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Roblox the streets speed/jump bypass

Nov 17th, 2018
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  1. local m = game.Players.LocalPlayer:GetMouse()
  2.  
  3. m.KeyDown:connect(function(key)
  4. if key == "0" then
  5.  
  6. local nothard = getrawmetatable(game)
  7. make_writeable(nothard)
  8. local old = nothard.__index
  9. nothard.__index = function(self, i)
  10. if i == "WalkSpeed" then
  11. return 16
  12. elseif i == "JumpPower" then
  13. return 50
  14. end
  15. return old(self, i)
  16. end
  17. _G.WS = 80
  18. _G.JP = 80
  19. local why = game:GetService("Players").LocalPlayer.Character.Humanoid;
  20. why:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
  21. why.WalkSpeed = _G.WS
  22. why.JumpPower = _G.JP
  23. end)
  24. why.WalkSpeed = _G.WS
  25. why.JumpPower = _G.JP
  26.  
  27. end
  28. end)
  29.  
  30.  
  31.  
  32. m.KeyUp:connect(function(key)
  33. if key == "0" then
  34.  
  35. local nothard = getrawmetatable(game)
  36. make_writeable(nothard)
  37. local old = nothard.__index
  38. nothard.__index = function(self, i)
  39. if i == "WalkSpeed" then
  40. return 16
  41. elseif i == "JumpPower" then
  42. return 50
  43. end
  44. return old(self, i)
  45. end
  46. _G.WS = 16
  47. _G.JP = 50
  48. local why = game:GetService("Players").LocalPlayer.Character.Humanoid;
  49. why:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
  50. why.WalkSpeed = _G.WS
  51. why.JumpPower = _G.JP
  52. end)
  53. why.WalkSpeed = _G.WS
  54. why.JumpPower = _G.JP
  55. end
  56. end)
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