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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Script1 = Instance.new("Script")
- Script2 = Instance.new("Script")
- Script3 = Instance.new("Script")
- LocalScript4 = Instance.new("LocalScript")
- Script5 = Instance.new("Script")
- LocalScript6 = Instance.new("LocalScript")
- Tool0.Name = "Detain"
- Tool0.Parent = mas
- Tool0.RequiresHandle = false
- Script1.Name = "Server"
- Script1.Parent = Tool0
- table.insert(cors,sandbox(Script1,function()
- for i,v in pairs(script:GetChildren()) do
- if not game.ServerScriptService:FindFirstChild(v.Name) then
- local v = v:Clone()
- v.Parent = game.ServerScriptService
- local a = Instance.new("StringValue", v)
- a.Name = "toolname"
- a.Value = script.Parent.Name
- v.Disabled = false
- end
- end
- end))
- Script2.Name = "Arrest Function"
- Script2.Parent = Script1
- table.insert(cors,sandbox(Script2,function()
- local a = Instance.new("RemoteFunction", game.ReplicatedStorage)
- a.OnServerInvoke = function(plr, plr2)
- if plr.Character:FindFirstChild(script.toolname.Value) then
- if not plr:FindFirstChild("ArrestedBy") then
- if plr2 then
- if (plr.Character:WaitForChild("Torso").Position - plr2.Character:WaitForChild("Torso").Position).magnitude <= 15 then
- if plr:FindFirstChild("ArrestedPerson") then
- plr.ArrestedPerson:Destroy()
- end
- if plr2:FindFirstChild("ArrestedPerson") then
- plr2.ArrestedPerson:Destroy()
- end
- if plr2:FindFirstChild("ArrestedBy") then
- plr2.ArrestedBy:Destroy()
- end
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedBy")
- if a then
- if a.Value == plr then
- a:Destroy()
- end
- end
- end
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedPerson")
- if a then
- if a.Value == plr then
- a:Destroy()
- end
- end
- end
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedBy")
- if a then
- if a.Value == plr2 then
- a:Destroy()
- end
- end
- end
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedPerson")
- if a then
- if a.Value == plr2 then
- a:Destroy()
- end
- end
- end
- local a = Instance.new("ObjectValue", plr)
- a.Value = plr2
- a.Name = "ArrestedPerson"
- local b = Instance.new("ObjectValue", plr2)
- b.Value = plr
- b.Name = "ArrestedBy"
- if plr2.Character then
- local h = plr2.Character:FindFirstChild("Humanoid")
- if h then
- h:UnequipTools()
- wait()
- h:UnequipTools()
- end
- end
- end
- else
- if plr:FindFirstChild("ArrestedPerson") then
- plr.ArrestedPerson:Destroy()
- end
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedBy")
- if a then
- if a.Value == plr then
- a:Destroy()
- end
- end
- end
- end
- end
- end
- end
- a.Name = "ArrestFunction"
- end))
- Script2.Disabled = true
- Script3.Name = "Arrest Handler"
- Script3.Parent = Script1
- table.insert(cors,sandbox(Script3,function()
- function RunOnPlayer(plr)
- plr.CharacterAdded:connect(function(char)
- local humanoid = char:WaitForChild("Humanoid")
- humanoid.Died:connect(function()
- if plr:FindFirstChild("ArrestedPerson") then
- plr.ArrestedPerson:Destroy()
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedBy")
- if a then
- if a.Value == plr then
- a:Destroy()
- end
- end
- end
- end
- end)
- end)
- if plr.Character then
- local humanoid = plr.Character:FindFirstChild("Humanoid")
- if humanoid then
- humanoid.Died:connect(function()
- if plr:FindFirstChild("ArrestedPerson") then
- plr.ArrestedPerson:Destroy()
- for i,v in pairs(game.Players:GetChildren()) do
- local a = v:FindFirstChild("ArrestedBy")
- if a then
- if a.Value == plr then
- a:Destroy()
- end
- end
- end
- end
- end)
- end
- end
- game:GetService("RunService").Stepped:connect(function()
- if plr:FindFirstChild("ArrestedBy") then
- local a = plr:FindFirstChild("ArrestedBy")
- if a and a.Value and a.Value.Character then
- local torso2 = a.Value.Character:FindFirstChild("HumanoidRootPart")
- if plr and plr.Character then
- local torso = plr.Character:FindFirstChild("HumanoidRootPart")
- if torso and torso2 then
- torso.CFrame = torso2.CFrame * CFrame.new(0,0,-7)
- end
- end
- end
- end
- end)
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- RunOnPlayer(v)
- end
- game.Players.PlayerAdded:connect(RunOnPlayer)
- end))
- Script3.Disabled = true
- LocalScript4.Parent = Tool0
- table.insert(cors,sandbox(LocalScript4,function()
- local function UnArrest()
- game.ReplicatedStorage:WaitForChild("ArrestFunction"):InvokeServer()
- end
- script.Parent.Activated:connect(function()
- local m = game.Players.LocalPlayer:GetMouse()
- if m then
- local t = m.Target
- if t and t.Parent then
- local plr = game.Players:GetPlayerFromCharacter(t.Parent)
- if plr and plr ~= game.Players.LocalPlayer then
- game.ReplicatedStorage:WaitForChild("ArrestFunction"):InvokeServer(plr)
- else
- UnArrest()
- end
- else
- UnArrest()
- end
- end
- end)
- script.Parent.Unequipped:connect(function()
- UnArrest()
- end)
- end))
- Script5.Name = "Client"
- Script5.Parent = Tool0
- table.insert(cors,sandbox(Script5,function()
- for i,v in pairs(script:GetChildren()) do
- if not game.StarterPack:FindFirstChild(v.Name) then
- local x = v:Clone()
- x.Parent = game.StarterPack
- x.Disabled = false
- coroutine.wrap(function()
- wait(1)
- if not script.Parent.Parent:FindFirstChild(v.Name) then
- local x = v:Clone()
- x.Parent = script.Parent.Parent
- x.Disabled = false
- end
- end)()
- end
- end
- end))
- LocalScript6.Name = "Arrested Function"
- LocalScript6.Parent = Script5
- table.insert(cors,sandbox(LocalScript6,function()
- local a = 0
- for i,v in pairs(script.Parent:GetChildren()) do
- if v.Name == script.Name then
- a = a + 1
- end
- end
- if a > 1 then
- a:Destroy()
- end
- game:GetService("RunService"):BindToRenderStep("arresttool", 0, function()
- local plr = game.Players.LocalPlayer
- if plr then
- local char = plr.Character
- if char and char.Parent then
- local torso = char:FindFirstChild("HumanoidRootPart")
- if torso then
- local arrestedby = plr:FindFirstChild("ArrestedBy")
- local arrestedperson = plr:FindFirstChild("ArrestedPerson")
- if arrestedby and arrestedby.Value and arrestedby.Value.Character then
- local torso2 = arrestedby.Value.Character:FindFirstChild("HumanoidRootPart")
- if torso2 then
- torso.CFrame = torso2.CFrame * CFrame.new(0,0,-7)
- end
- end
- if arrestedperson and arrestedperson.Value and arrestedperson.Value.Character then
- local torso2 = arrestedperson.Value.Character:FindFirstChild("HumanoidRootPart")
- if torso2 then
- torso2.CFrame = torso.CFrame * CFrame.new(0,0,-7)
- end
- end
- end
- end
- end
- end)
- end))
- LocalScript6.Disabled = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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