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Nihoniho

Skill Rework Changelog v1.11

May 25th, 2019
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  1. DEFENSE
  2. ----------------------------------------------------
  3. -Concussive Blow: Stun chance scales with level
  4. -Adrenaline: adjusted Regeneration Bonus
  5. -Resilience: added Percental Regeneration Bonus
  6. -Rally: swapped Armor Bonus for Physical Resistance
  7. -Inspiration: Total Speed Bonus scales with level
  8. -Defiance: greatly increased Damage Reflection
  9. -Shield Charge: Stun Duration scales with level
  10. -Batter: adjusted Damage and Percentile Damage
  11. -Colossus Form: Recharge Time decreases with level
  12. -Unyielding Phalanx: Recharge Time decreases with level, increased Duration, Phalanxmen emit an aura that raises Armor Absorption, Defense Quality, Shield Block, and decreases Shield Recovery Time when standing close to them
  13. -Perfect Block: adjusted Recharge Time, Duration scales with level, swapped Stun Retaliation for scaling high Damage Reflection
  14.  
  15. DREAM
  16. ----------------------------------------------------
  17. -Intelligence increased to +2 per level, Energy increased to +10 per level
  18. -Trance of Empathy: Damage Converted to Health is flat and scales with level, adjusted Damage Reflection
  19. -Trance of Wrath: adjusted Electrical Burn Damage
  20. -Sands of Time: adjusted Sleep Duration, increased Number of Targets, added Mana Burn
  21. -Psionic Touch: added scaling Petrify chance
  22. -Psionic Burn: adjusted Electrical Burn Damage and Duration
  23. -Phantom Strike: Energy Cost scales over all levels, Total Damage Bonus scales more linear
  24. -Dream Stealer: adjusted Damage (closer to original on high levels), increased Energy Cost
  25. -Temporal Rift: adjusted Electrical Burn Damage, revoked Petrify Duration nerf
  26. -Distortion Wave: adjusted Energy Cost, adjusted Slow scaling, adjusted Damage
  27. -Chaotic Resonance: swapped flat Damage for Percental Damage, removed additional Energy Cost, Recharge Reduction scales with level
  28. -Psionic Immolation: adjusted Electric Burn and Energy, removed extra Recharge Reduction
  29. -Dream Image: adjusted Duration, Recharge Time decreases with level
  30. -Psionic Beam: doubled Projectile Speed Bonus, adjusted Projectile Piercing Chance, added Energy Leech (seems to be working with all weapons, it was actually never staff exclusive to begin with)
  31.  
  32. EARTH
  33. ----------------------------------------------------
  34. -Health increased to +28 per level, Energy increased to +12 per level
  35. -Fire Enchantment: flat Fire Damage Bonus scales gently, removed Burn Damage Bonus, moved adjusted Physical Damage Bonus here
  36. -Brimstone: removed Physical Damage Bonus, moved adjusted Burn Damage Bonus here with added Duration Bonus, adjusted Burn Damage
  37. -Stone Skin: increased Maximum Skill Level to 12, adjusted Armor Bonus and Fire Resistance
  38. -Heat Shield: increased Energy Cost, Duration scales with level, Physical Resistance starts lower and scales with level, adjusted Burn Retaliation
  39. -Stone Form: adjusted Health Regeneration
  40. -Molten Rock: greatly increased Fire Retaliation
  41. -Summon Core Dweller: increased Angle of Attack, adjusted Physical Damage, added Fire Damage, adjusted Physical Resistance, removed Run Speed Penalty on higher levels, Attack Speed scales with level
  42. -Inner Fire: removed Fire Damage, adjusted Total Speed Bonus and Regeneration Bonus, added scaling Fire Retaliation
  43. -Wildfire: adjusted Energy Cost, adjusted Burn Damage, adjusted Offensive Ability Penalty Scaling,
  44. -Metamorphosis: added Piercing Resistance, adjusted Bonus Health
  45. -Ring of Flame: adjusted Radius, reduced Active Energy Cost to 1, swapped Fire Damage for increased Burn Damage, added Freeze Immunity and scaling Cold Resistance
  46. -Soften Metal: reworked to cause a Chance to Fumble Melee Attacks and lowers Offensive Ability
  47. -Barrage: adjusted Burn Damage, increased Energy Cost Reduction
  48. -Flame Arch: adjusted Fear Duration, Fear Chance scales with level
  49. -Volcanic Orb: Radius scales with level (because Conflagration isn't doing what it's supposed to)
  50. -Conflagration: Radius scales on high levels to match VO, adjusted Burn Damage
  51. -Fragmentation: increased Radius, Stun Duration scales with level
  52. -Eruption: adjusted Fire and Physical Damage, Duration slightly scales with level, added Offensive Ability Penalty, added Chance for Burn Damage
  53. -Meteor Shower: just one meteor, lands where you want it, Big (!) Boom, adjusted Physical, Fire, and Burn Damage, reduced Energy Cost, Stun Duration scales with level
  54. -Fire Nova: reduced Energy Cost, adjusted Burn Damage, removed Impaired Aim, added Fear and Skill Disruption
  55.  
  56.  
  57. HUNTING
  58. ----------------------------------------------------
  59. -Dexterity increased to +3 per level, Strength increased to +2 per level
  60. -Ensnare: added scaling Total Speed Penalty, kills enemy's Projectile Dodge Chance
  61. -Barbed Netting: added Chance to Fumble Ranged/Melee Attacks, increased Bleeding Damage
  62. -Call of the Hunt: adjusted Bleed Damage
  63. -Marksmanship: adjusted Pierce Damage
  64. -Puncture Shot Arrows: slightly adjusted Projectile Piercing Chance, now also works with Throwing Weapons
  65. -Scatter Shot: changed damage back to full Piercing, now also works with Throwing Weapons
  66. -Take Down: adjusted Pierce Damage and Percental Health Damage
  67. -Eviscerate: adjusted Bleeding Damage, added Total Damage Bonus
  68. -Gouge: added scaling Resistance Reduction
  69. -Art of the Hunt: reduced Reserved Energy
  70. -Trail Blazing: reduced Reserved Energy, adjusted Movement Speed Bonus
  71. -Herbal Remedy: increased Energy cost, adjusted Regeneration Bonus, adjusted Duration, added scaling Percental Regeneration Bonus
  72. -Monster Lure: revoked Health Nerf plus some extra, increased Provoke radius, increased Lure's Energy, added Dexterity Bonus on higher difficulties, Lure can now be placed like the Rogue's Trap
  73. -Detonate: completely reworked the skill to provide Piercing Retaliation and Damage Reflection to the Lure
  74. -Finesse: removed flat Offensive Ability, removed Percental Health Damage, Offensive Ability Bonus scales with level, added scaling Dexterity Bonus
  75. -Spear Dance: reduced Maximum Skill Level to 8, reduced recharge time, adjusted Physical Damage Bonus, swapped Attack Speed Penalty for scaling Slow, removed Fear, added flat Piercing Damage, added Bleeding Damage
  76.  
  77. NATURE
  78. ----------------------------------------------------
  79. -Health increased to +22 per level, Dexterity increased to +2 per level
  80. -Tranquility of Water: provides direct Energy Cost Reduction instead of a Chance
  81. -Permancence of Stone: adjusted Elemental Resistance
  82. -Dissemination: increased Distance between Targets, increased Number of Targets (by 1)
  83. -Briar Ward: reduced Maximum Skill Level to 8, adjusted Thicket's Health, adjusted Pierce Retaliation, added Dexterity Bonus on higher difficulties
  84. -Stinging Nettle: adjusted Poison Damage and Duration, added scaling Attack Speed Penalty
  85. -Sanctuary: adjusted Regeneration
  86. -Call of the Wild: third wolf can be summoned at level 16 (3 is still max), adjusted Base Damage and added scaling Piercing Ratio
  87. -Maul: adjusted Piercing and Bleeding Damage, increased Bleeding Duration, added scaling Damage Converted to Health
  88. -Survival Instinct: adjusted Damage Absorption scaling, swapped Damage Bonus for Total Damage Bonus
  89. -Strength of the Pack: Total Speed Bonus and Energy Regeneration scale with level, swapped Armor Bonus for Percental Defensive Ability Bonus, adjusted Damage Bonus
  90. -Sylvan Nymph: adjusted Dodge Chance, added Regeneration at about 10% of Nymph's Base Health, added scaling Attack Speed Bonus, swapped Percental Health Damage for Total Speed Penalty, adjusted Basic Attack Damage, lowered Attack Distance so she can get more shots in
  91. -Overgrowth: adjusted Pierce Retaliation, adjusted Damage Absorption
  92. -Nature's Wrath: Projectile Piercing Chance and Radius scale with level
  93. -Plague: slightly increased Spread Radius, adjusted Poison Damage
  94. -Fatigue: Percental Health Damage stays at 50%, but Chance scales with level, Physical Damage Penalty changed to Total Damage Penalty, adjusted scaling
  95. -Earthbind: redone the skill to cast an Aura of scaling Duration that does Immobilization, Slow, Defensive Ability Penalty, Physical and Poison Damage
  96. -Sylvan Protection: this skill changes completely from a Nymph addon to a passive skill for the PC, it provides Damage Resistance versus Beasts, Plants, and Insectoids, Health and Energy Regeneration, and Life Leech Retaliation
  97.  
  98. ROGUE
  99. ----------------------------------------------------
  100. -Health increased to +36 per level, Strength increased to +2 per level, added +4 Energy per level
  101. -Calculated Strike: adjusted Piercing Damage and Percental Damage, increased Charge Decay Delay
  102. -Lucky Hit: Chance scales with level, adjusted all Damages, Bleeding Damage Duration increased by 1 second
  103. -Anatomy: adjusted Bleed Damage Bonus, added scaling Percental Health Bonus and Bleeding Resistance
  104. -Blade Honing: adjusted Pierce Damage, now also works with Bows
  105. -Open Wound: adjusted Bleed Damage, added scaling Offensive Ability Penalty, reduced Maximum Skill Level to 8
  106. -Throwing Knives: restored 100% Projectile Pierce chance, adjusted Pierce and Bleed Damage
  107. -Flurry of Knives: adjusted Pierce Damage Bonus, adjusted Bonus Projectile scaling (1 per level)
  108. -Lethal Strike: added Maces to list of qualifying weapons, adjusted Physical and Piercing Damage Bonus, reduced Maximum Skill Level to 8
  109. -Mortal Wound: swapped Poison and Bleed Damage Bonus for Total Damage Bonus, Stun Duration scales with level
  110. -Disarm Traps: adjusted Damage Bonus and Damage Resistance (DR still caps at 80%, though), added scaling Change to Dodge Melee Attacks
  111. -Lay Trap: adjusted Trap Damage, Maximum Number of Traps scales with level, increased Attack Speed Bonus and Damage Bonus on higher difficulties
  112. -Improved Firing Mechanism: adjusted Projectile Piercing Chance, added scaling Trap Health Bonus
  113. -Envenom Weapon: adjusted Poison Damage
  114. -Nightshade: removed Poison Damage Bonus, added scaling Resistance Reduction
  115. -Toxin Distillation: adjusted Poison Damage Bonus (incorporates Nightshade's bonus)
  116. -Mandrake: restored old Confusion Chance, adjusted Confusion Duration
  117. -Flash Powder: decreased Energy cost, Recharge Time decreases with level
  118. -Poison Gas Bomb: adjusted Radius, removed Slow, added scaling Impaired Aim and Chance of Fear, adjusted poison damage
  119. -Shrapnel: adjusted Bleed and Pierce Damage, Radius and Number of Projectiles scale with level, reduced Maximum Skill Level to 8
  120. -Blade Barrier: reduced Maximum Skill Level to 8, added 3 extra barriers, Duration scales with level, removed (pathetic) Percental Health Damage, adjusted Pierce and Bleed Damage, added Run Speed Penalty
  121. -Poison Mayhem: adjusted Bomb Spread and Count, removed redundant Fear and Impaired Aim, added Poison Damage Bonus
  122.  
  123.  
  124. SPIRIT
  125. ----------------------------------------------------
  126. -Health increased to +26 per level, Energy increased to +12 per level
  127. -Ternion: Projectile Spread reduced, now also works with Bows (because why not)
  128. -Arcane Lore: Explosion Radius scales more linear, adjusted Projectile Speed Bonus
  129. -Death Ward: adjusted Damage Absorption, adjusted Health Restored, Duration scales with level, Recharge Time decreases with level
  130. -Deathchill Aura: adjusted Radius, adjusted Total Speed Penalty, changed Percental Health Damage to flat value
  131. -Ravages of Time: adjusted Armor Absorption Penalty and Total Damage Penalty
  132. -Necrosis: adjusted all Penalties
  133. -Life Drain: adjusted Energy Cost, adjusted Vitality Damage
  134. -Cascade: increased Range, adjusted Vitality Damage
  135. -Enslave Spirit: changed Mind Control Duration to flat value
  136. -Summon Outsider: Summon Duration scales with level, Recharge Time decreases with level, adjusted Elemental Damage of Outsider's attack, decreased Ether Strike Energy Cost
  137. -Vision of Death: adjusted all Durations, adjusted Total Damage Penalty, Radius scales with level
  138. -Dark Covenant: Total Speed Bonus scales with level, adjusted Energy Regeneration, adjusted Health Cost per Second
  139. -Unearthly Power: merged various Bonuses into Total Damage Bonus, adjusted Health Cost per Second
  140. -Summon Liche King: slightly adjusted Melee and Ranged Dodge Chance, adjusted Spectral Bolt's Vitality Damage, Percental Health Damage and Damage Converted to Health, adjusted Soul Blight's Percental Health Damage and Damage Converted to Health
  141. -Death Nova: adjusted Vitality Damage, slightly increased Percental Health Damage, swapped Damage Converted to Health for Life Leech
  142. -Wraith Shell: reduced Maximum Skill Level to 8, adjusted Damage Absorption and Active Energy Cost
  143. -Arcane Blast: reduced Maximum Skill Level to 12, adjusted Energy Cost and Projectile Count, adjusted Vitality and Elemental Damage, adjusted Slow and Stun duration
  144. -Spirit Ward: adjusted Damage Resistance and Bonus Damage, swapped Active Energy Cost for Reserved Energy
  145. -Spirit Bane: swapped flat Bonus Damage with flat Damage Resistance
  146. -Circle of Power: Duration scales with level, Bleed Damage, Vitality Damage and Life Leech Bonus start lower and scale with level, Radius doubled, adjusted Casting Speed Bonus, gave the Totem Ghost Type Resistances instead of regular Undead Resistances
  147. -Soul Drain: Vitality Damage starts a bit lower and scales with level (that's it, seems like a good skill to me)
  148. -Soul Vortex: reduced Recharge Time, Duration scales with level, added 100% Percental Health Damage Resistance
  149.  
  150. STORM
  151. ----------------------------------------------------
  152. -Dexterity increased to +1.5 per level, increased Health to +24 per level, increased Energy to +16 per level
  153. -Spell Breaker: Radius scales with level, changed Physical to Elemental Damage and adjusted scaling, Bonus Damage vs. Magical scales with level, adjusted Energy Cost, increased Maximum Skill Level to 8
  154. -Spell Shock: adjusted Damage Ratio, adjusted Electrical Burn Damage
  155. -Lightning Bolt: adjusted Radius, Stun Duration starts higher and scales with level, adjusted Lightning Damage, added Electrical Burn Damage
  156. -Chain Lightning: adjusted Lightning Damage, Stun Duration scales with level, added Electrical Burn Damage
  157. -Ice Shard: Slow scales with level, adjusted Cold Damage
  158. -Velocity: adjusted Projectile Speed Bonus, adjusted Cold Damage Bonus
  159. -Torrent: adjusted Frostburn Damage
  160. -Thunderball: reworked the skill to shoot lightning balls (like dragonian mages) that deal Lightning Damage and Stun
  161. -Concussive Blast: basically still works the same, with adjusted values and increasing Thunderball Projectiles
  162. -Summon Wisp: changed Wisp's Attack Damage to Electrical Burn, adjusted Thunderclap Lighting Damage, adjusted Thunderclap Stun Duration, Thunderclap Radius scales with level
  163. -Storm Nimbus: increased Cold Damage and made the chance 50/50 for each (same for pets)
  164. -Heart of Frost: increased Maximum Skill Level to 12, adjusted Attack and Movement Speed Penalty Retaliation
  165. -Static Charge: adjusted Lightning Retaliation Damage, Retaliation Chance starts lower and scales with level
  166. -Storm Surge: Radius scales with level, adjusted Cold and Lightning Damage, can Stun or Freeze enemies with scaling Duration, reduced Reserved Energy to 100
  167. -Squall: adjusted Radius, adjusted Energy Cost, adjusted Lightning Damage and Chance
  168. -Obscured Visibility: tiny adjustments to scaling
  169. -Freezing Blast: another major overhaul, now Freezes and deals Frostburn Damage in an area for a time, no Damage Absorption or similar (looks nice, too)
  170. -Energy Shield: increased Energy Cost, Duration scales with level, added Defensive Ability Bonus
  171. -Reflection: adjusted Reflection Chance and Amount, added scaling Chance for (short) Stun Retaliation
  172. -Arc Discharge: reworked to be a passive buff that provides an Energy Bonus, Casting Speed Bonus, and Recharge Time Reduction
  173. -Lightning Dash: removed Dodge/Avoid Chance, swapped Lightning Damage for scaling Electrical Burn Damage, removed Chance for Total Damage Bonus and Freeze, added Chance for Stun, added scaling Lightning Damage Bonus and Physical Damage Penalty, added Slow Resistance, removed Recharge Time
  174.  
  175. WARFARE
  176. ----------------------------------------------------
  177. -Strength increased to +2.5 per level
  178. -Dual Wield: Bonus Damage starts lower and scales with level
  179. -Hew: Percental Bonus Damage starts lower and scales with level
  180. -Cross Cut: adjusted Bleed Damage
  181. -Tumult: adjusted Bleed Damage
  182. -Battle Rage: now deals greatly increased Bonus Damage in exchange for a Defensive Ability Penalty (10 damage per -1% DA), Offensive Ability Bonus scales with level
  183. -Crushing Blow: Maximum Skill level reduced to 8, now has a scaling chance to do one of the following: Total Damage Bonus, Reduced Resistances, or Percental Health Damage
  184. -Counter Attack: Maximum Skill level reduced to 8, adjusted Physical Damage Retaliation, Retaliation Chance scales with level, added scaling Chance for Physical Resistance
  185. -Dodge Attack: adjusted Dodge Chance
  186. -Battle Standard: provides Percental Offensive Ability Bonus instead of a flat one, Energy Cost scales with level, Standard can now be placed like the Rogue's Trap
  187. -Onslaught: increased Charge Decay Delay, increased Physical Damage Bonus by 50% (a compromise between old and new)
  188. -Ignore Pain: adjusted Physical and Pierce Resistance
  189. -Hamstring: now reduces Attack Speed and Offensive Ability
  190. -War Wind: adjusted Physical Bonus Damage, Number of Targets starts 1 lower and scales with level, adjusted Energy Cost
  191. -Lacerate: Maximum Skill Level reduced to 6, added Recharge Time Reduction, adjusted Bleed Damage, now also works with Maces
  192. -War Horn: Maximum Skill Level reduced to 8, decreased Recharge Time to 15 seconds, adjusted Stun Duration, moved Doom Horn's Percental Health Damage here with adjusted scaling
  193. -Doom Horn: Maximum Skill Level increased to 8, swapped Percental Health Damage with Physical Damage, added Attack Damage Converted to Health, removed Armor Penalty
  194. -Ancestral Horn: added 1 extra warrior at level 16+, Summon Duration scales with level, Energy Cost scales with level, Recharge Time decreases with level, gave Warriors Ghost Type Resistances (cause that's what they are) instead of Total Damage Absorption
  195. -Slam: Maximum Skill level increased to 16, adjusted Physical Damage, removed Percental Health Damage, adjusted all Debuffs, Stun scales with level
  196. -Lasting Legacy: Ancestral Warriors get Weapon Training, not Bonus Time
  197.  
  198. RUNE
  199. ----------------------------------------------------
  200. -Health increased to +28 per level (yes, that is +40%), Strength increased to +1.5 per level, added +7 Energy per level
  201. -Rune Weapon: increased Charge Decay Delay (2.5 seconds for all levels), adjusted Elemental and Total Damage Bonus, now also works with staves
  202. -Magical Charge: adjusted Elemental Damage and Retaliation
  203. -Energy Drain: slightly adjusted Offensive Ability Penalty and Slow scaling, Attack Damage Converted to Health scales with level
  204. -Sacred Rage: Damage Absorption and Slow Resistance start lower and scale with level, adjusted Energy Regeneration
  205. -Frightening Power: adjusted Percental Health Damage, adjusted Physical Damage Penalty and Duration scales with level, adjusted Fear Chance and Duration
  206. -Reckless Offense: Maximum Skill Level reduced to 8, adjusted Dual Attack Chance
  207. -Energy Armor: reworked to be more like the other shield skills, protects against Life Leech, Energy Leech, Energy Burn, Percental Health Damage, and Skill Disruption, and the shield is non-dispellable
  208. -Runeword Feather: adjusted Offensive Ability Bonus and Requirement Reduction, added scaling Percental Armor Bonus
  209. -Runeword Explode: adjusted Use Chance, adjusted Fire and Physical Damage
  210. -Runeword Burn: Maximum Skill Level reduced to 8, adjusted Burn Damage, Projectile Count and Explosion Radius scale with level
  211. -Runeword Absorb: adjusted Shield Recovery and Spell Energy Absorption to scale more consistent
  212. -Thunder Strike: Projectile Piercing Chance starts lower and scales with level, doubled Movement Speed Bonus, Lightning Damage scales with level, adjusted Stun Duration, adjusted Projectile Spread
  213. -Unleash: increased Electric Burn Damage and Duration, Skill Disruption Duration scales with level
  214. -Seal of Fate: Stun Duration scales with level, Damage Bonus vs. Devices scales with level and also works against Constructs now, drastically increased Energy Cost (you might consider this one a nerf, but seriously, this is still hilariously strong)
  215. -Aftershock: I'm tempted to 'adjust' the hell out of it, but I'll just leave it as is
  216. -Runic Mines: now casts a "rune cross" on the ground (starts at 4 with 2 extra runes per level), adjusted Elemental Damage, adusted Energy Cost, Maximum Skill Level reduced to 8
  217. -Freezing Mines: added Energy Cost, adjusted Freeze Change and Duration, adjusted Frostburn Damage and Duration, adjusted Slow Chance and Duration
  218. -Rune of Life: Maximum Skill Level reduced to 8, Duration and Movement Speed Bonus scale with level, adjusted Vitality Resistance, Bleed Resistance, and Strength Bonus
  219. -Menhir Wall: adjusted Energy Cost, Duration scales with level, Stun Chance scales with level, Wall has 6% Total Damage Absorption per level
  220. -Guardian Stones: moved stones a little closer together, Recharge Time decreases with level, reduced Energy Cost for Stone's Attack, improved Attack's Range and Damage, adjusted Destruction damage, Destruction Stun scales with level, Stones now benefit from Pet Damage scaling on higher difficulties
  221. -Rune Storm: increased Radius, adjusted Energy Cost, halved Recharge Time, Duration scales with level, swapped around and adjusted a lot of Effects
  222. -Rune Field: is now an independent add-on skill like Guardian Stones, summons an actual mine field around you
  223.  
  224.  
  225. v1.1 Changes
  226. ----------------------------------------------------
  227. -reworked all Atlantis skills!
  228. -reworked Wolves, Lich, and Core Dweller related skills
  229. -shortened Nymph's attack distance to Long (to make her hit better)
  230. -Blade Honing works with bows
  231. -Energy Armor works as intended now, with enemies using the vanilla version (thanks to Bumbleguppy for help on this)
  232. -swapped stuff around on the Fire Enchantment tree
  233. -Stone Skin values adjusted
  234. -decreased Thunder Strike's projectile spread
  235. -converted 20% of Lightning Bolt/Chain Lightning's Damage to electrical burn, increased stun duration on both by 0.5 seconds
  236. -added offensive ability penalty and chance for burn damage to Erruption
  237. -reworked Soften Metal (again)
  238. -increased duration of Heat Shield, Energy Shield, Herbalism and Rune of Life even further
  239. -reworked Hamstring
  240. -buffed the Wisp's Thunderclap a bit more to make up for lost Arc Discharge
  241. **Thanks to Bumbleguppy and Hector for their feedback and suggestions!**
  242.  
  243. v1.11 Changes
  244. ----------------------------------------------------
  245. -actually removed Armor Penalty from Doom Horn
  246. -added description texts and names for all skills that changed enough to be rewritten (this will be in english regardless of the language you use in your game)
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