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Dec 13th, 2018
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  1.  
  2. OOC INFORMATION
  3. Already done fam.
  4.  
  5.  
  6. CHARACTER INFORMATION
  7. Universe: Respite.
  8.  
  9. Character Name: 'Teeth'
  10.  
  11. Character Species: Abberation
  12.  
  13.  
  14. Character Gender: Male
  15.  
  16.  
  17. Character Age (Nothing under 18): Adult, but the age isn't specific as it's an Abberation.
  18.  
  19. Character Height: 6'2
  20.  
  21.  
  22. Note, a brief description of the entity:
  23.  
  24. 'Teeth' is a helpful but sadistic entity, enjoying inflicting pain unto those he dislikes, driven by it. He is pleasant and surprisingly well mannered toward humans and other entities alike. He tends to keep his sadism under wraps whilst in the company of 'good' entities. However he's always trying to worm his way into any conversation which could possibly lead him to understand humans. He doesn't intentionally harm or cause distress whilst around 'good' people, albiet he's rather menacing to look at.
  25.  
  26. Abilities:
  27.  
  28. 'Teeth' is pale white in colour (He is always this skin tone.) and appears around six feet and two inches tall, however he's able to change his appearance at will in order to blend in with other people as to seem like another human, able to change his form by which I mean he's able to seamlessly change his appearance, his clothes materialise as and when he wants to, in order to blend in.
  29.  
  30. He can see perfectly well and is able to see clearly in the dark, he is able to pick up on even the slightest noise.
  31.  
  32. With regards to his mouth when closed, it's a thin line which more or less runs ear to ear. When his mouth is open, the whole inside of the mouth is lined with rows and rows of large, sharp teeth that extend to the beginning of his throat, he is able to open his mouth to easily engulf someone's head and neck; his neck can elongate at will in order to engulf said head/neck area; Teeth is able to dislocate his jaw to take a larger bite. *(3).
  33.  
  34. His arms appear normal as they are covered with his pale white skin. However if he wishes, sharpened bones and teeth, each spike/bone/teeth is roughly 3 inches long will extend outward, from the shoulder down to his hands; if someone were to grapple him and try to hold him, they would make short work of flesh*(4). These spikes/bones/teeth will instantly protrude outward from his arms*(4), alongside another set of mouths open in each palm and are able to extend outward at will (*2). All three of his mouths are easily able to make short work of clothing, flesh, metals and conventional armours. He's incredibly fast, relatively strong, agile and what footsteps he does produce are silent.
  35.  
  36. Please note that if he's still able to die, and can't take a huge amount of damage. He tends to use his speed, strength, stealth, agility and clothes changing/shapeshifting garments to stalk and attack rather than all out brute force as he's not god-like in terms of durability. However if engaged in combat he instead uses the same aspects to try and close the distance between himself and his opponent.
  37.  
  38. His bite strength is inhuman, able to shred metal easily, flesh, bones, sinew, alongside body armour. He's able to use the other jaws to chew/punch through metal doors in order to gain access to other areas.
  39.  
  40.  
  41. With regards to strength, I'd say 600lb's max?
  42.  
  43. Speed I'd say, 40mph max?
  44.  
  45. Agility, I'd say being able to leap up to 15m into the air?
  46.  
  47. Bite strength is akin to 10,000 psi. He's meant to eat shit, and his biting is his form of offense. Equal to the jaws of life's cutting force. It will shear through virtually anything going.
  48.  
  49. Teeth's teeth, reform instantly. Losing teeth doesn't matter to Teeth. Same as his bone protrusions. Instant reformation. They're incredibly dense, so breaking them requires an ungodly amount of force.
  50.  
  51. Ability to ingest anything, with no negative effects.
  52.  
  53. Immunity to disease.
  54.  
  55. Radiation's got no effect on it.
  56.  
  57. Immunity to cold and heat based attacks. Isn't damaged by either form of attack. Has to be a physical form of trauma i.e. slash, stab, crush, shoot, explosion, shrapnel.
  58.  
  59. Ability to see in absolute darkness. Even if there's no light source, he can see within it. Abberation magic fam.
  60.  
  61. Regeneration via consuming flesh. It heals him rapidly if consumed. Wounds close themselves up completely, but a significant amount of flesh would be required to do something like regrow an arm or leg.
  62.  
  63. Storage within clothing worn. If he decides to make a backpack materialise, he can store items on it, however it can't be removed from his body. If he shifts form to something else, everything drops to the ground instantly. Provided the backpack doesn't dematerialise as he wishes.
  64.  
  65. *1 Reference- cdn.edgecast.steamstatic.com/steam/apps/252330/header.jpg?t=1482080188
  66. Face is more or less like this
  67.  
  68. *2 Reference- i.stack.imgur.com/XV9jc.jpg
  69. His mouths within his hands are able to extend outward like the Xenomorph's.
  70.  
  71. *3 Reference- cdn.emgn.com/wp-content/uploads/2016/02/EMGNmakeupartist10.jpg
  72. With regards to rows and rows of teeth, they're similar to this. That's what the inside of his mouth looks like when it's open.
  73.  
  74. *4 Reference- s004.radikal.ru/i206/1407/17/f17248160611.jpg
  75. His arms, when the spikes/bone protrusions are similar to this, however they cover his arms entirely from the shoulders down.
  76.  
  77. With regards to 'The Thing' I took the idea of changing form, but toned it down to clothing, his skin colour and face do not ever change but the 'clothing' does.
  78.  
  79.  
  80. Weaknesses:
  81.  
  82. Insatiable desire for flesh. Human, any, whatever. He doesn't need it to survive, but he does crave it and will become less polite and much more aggressive as time passes without eating any flesh, animal, human, whatever. He's usually looking to get his fill, as he's literally, unable to stop eating flesh.
  83.  
  84. Lower damage resistance. He can't soak up rounds, at all. He can take 5 7.62x51mm before dying. He doesn't bleed profusely. Rather, he bleeds black goop. Bleeding is slower due to the density of blood and it has a tendancy to clot swiftly.
  85.  
  86. Note that the clothing he causes to materialise doesn't provide ballistic protection, even if he decided to make a plate carrier appear.
  87.  
  88. Voice is unchanging. The one flaw in his method of disguise is his voice. He can't modulate it's accent at all, so his accent will remain the same. If he shifts form, he'll change visually, but if interacted with he's forced to speak with his voice. A flaw in his method of 'disappearing'.
  89.  
  90. Can't change his physique. He'll always be quite skinny.
  91.  
  92. Can't change his skin colour. He changes clothes to hide his skin. Gloves, hats, glasses and so on.
  93.  
  94. He's limited by distinguishing features in clothing. If he's trying to 'disappear' he'll be limited by specific items of clothing. Stuff to cover his hands. His face entirely. These can be key factors in identifying Teeth if he decides to be someone else.
  95.  
  96. His clothing can't include weapons. No asspulling studded, weighted gloves. He can't do that.
  97.  
  98. He cannot cause weapons to materialise. Any he does have, he'll have to sling.
  99.  
  100. EQUIPMENT INFORMATION
  101. Armor:
  102.  
  103. None.
  104.  
  105. Weapons:
  106.  
  107. His bite strength, bone protrusions. That's it. Literally it. No weapons. He'll have to make or find them.
  108.  
  109. General Equipment:
  110. In bullet point form, please detail any misc. equipment your character is bringing with them that is worth noting.
  111.  
  112. Radio. Flashlight.
  113.  
  114.  
  115. I wanted to bring a more unnerving character, rather than happy go lucky. Something to ICly unnerve people.
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