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- Starting Up
- Version: 135563
- Current time: Wed May 6 22:17:07 2015
- System Name: Linux
- Host Name: ████████████
- Release(Kernel) Version: 3.10.23-xxxx-std-ipv6-64
- Kernel Build Timestamp: #1 SMP Tue Mar 18 14:48:24 CET 2014
- Machine Arch: x86_64
- Don't Starve Together: 135563 LINUX
- NNN Build Date: 2015-05-06_11-49-47
- Parsing command line
- Command Line Arguments: -console
- THREAD - started 'GAClient' (4139027264)
- HttpClient::ClientThread::Main()
- ProfileIndex:4.25
- THREAD - started 'GAClient' (4132436800)
- HttpClient::ClientThread::Main()
- THREAD - started 'GAClient' (4128242496)
- Network tick rate: U=15(2), D=0
- HttpClient::ClientThread::Main()
- Network tick rate: U=30(1), D=0
- THREAD - started 'ConsoleInput' (4124048192)
- OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)
- OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)
- THREAD - started 'GAClient' (4119853888)
- HttpClient::ClientThread::Main()
- THREAD - started 'GAClient' (4110416704)
- HttpClient::ClientThread::Main()
- cGame::InitializeOnMainThread
- Renderer initialize: Okay
- AnimManager initialize: Okay
- Buffers initialize: Okay
- cDontStarveGame::DoGameSpecificInitialize()
- FMOD Error: An invalid object handle was used.
- GameSpecific initialize: Okay
- cGame::StartPlaying
- LOADING LUA
- DoLuaFile scripts/main.lua
- DoLuaFile loading buffer scripts/main.lua
- scripts/main.lua(167,1) running main.lua
- loaded modindex
- ModIndex: Beginning normal load sequence for dedicated server.
- DownloadMods(1)
- Download server mod 399799824
- Could not open directory [../mods/workshop-399799824] 2 (/home/steam/steamapps/DST/data)
- cWorkshopMod::UnzipMod ../mods/workshop-399799824
- FMOD Error: An invalid object handle was used.
- LOADING LUA SUCCESS
- PlayerDeaths could not load morgue
- loaded profile
- bloom_enabled false
- loaded saveindex
- OnFilesLoaded()
- OnUpdatePurchaseStateComplete
- Load FE
- Load FE: done
- ModIndex: Load sequence finished successfully.
- Reset() returning
- [200] Account Communication Success (6)
- [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: ████████████
- Starting Dedicated Server Game
- Network tick rate: U=30(1), D=0
- Setting up socket descriptors
- Online Server Started on port: ████████████
- Collecting garbage...
- lua_gc took 0.00 seconds
- ~NetworkLuaProxy()
- ~SimLuaProxy()
- lua_close took 0.01 seconds
- cGame::StartPlaying
- LOADING LUA
- DoLuaFile scripts/main.lua
- DoLuaFile loading buffer scripts/main.lua
- scripts/main.lua(167,1) running main.lua
- loaded modindex
- ModIndex: Beginning normal load sequence for dedicated server.
- LOADING LUA SUCCESS
- PlayerDeaths could not load morgue
- loaded profile
- bloom_enabled false
- loaded saveindex
- OnFilesLoaded()
- OnUpdatePurchaseStateComplete
- Unload FE
- Unload FE done
- LOAD BE
- Could not preload undefined prefab 0x4058bc0 (molehat)
- Could not preload undefined prefab 0x20e21d7a (puppet_wes)
- Could not preload undefined prefab 0x20e21d7a (puppet_wes)
- LOAD BE: done
- Deserialize world session from session/FFFFFFFFD538F167/0000000001
- Save file is at version nil
- Upgrading to 1...
- Converting summer to autumn:
- Begin Session: FFFFFFFFD538F167
- saving to server_temp/server_save
- MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
- Loading Nav Grid
- Reconstructing topology
- ...Sorting points
- ...Sorting edges
- ...Connecting nodes
- ...Validating connections
- ...Housekeeping
- ...Done!
- 1 uploads added to server. From server_temp
- Telling Client our new session identifier: FFFFFFFFD538F167
- ModIndex: Load sequence finished successfully.
- Reset() returning
- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- Setting breakpad minidump AppID = 343050
- SteamGameServer_Init Success
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