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- on death:
- if victim is a zombie:
- set {_test} to random integer between 1 and 10
- if {_test} is between 1 and 6:
- give attacker sunflower named "&e&lラッキーコイン&b&l『小』"
- broadcast "&a&l[&b&lドロップ&a&l] &a&l%killer%"
- else if {_lucky} is between 7 and 9:
- give attacker glowstone dust named "&e&lラッキーコイン&b&l『中』"
- else if {_lucky} is 10:
- give attacker gold ingot named "&e&lラッキーコイン&b&l『大』"
- on damage:
- if attacker is a player:
- if attacker's tool is golden sword:
- name of hold item of attacker contains "ラッキーソード"
- set {_lucky} to random integer between 1 and 10
- if {_lucky} is between 1 and 6:
- give attacker sunflower named "&e&lラッキーコイン&b&l『小』"
- else if {_lucky} is between 7 and 9:
- give attacker glowstone dust named "&e&lラッキーコイン&b&l『中』"
- else if {_lucky} is 10:
- give attacker gold ingot named "&e&lラッキーコイン&b&l『大』"
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