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Jan 28th, 2020
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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce MX150 (ID=0x1d10)
  8. Vendor:
  9. VRAM: 4038 MB
  10. Driver: 23.21.13.8873
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.176 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.706600 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/28/2020 9:42:00 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.6
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 2be0 -> priority: 1
  32. Thread -> id: 2304 -> priority: 1
  33. Thread -> id: 14e4 -> priority: 1
  34. Thread -> id: dfc -> priority: 1
  35. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174585.
  41. Total: 377.867200 ms (FindLiveObjects: 10.860100 ms CreateObjectMapping: 18.074300 ms MarkObjects: 348.443300 ms DeleteObjects: 0.489200 ms)
  42.  
  43. Tamer ID: 29754
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175529.
  50. Total: 367.899700 ms (FindLiveObjects: 9.828900 ms CreateObjectMapping: 16.382900 ms MarkObjects: 341.342400 ms DeleteObjects: 0.345100 ms)
  51.  
  52. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 1938 unused Assets to reduce memory usage. Loaded Objects now: 183833.
  55. Total: 361.097400 ms (FindLiveObjects: 8.768800 ms CreateObjectMapping: 15.097100 ms MarkObjects: 335.099100 ms DeleteObjects: 2.130400 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 183860.
  60. Total: 361.272300 ms (FindLiveObjects: 11.437200 ms CreateObjectMapping: 15.349700 ms MarkObjects: 334.158200 ms DeleteObjects: 0.327000 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 183860.
  65. Total: 360.651100 ms (FindLiveObjects: 9.056200 ms CreateObjectMapping: 15.031400 ms MarkObjects: 336.218600 ms DeleteObjects: 0.344200 ms)
  66.  
  67. Close Time: 1/28/2020 9:44:12 AM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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