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- --Enjoy this shit --When you Click its explode asf --Touch kids with the sword to kill them. --Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("HopperBin") o2 = Instance.new("LocalScript") o1.Name = "OPSwords" o1.Parent = mas o1.TextureId = "http://www.roblox.com/asset/?id=23722071" o2.Name = "AnimDeath" o2.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() print("Animator Loaded."); --Animation Manager-- local bin = script.Parent; while (game.Players.LocalPlayer.Character == nil) do wait() end print("Player found. :)"); local player = game.Players.LocalPlayer.Character; local human = player.Humanoid; --Tool Variables-- local tselected = false; --Base Part-- local block = Instance.new("Part"); block.FormFactor = "Symmetric"; block.Size = Vector3.new(1, 1, 1); block.Transparency = 1; block.CanCollide = false; block.Locked = true; local sword = Instance.new("Part"); sword.FormFactor = "Plate"; sword.Shape = "Block"; sword.Size = Vector3.new(1, 0.8, 4); sword.Transparency = 1; sword.CanCollide = false; local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=11998777" SlashSound.Pitch = 1.4; SlashSound.Looped = true; SlashSound.Name = "Voom"; SlashSound.Parent = sword snd = Instance.new("Sound") snd.SoundId = "http://www.roblox.com/asset/?id=2233908" snd.Volume = 1 snd.Name = "Boom" snd.Parent = sword local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "http://www.roblox.com/asset/?id=11998770" UnsheathSound.Name = "Go" UnsheathSound.Volume = 0.5 UnsheathSound.Parent = sword local mesh = Instance.new("SpecialMesh"); mesh.MeshType = "FileMesh"; mesh.MeshId = "http://www.roblox.com/asset/?id=11996935"; mesh.Scale = Vector3.new(1.4,1.4,1.4); mesh.TextureId = "http://www.roblox.com/asset/?id=23719291"; mesh.Parent = sword; local sparkle = Instance.new("Sparkles") sparkle.SparkleColor = Color3.new(0, 255, 155); sparkle.Parent = sword; sparkle.Enabled = false; local sword2 = sword:Clone(); local lsweld = Instance.new("Weld"); local rsweld = Instance.new("Weld"); --Left Arm Positioners and Welders-- local lPosBase = block:Clone(); local lPosWeld = Instance.new("Weld"); local lRotBase = block:Clone(); local lRotWeld = Instance.new("Weld"); local lArmWeld = Instance.new("Weld"); --Right Arm Positioners and Welders-- local rPosBase = block:Clone(); local rPosWeld = Instance.new("Weld"); local rRotBase = block:Clone(); local rRotWeld = Instance.new("Weld"); local rArmWeld = Instance.new("Weld"); --Head Welder-- local hRotBase = block:Clone(); local hRotWeld = Instance.new("Weld"); local headWeld = Instance.new("Weld"); --Bind the base parts to the Torso. Tricky. --Left-- lPosBase.Name = "LPosBase"; lPosWeld.Name = "LPosWeld"; lRotBase.Name = "LRotBase"; lRotWeld.Name = "LRotWeld"; lPosWeld.Part0 = player.Torso; lPosWeld.Part1 = lPosBase; lPosWeld.C1 = CFrame.new(1.5, -0.5, 0); lPosWeld.Parent = player.Torso; lPosBase.Parent = player; lRotWeld.Part0 = lPosBase; lRotWeld.Part1 = lRotBase; lRotWeld.Parent = player.Torso; lRotBase.Parent = player; lArmWeld.Part0 = lRotBase; lArmWeld.C1 = CFrame.new(0, 0.5, 0); lArmWeld.Parent = player.Torso; --Right-- rPosBase.Name = "RPosBase"; rPosWeld.Name = "RPosWeld"; rRotBase.Name = "RRotBase"; rRotWeld.Name = "RRotWeld"; rPosWeld.Part0 = player.Torso; rPosWeld.Part1 = rPosBase; rPosWeld.C1 = CFrame.new(-1.5, -0.5, 0); rPosWeld.Parent = player.Torso; rPosBase.Parent = player; rRotWeld.Part0 = rPosBase; rRotWeld.Part1 = rRotBase; rRotWeld.Parent = player.Torso; rRotBase.Parent = player; rArmWeld.Part0 = rRotBase; rArmWeld.C1 = CFrame.new(0, 0.5, 0); rArmWeld.Parent = player.Torso; --Head-- hRotBase.Name = "HRotBase"; hRotWeld.Name = "HRotWeld"; headWeld.Name = "HeadWeld"; hRotWeld.Part0 = player.Torso; hRotWeld.Part1 = hRotBase; hRotWeld.C1 = CFrame.new(0, -1.5, 0); hRotWeld.Parent = player.Torso; hRotBase.Parent = player; headWeld.Part0 = hRotBase; headWeld.Parent = player.Torso; --Le Swords-- lsweld.Part0 = lRotBase; rsweld.Part0 = rRotBase; lsweld.Part1 = sword; rsweld.Part1 = sword2; lsweld.C1 = CFrame.new(0, 0, -3.5)*CFrame.Angles(math.rad(270), math.rad(90), 0); rsweld.C1 = CFrame.new(0, 0, -3.5)*CFrame.Angles(math.rad(270), math.rad(90), 0); lsweld.Parent = player.Torso; rsweld.Parent = player.Torso; sword.Parent = player; sword2.Parent = player; sword.Voom:Stop(); sword2.Voom:Stop(); print("Bases binded."); --Binds the arms and head to the base parts. function bind() lArmWeld.Part1 = player:FindFirstChild("Left Arm"); rArmWeld.Part1 = player:FindFirstChild("Right Arm"); headWeld.Part1 = player:FindFirstChild("Head"); sword.Transparency = 0; sword2.Transparency = 0; sword.Go:Play(); sword2.Go:Play(); sword.Sparkles.Enabled = true; sword2.Sparkles.Enabled = true; human.WalkSpeed = 28; sword.Voom:Play(); sword2.Voom:Play(); end --Releases the arms and head from the base parts. function unbind() lArmWeld.Part1 = nil; rArmWeld.Part1 = nil; headWeld.Part1 = nil; sword.Transparency = 1; sword2.Transparency = 1; sword.Sparkles.Enabled = false; sword2.Sparkles.Enabled = false; human.WalkSpeed = 28; sword.Go:Play(); sword2.Go:Play(); sword.Voom:Stop(); sword2.Voom:Stop(); end function boom(part) wait(); if part == nil or tselected == false then return end; if part.Anchored then return end; if part.Parent == player or part.Parent.Parent == player then return end; human:TakeDamage(-1); sword.Sparkles:Clone().Parent = part; sword.Go:Play(); sword2.Go:Play(); wait(0.5) part:BreakJoints(); part.Velocity = Vector3.new(part.Velocity.X+ math.random(10, 20), part.Velocity.Y + math.random(100, 200), part.Velocity.Z+ math.random(10, 20)); game.Debris:AddItem(part, 10); end local load = true; function selected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" bind(); human.MaxHealth = 9999999; if player:FindFirstChild("ForceField") then player.ForceField:Destroy(); end tselected = true; mouse.Button1Down:connect(function() if (load) then mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" load = false sword.Boom:Play(); sword2.Boom:Play(); local e = Instance.new("Explosion"); e.Hit:connect(boom); e.Position = player.Torso.Position; e.BlastPressure = 0; e.BlastRadius = 1000; e.Parent = game.Workspace; human:TakeDamage(50); wait(1) mouse.Icon = "rbxasset://textures\\GunCursor.png" load = true end end) while tselected do lRotWeld.C1 = CFrame.Angles(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))); rRotWeld.C1 = CFrame.Angles(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))); human:TakeDamage(-0.25); wait(); end end function deselected() tselected = false; unbind(); human.MaxHealth = 9999999; end --Event Listeners-- sword.Touched:connect(boom); sword2.Touched:connect(boom); human.Jumping:connect(function()if tselected == false then return end player.Torso.Velocity = Vector3.new(player.Torso.Velocity.X, player.Torso.Velocity.Y + 40, player.Torso.Velocity.Z)end); --Tool-- bin.Selected:connect(selected); bin.Deselected:connect(deselected); end,o2) end)) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end
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