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- private void CreateManualObject(string name)
- {
- ManualObject mobject = new ManualObject(name);
- mobject.Begin("BaseWhiteNoLighting", RenderOperation.OperationTypes.OT_TRIANGLE_STRIP);
- mobject.Position(-16.0f, -16.0f, 0f);
- mobject.Position(16.0f, -16.0f, 0f);
- mobject.Position(16.0f, 16.0f, 0f);
- mobject.Position(-16.0f, 16.0f, 0f);
- mobject.Index(0);
- mobject.Index(1);
- mobject.Index(2);
- mobject.Index(3);
- mobject.Index(0);
- mobject.End();
- objMesh = mobject.ConvertToMesh(name);
- }
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