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  1. // Generated using: Universal | Server.cfg Generator
  2. // https://csite.io/tools/gmod-universal-cfg
  3.  
  4. // Base Configuration
  5. hostname "..."
  6. sv_password "..."
  7. rcon_password "..."
  8.  
  9. // Network Configuration
  10. sv_loadingurl ""
  11. sv_downloadurl ""
  12. sv_allowdownload 1
  13. sv_allowupload 0
  14. net_maxfilesize 64
  15.  
  16. // Logging Configuration
  17. log on
  18. sv_logbans 0
  19. sv_logecho 0
  20. sv_logfile 1
  21. sv_log_onefile 0
  22.  
  23. // Sandbox Configuration
  24. sbox_noclip 0
  25. sbox_godmode 0
  26. sbox_playershurtplayers 1
  27. sbox_maxprops 150
  28. sbox_maxragdolls 6
  29. sbox_maxnpcs 0
  30. sbox_maxballoons 6
  31. sbox_maxeffects 6
  32. sbox_maxdynamite 0
  33. sbox_maxlamps 6
  34. sbox_maxthrusters 6
  35. sbox_maxwheels 6
  36. sbox_maxhoverballs 6
  37. sbox_maxvehicles 0
  38. sbox_maxbuttons 10
  39. sbox_maxemitters 0
  40.  
  41. map ttt_clue_se
  42. sv_lan 0
  43. heartbeat
  44.  
  45. // Exec Bans
  46. //exec banned_user.cfg
  47. //exec banned_ip.cfg
  48.  
  49.  
  50. // NB: This does not contain every cvar available for TTT. I created this config
  51. // for my server, and my needs. Feel free to use/modify/republish this.
  52. // Please see the license at the bottom of the file, and
  53. // http://ttt.badking.net/config-and-commands/convars for more convars.
  54.  
  55. // Make sure Terrorists can't hear Traitor radio
  56. sv_alltalk "0"
  57. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  58. // Preparation and post-round
  59. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  60. // The length of the preparation phase that occurs after players spawn in and
  61. // before traitors are selected and a new round begins.
  62. // Specified in seconds.
  63. ttt_preptime_seconds "30"
  64. // The length of the preparation phase for only the first round after a map loads.
  65. // It is useful to make this higher than ttt_preptime_seconds so that players
  66. // do not have to sit out a round just because they loaded slightly too slowly.
  67. ttt_firstpreptime "75"
  68. // The length of time after a round has ended before the next
  69. // preparation phase begins.
  70. // The round report is displayed at the start of this phase.
  71. // During this phase, stats/points are no longer tracked.
  72. ttt_posttime_seconds "20"
  73. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  74. // Round length
  75. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  76. // Enables Haste Mode. In Haste Mode, the initial round time is short.
  77. // Every death increases it by some amount.
  78. // Puts pressure on traitors to keep things moving,
  79. // which is more interesting for the innocent players
  80. ttt_haste "1"
  81. // Replaces ttt_roundtime_minutes when Haste Mode is on.
  82. // Sets the initial time limit.
  83. ttt_haste_starting_minutes "3"
  84. // Specifies the number of minutes that is added to the round time for each death.
  85. // Setting this to 0.5 will result in 0.5 * 60 = 30 seconds being added.
  86. ttt_haste_minutes_per_death "1"
  87. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  88. // Map switching and voting
  89. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  90. // The max number of rounds until the map is switched.
  91. ttt_round_limit "6"
  92. // The max number of minutes until the map is switched or a vote is started
  93. ttt_time_limit_minutes "30"
  94. // Enables the use of your mapcycle.txt even if voting is enabled.
  95. // Since GMod 13 no voting exists (at the time of writing), so this does nothing.
  96. ttt_always_use_mapcycle "0"
  97. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  98. // Traitor and Detective counts
  99. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  100. // Percentage of total players that will be a traitor.
  101. // The number of players will be multiplied by this number, and then rounded down.
  102. // If the result is less than 1 or more than the player count,
  103. // it is clamped to those values.
  104. ttt_traitor_pct "0.3"
  105. // Percentage of total players that will be a detective (detective innocent).
  106. // Handled similar to traitor_pct
  107. ttt_detective_pct "0.15"
  108. // Minimum number of players before detectives enter play.
  109. // At lower playercounts it will be purely normal innocents vs traitors,
  110. // at higher ones some innocents will be detective.
  111. ttt_detective_min_players "6"
  112. // If a player's Karma falls below this point,
  113. // his chances of being selected as detective are reduced.
  114. ttt_detective_karma_min "800"
  115.  
  116. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  117. // DNA
  118. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  119.  
  120. // Maximum range within which a DNA sample of the killer
  121. // is planted on the corpse of the victim.
  122. ttt_killer_dna_range "600"
  123.  
  124. // Killer's DNA samples time out depending on how near he was to the victim.
  125. // After that time has passed, the sample cannot be gathered anymore.
  126. // This cvar sets the time in seconds when the killer was 0 units away.
  127. // The time is lower when the range was higher, via a falloff curve.
  128. // Note that due to the shape of the curve the time can sink below 0
  129. // even if the killer is within range according to the ttt_killer_dna_range convar,
  130. // if the basetime is too low.
  131. ttt_killer_dna_basetime "100"
  132. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  133. // Voicechat battery
  134. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  135. // Enables the voicechat battery feature. Voicechatting reduces a battery meter,
  136. // when it's empty the player can't voicechat and must wait a few seconds
  137. // for it to recharge.
  138. ttt_voice_drain "0"
  139. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  140. // Other gameplay settings
  141. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  142. ttt_minimum_players "3"
  143. ttt_postround_dm "1"
  144. ttt_dyingshot "1"
  145. ttt_no_nade_throw_during_prep "1"
  146. ttt_weapon_carrying "1"
  147. ttt_weapon_carrying_range "40"
  148. ttt_teleport_telefrags "1"
  149. ttt_ragdoll_pinning "1"
  150. ttt_ragdoll_pinning_innocents "1"
  151. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  152. // Karma
  153. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  154. // Maximum karma a player can have.
  155. // Note that increasing it above 1000 does not mean players with 1100 karma
  156. // will get a damage bonus. It would just give them a "buffer" before they
  157. // get a damage penalty.
  158. ttt_karma_max "1100"
  159. // If a player has not hurt or killed a teammate this round,
  160. // he will be "healed" an extra 30 karma (for a total of 35, under default settings).
  161. // So if you have bad karma it is rewarding to lie low.
  162. ttt_karma_clean_bonus "50"
  163. // Bonus karma for killing a traitor.
  164. ttt_karma_traitorkill_bonus "0"
  165. // The karma threshold at which players get kicked.
  166. ttt_karma_low_amount "600"
  167. // Minutes to ban players, 0 should be perma.
  168. ttt_karma_low_ban_minutes "5"
  169. // Stores the karma of a player in persistent storage,
  170. // at the end of the round or if they disconnect.
  171. // Then upon reconnection it will be loaded.
  172. // This means the karma will persist even when the map changes.
  173. ttt_karma_persist "1"
  174. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  175. // Traitor credits
  176. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  177. // When this percentage of the innocent players are dead,
  178. // traitors are awarded more credits.
  179. ttt_credits_award_pct "0.25"
  180. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  181. // Detective credits
  182. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  183. // Number of credits detective players start with.
  184. ttt_det_credits_starting "1"
  185. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  186. // Admin Related
  187. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  188. // Time in seconds a player is allowed to be idle after a round has started
  189. // before he is moved to spectator.
  190. ttt_idle_limit "30"
  191. // Time in minutes to ban players who changed their name. Set to 0 to disable.
  192. ttt_namechange_bantime "0"
  193. // Specifies how automatic bans made by TTT (low karma, namechange, etc)
  194. // should be performed. This lets you specify whether TTT should use
  195. // an admin plugin to ban, which can then make it easier to remove or adjust
  196. // those bans using your admin plugin's interface.
  197. ttt_ban_type "ulx"
  198.  
  199. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  200. // Miscellaneous
  201. // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  202.  
  203. // Enable to make detectives get a special hat. May be buggy.
  204. ttt_detective_hats "1"
  205.  
  206. // Sets player coloring mode.
  207. // 0 = off, 1 = muted/dark colors only,
  208. // 2 = select from a larger list of colors including brighter ones,
  209. // 3 = fully random colors.
  210. ttt_playercolor_mode "2"
  211.  
  212. // Enable to make the Discombobulator push force reliable for the thrower.
  213. // This means you can easily perform discomb jumps,
  214. // which is fun but exploitable on certain maps.
  215. ttt_allow_discomb_jump "1"
  216.  
  217. // Spawns players in waves,
  218. // where each wave spawns as many players as there are spawnpoints.
  219. ttt_spawn_wave_interval "3"
  220.  
  221.  
  222. // CUSTOM ROLES CONFIG (leave as default for now)
  223.  
  224. // ttt_glitch_enabled (Default: 1): Whether the Glitch should spawn or not
  225. // ttt_mercenary_enabled (Default: 1): Whether the Mercenary should spawn or not
  226. // ttt_phantom_enabled (Default: 1): Whether the Phantom should spawn or not
  227. // ttt_assassin_enabled (Default: 1): Whether the Assassin should spawn or not
  228. // ttt_hypnotist_enabled (Default: 1): Whether the Hypnotist should spawn or not
  229. // ttt_vampire_enabled (Default: 1): Whether the Vampire should spawn or not
  230. // ttt_zombie_enabled (Default: 1): Whether Zombies should spawn or not
  231. // ttt_jester_enabled (Default: 1): Whether the Jester should spawn or not
  232. // ttt_swapper_enabled (Default: 1): Whether the Swapper should spawn or not
  233. // ttt_killer_enabled (Default: 1): Whether the Swapper should spawn or not
  234. //
  235. // Role Spawn Chances
  236. // ttt_glitch_chance (Default: 0.25): Chance of the Glitch spawning in a round
  237. // ttt_mercenary_chance (Default: 0.25): Chance of the Mercenary spawning in a round
  238. // ttt_phantom_chance (Default: 0.25): Chance of the Phantom spawning in a round
  239. // ttt_assassin_chance (Default: 0.2): Chance of the Assassin spawning in a round
  240. // ttt_hypnotist_chance (Default: 0.2): Chance of the Hypnotist spawning in a round
  241. // ttt_vampire_chance (Default: 0.2): Chance of the Vampire spawning in a round
  242. // ttt_zombie_chance (Default: 0.1): Chance of Zombies replacing traitors in a round
  243. // ttt_jester_chance (Default: 0.25): Chance of the Jester spawning in a round
  244. // ttt_swapper_chance (Default: 0.25): Chance of the Swapper spawning in a round
  245. // ttt_killer_chance (Default: 0.25): Chance of the Killer spawning in a round
  246. //
  247. // Role Spawn Requirements
  248. // ttt_glitch_required_innos (Default: 2): Number of innocents for the Glitch to spawn
  249. // ttt_mercenary_required_innos (Default: 2): Number of innocents for the Mercenary to spawn
  250. // ttt_phantom_required_innos (Default: 2): Number of innocents for the Phantom to spawn
  251. // ttt_assassin_required_traitors (Default: 2): Number of traitors for the Assassin to spawn
  252. // ttt_hypnotist_required_traitors (Default: 2): Number of traitors for the Hypnotist to spawn
  253. // ttt_vampire_required_traitors (Default: 2): Number of traitors for the Vampire to spawn
  254. // ttt_jester_required_innos (Default: 2): Number of innocents for the Jester to spawn
  255. // ttt_swapper_required_innos (Default: 2): Number of innocents for the Swapper to spawn
  256. // ttt_killer_required_innos (Default: 3): Number of innocents for the Killerto spawn
  257. //
  258. // Karma
  259. // ttt_karma_jesterkill_penalty (Default: 50): Karma penalty for killing the Jester
  260. // ttt_karma_jester_ratio (Default: 0.5): Ratio of damage to Jesters, to be taken from karma
  261. //
  262. // Other
  263. // ttt_zombie_pct (Default: 0.25): Percentage of total players that will be a Zombie
  264. // ttt_mer_credits_starting (Default: 1): Number of credits the Mercenary starts with
  265. // ttt_kil_credits_starting (Default: 2): Number of credits the Killer starts with
  266. // ttt_detective_search_only (Default: 1): Whether only detectives can search bodies or not
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