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- |Harnoss & Co.
- |
- Harnoss Hassar
- Medium, Humanoid(Dwarf), Lawful Neutral
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- AC:18(Blessed Dwarven Chainmail)
- HP:40[5d10+10]
- Speed: 25
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- STR+3[16] DEX+2[14] CON+3[17] INT+0[10] WIS+3[16] CHA+1[12]
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- Skills: Perception 12
- Senses: Darkvision 60 ft.
- Languages: Common, Dwarvish
- Challenge:
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- Special
- Spellcasting:
- Cantrips: Guidance, Sacred Flame, Spare the Dying, Thaumaturgy
- Level 1 spells(4 slots): Cure Wounds, Guiding Bolt, Inflict Wounds
- Level 2 spells(3 slots): Spiritual Weapon, Hold Person, Silence
- Level 3 spells(2 slots): Meld Into Stone, Spiritual Guardians
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- Actions:
- SEISMIC MAUL
- +6 to hit, 2d6+3 bludgeoning; Heavy, two-handed . Requires attunement.
- When this weapon strikes a patch of ground, it shatters it. The bearer can use an action to turn a 5x5 square of terrain in melee range into difficult terrain.
- Rykard/Norrin/Hemmaril
- Medium Humanoid, Lawful Neutral
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- AC:15
- HP:21[3d10+3]
- Speed: 30 ft.
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- STR+2[14] DEX+2[14] CON+2[14] INT+0[10] WIS+2[14] CHA+0[10]
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- Skills: Perception 12
- Senses: N/A
- Languages: Common, Dwarvish
- Challenge:
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- Special
- Spellcasting
- Cantrips: Sacred Flame
- Level 1 spells(1 slot): Cure Wounds
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- Actions:
- Longsword: +4 to hit, 1d8+2 Slashing damage
- Crossbow, Light: +4 to hit, 1d6+2 Piercing damage
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