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  1. --//COMPATIBILITY SCRIPT--
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player, game, owner = owner, game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer = RealPlayer; script.Parent = RealPlayer.Character; local a = function(b)b[1].f[b[2]] = nil end; local c = {__index = {disconnect = a, Disconnect = a}}local d = {__index = {Connect = function(b, e)local f = tostring(math.random(0, 10000))while b.f[f]do f = tostring(math.random(0, 10000))end; b.f[f] = e; return setmetatable({b, f}, c)end}}d.__index.connect = d.__index.Connect; local function g()return setmetatable({f = {}}, d)end; local h = {Hit = CFrame.new(), KeyUp = g(), KeyDown = g(), Button1Up = g(), Button1Down = g(), Button2Up = g(), Button2Down = g()}h.keyUp = h.KeyUp; h.keyDown = h.KeyDown; local i = {InputBegan = g(), InputEnded = g()}local CAS = {Actions = {}, BindAction = function(self, j, k, l, ...)CAS.Actions[j] = k and{Name = j, Function = k, Keys = {...}}or nil end}CAS.UnbindAction = CAS.BindAction; local function m(self, n, ...)for o, e in pairs(self[n].f)do e(...)end end; h.T = m; i.T = m; local p = Instance.new("RemoteEvent")p.Name = "UserInput_Event"p.OnServerEvent:Connect(function(q, r)if q ~= RealPlayer then return end; h.Target = r.e; h.Hit = r.d; if not r.f then local s = r.c == Enum.UserInputState.Begin; if r.b == Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end; if r.b == Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end; for o, t in pairs(CAS.Actions)do for o, u in pairs(t.Keys)do if u == r.a then t.Function(t.Name, r.c, r)end end end; h:T(s and"KeyDown"or"KeyUp", r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded", r, false)end end)p.Parent = NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. --//END OF COMPATIBILITY SCRIPT--
  7.  
  8.  
  9. -- BurnLegion strikes again!
  10. -- wongxd, this is why you DON'T goto Voidacity's
  11. -- SLPM has been absent, so I've taken it upon myself to make something
  12.  
  13. --------------------------------------------------------
  14.  
  15. pls = game:GetService'Players'
  16. rs = game:GetService'RunService'
  17. uinps = game:GetService'UserInputService'
  18. lp = pls.LocalPlayer
  19. mouse = lp:GetMouse()
  20. c = lp.Character
  21. human = c.Humanoid
  22. human.MaxHealth = 50
  23. wait()
  24. human.Health = 50
  25. c.Health:Destroy()
  26.  
  27. --------------------------------------------------------
  28.  
  29. Debounces = {
  30. AnimationCycles = 0;
  31. FPS = 0;
  32. scalingDamage = false;
  33. damageLevel = 0;
  34. attackNumber = 0;
  35. isAttacking = false;
  36. isMoving = false;
  37. isSprinting = false;
  38. isBoosting = false;
  39. isPassive = false;
  40. isTyping = false;
  41. }
  42.  
  43. --------------------------------------------------------
  44.  
  45. numLerp = function(start, goal, alpha)
  46. return(((goal - start) * alpha) + start)
  47. end
  48.  
  49. CFrameZero = function()
  50. return CFrame.new(Vector3.new())
  51. end
  52.  
  53. rad = function(value)
  54. return math.rad(value)
  55. end
  56.  
  57. CFAngles = function(Vector)
  58. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  59. end
  60.  
  61. --------------------------------------------------------
  62.  
  63. AnimStat = {
  64. lerpSpeed = .2;
  65. lerpSpeed2 = .35;
  66. lerpTween = 0;
  67. }
  68.  
  69. Joints = {
  70. c.HumanoidRootPart.RootJoint;
  71. c.Torso.Neck;
  72. c.Torso['Left Shoulder'];
  73. c.Torso['Right Shoulder'];
  74. c.Torso['Left Hip'];
  75. c.Torso['Right Hip'];
  76. }
  77.  
  78. JointTargets = {
  79. CFrameZero();
  80. CFrameZero();
  81. CFrameZero();
  82. CFrameZero();
  83. CFrameZero();
  84. CFrameZero();
  85. }
  86.  
  87. --------------------------------------------------------
  88.  
  89. BodyColors = {
  90. HeadColor = BrickColor.new("Institutional white");
  91. LeftArmColor = BrickColor.new("Institutional white");
  92. RightArmColor = BrickColor.new("Institutional white");
  93. LeftLegColor = BrickColor.new("Institutional white");
  94. RightLegColor = BrickColor.new("Institutional white");
  95. TorsoColor = BrickColor.new("Mid gray");
  96. }
  97.  
  98. Customs = {
  99. Face = "http://www.roblox.com/asset/?id=8560915";
  100. Shirt = "http://www.roblox.com/asset/?id=334781688";
  101. Pants = "http://www.roblox.com/asset/?id=335237283";
  102. }
  103.  
  104. --------------------------------------------------------
  105.  
  106. prepareCharacter = function()
  107. local transPoints = {
  108. NumberSequenceKeypoint.new(0,.819,.0375),
  109. NumberSequenceKeypoint.new(.207,.594,.0187),
  110. NumberSequenceKeypoint.new(.4,.55,.031),
  111. NumberSequenceKeypoint.new(.57,.619,.05),
  112. NumberSequenceKeypoint.new(.76,.8,.0375),
  113. NumberSequenceKeypoint.new(1,1,0),
  114. }
  115. local sizePoints = {
  116. NumberSequenceKeypoint.new(0,.687,0),
  117. NumberSequenceKeypoint.new(.111,.875,0),
  118. NumberSequenceKeypoint.new(.327,1.19,0),
  119. NumberSequenceKeypoint.new(.646,1.56,0),
  120. NumberSequenceKeypoint.new(.805,1.37,0),
  121. NumberSequenceKeypoint.new(.905,1.06,0),
  122. NumberSequenceKeypoint.new(.968,.938,0),
  123. NumberSequenceKeypoint.new(.984,1.13,0),
  124. NumberSequenceKeypoint.new(1,1.62,0),
  125. }
  126. local Size = NumberSequence.new(sizePoints)
  127. local Transparency = NumberSequence.new(transPoints)
  128. rayModel = Instance.new("Model",c)
  129. efxBlock = Instance.new("Part",c)
  130. efxBlock.BrickColor = BrickColor.new("Cyan")
  131. efxBlock.Material = "Neon"
  132. efxBlock.FormFactor = "Custom"
  133. efxBlock.Transparency = .3
  134. efxBlock.Size = Vector3.new(.3,.3,.3)
  135. local mesh = Instance.new("SpecialMesh",efxBlock)
  136. mesh.MeshType = Enum.MeshType.Sphere
  137. mesh.Scale = Vector3.new(1,1,1)
  138. light = Instance.new("PointLight",c.Head)
  139. light.Range = 10
  140. light.Color = Color3.new(0,200/255,1)
  141. light.Shadows = false
  142. local particles = Instance.new("ParticleEmitter",efxBlock)
  143. particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
  144. particles.LightEmission = .95
  145. particles.Size = Size
  146. particles.Name = "Fire"
  147. particles.Transparency = Transparency
  148. particles.LockedToPart = true
  149. particles.VelocityInheritance = .5
  150. particles.LockedToPart = true
  151. particles.Rate = 70
  152. particles.Texture = "rbxassetid://56561915"
  153. particles.Lifetime = NumberRange.new(2,2)
  154. particles.RotSpeed = NumberRange.new(100,100)
  155. particles.Speed = NumberRange.new(7,7)
  156. script.Parent = efxBlock
  157. fire = particles
  158. local offset = Vector3.new(-0.11, .23, -0.5)
  159. local weld = Instance.new("Weld",c.Head)
  160. weld.Part0 = c.Head
  161. weld.Part1 = efxBlock
  162. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  163. efxBlock.Parent = c
  164. local music = Instance.new("Sound",c)
  165. music.SoundId = "rbxassetid://316012176"
  166. music.Looped = true
  167. music.Volume = 0
  168. fight = music
  169. local music2 = Instance.new("Sound",c)
  170. music2.SoundId = "rbxassetid://316014309"
  171. music2.Looped = true
  172. music2.Volume = 0
  173. sans = music2
  174. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  175. pointGyro.P = 1e7
  176. pointGyro.D = 1e3
  177. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  178. animator = c.Humanoid:FindFirstChild("Animator")
  179. if animator then
  180. animator:Destroy()
  181. end
  182. c.Torso.roblox:Destroy()
  183. for i,v in pairs (c.Head:children()) do
  184. if v.ClassName == "Sound" then
  185. v:Destroy()
  186. end
  187. end
  188. for i = 1,#Joints do
  189. Joints[i].C1 = CFrame.new(Vector3.new())
  190. end
  191. human.WalkSpeed = 0
  192. human.JumpPower = 0
  193. end
  194.  
  195. game.Players.LocalPlayer.Chatted:Connect(function(msg)
  196. if msg:sub(1, 4) == "sube" and Debounces.isTyping == false then
  197. Debounces.isPassive = not Debounces.isPassive
  198. end
  199. end)
  200.  
  201. setJointCFrames = function(table)
  202. for i = 1,#table do
  203. JointTargets[i] = table[i]
  204. end
  205. AnimationCycles = 0
  206. end
  207.  
  208. setLerp = function(speed)
  209. AnimStat.lerpSpeed = speed
  210. end
  211.  
  212. setTween = function(tween)
  213. AnimStat.lerpTween = tween
  214. end
  215.  
  216. takeDamage = function(position,damage,distance,platformStand)
  217. for i,v in pairs (pls:children()) do
  218. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  219. local torso = v.Character:FindFirstChild("Torso")
  220. if torso and (torso.Position - position).magnitude < distance then
  221. v.Character.Humanoid:TakeDamage(damage)
  222. if platformStand == true then
  223. v.Character.PlatformStand = platformStand
  224. end
  225. end
  226. end
  227. end
  228. end
  229.  
  230. --------------------------------------------------------
  231.  
  232. prepareCharacter()
  233.  
  234. --------------------------------------------------------
  235.  
  236. spawn(function()
  237. local sine = 0
  238. while wait() do
  239. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  240. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  241. setLerp(.1)
  242. if Debounces.isPassive == true then
  243. setJointCFrames({
  244. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
  245. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
  246. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
  247. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
  248. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
  249. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
  250. })
  251. else
  252. setJointCFrames({
  253. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  254. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  255. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  256. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  257. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  258. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  259. })
  260. end
  261. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  262. sine = sine + math.rad(12)
  263. human.WalkSpeed = 15
  264. setLerp(.15)
  265. setJointCFrames({
  266. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  267. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  268. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  269. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  270. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  271. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  272. })
  273. end
  274. if Debounces.scalingDamage == true then
  275. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
  276. end
  277. end
  278. end)
  279.  
  280. human.Changed:connect(function(prop)
  281. if prop == "MoveDirection" then
  282. if human.MoveDirection.magnitude > .02 then
  283. Debounces.isMoving = true
  284. else
  285. Debounces.isMoving = false
  286. end
  287. end
  288. end)
  289.  
  290. uinps.InputBegan:connect(function(InputObject)
  291. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  292. Debounces.isBoosting = true
  293. Debounces.damageLevel = 10
  294. Debounces.scalingDamage = true
  295. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  296. setLerp(.15)
  297. setJointCFrames({
  298. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  299. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  300. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  301. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  302. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  303. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  304. })
  305. local boostSpeed = 250
  306. local efx = Instance.new("Sound",c.Head)
  307. efx.SoundId = "rbxassetid://200632875"
  308. efx.Pitch = math.random(1100,1300)/1000
  309. efx.Volume = .5
  310. efx:Play()
  311. spawn(function()
  312. wait(5)
  313. efx:Destroy()
  314. end)
  315. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  316. vel.P = 1e3
  317. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  318. wait(.15)
  319. vel.P = 1000
  320. vel.MaxForce = Vector3.new(3000,0,3000)
  321. vel.Velocity = Vector3.new()
  322. wait(.3)
  323. setLerp(.3)
  324. setJointCFrames({
  325. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  326. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  327. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  328. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  329. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  330. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  331. })
  332. wait(.2)
  333. vel:Destroy()
  334. Debounces.damageLevel = 0
  335. Debounces.scalingDamage = false
  336. Debounces.isBoosting = false
  337. end
  338. end)
  339.  
  340. uinps.InputBegan:connect(function(InputObject)
  341. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  342. Debounces.isBoosting = true
  343. Debounces.damageLevel = 10
  344. Debounces.scalingDamage = true
  345. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  346. setLerp(.15)
  347. setJointCFrames({
  348. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  349. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  350. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  351. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  352. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  353. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  354. })
  355. local boostSpeed = 250
  356. local efx = Instance.new("Sound",c.Head)
  357. efx.SoundId = "rbxassetid://200632875"
  358. efx.Pitch = math.random(1100,1300)/1000
  359. efx.Volume = .5
  360. efx:Play()
  361. spawn(function()
  362. wait(5)
  363. efx:Destroy()
  364. end)
  365. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  366. vel.P = 1e3
  367. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  368. wait(.15)
  369. vel.P = 1000
  370. vel.MaxForce = Vector3.new(3000,0,3000)
  371. vel.Velocity = Vector3.new()
  372. wait(.3)
  373. setLerp(.3)
  374. setJointCFrames({
  375. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  376. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  377. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  378. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  379. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  380. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  381. })
  382. wait(.2)
  383. vel:Destroy()
  384. Debounces.damageLevel = 0
  385. Debounces.scalingDamage = false
  386. Debounces.isBoosting = false
  387. end
  388. end)
  389.  
  390. uinps.InputBegan:connect(function(InputObject)
  391. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  392. Debounces.isBoosting = true
  393. Debounces.damageLevel = 10
  394. Debounces.scalingDamage = true
  395. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  396. setLerp(.15)
  397. setJointCFrames({
  398. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  399. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  400. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  401. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  402. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  403. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  404. })
  405. local boostSpeed = 250
  406. local efx = Instance.new("Sound",c.Head)
  407. efx.SoundId = "rbxassetid://200632875"
  408. efx.Pitch = math.random(1100,1300)/1000
  409. efx.Volume = .5
  410. efx:Play()
  411. spawn(function()
  412. wait(5)
  413. efx:Destroy()
  414. end)
  415. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  416. vel.P = 1e3
  417. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  418. wait(.15)
  419. vel.P = 1000
  420. vel.MaxForce = Vector3.new(3000,0,3000)
  421. vel.Velocity = Vector3.new()
  422. wait(.3)
  423. setLerp(.3)
  424. setJointCFrames({
  425. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  426. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  427. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  428. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  429. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  430. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  431. })
  432. wait(.2)
  433. vel:Destroy()
  434. Debounces.damageLevel = 0
  435. Debounces.scalingDamage = false
  436. Debounces.isBoosting = false
  437. end
  438. end)
  439.  
  440. uinps.InputBegan:connect(function(InputObject)
  441. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  442. Debounces.isBoosting = true
  443. Debounces.damageLevel = 10
  444. Debounces.scalingDamage = true
  445. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  446. setLerp(.15)
  447. setJointCFrames({
  448. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
  449. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
  450. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
  451. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
  452. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
  453. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  454. })
  455. local boostSpeed = 150
  456. local boostSpeed = 250
  457. local efx = Instance.new("Sound",c.Head)
  458. efx.SoundId = "rbxassetid://200632875"
  459. efx.Pitch = math.random(1100,1300)/1000
  460. efx.Volume = .5
  461. efx:Play()
  462. spawn(function()
  463. wait(5)
  464. efx:Destroy()
  465. end)
  466. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
  467. vel.P = 1e3
  468. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  469. wait(.15)
  470. vel.P = 1000
  471. vel.MaxForce = Vector3.new(3000,0,3000)
  472. vel.Velocity = Vector3.new()
  473. wait(.3)
  474. setLerp(.3)
  475. setJointCFrames({
  476. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
  477. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
  478. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
  479. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
  480. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
  481. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
  482. })
  483. wait(.2)
  484. vel:Destroy()
  485. Debounces.damageLevel = 0
  486. Debounces.scalingDamage = false
  487. Debounces.isBoosting = false
  488. end
  489. end)
  490.  
  491. uinps.InputBegan:connect(function(InputObject)
  492. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  493. local isLooping = true
  494. uinps.InputEnded:connect(function(InputObject2)
  495. if InputObject2.KeyCode == Enum.KeyCode.Q then
  496. isLooping = false
  497. end
  498. end)
  499. while true do
  500. if isLooping == false then
  501. break
  502. end
  503. Debounces.attackNumber = Debounces.attackNumber + 1
  504. local aimPos = mouse.Hit.p
  505. local head = Instance.new("Part",c)
  506. head.Size = Vector3.new(12,.2,12)
  507. head.CanCollide = false
  508. head.Anchored = true
  509. head.Transparency = 1
  510. for i = 1,2 do
  511. local decal = Instance.new("Decal",head)
  512. decal.Texture = "rbxassetid://323497117"
  513. if i == 1 then
  514. decal.Face = Enum.NormalId.Top
  515. else
  516. decal.Face = Enum.NormalId.Bottom
  517. end
  518. end
  519. if Debounces.attackNumber%2 == 1 then
  520. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  521. else
  522. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  523. end
  524. spawn(function()
  525. local timer = 0
  526. while rs.RenderStepped:wait() do
  527. if timer >= 1.55 then
  528. break
  529. end
  530. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  531. timer = timer + 1/30/(Debounces.FPS/60)
  532. end
  533. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  534. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  535. local hit, pos = workspace:FindPartOnRay(ray,c)
  536. local dis = (head.CFrame.p - pos).magnitude
  537. local rayPart = Instance.new("Part",rayModel)
  538. rayPart.Material = "Neon"
  539. rayPart.FormFactor = "Custom"
  540. rayPart.BrickColor = BrickColor.new(1,1,1)
  541. rayPart.Anchored = true
  542. rayPart.CanCollide = false
  543. rayPart.Size = Vector3.new(7,7,dis + 400)
  544. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  545. rayPart.CFrame = rayCFrame
  546. head:Destroy()
  547. end)
  548. wait()
  549. local s = Instance.new("Sound",head)
  550. s.Volume = 1
  551. s.SoundId = "rbxassetid://332223043"
  552. s:Play()
  553. wait(.04)
  554. end
  555. end
  556. end)
  557.  
  558. uinps.InputBegan:connect(function(InputObj)
  559. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  560. Debounces.isAttacking = true
  561. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  562. local head = Instance.new("Part",c)
  563. head.Size = Vector3.new(18,.2,18)
  564. head.CanCollide = false
  565. head.Anchored = true
  566. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  567. head.Transparency = 1
  568. for i = 1,2 do
  569. local decal = Instance.new("Decal",head)
  570. decal.Texture = "rbxassetid://323497117"
  571. if i == 1 then
  572. decal.Face = Enum.NormalId.Top
  573. else
  574. decal.Face = Enum.NormalId.Bottom
  575. end
  576. end
  577. setLerp(.1)
  578. setJointCFrames({
  579. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  580. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  581. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  582. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  583. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  584. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  585. })
  586. spawn(function()
  587. local timer = 0
  588. while rs.RenderStepped:wait() do
  589. if timer >= 1.55/.8 then
  590. break
  591. end
  592. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  593. timer = timer + 1/30/(Debounces.FPS/60)
  594. end
  595. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  596. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  597. local hit, pos = workspace:FindPartOnRay(ray,c)
  598. local dis = (head.CFrame.p - pos).magnitude
  599. local rayPart = Instance.new("Part",rayModel)
  600. rayPart.Material = "Neon"
  601. rayPart.FormFactor = "Custom"
  602. rayPart.Name = "Punch"
  603. rayPart.BrickColor = BrickColor.new(1,1,1)
  604. rayPart.Anchored = true
  605. rayPart.CanCollide = false
  606. rayPart.Size = Vector3.new(28,28,dis + 400)
  607. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  608. rayPart.CFrame = rayCFrame
  609. head:Destroy()
  610. end)
  611. wait()
  612. local s = Instance.new("Sound",head)
  613. s.Volume = 1
  614. s.SoundId = "rbxassetid://332223043"
  615. s.Pitch = .8
  616. s:Play()
  617. wait(.75)
  618. setLerp(.17)
  619. setJointCFrames({
  620. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  621. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  622. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  623. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  624. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  625. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  626. })
  627. wait(.5)
  628. Debounces.isAttacking = false
  629. end
  630. end)
  631.  
  632. reflect = function(d,n)
  633. local i, n = -1 * d.unit, n.unit
  634. local dot = n:Dot(i)
  635. return 2*dot*n - i
  636. end
  637.  
  638. makeReflectionBeam = function(pos,look,isCrit)
  639. local ray = Ray.new(pos,look)
  640. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
  641. local e = Instance.new("Part",rayModel)
  642. e.Anchored = true
  643. e.CanCollide = false
  644. e.BrickColor = BrickColor.new("White")
  645. e.Material = "Neon"
  646. e.FormFactor = "Custom"
  647. e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
  648. if isCrit == true then
  649. e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
  650. e.Name = "Punch"
  651. end
  652. e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
  653. local e = Instance.new("Sound",c)
  654. if isCrit == true then
  655. e.Volume = .5
  656. else
  657. e.Volume = .3
  658. e.Pitch = 1.5
  659. end
  660. e.SoundId = "rbxassetid://200632875"
  661. e:Play()
  662. spawn(function()
  663. wait(6)
  664. e:Destroy()
  665. end)
  666. wait(.05)
  667. if hit ~= nil then
  668. newDir = reflect(look.unit,norm,isCrit)
  669. makeReflectionBeam(hitpos,newDir * 999,isCrit)
  670. end
  671. end
  672.  
  673. uinps.InputBegan:connect(function(InputObject)
  674. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  675. local isLooping = true
  676. uinps.InputEnded:connect(function(InputObject2)
  677. if InputObject2.KeyCode == Enum.KeyCode.Q then
  678. isLooping = false
  679. end
  680. end)
  681. while true do
  682. if isLooping == false then
  683. break
  684. end
  685. Debounces.attackNumber = Debounces.attackNumber + 1
  686. local aimPos = mouse.Hit.p
  687. local head = Instance.new("Part",c)
  688. head.Size = Vector3.new(12,.2,12)
  689. head.CanCollide = false
  690. head.Anchored = true
  691. head.Transparency = 1
  692. for i = 1,2 do
  693. local decal = Instance.new("Decal",head)
  694. decal.Texture = "rbxassetid://323497117"
  695. if i == 1 then
  696. decal.Face = Enum.NormalId.Top
  697. else
  698. decal.Face = Enum.NormalId.Bottom
  699. end
  700. end
  701. if Debounces.attackNumber%2 == 1 then
  702. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  703. else
  704. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  705. end
  706. spawn(function()
  707. local timer = 0
  708. while rs.RenderStepped:wait() do
  709. if timer >= 1.55 then
  710. break
  711. end
  712. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  713. timer = timer + 1/30/(Debounces.FPS/60)
  714. end
  715. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  716. head:Destroy()
  717. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
  718. end)
  719.  
  720. wait()
  721. local s = Instance.new("Sound",head)
  722. s.Volume = 1
  723. s.SoundId = "rbxassetid://332223043"
  724. s.Pitch = 1.02
  725. s:Play()
  726. wait(.2)
  727. end
  728. end
  729. end)
  730.  
  731. uinps.InputBegan:connect(function(InputObj)
  732. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  733. Debounces.isAttacking = true
  734. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  735. local head = Instance.new("Part",c)
  736. head.Size = Vector3.new(18,.2,18)
  737. head.CanCollide = false
  738. head.Anchored = true
  739. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  740. head.Transparency = 1
  741. for i = 1,2 do
  742. local decal = Instance.new("Decal",head)
  743. decal.Texture = "rbxassetid://323497117"
  744. if i == 1 then
  745. decal.Face = Enum.NormalId.Top
  746. else
  747. decal.Face = Enum.NormalId.Bottom
  748. end
  749. end
  750. setLerp(.1)
  751. setJointCFrames({
  752. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  753. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  754. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  755. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  756. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  757. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  758. })
  759. spawn(function()
  760. local timer = 0
  761. while rs.RenderStepped:wait() do
  762. if timer >= 1.55/.8 then
  763. break
  764. end
  765. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  766. timer = timer + 1/30/(Debounces.FPS/60)
  767. end
  768. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  769. head:Destroy()
  770. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
  771. end)
  772. wait()
  773. local s = Instance.new("Sound",head)
  774. s.Volume = 2
  775. s.SoundId = "rbxassetid://332223043"
  776. s.Pitch = .8
  777. s:Play()
  778. wait(.75)
  779. setLerp(.17)
  780. setJointCFrames({
  781. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  782. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  783. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  784. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  785. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  786. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  787. })
  788. wait(.5)
  789. Debounces.isAttacking = false
  790. end
  791. end)
  792.  
  793. uinps.InputBegan:connect(function(InputObj)
  794. if InputObj.KeyCode == Enum.KeyCode.Slash then
  795. local finishEvent = nil
  796. Debounces.isTyping = true
  797. finishEvent = uinps.InputBegan:connect(function(InputObj)
  798. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  799. Debounces.isTyping = false
  800. finishEvent:disconnect()
  801. end
  802. end)
  803. end
  804. end)
  805.  
  806. uinps.InputBegan:connect(function(InputObj)
  807. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  808. Debounces.isSprinting = true
  809. end
  810. end)
  811.  
  812. uinps.InputEnded:connect(function(InputObj)
  813. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  814. Debounces.isSprinting = false
  815. end
  816. end)
  817.  
  818. rs.RenderStepped:connect(function()
  819. Debounces.FPS = 1/rs.RenderStepped:wait()
  820. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  821. if Debounces.isPassive == false then
  822. fire.Enabled = false
  823. light.Range = 0
  824. fight:Pause()
  825. sans:Resume()
  826. efxBlock.Transparency = 1
  827. else
  828. fire.Enabled = true
  829. light.Range = 10
  830. fight:Resume()
  831. sans:Pause()
  832. efxBlock.Transparency = 0
  833. end
  834. for i,v in pairs (rayModel:children()) do
  835. if v.Transparency >= 1 then
  836. v:Destroy()
  837. else
  838. v.CanCollide = true
  839. local parts = v:GetTouchingParts()
  840. v.CanCollide = false
  841. for i = 1,#parts do
  842. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
  843. parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
  844. elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
  845. parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
  846. end
  847. end
  848. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  849. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  850. end
  851. end
  852. for i = 1,#Joints do
  853. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  854. end
  855. local sineval = math.sin(tick() * 2) * 3
  856. fire.Acceleration = Vector3.new(sineval,1,sineval)
  857. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
  858. end)
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