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- // Generated using: Universal | Server.cfg Generator
- // https://csite.io/tools/gmod-universal-cfg
- // Base Configuration
- hostname "..."
- sv_password "..."
- rcon_password "..."
- // Network Configuration
- sv_loadingurl ""
- sv_downloadurl ""
- sv_allowdownload 1
- sv_allowupload 0
- net_maxfilesize 64
- // Logging Configuration
- log on
- sv_logbans 0
- sv_logecho 0
- sv_logfile 1
- sv_log_onefile 0
- // Sandbox Configuration
- sbox_noclip 0
- sbox_godmode 0
- sbox_playershurtplayers 1
- sbox_maxprops 150
- sbox_maxragdolls 6
- sbox_maxnpcs 0
- sbox_maxballoons 6
- sbox_maxeffects 6
- sbox_maxdynamite 0
- sbox_maxlamps 6
- sbox_maxthrusters 6
- sbox_maxwheels 6
- sbox_maxhoverballs 6
- sbox_maxvehicles 0
- sbox_maxbuttons 10
- sbox_maxemitters 0
- map ttt_clue_se
- sv_lan 0
- heartbeat
- // Exec Bans
- //exec banned_user.cfg
- //exec banned_ip.cfg
- // NB: This does not contain every cvar available for TTT. I created this config
- // for my server, and my needs. Feel free to use/modify/republish this.
- // Please see the license at the bottom of the file, and
- // http://ttt.badking.net/config-and-commands/convars for more convars.
- // Make sure Terrorists can't hear Traitor radio
- sv_alltalk "0"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Preparation and post-round
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // The length of the preparation phase that occurs after players spawn in and
- // before traitors are selected and a new round begins.
- // Specified in seconds.
- ttt_preptime_seconds "30"
- // The length of the preparation phase for only the first round after a map loads.
- // It is useful to make this higher than ttt_preptime_seconds so that players
- // do not have to sit out a round just because they loaded slightly too slowly.
- ttt_firstpreptime "75"
- // The length of time after a round has ended before the next
- // preparation phase begins.
- // The round report is displayed at the start of this phase.
- // During this phase, stats/points are no longer tracked.
- ttt_posttime_seconds "20"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Round length
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Enables Haste Mode. In Haste Mode, the initial round time is short.
- // Every death increases it by some amount.
- // Puts pressure on traitors to keep things moving,
- // which is more interesting for the innocent players
- ttt_haste "1"
- // Replaces ttt_roundtime_minutes when Haste Mode is on.
- // Sets the initial time limit.
- ttt_haste_starting_minutes "3"
- // Specifies the number of minutes that is added to the round time for each death.
- // Setting this to 0.5 will result in 0.5 * 60 = 30 seconds being added.
- ttt_haste_minutes_per_death "1"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Map switching and voting
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // The max number of rounds until the map is switched.
- ttt_round_limit "6"
- // The max number of minutes until the map is switched or a vote is started
- ttt_time_limit_minutes "30"
- // Enables the use of your mapcycle.txt even if voting is enabled.
- // Since GMod 13 no voting exists (at the time of writing), so this does nothing.
- ttt_always_use_mapcycle "0"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Traitor and Detective counts
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Percentage of total players that will be a traitor.
- // The number of players will be multiplied by this number, and then rounded down.
- // If the result is less than 1 or more than the player count,
- // it is clamped to those values.
- ttt_traitor_pct "0.3"
- // Percentage of total players that will be a detective (detective innocent).
- // Handled similar to traitor_pct
- ttt_detective_pct "0.15"
- // Minimum number of players before detectives enter play.
- // At lower playercounts it will be purely normal innocents vs traitors,
- // at higher ones some innocents will be detective.
- ttt_detective_min_players "6"
- // If a player's Karma falls below this point,
- // his chances of being selected as detective are reduced.
- ttt_detective_karma_min "800"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // DNA
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Maximum range within which a DNA sample of the killer
- // is planted on the corpse of the victim.
- ttt_killer_dna_range "600"
- // Killer's DNA samples time out depending on how near he was to the victim.
- // After that time has passed, the sample cannot be gathered anymore.
- // This cvar sets the time in seconds when the killer was 0 units away.
- // The time is lower when the range was higher, via a falloff curve.
- // Note that due to the shape of the curve the time can sink below 0
- // even if the killer is within range according to the ttt_killer_dna_range convar,
- // if the basetime is too low.
- ttt_killer_dna_basetime "100"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Voicechat battery
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Enables the voicechat battery feature. Voicechatting reduces a battery meter,
- // when it's empty the player can't voicechat and must wait a few seconds
- // for it to recharge.
- ttt_voice_drain "0"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Other gameplay settings
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- ttt_minimum_players "3"
- ttt_postround_dm "1"
- ttt_dyingshot "1"
- ttt_no_nade_throw_during_prep "1"
- ttt_weapon_carrying "1"
- ttt_weapon_carrying_range "40"
- ttt_teleport_telefrags "1"
- ttt_ragdoll_pinning "1"
- ttt_ragdoll_pinning_innocents "1"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Karma
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Maximum karma a player can have.
- // Note that increasing it above 1000 does not mean players with 1100 karma
- // will get a damage bonus. It would just give them a "buffer" before they
- // get a damage penalty.
- ttt_karma_max "1100"
- // If a player has not hurt or killed a teammate this round,
- // he will be "healed" an extra 30 karma (for a total of 35, under default settings).
- // So if you have bad karma it is rewarding to lie low.
- ttt_karma_clean_bonus "50"
- // Bonus karma for killing a traitor.
- ttt_karma_traitorkill_bonus "0"
- // The karma threshold at which players get kicked.
- ttt_karma_low_amount "600"
- // Minutes to ban players, 0 should be perma.
- ttt_karma_low_ban_minutes "5"
- // Stores the karma of a player in persistent storage,
- // at the end of the round or if they disconnect.
- // Then upon reconnection it will be loaded.
- // This means the karma will persist even when the map changes.
- ttt_karma_persist "1"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Traitor credits
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // When this percentage of the innocent players are dead,
- // traitors are awarded more credits.
- ttt_credits_award_pct "0.25"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Detective credits
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Number of credits detective players start with.
- ttt_det_credits_starting "1"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Admin Related
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Time in seconds a player is allowed to be idle after a round has started
- // before he is moved to spectator.
- ttt_idle_limit "30"
- // Time in minutes to ban players who changed their name. Set to 0 to disable.
- ttt_namechange_bantime "0"
- // Specifies how automatic bans made by TTT (low karma, namechange, etc)
- // should be performed. This lets you specify whether TTT should use
- // an admin plugin to ban, which can then make it easier to remove or adjust
- // those bans using your admin plugin's interface.
- ttt_ban_type "ulx"
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Miscellaneous
- // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- // Enable to make detectives get a special hat. May be buggy.
- ttt_detective_hats "1"
- // Sets player coloring mode.
- // 0 = off, 1 = muted/dark colors only,
- // 2 = select from a larger list of colors including brighter ones,
- // 3 = fully random colors.
- ttt_playercolor_mode "2"
- // Enable to make the Discombobulator push force reliable for the thrower.
- // This means you can easily perform discomb jumps,
- // which is fun but exploitable on certain maps.
- ttt_allow_discomb_jump "1"
- // Spawns players in waves,
- // where each wave spawns as many players as there are spawnpoints.
- ttt_spawn_wave_interval "3"
- // CUSTOM ROLES CONFIG (leave as default for now)
- // ttt_glitch_enabled (Default: 1): Whether the Glitch should spawn or not
- // ttt_mercenary_enabled (Default: 1): Whether the Mercenary should spawn or not
- // ttt_phantom_enabled (Default: 1): Whether the Phantom should spawn or not
- // ttt_assassin_enabled (Default: 1): Whether the Assassin should spawn or not
- // ttt_hypnotist_enabled (Default: 1): Whether the Hypnotist should spawn or not
- // ttt_vampire_enabled (Default: 1): Whether the Vampire should spawn or not
- // ttt_zombie_enabled (Default: 1): Whether Zombies should spawn or not
- // ttt_jester_enabled (Default: 1): Whether the Jester should spawn or not
- // ttt_swapper_enabled (Default: 1): Whether the Swapper should spawn or not
- // ttt_killer_enabled (Default: 1): Whether the Swapper should spawn or not
- //
- // Role Spawn Chances
- // ttt_glitch_chance (Default: 0.25): Chance of the Glitch spawning in a round
- // ttt_mercenary_chance (Default: 0.25): Chance of the Mercenary spawning in a round
- // ttt_phantom_chance (Default: 0.25): Chance of the Phantom spawning in a round
- // ttt_assassin_chance (Default: 0.2): Chance of the Assassin spawning in a round
- // ttt_hypnotist_chance (Default: 0.2): Chance of the Hypnotist spawning in a round
- // ttt_vampire_chance (Default: 0.2): Chance of the Vampire spawning in a round
- // ttt_zombie_chance (Default: 0.1): Chance of Zombies replacing traitors in a round
- // ttt_jester_chance (Default: 0.25): Chance of the Jester spawning in a round
- // ttt_swapper_chance (Default: 0.25): Chance of the Swapper spawning in a round
- // ttt_killer_chance (Default: 0.25): Chance of the Killer spawning in a round
- //
- // Role Spawn Requirements
- // ttt_glitch_required_innos (Default: 2): Number of innocents for the Glitch to spawn
- // ttt_mercenary_required_innos (Default: 2): Number of innocents for the Mercenary to spawn
- // ttt_phantom_required_innos (Default: 2): Number of innocents for the Phantom to spawn
- // ttt_assassin_required_traitors (Default: 2): Number of traitors for the Assassin to spawn
- // ttt_hypnotist_required_traitors (Default: 2): Number of traitors for the Hypnotist to spawn
- // ttt_vampire_required_traitors (Default: 2): Number of traitors for the Vampire to spawn
- // ttt_jester_required_innos (Default: 2): Number of innocents for the Jester to spawn
- // ttt_swapper_required_innos (Default: 2): Number of innocents for the Swapper to spawn
- // ttt_killer_required_innos (Default: 3): Number of innocents for the Killerto spawn
- //
- // Karma
- // ttt_karma_jesterkill_penalty (Default: 50): Karma penalty for killing the Jester
- // ttt_karma_jester_ratio (Default: 0.5): Ratio of damage to Jesters, to be taken from karma
- //
- // Other
- // ttt_zombie_pct (Default: 0.25): Percentage of total players that will be a Zombie
- // ttt_mer_credits_starting (Default: 1): Number of credits the Mercenary starts with
- // ttt_kil_credits_starting (Default: 2): Number of credits the Killer starts with
- // ttt_detective_search_only (Default: 1): Whether only detectives can search bodies or not
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