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- game:GetService("ReplicatedStorage").remotes.changeStartValue:FireServer()
- Wait(2)
- -- Step 2: Send first data event
- local args = {
- [1] = {
- [1] = {
- [1] = "\1"
- },
- [2] = "2"
- }
- }
- game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer(unpack(args))
- Wait(3)
- -- Step 3: Send second data event
- local args = {
- [1] = {
- [1] = {
- [1] = "\1",
- [2] = {
- ["\3"] = "select",
- ["characterIndex"] = 1
- }
- },
- [2] = "L"
- }
- }
- game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer(unpack(args))
- Wait(4)
- local args = {
- [1] = {
- [1] = {
- [1] = "\1",
- [2] = {
- ["\3"] = "PlaySolo",
- ["partyData"] = {
- ["difficulty"] = "Nightmare",
- ["mode"] = "Normal",
- ["dungeonName"] = "Goliath Raid",
- ["tier"] = 3
- }
- }
- },
- [2] = "\154"
- }
- }
- game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer(unpack(args))
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