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  1. //autoreload
  2. bind "g" "+autoreloadon"
  3. alias "+autoreloadon" "+reload"
  4. alias "-autoreloadon" "bind g +autoreloadoff"
  5. alias "+autoreloadoff" "-reload"
  6. alias "-autoreloadoff" "bind g +autoreloadon"
  7.  
  8.  
  9. //Glow of items up close
  10. alias "gfone" "cl_glow_item_r 0.0;cl_glow_item_b 1.0;cl_glow_item_g 0.4;wait 11;gftwo"
  11. alias "gftwo" "cl_glow_item_r 0.0;cl_glow_item_b 1.0;cl_glow_item_g 1.0;wait 11;gfone"
  12. gftwo
  13.  
  14.  
  15. //Glow of items from a distance
  16. alias "gcone" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;wait 5;gctwo"
  17. alias "gctwo" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.5;wait 5;gcthree"
  18. alias "gcthree" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 5;gcfour"
  19. alias "gcfour" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.7;wait 5;gcfive"
  20. alias "gcfive" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.8;wait 5;gcsix"
  21. alias "gcsix" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.9;wait 5;gcseven"
  22. alias "gcseven" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 1.0;wait 5;gceight"
  23. alias "gceight" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.9;wait 5;gcnine"
  24. alias "gcnine" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.8;wait 5;gcten"
  25. alias "gcten" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.7;wait 5;gceleven"
  26. alias "gceleven" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 5;gctwelve"
  27. alias "gctwelve" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.5;wait 5;gc13"
  28. alias "gc13" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;wait 5;gcone"
  29.  
  30. gctwo
  31.  
  32. //Glow of spawning infected mates
  33. cl_glow_ghost_infected_b 0.70
  34. cl_glow_ghost_infected_g 0.70
  35. cl_glow_ghost_infected_r 0.70
  36.  
  37. //Glow of survivors
  38. cl_glow_survivor_health_high_g 1
  39. cl_glow_survivor_health_high_b 0
  40. cl_glow_survivor_health_high_r 0
  41. cl_glow_survivor_health_med_b 0
  42. cl_glow_survivor_health_med_g 1
  43. cl_glow_survivor_health_med_r 1
  44. cl_glow_survivor_health_low_r 1
  45. cl_glow_survivor_health_low_g 0
  46. cl_glow_survivor_health_low_b 0
  47.  
  48. //Glow of barfed survivors (ONLY SURVIVORS VIEW)
  49. cl_glow_survivor_vomit_b 0.72
  50. cl_glow_survivor_vomit_g 0.07
  51. cl_glow_survivor_vomit_r 0.79
  52.  
  53.  
  54. //Glow of incapped survivors (ONLY SURVIVORS)
  55.  
  56. alias "gisone" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.0;wait 5;gistwo"
  57. alias "gistwo" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.25;wait 5;gisthree"
  58. alias "gisthree" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.50;wait 5;gisfour"
  59. alias "gisfour" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.75;wait 5;gisfive"
  60. alias "gisfive" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 1.0;wait 5;gissix"
  61. alias "gissix" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.75;wait 5;gisseven"
  62. alias "gisseven" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.50;wait 5;giseight"
  63. alias "giseight" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.25;wait 5;gisone"
  64. gistwo
  65.  
  66.  
  67. // Lighting & Material Settings
  68. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  69. r_dynamic "0" // default 1; Disables dynamic shadows (may have no effect in l4d2)
  70. r_PhysPropStaticLighting "0" // default 1;
  71. r_ambientfraction "0.2" // default 0.2;
  72. r_radiosity "4" //
  73.  
  74. mat_bloom_scalefactor_scalar ".5" // default 1;
  75. mat_monitorgamma_tv_enabled "1.6" // default 0; Increases brightness dramatically
  76.  
  77.  
  78. // Sound Options
  79. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  80. dsp_enhance_stereo "1" // default 0;
  81.  
  82.  
  83. // Props
  84. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  85. func_break_max_pieces "0" // default 15; Removes debris
  86. cl_phys_timescale "1.0" //
  87.  
  88.  
  89. cl_forcepreload "1"
  90. cl_updaterate "101" // default 20;
  91. cl_cmdrate "101" // default 30;
  92. rate "30000" // default 10000;
  93. cl_resend "1.5" // default 6; How many seconds to wait before retrying to connect to a server
  94. cl_interp "0"
  95. cl_interp_ratio "0" // default 0.1; Improves hit registration
  96. cl_lagcompensation "1" // default 1; Improves hit registration
  97.  
  98. r_eyemove "0" // default 1; Disables realistic eyeball movement
  99. r_eyesize "0" //
  100. r_eyeshift_z "0" //
  101. r_eyeshift_y "0" //
  102. r_eyeshift_x "0" //
  103.  
  104.  
  105. alias fire "+attack;wait 3;-attack;wait 3;refire"
  106. alias +rapid "alias refire fire;fire"
  107. alias -rapid "alias refire wait"
  108.  
  109. bind mouse3 +rapid
  110.  
  111.  
  112.  
  113. mm_dedicated_force_servers 207.210.221.217:27015
  114.  
  115.  
  116.  
  117. bind "TAB" "+ng";
  118. alias "+ng" "+showscores; net_graph 1;";
  119. alias "-ng" "net_graph 0; -showscores;";
  120.  
  121.  
  122. bind p "say_team /ready"; // Ready up
  123. bind o "say_team /unready"; // Be annoying
  124.  
  125.  
  126.  
  127. viewmodel_fov_override 540
  128. fov_override 100
  129. fps_max_override 0
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