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- 08/08/2018 13:23:22.930: dinput8.log created (Special K 0.9.24, Aug 7 2018)
- -------------------------------------------------------------------------------------------
- 08/08/2018 13:23:22.940: >> (Yakuza0.exe) [dinput8.dll] <<
- 08/08/2018 13:23:22.940: Loading user preferences from dinput8.ini... done! ( 2.26 ms)
- -------------------------------------------------------------------------------------------
- 08/08/2018 13:23:22.947: Working Directory: F:\SteamLibrary\steamapps\common\Yakuza 0\media
- 08/08/2018 13:23:22.947: System Directory: C:\WINDOWS\system32
- 08/08/2018 13:23:22.947: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 08/08/2018 13:23:22.947: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 08/08/2018 13:23:22.947: [ D3D 11 ] =========================================
- 08/08/2018 13:23:22.947: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
- 08/08/2018 13:23:22.947: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
- 08/08/2018 13:23:22.949: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 08/08/2018 13:23:22.949: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 08/08/2018 13:23:22.977: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 08/08/2018 13:23:22.982: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- 08/08/2018 13:23:22.995: [DLL Loader] ( dxgi.dll ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' < LoadLibraryW> { ' ' }
- 08/08/2018 13:23:22.995: [ DInput 8 ] Importing DirectInput8Create....
- 08/08/2018 13:23:22.995: [ DInput 8 ] ================================
- 08/08/2018 13:23:22.995: [ DInput 8 ] DirectInput8Create: 7ff83e8d9c30h
- 08/08/2018 13:23:22.995: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 08/08/2018 13:23:22.996: [DLL Loader] ( dxgi.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:22.996: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 08/08/2018 13:23:22.996: [ DXGI ] ================================
- 08/08/2018 13:23:22.997: [ DXGI 1.0 ] CreateDXGIFactory: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\dxgi.dll ) + b2da0h { Hooked }
- 08/08/2018 13:23:22.997: [ DXGI 1.1 ] CreateDXGIFactory1: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\dxgi.dll ) + b2a80h { Hooked }
- 08/08/2018 13:23:22.997: [ DXGI 1.3 ] CreateDXGIFactory2: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\dxgi.dll ) + b2740h { Hooked }
- 08/08/2018 13:23:22.997: [ DXGI ] Installing DXGI Hooks
- 08/08/2018 13:23:23.001: [DLL Loader] ( dxgi.dll ) loaded ' C:\WINDOWS\system32\dxgi.dll' < LoadLibraryW> { ' ' }
- 08/08/2018 13:23:23.001: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 08/08/2018 13:23:23.002: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 08/08/2018 13:23:23.002: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 08/08/2018 13:23:23.031: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x3d9c
- 08/08/2018 13:23:23.036: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000004c0, cookie=1
- 08/08/2018 13:23:23.036: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 08/08/2018 13:23:23.036: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
- 08/08/2018 13:23:23.036: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- ----------------------------------------------- --------------------------------------------
- 08/08/2018 13:23:23.038: [ SpecialK ] === Initialization Finished! === (108.11 ms)
- -------------------------------------------------------------------------------------------
- 08/08/2018 13:23:23.039: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 08/08/2018 13:23:23.042: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:23.044: [ Input ] Game uses XInput, installing input hooks...
- 08/08/2018 13:23:23.044: [ Input ] >> Hooking XInput9_1_0
- 08/08/2018 13:23:23.046: [ NvAPI ] NvAPI Init { Success }
- 08/08/2018 13:23:23.052: [ NvAPI ] >> NVIDIA Driver Version: 398.86
- 08/08/2018 13:23:23.052: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 08/08/2018 13:23:23.052: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 08/08/2018 13:23:23.052: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- 08/08/2018 13:23:23.090: [DLL Loader] ( dxgi.dll ) loaded ' XINPUT1_3.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:23.090: [ Input ] >> Hooking XInput 1.3
- 08/08/2018 13:23:23.099: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 08/08/2018 13:23:23.102: [ D3D 11 ] Hooking D3D11
- 08/08/2018 13:23:23.285: [DLL Loader] ( dxgi.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { ' ' }
- 08/08/2018 13:23:25.699: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
- 08/08/2018 13:23:26.337: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0014f7a0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x194c ]
- 08/08/2018 13:23:26.338: [DLL Loader] ( dxgi.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
- 08/08/2018 13:23:26.338: [ Input ] Game uses HID, installing input hooks...
- 08/08/2018 13:23:26.370: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 08/08/2018 13:23:26.612: [ Input ] [!] IDirectInput8A::CreateDevice [ Other Device ]
- 08/08/2018 13:23:26.612: [ Input ] Calling original function: (ret=S_OK)
- 08/08/2018 13:23:27.064: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 08/08/2018 13:23:27.071: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 08/08/2018 13:23:27.071: [ Input ] Calling original function: (ret=S_OK)
- 08/08/2018 13:23:27.071: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
- 08/08/2018 13:23:27.076: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f600h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x194c ]
- 08/08/2018 13:23:27.077: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.077: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06da41f0h, 0, 0014f5f8h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.077: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.077: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C711) <Hardware>
- 08/08/2018 13:23:27.077: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ dxgi.dll < D3D11CreateDeviceAndSwapChain>, tid=0x194c ]
- 08/08/2018 13:23:27.078: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 08/08/2018 13:23:27.093: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/08/2018 13:23:27.099: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06da41f0h, 1, 0014f5f8h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.099: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.099: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:0000D06A) <Software>
- 08/08/2018 13:23:27.099: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06da41f0h, 2, 0014f5f8h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.099: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.099: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f928h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x194c ]
- 08/08/2018 13:23:27.100: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.100: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06b410b0h, 0, 0014f920h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.101: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.101: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C711) <Hardware>
- 08/08/2018 13:23:27.101: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 08/08/2018 13:23:27.101: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.650891, 0.329602
- | Green Primary.. | 0.331555, 0.622570
- | Blue Primary... | 0.151867, 0.053234
- | White Point.... | 0.313977, 0.329602
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 08/08/2018 13:23:27.105: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f928h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x194c ]
- 08/08/2018 13:23:27.106: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.106: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06b410b0h, 0, 0014f920h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.106: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.106: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C711) <Hardware>
- 08/08/2018 13:23:27.110: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x194c ]
- 08/08/2018 13:23:27.111: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.111: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06b410b0h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.111: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.111: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C711) <Hardware>
- 08/08/2018 13:23:27.115: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f920h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x194c ]
- 08/08/2018 13:23:27.116: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.116: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06b410b0h, 0, 0014f918h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.116: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.116: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C711) <Hardware>
- 08/08/2018 13:23:27.120: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory1, 0014f678h) -- [ dinput8.dll < CreateDXGIFactory1>, tid=0x194c ]
- 08/08/2018 13:23:27.121: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.121: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (06b410b0h, 0, 0014f728h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.122: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/08/2018 13:23:27.122: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C711) <Hardware>
- 08/08/2018 13:23:27.125: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20) -- [ dxgi.dll < D3D11CreateDeviceAndSwapChain>, tid=0x194c ]
- 08/08/2018 13:23:27.125: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 08/08/2018 13:23:27.141: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/08/2018 13:23:27.141: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (06a7ccf0h, 0014f6c0h, 0014f668h) -- [ Yakuza0.exe , tid=0x194c ]
- 08/08/2018 13:23:27.141: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 2560x1440 @ 144.00 Hz |
- | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Sequential |
- +-------------+-------------------------------------------------------------------------+
- 08/08/2018 13:23:27.141: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/08/2018 13:23:27.141: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
- 08/08/2018 13:23:27.171: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
- 08/08/2018 13:23:27.171: [ DXGI ] Setting Swapchain Frame Latency: 3
- 08/08/2018 13:23:27.171: [ DXGI ] Setting Device Frame Latency: 3
- 08/08/2018 13:23:27.171: [ DXGI ] + SwapChain <IDXGISwapChain1> (1420b5a0h) wrapped
- 08/08/2018 13:23:27.175: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\dxgi.dll', will not cache!
- 08/08/2018 13:23:27.176: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Yakuza 0\media\dxgi.dll', will not cache!
- 08/08/2018 13:23:27.177: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 08/08/2018 13:23:27.179: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:27.181: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:27.182: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza 0" * 470f48)
- 08/08/2018 13:23:27.182: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Yakuza 0\media\Yakuza0.exe ) + 422f60h
- 08/08/2018 13:23:27.182: [Window Mgr] $ WndProc: ( C:\WINDOWS\system32\dinput8.dll ) + 24b40h
- 08/08/2018 13:23:27.182: [Window Mgr] >> Hooked ClassProc.
- 08/08/2018 13:23:27.184: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 08/08/2018 13:23:27.184: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
- 08/08/2018 13:23:27.208: [DLL Loader] ( dxgi.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:27.210: [DLL Loader] ( dxgi.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:27.226: [DLL Loader] ( dxgi.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' ' }
- 08/08/2018 13:23:27.279: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 08/08/2018 13:23:27.282: [RenderBack] SwapChain Presentation Thread has Priority=2
- 08/08/2018 13:23:27.283: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0014f1f0h) -- [ dinput8.dll < SK_DXGI_SetPreferredAdapter>, tid=0x194c ]
- 08/08/2018 13:23:27.284: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/08/2018 13:23:27.548: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 08/08/2018 13:23:27.551: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 08/08/2018 13:23:27.584: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
- 08/08/2018 13:23:27.584: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 08/08/2018 13:23:27.584: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 08/08/2018 13:23:27.585: [Input Mgr.] [!] > First Call: HidP_GetData_Detour
- 08/08/2018 13:23:27.585: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 08/08/2018 13:23:27.745: [DLL Loader] ( dxgi.dll ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' ' }
- 08/08/2018 13:23:28.014: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.014: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.015: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.015: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.015: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.015: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.015: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.016: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.016: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.016: [ DXGI ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x194c ]
- 08/08/2018 13:23:28.021: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 08/08/2018 13:23:28.021: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 08/08/2018 13:23:31.398: [Prognostic] *** CEGUI is the suspected cause of this crash, disabling...
- ================================================================== (List Unloads) ==================================================================
- 08/08/2018 13:23:31.398: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF84C1E0000) : (0x00007FF84C204000) ]
- 08/08/2018 13:23:31.399: [00] * Ver.: Resource Policy Client 10.0.17134.1 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 08/08/2018 13:23:31.400: [ SpecialK ] *** Initiating DLL Shutdown ***
- 08/08/2018 13:23:31.400: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 08/08/2018 13:23:31.400: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 08/08/2018 13:23:31.415: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 1 ms)
- 08/08/2018 13:23:31.416: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
- 08/08/2018 13:23:31.416: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 08/08/2018 13:23:31.417: [ SpecialK ] Custom dinput8.dll Detached (pid=0x3f50)
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