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PASBL

Crys's Squad 20190821

Aug 21st, 2019
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  1. Crys - Level 1 Trainer - Leader of the None None-type Gym
  2. 2W/2L/1D (0.5 Record)
  3. 3.5 KOs/0 SP/0 Reffings
  4. Badges: None
  5.  
  6. 😛 - Male Steelix (6 AP) [HP Fire]
  7. Bio: Steelix is really good at beating things up. He's been around the world, doing all sorts of fantastic feats. There was this one time he threw five thousand baguettes into his mouth, and another where he stabbed a hole into a mountain with his tail! Oh, there was also that time he suplexed an oncoming train! ... Although uhh ... maybe that one isn't so fantastic.
  8. Signature Type Change - Wag n' Drag (Steel / Fighting)
  9. Steelix is now a Steel / Fighting type, with the weaknesses and resistances associated with the typing. Due to this change, Steelix only has standard Ground energy, not retaining familiarity with the typing. Similarly, Steelix does not benefit from the Fighting type's exhaustion resistance. In addition, while it gains the moves Seismic Toss, Storm Throw, Aura Sphere, and Submission, it loses Rock Tomb, Sand Tomb, Self-Destruct, Explosion, Giga Impact, Screech, Bulldoze, Endure, Rock Blast, Sandstorm, and Rototiller. Steelix is incapable of Mega Evolution. As he does not have limps, Steelix is proficient in grappling and throwing with his body and tail. For example, he might use the sharp spikes along his body to snag a foe, or slightly curl around larger foes to fling them for a Seismic Toss.
  10.  
  11. 🤔 - Female Slugma (1 AP) [HP Grass]
  12. Bio: Far off in the distant island chain of Alola lives a peculiar variant of lily. These lilies grow on the banks of lava flows. How these flowers not only survive, but grow in the magma is a mystery. They don’t sprout particularly well in dirt, but do so in seemingly every type of lava: including that which makes up Slugma. While the Slugma don’t seem to particularly mind having plants growing inside them, there have been a few noticeable changes. Prior to having been exposed to these lilies, these Slugma indiscriminately slithered over plants. After having been exposed however, these Slugma selectively killed and consumed plants. The reason for this is unknown, but some theories suggest that perhaps the flowers influence them in the same way that fungus controls the Paras species line.
  13. Signature Type Change - Fire Flower (Fire / Grass)
  14. Slugma is now a Fire / Grass typed Pokemon, with the weaknesses and resistances that accompany that typing. In its evolved form of Magcargo, it loses the Rock typing in exchange for Grass, but retains familiarity. As a result of gaining Grass typing, it gains access to Grassy Terrain, Forest’s Curse, and Horn Leech, but loses Rock Slide, Rollout, and Stealth Rock. Additionally, she does not gain the Grass SC’s health regeneration in rain.
  15.  
  16. 😮 - Genderless Diancie (4L AP) [HP Fire] @ Diancite
  17. Bio: Steel types bad, Rock types good? Yes okay bye.
  18. Signature Move - Nuclear Deluge (Steel)
  19. Using significant energy, Diancie releases a burst of radiation, contaminating every Pokémon on the battlefield. All moves listed as Steel will be treated as Normal for the next three rounds, and will use no Steel energy. If used in a double battle, this move will cost high energy to use in order to cover all Pokémon on the field.
  20.  
  21. 😠 - Female Ralts (2 AP) [HP Ground]
  22. Bio: This Gardevoir is a prize for ranking third or fourth in the 2017 Spring Grand Melee.
  23. Signature Training - Junior Camera Girl (Effects)
  24. Training to operate a camera is a bit boring, and usually camera ‘mon pick up a few tricks in learning a lot of simple party games. These tricks carry over pretty heavily in battle, giving a 10% increase to effects caused by moves used by Gardevoir occuring, while Gardevoir is only affected by special secondary effects of opponents moves half as often.
  25.  
  26. 😉 - Shiny Female Budew (1 AP) [HP Ground]
  27. Bio: While Budew does not endorse the smoking of some particular plants, she is more than happy to share a good time with others. The more mellow, the nicer the fellow.
  28. Signature Move - Stoned Terrain (Rock)
  29. For decent energy Budew spreads mellowing Rock energy across the ground, causing aromatic plants to sprout in even the most rugged of environments. The plants lull any non-plant Pokémon in contact with the ground, slightly slowing their reaction speed for five rounds, until the energy fades. It also makes Rock-type moves sharply stronger. Nature Power will become Power Gem while this move is in effect, and Weather Ball will become Rock-typed when used by a grounded Pokémon. Budew has never learned Grassy Terrain as a result, and will not know it in its evolved forms.
  30.  
  31. 😊 - Female Buneary (1 AP) [HP Flying]
  32. Bio: "I've seen plenty of mythical creatures; be they dragons, fairies, gnomes. Beaten them, befriended them, even eaten some of em'. Which is why I can say without a reasonable doubt that ghosts, spirits, all that nonsense... doesn't exist. If they did, surely I would have seen one by now, right?"
  33. Signature Training - I Ain't Afraid of no...Ghosts?!? (Resistance)
  34. Buneary resists damage from Fairy Typed attacks, but no longer resists Ghost Typed attacks.
  35.  
  36. 😏 - Female Fennekin (1 AP) [HP Grass]
  37.  
  38. 😞 - Female Mienfoo (1 AP) [HP Bug]
  39. Bio: As part of her training, Mienfoo has learned the importance of being quick on her feet. Looking for openings and opportunities to expose oft gives better results than brute force.
  40. Signature Move - Bash (Fighting)
  41. Using Decent Fighting Energy, Mienfoo hops towards the foe, kneeing them in the jaw (or other weak point if applicable). This strike does only Light Fighting Damage, but interrupts the target's concentration and inflicts mild confusion. While being executed relatively quickly and simply, this technique does not have increased priority in the same way that a move like Fake Out might.
  42.  
  43. 😡 - Male Tyrunt (1 AP) [HP Grass]
  44.  
  45. 😒 - Female Mareep (1 AP) [HP Water]
  46. Bio: Mareep's wool is not only fluffy, but its also a great source of static electricity too!
  47. Signature Move - Static Guard (Electric)
  48. Mareep expends good energy to form a field of static electricity around it, which is extremely effective in absorbing special blows, reducing damage from them by 30%. After being hit by two damaging attacks, the electricity will start to disperse, and only reduce special attacks by 20%. After two more such hits, it will fade further, reducing special damage by 10%. After two more hits, it will fall off entirely. She has never learned Cotton Guard.
  49.  
  50. 😭 - Shiny Genderless Phione (1 AP) [HP Ground]
  51. Bio: Summer, woo!
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