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- //autoreload
- bind "g" "+autoreloadon"
- alias "+autoreloadon" "+reload"
- alias "-autoreloadon" "bind g +autoreloadoff"
- alias "+autoreloadoff" "-reload"
- alias "-autoreloadoff" "bind g +autoreloadon"
- //Glow of items up close
- alias "gfone" "cl_glow_item_r 0.0;cl_glow_item_b 1.0;cl_glow_item_g 0.4;wait 11;gftwo"
- alias "gftwo" "cl_glow_item_r 0.0;cl_glow_item_b 1.0;cl_glow_item_g 1.0;wait 11;gfone"
- gftwo
- //Glow of items from a distance
- alias "gcone" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;wait 5;gctwo"
- alias "gctwo" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.5;wait 5;gcthree"
- alias "gcthree" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 5;gcfour"
- alias "gcfour" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.7;wait 5;gcfive"
- alias "gcfive" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.8;wait 5;gcsix"
- alias "gcsix" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.9;wait 5;gcseven"
- alias "gcseven" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 1.0;wait 5;gceight"
- alias "gceight" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.9;wait 5;gcnine"
- alias "gcnine" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.8;wait 5;gcten"
- alias "gcten" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.7;wait 5;gceleven"
- alias "gceleven" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 5;gctwelve"
- alias "gctwelve" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.5;wait 5;gc13"
- alias "gc13" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;wait 5;gcone"
- gctwo
- //Glow of spawning infected mates
- cl_glow_ghost_infected_b 0.70
- cl_glow_ghost_infected_g 0.70
- cl_glow_ghost_infected_r 0.70
- //Glow of survivors
- cl_glow_survivor_health_high_g 1
- cl_glow_survivor_health_high_b 0
- cl_glow_survivor_health_high_r 0
- cl_glow_survivor_health_med_b 0
- cl_glow_survivor_health_med_g 1
- cl_glow_survivor_health_med_r 1
- cl_glow_survivor_health_low_r 1
- cl_glow_survivor_health_low_g 0
- cl_glow_survivor_health_low_b 0
- //Glow of barfed survivors (ONLY SURVIVORS VIEW)
- cl_glow_survivor_vomit_b 0.72
- cl_glow_survivor_vomit_g 0.07
- cl_glow_survivor_vomit_r 0.79
- //Glow of incapped survivors (ONLY SURVIVORS)
- alias "gisone" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.0;wait 5;gistwo"
- alias "gistwo" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.25;wait 5;gisthree"
- alias "gisthree" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.50;wait 5;gisfour"
- alias "gisfour" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.75;wait 5;gisfive"
- alias "gisfive" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 1.0;wait 5;gissix"
- alias "gissix" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.75;wait 5;gisseven"
- alias "gisseven" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.50;wait 5;giseight"
- alias "giseight" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.25;wait 5;gisone"
- gistwo
- // Lighting & Material Settings
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- r_dynamic "0" // default 1; Disables dynamic shadows (may have no effect in l4d2)
- r_PhysPropStaticLighting "0" // default 1;
- r_ambientfraction "0.2" // default 0.2;
- r_radiosity "4" //
- mat_bloom_scalefactor_scalar ".5" // default 1;
- mat_monitorgamma_tv_enabled "1.6" // default 0; Increases brightness dramatically
- // Sound Options
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- dsp_enhance_stereo "1" // default 0;
- // Props
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- func_break_max_pieces "0" // default 15; Removes debris
- cl_phys_timescale "1.0" //
- cl_forcepreload "1"
- cl_updaterate "101" // default 20;
- cl_cmdrate "101" // default 30;
- rate "30000" // default 10000;
- cl_resend "1.5" // default 6; How many seconds to wait before retrying to connect to a server
- cl_interp "0"
- cl_interp_ratio "0" // default 0.1; Improves hit registration
- cl_lagcompensation "1" // default 1; Improves hit registration
- r_eyemove "0" // default 1; Disables realistic eyeball movement
- r_eyesize "0" //
- r_eyeshift_z "0" //
- r_eyeshift_y "0" //
- r_eyeshift_x "0" //
- alias fire "+attack;wait 3;-attack;wait 3;refire"
- alias +rapid "alias refire fire;fire"
- alias -rapid "alias refire wait"
- bind mouse3 +rapid
- mm_dedicated_force_servers 207.210.221.217:27015
- bind "TAB" "+ng";
- alias "+ng" "+showscores; net_graph 1;";
- alias "-ng" "net_graph 0; -showscores;";
- bind p "say_team /ready"; // Ready up
- bind o "say_team /unready"; // Be annoying
- viewmodel_fov_override 540
- fov_override 100
- fps_max_override 0
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