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- Imports System.ComponentModel
- Imports VisualEngine.Engine
- Namespace Engine
- Public Class Layer
- Protected Property UniqueId As Guid
- Public Property Game As Game
- 'Engine-Level Property
- Public lstEntity As New Entities
- <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)>
- Public Property EntityList As Entities
- Get
- Return lstEntity
- End Get
- Set(ByVal value As Entities)
- lstEntity = value
- End Set
- End Property
- Public Shared CollisionList As New Coliders
- <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)>
- Public Property ColiderList As Coliders
- Get
- Return CollisionList
- End Get
- Set(ByVal value As Coliders)
- CollisionList = value
- End Set
- End Property
- Public Shared lstTileMaps As New Resource._TileMaps
- <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)>
- Public Shared Property TileMaps As Resource._TileMaps
- Get
- Return lstTileMaps
- End Get
- Set(ByVal value As Resource._TileMaps)
- lstTileMaps = value
- End Set
- End Property
- Public MovementList As New Frames.Movements
- <DesignerSerializationVisibility(DesignerSerializationVisibility.Content)>
- Public Property EnitityMovement As Frames.Movements
- Get
- Return MovementList
- End Get
- Set(ByVal value As Frames.Movements)
- MovementList = value
- End Set
- End Property
- Sub New(newgame As Game)
- UniqueId = Guid.NewGuid()
- Game = newgame
- End Sub
- End Class
- Public Class Layers
- Inherits List(Of Layer)
- Public Property Game As Game
- Public Shadows Sub Add(Layer As Layer)
- 'Dim instantiatedType As Object = Activator.CreateInstance(typeToInstantiate, System.Reflection.BindingFlags.NonPublic Or System.Reflection.BindingFlags.Instance, Nothing, New Object() {parameter}, Nothing)
- Layer.Game = Game
- MyBase.Add(Layer)
- End Sub
- Sub New(newgame As Game)
- Game = newgame
- End Sub
- End Class
- End Namespace
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