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SilverKing

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Jun 3rd, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_REMOVED
  2. [-] dispatchEvent:GameEvents::BALL_BLOWED
  3. [-] dispatchEvent:GameEvents::BALL_REMOVED
  4. [-] dispatchEvent:GameEvents::BALL_BLOWED
  5. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  6. [-] dispatchEvent:GameEvents::START_FALLING
  7. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  8. [-] dispatchEvent:GameEvents::BALL_REMOVED
  9. [-] 123
  10. [-] State Falling reason cells[i][j].waitingBall:true
  11. [-] Ball created
  12. [-] dispatchEvent:GameEvents::BALL_CREATED
  13. [-] Ball created
  14. [-] dispatchEvent:GameEvents::BALL_CREATED
  15. [-] Ball created
  16. [-] dispatchEvent:GameEvents::BALL_CREATED
  17. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  18. [-] undefined
  19. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  20. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  21. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  22. [-] 123
  23. [-] Ball::SIMPLE type in method remove!
  24. [-] Ball::SIMPLE type in method remove!
  25. [-] Ball::SIMPLE type in method remove!
  26. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  27. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  28. [-] dispatchEvent:GameEvents::BALL_BLOWED
  29. [-] dispatchEvent:GameEvents::BALL_REMOVED
  30. [-] dispatchEvent:GameEvents::BALL_BLOWED
  31. [-] dispatchEvent:GameEvents::BALL_REMOVED
  32. [-] dispatchEvent:GameEvents::BALL_BLOWED
  33. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  34. [-] dispatchEvent:GameEvents::START_FALLING
  35. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  36. [-] dispatchEvent:GameEvents::BALL_REMOVED
  37. [-] 123
  38. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  39. [-] Ball created
  40. [-] dispatchEvent:GameEvents::BALL_CREATED
  41. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  42. [-] undefined
  43. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  44. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  45. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  46. [-] 123
  47. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  48. [-] 123
  49. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  50. [-] Ball created
  51. [-] dispatchEvent:GameEvents::BALL_CREATED
  52. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  53. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  56. [-] 123
  57. [-] State Falling reason cells[i][j].waitingBall:true
  58. [-] 123
  59. [-] State Falling reason cells[i][j].waitingBall:true
  60. [-] Ball created
  61. [-] dispatchEvent:GameEvents::BALL_CREATED
  62. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  63. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  64. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  65. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  66. [-] 123
  67. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  68. [-] checkAllGlassesBroken()
  69. [-] dispatchEvent:GameEvents::MOVE_END line 167
  70. [-] 0 === BOMB COUNT
  71. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  72. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  73. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  74. [-] Ball::SIMPLE type in method remove!
  75. [-] Ball::SIMPLE type in method remove!
  76. [-] Ball::SIMPLE type in method remove!
  77. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  78. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  79. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  80. [-] dispatchEvent:GameEvents::BALL_BLOWED
  81. [-] dispatchEvent:GameEvents::BALL_REMOVED
  82. [-] dispatchEvent:GameEvents::BALL_BLOWED
  83. [-] dispatchEvent:GameEvents::BALL_REMOVED
  84. [-] dispatchEvent:GameEvents::BALL_BLOWED
  85. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  86. [-] dispatchEvent:GameEvents::START_FALLING
  87. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  88. [-] dispatchEvent:GameEvents::BALL_REMOVED
  89. [-] 123
  90. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  91. [-] Ball created
  92. [-] dispatchEvent:GameEvents::BALL_CREATED
  93. [-] Ball created
  94. [-] dispatchEvent:GameEvents::BALL_CREATED
  95. [-] Ball created
  96. [-] dispatchEvent:GameEvents::BALL_CREATED
  97. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  98. [-] undefined
  99. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  100. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  101. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  102. [-] 123
  103. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  104. [-] checkAllGlassesBroken()
  105. [-] dispatchEvent:GameEvents::MOVE_END line 167
  106. [-] 0 === BOMB COUNT
  107. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  108. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  109. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  110. [-] Ball::SIMPLE type in method remove!
  111. [-] Ball::SIMPLE type in method remove!
  112. [-] Ball::SIMPLE type in method remove!
  113. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  114. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  115. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  116. [-] dispatchEvent:GameEvents::BALL_BLOWED
  117. [-] dispatchEvent:GameEvents::BALL_REMOVED
  118. [-] dispatchEvent:GameEvents::BALL_BLOWED
  119. [-] dispatchEvent:GameEvents::BALL_REMOVED
  120. [-] dispatchEvent:GameEvents::BALL_BLOWED
  121. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  122. [-] dispatchEvent:GameEvents::START_FALLING
  123. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  124. [-] dispatchEvent:GameEvents::BALL_REMOVED
  125. [-] 123
  126. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  127. [-] Ball created
  128. [-] dispatchEvent:GameEvents::BALL_CREATED
  129. [-] undefined
  130. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  131. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  132. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  133. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  134. [-] 123
  135. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  136. [-] 123
  137. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  138. [-] Ball created
  139. [-] dispatchEvent:GameEvents::BALL_CREATED
  140. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  141. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  142. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  143. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  144. [-] 123
  145. [-] State Falling reason cells[i][j].waitingBall:true
  146. [-] 123
  147. [-] State Falling reason cells[i][j].waitingBall:true
  148. [-] Ball created
  149. [-] dispatchEvent:GameEvents::BALL_CREATED
  150. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  151. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  152. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  153. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  154. [-] 123
  155. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  156. [-] checkAllGlassesBroken()
  157. [-] dispatchEvent:GameEvents::MOVE_END line 167
  158. [-] 0 === BOMB COUNT
  159. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  160. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  161. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  162. [-] Ball::SIMPLE type in method remove!
  163. [-] Ball::SIMPLE type in method remove!
  164. [-] Ball::SIMPLE type in method remove!
  165. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  166. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  167. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  168. [-] dispatchEvent:GameEvents::BALL_BLOWED
  169. [-] dispatchEvent:GameEvents::BALL_REMOVED
  170. [-] dispatchEvent:GameEvents::BALL_BLOWED
  171. [-] dispatchEvent:GameEvents::BALL_REMOVED
  172. [-] dispatchEvent:GameEvents::BALL_BLOWED
  173. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  174. [-] dispatchEvent:GameEvents::START_FALLING
  175. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  176. [-] dispatchEvent:GameEvents::BALL_REMOVED
  177. [-] 123
  178. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  179. [-] undefined
  180. [-] 123
  181. [-] State Falling reason cells[i][j].waitingBall:true
  182. [-] Ball created
  183. [-] dispatchEvent:GameEvents::BALL_CREATED
  184. [-] Ball created
  185. [-] dispatchEvent:GameEvents::BALL_CREATED
  186. [-] Ball created
  187. [-] dispatchEvent:GameEvents::BALL_CREATED
  188. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  189. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  190. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] 123
  193. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  194. [-] checkAllGlassesBroken()
  195. [-] dispatchEvent:GameEvents::MOVE_END line 167
  196. [-] 0 === BOMB COUNT
  197. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  198. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  199. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  200. [-] Ball::SIMPLE type in method remove!
  201. [-] Ball::SIMPLE type in method remove!
  202. [-] Ball::SIMPLE type in method remove!
  203. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  204. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  205. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  206. [-] dispatchEvent:GameEvents::BALL_BLOWED
  207. [-] dispatchEvent:GameEvents::BALL_REMOVED
  208. [-] dispatchEvent:GameEvents::BALL_BLOWED
  209. [-] dispatchEvent:GameEvents::BALL_REMOVED
  210. [-] dispatchEvent:GameEvents::BALL_BLOWED
  211. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  212. [-] dispatchEvent:GameEvents::START_FALLING
  213. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  214. [-] dispatchEvent:GameEvents::BALL_REMOVED
  215. [-] 123
  216. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  217. [-] 123
  218. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  219. [-] Ball created
  220. [-] dispatchEvent:GameEvents::BALL_CREATED
  221. [-] undefined
  222. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  223. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  224. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  225. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  226. [-] 123
  227. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  228. [-] 123
  229. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  230. [-] Ball created
  231. [-] dispatchEvent:GameEvents::BALL_CREATED
  232. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  233. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  236. [-] 123
  237. [-] State Falling reason cells[i][j].waitingBall:true
  238. [-] 123
  239. [-] State Falling reason cells[i][j].waitingBall:true
  240. [-] Ball created
  241. [-] dispatchEvent:GameEvents::BALL_CREATED
  242. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  243. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  244. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  245. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  246. [-] 123
  247. [-] Ball::SIMPLE type in method remove!
  248. [-] Ball::SIMPLE type in method remove!
  249. [-] Ball::SIMPLE type in method remove!
  250. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  251. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  252. [-] dispatchEvent:GameEvents::BALL_BLOWED
  253. [-] dispatchEvent:GameEvents::BALL_REMOVED
  254. [-] dispatchEvent:GameEvents::BALL_BLOWED
  255. [-] dispatchEvent:GameEvents::BALL_REMOVED
  256. [-] dispatchEvent:GameEvents::BALL_BLOWED
  257. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  258. [-] dispatchEvent:GameEvents::START_FALLING
  259. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  260. [-] dispatchEvent:GameEvents::BALL_REMOVED
  261. [-] 123
  262. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  263. [-] Ball created
  264. [-] dispatchEvent:GameEvents::BALL_CREATED
  265. [-] undefined
  266. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  267. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  268. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  269. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  270. [-] 123
  271. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  272. [-] 123
  273. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  274. [-] Ball created
  275. [-] dispatchEvent:GameEvents::BALL_CREATED
  276. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  277. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  278. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  279. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  280. [-] 123
  281. [-] State Falling reason cells[i][j].waitingBall:true
  282. [-] 123
  283. [-] State Falling reason cells[i][j].waitingBall:true
  284. [-] Ball created
  285. [-] dispatchEvent:GameEvents::BALL_CREATED
  286. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  287. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  288. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  289. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  290. [-] 123
  291. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  292. [-] checkAllGlassesBroken()
  293. [-] dispatchEvent:GameEvents::MOVE_END line 167
  294. [-] 0 === BOMB COUNT
  295. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  296. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  297. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  298. [-] Ball::SIMPLE type in method remove!
  299. [-] Ball::SIMPLE type in method remove!
  300. [-] Ball::SIMPLE type in method remove!
  301. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  302. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  303. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  304. [-] dispatchEvent:GameEvents::BALL_BLOWED
  305. [-] dispatchEvent:GameEvents::BALL_REMOVED
  306. [-] dispatchEvent:GameEvents::BALL_BLOWED
  307. [-] dispatchEvent:GameEvents::BALL_REMOVED
  308. [-] dispatchEvent:GameEvents::BALL_BLOWED
  309. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  310. [-] dispatchEvent:GameEvents::START_FALLING
  311. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  312. [-] dispatchEvent:GameEvents::BALL_REMOVED
  313. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  314. [-] undefined
  315. [-] State Falling reason cells[i][j].waitingBall:true
  316. [-] Ball created
  317. [-] dispatchEvent:GameEvents::BALL_CREATED
  318. [-] Ball created
  319. [-] dispatchEvent:GameEvents::BALL_CREATED
  320. [-] Ball created
  321. [-] dispatchEvent:GameEvents::BALL_CREATED
  322. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  325. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  326. [-] 123
  327. [-] Ball::SIMPLE type in method remove!
  328. [-] Ball::SIMPLE type in method remove!
  329. [-] Ball::SIMPLE type in method remove!
  330. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  331. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  332. [-] dispatchEvent:GameEvents::BALL_BLOWED
  333. [-] dispatchEvent:GameEvents::BALL_REMOVED
  334. [-] dispatchEvent:GameEvents::BALL_BLOWED
  335. [-] dispatchEvent:GameEvents::BALL_REMOVED
  336. [-] dispatchEvent:GameEvents::BALL_BLOWED
  337. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  338. [-] dispatchEvent:GameEvents::START_FALLING
  339. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  340. [-] dispatchEvent:GameEvents::BALL_REMOVED
  341. [-] 10-!!!
  342. [-] Ping = Method
  343. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=6c3764ac3a72ee56c27a191b0204174a&ip=176.109.179.18&sns=fb&session_id=9af83bc24c1cae0affc9bdb2440cb6d1&referer=&method=Ping
  344. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  345. [-] Ball created
  346. [-] dispatchEvent:GameEvents::BALL_CREATED
  347. [-] undefined
  348. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  349. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ce983fc57944ed3cf91b4d16c588aa17"} == 0 !!!!
  350. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  351. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  352. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  353. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  354. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  355. [-] Ball created
  356. [-] dispatchEvent:GameEvents::BALL_CREATED
  357. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  358. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  359. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  360. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  361. [-] State Falling reason cells[i][j].waitingBall:true
  362. [-] State Falling reason cells[i][j].waitingBall:true
  363. [-] Ball created
  364. [-] dispatchEvent:GameEvents::BALL_CREATED
  365. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  366. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  367. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  368. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  369. [-] 123
  370. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  371. [-] checkAllGlassesBroken()
  372. [-] dispatchEvent:GameEvents::MOVE_END line 167
  373. [-] 0 === BOMB COUNT
  374. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  375. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  376. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  377. [-] Ball::SIMPLE type in method remove!
  378. [-] Ball::SIMPLE type in method remove!
  379. [-] Ball::SIMPLE type in method remove!
  380. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  381. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  382. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  383. [-] dispatchEvent:GameEvents::BALL_BLOWED
  384. [-] dispatchEvent:GameEvents::BALL_REMOVED
  385. [-] dispatchEvent:GameEvents::BALL_BLOWED
  386. [-] dispatchEvent:GameEvents::BALL_REMOVED
  387. [-] dispatchEvent:GameEvents::BALL_BLOWED
  388. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  389. [-] dispatchEvent:GameEvents::START_FALLING
  390. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  391. [-] dispatchEvent:GameEvents::BALL_REMOVED
  392. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  393. [-] State Falling reason cells[i][j].waitingBall:true
  394. [-] Ball created
  395. [-] dispatchEvent:GameEvents::BALL_CREATED
  396. [-] Ball created
  397. [-] dispatchEvent:GameEvents::BALL_CREATED
  398. [-] Ball created
  399. [-] dispatchEvent:GameEvents::BALL_CREATED
  400. [-] undefined
  401. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  402. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  403. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  404. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  405. [-] 123
  406. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  407. [-] checkAllGlassesBroken()
  408. [-] dispatchEvent:GameEvents::MOVE_END line 167
  409. [-] 0 === BOMB COUNT
  410. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  411. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  412. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  413. [-] Ball::SIMPLE type in method remove!
  414. [-] Ball::SIMPLE type in method remove!
  415. [-] Ball::SIMPLE type in method remove!
  416. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  417. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  418. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  419. [-] dispatchEvent:GameEvents::BALL_BLOWED
  420. [-] dispatchEvent:GameEvents::BALL_REMOVED
  421. [-] dispatchEvent:GameEvents::BALL_BLOWED
  422. [-] dispatchEvent:GameEvents::BALL_REMOVED
  423. [-] dispatchEvent:GameEvents::BALL_BLOWED
  424. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  425. [-] dispatchEvent:GameEvents::START_FALLING
  426. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  427. [-] dispatchEvent:GameEvents::BALL_REMOVED
  428. [-] 123
  429. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  430. [-] undefined
  431. [-] 123
  432. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  433. [-] Ball created
  434. [-] dispatchEvent:GameEvents::BALL_CREATED
  435. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  436. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  437. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  438. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  439. [-] 123
  440. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  441. [-] 123
  442. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  443. [-] Ball created
  444. [-] dispatchEvent:GameEvents::BALL_CREATED
  445. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  446. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  447. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  448. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  449. [-] 123
  450. [-] State Falling reason cells[i][j].waitingBall:true
  451. [-] 123
  452. [-] State Falling reason cells[i][j].waitingBall:true
  453. [-] Ball created
  454. [-] dispatchEvent:GameEvents::BALL_CREATED
  455. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  456. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  457. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  458. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  459. [-] 123
  460. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  461. [-] checkAllGlassesBroken()
  462. [-] dispatchEvent:GameEvents::MOVE_END line 167
  463. [-] 0 === BOMB COUNT
  464. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  465. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  466. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  467. [-] Ball::SIMPLE type in method remove!
  468. [-] Ball::SIMPLE type in method remove!
  469. [-] Ball::SIMPLE type in method remove!
  470. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  471. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  472. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  473. [-] dispatchEvent:GameEvents::BALL_BLOWED
  474. [-] dispatchEvent:GameEvents::BALL_REMOVED
  475. [-] dispatchEvent:GameEvents::BALL_BLOWED
  476. [-] dispatchEvent:GameEvents::BALL_REMOVED
  477. [-] dispatchEvent:GameEvents::BALL_BLOWED
  478. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  479. [-] dispatchEvent:GameEvents::START_FALLING
  480. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  481. [-] dispatchEvent:GameEvents::BALL_REMOVED
  482. [-] 123
  483. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  484. [-] 123
  485. [-] State Falling reason cells[i][j].waitingBall:true
  486. [-] Ball created
  487. [-] dispatchEvent:GameEvents::BALL_CREATED
  488. [-] Ball created
  489. [-] dispatchEvent:GameEvents::BALL_CREATED
  490. [-] Ball created
  491. [-] dispatchEvent:GameEvents::BALL_CREATED
  492. [-] undefined
  493. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  494. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  495. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  496. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  497. [-] 123
  498. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  499. [-] checkAllGlassesBroken()
  500. [-] dispatchEvent:GameEvents::MOVE_END line 167
  501. [-] 0 === BOMB COUNT
  502. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  503. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  504. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  505. [-] Ball::SIMPLE type in method remove!
  506. [-] Ball::SIMPLE type in method remove!
  507. [-] Ball::SIMPLE type in method remove!
  508. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  509. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  510. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  511. [-] dispatchEvent:GameEvents::BALL_BLOWED
  512. [-] dispatchEvent:GameEvents::BALL_REMOVED
  513. [-] dispatchEvent:GameEvents::BALL_BLOWED
  514. [-] dispatchEvent:GameEvents::BALL_REMOVED
  515. [-] dispatchEvent:GameEvents::BALL_BLOWED
  516. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  517. [-] dispatchEvent:GameEvents::START_FALLING
  518. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  519. [-] dispatchEvent:GameEvents::BALL_REMOVED
  520. [-] 123
  521. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  522. [-] Ball created
  523. [-] dispatchEvent:GameEvents::BALL_CREATED
  524. [-] undefined
  525. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  526. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  527. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  528. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  529. [-] 123
  530. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  531. [-] 123
  532. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  533. [-] Ball created
  534. [-] dispatchEvent:GameEvents::BALL_CREATED
  535. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  536. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  537. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  538. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  539. [-] 123
  540. [-] State Falling reason cells[i][j].waitingBall:true
  541. [-] 123
  542. [-] State Falling reason cells[i][j].waitingBall:true
  543. [-] Ball created
  544. [-] dispatchEvent:GameEvents::BALL_CREATED
  545. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  546. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  547. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  548. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  549. [-] 123
  550. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  551. [-] checkAllGlassesBroken()
  552. [-] dispatchEvent:GameEvents::MOVE_END line 167
  553. [-] 0 === BOMB COUNT
  554. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  555. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  556. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  557. [-] Ball::SIMPLE type in method remove!
  558. [-] Ball::SIMPLE type in method remove!
  559. [-] Ball::SIMPLE type in method remove!
  560. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  561. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  562. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  563. [-] dispatchEvent:GameEvents::BALL_BLOWED
  564. [-] dispatchEvent:GameEvents::BALL_REMOVED
  565. [-] dispatchEvent:GameEvents::BALL_BLOWED
  566. [-] dispatchEvent:GameEvents::BALL_REMOVED
  567. [-] dispatchEvent:GameEvents::BALL_BLOWED
  568. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  569. [-] dispatchEvent:GameEvents::START_FALLING
  570. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  571. [-] dispatchEvent:GameEvents::BALL_REMOVED
  572. [-] 123
  573. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  574. [-] undefined
  575. [-] 123
  576. [-] State Falling reason cells[i][j].waitingBall:true
  577. [-] Ball created
  578. [-] dispatchEvent:GameEvents::BALL_CREATED
  579. [-] Ball created
  580. [-] dispatchEvent:GameEvents::BALL_CREATED
  581. [-] Ball created
  582. [-] dispatchEvent:GameEvents::BALL_CREATED
  583. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  584. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  585. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  586. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  587. [-] 123
  588. [-] Ball::SIMPLE type in method remove!
  589. [-] Ball::SIMPLE type in method remove!
  590. [-] Ball::SIMPLE type in method remove!
  591. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  592. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  593. [-] dispatchEvent:GameEvents::BALL_BLOWED
  594. [-] dispatchEvent:GameEvents::BALL_REMOVED
  595. [-] dispatchEvent:GameEvents::BALL_BLOWED
  596. [-] dispatchEvent:GameEvents::BALL_REMOVED
  597. [-] dispatchEvent:GameEvents::BALL_BLOWED
  598. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  599. [-] dispatchEvent:GameEvents::START_FALLING
  600. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  601. [-] dispatchEvent:GameEvents::BALL_REMOVED
  602. [-] 123
  603. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  604. [-] Ball created
  605. [-] dispatchEvent:GameEvents::BALL_CREATED
  606. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  607. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  608. [-] undefined
  609. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  610. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  611. [-] 123
  612. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  613. [-] 123
  614. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  615. [-] Ball created
  616. [-] dispatchEvent:GameEvents::BALL_CREATED
  617. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  618. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  619. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  620. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  621. [-] 123
  622. [-] State Falling reason cells[i][j].waitingBall:true
  623. [-] 123
  624. [-] State Falling reason cells[i][j].waitingBall:true
  625. [-] Ball created
  626. [-] dispatchEvent:GameEvents::BALL_CREATED
  627. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  628. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  629. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  630. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  631. [-] 123
  632. [-] undefined
  633. [-] undefined
  634. [-] undefined
  635. [-] undefined
  636. [-] undefined
  637. [-] undefined
  638. [-] Ball::STRIPED type in method remove!
  639. [-] Ball::SIMPLE type in method remove!
  640. [-] Ball::SIMPLE type in method remove!
  641. [-] Ball::SIMPLE type in method remove!
  642. [-] Ball::SIMPLE type in method remove!
  643. [-] Ball::SIMPLE type in method remove!
  644. [-] Ball::SIMPLE type in method remove!
  645. [-] Ball::STRIPED type in method remove!
  646. [-] Ball::SIMPLE type in method remove!
  647. [-] Ball::SIMPLE type in method remove!
  648. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  649. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  650. [-] dispatchEvent:GameEvents::BALL_BLOWED
  651. [-] dispatchEvent:GameEvents::BALL_REMOVED
  652. [-] dispatchEvent:GameEvents::BALL_BLOWED
  653. [-] dispatchEvent:GameEvents::BALL_REMOVED
  654. [-] dispatchEvent:GameEvents::BALL_BLOWED
  655. [-] dispatchEvent:GameEvents::BALL_REMOVED
  656. [-] dispatchEvent:GameEvents::BALL_BLOWED
  657. [-] dispatchEvent:GameEvents::BALL_REMOVED
  658. [-] dispatchEvent:GameEvents::BALL_BLOWED
  659. [-] dispatchEvent:GameEvents::BALL_REMOVED
  660. [-] dispatchEvent:GameEvents::BALL_BLOWED
  661. [-] dispatchEvent:GameEvents::BALL_REMOVED
  662. [-] dispatchEvent:GameEvents::BALL_BLOWED
  663. [-] dispatchEvent:GameEvents::BALL_REMOVED
  664. [-] dispatchEvent:GameEvents::BALL_BLOWED
  665. [-] dispatchEvent:GameEvents::BALL_REMOVED
  666. [-] dispatchEvent:GameEvents::BALL_BLOWED
  667. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  668. [-] dispatchEvent:GameEvents::START_FALLING
  669. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  670. [-] dispatchEvent:GameEvents::BALL_REMOVED
  671. [-] undefined
  672. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  673. [-] State Falling reason cells[i][j].waitingBall:true
  674. [-] Ball created
  675. [-] dispatchEvent:GameEvents::BALL_CREATED
  676. [-] Ball created
  677. [-] dispatchEvent:GameEvents::BALL_CREATED
  678. [-] Ball created
  679. [-] dispatchEvent:GameEvents::BALL_CREATED
  680. [-] Ball created
  681. [-] dispatchEvent:GameEvents::BALL_CREATED
  682. [-] Ball created
  683. [-] dispatchEvent:GameEvents::BALL_CREATED
  684. [-] Ball created
  685. [-] dispatchEvent:GameEvents::BALL_CREATED
  686. [-] Ball created
  687. [-] dispatchEvent:GameEvents::BALL_CREATED
  688. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  689. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  690. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  691. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  692. [-] 123
  693. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  694. [-] 123
  695. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  696. [-] Ball created
  697. [-] dispatchEvent:GameEvents::BALL_CREATED
  698. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  699. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  700. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  701. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  702. [-] 123
  703. [-] State Falling reason cells[i][j].waitingBall:true
  704. [-] 123
  705. [-] State Falling reason cells[i][j].waitingBall:true
  706. [-] Ball created
  707. [-] dispatchEvent:GameEvents::BALL_CREATED
  708. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  709. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  710. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  711. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  712. [-] 123
  713. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  714. [-] checkAllGlassesBroken()
  715. [-] dispatchEvent:GameEvents::MOVE_END line 167
  716. [-] 0 === BOMB COUNT
  717. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  718. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  719. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  720. [-] Ball::SIMPLE type in method remove!
  721. [-] Ball::SIMPLE type in method remove!
  722. [-] Ball::SIMPLE type in method remove!
  723. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  724. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  725. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  726. [-] dispatchEvent:GameEvents::BALL_BLOWED
  727. [-] dispatchEvent:GameEvents::BALL_REMOVED
  728. [-] dispatchEvent:GameEvents::BALL_BLOWED
  729. [-] dispatchEvent:GameEvents::BALL_REMOVED
  730. [-] dispatchEvent:GameEvents::BALL_BLOWED
  731. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  732. [-] dispatchEvent:GameEvents::START_FALLING
  733. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  734. [-] dispatchEvent:GameEvents::BALL_REMOVED
  735. [-] 123
  736. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  737. [-] undefined
  738. [-] 123
  739. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  740. [-] Ball created
  741. [-] dispatchEvent:GameEvents::BALL_CREATED
  742. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  743. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  744. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  745. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  746. [-] 123
  747. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  748. [-] 123
  749. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  750. [-] Ball created
  751. [-] dispatchEvent:GameEvents::BALL_CREATED
  752. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  753. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  754. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  755. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  756. [-] 123
  757. [-] State Falling reason cells[i][j].waitingBall:true
  758. [-] 123
  759. [-] State Falling reason cells[i][j].waitingBall:true
  760. [-] Ball created
  761. [-] dispatchEvent:GameEvents::BALL_CREATED
  762. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  763. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  764. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  765. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  766. [-] 123
  767. [-] Ball::SIMPLE type in method remove!
  768. [-] Ball::SIMPLE type in method remove!
  769. [-] Ball::SIMPLE type in method remove!
  770. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  771. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  772. [-] dispatchEvent:GameEvents::BALL_BLOWED
  773. [-] dispatchEvent:GameEvents::BALL_REMOVED
  774. [-] dispatchEvent:GameEvents::BALL_BLOWED
  775. [-] dispatchEvent:GameEvents::BALL_REMOVED
  776. [-] dispatchEvent:GameEvents::BALL_BLOWED
  777. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  778. [-] dispatchEvent:GameEvents::START_FALLING
  779. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  780. [-] dispatchEvent:GameEvents::BALL_REMOVED
  781. [-] undefined
  782. [-] 123
  783. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  784. [-] Ball created
  785. [-] dispatchEvent:GameEvents::BALL_CREATED
  786. [-] Ball created
  787. [-] dispatchEvent:GameEvents::BALL_CREATED
  788. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  789. [-] Ball created
  790. [-] dispatchEvent:GameEvents::BALL_CREATED
  791. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  792. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  793. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  794. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  795. [-] 123
  796. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  797. [-] checkAllGlassesBroken()
  798. [-] dispatchEvent:GameEvents::MOVE_END line 167
  799. [-] 0 === BOMB COUNT
  800. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  801. [-] 10-!!!
  802. [-] Ping = Method
  803. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=c8792d0749f47a75a6f6ee7a3d3038ee&ip=176.109.179.18&sns=fb&session_id=9af83bc24c1cae0affc9bdb2440cb6d1&referer=&method=Ping
  804. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"cf5cd702efef4b11210f5dd074f8a351"} == 0 !!!!
  805. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  806. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  807. [-] Ball::SIMPLE type in method remove!
  808. [-] Ball::SIMPLE type in method remove!
  809. [-] Ball::SIMPLE type in method remove!
  810. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  811. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  812. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  813. [-] dispatchEvent:GameEvents::BALL_BLOWED
  814. [-] dispatchEvent:GameEvents::BALL_REMOVED
  815. [-] dispatchEvent:GameEvents::BALL_BLOWED
  816. [-] dispatchEvent:GameEvents::BALL_REMOVED
  817. [-] dispatchEvent:GameEvents::BALL_BLOWED
  818. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  819. [-] dispatchEvent:GameEvents::START_FALLING
  820. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  821. [-] dispatchEvent:GameEvents::BALL_REMOVED
  822. [-] 123
  823. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  824. [-] 123
  825. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  826. [-] Ball created
  827. [-] dispatchEvent:GameEvents::BALL_CREATED
  828. [-] undefined
  829. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  830. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  831. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  832. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  833. [-] 123
  834. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  835. [-] 123
  836. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  837. [-] Ball created
  838. [-] dispatchEvent:GameEvents::BALL_CREATED
  839. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  840. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  841. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  842. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  843. [-] 123
  844. [-] State Falling reason cells[i][j].waitingBall:true
  845. [-] 123
  846. [-] State Falling reason cells[i][j].waitingBall:true
  847. [-] Ball created
  848. [-] dispatchEvent:GameEvents::BALL_CREATED
  849. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  850. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  851. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  852. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  853. [-] 123
  854. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  855. [-] checkAllGlassesBroken()
  856. [-] dispatchEvent:GameEvents::MOVE_END line 167
  857. [-] 0 === BOMB COUNT
  858. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  859. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  860. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  861. [-] Ball::SIMPLE type in method remove!
  862. [-] Ball::SIMPLE type in method remove!
  863. [-] Ball::SIMPLE type in method remove!
  864. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  865. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  866. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  867. [-] dispatchEvent:GameEvents::BALL_BLOWED
  868. [-] dispatchEvent:GameEvents::BALL_REMOVED
  869. [-] dispatchEvent:GameEvents::BALL_BLOWED
  870. [-] dispatchEvent:GameEvents::BALL_REMOVED
  871. [-] dispatchEvent:GameEvents::BALL_BLOWED
  872. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  873. [-] dispatchEvent:GameEvents::START_FALLING
  874. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  875. [-] dispatchEvent:GameEvents::BALL_REMOVED
  876. [-] 123
  877. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  878. [-] 123
  879. [-] State Falling reason cells[i][j].waitingBall:true
  880. [-] Ball created
  881. [-] dispatchEvent:GameEvents::BALL_CREATED
  882. [-] Ball created
  883. [-] dispatchEvent:GameEvents::BALL_CREATED
  884. [-] Ball created
  885. [-] dispatchEvent:GameEvents::BALL_CREATED
  886. [-] undefined
  887. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  888. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  889. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  890. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  891. [-] 123
  892. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  893. [-] checkAllGlassesBroken()
  894. [-] dispatchEvent:GameEvents::MOVE_END line 167
  895. [-] 0 === BOMB COUNT
  896. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  897. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  898. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  899. [-] Ball::SIMPLE type in method remove!
  900. [-] Ball::SIMPLE type in method remove!
  901. [-] Ball::SIMPLE type in method remove!
  902. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  903. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  904. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  905. [-] dispatchEvent:GameEvents::BALL_BLOWED
  906. [-] dispatchEvent:GameEvents::BALL_REMOVED
  907. [-] dispatchEvent:GameEvents::BALL_BLOWED
  908. [-] dispatchEvent:GameEvents::BALL_REMOVED
  909. [-] dispatchEvent:GameEvents::BALL_BLOWED
  910. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  911. [-] dispatchEvent:GameEvents::START_FALLING
  912. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  913. [-] dispatchEvent:GameEvents::BALL_REMOVED
  914. [-] 123
  915. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  916. [-] undefined
  917. [-] 123
  918. [-] State Falling reason cells[i][j].waitingBall:true
  919. [-] Ball created
  920. [-] dispatchEvent:GameEvents::BALL_CREATED
  921. [-] Ball created
  922. [-] dispatchEvent:GameEvents::BALL_CREATED
  923. [-] Ball created
  924. [-] dispatchEvent:GameEvents::BALL_CREATED
  925. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  926. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  927. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  928. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  929. [-] 123
  930. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  931. [-] checkAllGlassesBroken()
  932. [-] dispatchEvent:GameEvents::MOVE_END line 167
  933. [-] 0 === BOMB COUNT
  934. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  935. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  936. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  937. [-] Ball::SIMPLE type in method remove!
  938. [-] Ball::SIMPLE type in method remove!
  939. [-] Ball::SIMPLE type in method remove!
  940. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  941. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  942. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  943. [-] dispatchEvent:GameEvents::BALL_BLOWED
  944. [-] dispatchEvent:GameEvents::BALL_REMOVED
  945. [-] dispatchEvent:GameEvents::BALL_BLOWED
  946. [-] dispatchEvent:GameEvents::BALL_REMOVED
  947. [-] dispatchEvent:GameEvents::BALL_BLOWED
  948. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  949. [-] dispatchEvent:GameEvents::START_FALLING
  950. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  951. [-] dispatchEvent:GameEvents::BALL_REMOVED
  952. [-] 123
  953. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  954. [-] 123
  955. [-] State Falling reason cells[i][j].waitingBall:true
  956. [-] Ball created
  957. [-] dispatchEvent:GameEvents::BALL_CREATED
  958. [-] Ball created
  959. [-] dispatchEvent:GameEvents::BALL_CREATED
  960. [-] Ball created
  961. [-] dispatchEvent:GameEvents::BALL_CREATED
  962. [-] undefined
  963. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  964. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  965. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  966. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  967. [-] 123
  968. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  969. [-] checkAllGlassesBroken()
  970. [-] dispatchEvent:GameEvents::MOVE_END line 167
  971. [-] 0 === BOMB COUNT
  972. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  973. [-] 15
  974. [-] fb === currency
  975. [-] 10-!!!
  976. [-] GetCurrency = Method
  977. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=c1c7c6bdcf6deed75ea44f443d9baca6&sns=fb&SID=1671286989765428&referer=&method=GetCurrency
  978. [-] Server respond: {"currency":[{"id":1,"cost":1,"value":10,"discount":0},{"id":2,"cost":5,"value":50,"discount":0},{"id":3,"cost":10,"value":100,"discount":0},{"id":4,"cost":20,"value":250,"discount":0},{"id":5,"cost":5,"value":70,"discount":0},{"id":6,"cost":10,"value":150,"discount":0},{"id":7,"cost":15,"value":500,"discount":0}],"method":"GetCurrency","success":true,"token":"d683ee32854d1775e44810747e555436"} == 0 !!!!
  979. [-] 2 = = type = = 0
  980. [-] null ==== onPaymentComplete ==== PAYMENT_SUCCEEDED
  981. [-] 37
  982. [-] 10-!!!
  983. [-] BuyItems = Method
  984. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=0f8a8931f5d50ef8cb0b2754a8b3587f&sns=fb&SID=1671286989765428&id=37&referer=&method=BuyItems
  985. [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"648e9089783aa551d856ecce2791ed87"} == 0 !!!!
  986. [-] 10-!!!
  987. [-] Ping = Method
  988. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=8bb770bd29a8a7c053a98dc447242802&ip=176.109.179.18&sns=fb&session_id=9af83bc24c1cae0affc9bdb2440cb6d1&referer=&method=Ping
  989. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7d1f58bb3fd73826c6558677c65244d3"} == 0 !!!!
  990. [-] 15
  991. [-] 10-!!!
  992. [-] BuyItems = Method
  993. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=5d7add4c8ed0bf999c04279d5742e3ad&sns=fb&SID=1671286989765428&id=15&referer=&method=BuyItems
  994. [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"765168d90ce1c4e0af530f733da9a7b2"} == 0 !!!!
  995. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
  996. [-] 37
  997. [-] 10-!!!
  998. [-] BuyItems = Method
  999. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=635a2c61050731644c4ee036e5238eec&sns=fb&SID=1671286989765428&id=37&referer=&method=BuyItems
  1000. [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"c455fbc0fa451b45f48e8be4eb736d5b"} == 0 !!!!
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