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suss_bacccc

lua sandbox

Sep 10th, 2023 (edited)
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  1. -- ty krystalburger
  2. --[[
  3. Thomas The Dank Engine:
  4. By: KrystalTeam
  5. Features: Being a dank engine that kill people
  6. Version: 1.0.0.2
  7. --]]
  8.  
  9. local p = owner.Character
  10. local weld = Instance.new("Weld",p.Torso)
  11. weld.Part0 = p.Torso
  12.  
  13. local train = Instance.new("Part",p.Torso)
  14. train.Anchored = true
  15. train.CanCollide = false
  16. train.Size = Vector3.new(3,2,6)
  17. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  18. weld.Part1 = train
  19. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  20. train.Anchored = false
  21. local TrainMesh = Instance.new("SpecialMesh",train)
  22. TrainMesh.MeshType = Enum.MeshType.FileMesh
  23. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  24. TrainMesh.MeshId = "rbxassetid://431017802"
  25. TrainMesh.TextureId = "rbxassetid://431017809"
  26.  
  27.  
  28. local weld2 = Instance.new("Weld",p.Torso)
  29. weld2.Part0 = p.Torso
  30. local Smoke = Instance.new("Part",p.Torso)
  31. Smoke.Anchored = true
  32. Smoke.CanCollide = false
  33. Smoke.Size = Vector3.new(1,1,1)
  34. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  35. weld2.Part1 = Smoke
  36. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  37. Smoke.Anchored = false
  38. Smoke.Transparency = 1;
  39.  
  40. local Particle = Instance.new("ParticleEmitter",Smoke)
  41. Particle.Rate = 50;
  42. Particle.Speed = NumberRange.new(30,60);
  43. Particle.VelocitySpread = 4;
  44. Particle.Texture = "rbxassetid://133619974"
  45.  
  46. p.Humanoid.WalkSpeed = 60;
  47.  
  48.  
  49. for i,v in pairs(p:GetChildren()) do
  50. if v:IsA("Part") then
  51. v.Transparency = 1;
  52. elseif v:IsA("Hat") then
  53. v:Destroy()
  54. elseif v:IsA("Model") then
  55. v:Destroy()
  56. end
  57. end
  58.  
  59. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  60. train.Touched:connect(function(p)
  61. if p.Parent then
  62. if p.Parent:IsA("Model") then
  63. p.Parent:BreakJoints()
  64. end
  65. end
  66. end)
  67.  
  68. local Music = SFX(190819252)
  69. Music.Looped = true;
  70. wait(1)
  71. Music:Play();
  72. -- ~CL 2016
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