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TheStuntman

Don't Starve Together Log

May 6th, 2015
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  1. Starting Up
  2. Version: 135563
  3. Current time: Wed May 6 22:17:07 2015
  4.  
  5. System Name: Linux
  6. Host Name: ████████████
  7. Release(Kernel) Version: 3.10.23-xxxx-std-ipv6-64
  8. Kernel Build Timestamp: #1 SMP Tue Mar 18 14:48:24 CET 2014
  9. Machine Arch: x86_64
  10. Don't Starve Together: 135563 LINUX
  11. NNN Build Date: 2015-05-06_11-49-47
  12. Parsing command line
  13. Command Line Arguments: -console
  14. THREAD - started 'GAClient' (4139027264)
  15. HttpClient::ClientThread::Main()
  16. ProfileIndex:4.25
  17. THREAD - started 'GAClient' (4132436800)
  18. HttpClient::ClientThread::Main()
  19. THREAD - started 'GAClient' (4128242496)
  20. Network tick rate: U=15(2), D=0
  21. HttpClient::ClientThread::Main()
  22. Network tick rate: U=30(1), D=0
  23. THREAD - started 'ConsoleInput' (4124048192)
  24. OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)
  25. OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)
  26. THREAD - started 'GAClient' (4119853888)
  27. HttpClient::ClientThread::Main()
  28. THREAD - started 'GAClient' (4110416704)
  29. HttpClient::ClientThread::Main()
  30. cGame::InitializeOnMainThread
  31. Renderer initialize: Okay
  32. AnimManager initialize: Okay
  33. Buffers initialize: Okay
  34. cDontStarveGame::DoGameSpecificInitialize()
  35. FMOD Error: An invalid object handle was used.
  36. GameSpecific initialize: Okay
  37. cGame::StartPlaying
  38. LOADING LUA
  39. DoLuaFile scripts/main.lua
  40. DoLuaFile loading buffer scripts/main.lua
  41. scripts/main.lua(167,1) running main.lua
  42.  
  43. loaded modindex
  44. ModIndex: Beginning normal load sequence for dedicated server.
  45.  
  46. DownloadMods(1)
  47. Download server mod 399799824
  48. Could not open directory [../mods/workshop-399799824] 2 (/home/steam/steamapps/DST/data)
  49. cWorkshopMod::UnzipMod ../mods/workshop-399799824
  50. FMOD Error: An invalid object handle was used.
  51. LOADING LUA SUCCESS
  52. PlayerDeaths could not load morgue
  53. loaded profile
  54. bloom_enabled false
  55. loaded saveindex
  56. OnFilesLoaded()
  57. OnUpdatePurchaseStateComplete
  58. Load FE
  59. Load FE: done
  60. ModIndex: Load sequence finished successfully.
  61. Reset() returning
  62. [200] Account Communication Success (6)
  63. [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: ████████████
  64. Starting Dedicated Server Game
  65. Network tick rate: U=30(1), D=0
  66. Setting up socket descriptors
  67. Online Server Started on port: ████████████
  68. Collecting garbage...
  69. lua_gc took 0.00 seconds
  70. ~NetworkLuaProxy()
  71. ~SimLuaProxy()
  72. lua_close took 0.01 seconds
  73. cGame::StartPlaying
  74. LOADING LUA
  75. DoLuaFile scripts/main.lua
  76. DoLuaFile loading buffer scripts/main.lua
  77. scripts/main.lua(167,1) running main.lua
  78.  
  79. loaded modindex
  80. ModIndex: Beginning normal load sequence for dedicated server.
  81.  
  82. LOADING LUA SUCCESS
  83. PlayerDeaths could not load morgue
  84. loaded profile
  85. bloom_enabled false
  86. loaded saveindex
  87. OnFilesLoaded()
  88. OnUpdatePurchaseStateComplete
  89. Unload FE
  90. Unload FE done
  91. LOAD BE
  92. Could not preload undefined prefab 0x4058bc0 (molehat)
  93. Could not preload undefined prefab 0x20e21d7a (puppet_wes)
  94. Could not preload undefined prefab 0x20e21d7a (puppet_wes)
  95. LOAD BE: done
  96. Deserialize world session from session/FFFFFFFFD538F167/0000000001
  97. Save file is at version nil
  98. Upgrading to 1...
  99. Converting summer to autumn:
  100. Begin Session: FFFFFFFFD538F167
  101. saving to server_temp/server_save
  102. MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
  103. Loading Nav Grid
  104. Reconstructing topology
  105. ...Sorting points
  106. ...Sorting edges
  107. ...Connecting nodes
  108. ...Validating connections
  109. ...Housekeeping
  110. ...Done!
  111. 1 uploads added to server. From server_temp
  112. Telling Client our new session identifier: FFFFFFFFD538F167
  113. ModIndex: Load sequence finished successfully.
  114. Reset() returning
  115. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  116. Setting breakpad minidump AppID = 343050
  117. SteamGameServer_Init Success
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