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- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] undefined
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=6c3764ac3a72ee56c27a191b0204174a&ip=176.109.179.18&sns=fb&session_id=9af83bc24c1cae0affc9bdb2440cb6d1&referer=&method=Ping
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ce983fc57944ed3cf91b4d16c588aa17"} == 0 !!!!
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] undefined
- [-] Ball::STRIPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::STRIPED type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] undefined
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=c8792d0749f47a75a6f6ee7a3d3038ee&ip=176.109.179.18&sns=fb&session_id=9af83bc24c1cae0affc9bdb2440cb6d1&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"cf5cd702efef4b11210f5dd074f8a351"} == 0 !!!!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] undefined
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] Ball::SIMPLE type in method remove!
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
- [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_SWAPPED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] dispatchEvent:GameEvents::BALL_BLOWED
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
- [-] dispatchEvent:GameEvents::START_FALLING
- [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
- [-] dispatchEvent:GameEvents::BALL_REMOVED
- [-] 123
- [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
- [-] 123
- [-] State Falling reason cells[i][j].waitingBall:true
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] Ball created
- [-] dispatchEvent:GameEvents::BALL_CREATED
- [-] undefined
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
- [-] 123
- [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
- [-] checkAllGlassesBroken()
- [-] dispatchEvent:GameEvents::MOVE_END line 167
- [-] 0 === BOMB COUNT
- [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
- [-] 15
- [-] fb === currency
- [-] 10-!!!
- [-] GetCurrency = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=c1c7c6bdcf6deed75ea44f443d9baca6&sns=fb&SID=1671286989765428&referer=&method=GetCurrency
- [-] Server respond: {"currency":[{"id":1,"cost":1,"value":10,"discount":0},{"id":2,"cost":5,"value":50,"discount":0},{"id":3,"cost":10,"value":100,"discount":0},{"id":4,"cost":20,"value":250,"discount":0},{"id":5,"cost":5,"value":70,"discount":0},{"id":6,"cost":10,"value":150,"discount":0},{"id":7,"cost":15,"value":500,"discount":0}],"method":"GetCurrency","success":true,"token":"d683ee32854d1775e44810747e555436"} == 0 !!!!
- [-] 2 = = type = = 0
- [-] null ==== onPaymentComplete ==== PAYMENT_SUCCEEDED
- [-] 37
- [-] 10-!!!
- [-] BuyItems = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=0f8a8931f5d50ef8cb0b2754a8b3587f&sns=fb&SID=1671286989765428&id=37&referer=&method=BuyItems
- [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"648e9089783aa551d856ecce2791ed87"} == 0 !!!!
- [-] 10-!!!
- [-] Ping = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=8bb770bd29a8a7c053a98dc447242802&ip=176.109.179.18&sns=fb&session_id=9af83bc24c1cae0affc9bdb2440cb6d1&referer=&method=Ping
- [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7d1f58bb3fd73826c6558677c65244d3"} == 0 !!!!
- [-] 15
- [-] 10-!!!
- [-] BuyItems = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=5d7add4c8ed0bf999c04279d5742e3ad&sns=fb&SID=1671286989765428&id=15&referer=&method=BuyItems
- [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"765168d90ce1c4e0af530f733da9a7b2"} == 0 !!!!
- [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
- [-] 37
- [-] 10-!!!
- [-] BuyItems = Method
- [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=635a2c61050731644c4ee036e5238eec&sns=fb&SID=1671286989765428&id=37&referer=&method=BuyItems
- [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"c455fbc0fa451b45f48e8be4eb736d5b"} == 0 !!!!
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