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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: OpenGL Core
  5. GfxDevice: creating device client; threaded=1
  6. Renderer: AMD Radeon HD 7450
  7. Vendor: ATI Technologies Inc.
  8. Version: 4.5.13399 Core Profile Forward-Compatible Context 15.201.1151.1008
  9. GLES: 0
  10. GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dis
  11. tance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlu
  12. sion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_tex
  13. ture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_ver
  14. tex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer
  15. _object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array
  16. _bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  17. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  18. Begin MonoManager ReloadAssembly
  19. - Completed reload, in 5.142 seconds
  20. <RI> Initializing input.
  21.  
  22. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. UnloadTime: 1.201200 ms
  28. 2021-05-16T21:14:55 0.113 INF [Steamworks.NET] SteamAPI_Init() ok
  29. 2021-05-16T21:14:56 0.547 INF Localization language: english
  30. 2021-05-16T21:14:56 0.627 INF Texture quality is set to 1
  31. 2021-05-16T21:14:56 0.630 INF Precaching...
  32. 2021-05-16T21:14:56 0.634 INF Precaching file: 7DaysToDie_Data/resources.assets
  33. 2021-05-16T21:14:56 0.855 INF [EAC] Not loading, not started from launcher
  34. 2021-05-16T21:15:03 7.603 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  35. 2021-05-16T21:15:03 7.617 INF Precaching file: Data/Bundles/blocktextureatlases
  36. 2021-05-16T21:15:08 12.929 INF Precaching file: Data/Bundles/terraintextures
  37. 2021-05-16T21:15:11 15.710 INF Precaching done
  38. 2021-05-16T21:15:11 15.712 INF Loading main scene
  39. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 5.079700 ms
  41. 2021-05-16T21:15:11 16.281 INF Awake IsFocused: True
  42. 2021-05-16T21:15:11 16.281 INF Awake
  43. 2021-05-16T21:15:12 16.370 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
  44. 2021-05-16T21:15:12 16.370 INF System information:
  45. 2021-05-16T21:15:12 16.371 INF OS: Windows 10 (10.0.0) 64bit
  46. 2021-05-16T21:15:12 16.371 INF CPU: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (cores: 4)
  47. 2021-05-16T21:15:12 16.371 INF RAM: 10171 MB
  48. 2021-05-16T21:15:12 16.372 INF GPU: AMD Radeon HD 7450 (2032 MB)
  49. 2021-05-16T21:15:12 16.372 INF Graphics API: OpenGL 4.5.13399 Core Profile Forward-Compatible Context 15.201.1151.1008 (shader level 5.0)
  50. 2021-05-16T21:15:12 16.373 INF Last played version: Alpha 19.4
  51. 2021-05-16T21:15:12 16.374 INF Local UTC offset: -4 hours
  52. 2021-05-16T21:15:12 16.421 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -force-glcore -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-05-16__21-14-40.txt
  53. 2021-05-16T21:15:12 16.424 INF Not running in Big Picture Mode, no on-screen keyboard available
  54. 2021-05-16T21:15:12 16.425 INF Starting PlayerInputManager...
  55. 2021-05-16T21:15:12 16.695 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  56. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  57. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  58. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  59. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  60. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  61. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  62. 2021-05-16T21:15:12 17.030 INF Starting UserProfileManager...
  63. 2021-05-16T21:15:12 17.285 INF Occlusion: Awake
  64. 2021-05-16T21:15:13 17.322 INF ApplyAllOptions streaming True, budget 1828.8 MB
  65. 2021-05-16T21:15:13 17.324 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  66. 2021-05-16T21:15:13 17.324 INF Texture quality is set to 1
  67. 2021-05-16T21:15:13 17.325 INF ApplyTextureFilter 0, AF Disable
  68. 2021-05-16T21:15:13 17.331 INF ApplyTerrainOptions 3
  69. 2021-05-16T21:15:14 18.333 INF [MODS] No mods folder found
  70. 2021-05-16T21:15:14 18.438 INF Loading permissions file at 'C:\Users\---2\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  71. 2021-05-16T21:15:14 18.694 INF Loading permissions file done.
  72. 2021-05-16T21:15:14 18.878 INF Awake done in 2597 ms
  73. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  74. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  75. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  76.  
  77. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 3947.
  78. Total: 47.373000 ms (FindLiveObjects: 0.864800 ms CreateObjectMapping: 0.293200 ms MarkObjects: 45.937600 ms DeleteObjects: 0.271000 ms)
  79.  
  80. 2021-05-16T21:15:15 19.359 INF Reloading serveradmin.xml
  81. 2021-05-16T21:15:15 19.359 INF Loading permissions file at 'C:\Users\---2\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  82. 2021-05-16T21:15:15 19.360 INF Loading permissions file done.
  83. 2021-05-16T21:15:15 19.439 INF User joined: Player
  84. 2021-05-16T21:15:15 19.778 INF Updated culture for display texts
  85. 2021-05-16T21:15:20 24.791 INF UMA Overlay loading took 2671 ms
  86. 2021-05-16T21:15:20 24.796 INF UMA Slot loading took 4 ms
  87. 2021-05-16T21:15:28 32.649 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  88. 2021-05-16T21:15:34 38.939 INF WorldStaticData.Init() needed 13.751s
  89.  
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