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- Doorman Dialog:
- D: Hold.
- D: I take it you're an adventurer, yes?
- D: This dwelling has been claimed by the Durgan Free Company.
- D: I don't recognize you as one of ours, so I must advise you to head elsewhere.
- P: What is the Durgan Free Company?
- D: You've never heard of us? Surprising.
- D: We're one of the influential guilds based here in Skyrim.
- D: Our specialty being organized mercenary work.
- P: Can I go inside this dungeon?
- D: Well, we do have a few policies for having freelance adventurers aid us occasionally.
- D: This dwelling is estimated to be rather large, with a high probability of good loot.
- D: Without having too invasive of a contract, I can let you in, with the clause of a debt of 500 septims to be paid once you emerge.
- D: The exit to this particular dwelling should be somewhere up in the mountains, but the Company has people all around.
- D: After clearing through the place, you can choose to head back through, or meet up with one of our envoys. We're not hard to find.
- D: We provide a convenient opportunity to barter valuables, the claimant fee is a minor inconvenience in the grand scheme.
- P: What happens if I am unable to or refuse to pay the fee?
- D: That would be unwise.
- D: You will be unable to do service with us until it is met.
- D: And remember, the Durgan Free Company has numbers all around Skyrim.
- D: We won't get cheated easily.
- P: What gives you the right to claim ruins like this?
- D: What gives adventurers the rights to go in any ruin?
- D: Unlike common petty bandits, we at least have regulation and structure.
- D: You can't call us graverobbers when we provide valuable export. Cities thrives from our service.
- P: I don't suppose you'd be willing to look the other way...
- D: No, I wouldn't. This posting was hard enough to get, and I'm not about to risk it.
- P: Can I join this Company?
- D: Maybe. I got this job through my nephew, but you should talk at one of our offices.
- D: I know we have one in Solitude and Whiterun.
- P: Seems to me like you're all common bandits with a figurehead.
- D: You'd be an idiot to take us all on.
- D: And hey, even if a kid like you messed up our operation here, the Company would have your head.
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