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  1. package server.model.items;
  2.  
  3. import server.Config;
  4. import server.Server;
  5. import server.model.players.Client;
  6. import server.util.Misc;
  7. import server.model.players.EarningPotential;
  8.  
  9. public class ItemAssistant {
  10.  
  11. private Client c;
  12.  
  13. public ItemAssistant(Client client) {
  14. this.c = client;
  15. }
  16.  
  17. /**
  18. Items
  19. **/
  20.  
  21. public int getCarriedWealth() {
  22. int toReturn = 0;
  23. for (int i = 0; i < c.playerEquipment.length; i++) {
  24. if (c.playerEquipment[i] > 0 && Server.itemHandler.ItemList[c.playerEquipment[i]] != null)
  25. toReturn += (Server.itemHandler.ItemList[c.playerEquipment[i]].ShopValue * c.playerEquipmentN[i]);
  26. }
  27. for (int i = 0; i < c.playerItems.length; i++) {
  28. if (c.playerItems[i] > 0 && Server.itemHandler.ItemList[c.playerItems[i]] != null)
  29. toReturn += (Server.itemHandler.ItemList[c.playerItems[i]].ShopValue * c.playerItemsN[i]);
  30. }
  31. return toReturn;
  32.  
  33. }
  34.  
  35. public boolean updateInventory = false;
  36.  
  37. public void updateInventory() {
  38. updateInventory = false;
  39. resetItems(3214);
  40. }
  41.  
  42. public int[][] brokenBarrows = {{4708,4860},{4710,4866},{4712,4872},{4714,4878},{4716,4884},
  43. {4720,4896},{4718,4890},{4720,4896},{4722,4902},{4732,4932},{4734,4938},{4736,4944},{4738,4950},
  44. {4724,4908},{4726,4914},{4728,4920},{4730,4926},{4745,4956},{4747,4926},{4749,4968},{4751,4794},
  45. {4753,4980},{4755,4986},{4757,4992},{4759,4998}};
  46.  
  47. public void resetItems(int WriteFrame) {
  48. synchronized(c) {
  49. if(c.getOutStream() != null && c != null) {
  50. c.getOutStream().createFrameVarSizeWord(53);
  51. c.getOutStream().writeWord(WriteFrame);
  52. c.getOutStream().writeWord(c.playerItems.length);
  53. for (int i = 0; i < c.playerItems.length; i++) {
  54. if(c.playerItemsN[i] > 254) {
  55. c.getOutStream().writeByte(255);
  56. c.getOutStream().writeDWord_v2(c.playerItemsN[i]);
  57. } else {
  58. c.getOutStream().writeByte(c.playerItemsN[i]);
  59. }
  60. c.getOutStream().writeWordBigEndianA(c.playerItems[i]);
  61. }
  62. c.getOutStream().endFrameVarSizeWord();
  63. c.flushOutStream();
  64. }
  65. }
  66. }
  67.  
  68. public int getBankAmount(int item) {
  69. int count = 0;
  70. for (int j = 0; j < c.bankItems.length; j++) {
  71. if (c.bankItems[j] == item + 1) {
  72. count += c.bankItemsN[j];
  73. }
  74. }
  75. return count;
  76. }
  77.  
  78. public int getItemCount(int itemID) {
  79. int count = 0;
  80. for (int j = 0; j < c.playerItems.length; j++) {
  81. if (c.playerItems[j] == itemID + 1) {
  82. count += c.playerItemsN[j];
  83. }
  84. }
  85. return count;
  86. }
  87.  
  88. public void writeBonus() {
  89. int offset = 0;
  90. String send = "";
  91. for (int i = 0; i < c.playerBonus.length; i++) {
  92. if (c.playerBonus[i] >= 0) {
  93. send = BONUS_NAMES[i]+": +"+c.playerBonus[i];
  94. } else {
  95. send = BONUS_NAMES[i]+": -"+java.lang.Math.abs(c.playerBonus[i]);
  96. }
  97.  
  98. if (i == 10) {
  99. offset = 1;
  100. }
  101. c.getPA().sendFrame126(send, (1675+i+offset));
  102. }
  103.  
  104. }
  105.  
  106. public int getTotalCount(int itemID) {
  107. int count = 0;
  108. for (int j = 0; j < c.playerItems.length; j++) {
  109. if (Item.itemIsNote[itemID+1]) {
  110. if (itemID+2 == c.playerItems[j])
  111. count += c.playerItemsN[j];
  112. }
  113. if (!Item.itemIsNote[itemID+1]) {
  114. if (itemID+1 == c.playerItems[j]) {
  115. count += c.playerItemsN[j];
  116. }
  117. }
  118. }
  119. for (int j = 0; j < c.bankItems.length; j++) {
  120. if (c.bankItems[j] == itemID + 1) {
  121. count += c.bankItemsN[j];
  122. }
  123. }
  124. return count;
  125. }
  126.  
  127. public void sendItemsKept() {
  128. synchronized(c) {
  129. if(c.getOutStream() != null && c != null ) {
  130. c.getOutStream().createFrameVarSizeWord(53);
  131. c.getOutStream().writeWord(6963);
  132. c.getOutStream().writeWord(c.itemKeptId.length);
  133. for (int i = 0; i < c.itemKeptId.length; i++) {
  134. if(c.playerItemsN[i] > 254) {
  135. c.getOutStream().writeByte(255);
  136. c.getOutStream().writeDWord_v2(1);
  137. } else {
  138. c.getOutStream().writeByte(1);
  139. }
  140. if(c.itemKeptId[i] > 0) {
  141. c.getOutStream().writeWordBigEndianA(c.itemKeptId[i]+1);
  142. } else {
  143. c.getOutStream().writeWordBigEndianA(0);
  144. }
  145. }
  146. c.getOutStream().endFrameVarSizeWord();
  147. c.flushOutStream();
  148. }
  149. }
  150. }
  151.  
  152.  
  153. /**
  154. * Item kept on death
  155. **/
  156.  
  157. public void keepItem(int keepItem, boolean deleteItem) {
  158. int value = 0;
  159. int item = 0;
  160. int slotId = 0;
  161. boolean itemInInventory = false;
  162. for(int i = 0; i < c.playerItems.length; i++) {
  163. if(c.playerItems[i]-1 > 0) {
  164. int inventoryItemValue = c.getShops().getItemShopValue(c.playerItems[i] - 1);
  165. if(inventoryItemValue > value && (!c.invSlot[i])) {
  166. value = inventoryItemValue;
  167. item = c.playerItems[i] - 1;
  168. slotId = i;
  169. itemInInventory = true;
  170. }
  171. }
  172. }
  173. for(int i1 = 0; i1 < c.playerEquipment.length; i1++) {
  174. if(c.playerEquipment[i1] > 0) {
  175. int equipmentItemValue = c.getShops().getItemShopValue(c.playerEquipment[i1]);
  176. if(equipmentItemValue > value && (!c.equipSlot[i1])) {
  177. value = equipmentItemValue;
  178. item = c.playerEquipment[i1];
  179. slotId = i1;
  180. itemInInventory = false;
  181. }
  182. }
  183. }
  184. if(itemInInventory) {
  185. c.invSlot[slotId] = true;
  186. if(deleteItem) {
  187. deleteItem(c.playerItems[slotId]-1, getItemSlot(c.playerItems[slotId]-1), 1);
  188. }
  189. } else {
  190. c.equipSlot[slotId] = true;
  191. if(deleteItem) {
  192. deleteEquipment(item, slotId);
  193. }
  194. }
  195. c.itemKeptId[keepItem] = item;
  196. }
  197.  
  198. /**
  199. * Reset items kept on death
  200. **/
  201.  
  202. public void resetKeepItems() {
  203. for(int i = 0; i < c.itemKeptId.length; i++) {
  204. c.itemKeptId[i] = -1;
  205. }
  206. for(int i1 = 0; i1 < c.invSlot.length; i1++) {
  207. c.invSlot[i1] = false;
  208. }
  209. for(int i2 = 0; i2 < c.equipSlot.length; i2++) {
  210. c.equipSlot[i2] = false;
  211. }
  212. }
  213.  
  214. /**
  215. * delete all items
  216. **/
  217.  
  218. public void deleteAllItems() {
  219. for(int i1 = 0; i1 < c.playerEquipment.length; i1++) {
  220. deleteEquipment(c.playerEquipment[i1], i1);
  221. }
  222. for(int i = 0; i < c.playerItems.length; i++) {
  223. deleteItem(c.playerItems[i]-1, getItemSlot(c.playerItems[i]-1), c.playerItemsN[i]);
  224. }
  225. }
  226.  
  227.  
  228. /**
  229. * Drop all items for your killer
  230. **/
  231.  
  232. public void dropAllItems() {
  233. Client o = (Client) Server.playerHandler.players[c.killerId];
  234. if (c.playerRights == 3/*|| c.isInArd() || c.isInFala()*/){
  235. return;
  236. }
  237. for(int i = 0; i < c.playerItems.length; i++) {
  238. if(o != null) {
  239. if (tradeable(c.playerItems[i] - 1)) {
  240. Server.itemHandler.createGroundItem(o, c.playerItems[i] -1, c.getX(), c.getY(), c.playerItemsN[i], c.killerId);
  241. } else {
  242. if (specialCase(c.playerItems[i] - 1))
  243. Server.itemHandler.createGroundItem(o, 995, c.getX(), c.getY(), getUntradePrice(c.playerItems[i]-1), c.killerId);
  244. Server.itemHandler.createGroundItem(c, c.playerItems[i] -1, c.getX(), c.getY(), c.playerItemsN[i], c.playerId);
  245. }
  246. } else {
  247. Server.itemHandler.createGroundItem(c, c.playerItems[i] -1, c.getX(), c.getY(), c.playerItemsN[i], c.playerId);
  248. }
  249. }
  250. for(int e = 0; e < c.playerEquipment.length; e++) {
  251. if(o != null) {
  252. if (tradeable(c.playerEquipment[e])) {
  253. Server.itemHandler.createGroundItem(o, c.playerEquipment[e], c.getX(), c.getY(), c.playerEquipmentN[e], c.killerId);
  254. } else {
  255. if (specialCase(c.playerEquipment[e]))
  256. Server.itemHandler.createGroundItem(o, 995, c.getX(), c.getY(), getUntradePrice(c.playerEquipment[e]), c.killerId);
  257. Server.itemHandler.createGroundItem(c, c.playerEquipment[e], c.getX(), c.getY(), c.playerEquipmentN[e], c.playerId);
  258. }
  259. } else {
  260. Server.itemHandler.createGroundItem(c, c.playerEquipment[e], c.getX(), c.getY(), c.playerEquipmentN[e], c.playerId);
  261. }
  262. }
  263. if(o != null) {
  264. Server.itemHandler.createGroundItem(o, 526, c.getX(), c.getY(), 1, c.killerId);
  265. }
  266. }
  267. public void dropAllItemsPVP() {
  268. Client o = (Client) Server.playerHandler.players[c.killerId];
  269. EarningPotential.giveBonusDrops(o, c);
  270. }
  271.  
  272.  
  273. public int getUntradePrice(int item) {
  274. switch (item) {
  275. case 2518:
  276. case 2524:
  277. case 2526:
  278. return 100000;
  279. case 2520:
  280. case 2522:
  281. return 150000;
  282. }
  283. return 0;
  284. }
  285.  
  286. public boolean specialCase(int itemId) {
  287. switch (itemId) {
  288. case 2518:
  289. case 2520:
  290. case 2522:
  291. case 2524:
  292. case 2526:
  293. return true;
  294. }
  295. return false;
  296. }
  297.  
  298. public void handleSpecialPickup(int itemId) {
  299. //c.sendMessage("My " + getItemName(itemId) + " has been recovered. I should talk to the void knights to get it back.");
  300. //c.getItems().addToVoidList(itemId);
  301. }
  302.  
  303. public void addToVoidList(int itemId) {
  304. switch (itemId) {
  305. case 2518:
  306. c.voidStatus[0]++;
  307. break;
  308. case 2520:
  309. c.voidStatus[1]++;
  310. break;
  311. case 2522:
  312. c.voidStatus[2]++;
  313. break;
  314. case 2524:
  315. c.voidStatus[3]++;
  316. break;
  317. case 2526:
  318. c.voidStatus[4]++;
  319. break;
  320. }
  321. }
  322.  
  323. public boolean tradeable(int itemId) {
  324. for (int j = 0; j < Config.ITEM_TRADEABLE.length; j++) {
  325. if (itemId == Config.ITEM_TRADEABLE[j])
  326. return false;
  327. }
  328. return true;
  329. }
  330.  
  331. /**
  332. *Add Item
  333. **/
  334. public boolean addItem(int item, int amount) {
  335. synchronized(c) {
  336. if (amount < 1) {
  337. amount = 1;
  338. }
  339. if(item <= 0) {
  340. return false;
  341. }
  342. if ((((freeSlots() >= 1) || playerHasItem(item, 1)) && Item.itemStackable[item]) || ((freeSlots() > 0) && !Item.itemStackable[item])) {
  343. for (int i = 0; i < c.playerItems.length; i++) {
  344. if ((c.playerItems[i] == (item + 1)) && Item.itemStackable[item]
  345. && (c.playerItems[i] > 0)) {
  346. c.playerItems[i] = (item + 1);
  347. if (((c.playerItemsN[i] + amount) < Config.MAXITEM_AMOUNT)
  348. && ((c.playerItemsN[i] + amount) > -1)) {
  349. c.playerItemsN[i] += amount;
  350. } else {
  351. c.playerItemsN[i] = Config.MAXITEM_AMOUNT;
  352. }
  353. /*if(c.getOutStream() != null && c != null ) {
  354. c.getOutStream().createFrameVarSizeWord(34);
  355. c.getOutStream().writeWord(3214);
  356. c.getOutStream().writeByte(i);
  357. c.getOutStream().writeWord(c.playerItems[i]);
  358. if (c.playerItemsN[i] > 254) {
  359. c.getOutStream().writeByte(255);
  360. c.getOutStream().writeDWord(c.playerItemsN[i]);
  361. } else {
  362. c.getOutStream().writeByte(c.playerItemsN[i]);
  363. }
  364. c.getOutStream().endFrameVarSizeWord();
  365. c.flushOutStream();
  366. }*/
  367. updateInventory = true;
  368. i = 30;
  369. return true;
  370. }
  371. }
  372. for (int i = 0; i < c.playerItems.length; i++) {
  373. if (c.playerItems[i] <= 0) {
  374. c.playerItems[i] = item + 1;
  375. if ((amount < Config.MAXITEM_AMOUNT) && (amount > -1)) {
  376. c.playerItemsN[i] = 1;
  377. if (amount > 1) {
  378. c.getItems().addItem(item, amount - 1);
  379. return true;
  380. }
  381. } else {
  382. c.playerItemsN[i] = Config.MAXITEM_AMOUNT;
  383. }
  384. /*if(c.getOutStream() != null && c != null ) {
  385. c.getOutStream().createFrameVarSizeWord(34);
  386. c.getOutStream().writeWord(3214);
  387. c.getOutStream().writeByte(i);
  388. c.getOutStream().writeWord(c.playerItems[i]);
  389. if (c.playerItemsN[i] > 254) {
  390. c.getOutStream().writeByte(255);
  391. c.getOutStream().writeDWord(c.playerItemsN[i]);
  392. } else {
  393. c.getOutStream().writeByte(c.playerItemsN[i]);
  394. }
  395. c.getOutStream().endFrameVarSizeWord();
  396. c.flushOutStream();
  397. }*/
  398. //resetItems(3214);
  399. updateInventory = true;
  400. i = 30;
  401. return true;
  402. }
  403. }
  404. return false;
  405. } else {
  406. updateInventory = true;
  407. //resetItems(3214);
  408. c.sendMessage("Not enough space in your inventory.");
  409. return false;
  410. }
  411. }
  412. }
  413.  
  414. public String itemType(int item) {
  415. if(Item.playerCape(item)) {
  416. return "cape";
  417. }
  418. if(Item.playerBoots(item)) {
  419. return "boots";
  420. }
  421. if(Item.playerGloves(item)) {
  422. return "gloves";
  423. }
  424. if(Item.playerShield(item)) {
  425. return "shield";
  426. }
  427. if(Item.playerAmulet(item)) {
  428. return "amulet";
  429. }
  430. if(Item.playerArrows(item)) {
  431. return "arrows";
  432. }
  433. if(Item.playerRings(item)) {
  434. return "ring";
  435. }
  436. if(Item.playerHats(item)) {
  437. return "hat";
  438. }
  439. if(Item.playerLegs(item)) {
  440. return "legs";
  441. }
  442. if(Item.playerBody(item)) {
  443. return "body";
  444. }
  445. return "weapon";
  446. }
  447.  
  448. /**
  449. *Bonuses
  450. **/
  451.  
  452. public final String[] BONUS_NAMES = {
  453. "Stab", "Slash", "Crush", "Magic", "Range", "Stab", "Slash",
  454. "Crush", "Magic", "Range", "Strength", "Prayer"
  455. };
  456. public void resetBonus() {
  457. for (int i = 0; i < c.playerBonus.length; i++) {
  458. c.playerBonus[i] = 0;
  459. }
  460. }
  461. public void getBonus() {
  462. for (int i = 0; i < c.playerEquipment.length; i++) {
  463. if (c.playerEquipment[i] > -1) {
  464. for (int j = 0; j < Config.ITEM_LIMIT; j++) {
  465. if (Server.itemHandler.ItemList[j] != null){
  466. if (Server.itemHandler.ItemList[j].itemId == c.playerEquipment[i]) {
  467. for (int k = 0; k < c.playerBonus.length; k++) {
  468. c.playerBonus[k] += Server.itemHandler.ItemList[j].Bonuses[k];
  469. }
  470. break;
  471. }
  472. }
  473. }
  474. }
  475. }
  476. }
  477.  
  478.  
  479. /**
  480. *Wear Item
  481. **/
  482.  
  483. public void sendWeapon(int Weapon, String WeaponName) {
  484. String WeaponName2 = WeaponName.replaceAll("Bronze", "");
  485. WeaponName2 = WeaponName2.replaceAll("Iron", "");
  486. WeaponName2 = WeaponName2.replaceAll("Steel", "");
  487. WeaponName2 = WeaponName2.replaceAll("Black", "");
  488. WeaponName2 = WeaponName2.replaceAll("Mithril", "");
  489. WeaponName2 = WeaponName2.replaceAll("Adamant", "");
  490. WeaponName2 = WeaponName2.replaceAll("Rune", "");
  491. WeaponName2 = WeaponName2.replaceAll("Granite", "");
  492. WeaponName2 = WeaponName2.replaceAll("Dragon", "");
  493. WeaponName2 = WeaponName2.replaceAll("Drag", "");
  494. WeaponName2 = WeaponName2.replaceAll("Crystal", "");
  495. WeaponName2 = WeaponName2.trim();
  496. if (WeaponName.equals("Unarmed")) {
  497. c.setSidebarInterface(0, 5855); //punch, kick, block
  498. c.getPA().sendFrame126(WeaponName, 5857);
  499. } else if (WeaponName.endsWith("whip")) {
  500. c.setSidebarInterface(0, 12290); //flick, lash, deflect
  501. c.getPA().sendFrame246(12291, 200, Weapon);
  502. c.getPA().sendFrame126(WeaponName, 12293);
  503. } else if (WeaponName2.toLowerCase().contains("maul") || WeaponName.endsWith("warhammer")) {
  504. c.setSidebarInterface(0, 425); //war hamer equip.
  505. c.getPA().sendFrame246(426, 200, Weapon);
  506. c.getPA().sendFrame126(WeaponName, 428);
  507. } else if (WeaponName.endsWith("bow") || WeaponName.endsWith("10") || c.playerEquipment[c.playerWeapon] == 15015 || c.playerEquipment[c.playerWeapon] == 15016 || WeaponName.endsWith("full") || WeaponName.startsWith("seercull")) {
  508. c.setSidebarInterface(0, 1764); //accurate, rapid, longrange
  509. c.getPA().sendFrame246(1765, 200, Weapon);
  510. c.getPA().sendFrame126(WeaponName, 1767);
  511. } else if (WeaponName2.startsWith("dagger") || c.playerEquipment[c.playerWeapon] == 13905 || c.playerEquipment[c.playerWeapon] == 13899 || WeaponName2.contains("Staff of light") || c.playerEquipment[c.playerWeapon] == 18349 || c.playerEquipment[c.playerWeapon] == 10887 || WeaponName2.contains("sword")) {
  512. c.setSidebarInterface(0, 2276); //stab, lunge, slash, block
  513. c.getPA().sendFrame246(2277, 200, Weapon);
  514. c.getPA().sendFrame126(WeaponName, 2279);
  515. } else if (WeaponName.startsWith("Staff") || WeaponName.endsWith("staff") || WeaponName.endsWith("wand")) {
  516. c.setSidebarInterface(0, 328); //spike, impale, smash, block
  517. c.getPA().sendFrame246(329, 200, Weapon);
  518. c.getPA().sendFrame126(WeaponName, 331);
  519. } else if (WeaponName2.startsWith("dart") || WeaponName2.startsWith("knife") || WeaponName2.startsWith("javelin") || WeaponName.equalsIgnoreCase("toktz-xil-ul")) {
  520. c.setSidebarInterface(0, 4446); //accurate, rapid, longrange
  521. c.getPA().sendFrame246(4447, 200, Weapon);
  522. c.getPA().sendFrame126(WeaponName, 4449);
  523. } else if (WeaponName2.startsWith("pickaxe")) {
  524. c.setSidebarInterface(0, 5570); //spike, impale, smash, block
  525. c.getPA().sendFrame246(5571, 200, Weapon);
  526. c.getPA().sendFrame126(WeaponName, 5573);
  527. } else if (WeaponName2.startsWith("axe") || WeaponName2.startsWith("battleaxe")) {
  528. c.setSidebarInterface(0, 1698); //chop, hack, smash, block
  529. c.getPA().sendFrame246(1699, 200, Weapon);
  530. c.getPA().sendFrame126(WeaponName, 1701);
  531. } else if (WeaponName2.startsWith("halberd")) {
  532. c.setSidebarInterface(0, 8460); //jab, swipe, fend
  533. c.getPA().sendFrame246(8461, 200, Weapon);
  534. c.getPA().sendFrame126(WeaponName, 8463);
  535. } else if (c.playerEquipment[c.playerWeapon] == 14484) {
  536. c.setSidebarInterface(0, 7762); //claws
  537. c.getPA().sendFrame246(7763, 200, Weapon);
  538. c.getPA().sendFrame126(WeaponName, 7765);
  539. } else if (WeaponName2.startsWith("Scythe")) {
  540. c.setSidebarInterface(0, 8460); //jab, swipe, fend
  541. c.getPA().sendFrame246(8461, 200, Weapon);
  542. c.getPA().sendFrame126(WeaponName, 8463);
  543. } else if (WeaponName2.startsWith("spear")) {
  544. c.setSidebarInterface(0, 4679); //lunge, swipe, pound, block
  545. c.getPA().sendFrame246(4680, 200, Weapon);
  546. c.getPA().sendFrame126(WeaponName, 4682);
  547. } else if (WeaponName2.toLowerCase().contains("mace") || c.playerEquipment[c.playerWeapon] == 13902){
  548. c.setSidebarInterface(0, 3796);
  549. c.getPA().sendFrame246(3797, 200, Weapon);
  550. c.getPA().sendFrame126(WeaponName, 3799);
  551.  
  552. } else if (c.playerEquipment[c.playerWeapon] == 4153) {
  553. c.setSidebarInterface(0, 425); //war hamer equip.
  554. c.getPA().sendFrame246(426, 200, Weapon);
  555. c.getPA().sendFrame126(WeaponName, 428);
  556. } else {
  557. c.setSidebarInterface(0, 2423); //chop, slash, lunge, block
  558. c.getPA().sendFrame246(2424, 200, Weapon);
  559. c.getPA().sendFrame126(WeaponName, 2426);
  560. }
  561.  
  562. }
  563.  
  564.  
  565. /**
  566. *Weapon Requirements
  567. **/
  568.  
  569. public void getRequirements(String itemName, int itemId) {
  570. c.attackLevelReq = c.defenceLevelReq = c.strengthLevelReq = c.rangeLevelReq = c.magicLevelReq = c.Donatorreq = 0;
  571. if(itemName.contains("mystic") || itemName.contains("nchanted")) {
  572. if (itemName.contains("Staff of light")) {
  573. c.magicLevelReq = 75;
  574. c.attackLevelReq = 75;
  575. }
  576. if(itemName.contains("staff")) {
  577. c.magicLevelReq = 20;
  578. c.attackLevelReq = 40;
  579. } else {
  580. c.magicLevelReq = 20;
  581. c.defenceLevelReq = 20;
  582. }
  583. }
  584.  
  585.  
  586.  
  587.  
  588. if (itemName.contains("infinity")) {
  589. c.magicLevelReq = 50;
  590. c.defenceLevelReq = 25;
  591. }
  592. if(itemName.contains("splitbark")) {
  593. c.magicLevelReq = 40;
  594. c.defenceLevelReq = 40;
  595. }
  596. if (itemName.contains("rune c'bow")) {
  597. c.rangeLevelReq = 61;
  598. }
  599. if (itemName.contains("black d'hide")) {
  600. c.rangeLevelReq = 70;
  601. }
  602. if (itemName.contains("tzhaar-ket-om")) {
  603. c.strengthLevelReq = 60;
  604. }
  605. if (itemName.contains("red d'hide")) {
  606. c.rangeLevelReq = 60;
  607. }
  608. if (itemName.contains("blue d'hide")) {
  609. c.rangeLevelReq = 50;
  610. }
  611. if (itemName.contains("green d'hide")) {
  612. c.rangeLevelReq = 40;
  613. }
  614. if (itemName.contains("snakeskin")) {
  615. c.rangeLevelReq = 40;
  616. c.defenceLevelReq = 30;
  617. }
  618. if (itemName.contains("initiate")) {
  619. c.defenceLevelReq = 20;
  620. }
  621. if(itemName.contains("bronze")) {
  622. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
  623. c.attackLevelReq = c.defenceLevelReq = 1;
  624. }
  625. return;
  626. }
  627. if(itemName.contains("iron")) {
  628. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
  629. c.attackLevelReq = c.defenceLevelReq = 1;
  630. }
  631. return;
  632. }
  633. if(itemName.contains("steel")) {
  634. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
  635. c.attackLevelReq = c.defenceLevelReq = 5;
  636. }
  637. return;
  638. }
  639. if(itemName.contains("black")) {
  640. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe") && !itemName.contains("vamb") && !itemName.contains("chap")) {
  641. c.attackLevelReq = c.defenceLevelReq = 10;
  642. }
  643. return;
  644. }
  645. if(itemName.contains("mithril")) {
  646. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
  647. c.attackLevelReq = c.defenceLevelReq = 20;
  648. }
  649. return;
  650. }
  651. if(itemName.contains("adamant")) {
  652. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe")) {
  653. c.attackLevelReq = c.defenceLevelReq = 30;
  654. }
  655. return;
  656. }
  657. if(itemName.contains("rune")) {
  658. if(!itemName.contains("knife") && !itemName.contains("dart") && !itemName.contains("javelin") && !itemName.contains("thrownaxe") && !itemName.contains("crossbow")) {
  659. c.attackLevelReq = c.defenceLevelReq = 40;
  660. }
  661. return;
  662. }
  663. if(itemName.contains("rc hood")) {
  664. c.defenceLevelReq = 1;
  665. }
  666. if(itemName.contains("granite shield")) {
  667. if(!itemName.contains("maul")){
  668. c.defenceLevelReq = 50 ;
  669. }
  670. return;
  671. }
  672. if(itemName.contains("granite maul")) {
  673. if(!itemName.contains("shield")){
  674. c.attackLevelReq = 50 ;
  675. }
  676. return;
  677. }
  678. if(itemName.contains("warrior")) {
  679. if(!itemName.contains("ring")){
  680. c.defenceLevelReq = 40 ;
  681. }
  682. return;
  683. }
  684. if(itemName.contains("dragonfire")) {
  685.  
  686. c.defenceLevelReq = 75 ;
  687.  
  688.  
  689. }
  690. if(itemName.contains("runecrafting hood")) {
  691.  
  692. c.defenceLevelReq = 1 ;
  693.  
  694.  
  695. }
  696. if(itemName.contains("enchanted")) {
  697.  
  698. c.defenceLevelReq = 40 ;
  699.  
  700.  
  701. }
  702. if(itemName.contains("d'hide")) {
  703. if(!itemName.contains("chaps")){
  704. c.defenceLevelReq = c.rangeLevelReq = 40 ;
  705. }
  706. return;
  707. }
  708. if(itemName.contains("dragon dagger")) {
  709.  
  710. c.attackLevelReq = 60;
  711. }
  712. if(itemName.contains("drag dagger")) {
  713.  
  714. c.attackLevelReq = 60;
  715. }
  716. if(itemName.contains("ancient")) {
  717.  
  718. c.attackLevelReq = 50;
  719. }
  720. if(itemName.contains("hardleather")) {
  721.  
  722. c.defenceLevelReq = 10;
  723. }
  724. if(itemName.contains("studded")) {
  725.  
  726. c.defenceLevelReq = 20;
  727. }
  728. if(itemName.contains("party")) {
  729.  
  730. c.Donatorreq = 1;
  731.  
  732.  
  733. }
  734. if(itemName.contains("h'ween")) {
  735.  
  736. c.Donatorreq = 1;
  737.  
  738. }
  739. if(itemName.contains("santa")) {
  740.  
  741. c.Donatorreq = 1;
  742.  
  743. }
  744. if(itemName.contains("bandos")) {
  745. if (!itemName.contains("godsword")) {
  746. c.strengthLevelReq = c.defenceLevelReq = 65;
  747. c.Donatorreq = 1;
  748. return;
  749. }
  750. }
  751. if(itemName.contains("dragon")) {
  752. if (!itemName.contains("nti-") && !itemName.contains("fire")) {
  753. c.attackLevelReq = c.defenceLevelReq = 60;
  754. return;
  755. }
  756. }
  757. if(itemName.contains("crystal")) {
  758. if(itemName.contains("shield")) {
  759. c.defenceLevelReq = 70;
  760. } else {
  761. c.rangeLevelReq = 70;
  762. }
  763. return;
  764. }
  765. if(itemName.contains("ahrim")) {
  766. if(itemName.contains("staff")) {
  767. c.magicLevelReq = 70;
  768. c.attackLevelReq = 70;
  769. } else {
  770. c.magicLevelReq = 70;
  771. c.defenceLevelReq = 70;
  772. }
  773. }
  774. if(itemName.contains("karil")) {
  775. if(itemName.contains("crossbow")) {
  776. c.rangeLevelReq = 70;
  777. } else {
  778. c.rangeLevelReq = 70;
  779. c.defenceLevelReq = 70;
  780. }
  781. }
  782. if(itemName.contains("armadyl")) {
  783. if(itemName.contains("godsword")) {
  784. c.attackLevelReq = 75;
  785. c.Donatorreq = 1;
  786. } else {
  787. c.rangeLevelReq = c.defenceLevelReq = 65;
  788. }
  789. }
  790. if(itemName.contains("saradomin")) {
  791. if(itemName.contains("sword")) {
  792. c.attackLevelReq = 70;
  793. }
  794. if(itemName.contains("crozier")) {
  795. c.attackLevelReq = 1;
  796. if(itemName.contains("robe")) {
  797. c.attackLevelReq = 1;
  798.  
  799. }else {
  800. c.defenceLevelReq = 40;
  801.  
  802. }
  803. }
  804. }
  805. if(itemName.contains("godsword")) {
  806. c.attackLevelReq = 75;
  807. }
  808. if (itemName.contains("3rd age") && !itemName.contains("amulet")) {
  809. c.defenceLevelReq = 60;
  810. }
  811. if(itemName.contains("verac") || itemName.contains("guthan") || itemName.contains("dharok") || itemName.contains("torag")) {
  812.  
  813. if(itemName.contains("hammers")) {
  814. c.attackLevelReq = 70;
  815. c.strengthLevelReq = 70;
  816. } else if(itemName.contains("axe")) {
  817. c.attackLevelReq = 70;
  818. c.strengthLevelReq = 70;
  819. } else if(itemName.contains("warspear")) {
  820. c.attackLevelReq = 70;
  821. c.strengthLevelReq = 70;
  822. } else if(itemName.contains("flail")) {
  823. c.attackLevelReq = 70;
  824. c.strengthLevelReq = 70;
  825. } else {
  826. c.defenceLevelReq = 70;
  827. }
  828. }
  829.  
  830. switch(itemId) {
  831. case 8839:
  832. case 8840:
  833. case 8842:
  834. case 11663:
  835. case 11664:
  836. case 11665:
  837. case 19785:
  838. case 19786:
  839. case 19787:
  840. case 19788:
  841. case 19789:
  842. case 19790:
  843. case 19803:
  844. case 19804:
  845. c.attackLevelReq = 42;
  846. c.rangeLevelReq = 42;
  847. c.strengthLevelReq = 42;
  848. c.magicLevelReq = 42;
  849. c.defenceLevelReq = 42;
  850. return;
  851. case 6528:
  852. c.strengthLevelReq = 50;
  853. return;
  854. case 10551:
  855. case 2501:
  856. case 2499:
  857. case 1135:
  858. c.defenceLevelReq = 40;
  859. return;
  860. case 9767:
  861. c.defenceLevelReq = 1;
  862. return;
  863. case 11235:
  864. case 15701:
  865. case 15702:
  866. case 15703:
  867. case 15704:
  868. case 6522:
  869. c.rangeLevelReq = 60;
  870. break;
  871. case 10555:
  872. case 10449:
  873. case 10448:
  874. case 10447:
  875. c.defenceLevelReq = 42;
  876. break;
  877. case 10378: // god armour
  878. case 10382:
  879. case 10386:
  880. case 10390:
  881. case 10370:
  882. case 10374:
  883. c.defenceLevelReq = 40;
  884. break;
  885. case 6524:
  886. c.defenceLevelReq = 60;
  887. break;
  888. case 18349: // Chaotic
  889. case 18351: // Chaotic
  890. case 18353: // Chaotic
  891. case 16425:
  892. c.attackLevelReq = 82;
  893. c.strengthLevelReq = 80;
  894. break;
  895. case 2503:
  896. c.defenceLevelReq = 40;
  897. c.rangeLevelReq = 70;
  898. break;
  899. case 19780:
  900. c.attackLevelReq = 70;
  901. c.strengthLevelReq = 70;
  902. break;
  903. case 13739:
  904. case 13741:
  905. case 13740:
  906. case 13738:
  907. case 13742:
  908. case 13743:
  909. case 13744:
  910. case 13745:
  911. c.defenceLevelReq = 75;
  912. c.magicLevelReq = 65;
  913. break;
  914. case 15024:
  915. case 15025:
  916. c.defenceLevelReq = 40;
  917. break;
  918. case 11284:
  919. case 11283:
  920. c.defenceLevelReq = 75;
  921. return;
  922. case 6889:
  923. case 6914:
  924. c.magicLevelReq = 60;
  925. break;
  926. case 13858: // zurial robes
  927. case 13861:
  928. case 13864:
  929. c.magicLevelReq = 78;
  930. c.defenceLevelReq = 78;
  931. break;
  932. case 13867: //zurial staff
  933. c.attackLevelReq = 78;
  934. c.magicLevelReq = 78;
  935. break;
  936. case 13870: //morrigans
  937. case 13873:
  938. case 13876:
  939. c.defenceLevelReq = 78;
  940. c.rangeLevelReq = 78;
  941. break;
  942. case 13879: //morrigan weapons
  943. case 13883:
  944. c.rangeLevelReq = 78;
  945. break;
  946. case 13884: //stat and vesta arm
  947. case 13887:
  948. case 13890:
  949. case 13893:
  950. case 13896:
  951. c.defenceLevelReq = 78;
  952. break;
  953. case 13899: //vesta and stat weps
  954. case 13902:
  955. case 13905:
  956. c.attackLevelReq = 78;
  957. break;
  958. case 15486:
  959. c.magicLevelReq = 40;
  960. c.attackLevelReq = 40;
  961. break;
  962. case 861:
  963. c.rangeLevelReq = 50;
  964. break;
  965. case 15015:
  966. case 15016:
  967. c.rangeLevelReq = 78;
  968. break;
  969. case 10828:
  970. c.defenceLevelReq = 55;
  971. break;
  972. case 11724:
  973. case 11726:
  974. case 11728:
  975. c.defenceLevelReq = 65;
  976. break;
  977. case 3751:
  978. case 3749:
  979. case 3755:
  980. c.defenceLevelReq = 40;
  981. break;
  982.  
  983. case 7462:
  984. case 7461:
  985. c.defenceLevelReq = 40;
  986. break;
  987. case 8846:
  988. c.defenceLevelReq = 5;
  989. break;
  990. case 8847:
  991. c.defenceLevelReq = 10;
  992. break;
  993. case 8848:
  994. c.defenceLevelReq = 20;
  995. break;
  996. case 8849:
  997. c.defenceLevelReq = 30;
  998. break;
  999.  
  1000. case 8850:
  1001. c.defenceLevelReq = 40;
  1002. break;
  1003. case 10887:
  1004. c.strengthLevelReq = 60;
  1005. break;
  1006.  
  1007.  
  1008. case 7460:
  1009. c.defenceLevelReq = 20;
  1010. break;
  1011.  
  1012.  
  1013. case 837:
  1014. c.rangeLevelReq = 61;
  1015. break;
  1016.  
  1017. case 4151: // if you don't want to use names
  1018. c.attackLevelReq = 70;
  1019. return;
  1020.  
  1021. case 15441: // if you don't want to use names
  1022. c.attackLevelReq = 70;
  1023. return;
  1024. case 15442: // if you don't want to use names
  1025. c.attackLevelReq = 70;
  1026. return;
  1027. case 14936:
  1028. case 14938:
  1029. c.defenceLevelReq = 20;
  1030. return;
  1031. case 15443: // if you don't want to use names
  1032. c.attackLevelReq = 70;
  1033. return;
  1034.  
  1035. case 15444: // if you don't want to use names
  1036. c.attackLevelReq = 70;
  1037. return;
  1038.  
  1039. case 6724: // seercull
  1040. c.rangeLevelReq = 60; // idk if that is correct
  1041. return;
  1042. case 14484: // dclaw
  1043. c.attackLevelReq = 60;
  1044. return;
  1045. case 4153:
  1046. c.attackLevelReq = 50;
  1047. c.strengthLevelReq = 50;
  1048. return;
  1049. }
  1050. }
  1051.  
  1052. /**
  1053. *two handed weapon check
  1054. **/
  1055. public boolean is2handed(String itemName, int itemId) {
  1056. if(itemName.contains("ahrim") || itemName.contains("karil") || itemName.contains("verac") || itemName.contains("guthan") || itemName.contains("dharok") || itemName.contains("torag")) {
  1057. return true;
  1058. }
  1059. if(itemName.contains("longbow") || itemName.contains("shortbow") || itemName.contains("ark bow")) {
  1060. return true;
  1061. }
  1062. if(itemName.contains("maul")) {
  1063. return true;
  1064. }
  1065. if(itemName.contains("crystal") || itemName.contains("chaotic maul") || itemName.contains("cannon")) {
  1066. return true;
  1067. }
  1068. if (itemName.contains("godsword") || itemName.contains("claw") || itemName.contains("aradomin sword") || itemName.contains("2h") || itemName.contains("spear")){
  1069. return true;
  1070. }
  1071. switch(itemId) {
  1072. case 6724: // seercull
  1073. case 11730:
  1074. case 4153:
  1075. case 6528:
  1076. case 10887:
  1077. case 14484:
  1078.  
  1079. return true;
  1080. }
  1081. return false;
  1082. }
  1083.  
  1084. /**
  1085. * Weapons special bar, adds the spec bars to weapons that require them
  1086. * and removes the spec bars from weapons which don't require them
  1087. **/
  1088.  
  1089. public void addSpecialBar(int weapon) {
  1090. switch(weapon) {
  1091.  
  1092. case 4151: // whip
  1093. c.getPA().sendFrame171(0, 12323);
  1094. specialAmount(weapon, c.specAmount, 12335);
  1095. break;
  1096.  
  1097. case 15441: // whip
  1098. c.getPA().sendFrame171(0, 12323);
  1099. specialAmount(weapon, c.specAmount, 12335);
  1100. break;
  1101.  
  1102. case 15442: // whip
  1103. c.getPA().sendFrame171(0, 12323);
  1104. specialAmount(weapon, c.specAmount, 12335);
  1105. break;
  1106.  
  1107. case 15443: // whip
  1108. c.getPA().sendFrame171(0, 12323);
  1109. specialAmount(weapon, c.specAmount, 12335);
  1110. break;
  1111.  
  1112. case 15444: // whip
  1113. c.getPA().sendFrame171(0, 12323);
  1114. specialAmount(weapon, c.specAmount, 12335);
  1115. break;
  1116.  
  1117. case 859: // magic bows
  1118. case 861:
  1119. case 15701:
  1120. case 15702:
  1121. case 15703:
  1122. case 15704:
  1123. case 11235:
  1124. case 15015:
  1125. case 15016:
  1126. case 13022:
  1127. case 13021:
  1128. case 13023:
  1129. c.getPA().sendFrame171(0, 7549);
  1130. specialAmount(weapon, c.specAmount, 7561);
  1131. break;
  1132.  
  1133. case 4587:// dscimmy
  1134. case 15050:
  1135. c.getPA().sendFrame171(0, 7599);
  1136. specialAmount(weapon, c.specAmount, 7611);
  1137. break;
  1138.  
  1139. case 18786:
  1140. c.getPA().sendFrame171(0, 7599);
  1141. specialAmount(weapon, c.specAmount, 7611);
  1142. break;
  1143.  
  1144. case 3204: // d hally
  1145. c.getPA().sendFrame171(0, 8493);
  1146. specialAmount(weapon, c.specAmount, 8505);
  1147. break;
  1148.  
  1149. case 1377: // d battleaxe
  1150. c.getPA().sendFrame171(0, 7499);
  1151. specialAmount(weapon, c.specAmount, 7511);
  1152. break;
  1153.  
  1154. case 4153: // gmaul
  1155. c.getPA().sendFrame171(0, 7474);
  1156. specialAmount(weapon, c.specAmount, 7486);
  1157. break;
  1158.  
  1159. case 1249: //dspear
  1160. c.getPA().sendFrame171(0, 7674);
  1161. specialAmount(weapon, c.specAmount, 7686);
  1162. break;
  1163.  
  1164. case 14484: //dragon claws
  1165. c.getPA().sendFrame171(0, 7800);
  1166. specialAmount(weapon, c.specAmount, 7812);
  1167. break;
  1168. case 13902: // Statius War
  1169. c.getPA().sendFrame171(0, 7474);
  1170. specialAmount(weapon, c.specAmount, 7486);
  1171. break;
  1172.  
  1173. case 1215:// dragon dagger
  1174. case 1231:
  1175. case 13899:
  1176. case 10887:
  1177. case 5680:
  1178. case 13905:
  1179. case 5698:
  1180. case 1305: // dragon long
  1181. case 11694:
  1182. case 11698:
  1183. case 11700:
  1184. case 15486: //SOL
  1185. case 11730:
  1186. case 11696:
  1187. case 19780:
  1188. c.getPA().sendFrame171(0, 7574);
  1189. specialAmount(weapon, c.specAmount, 7586);
  1190. break;
  1191.  
  1192. case 1434: // dragon mace
  1193. c.getPA().sendFrame171(0, 7624);
  1194. specialAmount(weapon, c.specAmount, 7636);
  1195. break;
  1196.  
  1197. default:
  1198. c.getPA().sendFrame171(1, 7624); // mace interface
  1199. c.getPA().sendFrame171(1, 7474); // hammer, gmaul
  1200. c.getPA().sendFrame171(1, 7499); // axe
  1201. c.getPA().sendFrame171(1, 7549); // bow interface
  1202. c.getPA().sendFrame171(1, 7574); // sword interface
  1203. c.getPA().sendFrame171(1, 7599); // scimmy sword interface, for most swords
  1204. c.getPA().sendFrame171(1, 8493);
  1205. c.getPA().sendFrame171(1, 12323); // whip interface
  1206. break;
  1207. }
  1208. }
  1209.  
  1210. /**
  1211. * Specials bar filling amount
  1212. **/
  1213.  
  1214. public void specialAmount(int weapon, double specAmount, int barId) {
  1215. c.specBarId = barId;
  1216. c.getPA().sendFrame70(specAmount >= 10 ? 500 : 0, 0, (--barId));
  1217. c.getPA().sendFrame70(specAmount >= 9 ? 500 : 0, 0, (--barId));
  1218. c.getPA().sendFrame70(specAmount >= 8 ? 500 : 0, 0, (--barId));
  1219. c.getPA().sendFrame70(specAmount >= 7 ? 500 : 0, 0, (--barId));
  1220. c.getPA().sendFrame70(specAmount >= 6 ? 500 : 0, 0, (--barId));
  1221. c.getPA().sendFrame70(specAmount >= 5 ? 500 : 0, 0, (--barId));
  1222. c.getPA().sendFrame70(specAmount >= 4 ? 500 : 0, 0, (--barId));
  1223. c.getPA().sendFrame70(specAmount >= 3 ? 500 : 0, 0, (--barId));
  1224. c.getPA().sendFrame70(specAmount >= 2 ? 500 : 0, 0, (--barId));
  1225. c.getPA().sendFrame70(specAmount >= 1 ? 500 : 0, 0, (--barId));
  1226. updateSpecialBar();
  1227. sendWeapon(weapon, getItemName(weapon));
  1228. }
  1229.  
  1230. /**
  1231. * Special attack text and what to highlight or blackout
  1232. **/
  1233.  
  1234. public void updateSpecialBar() {
  1235. if(c.usingSpecial && c.playerEquipment[c.playerWeapon] != 15486) {
  1236. c.getPA().sendFrame126("@yel@ Special Attack ("+(int)c.specAmount*10+"%)", c.specBarId);
  1237. } else {
  1238. c.getPA().sendFrame126("@bla@ Special Attack ("+(int)c.specAmount*10+"%)", c.specBarId);
  1239. }
  1240. }
  1241.  
  1242.  
  1243. /**
  1244. *Wear Item
  1245. **/
  1246.  
  1247. public boolean wearItem(int wearID, int slot, String itemName) {
  1248. synchronized(c) {
  1249. int targetSlot=0;
  1250. boolean canWearItem = true;
  1251. if(c.playerItems[slot] == (wearID+1)) {
  1252. getRequirements(getItemName(wearID).toLowerCase(), wearID);
  1253. targetSlot = Item.targetSlots[wearID];
  1254.  
  1255.  
  1256.  
  1257. if(itemName.contains("cloak") || itemName.contains("attractor") || itemName.contains("Veteran Cape") || itemName.contains("Max Cape") || itemName.contains("Completionist Cape") || itemName.contains("accumulator") || itemName.contains("cape") || itemName.contains("Cape") || itemName.contains("cloak") || itemName.contains("Cloak") || itemType(wearID).equalsIgnoreCase("cape")) {
  1258. targetSlot=1;
  1259. } else if(itemType(wearID).equalsIgnoreCase("Veteran cape") || itemName.contains("Max Cape") || itemName.contains("Completionist Cape")) {
  1260. targetSlot=1;
  1261. } else if(itemType(wearID).equalsIgnoreCase("hat") || itemName.contains("cap") && !itemName.contains("cape") || itemName.contains("headdress") || itemName.contains("cavalier") || itemName.contains("Max Hood") || itemName.contains("Veteran hood") || itemName.contains("Completionist hood") || itemName.contains("Cavalier") || itemName.contains("sallet") || itemName.contains("Sallet") || itemName.contains("Hat") && !itemName.contains("Hatchet") || itemName.contains("mask") || itemName.contains("Mask") || itemName.contains("hat") && !itemName.contains("hatchet") || itemName.contains("helm") || itemName.contains("Helm") || itemName.contains("hood") || itemName.contains("Hood") || itemName.contains("berret") || itemName.contains("afro")) {
  1262. targetSlot=0;
  1263. } else if(itemType(wearID).equalsIgnoreCase("amulet") || itemName.contains("Amulet") || itemName.contains("amulet") || itemName.contains("necklace") || itemName.contains("Necklace")) {
  1264. targetSlot=2;
  1265. } else if(itemType(wearID).equalsIgnoreCase("arrows") || itemType(wearID).equalsIgnoreCase("arrow") && !itemName.contains("morrigan") || itemName.contains("bolt") || itemName.contains("Bolt") || itemName.contains("arrow") || itemName.contains("Arrow")) {
  1266. targetSlot=13;
  1267. } else if(itemType(wearID).equalsIgnoreCase("body") || itemName.contains("platemail") || itemName.contains("chest") && !itemName.contains("anchor") || itemName.contains("Torso") || itemName.contains("platebody") || itemName.contains("Platebody") || itemName.contains("chain") && !itemName.contains("skirt") || itemName.contains("Chain") || itemName.contains("Top") || itemName.contains("Hauberk") || itemName.contains("hauberk") || itemName.contains("top") || itemName.contains("torso") || itemName.contains("shirt") || itemName.contains("Shirt") || itemName.contains("body") || itemName.contains("Body")) {
  1268. targetSlot=4;
  1269. } else if(itemType(wearID).equalsIgnoreCase("shield") || itemName.contains("Book") || itemName.contains("Toktz-xil-ul") || itemName.contains("book") || itemName.contains("Shield") || itemName.contains("shield") || itemName.contains("defender") || itemName.contains("Defender")) {
  1270. targetSlot=5;
  1271. } else if(itemType(wearID).equalsIgnoreCase("legs") || itemName.contains("Cuisse") || itemName.contains("cuisse") || itemName.contains("chaps") || itemName.contains("Chaps") || itemName.contains("legs") || itemName.contains("Legs") || itemName.contains("Bottom") || itemName.contains("bottom") || itemName.contains("skirt") || itemName.contains("Skirt") || itemName.contains("shorts") || itemName.contains("Shorts") || itemName.contains("blouse") || itemName.contains("Blouse") || itemName.contains("tasset") || itemName.contains("Tasset") || itemName.contains("leg") || itemName.contains("Leg") || itemType(wearID).equalsIgnoreCase("legs") || itemName.equalsIgnoreCase("Void_knight_robe") || itemName.equalsIgnoreCase("Void knight robe")) {
  1272. targetSlot=7;
  1273. } else if(itemType(wearID).equalsIgnoreCase("gloves") || itemName.contains("Gloves") || itemName.contains("gloves") || itemName.contains("vamb") || itemName.contains("Vamb")) {
  1274. targetSlot=9;
  1275. } else if(itemType(wearID).equalsIgnoreCase("boots") || itemName.contains("Boots") || itemName.contains("boots")) {
  1276. targetSlot=10;
  1277. } else if(itemType(wearID).equalsIgnoreCase("ring") || itemName.contains("ring") || itemName.contains("Ring")) {
  1278. targetSlot=12;
  1279. } else {
  1280. targetSlot = 3;
  1281. }
  1282.  
  1283. if(c.duelRule[11] && targetSlot == 0) {
  1284. c.sendMessage("Wearing hats has been disabled in this duel!");
  1285. return false;
  1286. }
  1287. if(c.duelRule[12] && targetSlot == 1) {
  1288. c.sendMessage("Wearing capes has been disabled in this duel!");
  1289. return false;
  1290. }
  1291. if(c.duelRule[13] && targetSlot == 2) {
  1292. c.sendMessage("Wearing amulets has been disabled in this duel!");
  1293. return false;
  1294. }
  1295. if(c.duelRule[14] && targetSlot == 3) {
  1296. c.sendMessage("Wielding weapons has been disabled in this duel!");
  1297. return false;
  1298. }
  1299. if(c.duelRule[15] && targetSlot == 4) {
  1300. c.sendMessage("Wearing bodies has been disabled in this duel!");
  1301. return false;
  1302. }
  1303. if((c.duelRule[16] && targetSlot == 5) || (c.duelRule[16] && is2handed(getItemName(wearID).toLowerCase(), wearID))) {
  1304. c.sendMessage("Wearing shield has been disabled in this duel!");
  1305. return false;
  1306. }
  1307. if(c.duelRule[17] && targetSlot == 7) {
  1308. c.sendMessage("Wearing legs has been disabled in this duel!");
  1309. return false;
  1310. }
  1311. if(c.duelRule[18] && targetSlot == 9) {
  1312. c.sendMessage("Wearing gloves has been disabled in this duel!");
  1313. return false;
  1314. }
  1315. if(c.duelRule[19] && targetSlot == 10) {
  1316. c.sendMessage("Wearing boots has been disabled in this duel!");
  1317. return false;
  1318. }
  1319. if(c.duelRule[20] && targetSlot == 12) {
  1320. c.sendMessage("Wearing rings has been disabled in this duel!");
  1321. return false;
  1322. }
  1323. if(c.duelRule[21] && targetSlot == 13) {
  1324. c.sendMessage("Wearing arrows has been disabled in this duel!");
  1325. return false;
  1326. }
  1327.  
  1328. if(Config.itemRequirements) {
  1329. if(targetSlot == 10 || targetSlot == 7 || targetSlot == 5 || targetSlot == 4 || targetSlot == 0 || targetSlot == 9 || targetSlot == 10) {
  1330. if(c.defenceLevelReq > 0) {
  1331. if(c.getPA().getLevelForXP(c.playerXP[1]) < c.defenceLevelReq) {
  1332. c.sendMessage("You need a defence level of "+c.defenceLevelReq+" to wear this item.");
  1333. canWearItem = false;
  1334. }
  1335. }
  1336. if(c.rangeLevelReq > 0) {
  1337. if(c.getPA().getLevelForXP(c.playerXP[4]) < c.rangeLevelReq) {
  1338. c.sendMessage("You need a range level of "+c.rangeLevelReq+" to wear this item.");
  1339. canWearItem = false;
  1340. }
  1341. }
  1342. if(c.magicLevelReq > 0) {
  1343. if(c.getPA().getLevelForXP(c.playerXP[6]) < c.magicLevelReq) {
  1344. c.sendMessage("You need a magic level of "+c.magicLevelReq+" to wear this item.");
  1345. canWearItem = false;
  1346. }
  1347. }
  1348. }
  1349. if(targetSlot == 3) {
  1350. if(c.attackLevelReq > 0) {
  1351. if(c.getPA().getLevelForXP(c.playerXP[0]) < c.attackLevelReq) {
  1352. c.sendMessage("You need an attack level of "+c.attackLevelReq+" to wield this weapon.");
  1353. canWearItem = false;
  1354. }
  1355. }
  1356. if(c.rangeLevelReq > 0) {
  1357. if(c.getPA().getLevelForXP(c.playerXP[4]) < c.rangeLevelReq) {
  1358. c.sendMessage("You need a range level of "+c.rangeLevelReq+" to wield this weapon.");
  1359. canWearItem = false;
  1360. }
  1361. }
  1362. if(c.magicLevelReq > 0) {
  1363. if(c.getPA().getLevelForXP(c.playerXP[6]) < c.magicLevelReq) {
  1364. c.sendMessage("You need a magic level of "+c.magicLevelReq+" to wield this weapon.");
  1365. canWearItem = false;
  1366. }
  1367. }
  1368. }
  1369. }
  1370.  
  1371. if(!canWearItem) {
  1372. return false;
  1373. }
  1374.  
  1375. int wearAmount = c.playerItemsN[slot];
  1376. if (wearAmount < 1) {
  1377. return false;
  1378. }
  1379.  
  1380. if (targetSlot == c.playerWeapon) {
  1381. c.autocasting = false;
  1382. c.autocastId = 0;
  1383. c.getPA().sendFrame36(108, 0);
  1384. }
  1385.  
  1386. if(slot >= 0 && wearID >= 0) {
  1387. int toEquip = c.playerItems[slot];
  1388. int toEquipN = c.playerItemsN[slot];
  1389. int toRemove = c.playerEquipment[targetSlot];
  1390. int toRemoveN = c.playerEquipmentN[targetSlot];
  1391. if (toEquip == toRemove + 1 && Item.itemStackable[toRemove]) {
  1392. deleteItem(toRemove, getItemSlot(toRemove), toEquipN);
  1393. c.playerEquipmentN[targetSlot] += toEquipN;
  1394. } else if (targetSlot != 5 && targetSlot != 3) {
  1395. c.playerItems[slot] = toRemove + 1;
  1396. c.playerItemsN[slot] = toRemoveN;
  1397. c.playerEquipment[targetSlot] = toEquip - 1;
  1398. c.playerEquipmentN[targetSlot] = toEquipN;
  1399. } else if (targetSlot == 5) {
  1400. boolean wearing2h = is2handed(getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase(), c.playerEquipment[c.playerWeapon]);
  1401. boolean wearingShield = c.playerEquipment[c.playerShield] > 0;
  1402. if (wearing2h) {
  1403. toRemove = c.playerEquipment[c.playerWeapon];
  1404. toRemoveN = c.playerEquipmentN[c.playerWeapon];
  1405. c.playerEquipment[c.playerWeapon] = -1;
  1406. c.playerEquipmentN[c.playerWeapon] = 0;
  1407. updateSlot(c.playerWeapon);
  1408. }
  1409. c.playerItems[slot] = toRemove + 1;
  1410. c.playerItemsN[slot] = toRemoveN;
  1411. c.playerEquipment[targetSlot] = toEquip - 1;
  1412. c.playerEquipmentN[targetSlot] = toEquipN;
  1413. } else if (targetSlot == 3) {
  1414. boolean is2h = is2handed(getItemName(wearID).toLowerCase(), wearID);
  1415. boolean wearingShield = c.playerEquipment[c.playerShield] > 0;
  1416. boolean wearingWeapon = c.playerEquipment[c.playerWeapon] > 0;
  1417. if (is2h) {
  1418. if (wearingShield && wearingWeapon) {
  1419. if (freeSlots() > 0) {
  1420. c.playerItems[slot] = toRemove + 1;
  1421. c.playerItemsN[slot] = toRemoveN;
  1422. c.playerEquipment[targetSlot] = toEquip - 1;
  1423. c.playerEquipmentN[targetSlot] = toEquipN;
  1424. removeItem(c.playerEquipment[c.playerShield], c.playerShield);
  1425. } else {
  1426. c.sendMessage("You do not have enough inventory space to do this.");
  1427. return false;
  1428. }
  1429. } else if (wearingShield && !wearingWeapon) {
  1430. c.playerItems[slot] = c.playerEquipment[c.playerShield] + 1;
  1431. c.playerItemsN[slot] = c.playerEquipmentN[c.playerShield];
  1432. c.playerEquipment[targetSlot] = toEquip - 1;
  1433. c.playerEquipmentN[targetSlot] = toEquipN;
  1434. c.playerEquipment[c.playerShield] = -1;
  1435. c.playerEquipmentN[c.playerShield] = 0;
  1436. updateSlot(c.playerShield);
  1437. } else {
  1438. c.playerItems[slot] = toRemove + 1;
  1439. c.playerItemsN[slot] = toRemoveN;
  1440. c.playerEquipment[targetSlot] = toEquip - 1;
  1441. c.playerEquipmentN[targetSlot] = toEquipN;
  1442. }
  1443. } else {
  1444. c.playerItems[slot] = toRemove + 1;
  1445. c.playerItemsN[slot] = toRemoveN;
  1446. c.playerEquipment[targetSlot] = toEquip - 1;
  1447. c.playerEquipmentN[targetSlot] = toEquipN;
  1448. }
  1449. }
  1450. ////updateInventory = true;
  1451. resetItems(3214);
  1452. }
  1453. if(targetSlot == 3) {
  1454. c.usingSpecial = false;
  1455. addSpecialBar(wearID);
  1456. }
  1457. if(c.getOutStream() != null && c != null ) {
  1458. c.getOutStream().createFrameVarSizeWord(34);
  1459. c.getOutStream().writeWord(1688);
  1460. c.getOutStream().writeByte(targetSlot);
  1461. c.getOutStream().writeWord(wearID+1);
  1462.  
  1463. if (c.playerEquipmentN[targetSlot] > 254) {
  1464. c.getOutStream().writeByte(255);
  1465. c.getOutStream().writeDWord(c.playerEquipmentN[targetSlot]);
  1466. } else {
  1467. c.getOutStream().writeByte(c.playerEquipmentN[targetSlot]);
  1468. }
  1469.  
  1470. c.getOutStream().endFrameVarSizeWord();
  1471. c.flushOutStream();
  1472. }
  1473. sendWeapon(c.playerEquipment[c.playerWeapon], getItemName(c.playerEquipment[c.playerWeapon]));
  1474. resetBonus();
  1475. getBonus();
  1476. writeBonus();
  1477. c.getCombat().getPlayerAnimIndex(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
  1478. c.getPA().requestUpdates();
  1479. return true;
  1480. } else {
  1481. return false;
  1482. }
  1483. }
  1484. }
  1485.  
  1486.  
  1487. public void wearItem(int wearID, int wearAmount, int targetSlot) {
  1488. synchronized(c) {
  1489. if(c.getOutStream() != null && c != null ) {
  1490. c.getOutStream().createFrameVarSizeWord(34);
  1491. c.getOutStream().writeWord(1688);
  1492. c.getOutStream().writeByte(targetSlot);
  1493. c.getOutStream().writeWord(wearID+1);
  1494.  
  1495. if (wearAmount > 254) {
  1496. c.getOutStream().writeByte(255);
  1497. c.getOutStream().writeDWord(wearAmount);
  1498. } else {
  1499. c.getOutStream().writeByte(wearAmount);
  1500. }
  1501. c.getOutStream().endFrameVarSizeWord();
  1502. c.flushOutStream();
  1503. c.playerEquipment[targetSlot]=wearID;
  1504. c.playerEquipmentN[targetSlot]=wearAmount;
  1505. c.getItems().sendWeapon(c.playerEquipment[c.playerWeapon], c.getItems().getItemName(c.playerEquipment[c.playerWeapon]));
  1506. c.getItems().resetBonus();
  1507. c.getItems().getBonus();
  1508. c.getItems().writeBonus();
  1509. c.getCombat().getPlayerAnimIndex(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
  1510. c.updateRequired = true;
  1511. c.setAppearanceUpdateRequired(true);
  1512. }
  1513. }
  1514. }
  1515.  
  1516. public void updateSlot(int slot) {
  1517. synchronized(c) {
  1518. if(c.getOutStream() != null && c != null ) {
  1519. c.getOutStream().createFrameVarSizeWord(34);
  1520. c.getOutStream().writeWord(1688);
  1521. c.getOutStream().writeByte(slot);
  1522. c.getOutStream().writeWord(c.playerEquipment[slot] + 1);
  1523. if (c.playerEquipmentN[slot] > 254) {
  1524. c.getOutStream().writeByte(255);
  1525. c.getOutStream().writeDWord(c.playerEquipmentN[slot]);
  1526. } else {
  1527. c.getOutStream().writeByte(c.playerEquipmentN[slot]);
  1528. }
  1529. c.getOutStream().endFrameVarSizeWord();
  1530. c.flushOutStream();
  1531. }
  1532. }
  1533.  
  1534. }
  1535.  
  1536. /**
  1537. *Remove Item
  1538. **/
  1539. public void removeItem(int wearID, int slot) {
  1540. synchronized(c) {
  1541. if(c.getOutStream() != null && c != null) {
  1542. if(c.playerEquipment[slot] > -1){
  1543. if(addItem(c.playerEquipment[slot], c.playerEquipmentN[slot])) {
  1544. c.playerEquipment[slot]=-1;
  1545. c.playerEquipmentN[slot]=0;
  1546. sendWeapon(c.playerEquipment[c.playerWeapon], getItemName(c.playerEquipment[c.playerWeapon]));
  1547. resetBonus();
  1548. getBonus();
  1549. writeBonus();
  1550. c.getCombat().getPlayerAnimIndex(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
  1551. c.getOutStream().createFrame(34);
  1552. c.getOutStream().writeWord(6);
  1553. c.getOutStream().writeWord(1688);
  1554. c.getOutStream().writeByte(slot);
  1555. c.getOutStream().writeWord(0);
  1556. c.getOutStream().writeByte(0);
  1557. c.flushOutStream();
  1558. c.updateRequired = true;
  1559. c.setAppearanceUpdateRequired(true);
  1560. }
  1561. }
  1562. }
  1563. }
  1564. }
  1565.  
  1566. /**
  1567. *BANK
  1568. */
  1569.  
  1570. public void rearrangeBank() {
  1571. int totalItems = 0;
  1572. int highestSlot = 0;
  1573. for (int i = 0; i < Config.BANK_SIZE; i++) {
  1574. if (c.bankItems[i] != 0) {
  1575. totalItems ++;
  1576. if (highestSlot <= i) {
  1577. highestSlot = i;
  1578. }
  1579. }
  1580. }
  1581.  
  1582. for (int i = 0; i <= highestSlot; i++) {
  1583. if (c.bankItems[i] == 0) {
  1584. boolean stop = false;
  1585.  
  1586. for (int k = i; k <= highestSlot; k++) {
  1587. if (c.bankItems[k] != 0 && !stop) {
  1588. int spots = k - i;
  1589. for (int j = k; j <= highestSlot; j++) {
  1590. c.bankItems[j-spots] = c.bankItems[j];
  1591. c.bankItemsN[j-spots] = c.bankItemsN[j];
  1592. stop = true;
  1593. c.bankItems[j] = 0; c.bankItemsN[j] = 0;
  1594. }
  1595. }
  1596. }
  1597. }
  1598. }
  1599.  
  1600. int totalItemsAfter = 0;
  1601. for (int i = 0; i < Config.BANK_SIZE; i++) {
  1602. if (c.bankItems[i] != 0) {
  1603. totalItemsAfter ++;
  1604. }
  1605. }
  1606.  
  1607. if (totalItems != totalItemsAfter)
  1608. c.disconnected = true;
  1609. }
  1610.  
  1611.  
  1612. public void itemOnInterface(int id, int amount) {
  1613. synchronized(c) {
  1614. c.getOutStream().createFrameVarSizeWord(53);
  1615. c.getOutStream().writeWord(2274);
  1616. c.getOutStream().writeWord(1);
  1617. if (amount > 254){
  1618. c.getOutStream().writeByte(255);
  1619. c.getOutStream().writeDWord_v2(amount);
  1620. } else {
  1621. c.getOutStream().writeByte(amount);
  1622. }
  1623. c.getOutStream().writeWordBigEndianA(id);
  1624. c.getOutStream().endFrameVarSizeWord();
  1625. c.flushOutStream();
  1626. }
  1627. }
  1628.  
  1629. public void resetBank(){
  1630. synchronized(c) {
  1631. c.getOutStream().createFrameVarSizeWord(53);
  1632. c.getOutStream().writeWord(5382); // bank
  1633. c.getOutStream().writeWord(Config.BANK_SIZE);
  1634. for (int i=0; i<Config.BANK_SIZE; i++){
  1635. if (c.bankItemsN[i] > 254){
  1636. c.getOutStream().writeByte(255);
  1637. c.getOutStream().writeDWord_v2(c.bankItemsN[i]);
  1638. } else {
  1639. c.getOutStream().writeByte(c.bankItemsN[i]);
  1640. }
  1641. if (c.bankItemsN[i] < 1) {
  1642. c.bankItems[i] = 0;
  1643. }
  1644. if (c.bankItems[i] > Config.ITEM_LIMIT || c.bankItems[i] < 0) {
  1645. c.bankItems[i] = Config.ITEM_LIMIT;
  1646. }
  1647. c.getOutStream().writeWordBigEndianA(c.bankItems[i]);
  1648. }
  1649. c.getOutStream().endFrameVarSizeWord();
  1650. c.flushOutStream();
  1651. }
  1652. }
  1653.  
  1654.  
  1655. public void resetTempItems(){
  1656. synchronized(c) {
  1657. int itemCount = 0;
  1658. for (int i = 0; i < c.playerItems.length; i++) {
  1659. if (c.playerItems[i] > -1) {
  1660. itemCount=i;
  1661. }
  1662. }
  1663. c.getOutStream().createFrameVarSizeWord(53);
  1664. c.getOutStream().writeWord(5064);
  1665. c.getOutStream().writeWord(itemCount+1);
  1666. for (int i = 0; i < itemCount+1; i++) {
  1667. if (c.playerItemsN[i] > 254) {
  1668. c.getOutStream().writeByte(255);
  1669. c.getOutStream().writeDWord_v2(c.playerItemsN[i]);
  1670. } else {
  1671. c.getOutStream().writeByte(c.playerItemsN[i]);
  1672. }
  1673. if (c.playerItems[i] > Config.ITEM_LIMIT || c.playerItems[i] < 0) {
  1674. c.playerItems[i] = Config.ITEM_LIMIT;
  1675. }
  1676. c.getOutStream().writeWordBigEndianA(c.playerItems[i]);
  1677. }
  1678. c.getOutStream().endFrameVarSizeWord();
  1679. c.flushOutStream();
  1680. }
  1681. }
  1682.  
  1683.  
  1684.  
  1685. public boolean bankItem(int itemID, int fromSlot, int amount){
  1686. if(c.inTrade) {
  1687. c.sendMessage("You can't store items while trading!");
  1688. return false;
  1689. }
  1690.  
  1691. if(c.storing && playerHasItem(itemID, amount, fromSlot))
  1692. {
  1693.  
  1694. c.firstslot();
  1695.  
  1696. if (isStackable(itemID) && c.occupied[c.summoningslot] == false && c.maxstore > c.summoningslot && c.maxstore != c.totalstored) {
  1697. c.stackableItemSlot(itemID);
  1698.  
  1699. if(c.amount[c.summoningslot] == 0) {
  1700. c.getPA().Frame34(7423, itemID, c.summoningslot, 1);
  1701. c.totalstored += 1;
  1702. }
  1703.  
  1704. if(c.amount[c.summoningslot] != 0) {
  1705. c.getPA().Frame34(7423, itemID, c.summoningslot, c.amount[c.summoningslot]+1);
  1706. }
  1707.  
  1708.  
  1709.  
  1710. deleteItem(itemID, 1);
  1711. c.occupied[c.summoningslot] = true;
  1712. c.storeditems[c.summoningslot] = itemID;
  1713. c.amount[c.summoningslot] = c.amount[c.summoningslot]+1;
  1714. resetTempItems();
  1715. resetBank();
  1716.  
  1717.  
  1718.  
  1719. }
  1720.  
  1721.  
  1722. if(c.occupied[c.summoningslot] == false && c.maxstore > c.summoningslot && c.maxstore != c.totalstored && !isStackable(itemID)) {
  1723.  
  1724.  
  1725. c.getPA().Frame34(7423, itemID, c.summoningslot, 1);
  1726. deleteItem(itemID, 1);
  1727. c.occupied[c.summoningslot] = true;
  1728. c.storeditems[c.summoningslot] = itemID;
  1729. c.amount[c.summoningslot] = amount;
  1730. c.summoningslot += 1;
  1731. c.totalstored += 1;
  1732.  
  1733.  
  1734. resetTempItems();
  1735. resetBank();
  1736. }
  1737.  
  1738.  
  1739.  
  1740.  
  1741. if(c.totalstored == c.maxstore) {
  1742. c.sendMessage("Your npc can only store "+c.maxstore+" items");
  1743. }
  1744.  
  1745. return false;
  1746.  
  1747. }
  1748.  
  1749.  
  1750. if (c.playerItemsN[fromSlot] <= 0){
  1751. return false;
  1752. }
  1753. if (!Item.itemIsNote[c.playerItems[fromSlot]-1]) {
  1754. if (c.playerItems[fromSlot] <= 0) {
  1755. return false;
  1756. }
  1757. if (Item.itemStackable[c.playerItems[fromSlot]-1] || c.playerItemsN[fromSlot] > 1) {
  1758. int toBankSlot = 0;
  1759. boolean alreadyInBank=false;
  1760. for (int i=0; i< Config.BANK_SIZE; i++) {
  1761. if (c.bankItems[i] == c.playerItems[fromSlot]) {
  1762. if (c.playerItemsN[fromSlot]<amount)
  1763. amount = c.playerItemsN[fromSlot];
  1764. alreadyInBank = true;
  1765. toBankSlot = i;
  1766. i=Config.BANK_SIZE+1;
  1767. }
  1768. }
  1769.  
  1770. if (!alreadyInBank && freeBankSlots() > 0) {
  1771. for (int i=0; i<Config.BANK_SIZE; i++) {
  1772. if (c.bankItems[i] <= 0) {
  1773. toBankSlot = i;
  1774. i=Config.BANK_SIZE+1;
  1775. }
  1776. }
  1777. c.bankItems[toBankSlot] = c.playerItems[fromSlot];
  1778. if (c.playerItemsN[fromSlot]<amount){
  1779. amount = c.playerItemsN[fromSlot];
  1780. }
  1781. if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
  1782. c.bankItemsN[toBankSlot] += amount;
  1783. } else {
  1784. c.sendMessage("Bank full!");
  1785. return false;
  1786. }
  1787. deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
  1788. resetTempItems();
  1789. resetBank();
  1790. return true;
  1791. }
  1792. else if (alreadyInBank) {
  1793. if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
  1794. c.bankItemsN[toBankSlot] += amount;
  1795. } else {
  1796. c.sendMessage("Bank full!");
  1797. return false;
  1798. }
  1799. deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
  1800. resetTempItems();
  1801. resetBank();
  1802. return true;
  1803. } else {
  1804. c.sendMessage("Bank full!");
  1805. return false;
  1806. }
  1807. } else {
  1808. itemID = c.playerItems[fromSlot];
  1809. int toBankSlot = 0;
  1810. boolean alreadyInBank=false;
  1811. for (int i=0; i<Config.BANK_SIZE; i++) {
  1812. if (c.bankItems[i] == c.playerItems[fromSlot]) {
  1813. alreadyInBank = true;
  1814. toBankSlot = i;
  1815. i=Config.BANK_SIZE+1;
  1816. }
  1817. }
  1818. if (!alreadyInBank && freeBankSlots() > 0) {
  1819. for (int i=0; i<Config.BANK_SIZE; i++) {
  1820. if (c.bankItems[i] <= 0) {
  1821. toBankSlot = i;
  1822. i=Config.BANK_SIZE+1;
  1823. }
  1824. }
  1825. int firstPossibleSlot=0;
  1826. boolean itemExists = false;
  1827. while (amount > 0) {
  1828. itemExists = false;
  1829. for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
  1830. if ((c.playerItems[i]) == itemID) {
  1831. firstPossibleSlot = i;
  1832. itemExists = true;
  1833. i=30;
  1834. }
  1835. }
  1836. if (itemExists) {
  1837. c.bankItems[toBankSlot] = c.playerItems[firstPossibleSlot];
  1838. c.bankItemsN[toBankSlot] += 1;
  1839. deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
  1840. amount--;
  1841. } else {
  1842. amount=0;
  1843. }
  1844. }
  1845. resetTempItems();
  1846. resetBank();
  1847. return true;
  1848. } else if (alreadyInBank) {
  1849. int firstPossibleSlot=0;
  1850. boolean itemExists = false;
  1851. while (amount > 0) {
  1852. itemExists = false;
  1853. for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
  1854. if ((c.playerItems[i]) == itemID) {
  1855. firstPossibleSlot = i;
  1856. itemExists = true;
  1857. i=30;
  1858. }
  1859. }
  1860. if (itemExists) {
  1861. c.bankItemsN[toBankSlot] += 1;
  1862. deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
  1863. amount--;
  1864. } else {
  1865. amount=0;
  1866. }
  1867. }
  1868. resetTempItems();
  1869. resetBank();
  1870. return true;
  1871. } else {
  1872. c.sendMessage("Bank full!");
  1873. return false;
  1874. }
  1875. }
  1876. }
  1877. else if (Item.itemIsNote[c.playerItems[fromSlot]-1] && !Item.itemIsNote[c.playerItems[fromSlot]-2]) {
  1878. if (c.playerItems[fromSlot] <= 0) {
  1879. return false;
  1880. }
  1881. if (Item.itemStackable[c.playerItems[fromSlot]-1] || c.playerItemsN[fromSlot] > 1) {
  1882. int toBankSlot = 0;
  1883. boolean alreadyInBank=false;
  1884. for (int i=0; i<Config.BANK_SIZE; i++) {
  1885. if (c.bankItems[i] == (c.playerItems[fromSlot]-1)) {
  1886. if (c.playerItemsN[fromSlot]<amount)
  1887. amount = c.playerItemsN[fromSlot];
  1888. alreadyInBank = true;
  1889. toBankSlot = i;
  1890. i=Config.BANK_SIZE+1;
  1891. }
  1892. }
  1893.  
  1894. if (!alreadyInBank && freeBankSlots() > 0) {
  1895. for (int i=0; i<Config.BANK_SIZE; i++) {
  1896. if (c.bankItems[i] <= 0) {
  1897. toBankSlot = i;
  1898. i=Config.BANK_SIZE+1;
  1899. }
  1900. }
  1901. c.bankItems[toBankSlot] = (c.playerItems[fromSlot]-1);
  1902. if (c.playerItemsN[fromSlot]<amount){
  1903. amount = c.playerItemsN[fromSlot];
  1904. }
  1905. if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
  1906. c.bankItemsN[toBankSlot] += amount;
  1907. } else {
  1908. return false;
  1909. }
  1910. deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
  1911. resetTempItems();
  1912. resetBank();
  1913. return true;
  1914. }
  1915. else if (alreadyInBank) {
  1916. if ((c.bankItemsN[toBankSlot] + amount) <= Config.MAXITEM_AMOUNT && (c.bankItemsN[toBankSlot] + amount) > -1) {
  1917. c.bankItemsN[toBankSlot] += amount;
  1918. } else {
  1919. return false;
  1920. }
  1921. deleteItem((c.playerItems[fromSlot]-1), fromSlot, amount);
  1922. resetTempItems();
  1923. resetBank();
  1924. return true;
  1925. } else {
  1926. c.sendMessage("Bank full!");
  1927. return false;
  1928. }
  1929. } else {
  1930. itemID = c.playerItems[fromSlot];
  1931. int toBankSlot = 0;
  1932. boolean alreadyInBank=false;
  1933. for (int i=0; i<Config.BANK_SIZE; i++) {
  1934. if (c.bankItems[i] == (c.playerItems[fromSlot]-1)) {
  1935. alreadyInBank = true;
  1936. toBankSlot = i;
  1937. i=Config.BANK_SIZE+1;
  1938. }
  1939. }
  1940. if (!alreadyInBank && freeBankSlots() > 0) {
  1941. for (int i=0; i<Config.BANK_SIZE; i++) {
  1942. if (c.bankItems[i] <= 0){
  1943. toBankSlot = i;
  1944. i=Config.BANK_SIZE+1;
  1945. }
  1946. }
  1947. int firstPossibleSlot=0;
  1948. boolean itemExists = false;
  1949. while (amount > 0) {
  1950. itemExists = false;
  1951. for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
  1952. if ((c.playerItems[i]) == itemID) {
  1953. firstPossibleSlot = i;
  1954. itemExists = true;
  1955. i=30;
  1956. }
  1957. }
  1958. if (itemExists) {
  1959. c.bankItems[toBankSlot] = (c.playerItems[firstPossibleSlot]-1);
  1960. c.bankItemsN[toBankSlot] += 1;
  1961. deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
  1962. amount--;
  1963. } else {
  1964. amount=0;
  1965. }
  1966. }
  1967. resetTempItems();
  1968. resetBank();
  1969. return true;
  1970. }
  1971. else if (alreadyInBank) {
  1972. int firstPossibleSlot=0;
  1973. boolean itemExists = false;
  1974. while (amount > 0) {
  1975. itemExists = false;
  1976. for (int i=firstPossibleSlot; i<c.playerItems.length; i++) {
  1977. if ((c.playerItems[i]) == itemID) {
  1978. firstPossibleSlot = i;
  1979. itemExists = true;
  1980. i=30;
  1981. }
  1982. }
  1983. if (itemExists) {
  1984. c.bankItemsN[toBankSlot] += 1;
  1985. deleteItem((c.playerItems[firstPossibleSlot]-1), firstPossibleSlot, 1);
  1986. amount--;
  1987. } else {
  1988. amount=0;
  1989. }
  1990. }
  1991. resetTempItems();
  1992. resetBank();
  1993. return true;
  1994. } else {
  1995. c.sendMessage("Bank full!");
  1996. return false;
  1997. }
  1998. }
  1999. } else {
  2000. c.sendMessage("Item not supported "+(c.playerItems[fromSlot]-1));
  2001. return false;
  2002. }
  2003. }
  2004.  
  2005.  
  2006.  
  2007. public int freeBankSlots(){
  2008. int freeS=0;
  2009. for (int i=0; i < Config.BANK_SIZE; i++) {
  2010. if (c.bankItems[i] <= 0) {
  2011. freeS++;
  2012. }
  2013. }
  2014. return freeS;
  2015. }
  2016.  
  2017.  
  2018. public void fromBank(int itemID, int fromSlot, int amount) {
  2019. if (amount > 0) {
  2020. if (c.bankItems[fromSlot] > 0) {
  2021. if (!c.takeAsNote) {
  2022. if (Item.itemStackable[c.bankItems[fromSlot]-1]) {
  2023. if (c.bankItemsN[fromSlot] > amount) {
  2024. if (addItem((c.bankItems[fromSlot]-1), amount)) {
  2025. c.bankItemsN[fromSlot] -= amount;
  2026. resetBank();
  2027. c.getItems().resetItems(5064);
  2028. }
  2029. } else {
  2030. if (addItem((c.bankItems[fromSlot]-1), c.bankItemsN[fromSlot])) {
  2031. c.bankItems[fromSlot] = 0;
  2032. c.bankItemsN[fromSlot] = 0;
  2033. resetBank();
  2034. c.getItems().resetItems(5064);
  2035. }
  2036. }
  2037. } else {
  2038. while (amount > 0) {
  2039. if (c.bankItemsN[fromSlot] > 0) {
  2040. if (addItem((c.bankItems[fromSlot]-1), 1)) {
  2041. c.bankItemsN[fromSlot] += -1;
  2042. amount--;
  2043. } else {
  2044. amount = 0;
  2045. }
  2046. } else {
  2047. amount = 0;
  2048. }
  2049. }
  2050. resetBank();
  2051. c.getItems().resetItems(5064);
  2052. }
  2053. } else if (c.takeAsNote && Item.itemIsNote[c.bankItems[fromSlot]]) {
  2054. if (c.bankItemsN[fromSlot] > amount) {
  2055. if (addItem(c.bankItems[fromSlot], amount)) {
  2056. c.bankItemsN[fromSlot] -= amount;
  2057. resetBank();
  2058. c.getItems().resetItems(5064);
  2059. }
  2060. } else {
  2061. if (addItem(c.bankItems[fromSlot], c.bankItemsN[fromSlot])) {
  2062. c.bankItems[fromSlot] = 0;
  2063. c.bankItemsN[fromSlot] = 0;
  2064. resetBank();
  2065. c.getItems().resetItems(5064);
  2066. }
  2067. }
  2068. } else {
  2069. c.sendMessage("This item can't be withdrawn as a note.");
  2070. if (Item.itemStackable[c.bankItems[fromSlot]-1]) {
  2071. if (c.bankItemsN[fromSlot] > amount) {
  2072. if (addItem((c.bankItems[fromSlot]-1), amount)) {
  2073. c.bankItemsN[fromSlot] -= amount;
  2074. resetBank();
  2075. c.getItems().resetItems(5064);
  2076. }
  2077. } else {
  2078. if (addItem((c.bankItems[fromSlot]-1), c.bankItemsN[fromSlot])) {
  2079. c.bankItems[fromSlot] = 0;
  2080. c.bankItemsN[fromSlot] = 0;
  2081. resetBank();
  2082. c.getItems().resetItems(5064);
  2083. }
  2084. }
  2085. } else {
  2086. while (amount > 0) {
  2087. if (c.bankItemsN[fromSlot] > 0) {
  2088. if (addItem((c.bankItems[fromSlot]-1), 1)) {
  2089. c.bankItemsN[fromSlot] += -1;
  2090. amount--;
  2091. } else {
  2092. amount = 0;
  2093. }
  2094. } else {
  2095. amount = 0;
  2096. }
  2097. }
  2098. resetBank();
  2099. c.getItems().resetItems(5064);
  2100. }
  2101. }
  2102. }
  2103. }
  2104. }
  2105.  
  2106. public int itemAmount(int itemID){
  2107. int tempAmount=0;
  2108. for (int i=0; i < c.playerItems.length; i++) {
  2109. if (c.playerItems[i] == itemID) {
  2110. tempAmount+=c.playerItemsN[i];
  2111. }
  2112. }
  2113. return tempAmount;
  2114. }
  2115.  
  2116. public boolean isStackable(int itemID) {
  2117. return Item.itemStackable[itemID];
  2118. }
  2119.  
  2120.  
  2121. /**
  2122. *Update Equip tab
  2123. **/
  2124.  
  2125.  
  2126. public void setEquipment(int wearID, int amount, int targetSlot) {
  2127. synchronized(c) {
  2128. c.getOutStream().createFrameVarSizeWord(34);
  2129. c.getOutStream().writeWord(1688);
  2130. c.getOutStream().writeByte(targetSlot);
  2131. c.getOutStream().writeWord(wearID+1);
  2132. if (amount > 254) {
  2133. c.getOutStream().writeByte(255);
  2134. c.getOutStream().writeDWord(amount);
  2135. } else {
  2136. c.getOutStream().writeByte(amount);
  2137. }
  2138. c.getOutStream().endFrameVarSizeWord();
  2139. c.flushOutStream();
  2140. c.playerEquipment[targetSlot]=wearID;
  2141. c.playerEquipmentN[targetSlot]=amount;
  2142. c.updateRequired = true;
  2143. c.setAppearanceUpdateRequired(true);
  2144. }
  2145. }
  2146.  
  2147.  
  2148. /**
  2149. *Move Items
  2150. **/
  2151.  
  2152. public void moveItems(int from, int to, int moveWindow) {
  2153. if (moveWindow == 3724) {
  2154. int tempI;
  2155. int tempN;
  2156. tempI = c.playerItems[from];
  2157. tempN = c.playerItemsN[from];
  2158.  
  2159. c.playerItems[from] = c.playerItems[to];
  2160. c.playerItemsN[from] = c.playerItemsN[to];
  2161. c.playerItems[to] = tempI;
  2162. c.playerItemsN[to] = tempN;
  2163. }
  2164.  
  2165. if (moveWindow == 34453 && from >= 0 && to >= 0 && from < Config.BANK_SIZE && to < Config.BANK_SIZE && to < Config.BANK_SIZE) {
  2166. int tempI;
  2167. int tempN;
  2168. tempI = c.bankItems[from];
  2169. tempN = c.bankItemsN[from];
  2170.  
  2171. c.bankItems[from] = c.bankItems[to];
  2172. c.bankItemsN[from] = c.bankItemsN[to];
  2173. c.bankItems[to] = tempI;
  2174. c.bankItemsN[to] = tempN;
  2175. }
  2176.  
  2177. if (moveWindow == 34453) {
  2178. resetBank();
  2179. }
  2180. if (moveWindow == 18579) {
  2181. int tempI;
  2182. int tempN;
  2183. tempI = c.playerItems[from];
  2184. tempN = c.playerItemsN[from];
  2185.  
  2186. c.playerItems[from] = c.playerItems[to];
  2187. c.playerItemsN[from] = c.playerItemsN[to];
  2188. c.playerItems[to] = tempI;
  2189. c.playerItemsN[to] = tempN;
  2190. ////updateInventory = true;
  2191. resetItems(3214);
  2192. }
  2193. resetTempItems();
  2194. if (moveWindow == 3724) {
  2195. ////updateInventory = true;
  2196. resetItems(3214);
  2197. }
  2198.  
  2199. }
  2200.  
  2201. /**
  2202. *delete Item
  2203. **/
  2204.  
  2205. public void deleteEquipment(int i, int j) {
  2206. synchronized(c) {
  2207. if(Server.playerHandler.players[c.playerId] == null) {
  2208. return;
  2209. }
  2210. if(i < 0) {
  2211. return;
  2212. }
  2213.  
  2214. c.playerEquipment[j] = -1;
  2215. c.playerEquipmentN[j] = c.playerEquipmentN[j] - 1;
  2216. c.getOutStream().createFrame(34);
  2217. c.getOutStream().writeWord(6);
  2218. c.getOutStream().writeWord(1688);
  2219. c.getOutStream().writeByte(j);
  2220. c.getOutStream().writeWord(0);
  2221. c.getOutStream().writeByte(0);
  2222. getBonus();
  2223. if(j == c.playerWeapon) {
  2224. sendWeapon(-1, "Unarmed");
  2225. }
  2226. resetBonus();
  2227. getBonus();
  2228. writeBonus();
  2229. c.updateRequired = true;
  2230. c.setAppearanceUpdateRequired(true);
  2231. }
  2232. }
  2233.  
  2234.  
  2235.  
  2236. public void deleteItem(int id, int amount) {
  2237. deleteItem(id, getItemSlot(id), amount);
  2238. }
  2239.  
  2240. public void deleteItem(int id, int slot, int amount) {
  2241. if(id <= 0 || slot < 0) {
  2242. return;
  2243. }
  2244. if (c.playerItems[slot] == (id+1)) {
  2245. if (c.playerItemsN[slot] > amount) {
  2246. c.playerItemsN[slot] -= amount;
  2247. } else {
  2248. c.playerItemsN[slot] = 0;
  2249. c.playerItems[slot] = 0;
  2250. }
  2251. resetItems(3214);
  2252. }
  2253. }
  2254. public void deleteItem2(int id, int amount) {
  2255. int am = amount;
  2256. for (int i = 0; i < c.playerItems.length; i++) {
  2257. if (am == 0) {
  2258. break;
  2259. }
  2260. if (c.playerItems[i] == (id+1)) {
  2261. if (c.playerItemsN[i] > amount) {
  2262. c.playerItemsN[i] -= amount;
  2263. break;
  2264. }
  2265. else {
  2266. c.playerItems[i] = 0;
  2267. c.playerItemsN[i] = 0;
  2268. am--;
  2269. }
  2270. }
  2271. }
  2272. resetItems(3214);
  2273. }
  2274.  
  2275. /**
  2276. * Delete Arrows
  2277. **/
  2278. public void deleteArrow() {
  2279. synchronized(c) {
  2280. if (c.playerEquipment[c.playerCape] == 10499 && Misc.random(5) != 1 && c.playerEquipment[c.playerArrows] != 4740)
  2281. return;
  2282. if(c.playerEquipmentN[c.playerArrows] == 1) {
  2283. c.getItems().deleteEquipment(c.playerEquipment[c.playerArrows], c.playerArrows);
  2284. }
  2285. if(c.playerEquipmentN[c.playerArrows] != 0) {
  2286. c.getOutStream().createFrameVarSizeWord(34);
  2287. c.getOutStream().writeWord(1688);
  2288. c.getOutStream().writeByte(c.playerArrows);
  2289. c.getOutStream().writeWord(c.playerEquipment[c.playerArrows]+1);
  2290. if (c.playerEquipmentN[c.playerArrows] -1 > 254) {
  2291. c.getOutStream().writeByte(255);
  2292. c.getOutStream().writeDWord(c.playerEquipmentN[c.playerArrows] -1);
  2293. } else {
  2294. c.getOutStream().writeByte(c.playerEquipmentN[c.playerArrows] -1);
  2295. }
  2296. c.getOutStream().endFrameVarSizeWord();
  2297. c.flushOutStream();
  2298. c.playerEquipmentN[c.playerArrows] -= 1;
  2299. }
  2300. c.updateRequired = true;
  2301. c.setAppearanceUpdateRequired(true);
  2302. }
  2303. }
  2304.  
  2305. public void deleteEquipment() {
  2306. synchronized(c) {
  2307. if(c.playerEquipmentN[c.playerWeapon] == 1) {
  2308. c.getItems().deleteEquipment(c.playerEquipment[c.playerWeapon], c.playerWeapon);
  2309. }
  2310. if(c.playerEquipmentN[c.playerWeapon] != 0) {
  2311. c.getOutStream().createFrameVarSizeWord(34);
  2312. c.getOutStream().writeWord(1688);
  2313. c.getOutStream().writeByte(c.playerWeapon);
  2314. c.getOutStream().writeWord(c.playerEquipment[c.playerWeapon]+1);
  2315. if (c.playerEquipmentN[c.playerWeapon] -1 > 254) {
  2316. c.getOutStream().writeByte(255);
  2317. c.getOutStream().writeDWord(c.playerEquipmentN[c.playerWeapon] -1);
  2318. } else {
  2319. c.getOutStream().writeByte(c.playerEquipmentN[c.playerWeapon] -1);
  2320. }
  2321. c.getOutStream().endFrameVarSizeWord();
  2322. c.flushOutStream();
  2323. c.playerEquipmentN[c.playerWeapon] -= 1;
  2324. }
  2325. c.updateRequired = true;
  2326. c.setAppearanceUpdateRequired(true);
  2327. }
  2328. }
  2329.  
  2330. /**
  2331. * Dropping Arrows
  2332. **/
  2333.  
  2334.  
  2335. public void dropArrowNpc() {
  2336. if (c.playerEquipment[c.playerCape] == 10499)
  2337. return;
  2338. int enemyX = Server.npcHandler.npcs[c.oldNpcIndex].getX();
  2339. int enemyY = Server.npcHandler.npcs[c.oldNpcIndex].getY();
  2340. if(Misc.random(10) >= 4) {
  2341. if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) == 0) {
  2342. Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, 1, c.getId());
  2343. } else if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) != 0) {
  2344. int amount = Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY);
  2345. Server.itemHandler.removeGroundItem(c, c.rangeItemUsed, enemyX, enemyY, false);
  2346. Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, amount+1, c.getId());
  2347. }
  2348. }
  2349. }
  2350.  
  2351. public void dropArrowPlayer() {
  2352. int enemyX = Server.playerHandler.players[c.oldPlayerIndex].getX();
  2353. int enemyY = Server.playerHandler.players[c.oldPlayerIndex].getY();
  2354. if (c.playerEquipment[c.playerCape] == 10499)
  2355. return;
  2356. if(Misc.random(10) >= 4) {
  2357. if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) == 0) {
  2358. Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, 1, c.getId());
  2359. } else if (Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY) != 0) {
  2360. int amount = Server.itemHandler.itemAmount(c.rangeItemUsed, enemyX, enemyY);
  2361. Server.itemHandler.removeGroundItem(c, c.rangeItemUsed, enemyX, enemyY, false);
  2362. Server.itemHandler.createGroundItem(c, c.rangeItemUsed, enemyX, enemyY, amount+1, c.getId());
  2363. }
  2364. }
  2365. }
  2366.  
  2367. public void removeAllItems() {
  2368. for (int i = 0; i < c.playerItems.length; i++) {
  2369. c.playerItems[i] = 0;
  2370. }
  2371. for (int i = 0; i < c.playerItemsN.length; i++) {
  2372. c.playerItemsN[i] = 0;
  2373. }
  2374. resetItems(3214);
  2375. }
  2376.  
  2377. public int freeSlots(){
  2378. int freeS = 0;
  2379. for (int i=0; i < c.playerItems.length; i++){
  2380. if (c.playerItems[i] <= 0){
  2381. freeS++;
  2382. }
  2383. }
  2384. return freeS;
  2385. }
  2386.  
  2387. public int findItem(int id, int[] items, int[] amounts) {
  2388. for (int i = 0; i < c.playerItems.length; i++) {
  2389. if (((items[i] - 1) == id) && (amounts[i] > 0)) {
  2390. return i;
  2391. }
  2392. }
  2393. return -1;
  2394. }
  2395.  
  2396. public String getItemName(int ItemID) {
  2397. for (int i = 0; i < Config.ITEM_LIMIT; i++) {
  2398. if (Server.itemHandler.ItemList[i] != null) {
  2399. if (Server.itemHandler.ItemList[i].itemId == ItemID) {
  2400. return Server.itemHandler.ItemList[i].itemName;
  2401. }
  2402. }
  2403. }
  2404. return "Unarmed";
  2405. }
  2406.  
  2407. public int getItemId(String itemName) {
  2408. for (int i = 0; i < Config.ITEM_LIMIT; i++) {
  2409. if (Server.itemHandler.ItemList[i] != null) {
  2410. if (Server.itemHandler.ItemList[i].itemName.equalsIgnoreCase(itemName)) {
  2411. return Server.itemHandler.ItemList[i].itemId;
  2412. }
  2413. }
  2414. }
  2415. return -1;
  2416. }
  2417.  
  2418. public int getItemSlot(int ItemID) {
  2419. for (int i = 0; i < c.playerItems.length; i++) {
  2420. if((c.playerItems[i] - 1) == ItemID){
  2421. return i;
  2422. }
  2423. }
  2424. return -1;
  2425. }
  2426.  
  2427. public int getItemAmount(int ItemID) {
  2428. int itemCount = 0;
  2429. for (int i = 0; i < c.playerItems.length; i++) {
  2430. if((c.playerItems[i] - 1) == ItemID) {
  2431. itemCount += c.playerItemsN[i];
  2432. }
  2433. }
  2434. return itemCount;
  2435. }
  2436.  
  2437.  
  2438. public boolean playerHasItem(int itemID, int amt, int slot) {
  2439. itemID++;
  2440. int found = 0;
  2441. if (c.playerItems[slot] == (itemID)) {
  2442. for (int i = 0; i < c.playerItems.length; i++) {
  2443. if (c.playerItems[i] == itemID) {
  2444. if(c.playerItemsN[i] >= amt) {
  2445. return true;
  2446. } else {
  2447. found++;
  2448. }
  2449. }
  2450. }
  2451. if(found >= amt) {
  2452. return true;
  2453. }
  2454. return false;
  2455. }
  2456. return false;
  2457. }
  2458.  
  2459. public boolean playerHasItem(int itemID) {
  2460. itemID++;
  2461. for (int i = 0; i < c.playerItems.length; i++) {
  2462. if (c.playerItems[i] == itemID)
  2463. return true;
  2464. }
  2465. return false;
  2466. }
  2467.  
  2468.  
  2469. public boolean playerHasItem(int itemID, int amt) {
  2470. itemID++;
  2471. int found = 0;
  2472. for (int i = 0; i < c.playerItems.length; i++) {
  2473. if (c.playerItems[i] == itemID) {
  2474. if(c.playerItemsN[i] >= amt){
  2475. return true;
  2476. } else{
  2477. found++;
  2478. }
  2479. }
  2480. }
  2481. if(found >= amt) {
  2482. return true;
  2483. }
  2484. return false;
  2485. }
  2486.  
  2487. public int getUnnotedItem(int ItemID) {
  2488. int NewID = ItemID - 1;
  2489. String NotedName = "";
  2490. for (int i = 0; i < Config.ITEM_LIMIT; i++) {
  2491. if (Server.itemHandler.ItemList[i] != null) {
  2492. if (Server.itemHandler.ItemList[i].itemId == ItemID) {
  2493. NotedName = Server.itemHandler.ItemList[i].itemName;
  2494. }
  2495. }
  2496. }
  2497. for (int i = 0; i < Config.ITEM_LIMIT; i++) {
  2498. if (Server.itemHandler.ItemList[i] != null) {
  2499. if (Server.itemHandler.ItemList[i].itemName == NotedName) {
  2500. if (Server.itemHandler.ItemList[i].itemDescription.startsWith("Swap this note at any bank for a") == false) {
  2501. NewID = Server.itemHandler.ItemList[i].itemId;
  2502. break;
  2503. }
  2504. }
  2505. }
  2506. }
  2507. return NewID;
  2508. }
  2509.  
  2510.  
  2511. /**
  2512. *Drop Item
  2513. **/
  2514.  
  2515. public void createGroundItem(int itemID, int itemX, int itemY, int itemAmount) {
  2516. synchronized(c) {
  2517. c.getOutStream().createFrame(85);
  2518. c.getOutStream().writeByteC((itemY - 8 * c.mapRegionY));
  2519. c.getOutStream().writeByteC((itemX - 8 * c.mapRegionX));
  2520. c.getOutStream().createFrame(44);
  2521. c.getOutStream().writeWordBigEndianA(itemID);
  2522. c.getOutStream().writeWord(itemAmount);
  2523. c.getOutStream().writeByte(0);
  2524. c.flushOutStream();
  2525. }
  2526. }
  2527.  
  2528. /**
  2529. *Pickup Item
  2530. **/
  2531.  
  2532. public void removeGroundItem(int itemID, int itemX, int itemY, int Amount) {
  2533. synchronized(c) {
  2534. c.getOutStream().createFrame(85);
  2535. c.getOutStream().writeByteC((itemY - 8 * c.mapRegionY));
  2536. c.getOutStream().writeByteC((itemX - 8 * c.mapRegionX));
  2537. c.getOutStream().createFrame(156);
  2538. c.getOutStream().writeByteS(0);
  2539. c.getOutStream().writeWord(itemID);
  2540. c.flushOutStream();
  2541. }
  2542. }
  2543.  
  2544. public boolean ownsCape() {
  2545. if (c.getItems().playerHasItem(2412,1) || c.getItems().playerHasItem(2413,1) || c.getItems().playerHasItem(2414,1))
  2546. return true;
  2547. for (int j = 0; j < Config.BANK_SIZE; j++) {
  2548. if (c.bankItems[j] == 2412 || c.bankItems[j] == 2413 || c.bankItems[j] == 2414)
  2549. return true;
  2550. }
  2551. if (c.playerEquipment[c.playerCape] == 2413 || c.playerEquipment[c.playerCape] == 2414 || c.playerEquipment[c.playerCape] == 2415)
  2552. return true;
  2553. return false;
  2554. }
  2555.  
  2556. public boolean hasAllShards() {
  2557. return playerHasItem(11712,1) && playerHasItem(11712,1) && playerHasItem(11714,1);
  2558. }
  2559.  
  2560. public void makeBlade() {
  2561. deleteItem(11710,1);
  2562. deleteItem(11712,1);
  2563. deleteItem(11714,1);
  2564. addItem(11690,1);
  2565. c.sendMessage("You combine the shards to make a blade.");
  2566. }
  2567.  
  2568. public void makeGodsword(int i) {
  2569. int godsword = i - 8;
  2570. if (playerHasItem(11690) && playerHasItem(i)) {
  2571. deleteItem(11690,1);
  2572. deleteItem(i,1);
  2573. addItem(i - 8, 1);
  2574. c.sendMessage("You combine the hilt and the blade to make a godsword.");
  2575. }
  2576. }
  2577.  
  2578. public boolean isHilt(int i) {
  2579. return i >= 11702 && i <= 11708 && i%2 == 0;
  2580. }
  2581.  
  2582. }
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