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- local m = game.Players.LocalPlayer:GetMouse()
- m.KeyDown:connect(function(key)
- if key == "0" then
- local nothard = getrawmetatable(game)
- make_writeable(nothard)
- local old = nothard.__index
- nothard.__index = function(self, i)
- if i == "WalkSpeed" then
- return 16
- elseif i == "JumpPower" then
- return 50
- end
- return old(self, i)
- end
- _G.WS = 80
- _G.JP = 80
- local why = game:GetService("Players").LocalPlayer.Character.Humanoid;
- why:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- why.WalkSpeed = _G.WS
- why.JumpPower = _G.JP
- end)
- why.WalkSpeed = _G.WS
- why.JumpPower = _G.JP
- end
- end)
- m.KeyUp:connect(function(key)
- if key == "0" then
- local nothard = getrawmetatable(game)
- make_writeable(nothard)
- local old = nothard.__index
- nothard.__index = function(self, i)
- if i == "WalkSpeed" then
- return 16
- elseif i == "JumpPower" then
- return 50
- end
- return old(self, i)
- end
- _G.WS = 16
- _G.JP = 50
- local why = game:GetService("Players").LocalPlayer.Character.Humanoid;
- why:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- why.WalkSpeed = _G.WS
- why.JumpPower = _G.JP
- end)
- why.WalkSpeed = _G.WS
- why.JumpPower = _G.JP
- end
- end)
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