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ff5 magic hit rate calculation

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Jul 19th, 2017
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  1. #6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS
  2.  
  3. The game tells you none of this, that a magic evasion stat even exists, that level factors heavily, the individual hit chance of spells, so let's go into the nitty gritty of 6.2.2, step-by-step.
  4.  
  5. #1) If Spell Hit% = A, the attack automatically hits. Goto Step 10.
  6.  
  7. Most damage spells like Fire or Thundara or Holy are auto-hit. Some status spells like the Blue Mage's level X spells are also auto-hit. Your only hope for evading Almagest is the Aegis Shield. The rest of this only applies to spells that aren't automatic.
  8.  
  9. #2) If the Attacker is targetting his own party members and the spell
  10. # automatically hits its own party members, the attack automatically hits.
  11. # Goto Step 10.
  12.  
  13. This is what makes positive spells Cure or Haste ignore magic evasion, even the Aegis Shield.
  14.  
  15. #3) If the Target's "Can't Evade" parameter matches the attacking magic type
  16. # (White, Black, Time, Summon, Song or Blue), the attack automatically hits.
  17. # Goto Step 10.
  18.  
  19. #This property is weird and mostly used to make flying enemies unable to dodge bow attacks. It applies to some status effects, such as why Omega is hit with Romeo's Ballad in non-mobile/steam versions.
  20.  
  21. #4) Hit% = Spell Hit% + Attacker Level - Target Level
  22. # Evade% = Target Magic Evade%
  23.  
  24. Spell hit% is by-spell. Break has 75% while Catoblepas has 99%, despite both inflicting the same status, for example.
  25.  
  26. The level check is a big reason why most status spells miss in the endgame. Despite only nullifying Mini, King Behemoths are level 82 when the party is somewhere around 40 on average, causing Break to go from 75% to 33% right there.
  27.  
  28. The only classes capable of increasing level are Bards and Chemists, while several means exist of lowering the enemy's level, such as the Blue Magic Dark Shock. The Old status decreases level by 1 per ATB tick, like Sap reducing HP.
  29.  
  30. The Magic Evasion stat comes into play later.
  31.  
  32. #5) Check to see if Aegis Shield magic block succeeds (6.3.2). If so, the
  33. # attack misses; do not follow any more steps. The Target cannot evade with
  34. # Aegis Shield if he has Sleep, Paralyze, Charm or Stop status or is attacking
  35. # itself.
  36.  
  37. The Aegis Shield check is a 1/3 chance, and is the most visible form of magic evasion as the only one with a visual cue. It applies to a baffling array of spells, including being the only thing outside of the Sealed Temple capable of blocking Almagest.
  38.  
  39. #6) Apply multitargetting modifier to Hit% (6.3.3)
  40.  
  41. If a spell can toggle to multiple targets, the result of the hit rate and level check is halved if it targets multiple enemies. Mini would go from 90% to 45%, for example. If it already targets all enemies, like Slowga, this doesn't apply. Keep in mind FF5 truncates the results of all it's math, as if it always rounded down, so 99% halved drops the .5 and goes to 49%.
  42.  
  43. #7) Apply Target status effect modifiers to magic Hit% (6.3.6)
  44.  
  45. Shell halves the hit rate as well. This is a really big and really invisible benefit of the status.
  46.  
  47. Toaded characters have their magic evasion set to 0%.
  48.  
  49. #8) Let N1 = (0..99)
  50. # If N1 >= Hit%, the attack misses; do not follow any more steps.
  51.  
  52. The result of the spell's hit rate, modified by level, then halved by multi-targeting and/or shell if applicable, is basically rolled against a d100, and if the roll is greater than the final hit calculation, it misses.
  53.  
  54. #9) Let N2 = (0..99)
  55. # If N2 < Evade%, the attack misses; do not follow any more steps.
  56.  
  57. Independent of the hit rate roll is a magic evasion roll. Having 20% magic evasion wouldn't cut Break to 55% -/+ level, it's a 20% chance that happens after. Thus, even with an overwhelming level gap, magic evasion is just a flat percent chance to miss afterwards. The PCs can have magic evasion, and it comes entirely from equipment. Listed below is every piece of equipment with a non-zero magic evasion stat. In addition to their high levels, a lot of endgame monsters also have ludicrously high magic evasion, such as the King Behemoth's 75%.
  58.  
  59. #10) The attack hits. Follow the rest of the steps to calculate damage.
  60.  
  61. A level 40 character casting Break has an 8% chance to hit a King Behemoth, and now you know why!
  62.  
  63. EQUIPMENT MAGIC EVASION:
  64. Again, if it isn't listed, it has 0%.
  65.  
  66. ITEM M.EV% NOTES
  67. -
  68. SHIELDS:
  69. Flame Shield 5
  70. Ice Shield 5
  71. Aegis Shield 0 Null Petrify, Has its own 1/3 check separate of the magic evasion stat.
  72. -
  73. HATS:
  74. Plumed Hat 5 Universal
  75. Lamia's Tiara 10
  76. Wizard's Hat 5
  77. Hypno Crown 5 Universal
  78. Gold Hairpin 5
  79. Sage's Miter 5
  80. Circlet 5
  81. Ribbon 5 Dancer Only, Null Death, Petrify, Toad, Poison, Blind, Old, Berserk, Silence
  82. Thronlet 10 Auto-leak, Null Sleep
  83. Royal Crown 10 Sealed Temple item
  84. -
  85. BODY:
  86. Cotton Robe 15
  87. Silk Robe 16
  88. Sage's Surplice 17 Null Silence
  89. Gaia Gear 18
  90. Angel Robe 25 Chemist Only, Null Poison, highest magic evade on a single item
  91. Bone Mail 10 Weird undead state, Null Death, Poison, Blind, Old, Confuse, Berserk, Regen
  92. Luminous Robe 19
  93. Black Robe 20
  94. White Robe 20
  95. Mirage Vest 3
  96. Vishnu Vest 10 Sealed Temple item
  97. Robe of Lords 24 Sealed Temple item
  98. -
  99. ACCESSORIES:
  100. Silver Glasses 3 Null Blind
  101. Elven Mantle 5
  102. Silver Armlet 5
  103. Flame Ring 5
  104. Coral Ring 5
  105. Angel Ring 10 Null Zombie, Old
  106. Diamond Ring 5
  107. Cursed Ring 10 Auto-Doom
  108. Hermes Sandals 5 Null Sleep, Paralysis, Stop, Slow
  109. Protect Ring 10
  110. Red Shoes 3 Null Confuse
  111. Sorc. Mantle 20 Sealed Temple Item
  112. Chaos Orb 10 Sealed Temple Item
  113. Crystal Orb 12 Sealed Temple Item
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