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# Untitled

a guest May 18th, 2018 176 Never
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1. @name EYEANGLES_FIXED
2. @inputs
3. @outputs TrueY Y
4. @persist
5. @trigger
6.
7. if(first()){
8.     function number fromNorth(X){
9.         if( (X - 90) > 0 ){
10.             return 360 - (X - 90)  # we deduct that from 360 to change it from anti-clockwise to clockwise.
11.         }else{                     # X - 90 is to make it start North rather than East
12.             return 360 - (270 + X) # this is to fix the 1st "quadrant" - East to North in our original, now is 4th quadrant.
13.         }
14.     }
15.     function number to360(X){
16.         if(X >= 0){
17.             return fromNorth(X) #as said in reddit post. from east to west it doesn't need adjustments
18.         }else{
19.             return fromNorth( abs(X) + (180 - abs(X))*2 ) #here's where it gets tricky, so i made something in paint:
20.         }                                                 #https://i.imgur.com/9wAlWup.png
21.     }
22. }
23.
24. interval(15)
25.
26. Angle=owner():eyeAngles()
27.
28. Y = to360(Angle:yaw())
29. TrueY = Angle:yaw() #use the debugger to see these two values
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