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- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- Instance.new("ForceField", char)
- function die()
- local ex = Instance.new("Explosion", Workspace)
- ex.Position = mouse.Hit.p
- ex.BlastRadius = 10
- ex.BlastPressure = 9e9
- end
- mouse.Button1Down:connect(die)
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