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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343996 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1689 texinfos to 1139
- Reduced 61 texdatas to 48 (2058 bytes to 1526)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 8189, actual size 6099
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1179 portalclusters
- 3985 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
- Total clusters visible: 841033
- Average clusters visible: 713
- Building PAS...
- Average clusters audible: 807
- visdatasize:261683 compressed from 358416
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5328 faces
- 5823991 square feet [838654720.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5328 patches before subdivision
- 97472 patches after subdivision
- 19 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9630463, max 1023
- transfer lists: 73.5 megs
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13397, 8936, 6147)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(778, 410, 194)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(318, 155, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(131, 59, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0236 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 882/8192 10584/98304 (10.8%)
- brushsides 6862/65536 54896/524288 (10.5%)
- planes 4968/65536 99360/1310720 ( 7.6%)
- vertexes 7774/65536 93288/786432 (11.9%)
- nodes 3217/65536 102944/2097152 ( 4.9%)
- texinfos 1139/12288 82008/884736 ( 9.3%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5328/65536 298368/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2845/65536 159320/3670016 ( 4.3%)
- leaves 3330/65536 106560/2097152 ( 5.1%)
- leaffaces 6390/65536 12780/131072 ( 9.8%)
- leafbrushes 2579/65536 5158/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35978/512000 143912/2048000 ( 7.0%)
- edges 20138/256000 80552/1024000 ( 7.9%)
- LDR worldlights 18/8192 1584/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7125/65536 14250/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4235312/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 261683/16777216 ( 1.6%)
- entdata [variable] 72397/393216 (18.4%)
- LDR ambient table 3330/65536 13320/262144 ( 5.1%)
- HDR ambient table 3330/65536 13320/262144 ( 5.1%)
- LDR leaf ambient 13592/65536 380576/1835008 (20.7%)
- HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5524 ( 0.0%)
- pakfile [variable] 6099/0 ( 0.0%)
- physics [variable] 343996/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13900
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 37 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343996 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1689 texinfos to 1140
- Reduced 61 texdatas to 48 (2058 bytes to 1526)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 8189, actual size 6099
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1179 portalclusters
- 3985 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
- Total clusters visible: 841033
- Average clusters visible: 713
- Building PAS...
- Average clusters audible: 807
- visdatasize:261683 compressed from 358416
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 6112 faces
- 5823991 square feet [838654720.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6112 patches before subdivision
- 158220 patches after subdivision
- 22 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35714462, max 1093
- transfer lists: 272.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(536463, 448349, 478969)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(129334, 100480, 91212)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(37702, 27085, 20985)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5054, 3104, 1862)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1990, 1132, 607)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(785, 412, 195)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(320, 155, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(131, 59, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0489 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 882/8192 10584/98304 (10.8%)
- brushsides 6862/65536 54896/524288 (10.5%)
- planes 4968/65536 99360/1310720 ( 7.6%)
- vertexes 8578/65536 102936/786432 (13.1%)
- nodes 3217/65536 102944/2097152 ( 4.9%)
- texinfos 1140/12288 82080/884736 ( 9.3%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6112/65536 342272/3670016 ( 9.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2845/65536 159320/3670016 ( 4.3%)
- leaves 3330/65536 106560/2097152 ( 5.1%)
- leaffaces 7294/65536 14588/131072 (11.1%)
- leafbrushes 2579/65536 5158/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 39154/512000 156616/2048000 ( 7.6%)
- edges 21726/256000 86904/1024000 ( 8.5%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7125/65536 14250/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 6126088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 261683/16777216 ( 1.6%)
- entdata [variable] 73390/393216 (18.7%)
- LDR ambient table 3330/65536 13320/262144 ( 5.1%)
- HDR ambient table 3330/65536 13320/262144 ( 5.1%)
- LDR leaf ambient 13511/65536 378308/1835008 (20.6%)
- HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5524 ( 0.0%)
- pakfile [variable] 6099/0 ( 0.0%)
- physics [variable] 343996/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 15508
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 45 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343996 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1689 texinfos to 1140
- Reduced 61 texdatas to 48 (2058 bytes to 1526)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 8189, actual size 6099
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1179 portalclusters
- 3985 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
- Total clusters visible: 841033
- Average clusters visible: 713
- Building PAS...
- Average clusters audible: 807
- visdatasize:261683 compressed from 358416
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 6112 faces
- 5884696 square feet [847396224.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 6112 patches before subdivision
- 158220 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 35712014, max 1093
- transfer lists: 272.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(590469, 496118, 520744)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(144472, 112285, 100217)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(810, 423, 199)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(327, 158, 67)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(133, 59, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0489 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 882/8192 10584/98304 (10.8%)
- brushsides 6862/65536 54896/524288 (10.5%)
- planes 4964/65536 99280/1310720 ( 7.6%)
- vertexes 8578/65536 102936/786432 (13.1%)
- nodes 3217/65536 102944/2097152 ( 4.9%)
- texinfos 1140/12288 82080/884736 ( 9.3%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 6112/65536 342272/3670016 ( 9.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2845/65536 159320/3670016 ( 4.3%)
- leaves 3330/65536 106560/2097152 ( 5.1%)
- leaffaces 7294/65536 14588/131072 (11.1%)
- leafbrushes 2579/65536 5158/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 39154/512000 156616/2048000 ( 7.6%)
- edges 21726/256000 86904/1024000 ( 8.5%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7125/65536 14250/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 6126088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 261683/16777216 ( 1.6%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3330/65536 13320/262144 ( 5.1%)
- HDR ambient table 3330/65536 13320/262144 ( 5.1%)
- LDR leaf ambient 13310/65536 372680/1835008 (20.3%)
- HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5524 ( 0.0%)
- pakfile [variable] 6099/0 ( 0.0%)
- physics [variable] 343996/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 15508
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 45 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343996 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1692 texinfos to 1140
- Reduced 62 texdatas to 49 (2078 bytes to 1546)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 8189, actual size 6099
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1179 portalclusters
- 3985 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
- Total clusters visible: 841033
- Average clusters visible: 713
- Building PAS...
- Average clusters audible: 807
- visdatasize:261683 compressed from 358416
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5328 faces
- 5884696 square feet [847396224.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5328 patches before subdivision
- 97472 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9630463, max 1023
- transfer lists: 73.5 megs
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(778, 410, 194)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(318, 155, 66)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(131, 59, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(55, 23, 8)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 882/8192 10584/98304 (10.8%)
- brushsides 6862/65536 54896/524288 (10.5%)
- planes 4964/65536 99280/1310720 ( 7.6%)
- vertexes 7774/65536 93288/786432 (11.9%)
- nodes 3217/65536 102944/2097152 ( 4.9%)
- texinfos 1140/12288 82080/884736 ( 9.3%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5328/65536 298368/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2845/65536 159320/3670016 ( 4.3%)
- leaves 3330/65536 106560/2097152 ( 5.1%)
- leaffaces 6390/65536 12780/131072 ( 9.8%)
- leafbrushes 2579/65536 5158/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35978/512000 143912/2048000 ( 7.0%)
- edges 20138/256000 80552/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7125/65536 14250/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4235312/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 261683/16777216 ( 1.6%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3330/65536 13320/262144 ( 5.1%)
- HDR ambient table 3330/65536 13320/262144 ( 5.1%)
- LDR leaf ambient 13592/65536 380576/1835008 (20.7%)
- HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5524 ( 0.0%)
- pakfile [variable] 6099/0 ( 0.0%)
- physics [variable] 343996/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13900
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 38 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343996 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1655 texinfos to 1130
- Reduced 61 texdatas to 48 (2018 bytes to 1486)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 7692, actual size 5736
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1179 portalclusters
- 3985 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30276 visible clusters (3.60%)
- Total clusters visible: 841033
- Average clusters visible: 713
- Building PAS...
- Average clusters audible: 807
- visdatasize:261683 compressed from 358416
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5328 faces
- 5884696 square feet [847396224.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5328 patches before subdivision
- 97472 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9630463, max 1023
- transfer lists: 73.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523279, 436067, 470954)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(772, 406, 191)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(315, 153, 64)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(54, 22, 7)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 882/8192 10584/98304 (10.8%)
- brushsides 6862/65536 54896/524288 (10.5%)
- planes 4964/65536 99280/1310720 ( 7.6%)
- vertexes 7774/65536 93288/786432 (11.9%)
- nodes 3217/65536 102944/2097152 ( 4.9%)
- texinfos 1130/12288 81360/884736 ( 9.2%)
- texdata 48/2048 1536/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5328/65536 298368/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2845/65536 159320/3670016 ( 4.3%)
- leaves 3330/65536 106560/2097152 ( 5.1%)
- leaffaces 6390/65536 12780/131072 ( 9.8%)
- leafbrushes 2579/65536 5158/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35978/512000 143912/2048000 ( 7.0%)
- edges 20138/256000 80552/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7125/65536 14250/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4235312/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 261683/16777216 ( 1.6%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3330/65536 13320/262144 ( 5.1%)
- HDR ambient table 3330/65536 13320/262144 ( 5.1%)
- LDR leaf ambient 13597/65536 380716/1835008 (20.7%)
- HDR leaf ambient 3330/65536 93240/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5524 ( 0.0%)
- pakfile [variable] 5736/0 ( 0.0%)
- physics [variable] 343996/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13900
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 40 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (344324 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1644 texinfos to 1128
- Reduced 57 texdatas to 44 (1781 bytes to 1249)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 5713, actual size 4293
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1181 portalclusters
- 3994 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30623 visible clusters (3.63%)
- Total clusters visible: 844124
- Average clusters visible: 714
- Building PAS...
- Average clusters audible: 809
- visdatasize:262340 compressed from 359024
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5329 faces
- 5884696 square feet [847396224.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5329 patches before subdivision
- 97501 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9637246, max 1023
- transfer lists: 73.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523312, 436121, 470985)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4931, 3034, 1817)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(772, 406, 191)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(315, 153, 64)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(129, 58, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(54, 22, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(23, 9, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(10, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0259 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 883/8192 10596/98304 (10.8%)
- brushsides 6868/65536 54944/524288 (10.5%)
- planes 4964/65536 99280/1310720 ( 7.6%)
- vertexes 7778/65536 93336/786432 (11.9%)
- nodes 3219/65536 103008/2097152 ( 4.9%)
- texinfos 1128/12288 81216/884736 ( 9.2%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5329/65536 298424/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2848/65536 159488/3670016 ( 4.3%)
- leaves 3332/65536 106624/2097152 ( 5.1%)
- leaffaces 6385/65536 12770/131072 ( 9.7%)
- leafbrushes 2582/65536 5164/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35996/512000 143984/2048000 ( 7.0%)
- edges 20147/256000 80588/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7119/65536 14238/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4235988/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 262340/16777216 ( 1.6%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3332/65536 13328/262144 ( 5.1%)
- HDR ambient table 3332/65536 13328/262144 ( 5.1%)
- LDR leaf ambient 13652/65536 382256/1835008 (20.8%)
- HDR leaf ambient 3332/65536 93296/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5524 ( 0.0%)
- pakfile [variable] 4293/0 ( 0.0%)
- physics [variable] 344324/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13904
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 40 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (344335 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1657 texinfos to 1129
- Reduced 59 texdatas to 45 (1875 bytes to 1313)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 6310, actual size 4756
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1181 portalclusters
- 3994 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 30623 visible clusters (3.63%)
- Total clusters visible: 844124
- Average clusters visible: 714
- Building PAS...
- Average clusters audible: 809
- visdatasize:262340 compressed from 359024
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5329 faces
- 5884696 square feet [847396224.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5329 patches before subdivision
- 97501 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9636587, max 1024
- transfer lists: 73.5 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(520981, 434982, 470257)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4791, 2979, 1796)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1881, 1086, 585)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(737, 394, 187)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(298, 148, 63)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(121, 55, 21)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(50, 21, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(21, 8, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9, 3, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0247 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 883/8192 10596/98304 (10.8%)
- brushsides 6868/65536 54944/524288 (10.5%)
- planes 4964/65536 99280/1310720 ( 7.6%)
- vertexes 7778/65536 93336/786432 (11.9%)
- nodes 3219/65536 103008/2097152 ( 4.9%)
- texinfos 1129/12288 81288/884736 ( 9.2%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5329/65536 298424/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2848/65536 159488/3670016 ( 4.3%)
- leaves 3332/65536 106624/2097152 ( 5.1%)
- leaffaces 6385/65536 12770/131072 ( 9.7%)
- leafbrushes 2582/65536 5164/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35996/512000 143984/2048000 ( 7.0%)
- edges 20147/256000 80588/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 490/32768 4900/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7119/65536 14238/131072 (10.9%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4255788/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 262340/16777216 ( 1.6%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3332/65536 13328/262144 ( 5.1%)
- HDR ambient table 3332/65536 13328/262144 ( 5.1%)
- LDR leaf ambient 13652/65536 382256/1835008 (20.8%)
- HDR leaf ambient 3332/65536 93296/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5672 ( 0.0%)
- pakfile [variable] 4756/0 ( 0.0%)
- physics [variable] 344335/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13904
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 37 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1648 texinfos to 1119
- Reduced 61 texdatas to 47 (1927 bytes to 1365)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 6310, actual size 4756
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1171 portalclusters
- 3969 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 29559 visible clusters (3.57%)
- Total clusters visible: 828000
- Average clusters visible: 707
- Building PAS...
- Average clusters audible: 799
- visdatasize:257779 compressed from 355984
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5311 faces
- 5881420 square feet [846924544.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5311 patches before subdivision
- 96885 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9581886, max 1042
- transfer lists: 73.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(524620, 433986, 470984)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0240 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 881/8192 10572/98304 (10.8%)
- brushsides 6856/65536 54848/524288 (10.5%)
- planes 4956/65536 99120/1310720 ( 7.6%)
- vertexes 7755/65536 93060/786432 (11.8%)
- nodes 3199/65536 102368/2097152 ( 4.9%)
- texinfos 1119/12288 80568/884736 ( 9.1%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5311/65536 297416/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2835/65536 158760/3670016 ( 4.3%)
- leaves 3312/65536 105984/2097152 ( 5.1%)
- leaffaces 6355/65536 12710/131072 ( 9.7%)
- leafbrushes 2572/65536 5144/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35848/512000 143392/2048000 ( 7.0%)
- edges 20071/256000 80284/1024000 ( 7.8%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 482/32768 4820/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6999/65536 13998/131072 (10.7%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4249116/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 257779/16777216 ( 1.5%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3312/65536 13248/262144 ( 5.1%)
- HDR ambient table 3312/65536 13248/262144 ( 5.1%)
- LDR leaf ambient 13491/65536 377748/1835008 (20.6%)
- HDR leaf ambient 3312/65536 92736/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5672 ( 0.0%)
- pakfile [variable] 4756/0 ( 0.0%)
- physics [variable] 343567/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13844
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 37 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1644 texinfos to 1115
- Reduced 61 texdatas to 44 (1927 bytes to 1287)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 6310, actual size 4756
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1171 portalclusters
- 3969 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 29559 visible clusters (3.57%)
- Total clusters visible: 828000
- Average clusters visible: 707
- Building PAS...
- Average clusters audible: 799
- visdatasize:257779 compressed from 355984
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5311 faces
- 5881420 square feet [846924544.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5311 patches before subdivision
- 96873 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9581112, max 1042
- transfer lists: 73.1 megs
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 881/8192 10572/98304 (10.8%)
- brushsides 6856/65536 54848/524288 (10.5%)
- planes 4954/65536 99080/1310720 ( 7.6%)
- vertexes 7756/65536 93072/786432 (11.8%)
- nodes 3199/65536 102368/2097152 ( 4.9%)
- texinfos 1115/12288 80280/884736 ( 9.1%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
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- faces 5311/65536 297416/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2835/65536 158760/3670016 ( 4.3%)
- leaves 3312/65536 105984/2097152 ( 5.1%)
- leaffaces 6356/65536 12712/131072 ( 9.7%)
- leafbrushes 2572/65536 5144/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35845/512000 143380/2048000 ( 7.0%)
- edges 20069/256000 80276/1024000 ( 7.8%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 482/32768 4820/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6999/65536 13998/131072 (10.7%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4247416/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 257779/16777216 ( 1.5%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3312/65536 13248/262144 ( 5.1%)
- HDR ambient table 3312/65536 13248/262144 ( 5.1%)
- LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
- HDR leaf ambient 3312/65536 92736/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
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- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5672 ( 0.0%)
- pakfile [variable] 4756/0 ( 0.0%)
- physics [variable] 343567/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13841
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 39 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343695 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1644 texinfos to 1119
- Reduced 61 texdatas to 46 (1927 bytes to 1338)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 6310, actual size 4756
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1172 portalclusters
- 3969 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 29419 visible clusters (3.54%)
- Total clusters visible: 830123
- Average clusters visible: 708
- Building PAS...
- Average clusters audible: 800
- visdatasize:258040 compressed from 356288
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5325 faces
- 5881525 square feet [846939648.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5325 patches before subdivision
- 96977 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9590529, max 1042
- transfer lists: 73.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523360, 431962, 469423)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119582, 90558, 84235)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33336, 23106, 18513)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11811, 7565, 5403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4180, 2470, 1559)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1598, 879, 501)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(609, 311, 158)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(240, 114, 53)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0250 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 881/8192 10572/98304 (10.8%)
- brushsides 6856/65536 54848/524288 (10.5%)
- planes 4958/65536 99160/1310720 ( 7.6%)
- vertexes 7774/65536 93288/786432 (11.9%)
- nodes 3202/65536 102464/2097152 ( 4.9%)
- texinfos 1119/12288 80568/884736 ( 9.1%)
- texdata 46/2048 1472/65536 ( 2.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5325/65536 298200/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2842/65536 159152/3670016 ( 4.3%)
- leaves 3315/65536 106080/2097152 ( 5.1%)
- leaffaces 6374/65536 12748/131072 ( 9.7%)
- leafbrushes 2574/65536 5148/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35950/512000 143800/2048000 ( 7.0%)
- edges 20122/256000 80488/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 486/32768 4860/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7065/65536 14130/131072 (10.8%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4248096/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 258040/16777216 ( 1.5%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3315/65536 13260/262144 ( 5.1%)
- HDR ambient table 3315/65536 13260/262144 ( 5.1%)
- LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
- HDR leaf ambient 3315/65536 92820/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5672 ( 0.0%)
- pakfile [variable] 4756/0 ( 0.0%)
- physics [variable] 343695/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13890
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 39 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343695 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1644 texinfos to 1119
- Reduced 61 texdatas to 46 (1927 bytes to 1338)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 6310, actual size 4756
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1172 portalclusters
- 3969 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 29419 visible clusters (3.54%)
- Total clusters visible: 830123
- Average clusters visible: 708
- Building PAS...
- Average clusters audible: 800
- visdatasize:258040 compressed from 356288
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5325 faces
- 5881525 square feet [846939648.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5325 patches before subdivision
- 96977 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9590529, max 1042
- transfer lists: 73.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523361, 431962, 469423)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119582, 90558, 84235)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33336, 23106, 18513)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11811, 7565, 5403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4180, 2470, 1559)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1598, 879, 501)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(609, 311, 158)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(240, 114, 53)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 881/8192 10572/98304 (10.8%)
- brushsides 6856/65536 54848/524288 (10.5%)
- planes 4958/65536 99160/1310720 ( 7.6%)
- vertexes 7774/65536 93288/786432 (11.9%)
- nodes 3202/65536 102464/2097152 ( 4.9%)
- texinfos 1119/12288 80568/884736 ( 9.1%)
- texdata 46/2048 1472/65536 ( 2.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5325/65536 298200/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2842/65536 159152/3670016 ( 4.3%)
- leaves 3315/65536 106080/2097152 ( 5.1%)
- leaffaces 6374/65536 12748/131072 ( 9.7%)
- leafbrushes 2574/65536 5148/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35950/512000 143800/2048000 ( 7.0%)
- edges 20122/256000 80488/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 486/32768 4860/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7065/65536 14130/131072 (10.8%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4248096/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 258040/16777216 ( 1.5%)
- entdata [variable] 75695/393216 (19.3%)
- LDR ambient table 3315/65536 13260/262144 ( 5.1%)
- HDR ambient table 3315/65536 13260/262144 ( 5.1%)
- LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
- HDR leaf ambient 3315/65536 92820/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5672 ( 0.0%)
- pakfile [variable] 4756/0 ( 0.0%)
- physics [variable] 343695/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13890
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 39 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/skial_new_alpha_g1/nature/blendgroundtocobble003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 220 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (343695 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1644 texinfos to 1119
- Reduced 61 texdatas to 46 (1927 bytes to 1338)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\skial_new_alpha_g1.bsp
- Wrote ZIP buffer, estimated size 6310, actual size 4756
- 2 seconds elapsed
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.prt
- 1172 portalclusters
- 3969 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 29419 visible clusters (3.54%)
- Total clusters visible: 830123
- Average clusters visible: 708
- Building PAS...
- Average clusters audible: 800
- visdatasize:258040 compressed from 356288
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 5325 faces
- 5881525 square feet [846939648.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5325 patches before subdivision
- 96977 patches after subdivision
- 29 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9590529, max 1042
- transfer lists: 73.2 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(523361, 431962, 469424)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119582, 90558, 84235)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(33336, 23106, 18513)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11811, 7565, 5403)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4180, 2470, 1559)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1598, 879, 501)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(609, 311, 158)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(240, 114, 53)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(95, 42, 17)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(38, 16, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 6, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0238 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 112/1024 5376/49152 (10.9%)
- brushes 881/8192 10572/98304 (10.8%)
- brushsides 6856/65536 54848/524288 (10.5%)
- planes 4958/65536 99160/1310720 ( 7.6%)
- vertexes 7774/65536 93288/786432 (11.9%)
- nodes 3202/65536 102464/2097152 ( 4.9%)
- texinfos 1119/12288 80568/884736 ( 9.1%)
- texdata 46/2048 1472/65536 ( 2.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5325/65536 298200/3670016 ( 8.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2842/65536 159152/3670016 ( 4.3%)
- leaves 3315/65536 106080/2097152 ( 5.1%)
- leaffaces 6374/65536 12748/131072 ( 9.7%)
- leafbrushes 2574/65536 5148/131072 ( 3.9%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 35950/512000 143800/2048000 ( 7.0%)
- edges 20122/256000 80488/1024000 ( 7.9%)
- LDR worldlights 28/8192 2464/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 486/32768 4860/327680 ( 1.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7065/65536 14130/131072 (10.8%)
- cubemapsamples 12/1024 192/16384 ( 1.2%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 4248096/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 258040/16777216 ( 1.5%)
- entdata [variable] 75693/393216 (19.2%)
- LDR ambient table 3315/65536 13260/262144 ( 5.1%)
- HDR ambient table 3315/65536 13260/262144 ( 5.1%)
- LDR leaf ambient 13483/65536 377524/1835008 (20.6%)
- HDR leaf ambient 3315/65536 92820/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5672 ( 0.0%)
- pakfile [variable] 4756/0 ( 0.0%)
- physics [variable] 343695/4194304 ( 8.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 13890
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\skial_new_alpha_g1.bsp
- 38 seconds elapsed
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