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tetet

Dec 8th, 2018
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  1. local Player = game:GetService("Players").Tabby_Cxt --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68. --//====================================================\\--
  69. --|| GUNJOURER BY SHACKLUSTER
  70. --\\====================================================//--
  71.  
  72. wait(0.2)
  73.  
  74. Player = game:GetService("Players").Tabby_Cxt
  75. PlayerGui = Player.PlayerGui
  76. Cam = workspace.CurrentCamera
  77. Backpack = Player.Backpack
  78. Character = Player.Character
  79. Humanoid = Character.Humanoid
  80. RootPart = Character["HumanoidRootPart"]
  81. Torso = Character["Torso"]
  82. Head = Character["Head"]
  83. RightArm = Character["Right Arm"]
  84. LeftArm = Character["Left Arm"]
  85. RightLeg = Character["Right Leg"]
  86. LeftLeg = Character["Left Leg"]
  87. RootJoint = RootPart["RootJoint"]
  88. Neck = Torso["Neck"]
  89. RightShoulder = Torso["Right Shoulder"]
  90. LeftShoulder = Torso["Left Shoulder"]
  91. RightHip = Torso["Right Hip"]
  92. LeftHip = Torso["Left Hip"]
  93.  
  94. IT = Instance.new
  95. CF = CFrame.new
  96. VT = Vector3.new
  97. RAD = math.rad
  98. C3 = Color3.new
  99. UD2 = UDim2.new
  100. BRICKC = BrickColor.new
  101. ANGLES = CFrame.Angles
  102. EULER = CFrame.fromEulerAnglesXYZ
  103. COS = math.cos
  104. ACOS = math.acos
  105. SIN = math.sin
  106. ASIN = math.asin
  107. ABS = math.abs
  108. MRANDOM = math.random
  109. FLOOR = math.floor
  110.  
  111. --//=================================\\
  112. --|| USEFUL VALUES
  113. --\\=================================//
  114.  
  115. Animation_Speed = 3
  116. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  117. local Speed = 35
  118. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  121. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  122. local DAMAGEMULTIPLIER = 1
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local Rooted = false
  129. local SINE = 0
  130. local KEYHOLD = false
  131. local CHANGE = 2 / Animation_Speed
  132. local WALKINGANIM = false
  133. local VALUE1 = false
  134. local VALUE2 = false
  135. local ROBLOXIDLEANIMATION = IT("Animation")
  136. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  137. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  138. --ROBLOXIDLEANIMATION.Parent = Humanoid
  139. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  140. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  141. local Effects = IT("Folder", Character)
  142. Effects.Name = "Effects"
  143. local ANIMATOR = Humanoid.Animator
  144. local ANIMATE = Character.Animate
  145. local UNANCHOR = true
  146. local TRIPWIRE = false
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151.  
  152. --//=================================\\
  153. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  154. --\\=================================//
  155.  
  156. ArtificialHB = Instance.new("BindableEvent", script)
  157. ArtificialHB.Name = "ArtificialHB"
  158.  
  159. script:WaitForChild("ArtificialHB")
  160.  
  161. frame = Frame_Speed
  162. tf = 0
  163. allowframeloss = false
  164. tossremainder = false
  165. lastframe = tick()
  166. script.ArtificialHB:Fire()
  167.  
  168. game:GetService("RunService").Heartbeat:connect(function(s, p)
  169. tf = tf + s
  170. if tf >= frame then
  171. if allowframeloss then
  172. ArtificialHB:Fire()
  173. lastframe = tick()
  174. else
  175. for i = 1, math.floor(tf / frame) do
  176. ArtificialHB:Fire()
  177. end
  178. lastframe = tick()
  179. end
  180. if tossremainder then
  181. tf = 0
  182. else
  183. tf = tf - frame * math.floor(tf / frame)
  184. end
  185. end
  186. end)
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191. --//=================================\\
  192. --|| SOME FUNCTIONS
  193. --\\=================================//
  194.  
  195. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  196. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  197. end
  198.  
  199. function PositiveAngle(NUMBER)
  200. if NUMBER >= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function NegativeAngle(NUMBER)
  207. if NUMBER <= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function Swait(NUMBER)
  214. if NUMBER == 0 or NUMBER == nil then
  215. ArtificialHB.Event:wait()
  216. else
  217. for i = 1, NUMBER do
  218. ArtificialHB.Event:wait()
  219. end
  220. end
  221. end
  222.  
  223. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  224. local NEWMESH = IT(MESH)
  225. if MESH == "SpecialMesh" then
  226. NEWMESH.MeshType = MESHTYPE
  227. if MESHID ~= "nil" and MESHID ~= "" then
  228. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  229. end
  230. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  231. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  232. end
  233. end
  234. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  235. NEWMESH.Scale = SCALE
  236. NEWMESH.Parent = PARENT
  237. return NEWMESH
  238. end
  239.  
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260.  
  261. local function weldBetween(a, b)
  262. local weldd = Instance.new("ManualWeld")
  263. weldd.Part0 = a
  264. weldd.Part1 = b
  265. weldd.C0 = CFrame.new()
  266. weldd.C1 = b.CFrame:inverse() * a.CFrame
  267. weldd.Parent = a
  268. return weldd
  269. end
  270.  
  271.  
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m11 > m00 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = ACOS(cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((1 - t) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function Clerp(a, b, t)
  342. local qa = {QuaternionFromCFrame(a)}
  343. local qb = {QuaternionFromCFrame(b)}
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349.  
  350. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  351. local frame = IT("Frame")
  352. frame.BackgroundTransparency = TRANSPARENCY
  353. frame.BorderSizePixel = BORDERSIZEPIXEL
  354. frame.Position = POSITION
  355. frame.Size = SIZE
  356. frame.BackgroundColor3 = COLOR
  357. frame.BorderColor3 = BORDERCOLOR
  358. frame.Name = NAME
  359. frame.Parent = PARENT
  360. return frame
  361. end
  362.  
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380.  
  381. function NoOutlines(PART)
  382. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  383. end
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. local S = IT("Sound")
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = S:Clone()
  400. NEWSOUND.Parent = PARENT
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "rbxassetid://"..ID
  404. NEWSOUND:play()
  405. if DOESLOOP == true then
  406. NEWSOUND.Looped = true
  407. else
  408. repeat wait(1) until NEWSOUND.Playing == false
  409. NEWSOUND:remove()
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  421. function WACKYEFFECT(Table)
  422. local TYPE = (Table.EffectType or "Sphere")
  423. local SIZE = (Table.Size or VT(1,1,1))
  424. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  425. local TRANSPARENCY = (Table.Transparency or 0)
  426. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  427. local CFRAME = (Table.CFrame or Torso.CFrame)
  428. local MOVEDIRECTION = (Table.MoveToPos or nil)
  429. local ROTATION1 = (Table.RotationX or 0)
  430. local ROTATION2 = (Table.RotationY or 0)
  431. local ROTATION3 = (Table.RotationZ or 0)
  432. local MATERIAL = (Table.Material or "Neon")
  433. local COLOR = (Table.Color or C3(1,1,1))
  434. local TIME = (Table.Time or 45)
  435. local SOUNDID = (Table.SoundID or nil)
  436. local SOUNDPITCH = (Table.SoundPitch or nil)
  437. local SOUNDVOLUME = (Table.SoundVolume or nil)
  438. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  439. local BOOMERANG = (Table.Boomerang or 0)
  440. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  441. coroutine.resume(coroutine.create(function()
  442. local PLAYSSOUND = false
  443. local SOUND = nil
  444. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  445. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  446. PLAYSSOUND = true
  447. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  448. end
  449. EFFECT.Color = COLOR
  450. local MSH = nil
  451. if TYPE == "Sphere" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  453. elseif TYPE == "Block" or TYPE == "Box" then
  454. MSH = IT("BlockMesh",EFFECT)
  455. MSH.Scale = SIZE
  456. elseif TYPE == "Wave" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  458. elseif TYPE == "Ring" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  460. elseif TYPE == "Slash" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  462. elseif TYPE == "Round Slash" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  464. elseif TYPE == "Swirl" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  466. elseif TYPE == "Skull" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  468. elseif TYPE == "Crystal" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  470. end
  471. if MSH ~= nil then
  472. local BOOMR1 = 1+BOOMERANG/50
  473. local BOOMR2 = 1+SIZEBOOMERANG/50
  474. local MOVESPEED = nil
  475. if MOVEDIRECTION ~= nil then
  476. if USEBOOMERANGMATH == true then
  477. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  478. else
  479. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  480. end
  481. end
  482. local GROWTH = nil
  483. if USEBOOMERANGMATH == true then
  484. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  485. else
  486. GROWTH = (SIZE - ENDSIZE)
  487. end
  488. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  489. if TYPE == "Block" then
  490. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491. else
  492. EFFECT.CFrame = CFRAME
  493. end
  494. if USEBOOMERANGMATH == true then
  495. for LOOP = 1, TIME+1 do
  496. Swait()
  497. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  498. if TYPE == "Wave" then
  499. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  500. end
  501. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  502. if TYPE == "Block" then
  503. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  504. else
  505. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  506. end
  507. if MOVEDIRECTION ~= nil then
  508. local ORI = EFFECT.Orientation
  509. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  510. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  511. end
  512. end
  513. else
  514. for LOOP = 1, TIME+1 do
  515. Swait()
  516. MSH.Scale = MSH.Scale - GROWTH/TIME
  517. if TYPE == "Wave" then
  518. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  519. end
  520. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  525. end
  526. if MOVEDIRECTION ~= nil then
  527. local ORI = EFFECT.Orientation
  528. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  529. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  530. end
  531. end
  532. end
  533. EFFECT.Transparency = 1
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  538. EFFECT:remove()
  539. end
  540. else
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  545. EFFECT:remove()
  546. end
  547. end
  548. end))
  549. end
  550.  
  551. function MakeForm(PART,TYPE)
  552. if TYPE == "Cyl" then
  553. local MSH = IT("CylinderMesh",PART)
  554. elseif TYPE == "Ball" then
  555. local MSH = IT("SpecialMesh",PART)
  556. MSH.MeshType = "Sphere"
  557. elseif TYPE == "Wedge" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Wedge"
  560. end
  561. end
  562.  
  563. Debris = game:GetService("Debris")
  564.  
  565. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  566. local DIRECTION = CF(StartPos,EndPos).lookVector
  567. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  568. end
  569.  
  570. function OhnoItsAShotgun()
  571. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(1, 1, 1), true)
  572. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "379552190", "379541232", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  573. return SHOOTgun
  574. end
  575.  
  576. function CamShake(SHAKE,TIMER)
  577. coroutine.resume(coroutine.create(function()
  578. local FADER = SHAKE/TIMER
  579. for i = 1, TIMER do
  580. wait()
  581. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  582. end
  583. Humanoid.CameraOffset = VT(0,0,0)
  584. end))
  585. end
  586.  
  587. --//=================================\\
  588. --|| GUIS AND MISC
  589. --\\=================================//
  590.  
  591. local SKILLTEXTCOLOR = C3(1,1,1)
  592. local SKILLFONT = "SciFi"
  593. local SKILLTEXTSIZE = 4
  594.  
  595. local ATTACKS = {"Conjour - C","Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  596.  
  597. for i = 1, #ATTACKS do
  598. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  599. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  600. SKILLTEXT.TextXAlignment = "Right"
  601. SKILLTEXT.Rotation = i*3
  602. end
  603.  
  604. local BMUSIC = IT("Sound",RootPart)
  605. local VOLUME = 3
  606. local PITCH = 1
  607. local SONGID = 554435540
  608.  
  609. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  610. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  611. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  612. Character.Health:remove()
  613. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  614. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  615. WHOAMI.Rotation = (#ATTACKS*3)+3
  616. CreateLabel(WHOAMI, "tabbyjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  617.  
  618. Humanoid.MaxHealth = 450
  619. Humanoid.Health = 450
  620.  
  621. Humanoid.Died:Connect(function()
  622. RootPart:remove()
  623. CreateSound(160718677, Head, 4, 1, false)
  624. BMUSIC:remove()
  625. Effects:remove()
  626. WEAPONGUI:remove()
  627. end)
  628. local GRUNTS = {1146556975,1146556706,1278006076}
  629.  
  630. --//=================================\\
  631. --|| DAMAGING
  632. --\\=================================//
  633.  
  634. function ApplyDamage(Humanoid,Damage)
  635. Damage = Damage * DAMAGEMULTIPLIER
  636. if Humanoid.Health < 2000 then
  637. if Humanoid.Health - Damage > 0 then
  638. Humanoid.Health = Humanoid.Health - Damage
  639. else
  640. Humanoid.Parent:BreakJoints()
  641. end
  642. else
  643. Humanoid.Parent:BreakJoints()
  644. end
  645. end
  646.  
  647. function PAW_HAHA(LOC,AIMTO,OUCH)
  648. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  649. for i = 1, 4 do
  650. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  651. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  652. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  653. local DISTANCE = (POS - LOC).Magnitude
  654. if HIT then
  655. local HUM = nil
  656. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  657. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  658. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  659. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  660. end
  661. if HUM then
  662. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  663. end
  664. end
  665. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  666. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  667. end
  668. end
  669.  
  670. --//=================================\\
  671. --|| ATTACK FUNCTIONS AND STUFF
  672. --\\=================================//
  673.  
  674. function Conjour()
  675. local SHOOT = OhnoItsAShotgun()
  676. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  677. local ORI = 90
  678. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  679. local GOODRIDDANCE = false
  680. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  681. coroutine.resume(coroutine.create(function()
  682. repeat
  683. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  684. Swait()
  685. until GOODRIDDANCE == true
  686. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  687. SHOOT.CanCollide = true
  688. SHOOT.Anchored = false
  689. SHOOT.Parent = workspace
  690. local bv = Instance.new("BodyVelocity",SHOOT)
  691. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  692. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  693. Debris:AddItem(bv,0.1)
  694. wait(5)
  695. for i = 1, 45 do
  696. Swait()
  697. SHOOT.Transparency = SHOOT.Transparency + 1/45
  698. end
  699. SHOOT:remove()
  700. end))
  701. for i = 1, 15 do
  702. Swait()
  703. SHOOT.Transparency = SHOOT.Transparency - 1/15
  704. ORI = ORI - 3
  705. end
  706. for i = 1, 15 do
  707. Swait()
  708. ORI = ORI - 3
  709. end
  710. wait(MRANDOM(2,8)/10)
  711. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  712. CamShake(4,4)
  713. GOODRIDDANCE = true
  714. end
  715. function Aerial_Bombardament()
  716. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  717. if HITFLOOR then
  718. ATTACK = true
  719. Rooted = true
  720. local bv = Instance.new("BodyVelocity")
  721. bv.maxForce = Vector3.new(0, 0, 0)
  722. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0,0).p).lookVector*0
  723. bv.Parent = RootPart
  724. local GYRO = IT("BodyGyro",RootPart)
  725. GYRO.D = 2
  726. GYRO.P = 20000
  727. GYRO.MaxTorque = VT(0,4000000,0)
  728. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  729. CreateSound(145486992,Torso,10,0.85,false)
  730. for i=0, 0.05, 0.1 / Animation_Speed do
  731. Swait()
  732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  736. if ANIM == "Fall" or ANIM == "Jump" then
  737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  739. else
  740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. end
  743. end
  744. bv:Remove()
  745. local E = 360/15
  746. for i = 1, 15 do
  747. Swait()
  748. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. end
  756. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  757. for i = 1, 15 do
  758. coroutine.resume(coroutine.create(function()
  759. Conjour()
  760. end))
  761. end
  762. local LANDED = nil
  763. local POS = nil
  764. coroutine.resume(coroutine.create(function()
  765. repeat
  766. Swait()
  767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. until LANDED ~= nil
  774. end))
  775. repeat
  776. Swait()
  777. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  778. if HITFLOOR then
  779. LANDED = HITFLOOR
  780. POS = HITPOS
  781. end
  782. until LANDED ~= nil
  783. GYRO:remove()
  784. CamShake(6,3)
  785. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  786. ATTACK = false
  787. Rooted = false
  788. end
  789. end
  790. function Point_Blank()
  791. ATTACK = true
  792. Rooted = true
  793. local HIT = nil
  794. local HUMAN = nil
  795. local ROOT = nil
  796. CreateSound(145486992,Torso,10,0.85,false)
  797. for i=0, 0.5, 0.1 / Animation_Speed do
  798. Swait()
  799. if HIT ~= nil then
  800. break
  801. end
  802. for index, CHILD in pairs(workspace:GetDescendants()) do
  803. if CHILD.ClassName == "Model" and CHILD ~= Character then
  804. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  805. if HUM then
  806. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  807. if TORSO and HUM.Health > 0 then
  808. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  809. ROOT = TORSO
  810. HUMAN = HUM
  811. HIT = CHILD
  812. end
  813. end
  814. end
  815. end
  816. end
  817. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. end
  825. if HIT then
  826. local bv = Instance.new("BodyVelocity")
  827. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  828. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  829. bv.Parent = RootPart
  830. Debris:AddItem(bv,0.1)
  831. coroutine.resume(coroutine.create(function()
  832. local GUNS = {}
  833. for i = 1, 4 do
  834. local SHOOT = OhnoItsAShotgun()
  835. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  836. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  837. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  838. table.insert(GUNS,SHOOT)
  839. end
  840. for i = 1, 25 do
  841. Swait()
  842. for E = 1, #GUNS do
  843. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  844. end
  845. end
  846. wait(0.1)
  847. CamShake(8,15)
  848. for E = 1, #GUNS do
  849. local SHOOT = GUNS[E]
  850. coroutine.resume(coroutine.create(function()
  851. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  852. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  853. SHOOT.CanCollide = true
  854. SHOOT.Anchored = false
  855. SHOOT.Parent = workspace
  856. local bv = Instance.new("BodyVelocity",SHOOT)
  857. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  858. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  859. Debris:AddItem(bv,0.1)
  860. wait(5)
  861. for i = 1, 45 do
  862. Swait()
  863. SHOOT.Transparency = SHOOT.Transparency + 1/45
  864. end
  865. end))
  866. wait()
  867. end
  868. end))
  869. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  870. for i=0, 1, 0.1 / Animation_Speed do
  871. Swait()
  872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. end
  879. end
  880. ATTACK = false
  881. Rooted = false
  882. end
  883. function Tripwire()
  884. ATTACK = true
  885. Rooted = true
  886. TRIPWIRE = true
  887. coroutine.resume(coroutine.create(function()
  888. repeat
  889. Swait()
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. until ATTACK == false
  897. end))
  898. local SHOOT = OhnoItsAShotgun()
  899. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  900. SHOOT.CFrame = Torso.CFrame*CFRAME
  901. coroutine.resume(coroutine.create(function()
  902. repeat
  903. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  904. Swait()
  905. until HOLD == true
  906. TRIPWIRE = false
  907. local LOC = SHOOT.CFrame*CF(0,3,0).p
  908. for i = 1, 15 do
  909. Swait()
  910. SHOOT.Transparency = SHOOT.Transparency - 1/15
  911. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  912. end
  913. SHOOT.Transparency = 0
  914. for i = 1, 2 do
  915. Swait()
  916. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  917. end
  918. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  919. CamShake(8,9)
  920. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  921. SHOOT.CanCollide = true
  922. SHOOT.Anchored = false
  923. SHOOT.Parent = workspace
  924. local bv = Instance.new("BodyVelocity",SHOOT)
  925. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  926. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  927. Debris:AddItem(bv,0.1)
  928. wait(5)
  929. for i = 1, 45 do
  930. Swait()
  931. SHOOT.Transparency = SHOOT.Transparency + 1/45
  932. end
  933. end))
  934. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  935. for i = 1, 15 do
  936. Swait()
  937. SHOOT.Transparency = SHOOT.Transparency - 1/150
  938. end
  939. ATTACK = false
  940. Rooted = false
  941. end
  942. function Mend()
  943. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  944. ATTACK = true
  945. Rooted = true
  946. for i=0, 0.25, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. local LOOP = 0
  956. repeat
  957. LOOP = LOOP + 1
  958. Swait()
  959. Humanoid.Health = Humanoid.Health + 1
  960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  964. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  967. for i=0, 0.15, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. end
  976. ATTACK = false
  977. Rooted = false
  978. end
  979. end
  980. function Taunt()
  981. ATTACK = true
  982. Rooted = true
  983. local L = CreateSound(1278007556,Head,8,1.1,false)
  984. L.EmitterSize = 25
  985. for i = 1, 20 do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. end
  994. for i = 1, 40 do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. ATTACK = false
  1004. Rooted = false
  1005. end
  1006. function DoubleJump()
  1007. ATTACK = true
  1008. Rooted = false
  1009. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1010. CreateSound(159882477, Head, 4, 1, false)
  1011. CreateSound(1112042117, Torso, 2, 1, false)
  1012. local E = 360/12
  1013. for i=1, 12 do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1021. end
  1022. ATTACK = false
  1023. Rooted = false
  1024. end
  1025.  
  1026. --//=================================\\
  1027. --|| ASSIGN THINGS TO KEYS
  1028. --\\=================================//
  1029.  
  1030. function MouseDown(Mouse)
  1031. HOLD = true
  1032. if ATTACK == false then
  1033. end
  1034. end
  1035.  
  1036. function MouseUp(Mouse)
  1037. HOLD = false
  1038. end
  1039.  
  1040. local READYTODOUBLE = false
  1041. local DOUBLED = false
  1042.  
  1043. function KeyDown(Key)
  1044. KEYHOLD = true
  1045. if Key == "c" and ATTACK == false then
  1046. Conjour()
  1047. end
  1048.  
  1049. if Key == "v" and ATTACK == false then
  1050. Aerial_Bombardament()
  1051. end
  1052.  
  1053. if Key == "b" and ATTACK == false then
  1054. Point_Blank()
  1055. end
  1056.  
  1057. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1058. Tripwire()
  1059. end
  1060.  
  1061. if Key == "m" and ATTACK == false then
  1062. Mend()
  1063. end
  1064.  
  1065. if Key == "t" and ATTACK == false then
  1066. Taunt()
  1067. end
  1068.  
  1069. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1070. READYTODOUBLE = false
  1071. DOUBLED = true
  1072. DoubleJump()
  1073. end
  1074. end
  1075.  
  1076. function KeyUp(Key)
  1077. KEYHOLD = false
  1078. end
  1079.  
  1080. Mouse.Button1Down:connect(function(NEWKEY)
  1081. MouseDown(NEWKEY)
  1082. end)
  1083. Mouse.Button1Up:connect(function(NEWKEY)
  1084. MouseUp(NEWKEY)
  1085. end)
  1086. Mouse.KeyDown:connect(function(NEWKEY)
  1087. KeyDown(NEWKEY)
  1088. end)
  1089. Mouse.KeyUp:connect(function(NEWKEY)
  1090. KeyUp(NEWKEY)
  1091. end)
  1092.  
  1093. --//=================================\\
  1094. --\\=================================//
  1095.  
  1096. function unanchor()
  1097. for _, c in pairs(Character:GetChildren()) do
  1098. if c:IsA("BasePart") and c ~= RootPart then
  1099. c.Anchored = false
  1100. end
  1101. end
  1102. if UNANCHOR == true then
  1103. RootPart.Anchored = false
  1104. else
  1105. RootPart.Anchored = true
  1106. end
  1107. end
  1108.  
  1109. --//=================================\\
  1110. --|| WRAP THE WHOLE SCRIPT UP
  1111. --\\=================================//
  1112.  
  1113. Humanoid.Changed:connect(function(Jump)
  1114. if Jump == "Jump" and (Disable_Jump == true) then
  1115. Humanoid.Jump = false
  1116. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1117. wait(0.1)
  1118. READYTODOUBLE = true
  1119. end
  1120. end)
  1121.  
  1122. while true do
  1123. Swait()
  1124. script.Parent = WEAPONGUI
  1125. ANIMATE.Parent = nil
  1126. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1127. v:Stop();
  1128. end
  1129. SINE = SINE + CHANGE
  1130. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1131. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1132. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1133. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1134. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1135. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1136. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1137. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1138. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1139. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1140. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1141. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1142. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1143. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1144. end
  1145. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1146. ANIM = "Jump"
  1147. if ATTACK == false then
  1148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. end
  1155. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1156. ANIM = "Fall"
  1157. if ATTACK == false then
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1166. ANIM = "Idle"
  1167. DOUBLED = false
  1168. READYTODOUBLE = false
  1169. if ATTACK == false then
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. end
  1177. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1178. ANIM = "Walk"
  1179. DOUBLED = false
  1180. READYTODOUBLE = false
  1181. if ATTACK == false then
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. end
  1189. end
  1190. unanchor()
  1191. if Rooted == false then
  1192. Disable_Jump = false
  1193. Humanoid.WalkSpeed = Speed
  1194. elseif Rooted == true then
  1195. Disable_Jump = true
  1196. Humanoid.WalkSpeed = 0
  1197. end
  1198. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1199. BMUSIC.Looped = true
  1200. BMUSIC.Pitch = PITCH
  1201. BMUSIC.Volume = VOLUME
  1202. BMUSIC.Playing = true
  1203. if BMUSIC.Parent ~= RootPart then
  1204. BMUSIC = IT("Sound",RootPart)
  1205. end
  1206. Humanoid.Name = "NONHUM"
  1207. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1208. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1209. end
  1210.  
  1211. --//=================================\\
  1212. --\\=================================//
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218. --//====================================================\\--
  1219. --|| END OF SCRIPT
  1220. --\\====================================================//--
  1221.  
  1222. -------------------------------------------------
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