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- Initialize engine version: 5.5.2p1 (9360c5517afe)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 21.21.13.7654
- Default GameObject Tag: Player already registered
- (Filename: Line: 90)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Xefier.Threading.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Xefier.Threading.dll into Unity Child Domain
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Xefier.Threading.Tasks.dll (this message is harmless)
- Loading C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Xefier.Threading.Tasks.dll into Unity Child Domain
- - Completed reload, in 0.037 seconds
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 381)
- UnloadTime: 0.468822 ms
- Connected to oculus:WMHD302J201230
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Getting character list...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- resources/app/client/vrclient_Data/gametoken.dat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 88762320f63c1330b804f121197fc9bb857ed133fee891ef93d47772c4bcfb58
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting to fetch character list...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RENDER MODEL LOADED FOR HINTS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DOING HIT INFOS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INITIALIZED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RENDER MODEL LOADED FOR HINTS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DOING HIT INFOS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INITIALIZED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got back character list
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {"characters":[{"id":"-KiBJRmqdBpUhf1tMYob","name":"Luvstosmooch","eyeset":1,"mouthset":1,"skintone":0.01666666753590107,"equipment":"40|29|28|36|2|||41"}]}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got 1 characters.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switch dummy avatar to Luvstosmooch
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switch dummy avatar to Luvstosmooch
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.801165 ms
- Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 4688.
- Total: 121.385117 ms (FindLiveObjects: 0.209245 ms CreateObjectMapping: 0.193660 ms MarkObjects: 116.983040 ms DeleteObjects: 3.998402 ms)
- SPACE CHECK Y OFFSET: 0.95
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RENDER MODEL LOADED FOR HINTS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DOING HIT INFOS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INITIALIZED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RENDER MODEL LOADED FOR HINTS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DOING HIT INFOS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- INITIALIZED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
- Connecting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Game token: 88762320f63c1330b804f121197fc9bb857ed133fee891ef93d47772c4bcfb58|-KiBJRmqdBpUhf1tMYob
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ws://game.orbusvr.com:80/
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Users\Blake\Desktop\Launcher-0.3\resources\app\client\vrclient_Data\Managed\Mono.Security.dll (this message is harmless)
- WEBSOCKET CONNECTION IS OPEN VIA WS-SHARP!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got initial position message
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig, my player entity ID is now 259
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTED HARD TRANSITION
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (238.9, 95.1, 218.3)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting up MY PLAYER ENTITY, GUID: 259
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENCODER INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 48000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2880
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MIC INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Dissonance.Audio.Capture.MicrophoneCapture
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FROM SERVER: clientup:347:RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 347
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING ZONE FILE: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: tried to despawn myself?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enabling sun...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTE LOAD OF TerrainScene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 42ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating party member icons...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- D3D shader create error for vertex shader [0x80070057]
- D3D shader create error for vertex shader [0x80070057]
- Shader warmup: 81 shaders 5491 combinations 0.874s
- Scanning for interest points...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 22 points
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Collider is loading my level: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The AnimationClip 'Default Take' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle2' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle3' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Eat' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Sit' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Death' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- Default clip could not be found in attached animations list.
- (Filename: Line: 403)
- The AnimationClip 'Default Take' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle2' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle3' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Eat' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Sit' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Death' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- Default clip could not be found in attached animations list.
- (Filename: Line: 403)
- The AnimationClip 'Default Take' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle2' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle3' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Eat' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Sit' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Death' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- Default clip could not be found in attached animations list.
- (Filename: Line: 403)
- Scanning for interest points...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 22 points
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 44ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FROM SERVER: clientup:347:PlayerHouse1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 347
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING ZONE FILE: PlayerHouse1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: tried to despawn myself?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disabling sun...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading scene: TerrainScene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading scene: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTE LOAD OF PlayerHouse1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got initial position message
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig, my player entity ID is now 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTED HARD TRANSITION
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (184.2, 92.3, 152.9)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 49ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating party member icons...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: Shader Unsupported: 'QuantumTheory/VertexColors/Unity5/Reflective Linear' - Pass '' has no vertex shader
- Update table display!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shader warmup: 87 shaders 5608 combinations 0.058s
- Scanning for interest points...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 points
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- Add Lesser Eye
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update table display!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
- at MagicalActual.Grabber+<GrabObject>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at LeanTween.update () [0x00000] in <filename unknown>:0
- at LeanTween.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 45ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 55ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 51ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FROM SERVER: clientup:347:RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 347
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING ZONE FILE: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: tried to despawn myself?
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enabling sun...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading scene: PlayerHouse1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTE LOAD OF TerrainScene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Got initial position message
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig, my player entity ID is now 272
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTED HARD TRANSITION
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (218.2, 97.7, 225.9)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating party member icons...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shader warmup: 87 shaders 5608 combinations 0.012s
- Scanning for interest points...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 22 points
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Collider is loading my level: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The AnimationClip 'Default Take' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle2' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle3' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Eat' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Sit' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Death' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- Default clip could not be found in attached animations list.
- (Filename: Line: 403)
- The AnimationClip 'Default Take' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle2' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle3' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Eat' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Sit' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Death' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- Default clip could not be found in attached animations list.
- (Filename: Line: 403)
- The AnimationClip 'Default Take' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle2' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle3' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Eat' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Idle_Sit' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Walk' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- The AnimationClip 'Death' used by the Animation component 'Chicken' must be marked as Legacy.
- (Filename: Line: 2019)
- Default clip could not be found in attached animations list.
- (Filename: Line: 403)
- Scanning for interest points...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 22 points
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 72ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 72ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 55ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (right)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 39ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 55ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 44ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerRigv3/Controller (left)/Grabber/Hand/HoldPoint/CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CraftingTableIngredient(Clone)(Clone)(Clone)(Clone)"
- (Filename: Line: 0)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 39ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 39ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 55ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 56ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't update lure parts, no lure!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HARVESTER START!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Couldn't find valid texture for status effect type 19 (are you sure the image is set to import as a Sprite?)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 50ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 44ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 56ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 55ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CURRENT CLIENT LATENCY DIRECT: 78ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WEBSOCKET CONNECTION CLOSED!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1005
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2ed4 -> priority: 1
- Thread -> id: 1350 -> priority: 1
- OpenVR Shutdown
- (Filename: Line: 815)
- Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash.
- (Filename: Line: 232)
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