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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 462.31
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_cohe
- rent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gp
- u_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_text
- ure_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.476 seconds
- Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.088500 ms
- 2021-12-14T18:53:46 0.033 INF [Platform] Init
- 2021-12-14T18:53:46 0.095 INF [Platform] Using native platform: Steam
- 2021-12-14T18:53:46 0.098 INF [Platform] Using cross platform: EOS
- 2021-12-14T18:53:46 0.098 INF [Platform] Using server platform: Steam
- 2021-12-14T18:53:46 0.099 INF [Platform] Initializing Steam
- 2021-12-14T18:53:46 0.103 INF Starting PlayerInputManager...
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2021-12-14T18:53:46 0.383 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2021-12-14T18:53:48 1.816 INF [Steamworks.NET] SteamAPI_Init() ok
- 2021-12-14T18:53:48 1.829 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-12-14T18:53:48 1.854 INF [Platform] Initializing EOS
- 2021-12-14T18:53:49 2.699 INF [EOS] Initialize: Success
- 2021-12-14T18:53:49 2.989 INF Localization language: english
- 2021-12-14T18:53:49 3.025 INF Texture quality is set to 1
- 2021-12-14T18:53:49 3.027 INF Precaching...
- 2021-12-14T18:53:49 3.029 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2021-12-14T18:53:49 3.098 INF [EAC] Initializing ...
- 2021-12-14T18:53:49 3.101 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2021-12-14T18:53:55 9.204 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2021-12-14T18:53:55 9.243 INF Precaching file: Data/Bundles/blocktextureatlases
- 2021-12-14T18:54:07 20.841 INF Precaching file: Data/Bundles/terraintextures
- 2021-12-14T18:54:18 32.140 INF Precaching done
- 2021-12-14T18:54:18 32.141 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.914900 ms
- 2021-12-14T18:54:18 32.272 INF [GSM] Singleton Initialized...
- 2021-12-14T18:54:18 32.283 INF Awake IsFocused: True
- 2021-12-14T18:54:18 32.283 INF Awake
- 2021-12-14T18:54:18 32.302 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit
- 2021-12-14T18:54:18 32.321 INF System information:
- 2021-12-14T18:54:18 32.322 INF OS: Windows 10 (10.0.19042) 64bit
- 2021-12-14T18:54:18 32.322 INF CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (cores: 8)
- 2021-12-14T18:54:18 32.322 INF RAM: 16249 MB
- 2021-12-14T18:54:18 32.323 INF GPU: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 (6052 MB)
- 2021-12-14T18:54:18 32.323 INF Graphics API: OpenGL 4.5.0 NVIDIA 462.31 (shader level 5.0)
- 2021-12-14T18:54:18 32.323 INF Last played version: Alpha 20
- 2021-12-14T18:54:18 32.325 INF Local UTC offset: -5 hours
- 2021-12-14T18:54:18 32.328 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7daystodie.exe -force-glcore -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-14__18-53-25.txt -eac_executablename 7daystodie.exe
- 2021-12-14T18:54:18 32.390 INF Occlusion: Awake
- 2021-12-14T18:54:18 32.431 INF ApplyAllOptions streaming budget 5446.8 MB
- 2021-12-14T18:54:18 32.432 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2021-12-14T18:54:18 32.433 INF Texture quality is set to 1
- 2021-12-14T18:54:18 32.434 INF ApplyTextureFilter 1, AF Enable
- 2021-12-14T18:54:18 32.435 INF ApplyTerrainOptions 2
- 2021-12-14T18:54:19 32.580 INF [MODS] Start loading
- 2021-12-14T18:54:19 32.603 INF [MODS] Initializing mod code
- 2021-12-14T18:54:19 32.604 INF [MODS] Loading done
- 2021-12-14T18:54:19 32.614 INF Permissions file 'serveradmin.xml' not found, creating.
- 2021-12-14T18:54:19 32.640 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.669 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.669 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.670 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.671 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.671 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.672 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.672 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.673 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.674 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.675 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.676 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.681 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-14T18:54:19 32.741 INF GameSense server not found (no props file), disabling
- 2021-12-14T18:54:19 32.774 INF Awake done in 490 ms
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5398.
- Total: 12.767400 ms (FindLiveObjects: 0.295700 ms CreateObjectMapping: 0.510700 ms MarkObjects: 11.918400 ms DeleteObjects: 0.042300 ms)
- 2021-12-14T18:54:19 33.364 INF Reloading serveradmin.xml
- 2021-12-14T18:54:19 33.365 INF Loading permissions file at 'C:\Users\jaqdi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-12-14T18:54:19 33.395 INF Loading permissions file done.
- 2021-12-14T18:54:20 33.641 INF Updated culture for display texts
- 2021-12-14T18:54:20 34.409 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
- 2021-12-14T18:54:20 34.450 INF [XUi] Parsing all window groups completed in 723 ms total.
- 2021-12-14T18:54:21 35.093 INF [GSM] GameSparks Connected
- 2021-12-14T18:54:22 35.857 INF [XUi] Initialized all window groups completed in 687 ms total.
- 2021-12-14T18:54:23 36.478 INF [GSM] Skipping me
- 2021-12-14T18:54:23 36.939 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2021-12-14T18:54:24 37.705 INF Loaded (local): rwgmixer
- 2021-12-14T18:54:24 37.934 INF Loaded (local): archetypes
- 2021-12-14T18:54:24 38.003 INF Loaded (local): color_mappings
- 2021-12-14T18:54:24 38.072 INF Loaded (local): loadingscreen
- 2021-12-14T18:54:24 38.089 INF WorldStaticData.Init() needed 3.000s
- 2021-12-14T18:54:24 38.110 INF [Steamworks.NET] Login ok.
- 2021-12-14T18:54:24 38.186 INF [EOS] Login
- 2021-12-14T18:54:25 38.978 INF [EOS] Login succeeded, PUID: 000210f17fec4a60a4f998f0f539a888
- 2021-12-14T18:56:10 143.729 INF Stamp loading took 1.5953594 seconds
- 2021-12-14T18:56:10 143.744 INF NET: Starting server protocols
- 2021-12-14T18:56:10 143.799 INF NET: LiteNetLib server started
- 2021-12-14T18:56:10 143.801 INF [Steamworks.NET] NET: Server started
- 2021-12-14T18:56:10 143.802 INF Started thread SteamNetworkingServer
- 2021-12-14T18:56:10 143.803 INF StartGame
- 2021-12-14T18:56:10 143.804 INF NetPackageManager Init
- 2021-12-14T18:56:10 143.832 INF WorldGenerator:Generating Pafabe Mountains
- 2021-12-14T18:56:10 143.953 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 25
- GamePref.BlockDamageAIBM = 25
- GamePref.BlockDamagePlayer = 300
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 2
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 1024
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicMeshDistance = 1000
- GamePref.DynamicMeshEnabled = True
- GamePref.DynamicMeshLandClaimBuffer = 3
- GamePref.DynamicMeshLandClaimOnly = False
- GamePref.DynamicMeshMaxItemCache = 3
- GamePref.DynamicMeshMaxRegionCache = 1
- GamePref.DynamicMeshUseImposters = False
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 0
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Metropolis
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 20
- GamePref.GameWorld = Pafabe Mountains
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadingTipRead = 20
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 5
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 6
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.45
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 2
- GamePref.OptionsGfxAASharpness = 0
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.8
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 2
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxObjQuality = 2
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 5
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 3
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 2
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.6
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVehicleMouseSensitivity = 0.5
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsWeaponAiming = False
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 10000
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = jdzane
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.PlaytestBiome = 3
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\jaqdi\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 1
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.TwitchBloodMoonAllowed = True
- GamePref.TwitchServerPermission = 90
- GamePref.UNUSED_LastLoadedPrefabSize =
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UNUSED_PlayerId =
- GamePref.UserDataFolder = C:\Users\jaqdi\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 300
- GamePref.ZombieBMMove = 2
- GamePref.ZombieFeralMove = 2
- GamePref.ZombieFeralSense = 0
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 1
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.TwitchBloodMoonAllowed = True
- GameStat.UNUSED_ShowZombieCounter =
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2021-12-14T18:56:11 144.962 INF terrain/biome tile generation took 1.1091892 seconds
- 2021-12-14T18:57:36 230.021 INF Terrain detail placement took 84.1943317 seconds
- 2021-12-14T18:57:36 230.437 INF Border placement took 0.4147819 seconds
- 2021-12-14T18:59:01 314.913 INF Stamping threads took 83.7958373 seconds
- 2021-12-14T18:59:14 328.055 INF Writing data files time passed: 11.093932 seconds
- 2021-12-14T18:59:33 347.028 INF Prefab spawning took 1.149 seconds
- 2021-12-14T18:59:33 347.029 INF Township Generation Time Elapsed 1.175
- 2021-12-14T18:59:33 347.029 INF Created township ID:city
- 2021-12-14T18:59:35 349.153 INF Prefab spawning took 1.05 seconds
- 2021-12-14T18:59:35 349.153 INF Township Generation Time Elapsed 1.052
- 2021-12-14T18:59:35 349.154 INF Created township ID:city
- 2021-12-14T18:59:36 350.164 INF Prefab spawning took 0.294 seconds
- 2021-12-14T18:59:36 350.165 INF Township Generation Time Elapsed 0.299
- 2021-12-14T18:59:36 350.165 INF Created township ID:countrytown
- 2021-12-14T18:59:37 350.490 INF Prefab spawning took 0.306 seconds
- 2021-12-14T18:59:37 350.490 INF Township Generation Time Elapsed 0.31
- 2021-12-14T18:59:37 350.491 INF Created township ID:countrytown
- 2021-12-14T18:59:37 351.362 INF Prefab spawning took 0.296 seconds
- 2021-12-14T18:59:37 351.362 INF Township Generation Time Elapsed 0.297
- 2021-12-14T18:59:37 351.363 INF Created township ID:countrytown
- 2021-12-14T18:59:38 351.956 INF Prefab spawning took 0.241 seconds
- 2021-12-14T18:59:38 351.956 INF Township Generation Time Elapsed 0.242
- 2021-12-14T18:59:38 351.957 INF Created township ID:countrytown
- 2021-12-14T18:59:40 353.511 INF Prefab spawning took 0.53 seconds
- 2021-12-14T18:59:40 353.512 INF Township Generation Time Elapsed 0.531
- 2021-12-14T18:59:40 353.512 INF Created township ID:town
- 2021-12-14T18:59:42 355.675 INF Prefab spawning took 0.114 seconds
- 2021-12-14T18:59:42 355.676 INF Township Generation Time Elapsed 0.115
- 2021-12-14T18:59:42 355.676 INF Created township ID:oldwest
- 2021-12-14T18:59:42 355.819 INF Prefab spawning took 0.092 seconds
- 2021-12-14T18:59:42 355.819 INF Township Generation Time Elapsed 0.093
- 2021-12-14T18:59:42 355.820 INF Created township ID:oldwest
- 2021-12-14T19:00:42 415.955 INF WorldGenerator:Wilderness Prefabs Spawned 77
- 2021-12-14T19:01:24 457.780 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 2
- 2021-12-14T19:01:38 472.464 INF WorldGenerator:Generation Complete!: Time Elapsed: 5 minutes 28 seconds
- 2021-12-14T19:01:39 472.486 INF StartAsServer
- 2021-12-14T19:01:40 473.594 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2021-12-14T19:01:40 473.594 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2021-12-14T19:01:40 473.594 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2021-12-14T19:01:40 473.641 INF Loaded (local): materials
- 2021-12-14T19:01:40 473.841 INF Loaded (local): physicsbodies
- 2021-12-14T19:01:40 474.024 INF Loaded (local): painting
- 2021-12-14T19:01:40 474.364 INF Loaded (local): shapes
- 2021-12-14T19:02:25 518.864 INF Block IDs with mapping
- Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
- 2021-12-14T19:02:25 518.873 INF Block IDs total 13632, terr 44, last 13840
- 2021-12-14T19:02:25 518.886 INF Loaded (local): blocks
- Unloading 54009 unused Assets to reduce memory usage. Loaded Objects now: 90077.
- Total: 636.944800 ms (FindLiveObjects: 9.143000 ms CreateObjectMapping: 14.707400 ms MarkObjects: 546.925600 ms DeleteObjects: 66.168500 ms)
- 2021-12-14T19:02:26 519.833 INF Loaded (local): progression
- 2021-12-14T19:02:26 520.225 INF Loaded (local): buffs
- 2021-12-14T19:02:26 520.400 INF Loaded (local): misc
- 2021-12-14T19:02:35 529.241 INF Loaded (local): items
- 2021-12-14T19:02:37 530.806 INF Item IDs with mapping
- 2021-12-14T19:02:37 530.807 INF ItemIDs from Mapping
- 2021-12-14T19:02:37 530.873 INF Loaded (local): item_modifiers
- 2021-12-14T19:02:37 531.106 INF Loaded (local): entityclasses
- 2021-12-14T19:02:37 531.257 INF Loaded (local): qualityinfo
- 2021-12-14T19:02:38 531.550 INF Loaded (local): sounds
- 2021-12-14T19:02:38 531.949 INF Loaded (local): recipes
- 2021-12-14T19:02:38 532.123 INF Loaded (local): blockplaceholders
- 2021-12-14T19:02:38 532.379 INF Loaded (local): loot
- 2021-12-14T19:02:39 532.691 INF Loaded (local): entitygroups
- 2021-12-14T19:02:39 532.973 INF Loaded (local): utilityai
- 2021-12-14T19:02:39 533.155 INF Loaded (local): vehicles
- 2021-12-14T19:02:39 533.322 INF Loaded (local): rwgmixer
- 2021-12-14T19:02:40 533.505 INF Loaded (local): weathersurvival
- 2021-12-14T19:02:40 533.675 INF Loaded (local): archetypes
- 2021-12-14T19:02:40 533.905 INF Loaded (local): quests
- 2021-12-14T19:02:40 534.072 INF Loaded (local): traders
- 2021-12-14T19:02:40 534.239 INF Loaded (local): npc
- 2021-12-14T19:02:40 534.422 INF Loaded (local): dialogs
- 2021-12-14T19:02:41 534.609 INF Loaded (local): ui_display
- 2021-12-14T19:02:41 534.789 INF Loaded (local): nav_objects
- 2021-12-14T19:02:41 534.988 INF Loaded (local): gamestages
- 2021-12-14T19:02:41 535.341 INF Loaded (local): gameevents
- 2021-12-14T19:02:42 535.574 INF Loaded (local): twitch
- 2021-12-14T19:02:42 535.836 INF Loaded (local): twitch_events
- 2021-12-14T19:02:42 536.186 INF Loaded (local): dmscontent
- 2021-12-14T19:02:42 536.386 INF Loaded (local): color_mappings
- 2021-12-14T19:02:43 536.603 INF Loaded (local): XUi_Common/styles
- 2021-12-14T19:02:43 536.786 INF Loaded (local): XUi_Common/controls
- 2021-12-14T19:02:43 536.969 INF Loaded (local): XUi/styles
- 2021-12-14T19:02:43 537.185 INF Loaded (local): XUi/controls
- 2021-12-14T19:02:44 537.518 INF Loaded (local): XUi/windows
- 2021-12-14T19:02:44 537.882 INF Loaded (local): XUi/xui
- 2021-12-14T19:02:45 538.537 INF Loaded (local): biomes
- 2021-12-14T19:02:45 539.026 INF Loaded (local): worldglobal
- 2021-12-14T19:02:45 539.245 INF [XUi] Parsing all window groups completed in 1019 ms total.
- 2021-12-14T19:02:46 539.546 INF Loaded (local): spawning
- 2021-12-14T19:02:46 540.186 INF Loaded (local): loadingscreen
- 2021-12-14T19:02:47 540.516 INF createWorld: Pafabe Mountains, Metropolis, GameModeSurvival
- 2021-12-14T19:02:47 540.538 WRN Occlusion: !supportsAsyncGPUReadback
- 2021-12-14T19:02:47 540.541 INF Occlusion: Disabled
- 2021-12-14T19:02:47 540.574 INF Started thread ChunkRegeneration
- 2021-12-14T19:02:47 540.930 INF Started thread ChunkCalc
- 2021-12-14T19:02:47 540.930 INF Started thread ChunkMeshBake
- 2021-12-14T19:02:47 540.931 INF World.Load: Pafabe Mountains
- 2021-12-14T19:02:47 540.932 INF Loading base world file header...
- 2021-12-14T19:02:47 540.934 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 2
- 2021-12-14T19:02:47 540.943 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 2
- 2021-12-14T19:02:47 541.015 INF ShapeControllers: 96
- 2021-12-14T19:02:49 543.084 INF [XUi] Initialized all window groups completed in 1474 ms total.
- 2021-12-14T19:03:51 604.625 INF Started thread GenerateChunks
- 2021-12-14T19:03:51 604.916 INF Calculating world hashes took 255 ms (world size 74 MiB)
- 2021-12-14T19:03:51 604.960 INF Processing world files
- IOException: Sharing violation on path C:\Users\jaqdi\AppData\Roaming\7DaysToDie\GeneratedWorlds\Pafabe Mountains\dtm_processed.raw
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
- at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <121d1e4a719c47f49c224fa4fc9d63b1>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
- 2021-12-14T19:12:58 1152.385 INF Preparing quit
- 2021-12-14T19:12:59 1152.491 INF Disconnect
- 2021-12-14T19:12:59 1152.493 INF [NET] ServerShutdown
- 2021-12-14T19:12:59 1152.494 INF NET: Stopping server protocols
- 2021-12-14T19:12:59 1152.618 INF NET: LiteNetLib server stopped
- 2021-12-14T19:12:59 1152.621 INF SaveAndCleanupWorld
- 2021-12-14T19:12:59 1152.629 INF [Steamworks.NET] Stopping server
- 2021-12-14T19:12:59 1152.630 INF [Steamworks.NET] Exiting Lobby
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