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steerofdoom

2013 dynamic lights

May 31st, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=True
  16. AmbientOcclusion=False
  17. Bloom=True
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=True
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. OneFrameThreadLag=False
  29. UseVsync=False
  30. Fullscreen=False
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=10
  36. ParticleLODBias=0
  37. DetailMode=0
  38. ShadowFilterQualityBias=0
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=32
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=256
  44. MaxWholeSceneDominantShadowResolution=1024
  45. ShadowFadeResolution=128
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.250000
  48. PlayerShadowFadeResolution=16
  49. ResX=1920
  50. ResY=1080
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=0.750000
  53. PreShadowResolutionFactor=0.250000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=True
  57. trilinear=false
  58. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. m_TrShadowLODGroup=4
  86. m_TrTextureLODGroup=1
  87. OnlyStreaminTextures=True
  88.  
  89. [TribesGame.TrAudioSettings]
  90. m_nVolumeMaster=55
  91. m_nVolumeEffects=55
  92. m_nVolumeMusic=0
  93. m_nVolumeVoice=55
  94.  
  95. [WinDrv.WindowsClient]
  96. DisplayGamma=2.05
  97.  
  98. [TribesGame.TrGameEngine]
  99. bSmoothFrameRate=True
  100. MaxSmoothedFrameRate=30.000
  101. MaxSmoothedFrameRate=122.000000
  102. AllowScreenDoorFade=False
  103. AllowNvidiaStereo3d=False
  104. bForceStaticTerrain=True
  105.  
  106. [Engine.GameViewportClient]
  107. bUseHardwareCursorWhenWindowed=TRUE
  108.  
  109. [TribesGame.TrDevice]
  110. m_bTinyWeaponsEnabled=True
  111.  
  112. [Engine.Engine]
  113. bForceStaticTerrain=True
  114.  
  115. [Engine.ISVHacks]
  116. bInitializeShadersOnDemand=False
  117. DisableATITextureFilterOptimizationChecks=True
  118. UseMinimalNVIDIADriverShaderOptimization=True
  119. PumpWindowMessagesWhenRenderThreadStalled=False
  120.  
  121. [TextureStreaming]
  122. PoolSize=2048
  123. MemoryMargin=20
  124. MemoryLoss=0
  125. HysteresisLimit=20
  126. DropMipLevelsLimit=16
  127. StopIncreasingLimit=12
  128. StopStreamingLimit=8
  129. MinEvictSize=10
  130. MinFudgeFactor=1
  131. FudgeFactorIncreaseRateOfChange=1.0
  132. FudgeFactorDecreaseRateOfChange=-0.5
  133. MinRequestedMipsToConsider=11
  134. MinTimeToGuaranteeMinMipCount=1
  135. MaxTimeToGuaranteeMinMipCount=3
  136. UseTextureFileCache=False
  137. LoadMapTimeLimit=3.5
  138. LightmapStreamingFactor=0.09
  139. ShadowmapStreamingFactor=0.09
  140. MaxLightmapRadius=1600.0
  141. AllowStreamingLightmaps=True
  142. TextureFileCacheBulkDataAlignment=1
  143. UsePriorityStreaming=True
  144. bAllowSwitchingStreamingSystem=False
  145. UseDynamicStreaming=True
  146. bEnableAsyncDefrag=False
  147. bEnableAsyncReallocation=False
  148. MaxDefragRelocations=256
  149. MaxDefragDownShift=128
  150. BoostPlayerTextures=0.0
  151. TemporalAAMemoryReserve=0.0
  152.  
  153. [XAudio2.XAudio2Device]
  154. MaxChannels=32
  155. m_bEnableBassBoost=false
  156.  
  157. [TribesGame.TrPlayerController]
  158. m_bEnableChatFilter=False
  159. m_bShowHUDObjectives=False
  160. m_bShowHUDNotifications=True
  161. m_bShowHUDFriendStateNotifications=False
  162. m_bEnableOverheadDamageIndicators=True
  163. m_bShowHUDReticule=True
  164. m_bShowHUDCredits=True
  165. m_bShowHUDAccolades=True
  166. m_bShowHUDBadges=False
  167. m_bShowHUDScores=true
  168. m_bShowHUDHealthBar=true
  169. m_bShowHUDVisor=False
  170. m_bShowHUDChat=True
  171. m_bShowHUDCombatLog=True
  172. m_bShowHUDKillbox=True
  173. m_bShowHUDDeathcam=True
  174. m_bShowHUDHeroText=True
  175. m_bShowHUDPromptPanel=False
  176. m_bShowHUDRespawnTimer=True
  177. m_bShowHUDSkiBars=True
  178. m_bShowHUDFriendColoring=False
  179. m_bShowHUDCracks=True
  180. m_WhisperFilter=0
  181. m_bShowHUDCracks=False
  182. EnableAlienFX=False
  183. m_bAnimMenu=false
  184. m_bAllowSimulatedProjectiles=True
  185.  
  186. [TribesGame.TrEntryPlayerController]
  187. m_bEnableChatFilter=true
  188. m_bShowHUDObjectives=true
  189. m_bShowHUDNotifications=true
  190. m_bShowHUDFriendStateNotifications=true
  191.  
  192. [extra]
  193. OneFrameThreadLag=False
  194. EnableHighPolyChars=False
  195. OnlyStreamInTextures=True
  196. TimeBetweenPurgingPendingKillObjects=30
  197. ForcePowerOfTwoProcBuildingLODTextures=False
  198. bCombineSimilarMappings=False
  199. bForceStaticTerrain=true
  200. DynamicPingThreshold=51.000000
  201. MaxDynamicBandwidth=15000
  202. MinDynamicBandwidth=4000
  203. DecalLifeSpan=30.0
  204. bLandingShake=true
  205. bFirstPersonWeaponsSelfShadow=false
  206.  
  207. [Engine.Player]
  208. ConfiguredInternetSpeed=15000
  209.  
  210. [TribesGame.TrPlayer]
  211. ConfiguredInternetSpeed=15000
  212.  
  213. [TribesGame.Player]
  214. ConfiguredInternetSpeed=15000
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