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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  6. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9. Building Faces...done (0)
  10. Chop Details...done (0)
  11. Find Visible Detail Sides...
  12. Merged 220 detail faces...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  19. done (0)
  20. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  21. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  22. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  23. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. done (0) (343996 bytes)
  29. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  30. Compacting texture/material tables...
  31. Reduced 1689 texinfos to 1139
  32. Reduced 61 texdatas to 48 (2058 bytes to 1526)
  33. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  34. Wrote ZIP buffer, estimated size 8189, actual size 6099
  35. 2 seconds elapsed
  36.  
  37.  
  38.  
  39. 12 threads
  40. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  41. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  42. 1179 portalclusters
  43. 3985 numportals
  44. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
  45. Total clusters visible: 841033
  46. Average clusters visible: 713
  47. Building PAS...
  48. Average clusters audible: 807
  49. visdatasize:261683 compressed from 358416
  50. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  51. 0 seconds elapsed
  52.  
  53.  
  54.  
  55. [Reading texlights from 'lights.rad']
  56. [56 texlights parsed from 'lights.rad']
  57.  
  58. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  59. 5328 faces
  60. 5823991 square feet [838654720.00 square inches]
  61. 0 Displacements
  62. 0 Square Feet [0.00 Square Inches]
  63. 5328 patches before subdivision
  64. 97472 patches after subdivision
  65. 19 direct lights
  66. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9630463, max 1023
  67. transfer lists: 73.5 megs
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(522412, 435344, 470425)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(123654, 95994, 87837)
  70. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36218, 26064, 20313)
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13397, 8936, 6147)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4957, 3053, 1837)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1965, 1121, 602)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(778, 410, 194)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(318, 155, 66)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(131, 59, 22)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  83. Build Patch/Sample Hash Table(s).....Done<0.0236 sec>
  84. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  85. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  86. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  87. Ready to Finish
  88.  
  89. Object names Objects/Maxobjs Memory / Maxmem Fullness
  90. ------------ --------------- --------------- --------
  91. models 112/1024 5376/49152 (10.9%)
  92. brushes 882/8192 10584/98304 (10.8%)
  93. brushsides 6862/65536 54896/524288 (10.5%)
  94. planes 4968/65536 99360/1310720 ( 7.6%)
  95. vertexes 7774/65536 93288/786432 (11.9%)
  96. nodes 3217/65536 102944/2097152 ( 4.9%)
  97. texinfos 1139/12288 82008/884736 ( 9.3%)
  98. texdata 48/2048 1536/65536 ( 2.3%)
  99. dispinfos 0/0 0/0 ( 0.0%)
  100. disp_verts 0/0 0/0 ( 0.0%)
  101. disp_tris 0/0 0/0 ( 0.0%)
  102. disp_lmsamples 0/0 0/0 ( 0.0%)
  103. faces 5328/65536 298368/3670016 ( 8.1%)
  104. hdr faces 0/65536 0/3670016 ( 0.0%)
  105. origfaces 2845/65536 159320/3670016 ( 4.3%)
  106. leaves 3330/65536 106560/2097152 ( 5.1%)
  107. leaffaces 6390/65536 12780/131072 ( 9.8%)
  108. leafbrushes 2579/65536 5158/131072 ( 3.9%)
  109. areas 6/256 48/2048 ( 2.3%)
  110. surfedges 35978/512000 143912/2048000 ( 7.0%)
  111. edges 20138/256000 80552/1024000 ( 7.9%)
  112. LDR worldlights 18/8192 1584/720896 ( 0.2%)
  113. HDR worldlights 0/8192 0/720896 ( 0.0%)
  114. leafwaterdata 5/32768 60/393216 ( 0.0%)
  115. waterstrips 490/32768 4900/327680 ( 1.5%)
  116. waterverts 0/65536 0/786432 ( 0.0%)
  117. waterindices 7125/65536 14250/131072 (10.9%)
  118. cubemapsamples 12/1024 192/16384 ( 1.2%)
  119. overlays 1/512 352/180224 ( 0.2%)
  120. LDR lightdata [variable] 4235312/0 ( 0.0%)
  121. HDR lightdata [variable] 0/0 ( 0.0%)
  122. visdata [variable] 261683/16777216 ( 1.6%)
  123. entdata [variable] 72397/393216 (18.4%)
  124. LDR ambient table 3330/65536 13320/262144 ( 5.1%)
  125. HDR ambient table 3330/65536 13320/262144 ( 5.1%)
  126. LDR leaf ambient 13592/65536 380576/1835008 (20.7%)
  127. HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
  128. occluders 0/0 0/0 ( 0.0%)
  129. occluder polygons 0/0 0/0 ( 0.0%)
  130. occluder vert ind 0/0 0/0 ( 0.0%)
  131. detail props [variable] 1/12 ( 8.3%)
  132. static props [variable] 1/5524 ( 0.0%)
  133. pakfile [variable] 6099/0 ( 0.0%)
  134. physics [variable] 343996/4194304 ( 8.2%)
  135. physics terrain [variable] 2/1048576 ( 0.0%)
  136.  
  137. Level flags = 0
  138.  
  139. Total triangle count: 13900
  140. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  141. 37 seconds elapsed
  142.  
  143.  
  144.  
  145. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  146. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  147. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  148. fixing up env_cubemap materials on brush sides...
  149. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  150. Building Faces...done (0)
  151. Chop Details...done (0)
  152. Find Visible Detail Sides...
  153. Merged 220 detail faces...done (0)
  154. Merging details...done (0)
  155. FixTjuncs...
  156. PruneNodes...
  157. WriteBSP...
  158. done (0)
  159. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  160. done (0)
  161. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  162. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  163. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  164. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  165. Finding displacement neighbors...
  166. Finding lightmap sample positions...
  167. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  168. Building Physics collision data...
  169. done (0) (343996 bytes)
  170. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  171. Compacting texture/material tables...
  172. Reduced 1689 texinfos to 1140
  173. Reduced 61 texdatas to 48 (2058 bytes to 1526)
  174. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  175. Wrote ZIP buffer, estimated size 8189, actual size 6099
  176. 2 seconds elapsed
  177.  
  178.  
  179.  
  180. 12 threads
  181. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  182. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  183. 1179 portalclusters
  184. 3985 numportals
  185. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
  186. Total clusters visible: 841033
  187. Average clusters visible: 713
  188. Building PAS...
  189. Average clusters audible: 807
  190. visdatasize:261683 compressed from 358416
  191. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  192. 0 seconds elapsed
  193.  
  194.  
  195.  
  196. [Reading texlights from 'lights.rad']
  197. [56 texlights parsed from 'lights.rad']
  198.  
  199. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  200. 6112 faces
  201. 5823991 square feet [838654720.00 square inches]
  202. 0 Displacements
  203. 0 Square Feet [0.00 Square Inches]
  204. 6112 patches before subdivision
  205. 158220 patches after subdivision
  206. 22 direct lights
  207. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35714462, max 1093
  208. transfer lists: 272.5 megs
  209. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(536463, 448349, 478969)
  210. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(129334, 100480, 91212)
  211. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(37702, 27085, 20985)
  212. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13772, 9162, 6278)
  213. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5054, 3104, 1862)
  214. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1990, 1132, 607)
  215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(785, 412, 195)
  216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(320, 155, 66)
  217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(131, 59, 22)
  218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
  219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
  220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
  221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  224. Build Patch/Sample Hash Table(s).....Done<0.0489 sec>
  225. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  226. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  227. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  228. Ready to Finish
  229.  
  230. Object names Objects/Maxobjs Memory / Maxmem Fullness
  231. ------------ --------------- --------------- --------
  232. models 112/1024 5376/49152 (10.9%)
  233. brushes 882/8192 10584/98304 (10.8%)
  234. brushsides 6862/65536 54896/524288 (10.5%)
  235. planes 4968/65536 99360/1310720 ( 7.6%)
  236. vertexes 8578/65536 102936/786432 (13.1%)
  237. nodes 3217/65536 102944/2097152 ( 4.9%)
  238. texinfos 1140/12288 82080/884736 ( 9.3%)
  239. texdata 48/2048 1536/65536 ( 2.3%)
  240. dispinfos 0/0 0/0 ( 0.0%)
  241. disp_verts 0/0 0/0 ( 0.0%)
  242. disp_tris 0/0 0/0 ( 0.0%)
  243. disp_lmsamples 0/0 0/0 ( 0.0%)
  244. faces 6112/65536 342272/3670016 ( 9.3%)
  245. hdr faces 0/65536 0/3670016 ( 0.0%)
  246. origfaces 2845/65536 159320/3670016 ( 4.3%)
  247. leaves 3330/65536 106560/2097152 ( 5.1%)
  248. leaffaces 7294/65536 14588/131072 (11.1%)
  249. leafbrushes 2579/65536 5158/131072 ( 3.9%)
  250. areas 6/256 48/2048 ( 2.3%)
  251. surfedges 39154/512000 156616/2048000 ( 7.6%)
  252. edges 21726/256000 86904/1024000 ( 8.5%)
  253. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  254. HDR worldlights 0/8192 0/720896 ( 0.0%)
  255. leafwaterdata 5/32768 60/393216 ( 0.0%)
  256. waterstrips 490/32768 4900/327680 ( 1.5%)
  257. waterverts 0/65536 0/786432 ( 0.0%)
  258. waterindices 7125/65536 14250/131072 (10.9%)
  259. cubemapsamples 12/1024 192/16384 ( 1.2%)
  260. overlays 1/512 352/180224 ( 0.2%)
  261. LDR lightdata [variable] 6126088/0 ( 0.0%)
  262. HDR lightdata [variable] 0/0 ( 0.0%)
  263. visdata [variable] 261683/16777216 ( 1.6%)
  264. entdata [variable] 73390/393216 (18.7%)
  265. LDR ambient table 3330/65536 13320/262144 ( 5.1%)
  266. HDR ambient table 3330/65536 13320/262144 ( 5.1%)
  267. LDR leaf ambient 13511/65536 378308/1835008 (20.6%)
  268. HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
  269. occluders 0/0 0/0 ( 0.0%)
  270. occluder polygons 0/0 0/0 ( 0.0%)
  271. occluder vert ind 0/0 0/0 ( 0.0%)
  272. detail props [variable] 1/12 ( 8.3%)
  273. static props [variable] 1/5524 ( 0.0%)
  274. pakfile [variable] 6099/0 ( 0.0%)
  275. physics [variable] 343996/4194304 ( 8.2%)
  276. physics terrain [variable] 2/1048576 ( 0.0%)
  277.  
  278. Level flags = 0
  279.  
  280. Total triangle count: 15508
  281. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  282. 45 seconds elapsed
  283.  
  284.  
  285.  
  286. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  287. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  288. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  289. fixing up env_cubemap materials on brush sides...
  290. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  291. Building Faces...done (0)
  292. Chop Details...done (0)
  293. Find Visible Detail Sides...
  294. Merged 220 detail faces...done (0)
  295. Merging details...done (0)
  296. FixTjuncs...
  297. PruneNodes...
  298. WriteBSP...
  299. done (0)
  300. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  301. done (0)
  302. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  303. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  304. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  305. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  306. Finding displacement neighbors...
  307. Finding lightmap sample positions...
  308. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  309. Building Physics collision data...
  310. done (0) (343996 bytes)
  311. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  312. Compacting texture/material tables...
  313. Reduced 1689 texinfos to 1140
  314. Reduced 61 texdatas to 48 (2058 bytes to 1526)
  315. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  316. Wrote ZIP buffer, estimated size 8189, actual size 6099
  317. 2 seconds elapsed
  318.  
  319.  
  320.  
  321. 12 threads
  322. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  323. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  324. 1179 portalclusters
  325. 3985 numportals
  326. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
  327. Total clusters visible: 841033
  328. Average clusters visible: 713
  329. Building PAS...
  330. Average clusters audible: 807
  331. visdatasize:261683 compressed from 358416
  332. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  333. 0 seconds elapsed
  334.  
  335.  
  336.  
  337. [Reading texlights from 'lights.rad']
  338. [56 texlights parsed from 'lights.rad']
  339.  
  340. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  341. 6112 faces
  342. 5884696 square feet [847396224.00 square inches]
  343. 0 Displacements
  344. 0 Square Feet [0.00 Square Inches]
  345. 6112 patches before subdivision
  346. 158220 patches after subdivision
  347. 29 direct lights
  348. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35712014, max 1093
  349. transfer lists: 272.5 megs
  350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(590469, 496118, 520744)
  351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(144472, 112285, 100217)
  352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(41890, 29958, 22897)
  353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14958, 9878, 6692)
  354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5381, 3278, 1951)
  355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2082, 1175, 626)
  356. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(810, 423, 199)
  357. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(327, 158, 67)
  358. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(133, 59, 22)
  359. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
  360. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
  361. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
  362. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  363. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  364. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  365. Build Patch/Sample Hash Table(s).....Done<0.0489 sec>
  366. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  367. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  368. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  369. Ready to Finish
  370.  
  371. Object names Objects/Maxobjs Memory / Maxmem Fullness
  372. ------------ --------------- --------------- --------
  373. models 112/1024 5376/49152 (10.9%)
  374. brushes 882/8192 10584/98304 (10.8%)
  375. brushsides 6862/65536 54896/524288 (10.5%)
  376. planes 4964/65536 99280/1310720 ( 7.6%)
  377. vertexes 8578/65536 102936/786432 (13.1%)
  378. nodes 3217/65536 102944/2097152 ( 4.9%)
  379. texinfos 1140/12288 82080/884736 ( 9.3%)
  380. texdata 48/2048 1536/65536 ( 2.3%)
  381. dispinfos 0/0 0/0 ( 0.0%)
  382. disp_verts 0/0 0/0 ( 0.0%)
  383. disp_tris 0/0 0/0 ( 0.0%)
  384. disp_lmsamples 0/0 0/0 ( 0.0%)
  385. faces 6112/65536 342272/3670016 ( 9.3%)
  386. hdr faces 0/65536 0/3670016 ( 0.0%)
  387. origfaces 2845/65536 159320/3670016 ( 4.3%)
  388. leaves 3330/65536 106560/2097152 ( 5.1%)
  389. leaffaces 7294/65536 14588/131072 (11.1%)
  390. leafbrushes 2579/65536 5158/131072 ( 3.9%)
  391. areas 6/256 48/2048 ( 2.3%)
  392. surfedges 39154/512000 156616/2048000 ( 7.6%)
  393. edges 21726/256000 86904/1024000 ( 8.5%)
  394. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  395. HDR worldlights 0/8192 0/720896 ( 0.0%)
  396. leafwaterdata 5/32768 60/393216 ( 0.0%)
  397. waterstrips 490/32768 4900/327680 ( 1.5%)
  398. waterverts 0/65536 0/786432 ( 0.0%)
  399. waterindices 7125/65536 14250/131072 (10.9%)
  400. cubemapsamples 12/1024 192/16384 ( 1.2%)
  401. overlays 1/512 352/180224 ( 0.2%)
  402. LDR lightdata [variable] 6126088/0 ( 0.0%)
  403. HDR lightdata [variable] 0/0 ( 0.0%)
  404. visdata [variable] 261683/16777216 ( 1.6%)
  405. entdata [variable] 75693/393216 (19.2%)
  406. LDR ambient table 3330/65536 13320/262144 ( 5.1%)
  407. HDR ambient table 3330/65536 13320/262144 ( 5.1%)
  408. LDR leaf ambient 13310/65536 372680/1835008 (20.3%)
  409. HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
  410. occluders 0/0 0/0 ( 0.0%)
  411. occluder polygons 0/0 0/0 ( 0.0%)
  412. occluder vert ind 0/0 0/0 ( 0.0%)
  413. detail props [variable] 1/12 ( 8.3%)
  414. static props [variable] 1/5524 ( 0.0%)
  415. pakfile [variable] 6099/0 ( 0.0%)
  416. physics [variable] 343996/4194304 ( 8.2%)
  417. physics terrain [variable] 2/1048576 ( 0.0%)
  418.  
  419. Level flags = 0
  420.  
  421. Total triangle count: 15508
  422. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  423. 45 seconds elapsed
  424.  
  425.  
  426.  
  427. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  428. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  429. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  430. fixing up env_cubemap materials on brush sides...
  431. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  432. Building Faces...done (0)
  433. Chop Details...done (0)
  434. Find Visible Detail Sides...
  435. Merged 220 detail faces...done (0)
  436. Merging details...done (0)
  437. FixTjuncs...
  438. PruneNodes...
  439. WriteBSP...
  440. done (0)
  441. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  442. done (0)
  443. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  444. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  445. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  446. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  447. Finding displacement neighbors...
  448. Finding lightmap sample positions...
  449. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  450. Building Physics collision data...
  451. done (0) (343996 bytes)
  452. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  453. Compacting texture/material tables...
  454. Reduced 1692 texinfos to 1140
  455. Reduced 62 texdatas to 49 (2078 bytes to 1546)
  456. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  457. Wrote ZIP buffer, estimated size 8189, actual size 6099
  458. 2 seconds elapsed
  459.  
  460.  
  461.  
  462. 12 threads
  463. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  464. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  465. 1179 portalclusters
  466. 3985 numportals
  467. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
  468. Total clusters visible: 841033
  469. Average clusters visible: 713
  470. Building PAS...
  471. Average clusters audible: 807
  472. visdatasize:261683 compressed from 358416
  473. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  474. 0 seconds elapsed
  475.  
  476.  
  477.  
  478. [Reading texlights from 'lights.rad']
  479. [56 texlights parsed from 'lights.rad']
  480.  
  481. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  482. 5328 faces
  483. 5884696 square feet [847396224.00 square inches]
  484. 0 Displacements
  485. 0 Square Feet [0.00 Square Inches]
  486. 5328 patches before subdivision
  487. 97472 patches after subdivision
  488. 29 direct lights
  489. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9630463, max 1023
  490. transfer lists: 73.5 megs
  491. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523393, 436183, 471130)
  492. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(123678, 96012, 87850)
  493. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36219, 26065, 20313)
  494. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13397, 8936, 6147)
  495. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4957, 3053, 1837)
  496. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1965, 1121, 602)
  497. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(778, 410, 194)
  498. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(318, 155, 66)
  499. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(131, 59, 22)
  500. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
  501. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
  502. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
  503. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  504. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  505. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  506. Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
  507. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  508. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  509. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  510. Ready to Finish
  511.  
  512. Object names Objects/Maxobjs Memory / Maxmem Fullness
  513. ------------ --------------- --------------- --------
  514. models 112/1024 5376/49152 (10.9%)
  515. brushes 882/8192 10584/98304 (10.8%)
  516. brushsides 6862/65536 54896/524288 (10.5%)
  517. planes 4964/65536 99280/1310720 ( 7.6%)
  518. vertexes 7774/65536 93288/786432 (11.9%)
  519. nodes 3217/65536 102944/2097152 ( 4.9%)
  520. texinfos 1140/12288 82080/884736 ( 9.3%)
  521. texdata 49/2048 1568/65536 ( 2.4%)
  522. dispinfos 0/0 0/0 ( 0.0%)
  523. disp_verts 0/0 0/0 ( 0.0%)
  524. disp_tris 0/0 0/0 ( 0.0%)
  525. disp_lmsamples 0/0 0/0 ( 0.0%)
  526. faces 5328/65536 298368/3670016 ( 8.1%)
  527. hdr faces 0/65536 0/3670016 ( 0.0%)
  528. origfaces 2845/65536 159320/3670016 ( 4.3%)
  529. leaves 3330/65536 106560/2097152 ( 5.1%)
  530. leaffaces 6390/65536 12780/131072 ( 9.8%)
  531. leafbrushes 2579/65536 5158/131072 ( 3.9%)
  532. areas 6/256 48/2048 ( 2.3%)
  533. surfedges 35978/512000 143912/2048000 ( 7.0%)
  534. edges 20138/256000 80552/1024000 ( 7.9%)
  535. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  536. HDR worldlights 0/8192 0/720896 ( 0.0%)
  537. leafwaterdata 5/32768 60/393216 ( 0.0%)
  538. waterstrips 490/32768 4900/327680 ( 1.5%)
  539. waterverts 0/65536 0/786432 ( 0.0%)
  540. waterindices 7125/65536 14250/131072 (10.9%)
  541. cubemapsamples 12/1024 192/16384 ( 1.2%)
  542. overlays 1/512 352/180224 ( 0.2%)
  543. LDR lightdata [variable] 4235312/0 ( 0.0%)
  544. HDR lightdata [variable] 0/0 ( 0.0%)
  545. visdata [variable] 261683/16777216 ( 1.6%)
  546. entdata [variable] 75693/393216 (19.2%)
  547. LDR ambient table 3330/65536 13320/262144 ( 5.1%)
  548. HDR ambient table 3330/65536 13320/262144 ( 5.1%)
  549. LDR leaf ambient 13592/65536 380576/1835008 (20.7%)
  550. HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
  551. occluders 0/0 0/0 ( 0.0%)
  552. occluder polygons 0/0 0/0 ( 0.0%)
  553. occluder vert ind 0/0 0/0 ( 0.0%)
  554. detail props [variable] 1/12 ( 8.3%)
  555. static props [variable] 1/5524 ( 0.0%)
  556. pakfile [variable] 6099/0 ( 0.0%)
  557. physics [variable] 343996/4194304 ( 8.2%)
  558. physics terrain [variable] 2/1048576 ( 0.0%)
  559.  
  560. Level flags = 0
  561.  
  562. Total triangle count: 13900
  563. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  564. 38 seconds elapsed
  565.  
  566.  
  567.  
  568. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  569. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  570. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  571. fixing up env_cubemap materials on brush sides...
  572. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  573. Building Faces...done (0)
  574. Chop Details...done (0)
  575. Find Visible Detail Sides...
  576. Merged 220 detail faces...done (0)
  577. Merging details...done (0)
  578. FixTjuncs...
  579. PruneNodes...
  580. WriteBSP...
  581. done (0)
  582. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  583. done (0)
  584. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  585. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  586. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  587. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  588. Finding displacement neighbors...
  589. Finding lightmap sample positions...
  590. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  591. Building Physics collision data...
  592. done (0) (343996 bytes)
  593. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  594. Compacting texture/material tables...
  595. Reduced 1655 texinfos to 1130
  596. Reduced 61 texdatas to 48 (2018 bytes to 1486)
  597. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  598. Wrote ZIP buffer, estimated size 7692, actual size 5736
  599. 2 seconds elapsed
  600.  
  601.  
  602.  
  603. 12 threads
  604. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  605. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  606. 1179 portalclusters
  607. 3985 numportals
  608. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
  609. Total clusters visible: 841033
  610. Average clusters visible: 713
  611. Building PAS...
  612. Average clusters audible: 807
  613. visdatasize:261683 compressed from 358416
  614. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  615. 0 seconds elapsed
  616.  
  617.  
  618.  
  619. [Reading texlights from 'lights.rad']
  620. [56 texlights parsed from 'lights.rad']
  621.  
  622. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  623. 5328 faces
  624. 5884696 square feet [847396224.00 square inches]
  625. 0 Displacements
  626. 0 Square Feet [0.00 Square Inches]
  627. 5328 patches before subdivision
  628. 97472 patches after subdivision
  629. 29 direct lights
  630. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9630463, max 1023
  631. transfer lists: 73.5 megs
  632. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523279, 436067, 470954)
  633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(123550, 95891, 87670)
  634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36134, 25992, 20217)
  635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13349, 8898, 6104)
  636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4932, 3035, 1819)
  637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1953, 1112, 595)
  638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(772, 406, 191)
  639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(315, 153, 64)
  640. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(129, 58, 22)
  641. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(54, 22, 7)
  642. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
  643. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
  644. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  645. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  646. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  647. Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
  648. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  649. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  650. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  651. Ready to Finish
  652.  
  653. Object names Objects/Maxobjs Memory / Maxmem Fullness
  654. ------------ --------------- --------------- --------
  655. models 112/1024 5376/49152 (10.9%)
  656. brushes 882/8192 10584/98304 (10.8%)
  657. brushsides 6862/65536 54896/524288 (10.5%)
  658. planes 4964/65536 99280/1310720 ( 7.6%)
  659. vertexes 7774/65536 93288/786432 (11.9%)
  660. nodes 3217/65536 102944/2097152 ( 4.9%)
  661. texinfos 1130/12288 81360/884736 ( 9.2%)
  662. texdata 48/2048 1536/65536 ( 2.3%)
  663. dispinfos 0/0 0/0 ( 0.0%)
  664. disp_verts 0/0 0/0 ( 0.0%)
  665. disp_tris 0/0 0/0 ( 0.0%)
  666. disp_lmsamples 0/0 0/0 ( 0.0%)
  667. faces 5328/65536 298368/3670016 ( 8.1%)
  668. hdr faces 0/65536 0/3670016 ( 0.0%)
  669. origfaces 2845/65536 159320/3670016 ( 4.3%)
  670. leaves 3330/65536 106560/2097152 ( 5.1%)
  671. leaffaces 6390/65536 12780/131072 ( 9.8%)
  672. leafbrushes 2579/65536 5158/131072 ( 3.9%)
  673. areas 6/256 48/2048 ( 2.3%)
  674. surfedges 35978/512000 143912/2048000 ( 7.0%)
  675. edges 20138/256000 80552/1024000 ( 7.9%)
  676. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  677. HDR worldlights 0/8192 0/720896 ( 0.0%)
  678. leafwaterdata 5/32768 60/393216 ( 0.0%)
  679. waterstrips 490/32768 4900/327680 ( 1.5%)
  680. waterverts 0/65536 0/786432 ( 0.0%)
  681. waterindices 7125/65536 14250/131072 (10.9%)
  682. cubemapsamples 12/1024 192/16384 ( 1.2%)
  683. overlays 1/512 352/180224 ( 0.2%)
  684. LDR lightdata [variable] 4235312/0 ( 0.0%)
  685. HDR lightdata [variable] 0/0 ( 0.0%)
  686. visdata [variable] 261683/16777216 ( 1.6%)
  687. entdata [variable] 75693/393216 (19.2%)
  688. LDR ambient table 3330/65536 13320/262144 ( 5.1%)
  689. HDR ambient table 3330/65536 13320/262144 ( 5.1%)
  690. LDR leaf ambient 13597/65536 380716/1835008 (20.7%)
  691. HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
  692. occluders 0/0 0/0 ( 0.0%)
  693. occluder polygons 0/0 0/0 ( 0.0%)
  694. occluder vert ind 0/0 0/0 ( 0.0%)
  695. detail props [variable] 1/12 ( 8.3%)
  696. static props [variable] 1/5524 ( 0.0%)
  697. pakfile [variable] 5736/0 ( 0.0%)
  698. physics [variable] 343996/4194304 ( 8.2%)
  699. physics terrain [variable] 2/1048576 ( 0.0%)
  700.  
  701. Level flags = 0
  702.  
  703. Total triangle count: 13900
  704. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  705. 40 seconds elapsed
  706.  
  707.  
  708.  
  709. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  710. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  711. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  712. fixing up env_cubemap materials on brush sides...
  713. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  714. Building Faces...done (0)
  715. Chop Details...done (0)
  716. Find Visible Detail Sides...
  717. Merged 220 detail faces...done (0)
  718. Merging details...done (0)
  719. FixTjuncs...
  720. PruneNodes...
  721. WriteBSP...
  722. done (0)
  723. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  724. done (0)
  725. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  726. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  727. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  728. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  729. Finding displacement neighbors...
  730. Finding lightmap sample positions...
  731. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  732. Building Physics collision data...
  733. done (0) (344324 bytes)
  734. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  735. Compacting texture/material tables...
  736. Reduced 1644 texinfos to 1128
  737. Reduced 57 texdatas to 44 (1781 bytes to 1249)
  738. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  739. Wrote ZIP buffer, estimated size 5713, actual size 4293
  740. 2 seconds elapsed
  741.  
  742.  
  743.  
  744. 12 threads
  745. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  746. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  747. 1181 portalclusters
  748. 3994 numportals
  749. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30623 visible clusters (3.63%)
  750. Total clusters visible: 844124
  751. Average clusters visible: 714
  752. Building PAS...
  753. Average clusters audible: 809
  754. visdatasize:262340 compressed from 359024
  755. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  756. 0 seconds elapsed
  757.  
  758.  
  759.  
  760. [Reading texlights from 'lights.rad']
  761. [56 texlights parsed from 'lights.rad']
  762.  
  763. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  764. 5329 faces
  765. 5884696 square feet [847396224.00 square inches]
  766. 0 Displacements
  767. 0 Square Feet [0.00 Square Inches]
  768. 5329 patches before subdivision
  769. 97501 patches after subdivision
  770. 29 direct lights
  771. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9637246, max 1023
  772. transfer lists: 73.5 megs
  773. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523312, 436121, 470985)
  774. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(123568, 95910, 87669)
  775. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36129, 25989, 20208)
  776. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13346, 8896, 6100)
  777. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4931, 3034, 1817)
  778. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1952, 1112, 594)
  779. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(772, 406, 191)
  780. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(315, 153, 64)
  781. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(129, 58, 22)
  782. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(54, 22, 7)
  783. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
  784. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
  785. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  786. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  787. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  788. Build Patch/Sample Hash Table(s).....Done<0.0259 sec>
  789. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  790. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  791. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  792. Ready to Finish
  793.  
  794. Object names Objects/Maxobjs Memory / Maxmem Fullness
  795. ------------ --------------- --------------- --------
  796. models 112/1024 5376/49152 (10.9%)
  797. brushes 883/8192 10596/98304 (10.8%)
  798. brushsides 6868/65536 54944/524288 (10.5%)
  799. planes 4964/65536 99280/1310720 ( 7.6%)
  800. vertexes 7778/65536 93336/786432 (11.9%)
  801. nodes 3219/65536 103008/2097152 ( 4.9%)
  802. texinfos 1128/12288 81216/884736 ( 9.2%)
  803. texdata 44/2048 1408/65536 ( 2.1%)
  804. dispinfos 0/0 0/0 ( 0.0%)
  805. disp_verts 0/0 0/0 ( 0.0%)
  806. disp_tris 0/0 0/0 ( 0.0%)
  807. disp_lmsamples 0/0 0/0 ( 0.0%)
  808. faces 5329/65536 298424/3670016 ( 8.1%)
  809. hdr faces 0/65536 0/3670016 ( 0.0%)
  810. origfaces 2848/65536 159488/3670016 ( 4.3%)
  811. leaves 3332/65536 106624/2097152 ( 5.1%)
  812. leaffaces 6385/65536 12770/131072 ( 9.7%)
  813. leafbrushes 2582/65536 5164/131072 ( 3.9%)
  814. areas 6/256 48/2048 ( 2.3%)
  815. surfedges 35996/512000 143984/2048000 ( 7.0%)
  816. edges 20147/256000 80588/1024000 ( 7.9%)
  817. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  818. HDR worldlights 0/8192 0/720896 ( 0.0%)
  819. leafwaterdata 5/32768 60/393216 ( 0.0%)
  820. waterstrips 490/32768 4900/327680 ( 1.5%)
  821. waterverts 0/65536 0/786432 ( 0.0%)
  822. waterindices 7119/65536 14238/131072 (10.9%)
  823. cubemapsamples 12/1024 192/16384 ( 1.2%)
  824. overlays 1/512 352/180224 ( 0.2%)
  825. LDR lightdata [variable] 4235988/0 ( 0.0%)
  826. HDR lightdata [variable] 0/0 ( 0.0%)
  827. visdata [variable] 262340/16777216 ( 1.6%)
  828. entdata [variable] 75693/393216 (19.2%)
  829. LDR ambient table 3332/65536 13328/262144 ( 5.1%)
  830. HDR ambient table 3332/65536 13328/262144 ( 5.1%)
  831. LDR leaf ambient 13652/65536 382256/1835008 (20.8%)
  832. HDR leaf ambient 3332/65536 93296/1835008 ( 5.1%)
  833. occluders 0/0 0/0 ( 0.0%)
  834. occluder polygons 0/0 0/0 ( 0.0%)
  835. occluder vert ind 0/0 0/0 ( 0.0%)
  836. detail props [variable] 1/12 ( 8.3%)
  837. static props [variable] 1/5524 ( 0.0%)
  838. pakfile [variable] 4293/0 ( 0.0%)
  839. physics [variable] 344324/4194304 ( 8.2%)
  840. physics terrain [variable] 2/1048576 ( 0.0%)
  841.  
  842. Level flags = 0
  843.  
  844. Total triangle count: 13904
  845. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  846. 40 seconds elapsed
  847.  
  848.  
  849.  
  850. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  851. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  852. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  853. Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
  854. fixing up env_cubemap materials on brush sides...
  855. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  856. Building Faces...done (0)
  857. Chop Details...done (0)
  858. Find Visible Detail Sides...
  859. Merged 220 detail faces...done (0)
  860. Merging details...done (0)
  861. FixTjuncs...
  862. PruneNodes...
  863. WriteBSP...
  864. done (0)
  865. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  866. done (0)
  867. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  868. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  869. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  870. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  871. Finding displacement neighbors...
  872. Finding lightmap sample positions...
  873. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  874. Building Physics collision data...
  875. done (0) (344335 bytes)
  876. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  877. Compacting texture/material tables...
  878. Reduced 1657 texinfos to 1129
  879. Reduced 59 texdatas to 45 (1875 bytes to 1313)
  880. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  881. Wrote ZIP buffer, estimated size 6310, actual size 4756
  882. 2 seconds elapsed
  883.  
  884.  
  885.  
  886. 12 threads
  887. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  888. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  889. 1181 portalclusters
  890. 3994 numportals
  891. 0...1...2...3...4...5...6...7...8...9...10Optimized: 30623 visible clusters (3.63%)
  892. Total clusters visible: 844124
  893. Average clusters visible: 714
  894. Building PAS...
  895. Average clusters audible: 809
  896. visdatasize:262340 compressed from 359024
  897. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  898. 0 seconds elapsed
  899.  
  900.  
  901.  
  902. [Reading texlights from 'lights.rad']
  903. [56 texlights parsed from 'lights.rad']
  904.  
  905. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  906. 5329 faces
  907. 5884696 square feet [847396224.00 square inches]
  908. 0 Displacements
  909. 0 Square Feet [0.00 Square Inches]
  910. 5329 patches before subdivision
  911. 97501 patches after subdivision
  912. 29 direct lights
  913. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9636587, max 1024
  914. transfer lists: 73.5 megs
  915. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(520981, 434982, 470257)
  916. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(122754, 95498, 87437)
  917. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(35650, 25767, 20100)
  918. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13082, 8783, 6051)
  919. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4791, 2979, 1796)
  920. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1881, 1086, 585)
  921. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(737, 394, 187)
  922. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(298, 148, 63)
  923. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(121, 55, 21)
  924. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(50, 21, 7)
  925. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(21, 8, 2)
  926. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9, 3, 1)
  927. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
  928. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
  929. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
  930. Build Patch/Sample Hash Table(s).....Done<0.0247 sec>
  931. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  932. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  933. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  934. Ready to Finish
  935.  
  936. Object names Objects/Maxobjs Memory / Maxmem Fullness
  937. ------------ --------------- --------------- --------
  938. models 112/1024 5376/49152 (10.9%)
  939. brushes 883/8192 10596/98304 (10.8%)
  940. brushsides 6868/65536 54944/524288 (10.5%)
  941. planes 4964/65536 99280/1310720 ( 7.6%)
  942. vertexes 7778/65536 93336/786432 (11.9%)
  943. nodes 3219/65536 103008/2097152 ( 4.9%)
  944. texinfos 1129/12288 81288/884736 ( 9.2%)
  945. texdata 45/2048 1440/65536 ( 2.2%)
  946. dispinfos 0/0 0/0 ( 0.0%)
  947. disp_verts 0/0 0/0 ( 0.0%)
  948. disp_tris 0/0 0/0 ( 0.0%)
  949. disp_lmsamples 0/0 0/0 ( 0.0%)
  950. faces 5329/65536 298424/3670016 ( 8.1%)
  951. hdr faces 0/65536 0/3670016 ( 0.0%)
  952. origfaces 2848/65536 159488/3670016 ( 4.3%)
  953. leaves 3332/65536 106624/2097152 ( 5.1%)
  954. leaffaces 6385/65536 12770/131072 ( 9.7%)
  955. leafbrushes 2582/65536 5164/131072 ( 3.9%)
  956. areas 6/256 48/2048 ( 2.3%)
  957. surfedges 35996/512000 143984/2048000 ( 7.0%)
  958. edges 20147/256000 80588/1024000 ( 7.9%)
  959. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  960. HDR worldlights 0/8192 0/720896 ( 0.0%)
  961. leafwaterdata 5/32768 60/393216 ( 0.0%)
  962. waterstrips 490/32768 4900/327680 ( 1.5%)
  963. waterverts 0/65536 0/786432 ( 0.0%)
  964. waterindices 7119/65536 14238/131072 (10.9%)
  965. cubemapsamples 12/1024 192/16384 ( 1.2%)
  966. overlays 1/512 352/180224 ( 0.2%)
  967. LDR lightdata [variable] 4255788/0 ( 0.0%)
  968. HDR lightdata [variable] 0/0 ( 0.0%)
  969. visdata [variable] 262340/16777216 ( 1.6%)
  970. entdata [variable] 75693/393216 (19.2%)
  971. LDR ambient table 3332/65536 13328/262144 ( 5.1%)
  972. HDR ambient table 3332/65536 13328/262144 ( 5.1%)
  973. LDR leaf ambient 13652/65536 382256/1835008 (20.8%)
  974. HDR leaf ambient 3332/65536 93296/1835008 ( 5.1%)
  975. occluders 0/0 0/0 ( 0.0%)
  976. occluder polygons 0/0 0/0 ( 0.0%)
  977. occluder vert ind 0/0 0/0 ( 0.0%)
  978. detail props [variable] 1/12 ( 8.3%)
  979. static props [variable] 1/5672 ( 0.0%)
  980. pakfile [variable] 4756/0 ( 0.0%)
  981. physics [variable] 344335/4194304 ( 8.2%)
  982. physics terrain [variable] 2/1048576 ( 0.0%)
  983.  
  984. Level flags = 0
  985.  
  986. Total triangle count: 13904
  987. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  988. 37 seconds elapsed
  989.  
  990.  
  991.  
  992. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  993. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  994. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  995. Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
  996. fixing up env_cubemap materials on brush sides...
  997. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  998. Building Faces...done (0)
  999. Chop Details...done (0)
  1000. Find Visible Detail Sides...
  1001. Merged 220 detail faces...done (0)
  1002. Merging details...done (0)
  1003. FixTjuncs...
  1004. PruneNodes...
  1005. WriteBSP...
  1006. done (0)
  1007. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  1008. done (0)
  1009. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1010. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1011. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1012. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1013. Finding displacement neighbors...
  1014. Finding lightmap sample positions...
  1015. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1016. Building Physics collision data...
  1017. done (0) (343567 bytes)
  1018. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1019. Compacting texture/material tables...
  1020. Reduced 1648 texinfos to 1119
  1021. Reduced 61 texdatas to 47 (1927 bytes to 1365)
  1022. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1023. Wrote ZIP buffer, estimated size 6310, actual size 4756
  1024. 2 seconds elapsed
  1025.  
  1026.  
  1027.  
  1028. 12 threads
  1029. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1030. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  1031. 1171 portalclusters
  1032. 3969 numportals
  1033. 0...1...2...3...4...5...6...7...8...9...10Optimized: 29559 visible clusters (3.57%)
  1034. Total clusters visible: 828000
  1035. Average clusters visible: 707
  1036. Building PAS...
  1037. Average clusters audible: 799
  1038. visdatasize:257779 compressed from 355984
  1039. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1040. 0 seconds elapsed
  1041.  
  1042.  
  1043.  
  1044. [Reading texlights from 'lights.rad']
  1045. [56 texlights parsed from 'lights.rad']
  1046.  
  1047. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1048. 5311 faces
  1049. 5881420 square feet [846924544.00 square inches]
  1050. 0 Displacements
  1051. 0 Square Feet [0.00 Square Inches]
  1052. 5311 patches before subdivision
  1053. 96885 patches after subdivision
  1054. 29 direct lights
  1055. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9581886, max 1042
  1056. transfer lists: 73.1 megs
  1057. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(524620, 433986, 470984)
  1058. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(120621, 91883, 85180)
  1059. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33886, 23722, 18892)
  1060. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(12064, 7819, 5539)
  1061. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4293, 2571, 1606)
  1062. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1647, 918, 517)
  1063. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(631, 326, 164)
  1064. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(250, 120, 55)
  1065. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(99, 44, 18)
  1066. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(40, 17, 6)
  1067. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
  1068. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 2, 1)
  1069. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  1070. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  1071. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
  1072. Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
  1073. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1074. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1075. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1076. Ready to Finish
  1077.  
  1078. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1079. ------------ --------------- --------------- --------
  1080. models 112/1024 5376/49152 (10.9%)
  1081. brushes 881/8192 10572/98304 (10.8%)
  1082. brushsides 6856/65536 54848/524288 (10.5%)
  1083. planes 4956/65536 99120/1310720 ( 7.6%)
  1084. vertexes 7755/65536 93060/786432 (11.8%)
  1085. nodes 3199/65536 102368/2097152 ( 4.9%)
  1086. texinfos 1119/12288 80568/884736 ( 9.1%)
  1087. texdata 47/2048 1504/65536 ( 2.3%)
  1088. dispinfos 0/0 0/0 ( 0.0%)
  1089. disp_verts 0/0 0/0 ( 0.0%)
  1090. disp_tris 0/0 0/0 ( 0.0%)
  1091. disp_lmsamples 0/0 0/0 ( 0.0%)
  1092. faces 5311/65536 297416/3670016 ( 8.1%)
  1093. hdr faces 0/65536 0/3670016 ( 0.0%)
  1094. origfaces 2835/65536 158760/3670016 ( 4.3%)
  1095. leaves 3312/65536 105984/2097152 ( 5.1%)
  1096. leaffaces 6355/65536 12710/131072 ( 9.7%)
  1097. leafbrushes 2572/65536 5144/131072 ( 3.9%)
  1098. areas 6/256 48/2048 ( 2.3%)
  1099. surfedges 35848/512000 143392/2048000 ( 7.0%)
  1100. edges 20071/256000 80284/1024000 ( 7.8%)
  1101. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  1102. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1103. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1104. waterstrips 482/32768 4820/327680 ( 1.5%)
  1105. waterverts 0/65536 0/786432 ( 0.0%)
  1106. waterindices 6999/65536 13998/131072 (10.7%)
  1107. cubemapsamples 12/1024 192/16384 ( 1.2%)
  1108. overlays 1/512 352/180224 ( 0.2%)
  1109. LDR lightdata [variable] 4249116/0 ( 0.0%)
  1110. HDR lightdata [variable] 0/0 ( 0.0%)
  1111. visdata [variable] 257779/16777216 ( 1.5%)
  1112. entdata [variable] 75693/393216 (19.2%)
  1113. LDR ambient table 3312/65536 13248/262144 ( 5.1%)
  1114. HDR ambient table 3312/65536 13248/262144 ( 5.1%)
  1115. LDR leaf ambient 13491/65536 377748/1835008 (20.6%)
  1116. HDR leaf ambient 3312/65536 92736/1835008 ( 5.1%)
  1117. occluders 0/0 0/0 ( 0.0%)
  1118. occluder polygons 0/0 0/0 ( 0.0%)
  1119. occluder vert ind 0/0 0/0 ( 0.0%)
  1120. detail props [variable] 1/12 ( 8.3%)
  1121. static props [variable] 1/5672 ( 0.0%)
  1122. pakfile [variable] 4756/0 ( 0.0%)
  1123. physics [variable] 343567/4194304 ( 8.2%)
  1124. physics terrain [variable] 2/1048576 ( 0.0%)
  1125.  
  1126. Level flags = 0
  1127.  
  1128. Total triangle count: 13844
  1129. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1130. 37 seconds elapsed
  1131.  
  1132.  
  1133.  
  1134. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1135. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  1136. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1137. Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
  1138. fixing up env_cubemap materials on brush sides...
  1139. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1140. Building Faces...done (0)
  1141. Chop Details...done (0)
  1142. Find Visible Detail Sides...
  1143. Merged 220 detail faces...done (0)
  1144. Merging details...done (0)
  1145. FixTjuncs...
  1146. PruneNodes...
  1147. WriteBSP...
  1148. done (0)
  1149. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  1150. done (0)
  1151. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1152. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1153. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1154. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1155. Finding displacement neighbors...
  1156. Finding lightmap sample positions...
  1157. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1158. Building Physics collision data...
  1159. done (0) (343567 bytes)
  1160. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1161. Compacting texture/material tables...
  1162. Reduced 1644 texinfos to 1115
  1163. Reduced 61 texdatas to 44 (1927 bytes to 1287)
  1164. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1165. Wrote ZIP buffer, estimated size 6310, actual size 4756
  1166. 2 seconds elapsed
  1167.  
  1168.  
  1169.  
  1170. 12 threads
  1171. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1172. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  1173. 1171 portalclusters
  1174. 3969 numportals
  1175. 0...1...2...3...4...5...6...7...8...9...10Optimized: 29559 visible clusters (3.57%)
  1176. Total clusters visible: 828000
  1177. Average clusters visible: 707
  1178. Building PAS...
  1179. Average clusters audible: 799
  1180. visdatasize:257779 compressed from 355984
  1181. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1182. 0 seconds elapsed
  1183.  
  1184.  
  1185.  
  1186. [Reading texlights from 'lights.rad']
  1187. [56 texlights parsed from 'lights.rad']
  1188.  
  1189. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1190. 5311 faces
  1191. 5881420 square feet [846924544.00 square inches]
  1192. 0 Displacements
  1193. 0 Square Feet [0.00 Square Inches]
  1194. 5311 patches before subdivision
  1195. 96873 patches after subdivision
  1196. 29 direct lights
  1197. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9581112, max 1042
  1198. transfer lists: 73.1 megs
  1199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523142, 431784, 469201)
  1200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119622, 90586, 84258)
  1201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33356, 23119, 18523)
  1202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11819, 7570, 5406)
  1203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4183, 2472, 1560)
  1204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1599, 879, 501)
  1205. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(610, 311, 158)
  1206. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(241, 114, 53)
  1207. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
  1208. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
  1209. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
  1210. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
  1211. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  1212. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  1213. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
  1214. Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
  1215. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1216. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1217. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1218. Ready to Finish
  1219.  
  1220. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1221. ------------ --------------- --------------- --------
  1222. models 112/1024 5376/49152 (10.9%)
  1223. brushes 881/8192 10572/98304 (10.8%)
  1224. brushsides 6856/65536 54848/524288 (10.5%)
  1225. planes 4954/65536 99080/1310720 ( 7.6%)
  1226. vertexes 7756/65536 93072/786432 (11.8%)
  1227. nodes 3199/65536 102368/2097152 ( 4.9%)
  1228. texinfos 1115/12288 80280/884736 ( 9.1%)
  1229. texdata 44/2048 1408/65536 ( 2.1%)
  1230. dispinfos 0/0 0/0 ( 0.0%)
  1231. disp_verts 0/0 0/0 ( 0.0%)
  1232. disp_tris 0/0 0/0 ( 0.0%)
  1233. disp_lmsamples 0/0 0/0 ( 0.0%)
  1234. faces 5311/65536 297416/3670016 ( 8.1%)
  1235. hdr faces 0/65536 0/3670016 ( 0.0%)
  1236. origfaces 2835/65536 158760/3670016 ( 4.3%)
  1237. leaves 3312/65536 105984/2097152 ( 5.1%)
  1238. leaffaces 6356/65536 12712/131072 ( 9.7%)
  1239. leafbrushes 2572/65536 5144/131072 ( 3.9%)
  1240. areas 6/256 48/2048 ( 2.3%)
  1241. surfedges 35845/512000 143380/2048000 ( 7.0%)
  1242. edges 20069/256000 80276/1024000 ( 7.8%)
  1243. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  1244. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1245. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1246. waterstrips 482/32768 4820/327680 ( 1.5%)
  1247. waterverts 0/65536 0/786432 ( 0.0%)
  1248. waterindices 6999/65536 13998/131072 (10.7%)
  1249. cubemapsamples 12/1024 192/16384 ( 1.2%)
  1250. overlays 1/512 352/180224 ( 0.2%)
  1251. LDR lightdata [variable] 4247416/0 ( 0.0%)
  1252. HDR lightdata [variable] 0/0 ( 0.0%)
  1253. visdata [variable] 257779/16777216 ( 1.5%)
  1254. entdata [variable] 75693/393216 (19.2%)
  1255. LDR ambient table 3312/65536 13248/262144 ( 5.1%)
  1256. HDR ambient table 3312/65536 13248/262144 ( 5.1%)
  1257. LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
  1258. HDR leaf ambient 3312/65536 92736/1835008 ( 5.1%)
  1259. occluders 0/0 0/0 ( 0.0%)
  1260. occluder polygons 0/0 0/0 ( 0.0%)
  1261. occluder vert ind 0/0 0/0 ( 0.0%)
  1262. detail props [variable] 1/12 ( 8.3%)
  1263. static props [variable] 1/5672 ( 0.0%)
  1264. pakfile [variable] 4756/0 ( 0.0%)
  1265. physics [variable] 343567/4194304 ( 8.2%)
  1266. physics terrain [variable] 2/1048576 ( 0.0%)
  1267.  
  1268. Level flags = 0
  1269.  
  1270. Total triangle count: 13841
  1271. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1272. 39 seconds elapsed
  1273.  
  1274.  
  1275.  
  1276. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1277. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  1278. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1279. Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
  1280. fixing up env_cubemap materials on brush sides...
  1281. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1282. Building Faces...done (0)
  1283. Chop Details...done (0)
  1284. Find Visible Detail Sides...
  1285. Merged 220 detail faces...done (0)
  1286. Merging details...done (0)
  1287. FixTjuncs...
  1288. PruneNodes...
  1289. WriteBSP...
  1290. done (0)
  1291. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  1292. done (0)
  1293. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1294. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1295. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1296. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1297. Finding displacement neighbors...
  1298. Finding lightmap sample positions...
  1299. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1300. Building Physics collision data...
  1301. done (0) (343695 bytes)
  1302. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1303. Compacting texture/material tables...
  1304. Reduced 1644 texinfos to 1119
  1305. Reduced 61 texdatas to 46 (1927 bytes to 1338)
  1306. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1307. Wrote ZIP buffer, estimated size 6310, actual size 4756
  1308. 2 seconds elapsed
  1309.  
  1310.  
  1311.  
  1312. 12 threads
  1313. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1314. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  1315. 1172 portalclusters
  1316. 3969 numportals
  1317. 0...1...2...3...4...5...6...7...8...9...10Optimized: 29419 visible clusters (3.54%)
  1318. Total clusters visible: 830123
  1319. Average clusters visible: 708
  1320. Building PAS...
  1321. Average clusters audible: 800
  1322. visdatasize:258040 compressed from 356288
  1323. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1324. 0 seconds elapsed
  1325.  
  1326.  
  1327.  
  1328. [Reading texlights from 'lights.rad']
  1329. [56 texlights parsed from 'lights.rad']
  1330.  
  1331. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1332. 5325 faces
  1333. 5881525 square feet [846939648.00 square inches]
  1334. 0 Displacements
  1335. 0 Square Feet [0.00 Square Inches]
  1336. 5325 patches before subdivision
  1337. 96977 patches after subdivision
  1338. 29 direct lights
  1339. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9590529, max 1042
  1340. transfer lists: 73.2 megs
  1341. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523360, 431962, 469423)
  1342. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119582, 90558, 84235)
  1343. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33336, 23106, 18513)
  1344. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11811, 7565, 5403)
  1345. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4180, 2470, 1559)
  1346. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1598, 879, 501)
  1347. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(609, 311, 158)
  1348. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(240, 114, 53)
  1349. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
  1350. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
  1351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
  1352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
  1353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  1354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  1355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
  1356. Build Patch/Sample Hash Table(s).....Done<0.0250 sec>
  1357. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1358. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1359. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1360. Ready to Finish
  1361.  
  1362. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1363. ------------ --------------- --------------- --------
  1364. models 112/1024 5376/49152 (10.9%)
  1365. brushes 881/8192 10572/98304 (10.8%)
  1366. brushsides 6856/65536 54848/524288 (10.5%)
  1367. planes 4958/65536 99160/1310720 ( 7.6%)
  1368. vertexes 7774/65536 93288/786432 (11.9%)
  1369. nodes 3202/65536 102464/2097152 ( 4.9%)
  1370. texinfos 1119/12288 80568/884736 ( 9.1%)
  1371. texdata 46/2048 1472/65536 ( 2.2%)
  1372. dispinfos 0/0 0/0 ( 0.0%)
  1373. disp_verts 0/0 0/0 ( 0.0%)
  1374. disp_tris 0/0 0/0 ( 0.0%)
  1375. disp_lmsamples 0/0 0/0 ( 0.0%)
  1376. faces 5325/65536 298200/3670016 ( 8.1%)
  1377. hdr faces 0/65536 0/3670016 ( 0.0%)
  1378. origfaces 2842/65536 159152/3670016 ( 4.3%)
  1379. leaves 3315/65536 106080/2097152 ( 5.1%)
  1380. leaffaces 6374/65536 12748/131072 ( 9.7%)
  1381. leafbrushes 2574/65536 5148/131072 ( 3.9%)
  1382. areas 6/256 48/2048 ( 2.3%)
  1383. surfedges 35950/512000 143800/2048000 ( 7.0%)
  1384. edges 20122/256000 80488/1024000 ( 7.9%)
  1385. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  1386. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1387. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1388. waterstrips 486/32768 4860/327680 ( 1.5%)
  1389. waterverts 0/65536 0/786432 ( 0.0%)
  1390. waterindices 7065/65536 14130/131072 (10.8%)
  1391. cubemapsamples 12/1024 192/16384 ( 1.2%)
  1392. overlays 1/512 352/180224 ( 0.2%)
  1393. LDR lightdata [variable] 4248096/0 ( 0.0%)
  1394. HDR lightdata [variable] 0/0 ( 0.0%)
  1395. visdata [variable] 258040/16777216 ( 1.5%)
  1396. entdata [variable] 75693/393216 (19.2%)
  1397. LDR ambient table 3315/65536 13260/262144 ( 5.1%)
  1398. HDR ambient table 3315/65536 13260/262144 ( 5.1%)
  1399. LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
  1400. HDR leaf ambient 3315/65536 92820/1835008 ( 5.1%)
  1401. occluders 0/0 0/0 ( 0.0%)
  1402. occluder polygons 0/0 0/0 ( 0.0%)
  1403. occluder vert ind 0/0 0/0 ( 0.0%)
  1404. detail props [variable] 1/12 ( 8.3%)
  1405. static props [variable] 1/5672 ( 0.0%)
  1406. pakfile [variable] 4756/0 ( 0.0%)
  1407. physics [variable] 343695/4194304 ( 8.2%)
  1408. physics terrain [variable] 2/1048576 ( 0.0%)
  1409.  
  1410. Level flags = 0
  1411.  
  1412. Total triangle count: 13890
  1413. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1414. 39 seconds elapsed
  1415.  
  1416.  
  1417.  
  1418. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1419. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  1420. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1421. Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
  1422. fixing up env_cubemap materials on brush sides...
  1423. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1424. Building Faces...done (0)
  1425. Chop Details...done (0)
  1426. Find Visible Detail Sides...
  1427. Merged 220 detail faces...done (0)
  1428. Merging details...done (0)
  1429. FixTjuncs...
  1430. PruneNodes...
  1431. WriteBSP...
  1432. done (0)
  1433. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  1434. done (0)
  1435. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1436. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1437. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1438. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1439. Finding displacement neighbors...
  1440. Finding lightmap sample positions...
  1441. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1442. Building Physics collision data...
  1443. done (0) (343695 bytes)
  1444. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1445. Compacting texture/material tables...
  1446. Reduced 1644 texinfos to 1119
  1447. Reduced 61 texdatas to 46 (1927 bytes to 1338)
  1448. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1449. Wrote ZIP buffer, estimated size 6310, actual size 4756
  1450. 2 seconds elapsed
  1451.  
  1452.  
  1453.  
  1454. 12 threads
  1455. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1456. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  1457. 1172 portalclusters
  1458. 3969 numportals
  1459. 0...1...2...3...4...5...6...7...8...9...10Optimized: 29419 visible clusters (3.54%)
  1460. Total clusters visible: 830123
  1461. Average clusters visible: 708
  1462. Building PAS...
  1463. Average clusters audible: 800
  1464. visdatasize:258040 compressed from 356288
  1465. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1466. 0 seconds elapsed
  1467.  
  1468.  
  1469.  
  1470. [Reading texlights from 'lights.rad']
  1471. [56 texlights parsed from 'lights.rad']
  1472.  
  1473. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1474. 5325 faces
  1475. 5881525 square feet [846939648.00 square inches]
  1476. 0 Displacements
  1477. 0 Square Feet [0.00 Square Inches]
  1478. 5325 patches before subdivision
  1479. 96977 patches after subdivision
  1480. 29 direct lights
  1481. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9590529, max 1042
  1482. transfer lists: 73.2 megs
  1483. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523361, 431962, 469423)
  1484. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119582, 90558, 84235)
  1485. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33336, 23106, 18513)
  1486. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11811, 7565, 5403)
  1487. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4180, 2470, 1559)
  1488. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1598, 879, 501)
  1489. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(609, 311, 158)
  1490. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(240, 114, 53)
  1491. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
  1492. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
  1493. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
  1494. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
  1495. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  1496. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  1497. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
  1498. Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
  1499. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1500. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1501. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1502. Ready to Finish
  1503.  
  1504. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1505. ------------ --------------- --------------- --------
  1506. models 112/1024 5376/49152 (10.9%)
  1507. brushes 881/8192 10572/98304 (10.8%)
  1508. brushsides 6856/65536 54848/524288 (10.5%)
  1509. planes 4958/65536 99160/1310720 ( 7.6%)
  1510. vertexes 7774/65536 93288/786432 (11.9%)
  1511. nodes 3202/65536 102464/2097152 ( 4.9%)
  1512. texinfos 1119/12288 80568/884736 ( 9.1%)
  1513. texdata 46/2048 1472/65536 ( 2.2%)
  1514. dispinfos 0/0 0/0 ( 0.0%)
  1515. disp_verts 0/0 0/0 ( 0.0%)
  1516. disp_tris 0/0 0/0 ( 0.0%)
  1517. disp_lmsamples 0/0 0/0 ( 0.0%)
  1518. faces 5325/65536 298200/3670016 ( 8.1%)
  1519. hdr faces 0/65536 0/3670016 ( 0.0%)
  1520. origfaces 2842/65536 159152/3670016 ( 4.3%)
  1521. leaves 3315/65536 106080/2097152 ( 5.1%)
  1522. leaffaces 6374/65536 12748/131072 ( 9.7%)
  1523. leafbrushes 2574/65536 5148/131072 ( 3.9%)
  1524. areas 6/256 48/2048 ( 2.3%)
  1525. surfedges 35950/512000 143800/2048000 ( 7.0%)
  1526. edges 20122/256000 80488/1024000 ( 7.9%)
  1527. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  1528. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1529. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1530. waterstrips 486/32768 4860/327680 ( 1.5%)
  1531. waterverts 0/65536 0/786432 ( 0.0%)
  1532. waterindices 7065/65536 14130/131072 (10.8%)
  1533. cubemapsamples 12/1024 192/16384 ( 1.2%)
  1534. overlays 1/512 352/180224 ( 0.2%)
  1535. LDR lightdata [variable] 4248096/0 ( 0.0%)
  1536. HDR lightdata [variable] 0/0 ( 0.0%)
  1537. visdata [variable] 258040/16777216 ( 1.5%)
  1538. entdata [variable] 75695/393216 (19.3%)
  1539. LDR ambient table 3315/65536 13260/262144 ( 5.1%)
  1540. HDR ambient table 3315/65536 13260/262144 ( 5.1%)
  1541. LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
  1542. HDR leaf ambient 3315/65536 92820/1835008 ( 5.1%)
  1543. occluders 0/0 0/0 ( 0.0%)
  1544. occluder polygons 0/0 0/0 ( 0.0%)
  1545. occluder vert ind 0/0 0/0 ( 0.0%)
  1546. detail props [variable] 1/12 ( 8.3%)
  1547. static props [variable] 1/5672 ( 0.0%)
  1548. pakfile [variable] 4756/0 ( 0.0%)
  1549. physics [variable] 343695/4194304 ( 8.2%)
  1550. physics terrain [variable] 2/1048576 ( 0.0%)
  1551.  
  1552. Level flags = 0
  1553.  
  1554. Total triangle count: 13890
  1555. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1556. 39 seconds elapsed
  1557.  
  1558.  
  1559.  
  1560. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1561. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
  1562. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1563. Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
  1564. fixing up env_cubemap materials on brush sides...
  1565. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1566. Building Faces...done (0)
  1567. Chop Details...done (0)
  1568. Find Visible Detail Sides...
  1569. Merged 220 detail faces...done (0)
  1570. Merging details...done (0)
  1571. FixTjuncs...
  1572. PruneNodes...
  1573. WriteBSP...
  1574. done (0)
  1575. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
  1576. done (0)
  1577. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1578. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1579. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  1580. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  1581. Finding displacement neighbors...
  1582. Finding lightmap sample positions...
  1583. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1584. Building Physics collision data...
  1585. done (0) (343695 bytes)
  1586. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1587. Compacting texture/material tables...
  1588. Reduced 1644 texinfos to 1119
  1589. Reduced 61 texdatas to 46 (1927 bytes to 1338)
  1590. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1591. Wrote ZIP buffer, estimated size 6310, actual size 4756
  1592. 2 seconds elapsed
  1593.  
  1594.  
  1595.  
  1596. 12 threads
  1597. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1598. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
  1599. 1172 portalclusters
  1600. 3969 numportals
  1601. 0...1...2...3...4...5...6...7...8...9...10Optimized: 29419 visible clusters (3.54%)
  1602. Total clusters visible: 830123
  1603. Average clusters visible: 708
  1604. Building PAS...
  1605. Average clusters audible: 800
  1606. visdatasize:258040 compressed from 356288
  1607. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1608. 0 seconds elapsed
  1609.  
  1610.  
  1611.  
  1612. [Reading texlights from 'lights.rad']
  1613. [56 texlights parsed from 'lights.rad']
  1614.  
  1615. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1616. 5325 faces
  1617. 5881525 square feet [846939648.00 square inches]
  1618. 0 Displacements
  1619. 0 Square Feet [0.00 Square Inches]
  1620. 5325 patches before subdivision
  1621. 96977 patches after subdivision
  1622. 29 direct lights
  1623. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9590529, max 1042
  1624. transfer lists: 73.2 megs
  1625. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523361, 431962, 469424)
  1626. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119582, 90558, 84235)
  1627. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33336, 23106, 18513)
  1628. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11811, 7565, 5403)
  1629. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4180, 2470, 1559)
  1630. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1598, 879, 501)
  1631. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(609, 311, 158)
  1632. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(240, 114, 53)
  1633. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
  1634. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
  1635. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
  1636. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
  1637. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
  1638. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  1639. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
  1640. Build Patch/Sample Hash Table(s).....Done<0.0238 sec>
  1641. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1642. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1643. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1644. Ready to Finish
  1645.  
  1646. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1647. ------------ --------------- --------------- --------
  1648. models 112/1024 5376/49152 (10.9%)
  1649. brushes 881/8192 10572/98304 (10.8%)
  1650. brushsides 6856/65536 54848/524288 (10.5%)
  1651. planes 4958/65536 99160/1310720 ( 7.6%)
  1652. vertexes 7774/65536 93288/786432 (11.9%)
  1653. nodes 3202/65536 102464/2097152 ( 4.9%)
  1654. texinfos 1119/12288 80568/884736 ( 9.1%)
  1655. texdata 46/2048 1472/65536 ( 2.2%)
  1656. dispinfos 0/0 0/0 ( 0.0%)
  1657. disp_verts 0/0 0/0 ( 0.0%)
  1658. disp_tris 0/0 0/0 ( 0.0%)
  1659. disp_lmsamples 0/0 0/0 ( 0.0%)
  1660. faces 5325/65536 298200/3670016 ( 8.1%)
  1661. hdr faces 0/65536 0/3670016 ( 0.0%)
  1662. origfaces 2842/65536 159152/3670016 ( 4.3%)
  1663. leaves 3315/65536 106080/2097152 ( 5.1%)
  1664. leaffaces 6374/65536 12748/131072 ( 9.7%)
  1665. leafbrushes 2574/65536 5148/131072 ( 3.9%)
  1666. areas 6/256 48/2048 ( 2.3%)
  1667. surfedges 35950/512000 143800/2048000 ( 7.0%)
  1668. edges 20122/256000 80488/1024000 ( 7.9%)
  1669. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  1670. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1671. leafwaterdata 5/32768 60/393216 ( 0.0%)
  1672. waterstrips 486/32768 4860/327680 ( 1.5%)
  1673. waterverts 0/65536 0/786432 ( 0.0%)
  1674. waterindices 7065/65536 14130/131072 (10.8%)
  1675. cubemapsamples 12/1024 192/16384 ( 1.2%)
  1676. overlays 1/512 352/180224 ( 0.2%)
  1677. LDR lightdata [variable] 4248096/0 ( 0.0%)
  1678. HDR lightdata [variable] 0/0 ( 0.0%)
  1679. visdata [variable] 258040/16777216 ( 1.5%)
  1680. entdata [variable] 75693/393216 (19.2%)
  1681. LDR ambient table 3315/65536 13260/262144 ( 5.1%)
  1682. HDR ambient table 3315/65536 13260/262144 ( 5.1%)
  1683. LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
  1684. HDR leaf ambient 3315/65536 92820/1835008 ( 5.1%)
  1685. occluders 0/0 0/0 ( 0.0%)
  1686. occluder polygons 0/0 0/0 ( 0.0%)
  1687. occluder vert ind 0/0 0/0 ( 0.0%)
  1688. detail props [variable] 1/12 ( 8.3%)
  1689. static props [variable] 1/5672 ( 0.0%)
  1690. pakfile [variable] 4756/0 ( 0.0%)
  1691. physics [variable] 343695/4194304 ( 8.2%)
  1692. physics terrain [variable] 2/1048576 ( 0.0%)
  1693.  
  1694. Level flags = 0
  1695.  
  1696. Total triangle count: 13890
  1697. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
  1698. 38 seconds elapsed
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