took 0.294 seconds
  416. 2021-12-14T18:59:36 350.165 INF Township Generation Time Elapsed 0.299
  417. 2021-12-14T18:59:36 350.165 INF Created township ID:countrytown
  418. 2021-12-14T18:59:37 350.490 INF Prefab spawning took 0.306 seconds
  419. 2021-12-14T18:59:37 350.490 INF Township Generation Time Elapsed 0.31
  420. 2021-12-14T18:59:37 350.491 INF Created township ID:countrytown
  421. 2021-12-14T18:59:37 351.362 INF Prefab spawning took 0.296 seconds
  422. 2021-12-14T18:59:37 351.362 INF Township Generation Time Elapsed 0.297
  423. 2021-12-14T18:59:37 351.363 INF Created township ID:countrytown
  424. 2021-12-14T18:59:38 351.956 INF Prefab spawning took 0.241 seconds
  425. 2021-12-14T18:59:38 351.956 INF Township Generation Time Elapsed 0.242
  426. 2021-12-14T18:59:38 351.957 INF Created township ID:countrytown
  427. 2021-12-14T18:59:40 353.511 INF Prefab spawning took 0.53 seconds
  428. 2021-12-14T18:59:40 353.512 INF Township Generation Time Elapsed 0.531
  429. 2021-12-14T18:59:40 353.512 INF Created township ID:town
  430. 2021-12-14T18:59:42 355.675 INF Prefab spawning took 0.114 seconds
  431. 2021-12-14T18:59:42 355.676 INF Township Generation Time Elapsed 0.115
  432. 2021-12-14T18:59:42 355.676 INF Created township ID:oldwest
  433. 2021-12-14T18:59:42 355.819 INF Prefab spawning took 0.092 seconds
  434. 2021-12-14T18:59:42 355.819 INF Township Generation Time Elapsed 0.093
  435. 2021-12-14T18:59:42 355.820 INF Created township ID:oldwest
  436. 2021-12-14T19:00:42 415.955 INF WorldGenerator:Wilderness Prefabs Spawned 77
  437. 2021-12-14T19:01:24 457.780 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 2
  438. 2021-12-14T19:01:38 472.464 INF WorldGenerator:Generation Complete!: Time Elapsed: 5 minutes 28 seconds
  439. 2021-12-14T19:01:39 472.486 INF StartAsServer
  440. 2021-12-14T19:01:40 473.594 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  441. 2021-12-14T19:01:40 473.594 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  442. 2021-12-14T19:01:40 473.594 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  443. 2021-12-14T19:01:40 473.641 INF Loaded (local): materials
  444. 2021-12-14T19:01:40 473.841 INF Loaded (local): physicsbodies
  445. 2021-12-14T19:01:40 474.024 INF Loaded (local): painting
  446. 2021-12-14T19:01:40 474.364 INF Loaded (local): shapes
  447. 2021-12-14T19:02:25 518.864 INF Block IDs with mapping
  448. Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
  449. 2021-12-14T19:02:25 518.873 INF Block IDs total 13632, terr 44, last 13840
  450. 2021-12-14T19:02:25 518.886 INF Loaded (local): blocks
  451.  
  452. Unloading 54009 unused Assets to reduce memory usage. Loaded Objects now: 90077.
  453. Total: 636.944800 ms (FindLiveObjects: 9.143000 ms CreateObjectMapping: 14.707400 ms MarkObjects: 546.925600 ms DeleteObjects: 66.168500 ms)
  454.  
  455. 2021-12-14T19:02:26 519.833 INF Loaded (local): progression
  456. 2021-12-14T19:02:26 520.225 INF Loaded (local): buffs
  457. 2021-12-14T19:02:26 520.400 INF Loaded (local): misc
  458. 2021-12-14T19:02:35 529.241 INF Loaded (local): items
  459. 2021-12-14T19:02:37 530.806 INF Item IDs with mapping
  460. 2021-12-14T19:02:37 530.807 INF ItemIDs from Mapping
  461. 2021-12-14T19:02:37 530.873 INF Loaded (local): item_modifiers
  462. 2021-12-14T19:02:37 531.106 INF Loaded (local): entityclasses
  463. 2021-12-14T19:02:37 531.257 INF Loaded (local): qualityinfo
  464. 2021-12-14T19:02:38 531.550 INF Loaded (local): sounds
  465. 2021-12-14T19:02:38 531.949 INF Loaded (local): recipes
  466. 2021-12-14T19:02:38 532.123 INF Loaded (local): blockplaceholders
  467. 2021-12-14T19:02:38 532.379 INF Loaded (local): loot
  468. 2021-12-14T19:02:39 532.691 INF Loaded (local): entitygroups
  469. 2021-12-14T19:02:39 532.973 INF Loaded (local): utilityai
  470. 2021-12-14T19:02:39 533.155 INF Loaded (local): vehicles
  471. 2021-12-14T19:02:39 533.322 INF Loaded (local): rwgmixer
  472. 2021-12-14T19:02:40 533.505 INF Loaded (local): weathersurvival
  473. 2021-12-14T19:02:40 533.675 INF Loaded (local): archetypes
  474. 2021-12-14T19:02:40 533.905 INF Loaded (local): quests
  475. 2021-12-14T19:02:40 534.072 INF Loaded (local): traders
  476. 2021-12-14T19:02:40 534.239 INF Loaded (local): npc
  477. 2021-12-14T19:02:40 534.422 INF Loaded (local): dialogs
  478. 2021-12-14T19:02:41 534.609 INF Loaded (local): ui_display
  479. 2021-12-14T19:02:41 534.789 INF Loaded (local): nav_objects
  480. 2021-12-14T19:02:41 534.988 INF Loaded (local): gamestages
  481. 2021-12-14T19:02:41 535.341 INF Loaded (local): gameevents
  482. 2021-12-14T19:02:42 535.574 INF Loaded (local): twitch
  483. 2021-12-14T19:02:42 535.836 INF Loaded (local): twitch_events
  484. 2021-12-14T19:02:42 536.186 INF Loaded (local): dmscontent
  485. 2021-12-14T19:02:42 536.386 INF Loaded (local): color_mappings
  486. 2021-12-14T19:02:43 536.603 INF Loaded (local): XUi_Common/styles
  487. 2021-12-14T19:02:43 536.786 INF Loaded (local): XUi_Common/controls
  488. 2021-12-14T19:02:43 536.969 INF Loaded (local): XUi/styles
  489. 2021-12-14T19:02:43 537.185 INF Loaded (local): XUi/controls
  490. 2021-12-14T19:02:44 537.518 INF Loaded (local): XUi/windows
  491. 2021-12-14T19:02:44 537.882 INF Loaded (local): XUi/xui
  492. 2021-12-14T19:02:45 538.537 INF Loaded (local): biomes
  493. 2021-12-14T19:02:45 539.026 INF Loaded (local): worldglobal
  494. 2021-12-14T19:02:45 539.245 INF [XUi] Parsing all window groups completed in 1019 ms total.
  495. 2021-12-14T19:02:46 539.546 INF Loaded (local): spawning
  496. 2021-12-14T19:02:46 540.186 INF Loaded (local): loadingscreen
  497. 2021-12-14T19:02:47 540.516 INF createWorld: Pafabe Mountains, Metropolis, GameModeSurvival
  498. 2021-12-14T19:02:47 540.538 WRN Occlusion: !supportsAsyncGPUReadback
  499. 2021-12-14T19:02:47 540.541 INF Occlusion: Disabled
  500. 2021-12-14T19:02:47 540.574 INF Started thread ChunkRegeneration
  501. 2021-12-14T19:02:47 540.930 INF Started thread ChunkCalc
  502. 2021-12-14T19:02:47 540.930 INF Started thread ChunkMeshBake
  503. 2021-12-14T19:02:47 540.931 INF World.Load: Pafabe Mountains
  504. 2021-12-14T19:02:47 540.932 INF Loading base world file header...
  505. 2021-12-14T19:02:47 540.934 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 2
  506. 2021-12-14T19:02:47 540.943 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 2
  507. 2021-12-14T19:02:47 541.015 INF ShapeControllers: 96
  508. 2021-12-14T19:02:49 543.084 INF [XUi] Initialized all window groups completed in 1474 ms total.
  509. 2021-12-14T19:03:51 604.625 INF Started thread GenerateChunks
  510. 2021-12-14T19:03:51 604.916 INF Calculating world hashes took 255 ms (world size 74 MiB)
  511. 2021-12-14T19:03:51 604.960 INF Processing world files
  512. IOException: Sharing violation on path C:\Users\jaqdi\AppData\Roaming\7DaysToDie\GeneratedWorlds\Pafabe Mountains\dtm_processed.raw
  513. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0
  514. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  515. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  516. at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  517. at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <121d1e4a719c47f49c224fa4fc9d63b1>:0
  518. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
  519.  
  520. 2021-12-14T19:12:58 1152.385 INF Preparing quit
  521. 2021-12-14T19:12:59 1152.491 INF Disconnect
  522. 2021-12-14T19:12:59 1152.493 INF [NET] ServerShutdown
  523. 2021-12-14T19:12:59 1152.494 INF NET: Stopping server protocols
  524. 2021-12-14T19:12:59 1152.618 INF NET: LiteNetLib server stopped
  525. 2021-12-14T19:12:59 1152.621 INF SaveAndCleanupWorld
  526. 2021-12-14T19:12:59 1152.629 INF [Steamworks.NET] Stopping server
  527. 2021-12-14T19:12:59 1152.630 INF [Steamworks.NET] Exiting Lobby
  528.  
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