Advertisement
SrGhost

Radinho

May 29th, 2022 (edited)
1,196
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 3.18 KB | None | 0 0
  1. /*
  2. This file was generated by Nickk's TextDraw editor script
  3. Nickk888 is the author of the NTD script
  4. */
  5.  
  6. //Variables
  7. new PlayerText:PlayerTD[MAX_PLAYERS][3];
  8.  
  9. //Textdraws
  10.  
  11. //Player Textdraws
  12. PlayerTD[playerid][0] = CreatePlayerTextDraw(playerid, 232.000000, 221.000000, "Preview_Model");
  13. PlayerTextDrawFont(playerid, PlayerTD[playerid][0], 5);
  14. PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][0], 0.600000, 2.000000);
  15. PlayerTextDrawTextSize(playerid, PlayerTD[playerid][0], 295.500000, 265.500000);
  16. PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][0], 0);
  17. PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][0], 0);
  18. PlayerTextDrawAlignment(playerid, PlayerTD[playerid][0], 1);
  19. PlayerTextDrawColor(playerid, PlayerTD[playerid][0], -3841);
  20. PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][0], 0);
  21. PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][0], 255);
  22. PlayerTextDrawUseBox(playerid, PlayerTD[playerid][0], 0);
  23. PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][0], 1);
  24. PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][0], 0);
  25. PlayerTextDrawSetPreviewModel(playerid, PlayerTD[playerid][0], 2967);
  26. PlayerTextDrawSetPreviewRot(playerid, PlayerTD[playerid][0], 88.000000, 179.000000, 0.000000, 1.000000);
  27. PlayerTextDrawSetPreviewVehCol(playerid, PlayerTD[playerid][0], 1, 1);
  28.  
  29. PlayerTD[playerid][1] = CreatePlayerTextDraw(playerid, 393.000000, 335.000000, "FREQ:");
  30. PlayerTextDrawFont(playerid, PlayerTD[playerid][1], 1);
  31. PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][1], 0.179167, 0.950000);
  32. PlayerTextDrawTextSize(playerid, PlayerTD[playerid][1], 400.000000, 17.000000);
  33. PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][1], 0);
  34. PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][1], 0);
  35. PlayerTextDrawAlignment(playerid, PlayerTD[playerid][1], 1);
  36. PlayerTextDrawColor(playerid, PlayerTD[playerid][1], 235);
  37. PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][1], -1094795521);
  38. PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][1], 50);
  39. PlayerTextDrawUseBox(playerid, PlayerTD[playerid][1], 0);
  40. PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][1], 1);
  41. PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][1], 0);
  42.  
  43. PlayerTD[playerid][2] = CreatePlayerTextDraw(playerid, 416.000000, 335.000000, "000");
  44. PlayerTextDrawFont(playerid, PlayerTD[playerid][2], 1);
  45. PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][2], 0.179167, 0.950000);
  46. PlayerTextDrawTextSize(playerid, PlayerTD[playerid][2], 400.000000, 17.000000);
  47. PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][2], 0);
  48. PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][2], 0);
  49. PlayerTextDrawAlignment(playerid, PlayerTD[playerid][2], 2);
  50. PlayerTextDrawColor(playerid, PlayerTD[playerid][2], 235);
  51. PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][2], -1094795521);
  52. PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][2], 50);
  53. PlayerTextDrawUseBox(playerid, PlayerTD[playerid][2], 0);
  54. PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][2], 1);
  55. PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][2], 0);
  56.  
  57.  
  58. /*Player Progress Bars
  59. Requires "progress2" include by Southclaws
  60. Download: https://github.com/Southclaws/progress2/releases */
  61.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement